nebula/config/config.go
Dave Russell 0209402942
SIGHUP is only useful when config was loaded from a file (#1030)
Have (*config.C).CatchHUP() return early when there is no file
path available from which to reload.
This will allow wrapping service to manage their own signal
trapping (which is particularly important if they've used
config from a string.
2023-12-06 10:13:38 -05:00

403 lines
8 KiB
Go

package config
import (
"context"
"errors"
"fmt"
"math"
"os"
"os/signal"
"path/filepath"
"sort"
"strconv"
"strings"
"sync"
"syscall"
"time"
"dario.cat/mergo"
"github.com/sirupsen/logrus"
"gopkg.in/yaml.v2"
)
type C struct {
path string
files []string
Settings map[interface{}]interface{}
oldSettings map[interface{}]interface{}
callbacks []func(*C)
l *logrus.Logger
reloadLock sync.Mutex
}
func NewC(l *logrus.Logger) *C {
return &C{
Settings: make(map[interface{}]interface{}),
l: l,
}
}
// Load will find all yaml files within path and load them in lexical order
func (c *C) Load(path string) error {
c.path = path
c.files = make([]string, 0)
err := c.resolve(path, true)
if err != nil {
return err
}
if len(c.files) == 0 {
return fmt.Errorf("no config files found at %s", path)
}
sort.Strings(c.files)
err = c.parse()
if err != nil {
return err
}
return nil
}
func (c *C) LoadString(raw string) error {
if raw == "" {
return errors.New("Empty configuration")
}
return c.parseRaw([]byte(raw))
}
// RegisterReloadCallback stores a function to be called when a config reload is triggered. The functions registered
// here should decide if they need to make a change to the current process before making the change. HasChanged can be
// used to help decide if a change is necessary.
// These functions should return quickly or spawn their own go routine if they will take a while
func (c *C) RegisterReloadCallback(f func(*C)) {
c.callbacks = append(c.callbacks, f)
}
// InitialLoad returns true if this is the first load of the config, and ReloadConfig has not been called yet.
func (c *C) InitialLoad() bool {
return c.oldSettings == nil
}
// HasChanged checks if the underlying structure of the provided key has changed after a config reload. The value of
// k in both the old and new settings will be serialized, the result of the string comparison is returned.
// If k is an empty string the entire config is tested.
// It's important to note that this is very rudimentary and susceptible to configuration ordering issues indicating
// there is change when there actually wasn't any.
func (c *C) HasChanged(k string) bool {
if c.oldSettings == nil {
return false
}
var (
nv interface{}
ov interface{}
)
if k == "" {
nv = c.Settings
ov = c.oldSettings
k = "all settings"
} else {
nv = c.get(k, c.Settings)
ov = c.get(k, c.oldSettings)
}
newVals, err := yaml.Marshal(nv)
if err != nil {
c.l.WithField("config_path", k).WithError(err).Error("Error while marshaling new config")
}
oldVals, err := yaml.Marshal(ov)
if err != nil {
c.l.WithField("config_path", k).WithError(err).Error("Error while marshaling old config")
}
return string(newVals) != string(oldVals)
}
// CatchHUP will listen for the HUP signal in a go routine and reload all configs found in the
// original path provided to Load. The old settings are shallow copied for change detection after the reload.
