netmaker/models/node.go
2021-07-25 20:42:07 +00:00

249 lines
7.8 KiB
Go

package models
import (
"encoding/json"
"errors"
"math/rand"
"net"
"strings"
"time"
"log"
"github.com/go-playground/validator/v10"
"github.com/gravitl/netmaker/database"
)
const charset = "abcdefghijklmnopqrstuvwxyz" + "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
var seededRand *rand.Rand = rand.New(
rand.NewSource(time.Now().UnixNano()))
//node struct
type Node struct {
ID string `json:"id,omitempty" bson:"id,omitempty"`
Address string `json:"address" bson:"address" validate:"omitempty,ipv4"`
Address6 string `json:"address6" bson:"address6" validate:"omitempty,ipv6"`
LocalAddress string `json:"localaddress" bson:"localaddress" validate:"omitempty,ip"`
Name string `json:"name" bson:"name" validate:"omitempty,max=12,in_charset"`
ListenPort int32 `json:"listenport" bson:"listenport" validate:"omitempty,numeric,min=1024,max=65535"`
PublicKey string `json:"publickey" bson:"publickey" validate:"required,base64"`
Endpoint string `json:"endpoint" bson:"endpoint" validate:"required,ip"`
PostUp string `json:"postup" bson:"postup"`
PostDown string `json:"postdown" bson:"postdown"`
AllowedIPs []string `json:"allowedips" bson:"allowedips"`
PersistentKeepalive int32 `json:"persistentkeepalive" bson:"persistentkeepalive" validate:"omitempty,numeric,max=1000"`
SaveConfig string `json:"saveconfig" bson:"saveconfig" validate:"checkyesorno"`
AccessKey string `json:"accesskey" bson:"accesskey"`
Interface string `json:"interface" bson:"interface"`
LastModified int64 `json:"lastmodified" bson:"lastmodified"`
KeyUpdateTimeStamp int64 `json:"keyupdatetimestamp" bson:"keyupdatetimestamp"`
ExpirationDateTime int64 `json:"expdatetime" bson:"expdatetime"`
LastPeerUpdate int64 `json:"lastpeerupdate" bson:"lastpeerupdate"`
LastCheckIn int64 `json:"lastcheckin" bson:"lastcheckin"`
MacAddress string `json:"macaddress" bson:"macaddress" validate:"required,mac,macaddress_unique"`
CheckInInterval int32 `json:"checkininterval" bson:"checkininterval"`
Password string `json:"password" bson:"password" validate:"required,min=6"`
Network string `json:"network" bson:"network" validate:"network_exists"`
IsPending bool `json:"ispending" bson:"ispending"`
IsEgressGateway bool `json:"isegressgateway" bson:"isegressgateway"`
IsIngressGateway bool `json:"isingressgateway" bson:"isingressgateway"`
EgressGatewayRanges []string `json:"egressgatewayranges" bson:"egressgatewayranges"`
IngressGatewayRange string `json:"ingressgatewayrange" bson:"ingressgatewayrange"`
PostChanges string `json:"postchanges" bson:"postchanges"`
StaticIP string `json:"staticip" bson:"staticip"`
StaticPubKey string `json:"staticpubkey" bson:"staticpubkey"`
UDPHolePunch string `json:"udpholepunch" bson:"udpholepunch" validate:"checkyesorno"`
}
//TODO:
//Not sure if below two methods are necessary. May want to revisit
func (node *Node) SetLastModified() {
node.LastModified = time.Now().Unix()
}
func (node *Node) SetLastCheckIn() {
node.LastCheckIn = time.Now().Unix()
}
func (node *Node) SetLastPeerUpdate() {
node.LastPeerUpdate = time.Now().Unix()
}
func (node *Node) SetID() {
node.ID = node.MacAddress + "###" + node.Network
}
func (node *Node) SetExpirationDateTime() {
node.ExpirationDateTime = time.Unix(33174902665, 0).Unix()
}
func (node *Node) SetDefaultName() {
if node.Name == "" {
nodeid := StringWithCharset(5, charset)
nodename := "node-" + nodeid
node.Name = nodename
}
}
func (node *Node) GetNetwork() (Network, error) {
var network Network
networkData, err := database.FetchRecord(database.NETWORKS_TABLE_NAME, node.Network)
if err != nil {
return network, err
}
if err = json.Unmarshal([]byte(networkData), &network); err != nil {
return Network{}, err
}
return network, nil
}
//TODO: I dont know why this exists
//This should exist on the node.go struct. I'm sure there was a reason?
