From 73671671d70bff440d3dc310155a0f2aaee31e70 Mon Sep 17 00:00:00 2001 From: Tom Free <7283497+thfrei@users.noreply.github.com> Date: Thu, 14 Apr 2022 22:34:13 +0200 Subject: [PATCH] remove obsolete fabric/hammer/jquery from canvas-note early trials --- libraries/canvas-note/fabric.4.1.0.custom.js | 32279 ----------------- libraries/canvas-note/hammer.2.0.8.min.js | 7 - libraries/canvas-note/jquery.hammer.js | 33 - 3 files changed, 32319 deletions(-) delete mode 100644 libraries/canvas-note/fabric.4.1.0.custom.js delete mode 100644 libraries/canvas-note/hammer.2.0.8.min.js delete mode 100644 libraries/canvas-note/jquery.hammer.js diff --git a/libraries/canvas-note/fabric.4.1.0.custom.js b/libraries/canvas-note/fabric.4.1.0.custom.js deleted file mode 100644 index 3599aa07e..000000000 --- a/libraries/canvas-note/fabric.4.1.0.custom.js +++ /dev/null @@ -1,32279 +0,0 @@ -/*! Fabric.js Copyright 2008-2015, Printio (Juriy Zaytsev, Maxim Chernyak) */ - -var fabric = fabric || { version: '4.2.0' }; -if (typeof exports !== 'undefined') { - exports.fabric = fabric; -} -/* _AMD_START_ */ -else if (typeof define === 'function' && define.amd) { - define([], function() { return fabric; }); -} -/* _AMD_END_ */ -if (typeof document !== 'undefined' && typeof window !== 'undefined') { - if (document instanceof (typeof HTMLDocument !== 'undefined' ? HTMLDocument : Document)) { - fabric.document = document; - } - else { - fabric.document = document.implementation.createHTMLDocument(''); - } - fabric.window = window; -} -else { - // assume we're running under node.js when document/window are not present - var jsdom = require('jsdom'); - var virtualWindow = new jsdom.JSDOM( - decodeURIComponent('%3C!DOCTYPE%20html%3E%3Chtml%3E%3Chead%3E%3C%2Fhead%3E%3Cbody%3E%3C%2Fbody%3E%3C%2Fhtml%3E'), - { - features: { - FetchExternalResources: ['img'] - }, - resources: 'usable' - }).window; - fabric.document = virtualWindow.document; - fabric.jsdomImplForWrapper = require('jsdom/lib/jsdom/living/generated/utils').implForWrapper; - fabric.nodeCanvas = require('jsdom/lib/jsdom/utils').Canvas; - fabric.window = virtualWindow; - DOMParser = fabric.window.DOMParser; -} - -/** - * True when in environment that supports touch events - * @type boolean - */ -fabric.isTouchSupported = 'ontouchstart' in fabric.window || 'ontouchstart' in fabric.document || - (fabric.window && fabric.window.navigator && fabric.window.navigator.maxTouchPoints > 0); - -/** - * True when in environment that's probably Node.js - * @type boolean - */ -fabric.isLikelyNode = typeof Buffer !== 'undefined' && - typeof window === 'undefined'; - -/* _FROM_SVG_START_ */ -/** - * Attributes parsed from all SVG elements - * @type array - */ -fabric.SHARED_ATTRIBUTES = [ - 'display', - 'transform', - 'fill', 'fill-opacity', 'fill-rule', - 'opacity', - 'stroke', 'stroke-dasharray', 'stroke-linecap', 'stroke-dashoffset', - 'stroke-linejoin', 'stroke-miterlimit', - 'stroke-opacity', 'stroke-width', - 'id', 'paint-order', 'vector-effect', - 'instantiated_by_use', 'clip-path', -]; -/* _FROM_SVG_END_ */ - -/** - * Pixel per Inch as a default value set to 96. Can be changed for more realistic conversion. - */ -fabric.DPI = 96; -fabric.reNum = '(?:[-+]?(?:\\d+|\\d*\\.\\d+)(?:[eE][-+]?\\d+)?)'; -fabric.commaWsp = '(?:\\s+,?\\s*|,\\s*)' -fabric.rePathCommand = /([-+]?((\d+\.\d+)|((\d+)|(\.\d+)))(?:[eE][-+]?\d+)?)/ig; -fabric.reNonWord = /[ \n\.,;!\?\-]/; -fabric.fontPaths = { }; -fabric.iMatrix = [1, 0, 0, 1, 0, 0]; -fabric.svgNS = 'http://www.w3.org/2000/svg'; - -/** - * Pixel limit for cache canvases. 1Mpx , 4Mpx should be fine. - * @since 1.7.14 - * @type Number - * @default - */ -fabric.perfLimitSizeTotal = 2097152; - -/** - * Pixel limit for cache canvases width or height. IE fixes the maximum at 5000 - * @since 1.7.14 - * @type Number - * @default - */ -fabric.maxCacheSideLimit = 4096; - -/** - * Lowest pixel limit for cache canvases, set at 256PX - * @since 1.7.14 - * @type Number - * @default - */ -fabric.minCacheSideLimit = 256; - -/** - * Cache Object for widths of chars in text rendering. - */ -fabric.charWidthsCache = { }; - -/** - * if webgl is enabled and available, textureSize will determine the size - * of the canvas backend - * @since 2.0.0 - * @type Number - * @default - */ -fabric.textureSize = 2048; - -/** - * When 'true', style information is not retained when copy/pasting text, making - * pasted text use destination style. - * Defaults to 'false'. - * @type Boolean - * @default - */ -fabric.disableStyleCopyPaste = false; - -/** - * Enable webgl for filtering picture is available - * A filtering backend will be initialized, this will both take memory and - * time since a default 2048x2048 canvas will be created for the gl context - * @since 2.0.0 - * @type Boolean - * @default - */ -fabric.enableGLFiltering = true; - -/** - * Device Pixel Ratio - * @see https://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/SettingUptheCanvas/SettingUptheCanvas.html - */ -fabric.devicePixelRatio = fabric.window.devicePixelRatio || - fabric.window.webkitDevicePixelRatio || - fabric.window.mozDevicePixelRatio || - 1; -/** - * Browser-specific constant to adjust CanvasRenderingContext2D.shadowBlur value, - * which is unitless and not rendered equally across browsers. - * - * Values that work quite well (as of October 2017) are: - * - Chrome: 1.5 - * - Edge: 1.75 - * - Firefox: 0.9 - * - Safari: 0.95 - * - * @since 2.0.0 - * @type Number - * @default 1 - */ -fabric.browserShadowBlurConstant = 1; - -/** - * This object contains the result of arc to beizer conversion for faster retrieving if the same arc needs to be converted again. - * It was an internal variable, is accessible since version 2.3.4 - */ -fabric.arcToSegmentsCache = { }; - -/** - * This object keeps the results of the boundsOfCurve calculation mapped by the joined arguments necessary to calculate it. - * It does speed up calculation, if you parse and add always the same paths, but in case of heavy usage of freedrawing - * you do not get any speed benefit and you get a big object in memory. - * The object was a private variable before, while now is appended to the lib so that you have access to it and you - * can eventually clear it. - * It was an internal variable, is accessible since version 2.3.4 - */ -fabric.boundsOfCurveCache = { }; - -/** - * If disabled boundsOfCurveCache is not used. For apps that make heavy usage of pencil drawing probably disabling it is better - * @default true - */ -fabric.cachesBoundsOfCurve = true; - -/** - * Skip performance testing of setupGLContext and force the use of putImageData that seems to be the one that works best on - * Chrome + old hardware. if your users are experiencing empty images after filtering you may try to force this to true - * this has to be set before instantiating the filtering backend ( before filtering the first image ) - * @type Boolean - * @default false - */ -fabric.forceGLPutImageData = false; - -fabric.initFilterBackend = function() { - if (fabric.enableGLFiltering && fabric.isWebglSupported && fabric.isWebglSupported(fabric.textureSize)) { - console.log('max texture size: ' + fabric.maxTextureSize); - return (new fabric.WebglFilterBackend({ tileSize: fabric.textureSize })); - } - else if (fabric.Canvas2dFilterBackend) { - return (new fabric.Canvas2dFilterBackend()); - } -}; -if (typeof document !== 'undefined' && typeof window !== 'undefined') { - // ensure globality even if entire library were function wrapped (as in Meteor.js packaging system) - window.fabric = fabric; -} -/*: - ---------------------------------------------------- - event.js : 1.1.5 : 2014/02/12 : MIT License - ---------------------------------------------------- - https://github.com/mudcube/Event.js - ---------------------------------------------------- - 1 : click, dblclick, dbltap - 1+ : tap, longpress, drag, swipe - 2+ : pinch, rotate - : mousewheel, devicemotion, shake - ---------------------------------------------------- - Ideas for the future - ---------------------------------------------------- - * GamePad, and other input abstractions. - * Event batching - i.e. for every x fingers down a new gesture is created. - ---------------------------------------------------- - http://www.w3.org/TR/2011/WD-touch-events-20110505/ - ---------------------------------------------------- -*/ - -if (typeof(eventjs) === "undefined") var eventjs = {}; - -(function(root) { "use strict"; - -// Add custom *EventListener commands to HTMLElements (set false to prevent funkiness). -root.modifyEventListener = false; - -// Add bulk *EventListener commands on NodeLists from querySelectorAll and others (set false to prevent funkiness). -root.modifySelectors = false; - -root.configure = function(conf) { - if (isFinite(conf.modifyEventListener)) root.modifyEventListener = conf.modifyEventListener; - if (isFinite(conf.modifySelectors)) root.modifySelectors = conf.modifySelectors; - /// Augment event listeners - if (eventListenersAgumented === false && root.modifyEventListener) { - augmentEventListeners(); - } - if (selectorsAugmented === false && root.modifySelectors) { - augmentSelectors(); - } -}; - -// Event maintenance. -root.add = function(target, type, listener, configure) { - return eventManager(target, type, listener, configure, "add"); -}; - -root.remove = function(target, type, listener, configure) { - return eventManager(target, type, listener, configure, "remove"); -}; - -root.returnFalse = function(event) { - return false; -}; - -root.stop = function(event) { - if (!event) return; - if (event.stopPropagation) event.stopPropagation(); - event.cancelBubble = true; // <= IE8 - event.cancelBubbleCount = 0; -}; - -root.prevent = function(event) { - if (!event) return; - if (event.preventDefault) { - event.preventDefault(); - } else if (event.preventManipulation) { - event.preventManipulation(); // MS - } else { - event.returnValue = false; // <= IE8 - } -}; - -root.cancel = function(event) { - root.stop(event); - root.prevent(event); -}; - -root.blur = function() { // Blurs the focused element. Useful when using eventjs.cancel as canceling will prevent focused elements from being blurred. - var node = document.activeElement; - if (!node) return; - var nodeName = document.activeElement.nodeName; - if (nodeName === "INPUT" || nodeName === "TEXTAREA" || node.contentEditable === "true") { - if (node.blur) node.blur(); - } -}; - -// Check whether event is natively supported (via @kangax) -root.getEventSupport = function (target, type) { - if (typeof(target) === "string") { - type = target; - target = window; - } - type = "on" + type; - if (type in target) return true; - if (!target.setAttribute) target = document.createElement("div"); - if (target.setAttribute && target.removeAttribute) { - target.setAttribute(type, ""); - var isSupported = typeof target[type] === "function"; - if (typeof target[type] !== "undefined") target[type] = null; - target.removeAttribute(type); - return isSupported; - } -}; - -var clone = function (obj) { - if (!obj || typeof (obj) !== 'object') return obj; - var temp = new obj.constructor(); - for (var key in obj) { - if (!obj[key] || typeof (obj[key]) !== 'object') { - temp[key] = obj[key]; - } else { // clone sub-object - temp[key] = clone(obj[key]); - } - } - return temp; -}; - -/// Handle custom *EventListener commands. -var eventManager = function(target, type, listener, configure, trigger, fromOverwrite) { - configure = configure || {}; - // Check whether target is a configuration variable; - if (String(target) === "[object Object]") { - var data = target; - target = data.target; delete data.target; - /// - if (data.type && data.listener) { - type = data.type; delete data.type; - listener = data.listener; delete data.listener; - for (var key in data) { - configure[key] = data[key]; - } - } else { // specialness - for (var param in data) { - var value = data[param]; - if (typeof(value) === "function") continue; - configure[param] = value; - } - /// - var ret = {}; - for (var key in data) { - var param = key.split(","); - var o = data[key]; - var conf = {}; - for (var k in configure) { // clone base configuration - conf[k] = configure[k]; - } - /// - if (typeof(o) === "function") { // without configuration - var listener = o; - } else if (typeof(o.listener) === "function") { // with configuration - var listener = o.listener; - for (var k in o) { // merge configure into base configuration - if (typeof(o[k]) === "function") continue; - conf[k] = o[k]; - } - } else { // not a listener - continue; - } - /// - for (var n = 0; n < param.length; n ++) { - ret[key] = eventjs.add(target, param[n], listener, conf, trigger); - } - } - return ret; - } - } - /// - if (!target || !type || !listener) return; - // Check for element to load on interval (before onload). - if (typeof(target) === "string" && type === "ready") { - if (window.eventjs_stallOnReady) { /// force stall for scripts to load - type = "load"; - target = window; - } else { // - var time = (new Date()).getTime(); - var timeout = configure.timeout; - var ms = configure.interval || 1000 / 60; - var interval = window.setInterval(function() { - if ((new Date()).getTime() - time > timeout) { - window.clearInterval(interval); - } - if (document.querySelector(target)) { - window.clearInterval(interval); - setTimeout(listener, 1); - } - }, ms); - return; - } - } - // Get DOM element from Query Selector. - if (typeof(target) === "string") { - target = document.querySelectorAll(target); - if (target.length === 0) return createError("Missing target on listener!", arguments); // No results. - if (target.length === 1) { // Single target. - target = target[0]; - } - } - - /// Handle multiple targets. - var event; - var events = {}; - if (target.length > 0 && target !== window) { - for (var n0 = 0, length0 = target.length; n0 < length0; n0 ++) { - event = eventManager(target[n0], type, listener, clone(configure), trigger); - if (event) events[n0] = event; - } - return createBatchCommands(events); - } - - /// Check for multiple events in one string. - if (typeof(type) === "string") { - type = type.toLowerCase(); - if (type.indexOf(" ") !== -1) { - type = type.split(" "); - } else if (type.indexOf(",") !== -1) { - type = type.split(","); - } - } - - /// Attach or remove multiple events associated with a target. - if (typeof(type) !