func (c *C) CatchHUP(ctx context.Context) {
if c.path == "" {
return
}
ch := make(chan os.Signal, 1)
signal.Notify(ch, syscall.SIGHUP)
go func() {
for {
select {
case <-ctx.Done():
signal.Stop(ch)
close(ch)
return
case <-ch:
c.l.Info("Caught HUP, reloading config")
c.ReloadConfig()
}
}
}()
}
func (c *C) ReloadConfig() {
c.reloadLock.Lock()
defer c.reloadLock.Unlock()
c.oldSettings = make(map[interface{}]interface{})
for k, v := range c.Settings {
c.oldSettings[k] = v
}
err := c.Load(c.path)
if err != nil {
c.l.WithField("config_path", c.path).WithError(err).Error("Error occurred while reloading config")
return
}
for _, v := range c.callbacks {
v(c)
}
}
func (c *C) ReloadConfigString(raw string) error {
c.reloadLock.Lock()
defer c.reloadLock.Unlock()
c.oldSettings = make(map[interface{}]interface{})
for k, v := range c.Settings {
c.oldSettings[k] = v
}
err := c.LoadString(raw)
if err != nil {
return err
}
for _, v := range c.callbacks {
v(c)
}
return nil
}
// GetString will get the string for k or return the default d if not found or invalid
func (c *C) GetString(k, d string) string {
r := c.Get(k)
if r == nil {
return d
}
return fmt.Sprintf("%v", r)
}
// GetStringSlice will get the slice of strings for k or return the default d if not found or invalid
func (c *C) GetStringSlice(k string, d []string) []string {
r := c.Get(k)
if r == nil {
return d
}
rv, ok := r.([]interface{})
if !ok {
return d
}
v := make([]string, len(rv))
for i := 0; i < len(v); i++ {
v[i] = fmt.Sprintf("%v", rv[i])
}
return v
}
// GetMap will get the map for k or return the default d if not found or invalid
func (c *C) GetMap(k string, d map[interface{}]interface{}) map[interface{}]interface{} {
r := c.Get(k)
if r == nil {
return d
}
v, ok := r.(map[interface{}]interface{})
if !ok {
return d
}
return v
}
// GetInt will get the int for k or return the default d if not found or invalid
func (c *C) GetInt(k string, d int) int {
r := c.GetString(k, strconv.Itoa(d))
v, err := strconv.Atoi(r)
if err != nil {
return d
}
return v
}
// GetUint32 will get the uint32 for k or return the default d if not found or invalid
func (c *C) GetUint32(k string, d uint32) uint32 {
r := c.GetInt(k, int(d))
if uint64(r) > uint64(math.MaxUint32) {
return d
}
return uint32(r)
}
// GetBool will get the bool for k or return the default d if not found or invalid
func (c *C) GetBool(k string, d bool) bool {
r := strings.ToLower(c.GetString(k, fmt.Sprintf("%v", d)))
v, err := strconv.ParseBool(r)
if err != nil {
switch r {
case "y", "yes":
return true
case "n", "no":
return false
}
return d
}
return v
}
// GetDuration will get the duration for k or return the default d if not found or invalid
func (c *C) GetDuration(k string, d time.Duration) time.Duration {
r := c.GetString(k, "")
v, err := time.ParseDuration(r)
if err != nil {
return d
}
return v
}
func (c *C) Get(k string) interface{} {
return c.get(k, c.Settings)
}
func (c *C) IsSet(k string) bool {
return c.get(k, c.Settings) != nil
}
func (c *C) get(k string, v interface{}) interface{} {
parts := strings.Split(k, ".")
for _, p := range parts {
m, ok := v.(map[interface{}]interface{})
if !ok {
return nil
}
v, ok = m[p]
if !ok {
return nil
}
}
return v
}
// direct signifies if this is the config path directly specified by the user,
// versus a file/dir found by recursing into that path
func (c *C) resolve(path string, direct bool) error {
i, err := os.Stat(path)
if err != nil {
return nil
}
if !i.IsDir() {
c.addFile(path, direct)
return nil
}
paths, err := readDirNames(path)
if err != nil {
return fmt.Errorf("problem while reading directory %s: %s", path, err)
}
for _, p := range paths {
err := c.resolve(filepath.Join(path, p), false)
if err != nil {
return err
}
}
return nil
}
func (c *C) addFile(path string, direct bool) error {
ext := filepath.Ext(path)
if !direct && ext != ".yaml" && ext != ".yml" {
return nil
}
ap, err := filepath.Abs(path)
if err != nil {
return err
}
c.files = append(c.files, ap)
return nil
}
func (c *C) parseRaw(b []byte) error {
var m map[interface{}]interface{}
err := yaml.Unmarshal(b, &m)
if err != nil {
return err
}
c.Settings = m
return nil
}
func (c *C) parse() error {
var m map[interface{}]interface{}
for _, path := range c.files {
b, err := os.ReadFile(path)
if err != nil {
return err
}
var nm map[interface{}]interface{}
err = yaml.Unmarshal(b, &nm)
if err != nil {
return err
}
// We need to use WithAppendSlice so that firewall rules in separate
// files are appended together
err = mergo.Merge(&nm, m, mergo.WithAppendSlice)
m = nm
if err != nil {
return err
}
}
c.Settings = m
return nil
}
func readDirNames(path string) ([]string, error) {
f, err := os.Open(path)
if err != nil {
return nil, err
}
paths, err := f.Readdirnames(-1)
f.Close()
if err != nil {
return nil, err
}
sort.Strings(paths)
return paths, nil
}