func (node *Node) SetDefaults() {
//TODO: Maybe I should make Network a part of the node struct. Then we can just query the Network object for stuff.
parentNetwork, _ := node.GetNetwork()
node.ExpirationDateTime = time.Unix(33174902665, 0).Unix()
if node.ListenPort == 0 {
node.ListenPort = parentNetwork.DefaultListenPort
}
if node.SaveConfig == "" {
if parentNetwork.DefaultSaveConfig != "" {
node.SaveConfig = parentNetwork.DefaultSaveConfig
} else {
node.SaveConfig = "yes"
}
}
if node.Interface == "" {
node.Interface = parentNetwork.DefaultInterface
}
if node.PersistentKeepalive == 0 {
node.PersistentKeepalive = parentNetwork.DefaultKeepalive
}
if node.PostUp == "" {
postup := parentNetwork.DefaultPostUp
node.PostUp = postup
}
if node.StaticIP == "" {
node.StaticIP = "no"
}
if node.StaticPubKey == "" {
node.StaticPubKey = "no"
}
if node.UDPHolePunch == "" {
node.UDPHolePunch = parentNetwork.DefaultUDPHolePunch
if node.UDPHolePunch == "" {
node.UDPHolePunch = "yes"
}
}
node.CheckInInterval = parentNetwork.DefaultCheckInInterval
node.SetLastModified()
node.SetDefaultName()
node.SetLastCheckIn()
node.SetLastPeerUpdate()
node.SetID()
node.KeyUpdateTimeStamp = time.Now().Unix()
}
func (currentNode *Node) Update(newNode *Node) error {
log.Println("Node SaveConfig:",newNode.SaveConfig)
if err := newNode.Validate(true); err != nil {
return err
}
newNode.SetID()
if newNode.ID == currentNode.ID {
if data, err := json.Marshal(newNode); err != nil {
return err
} else {
newNode.SetLastModified()
err = database.Insert(newNode.ID, string(data), database.NODES_TABLE_NAME)
return err
}
}
// copy values
return errors.New("failed to update node " + newNode.MacAddress + ", cannot change macaddress.")
}
func StringWithCharset(length int, charset string) string {
b := make([]byte, length)
for i := range b {
b[i] = charset[seededRand.Intn(len(charset))]
}
return string(b)
}
//Check for valid IPv4 address
//Note: We dont handle IPv6 AT ALL!!!!! This definitely is needed at some point
//But for iteration 1, lets just stick to IPv4. Keep it simple stupid.
func IsIpv4Net(host string) bool {
return net.ParseIP(host) != nil
}
func (node *Node) Validate(isUpdate bool) error {
log.Println("Node SaveConfig:",node.SaveConfig)
v := validator.New()
_ = v.RegisterValidation("macaddress_unique", func(fl validator.FieldLevel) bool {
if isUpdate {
return true
}
isFieldUnique, _ := node.IsIDUnique()
return isFieldUnique
})
_ = v.RegisterValidation("network_exists", func(fl validator.FieldLevel) bool {
_, err := node.GetNetwork()
return err == nil
})
_ = v.RegisterValidation("in_charset", func(fl validator.FieldLevel) bool {
isgood := node.NameInNodeCharSet()
return isgood
})
_ = v.RegisterValidation("checkyesorno", func(fl validator.FieldLevel) bool {
return CheckYesOrNo(fl)
})
err := v.Struct(node)
return err
}
func (node *Node) IsIDUnique() (bool, error) {
record, err := database.FetchRecord(database.NODES_TABLE_NAME, node.ID)
if err != nil {
return false, err
}
return record == "", err
}
func (node *Node) NameInNodeCharSet() bool {
charset := "abcdefghijklmnopqrstuvwxyz1234567890-"
for _, char := range node.Name {
if !strings.Contains(charset, strings.ToLower(string(char))) {
return false
}
}
return true
}
func GetAllNodes() ([]Node, error) {
var nodes []Node
collection, err := database.FetchRecords(database.NODES_TABLE_NAME)
if err != nil {
return []Node{}, err
}
for _, value := range collection {
var node Node
if err := json.Unmarshal([]byte(value), &node); err != nil {
return []Node{}, err
}
// add node to our array
nodes = append(nodes, node)
}
return nodes, nil
}