Drop unused qr.js

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djmaze 2021-04-19 13:34:33 +02:00
parent f6eb03d7ef
commit d528a523ad
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@ -34,8 +34,6 @@ module.exports = {
'Crossroads': "readonly",
// vendors/jua
'Jua': "readonly",
// vendors/qr.js
'qr': "readonly",
// vendors/bootstrap/bootstrap.native.js
'BSN': "readonly"
},

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@ -1,7 +0,0 @@
# Authors ordered by first contribution
* tz <tz@execpc.com>
* Alasdair Mercer <mercer.alasdair@gmail.com>
* Alexandre Perrin <alex@kaworu.ch>
* Michael Mason
* Benjamin Besse

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## Version 1.1.4, 2015.11.11
* [#2](https://github.com/neocotic/qr.js/issues/2): Fix padding issues
* [#35](https://github.com/neocotic/qr.js/pull/35): Make the QR-code center-aligned
* [#38](https://github.com/neocotic/qr.js/pull/38): Update node-canvas dependency version to support Node.js v4 and above
## Version 1.1.3, 2014.09.01
* [#23](https://github.com/neocotic/qr.js/issues/23): Revert back to [GPL License][]
## Version 1.1.2, 2014.04.27
* [#20](https://github.com/neocotic/qr.js/issues/20): Fix "too many open files" bug
## Version 1.1.1, 2013.12.03
* Fix bug with IIFE
## Version 1.1.0, 2013.12.02
* [#9](https://github.com/neocotic/qr.js/issues/9): Fix RequireJS support
* [#13](https://github.com/neocotic/qr.js/issues/13): Remove [Ender][] support
* [#14](https://github.com/neocotic/qr.js/issues/14): Improve code formatting and style
* [#16](https://github.com/neocotic/qr.js/issues/16): Support different MIME types for `toDataURL` and other related functions
* [#17](https://github.com/neocotic/qr.js/issues/17): Remove unnecessary callback arguments from synchronous functions
* [#17](https://github.com/neocotic/qr.js/issues/17): Make `save` fully asynchronous
* [#17](https://github.com/neocotic/qr.js/issues/17): Add `saveSync` for synchronous saving
* [#18](https://github.com/neocotic/qr.js/issues/18): Add [Grunt][] build system
* [#18](https://github.com/neocotic/qr.js/issues/18): Generate source map as part of build
* [#18](https://github.com/neocotic/qr.js/issues/18): Improve developer documentation
* [#19](https://github.com/neocotic/qr.js/issues/19): Add support for [Bower][]
* Many small fixes and tweaks
## Version 1.0.3, 2011.12.19
* [#3](https://github.com/neocotic/qr.js/issues/3): Rename `QRCode` to `qr`
* [#3](https://github.com/neocotic/qr.js/issues/3): Remove all deprecated methods
* [#4](https://github.com/neocotic/qr.js/issues/4): Reformat code and add additional, along with some original, code comments
* [#6](https://github.com/neocotic/qr.js/issues/6): Add support for [Node.js][], [CommonJS][] and [Ender][]
* [#6](https://github.com/neocotic/qr.js/issues/6): Add optional `callback` functionality to API methods
* [#7](https://github.com/neocotic/qr.js/issues/7): Allow `data` arguments to be an object or string value
* [#8](https://github.com/neocotic/qr.js/issues/8): Add `VERSION` property to the API
* [#8](https://github.com/neocotic/qr.js/issues/8): Add `toDataURL`, `save` and `noConflict` methods to the API
* Now distributed under the [MIT License][]
## Version 1.0.2, 2011.08.31
* [#1](https://github.com/neocotic/qr.js/issues/1): Deprecate `generateCanvas` and `generateImage` and replaced with `canvas` and `image` respectively
## Version 1.0.1, 2011.08.12
* Allow customisation of colours used when rendering
[bower]: http://bower.io
[commonjs]: http://commonjs.org
[ender]: http://ender.no.de
[gpl license]: http://www.gnu.org/licenses/
[grunt]: http://gruntjs.com
[mit license]: http://en.wikipedia.org/wiki/MIT_License
[node.js]: http://nodejs.org

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# Contributing
Here are some guidelines that we'd like contributors to follow so that we can have a chance of
keeping things right.
## Getting Starting
* Make sure you have a [GitHub account](https://github.com/signup/free)
* Submit a ticket for your issue if one does not already exist
* Clearly describe the issue including steps to reproduce when it is a bug
* Include the earliest version that you know has the issue
* Fork the repository on GitHub
* Read the `INSTALL.md` file
## Making Changes
* Create a topic branch from where you want to base your work
* This is usually the master branch
* Only target release branches if you are certain your fix must be on that branch
* To quickly create a topic branch based on master;
`git branch fix/master/my_contribution master` then checkout the new branch with
`git checkout fix/master/my_contribution`
* Avoid working directly on the `master` branch
* Make commits of logical units
* Check for unnecessary whitespace with `git diff --check` before committing
* Make sure your commit messages are in the proper format
* Avoid updating the distributable file or annotated source code documentation
```
(#99999) Make the example in CONTRIBUTING imperative and concrete
Without this patch applied the example commit message in the CONTRIBUTING document is not a
concrete example. This is a problem because the contributor is left to imagine what the commit
message should look like based on a description rather than an example. This patch fixes the
problem by making the example concrete and imperative.
The first line is a real life imperative statement with a ticket number from our issue tracker. The
body describes the behavior without the patch, why this is a problem, and how the patch fixes the
problem when applied.
