Proxmark3GUI/main.cpp
wh201906 36307dcda0 Non-ASCII path support(partial)
I didn't find other solutions on the Internet.
I found the plugins are loaded when creating MainWindow,
so this solution should be fine?
2021-12-15 21:43:10 +08:00

64 lines
1.9 KiB
C++

#include "ui/mainwindow.h"
#include <QApplication>
#include <QSettings>
#include <QTranslator>
#include <QMessageBox>
#include <QTextCodec>
#include <QDir>
int main(int argc, char *argv[])
{
// A trick to handle non-ascii path
// The application cannot find the plugins when the path contains non ascii characters.
// However, the plugins will be load after creating MainWindow(or QApplication?).
// QDir will handle the path correctly.
QDir* pluginDir = new QDir;
if(pluginDir->cd("plugins")) // has plugins folder
{
qputenv("QT_PLUGIN_PATH", pluginDir->absolutePath().toLocal8Bit());
}
delete pluginDir;
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QTextCodec::setCodecForLocale(QTextCodec::codecForName("UTF-8"));
QDir *langPath = new QDir();
QApplication a(argc, argv);
MainWindow w;
QSettings* settings = new QSettings("GUIsettings.ini", QSettings::IniFormat);
settings->setIniCodec("UTF-8");
settings->beginGroup("lang");
QString currLang = settings->value("language", "").toString();
settings->endGroup();
if(currLang == "")
{
if(Util::chooseLanguage(settings, &w))
{
settings->beginGroup("lang");
currLang = settings->value("language", "").toString();
settings->endGroup();
}
else
currLang = "en_US";
}
currLang += ".qm";
langPath->cd("lang");
QTranslator* translator = new QTranslator(&w);
if(translator->load(currLang, langPath->absolutePath()))
{
a.installTranslator(translator);
}
else
{
QMessageBox::information(&w, "Error", "Can't load " + currLang + " as translation file.");
}
delete settings;
delete langPath;
w.initUI();
w.show();
return a.exec();
}