== "string") { // Has multiple events. - if (typeof(type.length) === "number") { // Handle multiple listeners glued together. - for (var n1 = 0, length1 = type.length; n1 < length1; n1 ++) { // Array [type] - event = eventManager(target, type[n1], listener, clone(configure), trigger); - if (event) events[type[n1]] = event; - } - } else { // Handle multiple listeners. - for (var key in type) { // Object {type} - if (typeof(type[key]) === "function") { // without configuration. - event = eventManager(target, key, type[key], clone(configure), trigger); - } else { // with configuration. - event = eventManager(target, key, type[key].listener, clone(type[key]), trigger); - } - if (event) events[key] = event; - } - } - return createBatchCommands(events); - } else if (type.indexOf("on") === 0) { // to support things like "onclick" instead of "click" - type = type.substr(2); - } - - // Ensure listener is a function. - if (typeof(target) !== "object") return createError("Target is not defined!", arguments); - if (typeof(listener) !== "function") return createError("Listener is not a function!", arguments); - - // Generate a unique wrapper identifier. - var useCapture = configure.useCapture || false; - var id = getID(target) + "." + getID(listener) + "." + (useCapture ? 1 : 0); - // Handle the event. - if (root.Gesture && root.Gesture._gestureHandlers[type]) { // Fire custom event. - id = type + id; - if (trigger === "remove") { // Remove event listener. - if (!wrappers[id]) return; // Already removed. - wrappers[id].remove(); - delete wrappers[id]; - } else if (trigger === "add") { // Attach event listener. - if (wrappers[id]) { - wrappers[id].add(); - return wrappers[id]; // Already attached. - } - // Retains "this" orientation. - if (configure.useCall && !root.modifyEventListener) { - var tmp = listener; - listener = function(event, self) { - for (var key in self) event[key] = self[key]; - return tmp.call(target, event); - }; - } - // Create listener proxy. - configure.gesture = type; - configure.target = target; - configure.listener = listener; - configure.fromOverwrite = fromOverwrite; - // Record wrapper. - wrappers[id] = root.proxy[type](configure); - } - return wrappers[id]; - } else { // Fire native event. - var eventList = getEventList(type); - for (var n = 0, eventId; n < eventList.length; n ++) { - type = eventList[n]; - eventId = type + "." + id; - if (trigger === "remove") { // Remove event listener. - if (!wrappers[eventId]) continue; // Already removed. - target[remove](type, listener, useCapture); - delete wrappers[eventId]; - } else if (trigger === "add") { // Attach event listener. - if (wrappers[eventId]) return wrappers[eventId]; // Already attached. - target[add](type, listener, useCapture); - // Record wrapper. - wrappers[eventId] = { - id: eventId, - type: type, - target: target, - listener: listener, - remove: function() { - for (var n = 0; n < eventList.length; n ++) { - root.remove(target, eventList[n], listener, configure); - } - } - }; - } - } - return wrappers[eventId]; - } -}; - -/// Perform batch actions on multiple events. -var createBatchCommands = function(events) { - return { - remove: function() { // Remove multiple events. - for (var key in events) { - events[key].remove(); - } - }, - add: function() { // Add multiple events. - for (var key in events) { - events[key].add(); - } - } - }; -}; - -/// Display error message in console. -var createError = function(message, data) { - if (typeof(console) === "undefined") return; - if (typeof(console.error) === "undefined") return; - console.error(message, data); -}; - -/// Handle naming discrepancies between platforms. -var pointerDefs = { - "msPointer": [ "MSPointerDown", "MSPointerMove", "MSPointerUp" ], - "touch": [ "touchstart", "touchmove", "touchend" ], - "mouse": [ "mousedown", "mousemove", "mouseup" ] -}; - -var pointerDetect = { - // MSPointer - "MSPointerDown": 0, - "MSPointerMove": 1, - "MSPointerUp": 2, - // Touch - "touchstart": 0, - "touchmove": 1, - "touchend": 2, - // Mouse - "mousedown": 0, - "mousemove": 1, - "mouseup": 2 -}; - -var getEventSupport = (function() { - root.supports = {}; - if (window.navigator.msPointerEnabled) { - root.supports.msPointer = true; - } - if (root.getEventSupport("touchstart")) { - root.supports.touch = true; - } - if (root.getEventSupport("mousedown")) { - root.supports.mouse = true; - } -})(); - -var getEventList = (function() { - return function(type) { - var prefix = document.addEventListener ? "" : "on"; // IE - var idx = pointerDetect[type]; - if (isFinite(idx)) { - var types = []; - for (var key in root.supports) { - types.push(prefix + pointerDefs[key][idx]); - } - return types; - } else { - return [ prefix + type ]; - } - }; -})(); - -/// Event wrappers to keep track of all events placed in the window. -var wrappers = {}; -var counter = 0; -var getID = function(object) { - if (object === window) return "#window"; - if (object === document) return "#document"; - if (!object.uniqueID) object.uniqueID = "e" + counter ++; - return object.uniqueID; -}; - -/// Detect platforms native *EventListener command. -var add = document.addEventListener ? "addEventListener" : "attachEvent"; -var remove = document.removeEventListener ? "removeEventListener" : "detachEvent"; - -/* - Pointer.js - ---------------------------------------- - Modified from; https://github.com/borismus/pointer.js -*/ - -root.createPointerEvent = function (event, self, preventRecord) { - var eventName = self.gesture; - var target = self.target; - var pts = event.changedTouches || root.proxy.getCoords(event); - if (pts.length) { - var pt = pts[0]; - self.pointers = preventRecord ? [] : pts; - self.pageX = pt.pageX; - self.pageY = pt.pageY; - self.x = self.pageX; - self.y = self.pageY; - } - /// - var newEvent = document.createEvent("Event"); - newEvent.initEvent(eventName, true, true); - newEvent.originalEvent = event; - for (var k in self) { - if (k === "target") continue; - newEvent[k] = self[k]; - } - /// - var type = newEvent.type; - if (root.Gesture && root.Gesture._gestureHandlers[type]) { // capture custom events. -// target.dispatchEvent(newEvent); - self.oldListener.call(target, newEvent, self, false); - } -}; - -var eventListenersAgumented = false; -var augmentEventListeners = function() { - /// Allows *EventListener to use custom event proxies. - if (!window.HTMLElement) return; - var augmentEventListener = function(proto) { - var recall = function(trigger) { // overwrite native *EventListener's - var handle = trigger + "EventListener"; - var handler = proto[handle]; - proto[handle] = function (type, listener, useCapture) { - if (root.Gesture && root.Gesture._gestureHandlers[type]) { // capture custom events. - var configure = useCapture; - if (typeof(useCapture) === "object") { - configure.useCall = true; - } else { // convert to configuration object. - configure = { - useCall: true, - useCapture: useCapture - }; - } - eventManager(this, type, listener, configure, trigger, true); -// handler.call(this, type, listener, useCapture); - } else { // use native function. - var types = getEventList(type); - for (var n = 0; n < types.length; n ++) { - handler.call(this, types[n], listener, useCapture); - } - } - }; - }; - recall("add"); - recall("remove"); - }; - // NOTE: overwriting HTMLElement doesn't do anything in Firefox. - if (navigator.userAgent.match(/Firefox/)) { - // TODO: fix Firefox for the general case. - augmentEventListener(HTMLDivElement.prototype); - augmentEventListener(HTMLCanvasElement.prototype); - } else { - augmentEventListener(HTMLElement.prototype); - } - augmentEventListener(document); - augmentEventListener(window); -}; - -var selectorsAugmented = false; -var augmentSelectors = function() { -/// Allows querySelectorAll and other NodeLists to perform *EventListener commands in bulk. - var proto = NodeList.prototype; - proto.removeEventListener = function(type, listener, useCapture) { - for (var n = 0, length = this.length; n < length; n ++) { - this[n].removeEventListener(type, listener, useCapture); - } - }; - proto.addEventListener = function(type, listener, useCapture) { - for (var n = 0, length = this.length; n < length; n ++) { - this[n].addEventListener(type, listener, useCapture); - } - }; -}; - -return root; - -})(eventjs); - -/*: - ---------------------------------------------------- - eventjs.proxy : 0.4.2 : 2013/07/17 : MIT License - ---------------------------------------------------- - https://github.com/mudcube/eventjs.js - ---------------------------------------------------- -*/ - -if (typeof(eventjs) === "undefined") var eventjs = {}; -if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {}; - -eventjs.proxy = (function(root) { "use strict"; - -/* - Create a new pointer gesture instance. -*/ - -root.pointerSetup = function(conf, self) { - /// Configure. - conf.target = conf.target || window; - conf.doc = conf.target.ownerDocument || conf.target; // Associated document. - conf.minFingers = conf.minFingers || conf.fingers || 1; // Minimum required fingers. - conf.maxFingers = conf.maxFingers || conf.fingers || Infinity; // Maximum allowed fingers. - conf.position = conf.position || "relative"; // Determines what coordinate system points are returned. - delete conf.fingers; //- - /// Convenience data. - self = self || {}; - self.enabled = true; - self.gesture = conf.gesture; - self.target = conf.target; - self.env = conf.env; - /// - if (eventjs.modifyEventListener && conf.fromOverwrite) { - conf.oldListener = conf.listener; - conf.listener = eventjs.createPointerEvent; - } - /// Convenience commands. - var fingers = 0; - var type = self.gesture.indexOf("pointer") === 0 && eventjs.modifyEventListener ? "pointer" : "mouse"; - if (conf.oldListener) self.oldListener = conf.oldListener; - /// - self.listener = conf.listener; - self.proxy = function(listener) { - self.defaultListener = conf.listener; - conf.listener = listener; - listener(conf.event, self); - }; - self.add = function() { - if (self.enabled === true) return; - if (conf.onPointerDown) eventjs.add(conf.target, type + "down", conf.onPointerDown); - if (conf.onPointerMove) eventjs.add(conf.doc, type + "move", conf.onPointerMove); - if (conf.onPointerUp) eventjs.add(conf.doc, type + "up", conf.onPointerUp); - self.enabled = true; - }; - self.remove = function() { - if (self.enabled === false) return; - if (conf.onPointerDown) eventjs.remove(conf.target, type + "down", conf.onPointerDown); - if (conf.onPointerMove) eventjs.remove(conf.doc, type + "move", conf.onPointerMove); - if (conf.onPointerUp) eventjs.remove(conf.doc, type + "up", conf.onPointerUp); - self.reset(); - self.enabled = false; - }; - self.pause = function(opt) { - if (conf.onPointerMove && (!opt || opt.move)) eventjs.remove(conf.doc, type + "move", conf.onPointerMove); - if (conf.onPointerUp && (!opt || opt.up)) eventjs.remove(conf.doc, type + "up", conf.onPointerUp); - fingers = conf.fingers; - conf.fingers = 0; - }; - self.resume = function(opt) { - if (conf.onPointerMove && (!opt || opt.move)) eventjs.add(conf.doc, type + "move", conf.onPointerMove); - if (conf.onPointerUp && (!opt || opt.up)) eventjs.add(conf.doc, type + "up", conf.onPointerUp); - conf.fingers = fingers; - }; - self.reset = function() { - conf.tracker = {}; - conf.fingers = 0; - }; - /// - return self; -}; - -/* - Begin proxied pointer command. -*/ - -var sp = eventjs.supports; // Default pointerType -/// -eventjs.isMouse = !!sp.mouse; -eventjs.isMSPointer = !!sp.touch; -eventjs.isTouch = !!sp.msPointer; -/// -root.pointerStart = function(event, self, conf) { - /// tracks multiple inputs - var type = (event.type || "mousedown").toUpperCase(); - if (type.indexOf("MOUSE") === 0) { - eventjs.isMouse = true; - eventjs.isTouch = false; - eventjs.isMSPointer = false; - } else if (type.indexOf("TOUCH") === 0) { - eventjs.isMouse = false; - eventjs.isTouch = true; - eventjs.isMSPointer = false; - } else if (type.indexOf("MSPOINTER") === 0) { - eventjs.isMouse = false; - eventjs.isTouch = false; - eventjs.isMSPointer = true; - } - /// - var addTouchStart = function(touch, sid) { - var bbox = conf.bbox; - var pt = track[sid] = {}; - /// - switch(conf.position) { - case "absolute": // Absolute from within window. - pt.offsetX = 0; - pt.offsetY = 0; - break; - case "differenceFromLast": // Since last coordinate recorded. - pt.offsetX = touch.pageX; - pt.offsetY = touch.pageY; - break; - case "difference": // Relative from origin. - pt.offsetX = touch.pageX; - pt.offsetY = touch.pageY; - break; - case "move": // Move target element. - pt.offsetX = touch.pageX - bbox.x1; - pt.offsetY = touch.pageY - bbox.y1; - break; - default: // Relative from within target. - pt.offsetX = bbox.x1 - bbox.scrollLeft; - pt.offsetY = bbox.y1 - bbox.scrollTop; - break; - } - /// - var x = touch.pageX - pt.offsetX; - var y = touch.pageY - pt.offsetY; - /// - pt.rotation = 0; - pt.scale = 1; - pt.startTime = pt.moveTime = (new Date()).getTime(); - pt.move = { x: x, y: y }; - pt.start = { x: x, y: y }; - /// - conf.fingers ++; - }; - /// - conf.event = event; - if (self.defaultListener) { - conf.listener = self.defaultListener; - delete self.defaultListener; - } - /// - var isTouchStart = !conf.fingers; - var track = conf.tracker; - var touches = event.changedTouches || root.getCoords(event); - var length = touches.length; - // Adding touch events to tracking. - for (var i = 0; i < length; i ++) { - var touch = touches[i]; - var sid = touch.identifier || Infinity; // Touch ID. - // Track the current state of the touches. - if (conf.fingers) { - if (conf.fingers >= conf.maxFingers) { - var ids = []; - for (var sid in conf.tracker) ids.push(sid); - self.identifier = ids.join(","); - return isTouchStart; - } - var fingers = 0; // Finger ID. - for (var rid in track) { - // Replace removed finger. - if (track[rid].up) { - delete track[rid]; - addTouchStart(touch, sid); - conf.cancel = true; - break; - } - fingers ++; - } - // Add additional finger. - if (track[sid]) continue; - addTouchStart(touch, sid); - } else { // Start tracking fingers. - track = conf.tracker = {}; - self.bbox = conf.bbox = root.getBoundingBox(conf.target); - conf.fingers = 0; - conf.cancel = false; - addTouchStart(touch, sid); - } - } - /// - var ids = []; - for (var sid in conf.tracker) ids.push(sid); - self.identifier = ids.join(","); - /// - return isTouchStart; -}; - -/* - End proxied pointer command. -*/ - -root.pointerEnd = function(event, self, conf, onPointerUp) { - // Record changed touches have ended (iOS changedTouches is not reliable). - var touches = event.touches || []; - var length = touches.length; - var exists = {}; - for (var i = 0; i < length; i ++) { - var touch = touches[i]; - var sid = touch.identifier; - exists[sid || Infinity] = true; - } - for (var sid in conf.tracker) { - var track = conf.tracker[sid]; - if (exists[sid] || track.up) continue; - if (onPointerUp) { // add changedTouches to mouse. - onPointerUp({ - pageX: track.pageX, - pageY: track.pageY, - changedTouches: [{ - pageX: track.pageX, - pageY: track.pageY, - identifier: sid === "Infinity" ? Infinity : sid - }] - }, "up"); - } - track.up = true; - conf.fingers --; - } -/* // This should work but fails in Safari on iOS4 so not using it. - var touches = event.changedTouches || root.getCoords(event); - var length = touches.length; - // Record changed touches have ended (this should work). - for (var i = 0; i < length; i ++) { - var touch = touches[i]; - var sid = touch.identifier || Infinity; - var track = conf.tracker[sid]; - if (track && !track.up) { - if (onPointerUp) { // add changedTouches to mouse. - onPointerUp({ - changedTouches: [{ - pageX: track.pageX, - pageY: track.pageY, - identifier: sid === "Infinity" ? Infinity : sid - }] - }, "up"); - } - track.up = true; - conf.fingers --; - } - } */ - // Wait for all fingers to be released. - if (conf.fingers !