2019-06-04 04:55:59 +08:00
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/**
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* Springy v2.7.1
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*
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* Copyright (c) 2010-2013 Dennis Hotson
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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(function (root, factory) {
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if (typeof define === 'function' && define.amd) {
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// AMD. Register as an anonymous module.
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define(function () {
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return (root.returnExportsGlobal = factory());
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});
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} else if (typeof exports === 'object') {
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// Node. Does not work with strict CommonJS, but
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// only CommonJS-like enviroments that support module.exports,
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// like Node.
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module.exports = factory();
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} else {
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// Browser globals
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root.Springy = factory();
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}
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}(this, function() {
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var Springy = {};
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var Graph = Springy.Graph = function() {
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this.nodeSet = {};
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this.nodes = [];
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this.edges = [];
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this.adjacency = {};
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this.nextNodeId = 0;
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this.nextEdgeId = 0;
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this.eventListeners = [];
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};
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var Node = Springy.Node = function(id, data) {
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this.id = id;
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this.data = (data !== undefined) ? data : {};
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// Data fields used by layout algorithm in this file:
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// this.data.mass
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// Data used by default renderer in springyui.js
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// this.data.label
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};
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var Edge = Springy.Edge = function(id, source, target, data) {
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this.id = id;
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this.source = source;
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this.target = target;
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this.data = (data !== undefined) ? data : {};
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// Edge data field used by layout alorithm
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// this.data.length
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// this.data.type
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};
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Graph.prototype.addNode = function(node) {
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if (!(node.id in this.nodeSet)) {
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this.nodes.push(node);
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}
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this.nodeSet[node.id] = node;
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this.notify();
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return node;
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};
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Graph.prototype.addNodes = function() {
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// accepts variable number of arguments, where each argument
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// is a string that becomes both node identifier and label
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for (var i = 0; i < arguments.length; i++) {
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var name = arguments[i];
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var node = new Node(name, {label:name});
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this.addNode(node);
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}
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};
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Graph.prototype.addEdge = function(edge) {
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var exists = false;
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this.edges.forEach(function(e) {
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if (edge.id === e.id) { exists = true; }
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});
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if (!exists) {
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this.edges.push(edge);
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}
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if (!(edge.source.id in this.adjacency)) {
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this.adjacency[edge.source.id] = {};
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}
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if (!(edge.target.id in this.adjacency[edge.source.id])) {
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this.adjacency[edge.source.id][edge.target.id] = [];
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}
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exists = false;
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this.adjacency[edge.source.id][edge.target.id].forEach(function(e) {
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if (edge.id === e.id) { exists = true; }
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});
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if (!exists) {
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this.adjacency[edge.source.id][edge.target.id].push(edge);
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}
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this.notify();
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return edge;
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};
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Graph.prototype.addEdges = function() {
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// accepts variable number of arguments, where each argument
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// is a triple [nodeid1, nodeid2, attributes]
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for (var i = 0; i < arguments.length; i++) {
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var e = arguments[i];
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var node1 = this.nodeSet[e[0]];
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if (node1 == undefined) {
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throw new TypeError("invalid node name: " + e[0]);
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}
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var node2 = this.nodeSet[e[1]];
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if (node2 == undefined) {
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throw new TypeError("invalid node name: " + e[1]);
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}
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var attr = e[2];
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this.newEdge(node1, node2, attr);
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}
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};
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Graph.prototype.newNode = function(data) {
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var node = new Node(this.nextNodeId++, data);
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this.addNode(node);
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return node;
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};
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Graph.prototype.newEdge = function(source, target, data) {
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var edge = new Edge(this.nextEdgeId++, source, target, data);
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this.addEdge(edge);
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return edge;
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};
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// add nodes and edges from JSON object
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Graph.prototype.loadJSON = function(json) {
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/**
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Springy's simple JSON format for graphs.
