mirror of
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Drop unused qr.js
This commit is contained in:
parent
f6eb03d7ef
commit
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12 changed files with 0 additions and 1525 deletions
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@ -34,8 +34,6 @@ module.exports = {
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'Crossroads': "readonly",
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// vendors/jua
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'Jua': "readonly",
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// vendors/qr.js
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'qr': "readonly",
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// vendors/bootstrap/bootstrap.native.js
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'BSN': "readonly"
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},
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7
vendors/qr.js/AUTHORS.md
vendored
7
vendors/qr.js/AUTHORS.md
vendored
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@ -1,7 +0,0 @@
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# Authors ordered by first contribution
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* tz <tz@execpc.com>
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* Alasdair Mercer <mercer.alasdair@gmail.com>
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* Alexandre Perrin <alex@kaworu.ch>
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* Michael Mason
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* Benjamin Besse
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60
vendors/qr.js/CHANGES.md
vendored
60
vendors/qr.js/CHANGES.md
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@ -1,60 +0,0 @@
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## Version 1.1.4, 2015.11.11
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* [#2](https://github.com/neocotic/qr.js/issues/2): Fix padding issues
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* [#35](https://github.com/neocotic/qr.js/pull/35): Make the QR-code center-aligned
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* [#38](https://github.com/neocotic/qr.js/pull/38): Update node-canvas dependency version to support Node.js v4 and above
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## Version 1.1.3, 2014.09.01
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* [#23](https://github.com/neocotic/qr.js/issues/23): Revert back to [GPL License][]
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## Version 1.1.2, 2014.04.27
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* [#20](https://github.com/neocotic/qr.js/issues/20): Fix "too many open files" bug
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## Version 1.1.1, 2013.12.03
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* Fix bug with IIFE
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## Version 1.1.0, 2013.12.02
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* [#9](https://github.com/neocotic/qr.js/issues/9): Fix RequireJS support
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* [#13](https://github.com/neocotic/qr.js/issues/13): Remove [Ender][] support
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* [#14](https://github.com/neocotic/qr.js/issues/14): Improve code formatting and style
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* [#16](https://github.com/neocotic/qr.js/issues/16): Support different MIME types for `toDataURL` and other related functions
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* [#17](https://github.com/neocotic/qr.js/issues/17): Remove unnecessary callback arguments from synchronous functions
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* [#17](https://github.com/neocotic/qr.js/issues/17): Make `save` fully asynchronous
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* [#17](https://github.com/neocotic/qr.js/issues/17): Add `saveSync` for synchronous saving
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* [#18](https://github.com/neocotic/qr.js/issues/18): Add [Grunt][] build system
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* [#18](https://github.com/neocotic/qr.js/issues/18): Generate source map as part of build
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* [#18](https://github.com/neocotic/qr.js/issues/18): Improve developer documentation
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* [#19](https://github.com/neocotic/qr.js/issues/19): Add support for [Bower][]
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* Many small fixes and tweaks
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## Version 1.0.3, 2011.12.19
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* [#3](https://github.com/neocotic/qr.js/issues/3): Rename `QRCode` to `qr`
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* [#3](https://github.com/neocotic/qr.js/issues/3): Remove all deprecated methods
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* [#4](https://github.com/neocotic/qr.js/issues/4): Reformat code and add additional, along with some original, code comments
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* [#6](https://github.com/neocotic/qr.js/issues/6): Add support for [Node.js][], [CommonJS][] and [Ender][]
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* [#6](https://github.com/neocotic/qr.js/issues/6): Add optional `callback` functionality to API methods
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* [#7](https://github.com/neocotic/qr.js/issues/7): Allow `data` arguments to be an object or string value
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* [#8](https://github.com/neocotic/qr.js/issues/8): Add `VERSION` property to the API
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* [#8](https://github.com/neocotic/qr.js/issues/8): Add `toDataURL`, `save` and `noConflict` methods to the API
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* Now distributed under the [MIT License][]
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## Version 1.0.2, 2011.08.31
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* [#1](https://github.com/neocotic/qr.js/issues/1): Deprecate `generateCanvas` and `generateImage` and replaced with `canvas` and `image` respectively
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## Version 1.0.1, 2011.08.12
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* Allow customisation of colours used when rendering
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[bower]: http://bower.io
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[commonjs]: http://commonjs.org
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[ender]: http://ender.no.de
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[gpl license]: http://www.gnu.org/licenses/
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[grunt]: http://gruntjs.com
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[mit license]: http://en.wikipedia.org/wiki/MIT_License
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[node.js]: http://nodejs.org
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59
vendors/qr.js/CONTRIBUTING.md
vendored
59
vendors/qr.js/CONTRIBUTING.md
vendored
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@ -1,59 +0,0 @@
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# Contributing
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Here are some guidelines that we'd like contributors to follow so that we can have a chance of
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keeping things right.
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## Getting Starting
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* Make sure you have a [GitHub account](https://github.com/signup/free)
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* Submit a ticket for your issue if one does not already exist
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* Clearly describe the issue including steps to reproduce when it is a bug
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* Include the earliest version that you know has the issue
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* Fork the repository on GitHub
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* Read the `INSTALL.md` file
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## Making Changes
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* Create a topic branch from where you want to base your work
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* This is usually the master branch
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* Only target release branches if you are certain your fix must be on that branch
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* To quickly create a topic branch based on master;
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`git branch fix/master/my_contribution master` then checkout the new branch with
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`git checkout fix/master/my_contribution`
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* Avoid working directly on the `master` branch
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* Make commits of logical units
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* Check for unnecessary whitespace with `git diff --check` before committing
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* Make sure your commit messages are in the proper format
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* Avoid updating the distributable file or annotated source code documentation
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```
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(#99999) Make the example in CONTRIBUTING imperative and concrete
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Without this patch applied the example commit message in the CONTRIBUTING document is not a
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concrete example. This is a problem because the contributor is left to imagine what the commit
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message should look like based on a description rather than an example. This patch fixes the
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problem by making the example concrete and imperative.
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The first line is a real life imperative statement with a ticket number from our issue tracker. The
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body describes the behavior without the patch, why this is a problem, and how the patch fixes the
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problem when applied.
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```
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* Make sure you have added the necessary tests for your changes
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* Run *all* the tests to assure nothing else was accidentally broken
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## Submitting Changes
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* Ensure you added your details to `AUTHORS.md` in the correct format
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`Joe Bloggs <joe.bloggs@example.com>`
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* Push your changes to a topic branch in your fork of the repository
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* Submit a pull request to neocotic's repository
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* Update your issue to mark that you have submitted code and are ready for it to be reviewed
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* Include a link to the pull request in the issue
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# Additional Resources
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* [qr.js repository](https://github.com/neocotic/qr.js)
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* [Issue tracker](https://github.com/neocotic/qr.js/issues)
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* [General GitHub documentation](http://help.github.com)
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* [GitHub pull request documentation](http://help.github.com/send-pull-requests)
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46
vendors/qr.js/INSTALL.md
vendored
46
vendors/qr.js/INSTALL.md
vendored
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@ -1,46 +0,0 @@
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This document is only relevant for those that want to contribute to the [qr.js][] open source
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project (we love you guys!). If you are only interested in installing the tool look at `README.md`.
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## Build Requirements
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In order to build [qr.js][], you need to have the following install [git][] 1.7+ and [node.js][]
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0.8+ (which includes [npm][]).