== 0) return false; - // Record total number of fingers gesture used. - var ids = []; - conf.gestureFingers = 0; - for (var sid in conf.tracker) { - conf.gestureFingers ++; - ids.push(sid); - } - self.identifier = ids.join(","); - // Our pointer gesture has ended. - return true; -}; - -/* - Returns mouse coords in an array to match event.*Touches - ------------------------------------------------------------ - var touch = event.changedTouches || root.getCoords(event); -*/ - -root.getCoords = function(event) { - if (typeof(event.pageX) !== "undefined") { // Desktop browsers. - root.getCoords = function(event) { - return Array({ - type: "mouse", - x: event.pageX, - y: event.pageY, - pageX: event.pageX, - pageY: event.pageY, - identifier: event.pointerId || Infinity // pointerId is MS - }); - }; - } else { // Internet Explorer <= 8.0 - root.getCoords = function(event) { - var doc = document.documentElement; - event = event || window.event; - return Array({ - type: "mouse", - x: event.clientX + doc.scrollLeft, - y: event.clientY + doc.scrollTop, - pageX: event.clientX + doc.scrollLeft, - pageY: event.clientY + doc.scrollTop, - identifier: Infinity - }); - }; - } - return root.getCoords(event); -}; - -/* - Returns single coords in an object. - ------------------------------------------------------------ - var mouse = root.getCoord(event); -*/ - -root.getCoord = function(event) { - if ("ontouchstart" in window) { // Mobile browsers. - var pX = 0; - var pY = 0; - root.getCoord = function(event) { - var touches = event.changedTouches; - if (touches && touches.length) { // ontouchstart + ontouchmove - return { - x: pX = touches[0].pageX, - y: pY = touches[0].pageY - }; - } else { // ontouchend - return { - x: pX, - y: pY - }; - } - }; - } else if(typeof(event.pageX) !== "undefined" && typeof(event.pageY) !== "undefined") { // Desktop browsers. - root.getCoord = function(event) { - return { - x: event.pageX, - y: event.pageY - }; - }; - } else { // Internet Explorer <=8.0 - root.getCoord = function(event) { - var doc = document.documentElement; - event = event || window.event; - return { - x: event.clientX + doc.scrollLeft, - y: event.clientY + doc.scrollTop - }; - }; - } - return root.getCoord(event); -}; - -/* - Get target scale and position in space. -*/ - -var getPropertyAsFloat = function(o, type) { - var n = parseFloat(o.getPropertyValue(type), 10); - return isFinite(n) ? n : 0; -}; - -root.getBoundingBox = function(o) { - if (o === window || o === document) o = document.body; - /// - var bbox = {}; - var bcr = o.getBoundingClientRect(); - bbox.width = bcr.width; - bbox.height = bcr.height; - bbox.x1 = bcr.left; - bbox.y1 = bcr.top; - bbox.scaleX = bcr.width / o.offsetWidth || 1; - bbox.scaleY = bcr.height / o.offsetHeight || 1; - bbox.scrollLeft = 0; - bbox.scrollTop = 0; - /// - var style = window.getComputedStyle(o); - var borderBox = style.getPropertyValue("box-sizing") === "border-box"; - /// - if (borderBox === false) { - var left = getPropertyAsFloat(style, "border-left-width"); - var right = getPropertyAsFloat(style, "border-right-width"); - var bottom = getPropertyAsFloat(style, "border-bottom-width"); - var top = getPropertyAsFloat(style, "border-top-width"); - bbox.border = [ left, right, top, bottom ]; - bbox.x1 += left; - bbox.y1 += top; - bbox.width -= right + left; - bbox.height -= bottom + top; - } - -/* var left = getPropertyAsFloat(style, "padding-left"); - var right = getPropertyAsFloat(style, "padding-right"); - var bottom = getPropertyAsFloat(style, "padding-bottom"); - var top = getPropertyAsFloat(style, "padding-top"); - bbox.padding = [ left, right, top, bottom ];*/ - /// - bbox.x2 = bbox.x1 + bbox.width; - bbox.y2 = bbox.y1 + bbox.height; - - /// Get the scroll of container element. - var position = style.getPropertyValue("position"); - var tmp = position === "fixed" ? o : o.parentNode; - while (tmp !== null) { - if (tmp === document.body) break; - if (tmp.scrollTop === undefined) break; - var style = window.getComputedStyle(tmp); - var position = style.getPropertyValue("position"); - if (position === "absolute") { - - } else if (position === "fixed") { -// bbox.scrollTop += document.body.scrollTop; -// bbox.scrollLeft += document.body.scrollLeft; - bbox.scrollTop -= tmp.parentNode.scrollTop; - bbox.scrollLeft -= tmp.parentNode.scrollLeft; - break; - } else { - bbox.scrollLeft += tmp.scrollLeft; - bbox.scrollTop += tmp.scrollTop; - } - /// - tmp = tmp.parentNode; - }; - /// - bbox.scrollBodyLeft = (window.pageXOffset !== undefined) ? window.pageXOffset : (document.documentElement || document.body.parentNode || document.body).scrollLeft; - bbox.scrollBodyTop = (window.pageYOffset !== undefined) ? window.pageYOffset : (document.documentElement || document.body.parentNode || document.body).scrollTop; - /// - bbox.scrollLeft -= bbox.scrollBodyLeft; - bbox.scrollTop -= bbox.scrollBodyTop; - /// - return bbox; -}; - -/* - Keep track of metaKey, the proper ctrlKey for users platform. - ---------------------------------------------------- - http://www.quirksmode.org/js/keys.html - ----------------------------------- - http://unixpapa.com/js/key.html -*/ - -(function() { - var agent = navigator.userAgent.toLowerCase(); - var mac = agent.indexOf("macintosh") !== -1; - var metaKeys; - if (mac && agent.indexOf("khtml") !== -1) { // chrome, safari. - metaKeys = { 91: true, 93: true }; - } else if (mac && agent.indexOf("firefox") !== -1) { // mac firefox. - metaKeys = { 224: true }; - } else { // windows, linux, or mac opera. - metaKeys = { 17: true }; - } - (root.metaTrackerReset = function() { - eventjs.fnKey = root.fnKey = false; - eventjs.metaKey = root.metaKey = false; - eventjs.escKey = root.escKey = false; - eventjs.ctrlKey = root.ctrlKey = false; - eventjs.shiftKey = root.shiftKey = false; - eventjs.altKey = root.altKey = false; - })(); - root.metaTracker = function(event) { - var isKeyDown = event.type === "keydown"; - if (event.keyCode === 27) eventjs.escKey = root.escKey = isKeyDown; - if (metaKeys[event.keyCode]) eventjs.metaKey = root.metaKey = isKeyDown; - eventjs.ctrlKey = root.ctrlKey = event.ctrlKey; - eventjs.shiftKey = root.shiftKey = event.shiftKey; - eventjs.altKey = root.altKey = event.altKey; - }; -})(); - -return root; - -})(eventjs.proxy); -/*: - ---------------------------------------------------- - "MutationObserver" event proxy. - ---------------------------------------------------- - author: Selvakumar Arumugam - MIT LICENSE - src: http://stackoverflow.com/questions/10868104/can-you-have-a-javascript-hook-trigger-after-a-dom-elements-style-object-change - ---------------------------------------------------- -*/ -if (typeof(eventjs) === "undefined") var eventjs = {}; - -eventjs.MutationObserver = (function() { - var MutationObserver = window.MutationObserver || window.WebKitMutationObserver || window.MozMutationObserver; - var DOMAttrModifiedSupported = !MutationObserver && (function() { - var p = document.createElement("p"); - var flag = false; - var fn = function() { flag = true }; - if (p.addEventListener) { - p.addEventListener("DOMAttrModified", fn, false); - } else if (p.attachEvent) { - p.attachEvent("onDOMAttrModified", fn); - } else { - return false; - } - /// - p.setAttribute("id", "target"); - /// - return flag; - })(); - /// - return function(container, callback) { - if (MutationObserver) { - var options = { - subtree: false, - attributes: true - }; - var observer = new MutationObserver(function(mutations) { - mutations.forEach(function(e) { - callback.call(e.target, e.attributeName); - }); - }); - observer.observe(container, options) - } else if (DOMAttrModifiedSupported) { - eventjs.add(container, "DOMAttrModified", function(e) { - callback.call(container, e.attrName); - }); - } else if ("onpropertychange" in document.body) { - eventjs.add(container, "propertychange", function(e) { - callback.call(container, window.event.propertyName); - }); - } - } -})(); -/*: - "Click" event proxy. - ---------------------------------------------------- - eventjs.add(window, "click", function(event, self) {}); -*/ - -if (typeof(eventjs) === "undefined") var eventjs = {}; -if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {}; - -eventjs.proxy = (function(root) { "use strict"; - -root.click = function(conf) { - conf.gesture = conf.gesture || "click"; - conf.maxFingers = conf.maxFingers || conf.fingers || 1; - /// Tracking the events. - conf.onPointerDown = function (event) { - if (root.pointerStart(event, self, conf)) { - eventjs.add(conf.target, "mouseup", conf.onPointerUp); - } - }; - conf.onPointerUp = function(event) { - if (root.pointerEnd(event, self, conf)) { - eventjs.remove(conf.target, "mouseup", conf.onPointerUp); - var pointers = event.changedTouches || root.getCoords(event); - var pointer = pointers[0]; - var bbox = conf.bbox; - var newbbox = root.getBoundingBox(conf.target); - var y = pointer.pageY - newbbox.scrollBodyTop; - var x = pointer.pageX - newbbox.scrollBodyLeft; - //// - if (x > bbox.x1 && y > bbox.y1 && - x < bbox.x2 && y < bbox.y2 && - bbox.scrollTop === newbbox.scrollTop) { // has not been scrolled - /// - for (var key in conf.tracker) break; //- should be modularized? in dblclick too - var point = conf.tracker[key]; - self.x = point.start.x; - self.y = point.start.y; - /// - conf.listener(event, self); - } - } - }; - // Generate maintenance commands, and other configurations. - var self = root.pointerSetup(conf); - self.state = "click"; - // Attach events. - eventjs.add(conf.target, "mousedown", conf.onPointerDown); - // Return this object. - return self; -}; - -eventjs.Gesture = eventjs.Gesture || {}; -eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {}; -eventjs.Gesture._gestureHandlers.click = root.click; - -return root; - -})(eventjs.proxy); -/*: - "Double-Click" aka "Double-Tap" event proxy. - ---------------------------------------------------- - eventjs.add(window, "dblclick", function(event, self) {}); - ---------------------------------------------------- - Touch an target twice for <= 700ms, with less than 25 pixel drift. -*/ - -if (typeof(eventjs) === "undefined") var eventjs = {}; -if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {}; - -eventjs.proxy = (function(root) { "use strict"; - -root.dbltap = -root.dblclick = function(conf) { - conf.gesture = conf.gesture || "dbltap"; - conf.maxFingers = conf.maxFingers || conf.fingers || 1; - // Setting up local variables. - var delay = 700; // in milliseconds - var time0, time1, timeout; - var pointer0, pointer1; - // Tracking the events. - conf.onPointerDown = function (event) { - var pointers = event.changedTouches || root.getCoords(event); - if (time0 && !time1) { // Click #2 - pointer1 = pointers[0]; - time1 = (new Date()).getTime() - time0; - } else { // Click #1 - pointer0 = pointers[0]; - time0 = (new Date()).getTime(); - time1 = 0; - clearTimeout(timeout); - timeout = setTimeout(function() { - time0 = 0; - }, delay); - } - if (root.pointerStart(event, self, conf)) { - eventjs.add(conf.target, "mousemove", conf.onPointerMove).listener(event); - eventjs.add(conf.target, "mouseup", conf.onPointerUp); - } - }; - conf.onPointerMove = function (event) { - if (time0 && !time1) { - var pointers = event.changedTouches || root.getCoords(event); - pointer1 = pointers[0]; - } - var bbox = conf.bbox; - var ax = (pointer1.pageX - bbox.x1); - var ay = (pointer1.pageY - bbox.y1); - if (!(ax > 0 && ax < bbox.width && // Within target coordinates.. - ay > 0 && ay < bbox.height && - Math.abs(pointer1.pageX - pointer0.pageX) <= 25 && // Within drift deviance. - Math.abs(pointer1.pageY - pointer0.pageY) <= 25)) { - // Cancel out this listener. - eventjs.remove(conf.target, "mousemove", conf.onPointerMove); - clearTimeout(timeout); - time0 = time1 = 0; - } - }; - conf.onPointerUp = function(event) { - if (root.pointerEnd(event, self, conf)) { - eventjs.remove(conf.target, "mousemove", conf.onPointerMove); - eventjs.remove(conf.target, "mouseup", conf.onPointerUp); - } - if (time0 && time1) { - if (time1 <= delay) { // && !