```
* Make sure you have added the necessary tests for your changes
* Run *all* the tests to assure nothing else was accidentally broken
## Submitting Changes
* Ensure you added your details to `AUTHORS.md` in the correct format
`Joe Bloggs <joe.bloggs@example.com>`
* Push your changes to a topic branch in your fork of the repository
* Submit a pull request to neocotic's repository
* Update your issue to mark that you have submitted code and are ready for it to be reviewed
* Include a link to the pull request in the issue
# Additional Resources
* [qr.js repository](https://github.com/neocotic/qr.js)
* [Issue tracker](https://github.com/neocotic/qr.js/issues)
* [General GitHub documentation](http://help.github.com)
* [GitHub pull request documentation](http://help.github.com/send-pull-requests)

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@ -1,46 +0,0 @@
This document is only relevant for those that want to contribute to the [qr.js][] open source
project (we love you guys!). If you are only interested in installing the tool look at `README.md`.
## Build Requirements
In order to build [qr.js][], you need to have the following install [git][] 1.7+ and [node.js][]
0.8+ (which includes [npm][]).
### Canvas Support
[qr.js][] heavily depends on [node-canvas][] to support the HTML5 canvas element in the [node.js][]
environment. Unfortunately, this library is dependant on [Cairo][], which is not managed by
[npm][]. Before you are able to build [qr.js][] (and it's dependencies), you must have [Cairo][]
installed. Please see their wiki on steps on how to do this on various platforms:
https://github.com/LearnBoost/node-canvas/wiki/_pages
## Building
Follow these steps to build [qr.js][];
1. Clone a copy of the main [qr.js git repository](https://github.com/neocotic/qr.js) by running
`git clone git://github.com/neocotic/qr.js.git`
2. `cd` to the repository directory
3. Ensure you have all of the dependencies by entering `npm install`
4. Ensure you can run [Grunt][] by running `npm install -g grunt-cli`
5. To run the full test suite enter `grunt test`
* **Pro Tip:** You can easily run step 5 by just entering `grunt`
6. To update the optimized distributable file and documentation enter `grunt dist`
* Outputs to documentation to the `docs` directory
## Important
If you're planning on contributing to [qr.js][] please do **NOT** update the distributable file or
documentation (step 6) when submitting a pull request. We will not accept pull requests when these
files have been changed as we do this ourselves when finalizing a release.
Read the `CONTRIBUTING.md` file for more information about submitting pull requests.
[cairo]: http://cairographics.org
[git]: http://git-scm.com
[grunt]: http://gruntjs.com
[node.js]: http://nodejs.org
[node-canvas]: https://github.com/LearnBoost/node-canvas
[npm]: http://npmjs.org
[qr.js]: http://neocotic.com/qr.js

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@ -1,14 +0,0 @@
Copyright (C) 2015 Alasdair Mercer, http://neocotic.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

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@ -1,290 +0,0 @@
__
__ _ __ /\_\ ____
/'__`\/\`'__\ \/\ \ /',__\
/\ \L\ \ \ \/__ \ \ \/\__, `\
\ \___, \ \_\\_\_\ \ \/\____/
\/___/\ \/_//_/\ \_\ \/___/
\ \_\ \ \____/
\/_/ \/___/
[qr.js][] is a pure JavaScript library for [QR code][] generation using canvas.
* [Install](#install)
* [Examples](#examples)
* [API](#api)
* [Canvas Support](#canvas-support)
* [Bugs](#bugs)
* [Questions](#questions)
## Install
Install using the package manager for your desired environment(s):
``` bash
# for node.js:
$ npm install qr-js
# OR; for the browser:
$ bower install qr-js
```
## Examples
In the browser:
``` html
<html>
<body>
<canvas id="qr-code"></canvas>
<script src="/path/to/qr.min.js"></script>
<script>
qr.canvas({
canvas: document.getElementById('qr-code'),
value: 'http://neocotic.com/qr.js'
});
</script>
</body>
</html>
```
In [node.js][]:
``` javascript
var qr = require('qr-js');
qr.saveSync('http://neocotic.com/qr.js', 'qrcode.png');
```
## API
### Standard Data
The following configuration data options are recognised by all of the core API methods (all of
which are optional):
<table>
<tr>
<th>Property</th>
<th>Description</th>
<th>Default</th>
</tr>
<tr>
<td>background</td>
<td>Background colour to be used</td>
<td><code>#fff</code></td>
</tr>
<tr>
<td>canvas</td>
<td><code>&lt;canvas&gt;</code> element in which the QR code should be rendered</td>
<td>Creates a new element</td>
</tr>
<tr>
<td>foreground</td>
<td>Foreground colour to be used</td>
<td><code>#000</code></td>
</tr>
<tr>
<td>level</td>
<td>ECC (error correction capacity) level to be applied</td>
<td><code>L</code></td>
</tr>
<tr>
<td>size</td>
<td>Module size of the generated QR code</td>
<td><code>4</code></td>
</tr>
<tr>
<td>value</td>
<td>Value to be encoded in the generated QR code</td>
<td><code>""</code></td>
</tr>
</table>
### `canvas([data|value])`
Renders a QR code in an HTML5 `<canvas>` element for a given value.
``` javascript
// Render the QR code on a newly created canvas element
var canvas = qr.canvas('http://neocotic.com/qr.js');
// Re-render the QR code on an existing element
qr.canvas({
canvas: canvas,
value: 'https://github.com/neocotic/qr.js'
});
```
### `image([data|value])`
Renders a QR code in an HTML `<img>` element for a given value.
``` javascript
// Render the QR code on a newly created img element
var img = qr.image('http://neocotic.com/qr.js');
// Re-render the QR code on an existing element
qr.image({
image: img,
value: 'https://github.com/neocotic/qr.js'
});
```
#### Additional Data
As well as the [Standard Data](#standard-data), this method also accepts the following additional
data options:
<table>
<tr>
<th>Property</th>
<th>Description</th>
<th>Default</th>
</tr>
<tr>
<td>image</td>
<td><code>&lt;img&gt;</code> element in which the QR code should be rendered</td>
<td>Creates a new element</td>
</tr>
<tr>
<td>mime</td>
<td>MIME type to process the QR code image</td>
<td><code>image/png</code></td>
</tr>
</table>
### `save([data|value][, path], callback)`
Saves a QR code, which has been rendered for a given value, to the user's file system.
