package store import ( "context" ) type SystemSetting struct { Name string Value string Description string } type FindSystemSetting struct { Name string } func (s *Store) UpsertSystemSetting(ctx context.Context, upsert *SystemSetting) (*SystemSetting, error) { return s.driver.UpsertSystemSetting(ctx, upsert) } func (s *Store) ListSystemSettings(ctx context.Context, find *FindSystemSetting) ([]*SystemSetting, error) { list, err := s.driver.ListSystemSettings(ctx, find) if err != nil { return nil, err } for _, systemSettingMessage := range list { s.systemSettingCache.Store(systemSettingMessage.Name, systemSettingMessage) } return list, nil } func (s *Store) GetSystemSetting(ctx context.Context, find *FindSystemSetting) (*SystemSetting, error) { if find.Name != "" { if cache, ok := s.systemSettingCache.Load(find.Name); ok { return cache.(*SystemSetting), nil } } list, err := s.ListSystemSettings(ctx, find) if err != nil { return nil, err } if len(list) == 0 { return nil, nil } systemSettingMessage := list[0] s.systemSettingCache.Store(systemSettingMessage.Name, systemSettingMessage) return systemSettingMessage, nil } func (s *Store) GetSystemSettingValueWithDefault(ctx *context.Context, settingName string, defaultValue string) string { if setting, err := s.GetSystemSetting(*ctx, &FindSystemSetting{ Name: settingName, }); err == nil && setting != nil { return setting.Value } return defaultValue }