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historically, Springy uses separate lists
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of nodes and edges:
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{
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"nodes": [
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"center",
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"left",
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"right",
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"up",
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"satellite"
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],
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"edges": [
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["center", "left"],
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["center", "right"],
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["center", "up"]
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]
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}
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**/
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// parse if a string is passed (EC5+ browsers)
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if (typeof json == 'string' || json instanceof String) {
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json = JSON.parse( json );
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}
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if ('nodes' in json || 'edges' in json) {
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this.addNodes.apply(this, json['nodes']);
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this.addEdges.apply(this, json['edges']);
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}
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}
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// find the edges from node1 to node2
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Graph.prototype.getEdges = function(node1, node2) {
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if (node1.id in this.adjacency
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&& node2.id in this.adjacency[node1.id]) {
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return this.adjacency[node1.id][node2.id];
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}
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return [];
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};
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// remove a node and it's associated edges from the graph
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Graph.prototype.removeNode = function(node) {
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if (node.id in this.nodeSet) {
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delete this.nodeSet[node.id];
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}
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for (var i = this.nodes.length - 1; i >= 0; i--) {
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if (this.nodes[i].id === node.id) {
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this.nodes.splice(i, 1);
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}
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}
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this.detachNode(node);
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};
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// removes edges associated with a given node
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Graph.prototype.detachNode = function(node) {
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var tmpEdges = this.edges.slice();
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tmpEdges.forEach(function(e) {
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if (e.source.id === node.id || e.target.id === node.id) {
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this.removeEdge(e);
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}
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}, this);
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this.notify();
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};
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// remove a node and it's associated edges from the graph
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Graph.prototype.removeEdge = function(edge) {
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for (var i = this.edges.length - 1; i >= 0; i--) {
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if (this.edges[i].id === edge.id) {
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this.edges.splice(i, 1);
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}
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}
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for (var x in this.adjacency) {
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for (var y in this.adjacency[x]) {
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var edges = this.adjacency[x][y];
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for (var j=edges.length - 1; j>=0; j--) {
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if (this.adjacency[x][y][j].id === edge.id) {
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this.adjacency[x][y].splice(j, 1);
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}
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}
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// Clean up empty edge arrays
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if (this.adjacency[x][y].length == 0) {
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delete this.adjacency[x][y];
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}
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}
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// Clean up empty objects
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if (isEmpty(this.adjacency[x])) {
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delete this.adjacency[x];
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}
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}
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this.notify();
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};
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/* Merge a list of nodes and edges into the current graph. eg.
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var o = {
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nodes: [
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{id: 123, data: {type: 'user', userid: 123, displayname: 'aaa'}},
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{id: 234, data: {type: 'user', userid: 234, displayname: 'bbb'}}
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],
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edges: [
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{from: 0, to: 1, type: 'submitted_design', directed: true, data: {weight: }}
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]
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}
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*/
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Graph.prototype.merge = function(data) {
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var nodes = [];
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data.nodes.forEach(function(n) {
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nodes.push(this.addNode(new Node(n.id, n.data)));
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}, this);
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data.edges.forEach(function(e) {
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var from = nodes[e.from];
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var to = nodes[e.to];
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var id = (e.directed)
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? (id = e.type + "-" + from.id + "-" + to.id)
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: (from.id < to.id) // normalise id for non-directed edges
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? e.type + "-" + from.id + "-" + to.id
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: e.type + "-" + to.id + "-" + from.id;
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var edge = this.addEdge(new Edge(id, from, to, e.data));
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edge.data.type = e.type;
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}, this);
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};
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Graph.prototype.filterNodes = function(fn) {
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var tmpNodes = this.nodes.slice();