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### Canvas Support
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[qr.js][] heavily depends on [node-canvas][] to support the HTML5 canvas element in the [node.js][]
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environment. Unfortunately, this library is dependant on [Cairo][], which is not managed by
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[npm][]. Before you are able to build [qr.js][] (and it's dependencies), you must have [Cairo][]
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installed. Please see their wiki on steps on how to do this on various platforms:
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https://github.com/LearnBoost/node-canvas/wiki/_pages
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## Building
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Follow these steps to build [qr.js][];
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1. Clone a copy of the main [qr.js git repository](https://github.com/neocotic/qr.js) by running
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`git clone git://github.com/neocotic/qr.js.git`
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2. `cd` to the repository directory
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3. Ensure you have all of the dependencies by entering `npm install`
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4. Ensure you can run [Grunt][] by running `npm install -g grunt-cli`
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5. To run the full test suite enter `grunt test`
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* **Pro Tip:** You can easily run step 5 by just entering `grunt`
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6. To update the optimized distributable file and documentation enter `grunt dist`
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* Outputs to documentation to the `docs` directory
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## Important
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If you're planning on contributing to [qr.js][] please do **NOT** update the distributable file or
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documentation (step 6) when submitting a pull request. We will not accept pull requests when these
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files have been changed as we do this ourselves when finalizing a release.
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Read the `CONTRIBUTING.md` file for more information about submitting pull requests.
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[cairo]: http://cairographics.org
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[git]: http://git-scm.com
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[grunt]: http://gruntjs.com
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[node.js]: http://nodejs.org
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[node-canvas]: https://github.com/LearnBoost/node-canvas
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[npm]: http://npmjs.org
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[qr.js]: http://neocotic.com/qr.js
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14
vendors/qr.js/LICENSE.md
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14
vendors/qr.js/LICENSE.md
vendored
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@ -1,14 +0,0 @@
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Copyright (C) 2015 Alasdair Mercer, http://neocotic.com
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
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(at your option) any later version.
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||||
This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
290
vendors/qr.js/README.md
vendored
290
vendors/qr.js/README.md
vendored
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@ -1,290 +0,0 @@
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__
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||||
__ _ __ /\_\ ____
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/'__`\/\`'__\ \/\ \ /',__\
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/\ \L\ \ \ \/__ \ \ \/\__, `\
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||||
\ \___, \ \_\\_\_\ \ \/\____/
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\/___/\ \/_//_/\ \_\ \/___/
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\ \_\ \ \____/
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\/_/ \/___/
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[qr.js][] is a pure JavaScript library for [QR code][] generation using canvas.
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||||
* [Install](#install)
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* [Examples](#examples)
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* [API](#api)
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* [Canvas Support](#canvas-support)
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* [Bugs](#bugs)
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||||
* [Questions](#questions)
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||||
|
||||
## Install
|
||||
|
||||
Install using the package manager for your desired environment(s):
|
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|
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``` bash
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# for node.js:
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$ npm install qr-js
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# OR; for the browser:
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$ bower install qr-js
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```
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## Examples
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In the browser:
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``` html
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<html>
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<body>
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<canvas id="qr-code"></canvas>
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<script src="/path/to/qr.min.js"></script>
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<script>
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qr.canvas({
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canvas: document.getElementById('qr-code'),
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value: 'http://neocotic.com/qr.js'
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});
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</script>
|
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</body>
|
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</html>
|
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```
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In [node.js][]:
|
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|
||||
``` javascript
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var qr = require('qr-js');
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qr.saveSync('http://neocotic.com/qr.js', 'qrcode.png');
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```
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|
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## API
|
||||
|
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### Standard Data
|
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|
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The following configuration data options are recognised by all of the core API methods (all of
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which are optional):
|
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|
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<table>
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<tr>
|
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<th>Property</th>
|
||||
<th>Description</th>
|
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<th>Default</th>
|
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</tr>
|
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<tr>
|
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<td>background</td>
|
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<td>Background colour to be used</td>
|
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<td><code>#fff</code></td>
|
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</tr>
|
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<tr>
|
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<td>canvas</td>
|
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<td><code><canvas></code> element in which the QR code should be rendered</td>
|
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<td>Creates a new element</td>
|
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</tr>
|
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<tr>
|
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<td>foreground</td>
|
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<td>Foreground colour to be used</td>
|
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<td><code>#000</code></td>
|
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</tr>
|
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<tr>
|
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<td>level</td>
|
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<td>ECC (error correction capacity) level to be applied</td>
|
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<td><code>L</code></td>
|
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</tr>
|
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<tr>
|
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<td>size</td>
|
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<td>Module size of the generated QR code</td>
|
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<td><code>4</code></td>
|
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</tr>
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<tr>
|
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<td>value</td>
|
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<td>Value to be encoded in the generated QR code</td>
|
||||
<td><code>""</code></td>
|
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</tr>
|
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</table>
|
||||
|
||||
### `canvas([data|value])`
|
||||
Renders a QR code in an HTML5 `<canvas>` element for a given value.
|
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|
||||
``` javascript
|
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// Render the QR code on a newly created canvas element
|
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var canvas = qr.canvas('http://neocotic.com/qr.js');
|
||||
// Re-render the QR code on an existing element
|
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qr.canvas({
|
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canvas: canvas,
|
||||
value: 'https://github.com/neocotic/qr.js'
|
||||
});
|
||||
```
|
||||
|
||||
### `image([data|value])`
|
||||
Renders a QR code in an HTML `<img>` element for a given value.
|
||||
|
||||
``` javascript
|
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// Render the QR code on a newly created img element
|
||||
var img = qr.image('http://neocotic.com/qr.js');
|
||||
// Re-render the QR code on an existing element
|
||||
qr.image({
|
||||
image: img,
|
||||
value: 'https://github.com/neocotic/qr.js'
|
||||
});
|
||||
```
|
||||
|
||||
#### Additional Data
|
||||
As well as the [Standard Data](#standard-data), this method also accepts the following additional
|
||||
data options:
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<th>Property</th>
|
||||
<th>Description</th>
|
||||
<th>Default</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>image</td>
|
||||
<td><code><img></code> element in which the QR code should be rendered</td>
|
||||
<td>Creates a new element</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>mime</td>
|
||||
<td>MIME type to process the QR code image</td>
|
||||
<td><code>image/png</code></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
### `save([data|value][, path], callback)`
|
||||
Saves a QR code, which has been rendered for a given value, to the user's file system.
|
||||
|
||||
``` javascript
|
||||
// Render a QR code to a PNG file
|
||||
qr.save('http://neocotic.com/qr.js', 'qr.png', function(err) {
|
||||
if (err) throw err;
|
||||
|
||||
// ...
|
||||
});
|
||||
// Render a QR code to a JPEG file
|
||||
qr.save({
|
||||
mime: 'image/jpeg',
|
||||
path: 'qr.jpg',
|
||||
value: 'https://github.com/neocotic/qr.js'
|
||||
}, function(err) {
|
||||
if (err) throw err;
|
||||
|
||||
// ...
|
||||
});
|
||||
```
|
||||
|
||||
**Note:** Currently, in the browser, this just does it's best to force a download prompt. We will
|
||||
try to improve on this in the future.
|
||||
|
||||
#### Additional Data
|
||||
As well as the [Standard Data](#standard-data), this method also accepts the following additional
|
||||
data options:
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<th>Property</th>
|
||||
<th>Description</th>
|
||||
<th>Default</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>mime</td>
|
||||
<td>MIME type to process the QR code image</td>
|
||||
<td><code>image/png</code></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>path</td>
|
||||
<td>Path to which the QR code should be saved<br><strong>Ignored in browsers</strong></td>
|
||||
<td><em>Required if not specified as an argument</em></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
### `saveSync([data|value][, path])`
|
||||
Synchronous [`save(3)`](#savedatavalue-path-callback).
|
||||
|
||||
### `toDataURL([data|value])`
|
||||
Returns a data URL for rendered QR code. This is a convenient shorthand for dealing with the native
|
||||
`HTMLCanvasElement.prototype.toDataURL` function.