(event.cancelBubble && ++event.cancelBubbleCount > 1)) { - self.state = conf.gesture; - for (var key in conf.tracker) break; - var point = conf.tracker[key]; - self.x = point.start.x; - self.y = point.start.y; - conf.listener(event, self); - } - clearTimeout(timeout); - time0 = time1 = 0; - } - }; - // Generate maintenance commands, and other configurations. - var self = root.pointerSetup(conf); - self.state = "dblclick"; - // Attach events. - eventjs.add(conf.target, "mousedown", conf.onPointerDown); - // Return this object. - return self; -}; - -eventjs.Gesture = eventjs.Gesture || {}; -eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {}; -eventjs.Gesture._gestureHandlers.dbltap = root.dbltap; -eventjs.Gesture._gestureHandlers.dblclick = root.dblclick; - -return root; - -})(eventjs.proxy); -/*: - "Drag" event proxy (1+ fingers). - ---------------------------------------------------- - CONFIGURE: maxFingers, position. - ---------------------------------------------------- - eventjs.add(window, "drag", function(event, self) { - console.log(self.gesture, self.state, self.start, self.x, self.y, self.bbox); - }); -*/ - -if (typeof(eventjs) === "undefined") var eventjs = {}; -if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {}; - -eventjs.proxy = (function(root) { "use strict"; - -root.dragElement = function(that, event) { - root.drag({ - event: event, - target: that, - position: "move", - listener: function(event, self) { - that.style.left = self.x + "px"; - that.style.top = self.y + "px"; - eventjs.prevent(event); - } - }); -}; - -root.drag = function(conf) { - conf.gesture = "drag"; - conf.onPointerDown = function (event) { - if (root.pointerStart(event, self, conf)) { - if (!conf.monitor) { - eventjs.add(conf.doc, "mousemove", conf.onPointerMove); - eventjs.add(conf.doc, "mouseup", conf.onPointerUp); - } - } - // Process event listener. - conf.onPointerMove(event, "down"); - }; - conf.onPointerMove = function (event, state) { - if (!conf.tracker) return conf.onPointerDown(event); - var bbox = conf.bbox; - var touches = event.changedTouches || root.getCoords(event); - var length = touches.length; - for (var i = 0; i < length; i ++) { - var touch = touches[i]; - var identifier = touch.identifier || Infinity; - var pt = conf.tracker[identifier]; - // Identifier defined outside of listener. - if (!pt) continue; - pt.pageX = touch.pageX; - pt.pageY = touch.pageY; - // Record data. - self.state = state || "move"; - self.identifier = identifier; - self.start = pt.start; - self.fingers = conf.fingers; - if (conf.position === "differenceFromLast") { - self.x = (pt.pageX - pt.offsetX); - self.y = (pt.pageY - pt.offsetY); - pt.offsetX = pt.pageX; - pt.offsetY = pt.pageY; - } else { - self.x = (pt.pageX - pt.offsetX); - self.y = (pt.pageY - pt.offsetY); - } - /// - conf.listener(event, self); - } - }; - conf.onPointerUp = function(event) { - // Remove tracking for touch. - if (root.pointerEnd(event, self, conf, conf.onPointerMove)) { - if (!conf.monitor) { - eventjs.remove(conf.doc, "mousemove", conf.onPointerMove); - eventjs.remove(conf.doc, "mouseup", conf.onPointerUp); - } - } - }; - // Generate maintenance commands, and other configurations. - var self = root.pointerSetup(conf); - // Attach events. - if (conf.event) { - conf.onPointerDown(conf.event); - } else { // - eventjs.add(conf.target, "mousedown", conf.onPointerDown); - if (conf.monitor) { - eventjs.add(conf.doc, "mousemove", conf.onPointerMove); - eventjs.add(conf.doc, "mouseup", conf.onPointerUp); - } - } - // Return this object. - return self; -}; - -eventjs.Gesture = eventjs.Gesture || {}; -eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {}; -eventjs.Gesture._gestureHandlers.drag = root.drag; - -return root; - -})(eventjs.proxy); -/*: - "Gesture" event proxy (2+ fingers). - ---------------------------------------------------- - CONFIGURE: minFingers, maxFingers. - ---------------------------------------------------- - eventjs.add(window, "gesture", function(event, self) { - console.log( - self.x, // centroid - self.y, - self.rotation, - self.scale, - self.fingers, - self.state - ); - }); -*/ - -if (typeof(eventjs) === "undefined") var eventjs = {}; -if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {}; - -eventjs.proxy = (function(root) { "use strict"; - -var RAD_DEG = Math.PI / 180; -var getCentroid = function(self, points) { - var centroidx = 0; - var centroidy = 0; - var length = 0; - for (var sid in points) { - var touch = points[sid]; - if (touch.up) continue; - centroidx += touch.move.x; - centroidy += touch.move.y; - length ++; - } - self.x = centroidx /= length; - self.y = centroidy /= length; - return self; -}; - -root.gesture = function(conf) { - conf.gesture = conf.gesture || "gesture"; - conf.minFingers = conf.minFingers || conf.fingers || 2; - // Tracking the events. - conf.onPointerDown = function (event) { - var fingers = conf.fingers; - if (root.pointerStart(event, self, conf)) { - eventjs.add(conf.doc, "mousemove", conf.onPointerMove); - eventjs.add(conf.doc, "mouseup", conf.onPointerUp); - } - // Record gesture start. - if (conf.fingers === conf.minFingers && fingers !== conf.fingers) { - self.fingers = conf.minFingers; - self.scale = 1; - self.rotation = 0; - self.state = "start"; - var sids = ""; //- FIXME(mud): can generate duplicate IDs. - for (var key in conf.tracker) sids += key; - self.identifier = parseInt(sids); - getCentroid(self, conf.tracker); - conf.listener(event, self); - } - }; - /// - conf.onPointerMove = function (event, state) { - var bbox = conf.bbox; - var points = conf.tracker; - var touches = event.changedTouches || root.getCoords(event); - var length = touches.length; - // Update tracker coordinates. - for (var i = 0; i < length; i ++) { - var touch = touches[i]; - var sid = touch.identifier || Infinity; - var pt = points[sid]; - // Check whether "pt" is used by another gesture. - if (!pt) continue; - // Find the actual coordinates. - pt.move.x = (touch.pageX - bbox.x1); - pt.move.y = (touch.pageY - bbox.y1); - } - /// - if (conf.fingers < conf.minFingers) return; - /// - var touches = []; - var scale = 0; - var rotation = 0; - - /// Calculate centroid of gesture. - getCentroid(self, points); - /// - for (var sid in points) { - var touch = points[sid]; - if (touch.up) continue; - var start = touch.start; - if (!start.distance) { - var dx = start.x - self.x; - var dy = start.y - self.y; - start.distance = Math.sqrt(dx * dx + dy * dy); - start.angle = Math.atan2(dx, dy) / RAD_DEG; - } - // Calculate scale. - var dx = touch.move.x - self.x; - var dy = touch.move.y - self.y; - var distance = Math.sqrt(dx * dx + dy * dy); - scale += distance / start.distance; - // Calculate rotation. - var angle = Math.atan2(dx, dy) / RAD_DEG; - var rotate = (start.angle - angle + 360) % 360 - 180; - touch.DEG2 = touch.DEG1; // Previous degree. - touch.DEG1 = rotate > 0 ? rotate : -rotate; // Current degree. - if (typeof(touch.DEG2) !== "undefined") { - if (rotate > 0) { - touch.rotation += touch.DEG1 - touch.DEG2; - } else { - touch.rotation -= touch.DEG1 - touch.DEG2; - } - rotation += touch.rotation; - } - // Attach current points to self. - touches.push(touch.move); - } - /// - self.touches = touches; - self.fingers = conf.fingers; - self.scale = scale / conf.fingers; - self.rotation = rotation / conf.fingers; - self.state = "change"; - conf.listener(event, self); - }; - conf.onPointerUp = function(event) { - // Remove tracking for touch. - var fingers = conf.fingers; - if (root.pointerEnd(event, self, conf)) { - eventjs.remove(conf.doc, "mousemove", conf.onPointerMove); - eventjs.remove(conf.doc, "mouseup", conf.onPointerUp); - } - // Check whether fingers has dropped below minFingers. - if (fingers === conf.minFingers && conf.fingers < conf.minFingers) { - self.fingers = conf.fingers; - self.state = "end"; - conf.listener(event, self); - } - }; - // Generate maintenance commands, and other configurations. - var self = root.pointerSetup(conf); - // Attach events. - eventjs.add(conf.target, "mousedown", conf.onPointerDown); - // Return this object. - return self; -}; - -eventjs.Gesture = eventjs.Gesture || {}; -eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {}; -eventjs.Gesture._gestureHandlers.gesture = root.gesture; - -return root; - -})(eventjs.proxy); -/*: - "Pointer" event proxy (1+ fingers). - ---------------------------------------------------- - CONFIGURE: minFingers, maxFingers. - ---------------------------------------------------- - eventjs.add(window, "gesture", function(event, self) { - console.log(self.rotation, self.scale, self.fingers, self.state); - }); -*/ - -if (typeof(eventjs) === "undefined") var eventjs = {}; -if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {}; - -eventjs.proxy = (function(root) { "use strict"; - -root.pointerdown = -root.pointermove = -root.pointerup = function(conf) { - conf.gesture = conf.gesture || "pointer"; - if (conf.target.isPointerEmitter) return; - // Tracking the events. - var isDown = true; - conf.onPointerDown = function (event) { - isDown = false; - self.gesture = "pointerdown"; - conf.listener(event, self); - }; - conf.onPointerMove = function (event) { - self.gesture = "pointermove"; - conf.listener(event, self, isDown); - }; - conf.onPointerUp = function (event) { - isDown = true; - self.gesture = "pointerup"; - conf.listener(event, self, true); - }; - // Generate maintenance commands, and other configurations. - var self = root.pointerSetup(conf); - // Attach events. - eventjs.add(conf.target, "mousedown", conf.onPointerDown); - eventjs.add(conf.target, "mousemove", conf.onPointerMove); - eventjs.add(conf.doc, "mouseup", conf.onPointerUp); - // Return this object. - conf.target.isPointerEmitter = true; - return self; -}; - -eventjs.Gesture = eventjs.Gesture || {}; -eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {}; -eventjs.Gesture._gestureHandlers.pointerdown = root.pointerdown; -eventjs.Gesture._gestureHandlers.pointermove = root.pointermove; -eventjs.Gesture._gestureHandlers.pointerup = root.pointerup; - -return root; - -})(eventjs.proxy); -/*: - "Device Motion" and "Shake" event proxy. - ---------------------------------------------------- - http://developer.android.com/reference/android/hardware/Sensoreventjs.html#values - ---------------------------------------------------- - eventjs.add(window, "shake", function(event, self) {}); - eventjs.add(window, "devicemotion", function(event, self) { - console.log(self.acceleration, self.accelerationIncludingGravity); - }); -*/ - -if (typeof(eventjs) === "undefined") var eventjs = {}; -if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {}; - -eventjs.proxy = (function(root) { "use strict"; - -root.shake = function(conf) { - // Externally accessible data. - var self = { - gesture: "devicemotion", - acceleration: {}, - accelerationIncludingGravity: {}, - target: conf.target, - listener: conf.listener, - remove: function() { - window.removeEventListener('devicemotion', onDeviceMotion, false); - } - }; - // Setting up local variables. - var threshold = 4; // Gravitational threshold. - var timeout = 1000; // Timeout between shake events. - var timeframe = 200; // Time between shakes. - var shakes = 3; // Minimum shakes to trigger event. - var lastShake = (new Date()).getTime(); - var gravity = { x: 0, y: 0, z: 0 }; - var delta = { - x: { count: 0, value: 0 }, - y: { count: 0, value: 0 }, - z: { count: 0, value: 0 } - }; - // Tracking the events. - var onDeviceMotion = function(e) { - var alpha = 0.8; // Low pass filter. - var o = e.accelerationIncludingGravity; - gravity.x = alpha * gravity.x + (1 - alpha) * o.x; - gravity.y = alpha * gravity.y + (1 - alpha) * o.y; - gravity.z = alpha * gravity.z + (1 - alpha) * o.z; - self.accelerationIncludingGravity = gravity; - self.acceleration.x = o.x - gravity.x; - self.acceleration.y = o.y - gravity.y; - self.acceleration.z = o.z - gravity.z; - /// - if (conf.gesture === "devicemotion") { - conf.listener(e, self); - return; - } - var data = "xyz"; - var now = (new Date()).getTime(); - for (var n = 0, length = data.length; n < length; n ++) { - var letter = data[n]; - var ACCELERATION = self.acceleration[letter]; - var DELTA = delta[letter]; - var abs = Math.abs(ACCELERATION); - /// Check whether another shake event was recently registered. - if (now - lastShake < timeout) continue; - /// Check whether delta surpasses threshold. - if (abs > threshold) { - var idx = now * ACCELERATION / abs; - var span = Math.abs(idx + DELTA.value); - // Check whether last delta was registered within timeframe. - if (DELTA.value && span < timeframe) { - DELTA.value = idx; - DELTA.count ++; - // Check whether delta count has enough shakes. - if (DELTA.count === shakes) { - conf.listener(e, self); - // Reset tracking. - lastShake = now; - DELTA.value = 0; - DELTA.count = 0; - } - } else { - // Track first shake. - DELTA.value = idx; - DELTA.count = 1; - } - } - } - }; - // Attach events. - if (!window.addEventListener) return; - window.addEventListener('devicemotion', onDeviceMotion, false); - // Return this object. - return self; -}; - -eventjs.Gesture = eventjs.Gesture || {}; -eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {}; -eventjs.Gesture._gestureHandlers.shake = root.shake; - -return root; - -})(eventjs.proxy); -/*: - "Swipe" event proxy (1+ fingers). - ---------------------------------------------------- - CONFIGURE: snap, threshold, maxFingers. - ---------------------------------------------------- - eventjs.add(window, "swipe", function(event, self) { - console.log(self.velocity, self.angle); - }); -*/ - -if (typeof(eventjs) === "undefined") var eventjs = {}; -if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {}; - -eventjs.proxy = (function(root) { "use strict"; - -var RAD_DEG = Math.PI / 180; - -root.swipe = function(conf) { - conf.snap = conf.snap || 90; // angle snap. - conf.threshold = conf.threshold || 1; // velocity threshold. - conf.gesture = conf.gesture || "swipe"; - // Tracking the events. - conf.onPointerDown = function (event) { - if (root.pointerStart(event, self, conf)) { - eventjs.add(conf.doc, "mousemove", conf.onPointerMove).listener(event); - eventjs.add(conf.doc, "mouseup", conf.onPointerUp); - } - }; - conf.onPointerMove = function (event) { - var touches = event.changedTouches || root.getCoords(event); - var length = touches.length; - for (var i = 0; i < length; i ++) { - var touch = touches[i]; - var sid = touch.identifier || Infinity; - var o = conf.tracker[sid]; - // Identifier defined outside of listener. - if (!o) continue; - o.move.x = touch.pageX; - o.move.y = touch.pageY; - o.moveTime = (new Date()).getTime(); - } - }; - conf.onPointerUp = function(event) { - if (root.pointerEnd(event, self, conf)) { - eventjs.remove(conf.doc, "mousemove", conf.onPointerMove); - eventjs.remove(conf.doc, "mouseup", conf.onPointerUp); - /// - var velocity1; - var velocity2 - var degree1; - var degree2; - /// Calculate centroid of gesture. - var start = { x: 0, y: 0 }; - var endx = 0; - var endy = 0; - var length = 0; - /// - for (var sid in conf.tracker) { - var touch = conf.tracker[sid]; - var xdist = touch.move.x - touch.start.x; - var ydist = touch.move.y - touch.start.y; - /// - endx += touch.move.x; - endy += touch.move.y; - start.x += touch.start.x; - start.y += touch.start.y; - length ++; - /// - var distance = Math.sqrt(xdist * xdist + ydist * ydist); - var ms = touch.moveTime - touch.startTime; - var degree2 = Math.atan2(xdist, ydist) / RAD_DEG + 180; - var velocity2 = ms ? distance / ms : 0; - if (typeof(degree1) === "undefined") { - degree1 = degree2; - velocity1 = velocity2; - } else if (Math.abs(degree2 - degree1) <= 20) { - degree1 = (degree1 + degree2) / 2; - velocity1 = (velocity1 + velocity2) / 2; - } else { - return; - } - } - /// - var fingers = conf.gestureFingers; - if (conf.minFingers <= fingers && conf.maxFingers >= fingers) { - if (velocity1 > conf.threshold) { - start.x /= length; - start.y /= length; - self.start = start; - self.x = endx / length; - self.y = endy / length; - self.angle = -((((degree1 / conf.snap + 0.5) >> 0) * conf.snap || 360) - 360); - self.velocity = velocity1; - self.fingers = fingers; - self.state = "swipe"; - conf.listener(event, self); - } - } - } - }; - // Generate maintenance commands, and other configurations. - var self = root.pointerSetup(conf); - // Attach events. - eventjs.add(conf.target, "mousedown", conf.onPointerDown); - // Return this object. - return self; -}; - -eventjs.Gesture = eventjs.Gesture || {}; -eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {}; -eventjs.Gesture._gestureHandlers.swipe = root.swipe; - -return root; - -})(eventjs.proxy); -/*: - "Tap" and "Longpress" event proxy. - ---------------------------------------------------- - CONFIGURE: delay (longpress), timeout (tap). - ---------------------------------------------------- - eventjs.add(window, "tap", function(event, self) { - console.log(self.fingers); - }); - ---------------------------------------------------- - multi-finger tap // touch an target for <= 250ms. - multi-finger longpress // touch an target for >= 500ms -*/ - -if (typeof(eventjs) === "undefined") var eventjs = {}; -if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {}; - -eventjs.proxy = (function(root) { "use strict"; - -root.longpress = function(conf) { - conf.gesture = "longpress"; - return root.tap(conf); -}; - -root.tap = function(conf) { - conf.delay = conf.delay || 500; - conf.timeout = conf.timeout || 250; - conf.driftDeviance = conf.driftDeviance || 10; - conf.gesture = conf.gesture || "tap"; - // Setting up local variables. - var timestamp, timeout; - // Tracking the events. - conf.onPointerDown = function (event) { - if (root.pointerStart(event, self, conf)) { - timestamp = (new Date()).getTime(); - // Initialize event listeners. - eventjs.add(conf.doc, "mousemove", conf.onPointerMove).listener(event); - eventjs.add(conf.doc, "mouseup", conf.onPointerUp); - // Make sure this is a "longpress" event. - if (conf.gesture !