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tmpNodes.forEach(function(n) {
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if (!fn(n)) {
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this.removeNode(n);
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}
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}, this);
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};
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Graph.prototype.filterEdges = function(fn) {
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var tmpEdges = this.edges.slice();
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tmpEdges.forEach(function(e) {
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if (!fn(e)) {
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this.removeEdge(e);
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}
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}, this);
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};
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Graph.prototype.addGraphListener = function(obj) {
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this.eventListeners.push(obj);
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};
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Graph.prototype.notify = function() {
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this.eventListeners.forEach(function(obj){
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obj.graphChanged();
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});
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};
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// -----------
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var Layout = Springy.Layout = {};
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Layout.ForceDirected = function(graph, stiffness, repulsion, damping, minEnergyThreshold, maxSpeed) {
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this.graph = graph;
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this.stiffness = stiffness; // spring stiffness constant
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this.repulsion = repulsion; // repulsion constant
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this.damping = damping; // velocity damping factor
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this.minEnergyThreshold = minEnergyThreshold || 0.01; //threshold used to determine render stop
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this.maxSpeed = maxSpeed || Infinity; // nodes aren't allowed to exceed this speed
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this.nodePoints = {}; // keep track of points associated with nodes
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this.edgeSprings = {}; // keep track of springs associated with edges
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};
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Layout.ForceDirected.prototype.point = function(node) {
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if (!(node.id in this.nodePoints)) {
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var mass = (node.data.mass !== undefined) ? node.data.mass : 1.0;
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this.nodePoints[node.id] = new Layout.ForceDirected.Point(Vector.random(), mass);
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}
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return this.nodePoints[node.id];
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};
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Layout.ForceDirected.prototype.spring = function(edge) {
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if (!(edge.id in this.edgeSprings)) {
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var length = (edge.data.length !== undefined) ? edge.data.length : 1.0;
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var existingSpring = false;
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var from = this.graph.getEdges(edge.source, edge.target);
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from.forEach(function(e) {
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if (existingSpring === false && e.id in this.edgeSprings) {
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existingSpring = this.edgeSprings[e.id];
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}
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}, this);
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if (existingSpring !== false) {
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return new Layout.ForceDirected.Spring(existingSpring.point1, existingSpring.point2, 0.0, 0.0);
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}
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var to = this.graph.getEdges(edge.target, edge.source);
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from.forEach(function(e){
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if (existingSpring === false && e.id in this.edgeSprings) {
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existingSpring = this.edgeSprings[e.id];
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}
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}, this);
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if (existingSpring !== false) {
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return new Layout.ForceDirected.Spring(existingSpring.point2, existingSpring.point1, 0.0, 0.0);
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}
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this.edgeSprings[edge.id] = new Layout.ForceDirected.Spring(
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this.point(edge.source), this.point(edge.target), length, this.stiffness
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);
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}
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return this.edgeSprings[edge.id];
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};
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// callback should accept two arguments: Node, Point
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Layout.ForceDirected.prototype.eachNode = function(callback) {
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var t = this;
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|
|
|
this.graph.nodes.forEach(function(n){
|
|
|
|
callback.call(t, n, t.point(n));
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
// callback should accept two arguments: Edge, Spring
|
|
|
|
Layout.ForceDirected.prototype.eachEdge = function(callback) {
|
|
|
|
var t = this;
|
|
|
|
this.graph.edges.forEach(function(e){
|
|
|
|
callback.call(t, e, t.spring(e));
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
// callback should accept one argument: Spring
|
|
|
|
Layout.ForceDirected.prototype.eachSpring = function(callback) {
|
|
|
|
var t = this;
|
|
|
|
this.graph.edges.forEach(function(e){
|
|
|
|
callback.call(t, t.spring(e));
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Physics stuff
|
|
|
|
Layout.ForceDirected.prototype.applyCoulombsLaw = function() {
|
|
|
|
this.eachNode(function(n1, point1) {
|
|
|
|
this.eachNode(function(n2, point2) {
|
|
|
|
if (point1 !== point2)
|
|
|
|
{
|
|
|
|
var d = point1.p.subtract(point2.p);
|
|
|
|
var distance = d.magnitude() + 0.1; // avoid massive forces at small distances (and divide by zero)
|
|
|
|
var direction = d.normalise();
|
|
|
|
|
|
|
|
// apply force to each end point
|
|
|
|
point1.applyForce(direction.multiply(this.repulsion).divide(distance * distance * 0.5));
|
|
|
|
point2.applyForce(direction.multiply(this.repulsion).divide(distance * distance * -0.5));
|
|
|
|
}
|
|
|
|
});
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
Layout.ForceDirected.prototype.applyHookesLaw = function() {
|
|
|
|
this.eachSpring(function(spring){
|
|
|
|
var d = spring.point2.p.subtract(spring.point1.p); // the direction of the spring
|
|
|
|
var displacement = spring.length - d.magnitude();
|
|
|
|
var direction = d.normalise();
|
|
|
|
|
|
|
|
// apply force to each end point
|
|
|
|
spring.point1.applyForce(direction.multiply(spring.k * displacement * -0.5));
|
|
|
|
spring.point2.applyForce(direction.multiply(spring.k * displacement * 0.5));
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
Layout.ForceDirected.prototype.attractToCentre = function() {
|
|
|
|
this.eachNode(function(node, point) {
|
|
|
|
var direction = point.p.multiply(-1.0);
|
|
|
|
point.applyForce(direction.multiply(this.repulsion / 50.0));
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Layout.ForceDirected.prototype.updateVelocity = function(timestep) {
|
|
|
|
this.eachNode(function(node, point) {
|
|
|
|
// Is this, along with updatePosition below, the only places that your
|
|
|
|
// integration code exist?