``` javascript
// Render a QR code to a PNG file
qr.save('http://neocotic.com/qr.js', 'qr.png', function(err) {
if (err) throw err;
// ...
});
// Render a QR code to a JPEG file
qr.save({
mime: 'image/jpeg',
path: 'qr.jpg',
value: 'https://github.com/neocotic/qr.js'
}, function(err) {
if (err) throw err;
// ...
});
```
**Note:** Currently, in the browser, this just does it's best to force a download prompt. We will
try to improve on this in the future.
#### Additional Data
As well as the [Standard Data](#standard-data), this method also accepts the following additional
data options:
<table>
<tr>
<th>Property</th>
<th>Description</th>
<th>Default</th>
</tr>
<tr>
<td>mime</td>
<td>MIME type to process the QR code image</td>
<td><code>image/png</code></td>
</tr>
<tr>
<td>path</td>
<td>Path to which the QR code should be saved<br><strong>Ignored in browsers</strong></td>
<td><em>Required if not specified as an argument</em></td>
</tr>
</table>
### `saveSync([data|value][, path])`
Synchronous [`save(3)`](#savedatavalue-path-callback).
### `toDataURL([data|value])`
Returns a data URL for rendered QR code. This is a convenient shorthand for dealing with the native
`HTMLCanvasElement.prototype.toDataURL` function.
``` javascript
console.log(qr.toDataURL('http://neocotic.com/qr.js')); // "data:image/png;base64,iVBORw0KGgoAAAA..."
console.log(qr.toDataURL({
mime: 'image/jpeg',
value: 'https://github.com/neocotic/qr.js'
})); // "data:image/jpeg;base64,/9j/4AAQSkZJRg..."
```
#### Additional Data
As well as the [Standard Data](#standard-data), this method also accepts the following additional
data options:
<table>
<tr>
<th>Property</th>
<th>Description</th>
<th>Default</th>
</tr>
<tr>
<td>mime</td>
<td>MIME type to process the QR code image</td>
<td><code>image/png</code></td>
</tr>
</table>
### Miscellaneous
#### `noConflict()`
Returns `qr` in a no-conflict state, reallocating the `qr` global variable name to its previous
owner, where possible.
This is really just intended for use within a browser.
``` html
<script src="/path/to/conflict-lib.js"></script>
<script src="/path/to/qr.min.js"></script>
<script>
var qrNC = qr.noConflict();
// Conflicting lib works again and use qrNC for this library onwards...
</script>
```
#### `VERSION`
The current version of `qr`.
``` javascript
console.log(qr.VERSION); // "1.1.4"
```
## Canvas Support
For browser users; their browser must support the HTML5 canvas element or the API will throw an
error immediately.
For [node.js][] users; [qr.js][] heavily depends on [node-canvas][] to support the HTML5 canvas
element in the [node.js][] environment. Unfortunately, this library is dependant on [Cairo][],
which is not managed by [npm][]. Before you are able to install [qr.js][] (and it's dependencies),
you must have [Cairo][] installed. Please see their wiki on steps on how to do this on various
platforms:
https://github.com/LearnBoost/node-canvas/wiki/_pages
## Bugs
If you have any problems with this library or would like to see the changes currently in
development you can do so here;
https://github.com/neocotic/qr.js/issues
## Questions?
Take a look at `docs/qr.html` to get a better understanding of what the code is doing.
If that doesn't help, feel free to follow me on Twitter, [@neocotic][].
However, if you want more information or examples of using this library please visit the project's
homepage;
http://neocotic.com/qr.js
[@neocotic]: https://twitter.com/neocotic
[cairo]: http://cairographics.org
[node.js]: http://nodejs.org
[node-canvas]: https://github.com/LearnBoost/node-canvas
[npm]: http://npmjs.org
[qr.js]: http://neocotic.com/qr.js
[qr code]: http://en.wikipedia.org/wiki/QR_code

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{
"name": "qr-js",
"version": "1.1.4",
"description": "Library for QR code generation using canvas",
"homepage": "http://neocotic.com/qr.js",
"authors": [
{
"name": "Alasdair Mercer",
"email": "mercer.alasdair@gmail.com",
"homepage": "http://neocotic.com"
}
],
"license": "GPL-3.0",
"keywords": [
"qr",
"code",
"encode",
"canvas",
"image"
],
"repository": {
"type": "git",
"url": "https://github.com/neocotic/qr.js.git"
},
"main": "qr.min.js",
"ignore": [
"**/.*",
"docs",
"AUTHORS.md",
"CHANGES.md",
"CONTRIBUTING.md",
"Gruntfile.js",
"INSTALL.md",
"README.md",
"bower.json",
"package.json"
]
}

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{
"name": "qr-js",
"version": "1.1.4",
"description": "Library for QR code generation using canvas",
"homepage": "http://neocotic.com/qr.js",
"bugs": {
"url": "https://github.com/neocotic/qr.js/issues"
},
"author": {
"name": "Alasdair Mercer",
"email": "mercer.alasdair@gmail.com",
"url": "http://neocotic.com"
},
"license": "GPL-3.0",
"keywords": [
"qr",
"code",
"encode",
"canvas",
"image"
],
"repository": {
"type": "git",
"url": "https://github.com/neocotic/qr.js.git"
},
"dependencies": {
"canvas": "^1.3.1"
},
"devDependencies": {
"grunt": "^0.4.5",
"grunt-cli": "^0.1.13",
"grunt-contrib-jshint": "^0.11.3",
"grunt-contrib-uglify": "^0.10.0",
"grunt-docco": "^0.4.0"
},
"main": "qr.js",
"scripts": {
"test": "grunt test"
}
}

964
vendors/qr.js/qr.js vendored
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@ -1,964 +0,0 @@
// [qr.js](http://neocotic.com/qr.js)
// (c) 2015 Alasdair Mercer
// Licensed under the GPL Version 3 license.