== "longpress") return; - timeout = setTimeout(function() { - if (event.cancelBubble && ++event.cancelBubbleCount > 1) return; - // Make sure no fingers have been changed. - var fingers = 0; - for (var key in conf.tracker) { - var point = conf.tracker[key]; - if (point.end === true) return; - if (conf.cancel) return; - fingers ++; - } - // Send callback. - if (conf.minFingers <= fingers && conf.maxFingers >= fingers) { - self.state = "start"; - self.fingers = fingers; - self.x = point.start.x; - self.y = point.start.y; - conf.listener(event, self); - } - }, conf.delay); - } - }; - conf.onPointerMove = function (event) { - var bbox = conf.bbox; - var touches = event.changedTouches || root.getCoords(event); - var length = touches.length; - for (var i = 0; i < length; i ++) { - var touch = touches[i]; - var identifier = touch.identifier || Infinity; - var pt = conf.tracker[identifier]; - if (!pt) continue; - var x = (touch.pageX - bbox.x1); - var y = (touch.pageY - bbox.y1); - /// - var dx = x - pt.start.x; - var dy = y - pt.start.y; - var distance = Math.sqrt(dx * dx + dy * dy); - if (!(x > 0 && x < bbox.width && // Within target coordinates.. - y > 0 && y < bbox.height && - distance <= conf.driftDeviance)) { // Within drift deviance. - // Cancel out this listener. - eventjs.remove(conf.doc, "mousemove", conf.onPointerMove); - conf.cancel = true; - return; - } - } - }; - conf.onPointerUp = function(event) { - if (root.pointerEnd(event, self, conf)) { - clearTimeout(timeout); - eventjs.remove(conf.doc, "mousemove", conf.onPointerMove); - eventjs.remove(conf.doc, "mouseup", conf.onPointerUp); - if (event.cancelBubble && ++event.cancelBubbleCount > 1) return; - // Callback release on longpress. - if (conf.gesture === "longpress") { - if (self.state === "start") { - self.state = "end"; - conf.listener(event, self); - } - return; - } - // Cancel event due to movement. - if (conf.cancel) return; - // Ensure delay is within margins. - if ((new Date()).getTime() - timestamp > conf.timeout) return; - // Send callback. - var fingers = conf.gestureFingers; - if (conf.minFingers <= fingers && conf.maxFingers >= fingers) { - self.state = "tap"; - self.fingers = conf.gestureFingers; - conf.listener(event, self); - } - } - }; - // Generate maintenance commands, and other configurations. - var self = root.pointerSetup(conf); - // Attach events. - eventjs.add(conf.target, "mousedown", conf.onPointerDown); - // Return this object. - return self; -}; - -eventjs.Gesture = eventjs.Gesture || {}; -eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {}; -eventjs.Gesture._gestureHandlers.tap = root.tap; -eventjs.Gesture._gestureHandlers.longpress = root.longpress; - -return root; - -})(eventjs.proxy); -/*: - "Mouse Wheel" event proxy. - ---------------------------------------------------- - eventjs.add(window, "wheel", function(event, self) { - console.log(self.state, self.wheelDelta); - }); -*/ - -if (typeof(eventjs) === "undefined") var eventjs = {}; -if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {}; - -eventjs.proxy = (function(root) { "use strict"; - -root.wheelPreventElasticBounce = function(el) { - if (!el) return; - if (typeof(el) === "string") el = document.querySelector(el); - eventjs.add(el, "wheel", function(event, self) { - self.preventElasticBounce(); - eventjs.stop(event); - }); -}; - -root.wheel = function(conf) { - // Configure event listener. - var interval; - var timeout = conf.timeout || 150; - var count = 0; - // Externally accessible data. - var self = { - gesture: "wheel", - state: "start", - wheelDelta: 0, - target: conf.target, - listener: conf.listener, - preventElasticBounce: function(event) { - var target = this.target; - var scrollTop = target.scrollTop; - var top = scrollTop + target.offsetHeight; - var height = target.scrollHeight; - if (top === height && this.wheelDelta <= 0) eventjs.cancel(event); - else if (scrollTop === 0 && this.wheelDelta >= 0) eventjs.cancel(event); - eventjs.stop(event); - }, - add: function() { - conf.target[add](type, onMouseWheel, false); - }, - remove: function() { - conf.target[remove](type, onMouseWheel, false); - } - }; - // Tracking the events. - var onMouseWheel = function(event) { - event = event || window.event; - self.state = count++ ? "change" : "start"; - self.wheelDelta = event.detail ? event.detail * -20 : event.wheelDelta; - conf.listener(event, self); - clearTimeout(interval); - interval = setTimeout(function() { - count = 0; - self.state = "end"; - self.wheelDelta = 0; - conf.listener(event, self); - }, timeout); - }; - // Attach events. - var add = document.addEventListener ? "addEventListener" : "attachEvent"; - var remove = document.removeEventListener ? "removeEventListener" : "detachEvent"; - var type = eventjs.getEventSupport("mousewheel") ? "mousewheel" : "DOMMouseScroll"; - conf.target[add](type, onMouseWheel, false); - // Return this object. - return self; -}; - -eventjs.Gesture = eventjs.Gesture || {}; -eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {}; -eventjs.Gesture._gestureHandlers.wheel = root.wheel; - -return root; - -})(eventjs.proxy); -/* - "Orientation Change" - ---------------------------------------------------- - https://developer.apple.com/library/safari/documentation/SafariDOMAdditions/Reference/DeviceOrientationEventClassRef/DeviceOrientationEvent/DeviceOrientationEvent.html#//apple_ref/doc/uid/TP40010526 - ---------------------------------------------------- - Event.add(window, "deviceorientation", function(event, self) {}); -*/ - -if (typeof(Event) === "undefined") var Event = {}; -if (typeof(Event.proxy) === "undefined") Event.proxy = {}; - -Event.proxy = (function(root) { "use strict"; - -root.orientation = function(conf) { - // Externally accessible data. - var self = { - gesture: "orientationchange", - previous: null, /* Report the previous orientation */ - current: window.orientation, - target: conf.target, - listener: conf.listener, - remove: function() { - window.removeEventListener('orientationchange', onOrientationChange, false); - } - }; - - // Tracking the events. - var onOrientationChange = function(e) { - - self.previous = self.current; - self.current = window.orientation; - if(self.previous !== null && self.previous != self.current) { - conf.listener(e, self); - return; - } - - - }; - // Attach events. - if (window.DeviceOrientationEvent) { - window.addEventListener("orientationchange", onOrientationChange, false); - } - // Return this object. - return self; -}; - -Event.Gesture = Event.Gesture || {}; -Event.Gesture._gestureHandlers = Event.Gesture._gestureHandlers || {}; -Event.Gesture._gestureHandlers.orientation = root.orientation; - -return root; - -})(Event.proxy); -(function() { - - /** - * @private - * @param {String} eventName - * @param {Function} handler - */ - function _removeEventListener(eventName, handler) { - if (!this.__eventListeners[eventName]) { - return; - } - var eventListener = this.__eventListeners[eventName]; - if (handler) { - eventListener[eventListener.indexOf(handler)] = false; - } - else { - fabric.util.array.fill(eventListener, false); - } - } - - /** - * Observes specified event - * @memberOf fabric.Observable - * @alias on - * @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler}) - * @param {Function} handler Function that receives a notification when an event of the specified type occurs - * @return {Self} thisArg - * @chainable - */ - function on(eventName, handler) { - if (!this.__eventListeners) { - this.__eventListeners = { }; - } - // one object with key/value pairs was passed - if (arguments.length === 1) { - for (var prop in eventName) { - this.on(prop, eventName[prop]); - } - } - else { - if (!this.__eventListeners[eventName]) { - this.__eventListeners[eventName] = []; - } - this.__eventListeners[eventName].push(handler); - } - return this; - } - - /** - * Stops event observing for a particular event handler. Calling this method - * without arguments removes all handlers for all events - * @memberOf fabric.Observable - * @alias off - * @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler}) - * @param {Function} handler Function to be deleted from EventListeners - * @return {Self} thisArg - * @chainable - */ - function off(eventName, handler) { - if (!this.__eventListeners) { - return this; - } - - // remove all key/value pairs (event name -> event handler) - if (arguments.length === 0) { - for (eventName in this.__eventListeners) { - _removeEventListener.call(this, eventName); - } - } - // one object with key/value pairs was passed - else if (arguments.length === 1 && typeof arguments[0] === 'object') { - for (var prop in eventName) { - _removeEventListener.call(this, prop, eventName[prop]); - } - } - else { - _removeEventListener.call(this, eventName, handler); - } - return this; - } - - /** - * Fires event with an optional options object - * @memberOf fabric.Observable - * @param {String} eventName Event name to fire - * @param {Object} [options] Options object - * @return {Self} thisArg - * @chainable - */ - function fire(eventName, options) { - if (!this.__eventListeners) { - return this; - } - - var listenersForEvent = this.__eventListeners[eventName]; - if (!listenersForEvent) { - return this; - } - - for (var i = 0, len = listenersForEvent.length; i < len; i++) { - listenersForEvent[i] && listenersForEvent[i].call(this, options || { }); - } - this.__eventListeners[eventName] = listenersForEvent.filter(function(value) { - return value !== false; - }); - return this; - } - - /** - * @namespace fabric.Observable - * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#events} - * @see {@link http://fabricjs.com/events|Events demo} - */ - fabric.Observable = { - fire: fire, - on: on, - off: off, - }; -})(); -/** - * @namespace fabric.Collection - */ -fabric.Collection = { - - _objects: [], - - /** - * Adds objects to collection, Canvas or Group, then renders canvas - * (if `renderOnAddRemove` is not `false`). - * in case of Group no changes to bounding box are made. - * Objects should be instances of (or inherit from) fabric.Object - * Use of this function is highly discouraged for groups. - * you can add a bunch of objects with the add method but then you NEED - * to run a addWithUpdate call for the Group class or position/bbox will be wrong. - * @param {...fabric.Object} object Zero or more fabric instances - * @return {Self} thisArg - * @chainable - */ - add: function () { - this._objects.push.apply(this._objects, arguments); - if (this._onObjectAdded) { - for (var i = 0, length = arguments.length; i < length; i++) { - this._onObjectAdded(arguments[i]); - } - } - this.renderOnAddRemove && this.requestRenderAll(); - return this; - }, - - /** - * Inserts an object into collection at specified index, then renders canvas (if `renderOnAddRemove` is not `false`) - * An object should be an instance of (or inherit from) fabric.Object - * Use of this function is highly discouraged for groups. - * you can add a bunch of objects with the insertAt method but then you NEED - * to run a addWithUpdate call for the Group class or position/bbox will be wrong. - * @param {Object} object Object to insert - * @param {Number} index Index to insert object at - * @param {Boolean} nonSplicing When `true`, no splicing (shifting) of objects occurs - * @return {Self} thisArg - * @chainable - */ - insertAt: function (object, index, nonSplicing) { - var objects = this._objects; - if (nonSplicing) { - objects[index] = object; - } - else { - objects.splice(index, 0, object); - } - this._onObjectAdded && this._onObjectAdded(object); - this.renderOnAddRemove && this.requestRenderAll(); - return this; - }, - - /** - * Removes objects from a collection, then renders canvas (if `renderOnAddRemove` is not `false`) - * @param {...fabric.Object} object Zero or more fabric instances - * @return {Self} thisArg - * @chainable - */ - remove: function() { - var objects = this._objects, - index, somethingRemoved = false; - - for (var i = 0, length = arguments.length; i < length; i++) { - index = objects.indexOf(arguments[i]); - - // only call onObjectRemoved if an object was actually removed - if (index !