|
||||
|
||||
``` javascript
|
||||
console.log(qr.toDataURL('http://neocotic.com/qr.js')); // "data:image/png;base64,iVBORw0KGgoAAAA..."
|
||||
console.log(qr.toDataURL({
|
||||
mime: 'image/jpeg',
|
||||
value: 'https://github.com/neocotic/qr.js'
|
||||
})); // "data:image/jpeg;base64,/9j/4AAQSkZJRg..."
|
||||
```
|
||||
|
||||
#### Additional Data
|
||||
As well as the [Standard Data](#standard-data), this method also accepts the following additional
|
||||
data options:
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<th>Property</th>
|
||||
<th>Description</th>
|
||||
<th>Default</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>mime</td>
|
||||
<td>MIME type to process the QR code image</td>
|
||||
<td><code>image/png</code></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
### Miscellaneous
|
||||
|
||||
#### `noConflict()`
|
||||
Returns `qr` in a no-conflict state, reallocating the `qr` global variable name to its previous
|
||||
owner, where possible.
|
||||
|
||||
This is really just intended for use within a browser.
|
||||
|
||||
``` html
|
||||
<script src="/path/to/conflict-lib.js"></script>
|
||||
<script src="/path/to/qr.min.js"></script>
|
||||
<script>
|
||||
var qrNC = qr.noConflict();
|
||||
// Conflicting lib works again and use qrNC for this library onwards...
|
||||
</script>
|
||||
```
|
||||
|
||||
#### `VERSION`
|
||||
The current version of `qr`.
|
||||
|
||||
``` javascript
|
||||
console.log(qr.VERSION); // "1.1.4"
|
||||
```
|
||||
|
||||
## Canvas Support
|
||||
|
||||
For browser users; their browser must support the HTML5 canvas element or the API will throw an
|
||||
error immediately.
|
||||
|
||||
For [node.js][] users; [qr.js][] heavily depends on [node-canvas][] to support the HTML5 canvas
|
||||
element in the [node.js][] environment. Unfortunately, this library is dependant on [Cairo][],
|
||||
which is not managed by [npm][]. Before you are able to install [qr.js][] (and it's dependencies),
|
||||
you must have [Cairo][] installed. Please see their wiki on steps on how to do this on various
|
||||
platforms:
|
||||
|
||||
https://github.com/LearnBoost/node-canvas/wiki/_pages
|
||||
|
||||
## Bugs
|
||||
|
||||
If you have any problems with this library or would like to see the changes currently in
|
||||
development you can do so here;
|
||||
|
||||
https://github.com/neocotic/qr.js/issues
|
||||
|
||||
## Questions?
|
||||
|
||||
Take a look at `docs/qr.html` to get a better understanding of what the code is doing.
|
||||
|
||||
If that doesn't help, feel free to follow me on Twitter, [@neocotic][].
|
||||
|
||||
However, if you want more information or examples of using this library please visit the project's
|
||||
homepage;
|
||||
|
||||
http://neocotic.com/qr.js
|
||||
|
||||
[@neocotic]: https://twitter.com/neocotic
|
||||
[cairo]: http://cairographics.org
|
||||
[node.js]: http://nodejs.org
|
||||
[node-canvas]: https://github.com/LearnBoost/node-canvas
|
||||
[npm]: http://npmjs.org
|
||||
[qr.js]: http://neocotic.com/qr.js
|
||||
[qr code]: http://en.wikipedia.org/wiki/QR_code
|
38
vendors/qr.js/bower.json
vendored
38
vendors/qr.js/bower.json
vendored
|
@ -1,38 +0,0 @@
|
|||
{
|
||||
"name": "qr-js",
|
||||
"version": "1.1.4",
|
||||
"description": "Library for QR code generation using canvas",
|
||||
"homepage": "http://neocotic.com/qr.js",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Alasdair Mercer",
|
||||
"email": "mercer.alasdair@gmail.com",
|
||||
"homepage": "http://neocotic.com"
|
||||
}
|
||||
],
|
||||
"license": "GPL-3.0",
|
||||
"keywords": [
|
||||
"qr",
|
||||
"code",
|
||||
"encode",
|
||||
"canvas",
|
||||
"image"
|
||||
],
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/neocotic/qr.js.git"
|
||||
},
|
||||
"main": "qr.min.js",
|
||||
"ignore": [
|
||||
"**/.*",
|
||||
"docs",
|
||||
"AUTHORS.md",
|
||||
"CHANGES.md",
|
||||
"CONTRIBUTING.md",
|
||||
"Gruntfile.js",
|
||||
"INSTALL.md",
|
||||
"README.md",
|
||||
"bower.json",
|
||||
"package.json"
|
||||
]
|
||||
}
|
40
vendors/qr.js/package.json
vendored
40
vendors/qr.js/package.json
vendored
|
@ -1,40 +0,0 @@
|
|||
{
|
||||
"name": "qr-js",
|
||||
"version": "1.1.4",
|
||||
"description": "Library for QR code generation using canvas",
|
||||
"homepage": "http://neocotic.com/qr.js",
|
||||
"bugs": {
|
||||
"url": "https://github.com/neocotic/qr.js/issues"
|
||||
},
|
||||
"author": {
|
||||
"name": "Alasdair Mercer",
|
||||
"email": "mercer.alasdair@gmail.com",
|
||||
"url": "http://neocotic.com"
|
||||
},
|
||||
"license": "GPL-3.0",
|
||||
"keywords": [
|
||||
"qr",
|
||||
"code",
|
||||
"encode",
|
||||
"canvas",
|
||||
"image"
|
||||
],
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/neocotic/qr.js.git"
|
||||
},
|
||||
"dependencies": {
|
||||
"canvas": "^1.3.1"
|
||||
},
|
||||
"devDependencies": {
|
||||
"grunt": "^0.4.5",
|
||||
"grunt-cli": "^0.1.13",
|
||||
"grunt-contrib-jshint": "^0.11.3",
|
||||
"grunt-contrib-uglify": "^0.10.0",
|
||||
"grunt-docco": "^0.4.0"
|
||||
},
|
||||
"main": "qr.js",
|
||||
"scripts": {
|
||||
"test": "grunt test"
|
||||
}
|
||||
}
|
964
vendors/qr.js/qr.js
vendored
964
vendors/qr.js/qr.js
vendored
|
@ -1,964 +0,0 @@
|
|||
// [qr.js](http://neocotic.com/qr.js)
|
||||
// (c) 2015 Alasdair Mercer
|
||||
// Licensed under the GPL Version 3 license.
|
||||
// Based on [jsqrencode](http://code.google.com/p/jsqrencode/)
|
||||
// (c) 2010 tz@execpc.com
|
||||
// Licensed under the GPL Version 3 license.
|
||||
// For all details and documentation:
|
||||
// <http://neocotic.com/qr.js>
|
||||
|
||||
(root => {
|
||||
|
||||
// Private constants
|
||||
// -----------------
|
||||
|
||||
// Alignment pattern.
|
||||
var ALIGNMENT_DELTA = [
|
||||
0, 11, 15, 19, 23, 27, 31,
|
||||
16, 18, 20, 22, 24, 26, 28, 20, 22, 24, 24, 26, 28, 28, 22, 24, 24,
|
||||
26, 26, 28, 28, 24, 24, 26, 26, 26, 28, 28, 24, 26, 26, 26, 28, 28
|
||||
];
|
||||
// There are four elements per version. The first two indicate the number of blocks, then the
|
||||
// data width, and finally the ECC width.