// Based on [jsqrencode](http://code.google.com/p/jsqrencode/)
// (c) 2010 tz@execpc.com
// Licensed under the GPL Version 3 license.
// For all details and documentation:
// <http://neocotic.com/qr.js>
(root => {
// Private constants
// -----------------
// Alignment pattern.
var ALIGNMENT_DELTA = [
0, 11, 15, 19, 23, 27, 31,
16, 18, 20, 22, 24, 26, 28, 20, 22, 24, 24, 26, 28, 28, 22, 24, 24,
26, 26, 28, 28, 24, 24, 26, 26, 26, 28, 28, 24, 26, 26, 26, 28, 28
];
// There are four elements per version. The first two indicate the number of blocks, then the
// data width, and finally the ECC width.
var ECC_BLOCKS = [
1, 0, 19, 7, 1, 0, 16, 10, 1, 0, 13, 13, 1, 0, 9, 17,
1, 0, 34, 10, 1, 0, 28, 16, 1, 0, 22, 22, 1, 0, 16, 28,
1, 0, 55, 15, 1, 0, 44, 26, 2, 0, 17, 18, 2, 0, 13, 22,
1, 0, 80, 20, 2, 0, 32, 18, 2, 0, 24, 26, 4, 0, 9, 16,
1, 0, 108, 26, 2, 0, 43, 24, 2, 2, 15, 18, 2, 2, 11, 22,
2, 0, 68, 18, 4, 0, 27, 16, 4, 0, 19, 24, 4, 0, 15, 28,
2, 0, 78, 20, 4, 0, 31, 18, 2, 4, 14, 18, 4, 1, 13, 26,
2, 0, 97, 24, 2, 2, 38, 22, 4, 2, 18, 22, 4, 2, 14, 26,
2, 0, 116, 30, 3, 2, 36, 22, 4, 4, 16, 20, 4, 4, 12, 24,
2, 2, 68, 18, 4, 1, 43, 26, 6, 2, 19, 24, 6, 2, 15, 28,
4, 0, 81, 20, 1, 4, 50, 30, 4, 4, 22, 28, 3, 8, 12, 24,
2, 2, 92, 24, 6, 2, 36, 22, 4, 6, 20, 26, 7, 4, 14, 28,
4, 0, 107, 26, 8, 1, 37, 22, 8, 4, 20, 24, 12, 4, 11, 22,
3, 1, 115, 30, 4, 5, 40, 24, 11, 5, 16, 20, 11, 5, 12, 24,
5, 1, 87, 22, 5, 5, 41, 24, 5, 7, 24, 30, 11, 7, 12, 24,
5, 1, 98, 24, 7, 3, 45, 28, 15, 2, 19, 24, 3, 13, 15, 30,
1, 5, 107, 28, 10, 1, 46, 28, 1, 15, 22, 28, 2, 17, 14, 28,
5, 1, 120, 30, 9, 4, 43, 26, 17, 1, 22, 28, 2, 19, 14, 28,
3, 4, 113, 28, 3, 11, 44, 26, 17, 4, 21, 26, 9, 16, 13, 26,
3, 5, 107, 28, 3, 13, 41, 26, 15, 5, 24, 30, 15, 10, 15, 28,
4, 4, 116, 28, 17, 0, 42, 26, 17, 6, 22, 28, 19, 6, 16, 30,
2, 7, 111, 28, 17, 0, 46, 28, 7, 16, 24, 30, 34, 0, 13, 24,
4, 5, 121, 30, 4, 14, 47, 28, 11, 14, 24, 30, 16, 14, 15, 30,
6, 4, 117, 30, 6, 14, 45, 28, 11, 16, 24, 30, 30, 2, 16, 30,
8, 4, 106, 26, 8, 13, 47, 28, 7, 22, 24, 30, 22, 13, 15, 30,
10, 2, 114, 28, 19, 4, 46, 28, 28, 6, 22, 28, 33, 4, 16, 30,
8, 4, 122, 30, 22, 3, 45, 28, 8, 26, 23, 30, 12, 28, 15, 30,
3, 10, 117, 30, 3, 23, 45, 28, 4, 31, 24, 30, 11, 31, 15, 30,
7, 7, 116, 30, 21, 7, 45, 28, 1, 37, 23, 30, 19, 26, 15, 30,
5, 10, 115, 30, 19, 10, 47, 28, 15, 25, 24, 30, 23, 25, 15, 30,
13, 3, 115, 30, 2, 29, 46, 28, 42, 1, 24, 30, 23, 28, 15, 30,
17, 0, 115, 30, 10, 23, 46, 28, 10, 35, 24, 30, 19, 35, 15, 30,
17, 1, 115, 30, 14, 21, 46, 28, 29, 19, 24, 30, 11, 46, 15, 30,
13, 6, 115, 30, 14, 23, 46, 28, 44, 7, 24, 30, 59, 1, 16, 30,
12, 7, 121, 30, 12, 26, 47, 28, 39, 14, 24, 30, 22, 41, 15, 30,
6, 14, 121, 30, 6, 34, 47, 28, 46, 10, 24, 30, 2, 64, 15, 30,
17, 4, 122, 30, 29, 14, 46, 28, 49, 10, 24, 30, 24, 46, 15, 30,
4, 18, 122, 30, 13, 32, 46, 28, 48, 14, 24, 30, 42, 32, 15, 30,
20, 4, 117, 30, 40, 7, 47, 28, 43, 22, 24, 30, 10, 67, 15, 30,
19, 6, 118, 30, 18, 31, 47, 28, 34, 34, 24, 30, 20, 61, 15, 30
];
// Map of human-readable ECC levels.
var ECC_LEVELS = {
L: 1,
M: 2,
Q: 3,
H: 4
};
// Final format bits with mask (level << 3 | mask).