== -1) { - somethingRemoved = true; - objects.splice(index, 1); - this._onObjectRemoved && this._onObjectRemoved(arguments[i]); - } - } - - this.renderOnAddRemove && somethingRemoved && this.requestRenderAll(); - return this; - }, - - /** - * Executes given function for each object in this group - * @param {Function} callback - * Callback invoked with current object as first argument, - * index - as second and an array of all objects - as third. - * Callback is invoked in a context of Global Object (e.g. `window`) - * when no `context` argument is given - * - * @param {Object} context Context (aka thisObject) - * @return {Self} thisArg - * @chainable - */ - forEachObject: function(callback, context) { - var objects = this.getObjects(); - for (var i = 0, len = objects.length; i < len; i++) { - callback.call(context, objects[i], i, objects); - } - return this; - }, - - /** - * Returns an array of children objects of this instance - * Type parameter introduced in 1.3.10 - * since 2.3.5 this method return always a COPY of the array; - * @param {String} [type] When specified, only objects of this type are returned - * @return {Array} - */ - getObjects: function(type) { - if (typeof type === 'undefined') { - return this._objects.concat(); - } - return this._objects.filter(function(o) { - return o.type === type; - }); - }, - - /** - * Returns object at specified index - * @param {Number} index - * @return {Self} thisArg - */ - item: function (index) { - return this._objects[index]; - }, - - /** - * Returns true if collection contains no objects - * @return {Boolean} true if collection is empty - */ - isEmpty: function () { - return this._objects.length === 0; - }, - - /** - * Returns a size of a collection (i.e: length of an array containing its objects) - * @return {Number} Collection size - */ - size: function() { - return this._objects.length; - }, - - /** - * Returns true if collection contains an object - * @param {Object} object Object to check against - * @return {Boolean} `true` if collection contains an object - */ - contains: function(object) { - return this._objects.indexOf(object) > -1; - }, - - /** - * Returns number representation of a collection complexity - * @return {Number} complexity - */ - complexity: function () { - return this._objects.reduce(function (memo, current) { - memo += current.complexity ? current.complexity() : 0; - return memo; - }, 0); - } -}; -/** - * @namespace fabric.CommonMethods - */ -fabric.CommonMethods = { - - /** - * Sets object's properties from options - * @param {Object} [options] Options object - */ - _setOptions: function(options) { - for (var prop in options) { - this.set(prop, options[prop]); - } - }, - - /** - * @private - * @param {Object} [filler] Options object - * @param {String} [property] property to set the Gradient to - */ - _initGradient: function(filler, property) { - if (filler && filler.colorStops && !(filler instanceof fabric.Gradient)) { - this.set(property, new fabric.Gradient(filler)); - } - }, - - /** - * @private - * @param {Object} [filler] Options object - * @param {String} [property] property to set the Pattern to - * @param {Function} [callback] callback to invoke after pattern load - */ - _initPattern: function(filler, property, callback) { - if (filler && filler.source && !(filler instanceof fabric.Pattern)) { - this.set(property, new fabric.Pattern(filler, callback)); - } - else { - callback && callback(); - } - }, - - /** - * @private - */ - _setObject: function(obj) { - for (var prop in obj) { - this._set(prop, obj[prop]); - } - }, - - /** - * Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`. - * @param {String|Object} key Property name or object (if object, iterate over the object properties) - * @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one) - * @return {fabric.Object} thisArg - * @chainable - */ - set: function(key, value) { - if (typeof key === 'object') { - this._setObject(key); - } - else { - this._set(key, value); - } - return this; - }, - - _set: function(key, value) { - this[key] = value; - }, - - /** - * Toggles specified property from `true` to `false` or from `false` to `true` - * @param {String} property Property to toggle - * @return {fabric.Object} thisArg - * @chainable - */ - toggle: function(property) { - var value = this.get(property); - if (typeof value === 'boolean') { - this.set(property, !value); - } - return this; - }, - - /** - * Basic getter - * @param {String} property Property name - * @return {*} value of a property - */ - get: function(property) { - return this[property]; - } -}; -(function(global) { - - var sqrt = Math.sqrt, - atan2 = Math.atan2, - pow = Math.pow, - PiBy180 = Math.PI / 180, - PiBy2 = Math.PI / 2; - - /** - * @namespace fabric.util - */ - fabric.util = { - - /** - * Calculate the cos of an angle, avoiding returning floats for known results - * @static - * @memberOf fabric.util - * @param {Number} angle the angle in radians or in degree - * @return {Number} - */ - cos: function(angle) { - if (angle === 0) { return 1; } - if (angle < 0) { - // cos(a) = cos(-a) - angle = -angle; - } - var angleSlice = angle / PiBy2; - switch (angleSlice) { - case 1: case 3: return 0; - case 2: return -1; - } - return Math.cos(angle); - }, - - /** - * Calculate the sin of an angle, avoiding returning floats for known results - * @static - * @memberOf fabric.util - * @param {Number} angle the angle in radians or in degree - * @return {Number} - */ - sin: function(angle) { - if (angle === 0) { return 0; } - var angleSlice = angle / PiBy2, sign = 1; - if (angle < 0) { - // sin(-a) = -sin(a) - sign = -1; - } - switch (angleSlice) { - case 1: return sign; - case 2: return 0; - case 3: return -sign; - } - return Math.sin(angle); - }, - - /** - * Removes value from an array. - * Presence of value (and its position in an array) is determined via `Array.prototype.indexOf` - * @static - * @memberOf fabric.util - * @param {Array} array - * @param {*} value - * @return {Array} original array - */ - removeFromArray: function(array, value) { - var idx = array.indexOf(value); - if (idx !== -1) { - array.splice(idx, 1); - } - return array; - }, - - /** - * Returns random number between 2 specified ones. - * @static - * @memberOf fabric.util - * @param {Number} min lower limit - * @param {Number} max upper limit - * @return {Number} random value (between min and max) - */ - getRandomInt: function(min, max) { - return Math.floor(Math.random() * (max - min + 1)) + min; - }, - - /** - * Transforms degrees to radians. - * @static - * @memberOf fabric.util - * @param {Number} degrees value in degrees - * @return {Number} value in radians - */ - degreesToRadians: function(degrees) { - return degrees * PiBy180; - }, - - /** - * Transforms radians to degrees. - * @static - * @memberOf fabric.util - * @param {Number} radians value in radians - * @return {Number} value in degrees - */ - radiansToDegrees: function(radians) { - return radians / PiBy180; - }, - - /** - * Rotates `point` around `origin` with `radians` - * @static - * @memberOf fabric.util - * @param {fabric.Point} point The point to rotate - * @param {fabric.Point} origin The origin of the rotation - * @param {Number} radians The radians of the angle for the rotation - * @return {fabric.Point} The new rotated point - */ - rotatePoint: function(point, origin, radians) { - point.subtractEquals(origin); - var v = fabric.util.rotateVector(point, radians); - return new fabric.Point(v.x, v.y).addEquals(origin); - }, - - /** - * Rotates `vector` with `radians` - * @static - * @memberOf fabric.util - * @param {Object} vector The vector to rotate (x and y) - * @param {Number} radians The radians of the angle for the rotation - * @return {Object} The new rotated point - */ - rotateVector: function(vector, radians) { - var sin = fabric.util.sin(radians), - cos = fabric.util.cos(radians), - rx = vector.x * cos - vector.y * sin, - ry = vector.x * sin + vector.y * cos; - return { - x: rx, - y: ry - }; - }, - - /** - * Apply transform t to point p - * @static - * @memberOf fabric.util - * @param {fabric.Point} p The point to transform - * @param {Array} t The transform - * @param {Boolean} [ignoreOffset] Indicates that the offset should not be applied - * @return {fabric.Point} The transformed point - */ - transformPoint: function(p, t, ignoreOffset) { - if (ignoreOffset) { - return new fabric.Point( - t[0] * p.x + t[2] * p.y, - t[1] * p.x + t[3] * p.y - ); - } - return new fabric.Point( - t[0] * p.x + t[2] * p.y + t[4], - t[1] * p.x + t[3] * p.y + t[5] - ); - }, - - /** - * Returns coordinates of points's bounding rectangle (left, top, width, height) - * @param {Array} points 4 points array - * @param {Array} [transform] an array of 6 numbers representing a 2x3 transform matrix - * @return {Object} Object with left, top, width, height properties - */ - makeBoundingBoxFromPoints: function(points, transform) { - if (transform) { - for (var i = 0; i < points.length; i++) { - points[i] = fabric.util.transformPoint(points[i], transform); - } - } - var xPoints = [points[0].x, points[1].x, points[2].x, points[3].x], - minX = fabric.util.array.min(xPoints), - maxX = fabric.util.array.max(xPoints), - width = maxX - minX, - yPoints = [points[0].y, points[1].y, points[2].y, points[3].y], - minY = fabric.util.array.min(yPoints), - maxY = fabric.util.array.max(yPoints), - height = maxY - minY; - - return { - left: minX, - top: minY, - width: width, - height: height - }; - }, - - /** - * Invert transformation t - * @static - * @memberOf fabric.util - * @param {Array} t The transform - * @return {Array} The inverted transform - */ - invertTransform: function(t) { - var a = 1 / (t[0] * t[3] - t[1] * t[2]), - r = [a * t[3], -a * t[1], -a * t[2], a * t[0]], - o = fabric.util.transformPoint({ x: t[4], y: t[5] }, r, true); - r[4] = -o.x; - r[5] = -o.y; - return r; - }, - - /** - * A wrapper around Number#toFixed, which contrary to native method returns number, not string. - * @static - * @memberOf fabric.util - * @param {Number|String} number number to operate on - * @param {Number} fractionDigits number of fraction digits to "leave" - * @return {Number} - */ - toFixed: function(number, fractionDigits) { - return parseFloat(Number(number).toFixed(fractionDigits)); - }, - - /** - * Converts from attribute value to pixel value if applicable. - * Returns converted pixels or original value not converted. - * @param {Number|String} value number to operate on - * @param {Number} fontSize - * @return {Number|String} - */ - parseUnit: function(value, fontSize) { - var unit = /\D{0,2}$/.exec(value), - number = parseFloat(value); - if (!fontSize) { - fontSize = fabric.Text.DEFAULT_SVG_FONT_SIZE; - } - switch (unit[0]) { - case 'mm': - return number * fabric.DPI / 25.4; - - case 'cm': - return number * fabric.DPI / 2.54; - - case 'in': - return number * fabric.DPI; - - case 'pt': - return number * fabric.DPI / 72; // or * 4 / 3 - - case 'pc': - return number * fabric.DPI / 72 * 12; // or * 16 - - case 'em': - return number * fontSize; - - default: - return number; - } - }, - - /** - * Function which always returns `false`. - * @static - * @memberOf fabric.util - * @return {Boolean} - */ - falseFunction: function() { - return false; - }, - - /** - * Returns klass "Class" object of given namespace - * @memberOf fabric.util - * @param {String} type Type of object (eg. 'circle') - * @param {String} namespace Namespace to get klass "Class" object from - * @return {Object} klass "Class" - */ - getKlass: function(type, namespace) { - // capitalize first letter only - type = fabric.util.string.camelize(type.charAt(0).toUpperCase() + type.slice(1)); - return fabric.util.resolveNamespace(namespace)[type]; - }, - - /** - * Returns array of attributes for given svg that fabric parses - * @memberOf fabric.util - * @param {String} type Type of svg element (eg. 'circle') - * @return {Array} string names of supported attributes - */ - getSvgAttributes: function(type) { - var attributes = [ - 'instantiated_by_use', - 'style', - 'id', - 'class' - ]; - switch (type) { - case 'linearGradient': - attributes = attributes.concat(['x1', 'y1', 'x2', 'y2', 'gradientUnits', 'gradientTransform']); - break; - case 'radialGradient': - attributes = attributes.concat(['gradientUnits', 'gradientTransform', 'cx', 'cy', 'r', 'fx', 'fy', 'fr']); - break; - case 'stop': - attributes = attributes.concat(['offset', 'stop-color', 'stop-opacity']); - break; - } - return attributes; - }, - - /** - * Returns object of given namespace - * @memberOf fabric.util - * @param {String} namespace Namespace string e.g. 'fabric.Image.filter' or 'fabric' - * @return {Object} Object for given namespace (default fabric) - */ - resolveNamespace: function(namespace) { - if (!namespace) { - return fabric; - } - - var parts = namespace.split('.'), - len = parts.length, i, - obj = global || fabric.window; - - for (i = 0; i < len; ++i) { - obj = obj[parts[i]]; - } - - return obj; - }, - - /** - * Loads image element from given url and passes it to a callback - * @memberOf fabric.util - * @param {String} url URL representing an image - * @param {Function} callback Callback; invoked with loaded image - * @param {*} [context] Context to invoke callback in - * @param {Object} [crossOrigin] crossOrigin value to set image element to - */ - loadImage: function(url, callback, context, crossOrigin) { - if (!url) { - callback && callback.call(context, url); - return; - } - - var img = fabric.util.createImage(); - - /** @ignore */ - var onLoadCallback = function () { - callback && callback.call(context, img, false); - img = img.onload = img.onerror = null; - }; - - img.onload = onLoadCallback; - /** @ignore */ - img.onerror = function() { - fabric.log('Error loading ' + img.src); - callback && callback.call(context, null, true); - img = img.onload = img.onerror = null; - }; - - // data-urls appear to be buggy with crossOrigin - // https://github.com/kangax/fabric.js/commit/d0abb90f1cd5c5ef9d2a94d3fb21a22330da3e0a#commitcomment-4513767 - // see https://code.google.com/p/chromium/issues/detail?id=315152 - // https://bugzilla.mozilla.org/show_bug.cgi?id=935069 - // crossOrigin null is the same as not set. - if (url.indexOf('data') !== 0 && - crossOrigin !== undefined && - crossOrigin !