|
||||
var ECC_BLOCKS = [
|
||||
1, 0, 19, 7, 1, 0, 16, 10, 1, 0, 13, 13, 1, 0, 9, 17,
|
||||
1, 0, 34, 10, 1, 0, 28, 16, 1, 0, 22, 22, 1, 0, 16, 28,
|
||||
1, 0, 55, 15, 1, 0, 44, 26, 2, 0, 17, 18, 2, 0, 13, 22,
|
||||
1, 0, 80, 20, 2, 0, 32, 18, 2, 0, 24, 26, 4, 0, 9, 16,
|
||||
1, 0, 108, 26, 2, 0, 43, 24, 2, 2, 15, 18, 2, 2, 11, 22,
|
||||
2, 0, 68, 18, 4, 0, 27, 16, 4, 0, 19, 24, 4, 0, 15, 28,
|
||||
2, 0, 78, 20, 4, 0, 31, 18, 2, 4, 14, 18, 4, 1, 13, 26,
|
||||
2, 0, 97, 24, 2, 2, 38, 22, 4, 2, 18, 22, 4, 2, 14, 26,
|
||||
2, 0, 116, 30, 3, 2, 36, 22, 4, 4, 16, 20, 4, 4, 12, 24,
|
||||
2, 2, 68, 18, 4, 1, 43, 26, 6, 2, 19, 24, 6, 2, 15, 28,
|
||||
4, 0, 81, 20, 1, 4, 50, 30, 4, 4, 22, 28, 3, 8, 12, 24,
|
||||
2, 2, 92, 24, 6, 2, 36, 22, 4, 6, 20, 26, 7, 4, 14, 28,
|
||||
4, 0, 107, 26, 8, 1, 37, 22, 8, 4, 20, 24, 12, 4, 11, 22,
|
||||
3, 1, 115, 30, 4, 5, 40, 24, 11, 5, 16, 20, 11, 5, 12, 24,
|
||||
5, 1, 87, 22, 5, 5, 41, 24, 5, 7, 24, 30, 11, 7, 12, 24,
|
||||
5, 1, 98, 24, 7, 3, 45, 28, 15, 2, 19, 24, 3, 13, 15, 30,
|
||||
1, 5, 107, 28, 10, 1, 46, 28, 1, 15, 22, 28, 2, 17, 14, 28,
|
||||
5, 1, 120, 30, 9, 4, 43, 26, 17, 1, 22, 28, 2, 19, 14, 28,
|
||||
3, 4, 113, 28, 3, 11, 44, 26, 17, 4, 21, 26, 9, 16, 13, 26,
|
||||
3, 5, 107, 28, 3, 13, 41, 26, 15, 5, 24, 30, 15, 10, 15, 28,
|
||||
4, 4, 116, 28, 17, 0, 42, 26, 17, 6, 22, 28, 19, 6, 16, 30,
|
||||
2, 7, 111, 28, 17, 0, 46, 28, 7, 16, 24, 30, 34, 0, 13, 24,
|
||||
4, 5, 121, 30, 4, 14, 47, 28, 11, 14, 24, 30, 16, 14, 15, 30,
|
||||
6, 4, 117, 30, 6, 14, 45, 28, 11, 16, 24, 30, 30, 2, 16, 30,
|
||||
8, 4, 106, 26, 8, 13, 47, 28, 7, 22, 24, 30, 22, 13, 15, 30,
|
||||
10, 2, 114, 28, 19, 4, 46, 28, 28, 6, 22, 28, 33, 4, 16, 30,
|
||||
8, 4, 122, 30, 22, 3, 45, 28, 8, 26, 23, 30, 12, 28, 15, 30,
|
||||
3, 10, 117, 30, 3, 23, 45, 28, 4, 31, 24, 30, 11, 31, 15, 30,
|
||||
7, 7, 116, 30, 21, 7, 45, 28, 1, 37, 23, 30, 19, 26, 15, 30,
|
||||
5, 10, 115, 30, 19, 10, 47, 28, 15, 25, 24, 30, 23, 25, 15, 30,
|
||||
13, 3, 115, 30, 2, 29, 46, 28, 42, 1, 24, 30, 23, 28, 15, 30,
|
||||
17, 0, 115, 30, 10, 23, 46, 28, 10, 35, 24, 30, 19, 35, 15, 30,
|
||||
17, 1, 115, 30, 14, 21, 46, 28, 29, 19, 24, 30, 11, 46, 15, 30,
|
||||
13, 6, 115, 30, 14, 23, 46, 28, 44, 7, 24, 30, 59, 1, 16, 30,
|
||||
12, 7, 121, 30, 12, 26, 47, 28, 39, 14, 24, 30, 22, 41, 15, 30,
|
||||
6, 14, 121, 30, 6, 34, 47, 28, 46, 10, 24, 30, 2, 64, 15, 30,
|
||||
17, 4, 122, 30, 29, 14, 46, 28, 49, 10, 24, 30, 24, 46, 15, 30,
|
||||
4, 18, 122, 30, 13, 32, 46, 28, 48, 14, 24, 30, 42, 32, 15, 30,
|
||||
20, 4, 117, 30, 40, 7, 47, 28, 43, 22, 24, 30, 10, 67, 15, 30,
|
||||
19, 6, 118, 30, 18, 31, 47, 28, 34, 34, 24, 30, 20, 61, 15, 30
|
||||
];
|
||||
// Map of human-readable ECC levels.
|
||||
var ECC_LEVELS = {
|
||||
L: 1,
|
||||
M: 2,
|
||||
Q: 3,
|
||||
H: 4
|
||||
};
|
||||
// Final format bits with mask (level << 3 | mask).
|
||||
var FINAL_FORMAT = [
|
||||
0x77c4, 0x72f3, 0x7daa, 0x789d, 0x662f, 0x6318, 0x6c41, 0x6976, /* L */
|
||||
0x5412, 0x5125, 0x5e7c, 0x5b4b, 0x45f9, 0x40ce, 0x4f97, 0x4aa0, /* M */
|
||||
0x355f, 0x3068, 0x3f31, 0x3a06, 0x24b4, 0x2183, 0x2eda, 0x2bed, /* Q */
|
||||
0x1689, 0x13be, 0x1ce7, 0x19d0, 0x0762, 0x0255, 0x0d0c, 0x083b /* H */
|
||||
];
|
||||
// Galois field exponent table.
|
||||
var GALOIS_EXPONENT = [
|
||||
0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26,
|
||||
0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9, 0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0,
|
||||
0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35, 0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23,
|
||||
0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0, 0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1,
|
||||
0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc, 0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0,
|
||||
0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f, 0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2,
|
||||
0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88, 0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce,
|
||||
0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93, 0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc,
|
||||
0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9, 0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54,
|
||||
0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa, 0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73,
|
||||
0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e, 0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff,
|
||||
0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4, 0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41,
|
||||
0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6,
|
||||
0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef, 0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09,
|
||||
0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5, 0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16,
|
||||
0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83, 0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x00
|
||||
];
|
||||
// Galois field log table.
|
||||
var GALOIS_LOG = [
|
||||
0xff, 0x00, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6, 0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b,
|
||||
0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81, 0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71,
|
||||
0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21, 0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45,
|
||||
0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9, 0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6,
|
||||
0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd, 0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88,
|
||||
0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd, 0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40,
|
||||
0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e, 0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d,
|
||||
0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b, 0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57,
|
||||
0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d, 0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18,
|
||||
0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c, 0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e,
|
||||
0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd, 0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61,
|
||||
0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e, 0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2,
|
||||
0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76, 0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6,
|
||||
0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa, 0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a,
|
||||
0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51, 0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7,
|
||||
0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8, 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf
|
||||
];
|
||||
// *Badness* coefficients.
|
||||
var N1 = 3;
|
||||
var N2 = 3;
|
||||
var N3 = 40;
|
||||
var N4 = 10;
|
||||
// Version pattern.