var FINAL_FORMAT = [
0x77c4, 0x72f3, 0x7daa, 0x789d, 0x662f, 0x6318, 0x6c41, 0x6976, /* L */
0x5412, 0x5125, 0x5e7c, 0x5b4b, 0x45f9, 0x40ce, 0x4f97, 0x4aa0, /* M */
0x355f, 0x3068, 0x3f31, 0x3a06, 0x24b4, 0x2183, 0x2eda, 0x2bed, /* Q */
0x1689, 0x13be, 0x1ce7, 0x19d0, 0x0762, 0x0255, 0x0d0c, 0x083b /* H */
];
// Galois field exponent table.
var GALOIS_EXPONENT = [
0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26,
0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9, 0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0,
0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35, 0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23,
0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0, 0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1,
0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc, 0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0,
0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f, 0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2,
0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88, 0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce,
0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93, 0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc,
0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9, 0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54,
0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa, 0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73,
0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e, 0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff,
0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4, 0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41,
0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6,
0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef, 0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09,
0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5, 0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16,
0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83, 0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x00
];
// Galois field log table.
var GALOIS_LOG = [
0xff, 0x00, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6, 0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b,
0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81, 0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71,
0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21, 0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45,
0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9, 0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6,
0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd, 0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88,
0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd, 0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40,
0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e, 0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d,
0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b, 0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57,
0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d, 0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18,
0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c, 0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e,
0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd, 0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61,
0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e, 0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2,
0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76, 0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6,
0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa, 0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a,
0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51, 0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7,
0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8, 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf
];
// *Badness* coefficients.
var N1 = 3;
var N2 = 3;
var N3 = 40;
var N4 = 10;
// Version pattern.
var VERSION_BLOCK = [
0xc94, 0x5bc, 0xa99, 0x4d3, 0xbf6, 0x762, 0x847, 0x60d, 0x928, 0xb78, 0x45d, 0xa17, 0x532,
0x9a6, 0x683, 0x8c9, 0x7ec, 0xec4, 0x1e1, 0xfab, 0x08e, 0xc1a, 0x33f, 0xd75, 0x250, 0x9d5,
0x6f0, 0x8ba, 0x79f, 0xb0b, 0x42e, 0xa64, 0x541, 0xc69
];
// Private variables
// -----------------
// Run lengths for badness.
var badBuffer = [];
// Constructor for `canvas` elements in the node.js environment.
var Canvas;
// Data block.
var dataBlock;
// ECC data blocks and tables.
var eccBlock, neccBlock1, neccBlock2;
// ECC buffer.
var eccBuffer = [];
// ECC level (defaults to **L**).
var eccLevel = 1;
// Image buffer.
var frameBuffer = [];
// Fixed part of the image.
var frameMask = [];
// Indicates whether or not this script is running in node.js.
var inNode = false;
// Generator polynomial.
var polynomial = [];
// Data input buffer.
var stringBuffer = [];
// Version for the data.
var version;
// Data width is based on `version`.
var width;
// Private functions
// -----------------
// Normalize the `data` that is provided to the main API.
const normalizeData = data => {
if (typeof data === 'string') data = { value: data };
return data || {};
},
// Set bit to indicate cell in frame is immutable (symmetric around diagonal).
setMask = (x, y) => {
var bit;
if (x > y) {
bit = x;
x = y;
y = bit;
}
bit = y;
bit *= y;
bit += y;
bit >>= 1;
bit += x;
frameMask[bit] = 1;
},
// Enter alignment pattern. Foreground colour to frame, background to mask. Frame will be merged
// with mask later.
addAlignment = (x, y) => {
var i;
frameBuffer[x + width * y] = 1;
for (i = -2; i < 2; i++) {
frameBuffer[(x + i) + width * (y - 2)] = 1;
frameBuffer[(x - 2) + width * (y + i + 1)] = 1;
frameBuffer[(x + 2) + width * (y + i)] = 1;
frameBuffer[(x + i + 1) + width * (y + 2)] = 1;
}
for (i = 0; i < 2; i++) {
setMask(x - 1, y + i);
setMask(x + 1, y - i);
setMask(x - i, y - 1);
setMask(x + i, y + 1);
}
},
// Exponentiation mod N.
modN = x => {
while (x >= 255) {
x -= 255;
x = (x >> 8) + (x & 255);
}
return x;
},
// Calculate and append `ecc` data to the `data` block. If block is in the string buffer the
// indices to buffers are used.
appendData = (data, dataLength, ecc, eccLength) => {
var bit, i, j;
for (i = 0; i < eccLength; i++) {
stringBuffer[ecc + i] = 0;
}
for (i = 0; i < dataLength; i++) {
bit = GALOIS_LOG[stringBuffer[data + i] ^ stringBuffer[ecc]];
if (bit !== 255) {
for (j = 1; j < eccLength; j++) {
stringBuffer[ecc + j - 1] = stringBuffer[ecc + j] ^
GALOIS_EXPONENT[modN(bit + polynomial[eccLength - j])];
}
} else {
for (j = ecc; j < ecc + eccLength; j++) {
stringBuffer[j] = stringBuffer[j + 1];
}
}
stringBuffer[ecc + eccLength - 1] = bit === 255 ? 0 :
GALOIS_EXPONENT[modN(bit + polynomial[0])];
}
},
// Check mask since symmetricals use half.
isMasked = (x, y) => {
var bit;
if (x > y) {
bit = x;
x = y;
y = bit;
}
bit = y;
bit += y * y;
bit >>= 1;
bit += x;
return frameMask[bit] === 1;
},
// Apply the selected mask out of the 8 options.