|
|
|
|
point.v = point.v.add(point.a.multiply(timestep)).multiply(this.damping);
|
|
|
|
if (point.v.magnitude() > this.maxSpeed) {
|
|
|
|
point.v = point.v.normalise().multiply(this.maxSpeed);
|
|
|
|
}
|
|
|
|
point.a = new Vector(0,0);
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
Layout.ForceDirected.prototype.updatePosition = function(timestep) {
|
|
|
|
this.eachNode(function(node, point) {
|
|
|
|
// Same question as above; along with updateVelocity, is this all of
|
|
|
|
// your integration code?
|
|
|
|
point.p = point.p.add(point.v.multiply(timestep));
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
// Calculate the total kinetic energy of the system
|
|
|
|
Layout.ForceDirected.prototype.totalEnergy = function(timestep) {
|
|
|
|
var energy = 0.0;
|
|
|
|
this.eachNode(function(node, point) {
|
|
|
|
var speed = point.v.magnitude();
|
|
|
|
energy += 0.5 * point.m * speed * speed;
|
|
|
|
});
|
|
|
|
|
|
|
|
return energy;
|
|
|
|
};
|
|
|
|
|
|
|
|
var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }; // stolen from coffeescript, thanks jashkenas! ;-)
|
|
|
|
|
|
|
|
Springy.requestAnimationFrame = __bind(this.requestAnimationFrame ||
|
|
|
|
this.webkitRequestAnimationFrame ||
|
|
|
|
this.mozRequestAnimationFrame ||
|
|
|
|
this.oRequestAnimationFrame ||
|
|
|
|
this.msRequestAnimationFrame ||
|
|
|
|
(function(callback, element) {
|
|
|
|
this.setTimeout(callback, 10);
|
|
|
|
}), this);
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Start simulation if it's not running already.
|
|
|
|
* In case it's running then the call is ignored, and none of the callbacks passed is ever executed.
|
|
|
|
*/
|
|
|
|
Layout.ForceDirected.prototype.start = function(render, onRenderStop, onRenderStart) {
|
|
|
|
var t = this;
|
|
|
|
|
|
|
|
if (this._started) return;
|
|
|
|
this._started = true;
|
|
|
|
this._stop = false;
|
|
|
|
|
|
|
|
if (onRenderStart !== undefined) { onRenderStart(); }
|
|
|
|
|
|
|
|
Springy.requestAnimationFrame(function step() {
|
|
|
|
t.tick(0.03);
|
|
|
|
|
2019-06-10 20:33:59 +08:00
|
|
|
if (!t._stop && render !== undefined) {
|
2019-06-04 04:55:59 +08:00
|
|
|
render();
|
|
|
|
}
|
|
|
|
|
|
|
|
// stop simulation when energy of the system goes below a threshold
|
|
|
|
if (t._stop || t.totalEnergy() < t.minEnergyThreshold) {
|
|
|
|
t._started = false;
|
|
|
|
if (onRenderStop !== undefined) { onRenderStop(); }
|
|
|
|
} else {
|
|
|
|
Springy.requestAnimationFrame(step);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
Layout.ForceDirected.prototype.stop = function() {
|
|
|
|
this._stop = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
Layout.ForceDirected.prototype.tick = function(timestep) {
|
|
|
|
this.applyCoulombsLaw();
|
|
|
|
this.applyHookesLaw();
|
|
|
|
this.attractToCentre();
|
|
|
|
this.updateVelocity(timestep);
|
|
|
|
this.updatePosition(timestep);
|
|
|
|
};
|
|
|
|
|
|
|
|
// Find the nearest point to a particular position
|
|
|
|
Layout.ForceDirected.prototype.nearest = function(pos) {
|
|
|
|
var min = {node: null, point: null, distance: null};
|
|
|
|
var t = this;
|
|
|
|
this.graph.nodes.forEach(function(n){
|
|
|
|
var point = t.point(n);
|
|
|
|
var distance = point.p.subtract(pos).magnitude();
|
|
|
|
|
|
|
|