|
||||
var VERSION_BLOCK = [
|
||||
0xc94, 0x5bc, 0xa99, 0x4d3, 0xbf6, 0x762, 0x847, 0x60d, 0x928, 0xb78, 0x45d, 0xa17, 0x532,
|
||||
0x9a6, 0x683, 0x8c9, 0x7ec, 0xec4, 0x1e1, 0xfab, 0x08e, 0xc1a, 0x33f, 0xd75, 0x250, 0x9d5,
|
||||
0x6f0, 0x8ba, 0x79f, 0xb0b, 0x42e, 0xa64, 0x541, 0xc69
|
||||
];
|
||||
|
||||
// Private variables
|
||||
// -----------------
|
||||
|
||||
// Run lengths for badness.
|
||||
var badBuffer = [];
|
||||
// Constructor for `canvas` elements in the node.js environment.
|
||||
var Canvas;
|
||||
// Data block.
|
||||
var dataBlock;
|
||||
// ECC data blocks and tables.
|
||||
var eccBlock, neccBlock1, neccBlock2;
|
||||
// ECC buffer.
|
||||
var eccBuffer = [];
|
||||
// ECC level (defaults to **L**).
|
||||
var eccLevel = 1;
|
||||
// Image buffer.
|
||||
var frameBuffer = [];
|
||||
// Fixed part of the image.
|
||||
var frameMask = [];
|
||||
// Indicates whether or not this script is running in node.js.
|
||||
var inNode = false;
|
||||
// Generator polynomial.
|
||||
var polynomial = [];
|
||||
// Data input buffer.
|
||||
var stringBuffer = [];
|
||||
// Version for the data.
|
||||
var version;
|
||||
// Data width is based on `version`.
|
||||
var width;
|
||||
|
||||
// Private functions
|
||||
// -----------------
|
||||
|
||||
// Normalize the `data` that is provided to the main API.
|
||||
const normalizeData = data => {
|
||||
if (typeof data === 'string') data = { value: data };
|
||||
return data || {};
|
||||
},
|
||||
|
||||
// Set bit to indicate cell in frame is immutable (symmetric around diagonal).
|
||||
setMask = (x, y) => {
|
||||
var bit;
|
||||
|
||||
if (x > y) {
|
||||
bit = x;
|
||||
x = y;
|
||||
y = bit;
|
||||
}
|
||||
|
||||
bit = y;
|
||||
bit *= y;
|
||||
bit += y;
|
||||
bit >>= 1;
|
||||
bit += x;
|
||||
|
||||
frameMask[bit] = 1;
|
||||
},
|
||||
|
||||
// Enter alignment pattern. Foreground colour to frame, background to mask. Frame will be merged
|
||||
// with mask later.
|
||||
addAlignment = (x, y) => {
|
||||
var i;
|
||||
|
||||
frameBuffer[x + width * y] = 1;
|
||||
|
||||
for (i = -2; i < 2; i++) {
|
||||
frameBuffer[(x + i) + width * (y - 2)] = 1;
|
||||
frameBuffer[(x - 2) + width * (y + i + 1)] = 1;
|
||||
frameBuffer[(x + 2) + width * (y + i)] = 1;
|
||||
frameBuffer[(x + i + 1) + width * (y + 2)] = 1;
|
||||
}
|
||||
|
||||
for (i = 0; i < 2; i++) {
|
||||
setMask(x - 1, y + i);
|
||||
setMask(x + 1, y - i);
|
||||
setMask(x - i, y - 1);
|
||||
setMask(x + i, y + 1);
|
||||
}
|
||||
},
|
||||
|
||||
// Exponentiation mod N.
|
||||
modN = x => {
|
||||
while (x >= 255) {
|
||||
x -= 255;
|
||||
x = (x >> 8) + (x & 255);
|
||||
}
|
||||
|
||||
return x;
|
||||
},
|
||||
|
||||
// Calculate and append `ecc` data to the `data` block. If block is in the string buffer the
|
||||
// indices to buffers are used.
|
||||
appendData = (data, dataLength, ecc, eccLength) => {
|
||||
var bit, i, j;
|
||||
|
||||
for (i = 0; i < eccLength; i++) {
|
||||
stringBuffer[ecc + i] = 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < dataLength; i++) {
|
||||
bit = GALOIS_LOG[stringBuffer[data + i] ^ stringBuffer[ecc]];
|
||||
|
||||
if (bit !== 255) {
|
||||
for (j = 1; j < eccLength; j++) {
|
||||
stringBuffer[ecc + j - 1] = stringBuffer[ecc + j] ^
|
||||
GALOIS_EXPONENT[modN(bit + polynomial[eccLength - j])];
|
||||
}
|
||||
} else {
|
||||
for (j = ecc; j < ecc + eccLength; j++) {
|
||||
stringBuffer[j] = stringBuffer[j + 1];
|
||||
}
|
||||
}
|
||||
|
||||
stringBuffer[ecc + eccLength - 1] = bit === 255 ? 0 :
|
||||
GALOIS_EXPONENT[modN(bit + polynomial[0])];
|
||||
}
|
||||
},
|
||||
|
||||
// Check mask since symmetricals use half.
|
||||
isMasked = (x, y) => {
|
||||
var bit;
|
||||
|
||||
if (x > y) {
|
||||
bit = x;
|
||||
x = y;
|
||||
y = bit;
|
||||
}
|
||||
|
||||
bit = y;
|
||||
bit += y * y;
|
||||
bit >>= 1;
|
||||
bit += x;
|
||||
|
||||
return frameMask[bit] === 1;
|
||||
},
|
||||
|
||||
// Apply the selected mask out of the 8 options.
|
||||
applyMask = mask => {
|
||||
var x, y, r3x, r3y;
|
||||
|
||||
switch (mask) {
|
||||
case 0:
|
||||
for (y = 0; y < width; y++) {
|
||||
for (x = 0; x < width; x++) {
|
||||
if (!((x + y) & 1) && !isMasked(x, y)) {
|
||||
frameBuffer[x + y * width] ^= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case 1:
|
||||
for (y = 0; y < width; y++) {
|
||||
for (x = 0; x < width; x++) {
|
||||
if (!(y & 1) && !isMasked(x, y)) {
|
||||
frameBuffer[x + y * width] ^= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case 2:
|
||||
for (y = 0; y < width; y++) {
|
||||
for (r3x = 0, x = 0; x < width; x++, r3x++) {
|
||||
if (r3x === 3) r3x = 0;
|
||||
|
||||
if (!r3x && !isMasked(x, y)) {
|
||||
frameBuffer[x + y * width] ^= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case 3:
|
||||
for (r3y = 0, y = 0; y < width; y++, r3y++) {
|
||||
if (r3y === 3) r3y = 0;
|
||||
|
||||
for (r3x = r3y, x = 0; x < width; x++, r3x++) {
|
||||
if (r3x === 3) r3x = 0;
|
||||
|
||||
if (!r3x && !isMasked(x, y)) {
|
||||
frameBuffer[x + y * width] ^= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case 4:
|
||||
for (y = 0; y < width; y++) {
|
||||
for (r3x = 0, r3y = ((y >> 1) & 1), x = 0; x < width; x++, r3x++) {
|
||||
if (r3x === 3) {
|
||||
r3x = 0;
|
||||
r3y = !r3y;
|
||||
}
|
||||
|
||||
if (!r3y && !isMasked(x, y)) {
|
||||
frameBuffer[x + y * width] ^= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case 5:
|
||||
for (r3y = 0, y = 0; y < width; y++, r3y++) {
|
||||
if (r3y === 3) r3y = 0;
|
||||
|
||||
for (r3x = 0, x = 0; x < width; x++, r3x++) {
|
||||
if (r3x === 3) r3x = 0;
|
||||
|
||||
if (!((x & y & 1) + !(!r3x | !r3y)) && !isMasked(x, y)) {
|
||||
frameBuffer[x + y * width] ^= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case 6:
|
||||
for (r3y = 0, y = 0; y < width; y++, r3y++) {
|
||||
if (r3y === 3) r3y = 0;
|
||||
|
||||
for (r3x = 0, x = 0; x < width; x++, r3x++) {
|
||||
if (r3x === 3) r3x = 0;
|
||||
|
||||
if (!(((x & y & 1) + (r3x && (r3x === r3y))) & 1) && !isMasked(x, y)) {
|
||||
frameBuffer[x + y * width] ^= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case 7:
|
||||
for (r3y = 0, y = 0; y < width; y++, r3y++) {
|
||||
if (r3y === 3) r3y = 0;
|
||||
|
||||
for (r3x = 0, x = 0; x < width; x++, r3x++) {
|
||||
if (r3x === 3) r3x = 0;
|
||||
|
||||
if (!(((r3x && (r3x === r3y)) + ((x + y) & 1)) & 1) && !isMasked(x, y)) {
|
||||
frameBuffer[x + y * width] ^= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
},
|
||||
|
||||
// Using the table for the length of each run, calculate the amount of bad image. Long runs or
|
||||
// those that look like finders are called twice; once for X and Y.