applyMask = mask => {
var x, y, r3x, r3y;
switch (mask) {
case 0:
for (y = 0; y < width; y++) {
for (x = 0; x < width; x++) {
if (!((x + y) & 1) && !isMasked(x, y)) {
frameBuffer[x + y * width] ^= 1;
}
}
}
break;
case 1:
for (y = 0; y < width; y++) {
for (x = 0; x < width; x++) {
if (!(y & 1) && !isMasked(x, y)) {
frameBuffer[x + y * width] ^= 1;
}
}
}
break;
case 2:
for (y = 0; y < width; y++) {
for (r3x = 0, x = 0; x < width; x++, r3x++) {
if (r3x === 3) r3x = 0;
if (!r3x && !isMasked(x, y)) {
frameBuffer[x + y * width] ^= 1;
}
}
}
break;
case 3:
for (r3y = 0, y = 0; y < width; y++, r3y++) {
if (r3y === 3) r3y = 0;
for (r3x = r3y, x = 0; x < width; x++, r3x++) {
if (r3x === 3) r3x = 0;
if (!r3x && !isMasked(x, y)) {
frameBuffer[x + y * width] ^= 1;
}
}
}
break;
case 4:
for (y = 0; y < width; y++) {
for (r3x = 0, r3y = ((y >> 1) & 1), x = 0; x < width; x++, r3x++) {
if (r3x === 3) {
r3x = 0;
r3y = !r3y;
}
if (!r3y && !isMasked(x, y)) {
frameBuffer[x + y * width] ^= 1;
}
}
}
break;
case 5:
for (r3y = 0, y = 0; y < width; y++, r3y++) {
if (r3y === 3) r3y = 0;
for (r3x = 0, x = 0; x < width; x++, r3x++) {
if (r3x === 3) r3x = 0;
if (!((x & y & 1) + !(!r3x | !r3y)) && !isMasked(x, y)) {
frameBuffer[x + y * width] ^= 1;
}
}
}
break;
case 6:
for (r3y = 0, y = 0; y < width; y++, r3y++) {
if (r3y === 3) r3y = 0;
for (r3x = 0, x = 0; x < width; x++, r3x++) {
if (r3x === 3) r3x = 0;
if (!(((x & y & 1) + (r3x && (r3x === r3y))) & 1) && !isMasked(x, y)) {
frameBuffer[x + y * width] ^= 1;
}
}
}
break;
case 7:
for (r3y = 0, y = 0; y < width; y++, r3y++) {
if (r3y === 3) r3y = 0;
for (r3x = 0, x = 0; x < width; x++, r3x++) {
if (r3x === 3) r3x = 0;
if (!(((r3x && (r3x === r3y)) + ((x + y) & 1)) & 1) && !isMasked(x, y)) {
frameBuffer[x + y * width] ^= 1;
}
}
}
break;
}
},
// Using the table for the length of each run, calculate the amount of bad image. Long runs or
// those that look like finders are called twice; once for X and Y.
getBadRuns = length => {
var badRuns = 0;
var i;
for (i = 0; i <= length; i++) {
if (badBuffer[i] >= 5) {
badRuns += N1 + badBuffer[i] - 5;
}
}
// FBFFFBF as in finder.
for (i = 3; i < length - 1; i += 2) {
if (badBuffer[i - 2] === badBuffer[i + 2] &&
badBuffer[i + 2] === badBuffer[i - 1] &&
badBuffer[i - 1] === badBuffer[i + 1] &&
badBuffer[i - 1] * 3 === badBuffer[i] &&
// Background around the foreground pattern? Not part of the specs.
(badBuffer[i - 3] === 0 || i + 3 > length ||
badBuffer[i - 3] * 3 >= badBuffer[i] * 4 ||
badBuffer[i + 3] * 3 >= badBuffer[i] * 4)) {
badRuns += N3;
}
}
return badRuns;
},
// Calculate how bad the masked image is (e.g. blocks, imbalance, runs, or finders).
checkBadness = () => {
var b, b1, bad, big, bw, count, h, x, y;
bad = bw = count = 0;
// Blocks of same colour.
for (y = 0; y < width - 1; y++) {
for (x = 0; x < width - 1; x++) {
// All foreground colour.
if ((frameBuffer[x + width * y] &&
frameBuffer[(x + 1) + width * y] &&
frameBuffer[x + width * (y + 1)] &&
frameBuffer[(x + 1) + width * (y + 1)]) ||
// All background colour.
!(frameBuffer[x + width * y] ||
frameBuffer[(x + 1) + width * y] ||
frameBuffer[x + width * (y + 1)] ||
frameBuffer[(x + 1) + width * (y + 1)])) {
bad += N2;
}
}
}
// X runs.
for (y = 0; y < width; y++) {
badBuffer[0] = 0;
for (h = b = x = 0; x < width; x++) {
if ((b1 = frameBuffer[x + width * y]) === b) {
badBuffer[h]++;
} else {
badBuffer[++h] = 1;
}
b = b1;
bw += b ? 1 : -1;
}
bad += getBadRuns(h);
}
if (bw < 0) bw = -bw;
big = bw;
big += big << 2;
big <<= 1;
while (big > width * width) {
big -= width * width;
count++;
}
bad += count * N4;
// Y runs.
for (x = 0; x < width; x++) {
badBuffer[0] = 0;
for (h = b = y = 0; y < width; y++) {
if ((b1 = frameBuffer[x + width * y]) === b) {
badBuffer[h]++;
} else {
badBuffer[++h] = 1;
}
b = b1;
}
bad += getBadRuns(h);
}
return bad;
},
// Generate the encoded QR image for the string provided.
generateFrame = str => {
var i, j, k, m, t, v, x, y;
// Find the smallest version that fits the string.
t = str.length;
version = 0;
do {
version++;
k = (eccLevel - 1) * 4 + (version - 1) * 16;
neccBlock1 = ECC_BLOCKS[k++];
neccBlock2 = ECC_BLOCKS[k++];
dataBlock = ECC_BLOCKS[k++];
eccBlock = ECC_BLOCKS[k];
k = dataBlock * (neccBlock1 + neccBlock2) + neccBlock2 - 3 + (version <= 9);
if (t <= k) break;
} while (version < 40);
// FIXME: Ensure that it fits insted of being truncated.