if (min.distance === null || distance < min.distance) {
|
|
|
|
min = {node: n, point: point, distance: distance};
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
return min;
|
|
|
|
};
|
|
|
|
|
|
|
|
// returns [bottomleft, topright]
|
|
|
|
Layout.ForceDirected.prototype.getBoundingBox = function() {
|
|
|
|
var bottomleft = new Vector(-2,-2);
|
|
|
|
var topright = new Vector(2,2);
|
|
|
|
|
|
|
|
this.eachNode(function(n, point) {
|
|
|
|
if (point.p.x < bottomleft.x) {
|
|
|
|
bottomleft.x = point.p.x;
|
|
|
|
}
|
|
|
|
if (point.p.y < bottomleft.y) {
|
|
|
|
bottomleft.y = point.p.y;
|
|
|
|
}
|
|
|
|
if (point.p.x > topright.x) {
|
|
|
|
topright.x = point.p.x;
|
|
|
|
}
|
|
|
|
if (point.p.y > topright.y) {
|
|
|
|
topright.y = point.p.y;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
var padding = topright.subtract(bottomleft).multiply(0.07); // ~5% padding
|
|
|
|
|
|
|
|
return {bottomleft: bottomleft.subtract(padding), topright: topright.add(padding)};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Vector
|
|
|
|
var Vector = Springy.Vector = function(x, y) {
|
|
|
|
this.x = x;
|
|
|
|
this.y = y;
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector.random = function() {
|
|
|
|
return new Vector(10.0 * (Math.random() - 0.5), 10.0 * (Math.random() - 0.5));
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector.prototype.add = function(v2) {
|
|
|
|
return new Vector(this.x + v2.x, this.y + v2.y);
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector.prototype.subtract = function(v2) {
|
|
|
|
return new Vector(this.x - v2.x, this.y - v2.y);
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector.prototype.multiply = function(n) {
|
|
|
|
return new Vector(this.x * n, this.y * n);
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector.prototype.divide = function(n) {
|
|
|
|
return new Vector((this.x / n) || 0, (this.y / n) || 0); // Avoid divide by zero errors..
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector.prototype.magnitude = function() {
|
|
|
|
return Math.sqrt(this.x*this.x + this.y*this.y);
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector.prototype.normal = function() {
|
|
|
|
return new Vector(-this.y, this.x);
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector.prototype.normalise = function() {
|
|
|
|
return this.divide(this.magnitude());
|
|
|
|
};
|
|
|
|
|
|
|
|
// Point
|
|
|
|
Layout.ForceDirected.Point = function(position, mass) {
|
|
|
|
this.p = position; // position
|
|
|
|
this.m = mass; // mass
|
|
|
|
this.v = new Vector(0, 0); // velocity
|
|
|
|
this.a = new Vector(0, 0); // acceleration
|
|
|
|
};
|
|
|
|
|
|
|
|
Layout.ForceDirected.Point.prototype.applyForce = function(force) {
|
|
|
|
this.a = this.a.add(force.divide(this.m));
|
|
|
|
};
|
|
|
|
|
|
|
|
// Spring
|
|
|
|
Layout.ForceDirected.Spring = function(point1, point2, length, k) {
|
|
|
|
this.point1 = point1;
|
|
|
|
this.point2 = point2;
|
|
|
|
this.length = length; // spring length at rest
|
|
|
|
this.k = k; // spring constant (See Hooke's law) .. how stiff the spring is
|
|
|
|
};
|
|
|
|
|
|
|
|
// Layout.ForceDirected.Spring.prototype.distanceToPoint = function(point)
|
|
|
|
// {
|
|
|
|
// // hardcore vector arithmetic.. ohh yeah!