|
||||
getBadRuns = length => {
|
||||
var badRuns = 0;
|
||||
var i;
|
||||
|
||||
for (i = 0; i <= length; i++) {
|
||||
if (badBuffer[i] >= 5) {
|
||||
badRuns += N1 + badBuffer[i] - 5;
|
||||
}
|
||||
}
|
||||
|
||||
// FBFFFBF as in finder.
|
||||
for (i = 3; i < length - 1; i += 2) {
|
||||
if (badBuffer[i - 2] === badBuffer[i + 2] &&
|
||||
badBuffer[i + 2] === badBuffer[i - 1] &&
|
||||
badBuffer[i - 1] === badBuffer[i + 1] &&
|
||||
badBuffer[i - 1] * 3 === badBuffer[i] &&
|
||||
// Background around the foreground pattern? Not part of the specs.
|
||||
(badBuffer[i - 3] === 0 || i + 3 > length ||
|
||||
badBuffer[i - 3] * 3 >= badBuffer[i] * 4 ||
|
||||
badBuffer[i + 3] * 3 >= badBuffer[i] * 4)) {
|
||||
badRuns += N3;
|
||||
}
|
||||
}
|
||||
|
||||
return badRuns;
|
||||
},
|
||||
|
||||
// Calculate how bad the masked image is (e.g. blocks, imbalance, runs, or finders).
|
||||
checkBadness = () => {
|
||||
var b, b1, bad, big, bw, count, h, x, y;
|
||||
bad = bw = count = 0;
|
||||
|
||||
// Blocks of same colour.
|
||||
for (y = 0; y < width - 1; y++) {
|
||||
for (x = 0; x < width - 1; x++) {
|
||||
// All foreground colour.
|
||||
if ((frameBuffer[x + width * y] &&
|
||||
frameBuffer[(x + 1) + width * y] &&
|
||||
frameBuffer[x + width * (y + 1)] &&
|
||||
frameBuffer[(x + 1) + width * (y + 1)]) ||
|
||||
// All background colour.
|
||||
!(frameBuffer[x + width * y] ||
|
||||
frameBuffer[(x + 1) + width * y] ||
|
||||
frameBuffer[x + width * (y + 1)] ||
|
||||
frameBuffer[(x + 1) + width * (y + 1)])) {
|
||||
bad += N2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// X runs.
|
||||
for (y = 0; y < width; y++) {
|
||||
badBuffer[0] = 0;
|
||||
|
||||
for (h = b = x = 0; x < width; x++) {
|
||||
if ((b1 = frameBuffer[x + width * y]) === b) {
|
||||
badBuffer[h]++;
|
||||
} else {
|
||||
badBuffer[++h] = 1;
|
||||
}
|
||||
|
||||
b = b1;
|
||||
bw += b ? 1 : -1;
|
||||
}
|
||||
|
||||
bad += getBadRuns(h);
|
||||
}
|
||||
|
||||
if (bw < 0) bw = -bw;
|
||||
|
||||
big = bw;
|
||||
big += big << 2;
|
||||
big <<= 1;
|
||||
|
||||
while (big > width * width) {
|
||||
big -= width * width;
|
||||
count++;
|
||||
}
|
||||
|
||||
bad += count * N4;
|
||||
|
||||
// Y runs.
|
||||
for (x = 0; x < width; x++) {
|
||||
badBuffer[0] = 0;
|
||||
|
||||
for (h = b = y = 0; y < width; y++) {
|
||||
if ((b1 = frameBuffer[x + width * y]) === b) {
|
||||
badBuffer[h]++;
|
||||
} else {
|
||||
badBuffer[++h] = 1;
|
||||
}
|
||||
|
||||
b = b1;
|
||||
}
|
||||
|
||||
bad += getBadRuns(h);
|
||||
}
|
||||
|
||||
return bad;
|
||||
},
|
||||
|
||||
// Generate the encoded QR image for the string provided.
|
||||
generateFrame = str => {
|
||||
var i, j, k, m, t, v, x, y;
|
||||
|
||||
// Find the smallest version that fits the string.
|
||||
t = str.length;
|
||||
|
||||
version = 0;
|
||||
|
||||
do {
|
||||
version++;
|
||||
|
||||
k = (eccLevel - 1) * 4 + (version - 1) * 16;
|
||||
|
||||
neccBlock1 = ECC_BLOCKS[k++];
|
||||
neccBlock2 = ECC_BLOCKS[k++];
|
||||
dataBlock = ECC_BLOCKS[k++];
|
||||
eccBlock = ECC_BLOCKS[k];
|
||||
|
||||
k = dataBlock * (neccBlock1 + neccBlock2) + neccBlock2 - 3 + (version <= 9);
|
||||
|
||||
if (t <= k) break;
|
||||
} while (version < 40);
|
||||
|
||||
// FIXME: Ensure that it fits insted of being truncated.
|
||||
width = 17 + 4 * version;
|
||||
|
||||
// Allocate, clear and setup data structures.
|
||||
v = dataBlock + (dataBlock + eccBlock) * (neccBlock1 + neccBlock2) + neccBlock2;
|
||||
|
||||
for (t = 0; t < v; t++) {
|
||||
eccBuffer[t] = 0;
|
||||
}
|
||||
|
||||
stringBuffer = str.slice(0);
|
||||
|
||||
for (t = 0; t < width * width; t++) {
|
||||
frameBuffer[t] = 0;
|
||||
}
|
||||
|
||||
for (t = 0; t < (width * (width + 1) + 1) / 2; t++) {
|
||||
frameMask[t] = 0;
|
||||
}
|
||||
|
||||
// Insert finders: Foreground colour to frame and background to mask.
|
||||
for (t = 0; t < 3; t++) {
|
||||
k = y = 0;
|
||||
|
||||
if (t === 1) k = (width - 7);
|
||||
if (t === 2) y = (width - 7);
|
||||
|
||||
frameBuffer[(y + 3) + width * (k + 3)] = 1;
|
||||
|
||||
for (x = 0; x < 6; x++) {
|
||||
frameBuffer[(y + x) + width * k] = 1;
|
||||
frameBuffer[y + width * (k + x + 1)] = 1;
|
||||
frameBuffer[(y + 6) + width * (k + x)] = 1;
|
||||
frameBuffer[(y + x + 1) + width * (k + 6)] = 1;
|
||||
}
|
||||
|
||||
for (x = 1; x < 5; x++) {
|
||||
setMask(y + x, k + 1);
|
||||
setMask(y + 1, k + x + 1);
|
||||
setMask(y + 5, k + x);
|
||||
setMask(y + x + 1, k + 5);
|
||||
}
|
||||
|
||||
for (x = 2; x < 4; x++) {
|
||||
frameBuffer[(y + x) + width * (k + 2)] = 1;
|
||||
frameBuffer[(y + 2) + width * (k + x + 1)] = 1;
|
||||
frameBuffer[(y + 4) + width * (k + x)] = 1;
|
||||
frameBuffer[(y + x + 1) + width * (k + 4)] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Alignment blocks.