width = 17 + 4 * version;
// Allocate, clear and setup data structures.
v = dataBlock + (dataBlock + eccBlock) * (neccBlock1 + neccBlock2) + neccBlock2;
for (t = 0; t < v; t++) {
eccBuffer[t] = 0;
}
stringBuffer = str.slice(0);
for (t = 0; t < width * width; t++) {
frameBuffer[t] = 0;
}
for (t = 0; t < (width * (width + 1) + 1) / 2; t++) {
frameMask[t] = 0;
}
// Insert finders: Foreground colour to frame and background to mask.
for (t = 0; t < 3; t++) {
k = y = 0;
if (t === 1) k = (width - 7);
if (t === 2) y = (width - 7);
frameBuffer[(y + 3) + width * (k + 3)] = 1;
for (x = 0; x < 6; x++) {
frameBuffer[(y + x) + width * k] = 1;
frameBuffer[y + width * (k + x + 1)] = 1;
frameBuffer[(y + 6) + width * (k + x)] = 1;
frameBuffer[(y + x + 1) + width * (k + 6)] = 1;
}
for (x = 1; x < 5; x++) {
setMask(y + x, k + 1);
setMask(y + 1, k + x + 1);
setMask(y + 5, k + x);
setMask(y + x + 1, k + 5);
}
for (x = 2; x < 4; x++) {
frameBuffer[(y + x) + width * (k + 2)] = 1;
frameBuffer[(y + 2) + width * (k + x + 1)] = 1;
frameBuffer[(y + 4) + width * (k + x)] = 1;
frameBuffer[(y + x + 1) + width * (k + 4)] = 1;
}
}
// Alignment blocks.
if (version > 1) {
t = ALIGNMENT_DELTA[version];
y = width - 7;
for (;;) {
x = width - 7;
while (x > t - 3) {
addAlignment(x, y);
if (x < t) break;
x -= t;
}
if (y <= t + 9) break;
y -= t;
addAlignment(6, y);
addAlignment(y, 6);
}
}
// Single foreground cell.
frameBuffer[8 + width * (width - 8)] = 1;
// Timing gap (mask only).
for (y = 0; y < 7; y++) {
setMask(7, y);
setMask(width - 8, y);
setMask(7, y + width - 7);
}
for (x = 0; x < 8; x++) {
setMask(x, 7);
setMask(x + width - 8, 7);
setMask(x, width - 8);
}
// Reserve mask, format area.
for (x = 0; x < 9; x++) {
setMask(x, 8);
}
for (x = 0; x < 8; x++) {
setMask(x + width - 8, 8);
setMask(8, x);
}
for (y = 0; y < 7; y++) {
setMask(8, y + width - 7);
}
// Timing row/column.
for (x = 0; x < width - 14; x++) {
if (x & 1) {
setMask(8 + x, 6);
setMask(6, 8 + x);
} else {
frameBuffer[(8 + x) + width * 6] = 1;
frameBuffer[6 + width * (8 + x)] = 1;
}
}
// Version block.
if (version > 6) {
t = VERSION_BLOCK[version - 7];
k = 17;
for (x = 0; x < 6; x++) {
for (y = 0; y < 3; y++, k--) {
if (1 & (k > 11 ? version >> (k - 12) : t >> k)) {
frameBuffer[(5 - x) + width * (2 - y + width - 11)] = 1;
frameBuffer[(2 - y + width - 11) + width * (5 - x)] = 1;
} else {
setMask(5 - x, 2 - y + width - 11);
setMask(2 - y + width - 11, 5 - x);
}
}
}
}
// Sync mask bits. Only set above for background cells, so now add the foreground.
for (y = 0; y < width; y++) {
for (x = 0; x <= y; x++) {
if (frameBuffer[x + width * y]) {
setMask(x, y);
}
}
}
// Convert string to bit stream. 8-bit data to QR-coded 8-bit data (numeric, alphanum, or kanji
// not supported).
v = stringBuffer.length;
// String to array.
for (i = 0; i < v; i++) {
eccBuffer[i] = stringBuffer.charCodeAt(i);
}
stringBuffer = eccBuffer.slice(0);
// Calculate max string length.
x = dataBlock * (neccBlock1 + neccBlock2) + neccBlock2;
if (v >= x - 2) {
v = x - 2;
if (version > 9) v--;
}
// Shift and re-pack to insert length prefix.
i = v;
if (version > 9) {
stringBuffer[i + 2] = 0;
stringBuffer[i + 3] = 0;
while (i--) {
t = stringBuffer[i];
stringBuffer[i + 3] |= 255 & (t << 4);
stringBuffer[i + 2] = t >> 4;
}
stringBuffer[2] |= 255 & (v << 4);
stringBuffer[1] = v >> 4;
stringBuffer[0] = 0x40 | (v >> 12);
} else {
stringBuffer[i + 1] = 0;
stringBuffer[i + 2] = 0;
while (i--) {
t = stringBuffer[i];
stringBuffer[i + 2] |= 255 & (t << 4);
stringBuffer[i + 1] = t >> 4;
}
stringBuffer[1] |= 255 & (v << 4);
stringBuffer[0] = 0x40 | (v >> 4);
}
// Fill to end with pad pattern.
i = v + 3 - (version < 10);
while (i < x) {
stringBuffer[i++] = 0xec;
stringBuffer[i++] = 0x11;
}
// Calculate generator polynomial.
polynomial[0] = 1;
for (i = 0; i < eccBlock; i++) {
polynomial[i + 1] = 1;
for (j = i; j > 0; j--) {
polynomial[j] = polynomial[j] ? polynomial[j - 1] ^
GALOIS_EXPONENT[modN(GALOIS_LOG[polynomial[j]] + i)] : polynomial[j - 1];
}
polynomial[0] = GALOIS_EXPONENT[modN(GALOIS_LOG[polynomial[0]] + i)];
}
// Use logs for generator polynomial to save calculation step.
