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			110 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| package logic
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| 
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| import (
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| 	"context"
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| 	"time"
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| 
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| 	"github.com/gravitl/netmaker/logger"
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| 	"github.com/gravitl/netmaker/models"
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| )
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| 
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| const (
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| 	// ZOMBIE_TIMEOUT - timeout in seconds for checking zombie status
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| 	ZOMBIE_TIMEOUT = 60
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| 	// ZOMBIE_DELETE_TIME - timeout in minutes for zombie node deletion
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| 	ZOMBIE_DELETE_TIME = 10
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| )
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| 
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| var (
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| 	zombies      []string
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| 	removeZombie chan string = make(chan (string), 10)
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| 	newZombie    chan string = make(chan (string), 10)
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| )
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| 
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| // CheckZombies - checks if new node has same macaddress as existing node
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| // if so, existing node is added to zombie node quarantine list
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| func CheckZombies(newnode *models.Node) {
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| 	nodes, err := GetNetworkNodes(newnode.Network)
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| 	if err != nil {
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| 		logger.Log(1, "Failed to retrieve network nodes", newnode.Network, err.Error())
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| 		return
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| 	}
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| 	for _, node := range nodes {
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| 		if node.MacAddress == newnode.MacAddress {
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| 			newZombie <- node.ID
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| 		}
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| 	}
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| }
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| 
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| // ManageZombies - goroutine which adds/removes/deletes nodes from the zombie node quarantine list
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| func ManageZombies(ctx context.Context) {
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| 	for {
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| 		select {
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| 		case <-ctx.Done():
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| 			return
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| 		case id := <-newZombie:
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| 			logger.Log(1, "adding", id, "to zombie quaratine list")
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| 			zombies = append(zombies, id)
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| 		case id := <-removeZombie:
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| 			found := false
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| 			if len(zombies) > 0 {
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| 				for i := len(zombies) - 1; i >= 0; i-- {
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| 					if zombies[i] == id {
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| 						logger.Log(1, "removing zombie from quaratine list", zombies[i])
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| 						zombies = append(zombies[:i], zombies[i+1:]...)
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| 						found = true
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| 					}
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| 				}
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| 			}
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| 			if !found {
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| 				logger.Log(3, "no zombies found")
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| 			}
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| 		case <-time.After(time.Second * ZOMBIE_TIMEOUT):
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| 			if len(zombies) > 0 {
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| 				for i := len(zombies) - 1; i >= 0; i-- {
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| 					node, err := GetNodeByID(zombies[i])
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| 					if err != nil {
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| 						logger.Log(1, "error retrieving zombie node", zombies[i], err.Error())
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| 						continue
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| 					}
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| 					if time.Since(time.Unix(node.LastCheckIn, 0)) > time.Minute*ZOMBIE_DELETE_TIME {
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| 						if err := DeleteNodeByID(&node, true); err != nil {
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| 							logger.Log(1, "error deleting zombie node", zombies[i], err.Error())
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| 							continue
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| 						}
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| 						logger.Log(1, "deleting zombie node", node.Name)
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| 						zombies = append(zombies[:i], zombies[i+1:]...)
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| 					}
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| 				}
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| 			}
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| 		}
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| 	}
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| }
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| 
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| // InitializeZombies - populates the zombie quarantine list (should be called from initialization)
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| func InitalizeZombies() {
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| 	nodes, err := GetAllNodes()
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| 	if err != nil {
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| 		logger.Log(1, "failed to retrieve nodes", err.Error())
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| 		return
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| 	}
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| 	for _, node := range nodes {
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| 		othernodes, err := GetNetworkNodes(node.Network)
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| 		if err != nil {
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| 			logger.Log(1, "failled to retrieve nodes for network", node.Network, err.Error())
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| 			continue
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| 		}
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| 		for _, othernode := range othernodes {
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| 			if node.ID == othernode.ID {
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| 				continue
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| 			}
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| 			if node.MacAddress == othernode.MacAddress {
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| 				if node.LastCheckIn > othernode.LastCheckIn {
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| 					zombies = append(zombies, othernode.ID)
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| 				} else {
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| 					zombies = append(zombies, node.ID)
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| 				}
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| 			}
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| 		}
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| 	}
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| }
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