syntax = "proto3"; message Error { string details = 1; } message Secret { string name = 1; string value = 2; } message SecretCreated { string name = 1; string value = 2; } message SecretUpdated { string name = 1; string value = 2; } message SecretDeleted { string name = 1; } message FileSystem { string id = 1; string name = 2; string type = 3; string value = 4; } message FileSystemCreated { string id = 1; string name = 2; string type = 3; string value = 4; } message FileSystemUpdated { string id = 1; string name = 2; string type = 3; string value = 4; } message FileSystemDeleted { string id = 1; } message DeploymentGroupSecret { string name = 1; string value = 2; string deployment_group_id = 3; } message DeploymentGroup { string id = 1; string name = 2; string mode = 3; repeated DeploymentGroupSecret secrets = 4; string clustering = 5; string zta_provider = 6; string zta_key = 7; repeated AgentKey agent_keys = 8; string url = 9; } message DeploymentGroupCreated { string id = 1; string name = 2; string mode = 3; string clustering = 5; string zta_provider = 6; string zta_key = 7; repeated AgentKey agent_keys = 8; string url = 9; } message DeploymentGroupUpdated { string id = 1; string name = 2; repeated DeploymentGroupSecret secrets = 3; string clustering = 4; string zta_provider = 5; string zta_key = 6; repeated AgentKey agent_keys = 7; string url = 8; } message DeploymentGroupDeleted { string id = 1; } message AgentKey { string id = 1; string key = 2; string deployment_group_id = 3; } message UserConnected { string name = 1; repeated Secret secrets = 2; repeated FileSystem file_systems = 3; repeated DeploymentGroup deployment_groups = 4; repeated AppDeployment app_deployments = 5; repeated Agent agents = 6; } message AgentConnected { string name = 2; string public_key = 3; int32 deployment_group_id = 4; repeated Secret secrets = 5; repeated FileSystem file_systems = 6; repeated DeploymentGroup deployment_groups = 7; repeated AppDeployment app_deployments = 8; repeated Agent agents = 9; } message AppDeployment { string id = 1; string title = 2; string sha = 3; string revision_id = 4; string slug = 5; string deployment_group_id = 6; string deployed_by = 7; int64 deployed_at = 8; bool multi_session = 9; string access_type = 10; string version = 11; } message AppDeploymentStarted { AppDeployment app_deployment = 1; } message AppDeploymentStopped { string id = 1; } message UserDeleted { string id = 1; } message AgentJoined { Agent agent = 1; } message AgentLeft { string id = 1; } message Agent { string id = 1; string name = 2; string org_id = 3; string deployment_group_id = 4; } /** * We're only using Enum in this case because * the Client is the source of the information, * and the Server will always be up-to-date. * * Otherwise, it shouldn't be used. */ enum AppDeploymentStatusType { preparing = 0; available = 1; } message AppDeploymentStatus { string id = 1; string deployment_group_id = 2; string version = 3; AppDeploymentStatusType status = 4; } message AppDeploymentStatusReport { repeated AppDeploymentStatus app_deployment_statuses = 1; } message Event { oneof type { SecretCreated secret_created = 1; SecretUpdated secret_updated = 2; SecretDeleted secret_deleted = 3; UserConnected user_connected = 4; FileSystemCreated file_system_created = 5; FileSystemUpdated file_system_updated = 6; FileSystemDeleted file_system_deleted = 7; DeploymentGroupCreated deployment_group_created = 8; DeploymentGroupUpdated deployment_group_updated = 9; DeploymentGroupDeleted deployment_group_deleted = 10; AgentConnected agent_connected = 11; AppDeploymentStarted app_deployment_started = 12; UserDeleted user_deleted = 13; AgentJoined agent_joined = 14; AgentLeft agent_left = 15; AppDeploymentStopped app_deployment_stopped = 16; } }