for (i = 0; i <= eccBlock; i++) {
polynomial[i] = GALOIS_LOG[polynomial[i]];
}
// Append ECC to data buffer.
k = x;
y = 0;
for (i = 0; i < neccBlock1; i++) {
appendData(y, dataBlock, k, eccBlock);
y += dataBlock;
k += eccBlock;
}
for (i = 0; i < neccBlock2; i++) {
appendData(y, dataBlock + 1, k, eccBlock);
y += dataBlock + 1;
k += eccBlock;
}
// Interleave blocks.
y = 0;
for (i = 0; i < dataBlock; i++) {
for (j = 0; j < neccBlock1; j++) {
eccBuffer[y++] = stringBuffer[i + j * dataBlock];
}
for (j = 0; j < neccBlock2; j++) {
eccBuffer[y++] = stringBuffer[(neccBlock1 * dataBlock) + i + (j * (dataBlock + 1))];
}
}
for (j = 0; j < neccBlock2; j++) {
eccBuffer[y++] = stringBuffer[(neccBlock1 * dataBlock) + i + (j * (dataBlock + 1))];
}
for (i = 0; i < eccBlock; i++) {
for (j = 0; j < neccBlock1 + neccBlock2; j++) {
eccBuffer[y++] = stringBuffer[x + i + j * eccBlock];
}
}
stringBuffer = eccBuffer;
// Pack bits into frame avoiding masked area.
x = y = width - 1;
k = v = 1;
// inteleaved data and ECC codes.
m = (dataBlock + eccBlock) * (neccBlock1 + neccBlock2) + neccBlock2;
for (i = 0; i < m; i++) {
t = stringBuffer[i];
for (j = 0; j < 8; j++, t <<= 1) {
if (0x80 & t) {
frameBuffer[x + width * y] = 1;
}
// Find next fill position.
do {
if (v) {
x--;
} else {
x++;
if (k) {
if (y !== 0) {
y--;
} else {
x -= 2;
k = !k;
if (x === 6) {
x--;
y = 9;
}
}
} else {
if (y !== width - 1) {
y++;
} else {
x -= 2;
k = !k;
if (x === 6) {
x--;
y -= 8;
}
}
}
}
v = !v;
} while (isMasked(x, y));
}
}
// Save pre-mask copy of frame.
stringBuffer = frameBuffer.slice(0);
t = 0;
y = 30000;
// Using `for` instead of `while` since in original Arduino code if an early mask was *good
// enough* it wouldn't try for a better one since they get more complex and take longer.
for (k = 0; k < 8; k++) {
// Returns foreground-background imbalance.
applyMask(k);
x = checkBadness();
// Is current mask better than previous best?
if (x < y) {
y = x;
t = k;
}
// Don't increment `i` to a void redoing mask.
if (t === 7) break;
// Reset for next pass.
frameBuffer = stringBuffer.slice(0);
}
// Redo best mask as none were *good enough* (i.e. last wasn't `t`).
if (t !== k) {
applyMask(t);
}
// Add in final mask/ECC level bytes.
y = FINAL_FORMAT[t + ((eccLevel - 1) << 3)];
// Low byte.
for (k = 0; k < 8; k++, y >>= 1) {
if (y & 1) {
frameBuffer[(width - 1 - k) + width * 8] = 1;
if (k < 6) {
frameBuffer[8 + width * k] = 1;
} else {
frameBuffer[8 + width * (k + 1)] = 1;
}
}
}
// High byte.
for (k = 0; k < 7; k++, y >>= 1) {
if (y & 1) {
frameBuffer[8 + width * (width - 7 + k)] = 1;
if (k) {
frameBuffer[(6 - k) + width * 8] = 1;
} else {
frameBuffer[7 + width * 8] = 1;
}
}
}
// Finally, return the image data.
return frameBuffer;
};
// qr.js setup
// -----------
// Build the publicly exposed API.
root.qr = {
// Constants
// ---------
// Current version of `qr`.
VERSION: '1.1.4',
// QR functions
// ------------
// Generate the QR code using the data provided and render it on to a `<canvas>` element before
// returning its data URI.
// If no `<canvas>` element is specified in the argument provided a new one will be created and
// used.
// ECC (error correction capacity) determines how many intential errors are contained in the QR
// code.
toDataURL: data => {
data = normalizeData(data);
// Module size of the generated QR code (i.e. 1-10).
var size = data.size >= 1 && data.size <= 10 ? data.size : 4;
// Actual size of the QR code symbol and is scaled to 25 pixels (e.g. 1 = 25px, 3 = 75px).
size *= 25;
// `<canvas>` element used to render the QR code.
var cvs = inNode ? new Canvas() : document.createElement('canvas');
// Retreive the 2D context of the canvas.
var c2d = cvs.getContext('2d');
// Ensure the canvas has the correct dimensions.
c2d.canvas.width = size;
c2d.canvas.height = size;
// Fill the canvas with the correct background colour.
c2d.fillStyle = data.background || '#fff';
c2d.fillRect(0, 0, size, size);
// Determine the ECC level to be applied.
eccLevel = ECC_LEVELS[(data.level && data.level.toUpperCase()) || 'L'];
// Generate the image frame for the given `value`.
var frame = generateFrame(data.value || '');
c2d.lineWidth = 1;
// Determine the *pixel* size.
var px = size;
px /= width;
px = Math.floor(px);
var offset = Math.floor((size - (px * width)) / 2);
// Draw the QR code.
c2d.clearRect(0, 0, size, size);
c2d.fillStyle = data.background || '#fff';
c2d.fillRect(0, 0, size, size);
c2d.fillStyle = data.foreground || '#000';
var i, j;
for (i = 0; i < width; i++) {
for (j = 0; j < width; j++) {
if (frame[j * width + i]) {
c2d.fillRect(px * i + offset, px * j + offset, px, px);
}
}
}
return cvs.toDataURL('image/png');
}
};
})(this);

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