|
|
|
|
// // .. see http://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment/865080#865080
|
|
|
|
// var n = this.point2.p.subtract(this.point1.p).normalise().normal();
|
|
|
|
// var ac = point.p.subtract(this.point1.p);
|
|
|
|
// return Math.abs(ac.x * n.x + ac.y * n.y);
|
|
|
|
// };
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Renderer handles the layout rendering loop
|
|
|
|
* @param onRenderStop optional callback function that gets executed whenever rendering stops.
|
|
|
|
* @param onRenderStart optional callback function that gets executed whenever rendering starts.
|
|
|
|
* @param onRenderFrame optional callback function that gets executed after each frame is rendered.
|
|
|
|
*/
|
|
|
|
var Renderer = Springy.Renderer = function(layout, clear, drawEdge, drawNode, onRenderStop, onRenderStart, onRenderFrame) {
|
|
|
|
this.layout = layout;
|
|
|
|
this.clear = clear;
|
|
|
|
this.drawEdge = drawEdge;
|
|
|
|
this.drawNode = drawNode;
|
|
|
|
this.onRenderStop = onRenderStop;
|
|
|
|
this.onRenderStart = onRenderStart;
|
|
|
|
this.onRenderFrame = onRenderFrame;
|
|
|
|
|
|
|
|
this.layout.graph.addGraphListener(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
Renderer.prototype.graphChanged = function(e) {
|
|
|
|
this.start();
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Starts the simulation of the layout in use.
|
|
|
|
*
|
|
|
|
* Note that in case the algorithm is still or already running then the layout that's in use
|
|
|
|
* might silently ignore the call, and your optional <code>done</code> callback is never executed.
|
|
|
|
* At least the built-in ForceDirected layout behaves in this way.
|
|
|
|
*
|
|
|
|
* @param done An optional callback function that gets executed when the springy algorithm stops,
|
|
|
|
* either because it ended or because stop() was called.
|
|
|
|
*/
|
|
|
|
Renderer.prototype.start = function(done) {
|
|
|
|
var t = this;
|
|
|
|
this.layout.start(function render() {
|
|
|
|
t.clear();
|
|
|
|
|
|
|
|
t.layout.eachEdge(function(edge, spring) {
|
|
|
|
t.drawEdge(edge, spring.point1.p, spring.point2.p);
|
|
|
|
});
|
|
|
|
|
|
|
|
t.layout.eachNode(function(node, point) {
|
|
|
|
t.drawNode(node, point.p);
|
|
|
|
});
|
|
|
|
|
|
|
|
if (t.onRenderFrame !== undefined) { t.onRenderFrame(); }
|
|
|
|
}, this.onRenderStop, this.onRenderStart);
|
|
|
|
};
|
|
|
|
|
|
|
|
Renderer.prototype.stop = function() {
|
|
|
|
this.layout.stop();
|
|
|
|
};
|
|
|
|
|
|
|
|
// Array.forEach implementation for IE support..
|
|
|
|
//https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/forEach
|
|
|
|
if ( !Array.prototype.forEach ) {
|
|
|
|
Array.prototype.forEach = function( callback, thisArg ) {
|
|
|
|
var T, k;
|
|
|
|
if ( this == null ) {
|
|
|
|
throw new TypeError( " this is null or not defined" );
|
|
|
|
}
|
|
|
|
var O = Object(this);
|
|
|
|
var len = O.length >>> 0; // Hack to convert O.length to a UInt32
|
|
|
|
if ( {}.toString.call(callback) != "[object Function]" ) {
|
|
|
|
throw new TypeError( callback + " is not a function" );
|
|
|
|
}
|
|
|
|
if ( thisArg ) {
|
|
|
|
T = thisArg;
|
|
|
|
}
|
|
|
|
k = 0;
|
|
|
|
while( k < len ) {
|
|
|
|
var kValue;
|
|
|
|
if ( k in O ) {
|
|
|
|
kValue = O[ k ];
|
|
|
|
callback.call( T, kValue, k, O );
|
|
|
|
}
|
|
|
|
k++;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
var isEmpty = function(obj) {
|
|
|
|
for (var k in obj) {
|
|
|
|
if (obj.hasOwnProperty(k)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
|
|
|
|
return Springy;
|
|
|
|
}));
|