|
||||
if (version > 1) {
|
||||
t = ALIGNMENT_DELTA[version];
|
||||
y = width - 7;
|
||||
|
||||
for (;;) {
|
||||
x = width - 7;
|
||||
|
||||
while (x > t - 3) {
|
||||
addAlignment(x, y);
|
||||
|
||||
if (x < t) break;
|
||||
|
||||
x -= t;
|
||||
}
|
||||
|
||||
if (y <= t + 9) break;
|
||||
|
||||
y -= t;
|
||||
|
||||
addAlignment(6, y);
|
||||
addAlignment(y, 6);
|
||||
}
|
||||
}
|
||||
|
||||
// Single foreground cell.
|
||||
frameBuffer[8 + width * (width - 8)] = 1;
|
||||
|
||||
// Timing gap (mask only).
|
||||
for (y = 0; y < 7; y++) {
|
||||
setMask(7, y);
|
||||
setMask(width - 8, y);
|
||||
setMask(7, y + width - 7);
|
||||
}
|
||||
|
||||
for (x = 0; x < 8; x++) {
|
||||
setMask(x, 7);
|
||||
setMask(x + width - 8, 7);
|
||||
setMask(x, width - 8);
|
||||
}
|
||||
|
||||
// Reserve mask, format area.
|
||||
for (x = 0; x < 9; x++) {
|
||||
setMask(x, 8);
|
||||
}
|
||||
|
||||
for (x = 0; x < 8; x++) {
|
||||
setMask(x + width - 8, 8);
|
||||
setMask(8, x);
|
||||
}
|
||||
|
||||
for (y = 0; y < 7; y++) {
|
||||
setMask(8, y + width - 7);
|
||||
}
|
||||
|
||||
// Timing row/column.
|
||||
for (x = 0; x < width - 14; x++) {
|
||||
if (x & 1) {
|
||||
setMask(8 + x, 6);
|
||||
setMask(6, 8 + x);
|
||||
} else {
|
||||
frameBuffer[(8 + x) + width * 6] = 1;
|
||||
frameBuffer[6 + width * (8 + x)] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Version block.
|
||||
if (version > 6) {
|
||||
t = VERSION_BLOCK[version - 7];
|
||||
k = 17;
|
||||
|
||||
for (x = 0; x < 6; x++) {
|
||||
for (y = 0; y < 3; y++, k--) {
|
||||
if (1 & (k > 11 ? version >> (k - 12) : t >> k)) {
|
||||
frameBuffer[(5 - x) + width * (2 - y + width - 11)] = 1;
|
||||
frameBuffer[(2 - y + width - 11) + width * (5 - x)] = 1;
|
||||
} else {
|
||||
setMask(5 - x, 2 - y + width - 11);
|
||||
setMask(2 - y + width - 11, 5 - x);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sync mask bits. Only set above for background cells, so now add the foreground.
|
||||
for (y = 0; y < width; y++) {
|
||||
for (x = 0; x <= y; x++) {
|
||||
if (frameBuffer[x + width * y]) {
|
||||
setMask(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Convert string to bit stream. 8-bit data to QR-coded 8-bit data (numeric, alphanum, or kanji
|
||||
// not supported).
|
||||
v = stringBuffer.length;
|
||||
|
||||
// String to array.
|
||||
for (i = 0; i < v; i++) {
|
||||
eccBuffer[i] = stringBuffer.charCodeAt(i);
|
||||
}
|
||||
|
||||
stringBuffer = eccBuffer.slice(0);
|
||||
|
||||
// Calculate max string length.
|
||||
x = dataBlock * (neccBlock1 + neccBlock2) + neccBlock2;
|
||||
|
||||
if (v >= x - 2) {
|
||||
v = x - 2;
|
||||
|
||||
if (version > 9) v--;
|
||||
}
|
||||
|
||||
// Shift and re-pack to insert length prefix.
|
||||
i = v;
|
||||
|
||||
if (version > 9) {
|
||||
stringBuffer[i + 2] = 0;
|
||||
stringBuffer[i + 3] = 0;
|
||||
|
||||
while (i--) {
|
||||
t = stringBuffer[i];
|
||||
|
||||
stringBuffer[i + 3] |= 255 & (t << 4);
|
||||
stringBuffer[i + 2] = t >> 4;
|
||||
}
|
||||
|
||||
stringBuffer[2] |= 255 & (v << 4);
|
||||
stringBuffer[1] = v >> 4;
|
||||
stringBuffer[0] = 0x40 | (v >> 12);
|
||||
} else {
|
||||
stringBuffer[i + 1] = 0;
|
||||
stringBuffer[i + 2] = 0;
|
||||
|
||||
while (i--) {
|
||||
t = stringBuffer[i];
|
||||
|
||||
stringBuffer[i + 2] |= 255 & (t << 4);
|
||||
stringBuffer[i + 1] = t >> 4;
|
||||
}
|
||||
|
||||
stringBuffer[1] |= 255 & (v << 4);
|
||||
stringBuffer[0] = 0x40 | (v >> 4);
|
||||
}
|
||||
|
||||
// Fill to end with pad pattern.
|
||||
i = v + 3 - (version < 10);
|
||||
|
||||
while (i < x) {
|
||||
stringBuffer[i++] = 0xec;
|
||||
stringBuffer[i++] = 0x11;
|
||||
}
|
||||
|
||||
// Calculate generator polynomial.
|
||||
polynomial[0] = 1;
|
||||
|
||||
for (i = 0; i < eccBlock; i++) {
|
||||
polynomial[i + 1] = 1;
|
||||
|
||||
for (j = i; j > 0; j--) {
|
||||
polynomial[j] = polynomial[j] ? polynomial[j - 1] ^
|
||||
GALOIS_EXPONENT[modN(GALOIS_LOG[polynomial[j]] + i)] : polynomial[j - 1];
|
||||
}
|
||||
|
||||
polynomial[0] = GALOIS_EXPONENT[modN(GALOIS_LOG[polynomial[0]] + i)];
|
||||
}
|
||||
|
||||
// Use logs for generator polynomial to save calculation step.
|
||||
for (i = 0; i <= eccBlock; i++) {
|
||||
polynomial[i] = GALOIS_LOG[polynomial[i]];
|
||||
}
|
||||
|
||||
// Append ECC to data buffer.
|
||||
k = x;
|
||||
y = 0;
|
||||
|
||||
for (i = 0; i < neccBlock1; i++) {
|
||||
appendData(y, dataBlock, k, eccBlock);
|
||||
|
||||
y += dataBlock;
|
||||
k += eccBlock;
|
||||
}
|
||||
|
||||
for (i = 0; i < neccBlock2; i++) {
|
||||
appendData(y, dataBlock + 1, k, eccBlock);
|
||||
|
||||
y += dataBlock + 1;
|
||||
k += eccBlock;
|
||||
}
|
||||
|
||||
// Interleave blocks.