== null) { - img.crossOrigin = crossOrigin; - } - - // IE10 / IE11-Fix: SVG contents from data: URI - // will only be available if the IMG is present - // in the DOM (and visible) - if (url.substring(0,14) === 'data:image/svg') { - img.onload = null; - fabric.util.loadImageInDom(img, onLoadCallback); - } - - img.src = url; - }, - - /** - * Attaches SVG image with data: URL to the dom - * @memberOf fabric.util - * @param {Object} img Image object with data:image/svg src - * @param {Function} callback Callback; invoked with loaded image - * @return {Object} DOM element (div containing the SVG image) - */ - loadImageInDom: function(img, onLoadCallback) { - var div = fabric.document.createElement('div'); - div.style.width = div.style.height = '1px'; - div.style.left = div.style.top = '-100%'; - div.style.position = 'absolute'; - div.appendChild(img); - fabric.document.querySelector('body').appendChild(div); - /** - * Wrap in function to: - * 1. Call existing callback - * 2. Cleanup DOM - */ - img.onload = function () { - onLoadCallback(); - div.parentNode.removeChild(div); - div = null; - }; - }, - - /** - * Creates corresponding fabric instances from their object representations - * @static - * @memberOf fabric.util - * @param {Array} objects Objects to enliven - * @param {Function} callback Callback to invoke when all objects are created - * @param {String} namespace Namespace to get klass "Class" object from - * @param {Function} reviver Method for further parsing of object elements, - * called after each fabric object created. - */ - enlivenObjects: function(objects, callback, namespace, reviver) { - objects = objects || []; - - var enlivenedObjects = [], - numLoadedObjects = 0, - numTotalObjects = objects.length; - - function onLoaded() { - if (++numLoadedObjects === numTotalObjects) { - callback && callback(enlivenedObjects.filter(function(obj) { - // filter out undefined objects (objects that gave error) - return obj; - })); - } - } - - if (!numTotalObjects) { - callback && callback(enlivenedObjects); - return; - } - - objects.forEach(function (o, index) { - // if sparse array - if (!o || !o.type) { - onLoaded(); - return; - } - var klass = fabric.util.getKlass(o.type, namespace); - klass.fromObject(o, function (obj, error) { - error || (enlivenedObjects[index] = obj); - reviver && reviver(o, obj, error); - onLoaded(); - }); - }); - }, - - /** - * Create and wait for loading of patterns - * @static - * @memberOf fabric.util - * @param {Array} patterns Objects to enliven - * @param {Function} callback Callback to invoke when all objects are created - * called after each fabric object created. - */ - enlivenPatterns: function(patterns, callback) { - patterns = patterns || []; - - function onLoaded() { - if (++numLoadedPatterns === numPatterns) { - callback && callback(enlivenedPatterns); - } - } - - var enlivenedPatterns = [], - numLoadedPatterns = 0, - numPatterns = patterns.length; - - if (!numPatterns) { - callback && callback(enlivenedPatterns); - return; - } - - patterns.forEach(function (p, index) { - if (p && p.source) { - new fabric.Pattern(p, function(pattern) { - enlivenedPatterns[index] = pattern; - onLoaded(); - }); - } - else { - enlivenedPatterns[index] = p; - onLoaded(); - } - }); - }, - - /** - * Groups SVG elements (usually those retrieved from SVG document) - * @static - * @memberOf fabric.util - * @param {Array} elements SVG elements to group - * @param {Object} [options] Options object - * @param {String} path Value to set sourcePath to - * @return {fabric.Object|fabric.Group} - */ - groupSVGElements: function(elements, options, path) { - var object; - if (elements && elements.length === 1) { - return elements[0]; - } - if (options) { - if (options.width && options.height) { - options.centerPoint = { - x: options.width / 2, - y: options.height / 2 - }; - } - else { - delete options.width; - delete options.height; - } - } - object = new fabric.Group(elements, options); - if (typeof path !== 'undefined') { - object.sourcePath = path; - } - return object; - }, - - /** - * Populates an object with properties of another object - * @static - * @memberOf fabric.util - * @param {Object} source Source object - * @param {Object} destination Destination object - * @return {Array} properties Properties names to include - */ - populateWithProperties: function(source, destination, properties) { - if (properties && Object.prototype.toString.call(properties) === '[object Array]') { - for (var i = 0, len = properties.length; i < len; i++) { - if (properties[i] in source) { - destination[properties[i]] = source[properties[i]]; - } - } - } - }, - - /** - * Draws a dashed line between two points - * - * This method is used to draw dashed line around selection area. - * See dotted stroke in canvas - * - * @param {CanvasRenderingContext2D} ctx context - * @param {Number} x start x coordinate - * @param {Number} y start y coordinate - * @param {Number} x2 end x coordinate - * @param {Number} y2 end y coordinate - * @param {Array} da dash array pattern - */ - drawDashedLine: function(ctx, x, y, x2, y2, da) { - var dx = x2 - x, - dy = y2 - y, - len = sqrt(dx * dx + dy * dy), - rot = atan2(dy, dx), - dc = da.length, - di = 0, - draw = true; - - ctx.save(); - ctx.translate(x, y); - ctx.moveTo(0, 0); - ctx.rotate(rot); - - x = 0; - while (len > x) { - x += da[di++ % dc]; - if (x > len) { - x = len; - } - ctx[draw ? 'lineTo' : 'moveTo'](x, 0); - draw = !draw; - } - - ctx.restore(); - }, - - /** - * Creates canvas element - * @static - * @memberOf fabric.util - * @return {CanvasElement} initialized canvas element - */ - createCanvasElement: function() { - return fabric.document.createElement('canvas'); - }, - - /** - * Creates a canvas element that is a copy of another and is also painted - * @param {CanvasElement} canvas to copy size and content of - * @static - * @memberOf fabric.util - * @return {CanvasElement} initialized canvas element - */ - copyCanvasElement: function(canvas) { - var newCanvas = fabric.util.createCanvasElement(); - newCanvas.width = canvas.width; - newCanvas.height = canvas.height; - newCanvas.getContext('2d').drawImage(canvas, 0, 0); - return newCanvas; - }, - - /** - * since 2.6.0 moved from canvas instance to utility. - * @param {CanvasElement} canvasEl to copy size and content of - * @param {String} format 'jpeg' or 'png', in some browsers 'webp' is ok too - * @param {Number} quality <= 1 and > 0 - * @static - * @memberOf fabric.util - * @return {String} data url - */ - toDataURL: function(canvasEl, format, quality) { - return canvasEl.toDataURL('image/' + format, quality); - }, - - /** - * Creates image element (works on client and node) - * @static - * @memberOf fabric.util - * @return {HTMLImageElement} HTML image element - */ - createImage: function() { - return fabric.document.createElement('img'); - }, - - /** - * Multiply matrix A by matrix B to nest transformations - * @static - * @memberOf fabric.util - * @param {Array} a First transformMatrix - * @param {Array} b Second transformMatrix - * @param {Boolean} is2x2 flag to multiply matrices as 2x2 matrices - * @return {Array} The product of the two transform matrices - */ - multiplyTransformMatrices: function(a, b, is2x2) { - // Matrix multiply a * b - return [ - a[0] * b[0] + a[2] * b[1], - a[1] * b[0] + a[3] * b[1], - a[0] * b[2] + a[2] * b[3], - a[1] * b[2] + a[3] * b[3], - is2x2 ? 0 : a[0] * b[4] + a[2] * b[5] + a[4], - is2x2 ? 0 : a[1] * b[4] + a[3] * b[5] + a[5] - ]; - }, - - /** - * Decomposes standard 2x3 matrix into transform components - * @static - * @memberOf fabric.util - * @param {Array} a transformMatrix - * @return {Object} Components of transform - */ - qrDecompose: function(a) { - var angle = atan2(a[1], a[0]), - denom = pow(a[0], 2) + pow(a[1], 2), - scaleX = sqrt(denom), - scaleY = (a[0] * a[3] - a[2] * a[1]) / scaleX, - skewX = atan2(a[0] * a[2] + a[1] * a [3], denom); - return { - angle: angle / PiBy180, - scaleX: scaleX, - scaleY: scaleY, - skewX: skewX / PiBy180, - skewY: 0, - translateX: a[4], - translateY: a[5] - }; - }, - - /** - * Returns a transform matrix starting from an object of the same kind of - * the one returned from qrDecompose, useful also if you want to calculate some - * transformations from an object that is not enlived yet - * @static - * @memberOf fabric.util - * @param {Object} options - * @param {Number} [options.angle] angle in degrees - * @return {Number[]} transform matrix - */ - calcRotateMatrix: function(options) { - if (!options.angle) { - return fabric.iMatrix.concat(); - } - var theta = fabric.util.degreesToRadians(options.angle), - cos = fabric.util.cos(theta), - sin = fabric.util.sin(theta); - return [cos, sin, -sin, cos, 0, 0]; - }, - - /** - * Returns a transform matrix starting from an object of the same kind of - * the one returned from qrDecompose, useful also if you want to calculate some - * transformations from an object that is not enlived yet. - * is called DimensionsTransformMatrix because those properties are the one that influence - * the size of the resulting box of the object. - * @static - * @memberOf fabric.util - * @param {Object} options - * @param {Number} [options.scaleX] - * @param {Number} [options.scaleY] - * @param {Boolean} [options.flipX] - * @param {Boolean} [options.flipY] - * @param {Number} [options.skewX] - * @param {Number} [options.skewX] - * @return {Number[]} transform matrix - */ - calcDimensionsMatrix: function(options) { - var scaleX = typeof options.scaleX === 'undefined' ? 1 : options.scaleX, - scaleY = typeof options.scaleY === 'undefined' ? 1 : options.scaleY, - scaleMatrix = [ - options.flipX ? -scaleX : scaleX, - 0, - 0, - options.flipY ? -scaleY : scaleY, - 0, - 0], - multiply = fabric.util.multiplyTransformMatrices, - degreesToRadians = fabric.util.degreesToRadians; - if (options.skewX) { - scaleMatrix = multiply( - scaleMatrix, - [1, 0, Math.tan(degreesToRadians(options.skewX)), 1], - true); - } - if (options.skewY) { - scaleMatrix = multiply( - scaleMatrix, - [1, Math.tan(degreesToRadians(options.skewY)), 0, 1], - true); - } - return scaleMatrix; - }, - - /** - * Returns a transform matrix starting from an object of the same kind of - * the one returned from qrDecompose, useful also if you want to calculate some - * transformations from an object that is not enlived yet - * @static - * @memberOf fabric.util - * @param {Object} options - * @param {Number} [options.angle] - * @param {Number} [options.scaleX] - * @param {Number} [options.scaleY] - * @param {Boolean} [options.flipX] - * @param {Boolean} [options.flipY] - * @param {Number} [options.skewX] - * @param {Number} [options.skewX] - * @param {Number} [options.translateX] - * @param {Number} [options.translateY] - * @return {Number[]} transform matrix - */ - composeMatrix: function(options) { - var matrix = [1, 0, 0, 1, options.translateX || 0, options.translateY || 0], - multiply = fabric.util.multiplyTransformMatrices; - if (options.angle) { - matrix = multiply(matrix, fabric.util.calcRotateMatrix(options)); - } - if (options.scaleX !== 1 || options.scaleY !== 1 || - options.skewX || options.skewY || options.flipX || options.flipY) { - matrix = multiply(matrix, fabric.util.calcDimensionsMatrix(options)); - } - return matrix; - }, - - /** - * reset an object transform state to neutral. Top and left are not accounted for - * @static - * @memberOf fabric.util - * @param {fabric.Object} target object to transform - */ - resetObjectTransform: function (target) { - target.scaleX = 1; - target.scaleY = 1; - target.skewX = 0; - target.skewY = 0; - target.flipX = false; - target.flipY = false; - target.rotate(0); - }, - - /** - * Extract Object transform values - * @static - * @memberOf fabric.util - * @param {fabric.Object} target object to read from - * @return {Object} Components of transform - */ - saveObjectTransform: function (target) { - return { - scaleX: target.scaleX, - scaleY: target.scaleY, - skewX: target.skewX, - skewY: target.skewY, - angle: target.angle, - left: target.left, - flipX: target.flipX, - flipY: target.flipY, - top: target.top - }; - }, - - /** - * Returns true if context has transparent pixel - * at specified location (taking tolerance into account) - * @param {CanvasRenderingContext2D} ctx context - * @param {Number} x x coordinate - * @param {Number} y y coordinate - * @param {Number} tolerance Tolerance - */ - isTransparent: function(ctx, x, y, tolerance) { - - // If tolerance is > 0 adjust start coords to take into account. - // If moves off Canvas fix to 0 - if (tolerance > 0) { - if (x > tolerance) { - x -= tolerance; - } - else { - x = 0; - } - if (y > tolerance) { - y -= tolerance; - } - else { - y = 0; - } - } - - var _isTransparent = true, i, temp, - imageData = ctx.getImageData(x, y, (tolerance * 2) || 1, (tolerance * 2) || 1), - l = imageData.data.length; - - // Split image data - for tolerance > 1, pixelDataSize = 4; - for (i = 3; i < l; i += 4) { - temp = imageData.data[i]; - _isTransparent = temp <= 0; - if (_isTransparent === false) { - break; // Stop if colour found - } - } - - imageData = null; - - return _isTransparent; - }, - - /** - * Parse preserveAspectRatio attribute from element - * @param {string} attribute to be parsed - * @return {Object} an object containing align and meetOrSlice attribute - */ - parsePreserveAspectRatioAttribute: function(attribute) { - var meetOrSlice = 'meet', alignX = 'Mid', alignY = 'Mid', - aspectRatioAttrs = attribute.split(' '), align; - - if (aspectRatioAttrs && aspectRatioAttrs.length) { - meetOrSlice = aspectRatioAttrs.pop(); - if (meetOrSlice !== 'meet' && meetOrSlice !== 'slice') { - align = meetOrSlice; - meetOrSlice = 'meet'; - } - else if (aspectRatioAttrs.length) { - align = aspectRatioAttrs.pop(); - } - } - //divide align in alignX and alignY - alignX = align !== 'none' ? align.slice(1, 4) : 'none'; - alignY = align !== 'none' ? align.slice(5, 8) : 'none'; - return { - meetOrSlice: meetOrSlice, - alignX: alignX, - alignY: alignY - }; - }, - - /** - * Clear char widths cache for the given font family or all the cache if no - * fontFamily is specified. - * Use it if you know you are loading fonts in a lazy way and you are not waiting - * for custom fonts to load properly when adding text objects to the canvas. - * If a text object is added when its own font is not loaded yet, you will get wrong - * measurement and so wrong bounding boxes. - * After the font cache is cleared, either change the textObject text content or call - * initDimensions() to trigger a recalculation - * @memberOf fabric.util - * @param {String} [fontFamily] font family to clear - */ - clearFabricFontCache: function(fontFamily) { - fontFamily = (fontFamily || '').toLowerCase(); - if (!fontFamily) { - fabric.charWidthsCache = { }; - } - else if (fabric.charWidthsCache[fontFamily]) { - delete fabric.charWidthsCache[fontFamily]; - } - }, - - /** - * Given current aspect ratio, determines the max width and height that can - * respect the total allowed area for the cache. - * @memberOf fabric.util - * @param {Number} ar aspect ratio - * @param {Number} maximumArea Maximum area you want to achieve - * @return {Object.x} Limited dimensions by X - * @return {Object.y} Limited dimensions by Y - */ - limitDimsByArea: function(ar, maximumArea) { - var roughWidth = Math.sqrt(maximumArea * ar), - perfLimitSizeY = Math.floor(maximumArea / roughWidth); - return { x: Math.floor(roughWidth), y: perfLimitSizeY }; - }, - - capValue: function(min, value, max) { - return Math.max(min, Math.min(value, max)); - }, - - /** - * Finds the scale for the object source to fit inside the object destination, - * keeping aspect ratio intact. - * respect the total allowed area for the cache. - * @memberOf fabric.util - * @param {Object | fabric.Object} source - * @param {Number} source.height natural unscaled height of the object - * @param {Number} source.width natural unscaled width of the object - * @param {Object | fabric.Object} destination - * @param {Number} destination.height natural unscaled height of the object - * @param {Number} destination.width natural unscaled width of the object - * @return {Number} scale factor to apply to source to fit into destination - */ - findScaleToFit: function(source, destination) { - return Math.min(destination.width / source.width, destination.height / source.height); - }, - - /** - * Finds the scale for the object source to cover entirely the object destination, - * keeping aspect ratio intact. - * respect the total allowed area for the cache. - * @memberOf fabric.util - * @param {Object | fabric.Object} source - * @param {Number} source.height natural unscaled height of the object - * @param {Number} source.width natural unscaled width of the object - * @param {Object | fabric.Object} destination - * @param {Number} destination.height natural unscaled height of the object - * @param {Number} destination.width natural unscaled width of the object - * @return {Number} scale factor to apply to source to cover destination - */ - findScaleToCover: function(source, destination) { - return Math.max(destination.width / source.width, destination.height / source.height); - }, - - /** - * given an array of 6 number returns something like `"matrix(...numbers)"` - * @memberOf fabric.util - * @param {Array} trasnform an array with 6 numbers - * @return {String} transform matrix for svg - * @return {Object.y} Limited dimensions by Y - */ - matrixToSVG: function(transform) { - return 'matrix(' + transform.map(function(value) { - return fabric.util.toFixed(value, fabric.Object.NUM_FRACTION_DIGITS); - }).join(' ') + ')'; - }, - - /** - * given a width and height, return the size of the bounding box - * that can contains the box with width/height with applied transform - * described in options. - * Use to calculate the boxes around objects for controls. - * @memberOf fabric.util - * @param {Number} width - * @param {Number} height - * @param {Object} options - * @param {Number} options.scaleX - * @param {Number} options.scaleY - * @param {Number} options.skewX - * @param {Number} options.skewY - * @return {Object.x} width of containing - * @return {Object.y} height of containing - */ - sizeAfterTransform: function(width, height, options) { - var dimX = width / 2, dimY = height / 2, - points = [ - { - x: -dimX, - y: -dimY - }, - { - x: dimX, - y: -dimY - }, - { - x: -dimX, - y: dimY - }, - { - x: dimX, - y: dimY - }], - transformMatrix = fabric.util.calcDimensionsMatrix(options), - bbox = fabric.util.makeBoundingBoxFromPoints(points, transformMatrix); - return { - x: bbox.width, - y: bbox.height, - }; - } - }; -})(typeof exports !