|
||||
y = 0;
|
||||
|
||||
for (i = 0; i < dataBlock; i++) {
|
||||
for (j = 0; j < neccBlock1; j++) {
|
||||
eccBuffer[y++] = stringBuffer[i + j * dataBlock];
|
||||
}
|
||||
|
||||
for (j = 0; j < neccBlock2; j++) {
|
||||
eccBuffer[y++] = stringBuffer[(neccBlock1 * dataBlock) + i + (j * (dataBlock + 1))];
|
||||
}
|
||||
}
|
||||
|
||||
for (j = 0; j < neccBlock2; j++) {
|
||||
eccBuffer[y++] = stringBuffer[(neccBlock1 * dataBlock) + i + (j * (dataBlock + 1))];
|
||||
}
|
||||
|
||||
for (i = 0; i < eccBlock; i++) {
|
||||
for (j = 0; j < neccBlock1 + neccBlock2; j++) {
|
||||
eccBuffer[y++] = stringBuffer[x + i + j * eccBlock];
|
||||
}
|
||||
}
|
||||
|
||||
stringBuffer = eccBuffer;
|
||||
|
||||
// Pack bits into frame avoiding masked area.
|
||||
x = y = width - 1;
|
||||
k = v = 1;
|
||||
|
||||
// inteleaved data and ECC codes.
|
||||
m = (dataBlock + eccBlock) * (neccBlock1 + neccBlock2) + neccBlock2;
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
t = stringBuffer[i];
|
||||
|
||||
for (j = 0; j < 8; j++, t <<= 1) {
|
||||
if (0x80 & t) {
|
||||
frameBuffer[x + width * y] = 1;
|
||||
}
|
||||
|
||||
// Find next fill position.
|
||||
do {
|
||||
if (v) {
|
||||
x--;
|
||||
} else {
|
||||
x++;
|
||||
|
||||
if (k) {
|
||||
if (y !== 0) {
|
||||
y--;
|
||||
} else {
|
||||
x -= 2;
|
||||
k = !k;
|
||||
|
||||
if (x === 6) {
|
||||
x--;
|
||||
y = 9;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (y !== width - 1) {
|
||||
y++;
|
||||
} else {
|
||||
x -= 2;
|
||||
k = !k;
|
||||
|
||||
if (x === 6) {
|
||||
x--;
|
||||
y -= 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
v = !v;
|
||||
} while (isMasked(x, y));
|
||||
}
|
||||
}
|
||||
|
||||
// Save pre-mask copy of frame.
|
||||
stringBuffer = frameBuffer.slice(0);
|
||||
|
||||
t = 0;
|
||||
y = 30000;
|
||||
|
||||
// Using `for` instead of `while` since in original Arduino code if an early mask was *good
|
||||
// enough* it wouldn't try for a better one since they get more complex and take longer.
|
||||
for (k = 0; k < 8; k++) {
|
||||
// Returns foreground-background imbalance.
|
||||
applyMask(k);
|
||||
|
||||
x = checkBadness();
|
||||
|
||||
// Is current mask better than previous best?
|
||||
if (x < y) {
|
||||
y = x;
|
||||
t = k;
|
||||
}
|
||||
|
||||
// Don't increment `i` to a void redoing mask.
|
||||
if (t === 7) break;
|
||||
|
||||
// Reset for next pass.
|
||||
frameBuffer = stringBuffer.slice(0);
|
||||
}
|
||||
|
||||
// Redo best mask as none were *good enough* (i.e. last wasn't `t`).
|
||||
if (t !== k) {
|
||||
applyMask(t);
|
||||
}
|
||||
|
||||
// Add in final mask/ECC level bytes.
|
||||
y = FINAL_FORMAT[t + ((eccLevel - 1) << 3)];
|
||||
|
||||
// Low byte.
|
||||
for (k = 0; k < 8; k++, y >>= 1) {
|
||||
if (y & 1) {
|
||||
frameBuffer[(width - 1 - k) + width * 8] = 1;
|
||||
|
||||
if (k < 6) {
|
||||
frameBuffer[8 + width * k] = 1;
|
||||
} else {
|
||||
frameBuffer[8 + width * (k + 1)] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// High byte.
|
||||
for (k = 0; k < 7; k++, y >>= 1) {
|
||||
if (y & 1) {
|
||||
frameBuffer[8 + width * (width - 7 + k)] = 1;
|
||||
|
||||
if (k) {
|
||||
frameBuffer[(6 - k) + width * 8] = 1;
|
||||
} else {
|
||||
frameBuffer[7 + width * 8] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Finally, return the image data.
|
||||
return frameBuffer;
|
||||
};
|
||||
|
||||
// qr.js setup
|
||||
// -----------
|
||||
|
||||
// Build the publicly exposed API.
|
||||
root.qr = {
|
||||
|
||||
// Constants
|
||||
// ---------
|
||||
|
||||
// Current version of `qr`.
|
||||
VERSION: '1.1.4',
|
||||
|
||||
// QR functions
|
||||
// ------------
|
||||
|
||||
// Generate the QR code using the data provided and render it on to a `<canvas>` element before
|
||||
// returning its data URI.
|
||||
// If no `<canvas>` element is specified in the argument provided a new one will be created and
|
||||
// used.
|
||||
// ECC (error correction capacity) determines how many intential errors are contained in the QR
|
||||
// code.
|
||||
toDataURL: data => {
|
||||
data = normalizeData(data);
|
||||
|
||||
// Module size of the generated QR code (i.e. 1-10).
|
||||
var size = data.size >= 1 && data.size <= 10 ? data.size : 4;
|
||||
// Actual size of the QR code symbol and is scaled to 25 pixels (e.g. 1 = 25px, 3 = 75px).
|
||||
size *= 25;
|
||||
|
||||
// `<canvas>` element used to render the QR code.
|
||||
var cvs = inNode ? new Canvas() : document.createElement('canvas');
|
||||
// Retreive the 2D context of the canvas.
|
||||
var c2d = cvs.getContext('2d');
|
||||
// Ensure the canvas has the correct dimensions.
|
||||
c2d.canvas.width = size;
|
||||
c2d.canvas.height = size;
|
||||
// Fill the canvas with the correct background colour.
|
||||
c2d.fillStyle = data.background || '#fff';
|
||||
c2d.fillRect(0, 0, size, size);
|
||||
|
||||
// Determine the ECC level to be applied.
|
||||
eccLevel = ECC_LEVELS[(data.level && data.level.toUpperCase()) || 'L'];
|
||||
|
||||
// Generate the image frame for the given `value`.
|
||||
var frame = generateFrame(data.value || '');
|
||||
|
||||
c2d.lineWidth = 1;
|
||||
|
||||
// Determine the *pixel* size.
|
||||
var px = size;
|
||||
px /= width;
|
||||
px = Math.floor(px);
|
||||
|
||||
var offset = Math.floor((size - (px * width)) / 2);
|
||||
|
||||
// Draw the QR code.
|
||||
c2d.clearRect(0, 0, size, size);
|
||||
c2d.fillStyle = data.background || '#fff';
|
||||
c2d.fillRect(0, 0, size, size);
|
||||
c2d.fillStyle = data.foreground || '#000';
|
||||
|
||||
var i, j;
|
||||
|
||||
for (i = 0; i < width; i++) {
|
||||
for (j = 0; j < width; j++) {
|
||||
if (frame[j * width + i]) {
|
||||
c2d.fillRect(px * i + offset, px * j + offset, px, px);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return cvs.toDataURL('image/png');
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
})(this);
|
4
vendors/qr.js/qr.min.js
vendored
4
vendors/qr.js/qr.min.js
vendored
File diff suppressed because one or more lines are too long
1
vendors/qr.js/qr.min.map
vendored
1
vendors/qr.js/qr.min.map
vendored
File diff suppressed because one or more lines are too long
Loading…
Add table
Reference in a new issue