== 'undefined' ? exports : this); -(function() { - - /** - * Creates accessors (getXXX, setXXX) for a "class", based on "stateProperties" array - * @static - * @memberOf fabric.util - * @param {Object} klass "Class" to create accessors for - */ - fabric.util.createAccessors = function(klass) { - var proto = klass.prototype, i, propName, - capitalizedPropName, setterName, getterName; - - for (i = proto.stateProperties.length; i--; ) { - - propName = proto.stateProperties[i]; - capitalizedPropName = propName.charAt(0).toUpperCase() + propName.slice(1); - setterName = 'set' + capitalizedPropName; - getterName = 'get' + capitalizedPropName; - - // using `new Function` for better introspection - if (!proto[getterName]) { - proto[getterName] = (function(property) { - return new Function('return this.get("' + property + '")'); - })(propName); - } - if (!proto[setterName]) { - proto[setterName] = (function(property) { - return new Function('value', 'return this.set("' + property + '", value)'); - })(propName); - } - } - }; - - /** @lends fabric.Text.Prototype */ - /** - * Retrieves object's fontSize - * @method getFontSize - * @memberOf fabric.Text.prototype - * @return {String} Font size (in pixels) - */ - - /** - * Sets object's fontSize - * Does not update the object .width and .height, - * call .initDimensions() to update the values. - * @method setFontSize - * @memberOf fabric.Text.prototype - * @param {Number} fontSize Font size (in pixels) - * @return {fabric.Text} - * @chainable - */ - - /** - * Retrieves object's fontWeight - * @method getFontWeight - * @memberOf fabric.Text.prototype - * @return {(String|Number)} Font weight - */ - - /** - * Sets object's fontWeight - * Does not update the object .width and .height, - * call .initDimensions() to update the values. - * @method setFontWeight - * @memberOf fabric.Text.prototype - * @param {(Number|String)} fontWeight Font weight - * @return {fabric.Text} - * @chainable - */ - - /** - * Retrieves object's fontFamily - * @method getFontFamily - * @memberOf fabric.Text.prototype - * @return {String} Font family - */ - - /** - * Sets object's fontFamily - * Does not update the object .width and .height, - * call .initDimensions() to update the values. - * @method setFontFamily - * @memberOf fabric.Text.prototype - * @param {String} fontFamily Font family - * @return {fabric.Text} - * @chainable - */ - - /** - * Retrieves object's text - * @method getText - * @memberOf fabric.Text.prototype - * @return {String} text - */ - - /** - * Sets object's text - * Does not update the object .width and .height, - * call .initDimensions() to update the values. - * @method setText - * @memberOf fabric.Text.prototype - * @param {String} text Text - * @return {fabric.Text} - * @chainable - */ - - /** - * Retrieves object's underline - * @method getUnderline - * @memberOf fabric.Text.prototype - * @return {Boolean} underline enabled or disabled - */ - - /** - * Sets object's underline - * @method setUnderline - * @memberOf fabric.Text.prototype - * @param {Boolean} underline Text decoration - * @return {fabric.Text} - * @chainable - */ - - /** - * Retrieves object's fontStyle - * @method getFontStyle - * @memberOf fabric.Text.prototype - * @return {String} Font style - */ - - /** - * Sets object's fontStyle - * Does not update the object .width and .height, - * call .initDimensions() to update the values. - * @method setFontStyle - * @memberOf fabric.Text.prototype - * @param {String} fontStyle Font style - * @return {fabric.Text} - * @chainable - */ - - /** - * Retrieves object's lineHeight - * @method getLineHeight - * @memberOf fabric.Text.prototype - * @return {Number} Line height - */ - - /** - * Sets object's lineHeight - * @method setLineHeight - * @memberOf fabric.Text.prototype - * @param {Number} lineHeight Line height - * @return {fabric.Text} - * @chainable - */ - - /** - * Retrieves object's textAlign - * @method getTextAlign - * @memberOf fabric.Text.prototype - * @return {String} Text alignment - */ - - /** - * Sets object's textAlign - * @method setTextAlign - * @memberOf fabric.Text.prototype - * @param {String} textAlign Text alignment - * @return {fabric.Text} - * @chainable - */ - - /** - * Retrieves object's textBackgroundColor - * @method getTextBackgroundColor - * @memberOf fabric.Text.prototype - * @return {String} Text background color - */ - - /** - * Sets object's textBackgroundColor - * @method setTextBackgroundColor - * @memberOf fabric.Text.prototype - * @param {String} textBackgroundColor Text background color - * @return {fabric.Text} - * @chainable - */ - - /** @lends fabric.Object.Prototype */ - /** - * Retrieves object's {@link fabric.Object#transformMatrix|transformMatrix} - * @method getTransformMatrix - * @memberOf fabric.Object.prototype - * @return {Array} transformMatrix - */ - - /** - * Sets object's {@link fabric.Object#transformMatrix|transformMatrix} - * @method setTransformMatrix - * @memberOf fabric.Object.prototype - * @param {Array} transformMatrix - * @return {fabric.Object} thisArg - * @chainable - */ - - /** - * Retrieves object's {@link fabric.Object#visible|visible} state - * @method getVisible - * @memberOf fabric.Object.prototype - * @return {Boolean} True if visible - */ - - /** - * Sets object's {@link fabric.Object#visible|visible} state - * @method setVisible - * @memberOf fabric.Object.prototype - * @param {Boolean} value visible value - * @return {fabric.Object} thisArg - * @chainable - */ - - /** - * Retrieves object's {@link fabric.Object#shadow|shadow} - * @method getShadow - * @memberOf fabric.Object.prototype - * @return {Object} Shadow instance - */ - - /** - * Retrieves object's {@link fabric.Object#stroke|stroke} - * @method getStroke - * @memberOf fabric.Object.prototype - * @return {String} stroke value - */ - - /** - * Sets object's {@link fabric.Object#stroke|stroke} - * @method setStroke - * @memberOf fabric.Object.prototype - * @param {String} value stroke value - * @return {fabric.Object} thisArg - * @chainable - */ - - /** - * Retrieves object's {@link fabric.Object#strokeWidth|strokeWidth} - * @method getStrokeWidth - * @memberOf fabric.Object.prototype - * @return {Number} strokeWidth value - */ - - /** - * Sets object's {@link fabric.Object#strokeWidth|strokeWidth} - * @method setStrokeWidth - * @memberOf fabric.Object.prototype - * @param {Number} value strokeWidth value - * @return {fabric.Object} thisArg - * @chainable - */ - - /** - * Retrieves object's {@link fabric.Object#originX|originX} - * @method getOriginX - * @memberOf fabric.Object.prototype - * @return {String} originX value - */ - - /** - * Sets object's {@link fabric.Object#originX|originX} - * @method setOriginX - * @memberOf fabric.Object.prototype - * @param {String} value originX value - * @return {fabric.Object} thisArg - * @chainable - */ - - /** - * Retrieves object's {@link fabric.Object#originY|originY} - * @method getOriginY - * @memberOf fabric.Object.prototype - * @return {String} originY value - */ - - /** - * Sets object's {@link fabric.Object#originY|originY} - * @method setOriginY - * @memberOf fabric.Object.prototype - * @param {String} value originY value - * @return {fabric.Object} thisArg - * @chainable - */ - - /** - * Retrieves object's {@link fabric.Object#fill|fill} - * @method getFill - * @memberOf fabric.Object.prototype - * @return {String} Fill value - */ - - /** - * Sets object's {@link fabric.Object#fill|fill} - * @method setFill - * @memberOf fabric.Object.prototype - * @param {String} value Fill value - * @return {fabric.Object} thisArg - * @chainable - */ - - /** - * Retrieves object's {@link fabric.Object#opacity|opacity} - * @method getOpacity - * @memberOf fabric.Object.prototype - * @return {Number} Opacity value (0-1) - */ - - /** - * Sets object's {@link fabric.Object#opacity|opacity} - * @method setOpacity - * @memberOf fabric.Object.prototype - * @param {Number} value Opacity value (0-1) - * @return {fabric.Object} thisArg - * @chainable - */ - - /** - * Retrieves object's {@link fabric.Object#angle|angle} (in degrees) - * @method getAngle - * @memberOf fabric.Object.prototype - * @return {Number} - */ - - /** - * Retrieves object's {@link fabric.Object#top|top position} - * @method getTop - * @memberOf fabric.Object.prototype - * @return {Number} Top value (in pixels) - */ - - /** - * Sets object's {@link fabric.Object#top|top position} - * @method setTop - * @memberOf fabric.Object.prototype - * @param {Number} value Top value (in pixels) - * @return {fabric.Object} thisArg - * @chainable - */ - - /** - * Retrieves object's {@link fabric.Object#left|left position} - * @method getLeft - * @memberOf fabric.Object.prototype - * @return {Number} Left value (in pixels) - */ - - /** - * Sets object's {@link fabric.Object#left|left position} - * @method setLeft - * @memberOf fabric.Object.prototype - * @param {Number} value Left value (in pixels) - * @return {fabric.Object} thisArg - * @chainable - */ - - /** - * Retrieves object's {@link fabric.Object#scaleX|scaleX} value - * @method getScaleX - * @memberOf fabric.Object.prototype - * @return {Number} scaleX value - */ - - /** - * Sets object's {@link fabric.Object#scaleX|scaleX} value - * @method setScaleX - * @memberOf fabric.Object.prototype - * @param {Number} value scaleX value - * @return {fabric.Object} thisArg - * @chainable - */ - - /** - * Retrieves object's {@link fabric.Object#scaleY|scaleY} value - * @method getScaleY - * @memberOf fabric.Object.prototype - * @return {Number} scaleY value - */ - - /** - * Sets object's {@link fabric.Object#scaleY|scaleY} value - * @method setScaleY - * @memberOf fabric.Object.prototype - * @param {Number} value scaleY value - * @return {fabric.Object} thisArg - * @chainable - */ - - /** - * Retrieves object's {@link fabric.Object#flipX|flipX} value - * @method getFlipX - * @memberOf fabric.Object.prototype - * @return {Boolean} flipX value - */ - - /** - * Sets object's {@link fabric.Object#flipX|flipX} value - * @method setFlipX - * @memberOf fabric.Object.prototype - * @param {Boolean} value flipX value - * @return {fabric.Object} thisArg - * @chainable - */ - - /** - * Retrieves object's {@link fabric.Object#flipY|flipY} value - * @method getFlipY - * @memberOf fabric.Object.prototype - * @return {Boolean} flipY value - */ - - /** - * Sets object's {@link fabric.Object#flipY|flipY} value - * @method setFlipY - * @memberOf fabric.Object.prototype - * @param {Boolean} value flipY value - * @return {fabric.Object} thisArg - * @chainable - */ - -})(typeof exports !== 'undefined' ? exports : this); -(function() { - var _join = Array.prototype.join, - commandLengths = { - m: 2, - l: 2, - h: 1, - v: 1, - c: 6, - s: 4, - q: 4, - t: 2, - a: 7 - }, - repeatedCommands = { - m: 'l', - M: 'L' - }; - function segmentToBezier(th2, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY) { - var costh2 = fabric.util.cos(th2), - sinth2 = fabric.util.sin(th2), - costh3 = fabric.util.cos(th3), - sinth3 = fabric.util.sin(th3), - toX = cosTh * rx * costh3 - sinTh * ry * sinth3 + cx1, - toY = sinTh * rx * costh3 + cosTh * ry * sinth3 + cy1, - cp1X = fromX + mT * ( -cosTh * rx * sinth2 - sinTh * ry * costh2), - cp1Y = fromY + mT * ( -sinTh * rx * sinth2 + cosTh * ry * costh2), - cp2X = toX + mT * ( cosTh * rx * sinth3 + sinTh * ry * costh3), - cp2Y = toY + mT * ( sinTh * rx * sinth3 - cosTh * ry * costh3); - - return ['C', - cp1X, cp1Y, - cp2X, cp2Y, - toX, toY - ]; - } - - /* Adapted from http://dxr.mozilla.org/mozilla-central/source/content/svg/content/src/nsSVGPathDataParser.cpp - * by Andrea Bogazzi code is under MPL. if you don't have a copy of the license you can take it here - * http://mozilla.org/MPL/2.0/ - */ - function arcToSegments(toX, toY, rx, ry, large, sweep, rotateX) { - var PI = Math.PI, th = rotateX * PI / 180, - sinTh = fabric.util.sin(th), - cosTh = fabric.util.cos(th), - fromX = 0, fromY = 0; - - rx = Math.abs(rx); - ry = Math.abs(ry); - - var px = -cosTh * toX * 0.5 - sinTh * toY * 0.5, - py = -cosTh * toY * 0.5 + sinTh * toX * 0.5, - rx2 = rx * rx, ry2 = ry * ry, py2 = py * py, px2 = px * px, - pl = rx2 * ry2 - rx2 * py2 - ry2 * px2, - root = 0; - - if (pl < 0) { - var s = Math.sqrt(1 - pl / (rx2 * ry2)); - rx *= s; - ry *= s; - } - else { - root = (large === sweep ? -1.0 : 1.0) * - Math.sqrt( pl / (rx2 * py2 + ry2 * px2)); - } - - var cx = root * rx * py / ry, - cy = -root * ry * px / rx, - cx1 = cosTh * cx - sinTh * cy + toX * 0.5, - cy1 = sinTh * cx + cosTh * cy + toY * 0.5, - mTheta = calcVectorAngle(1, 0, (px - cx) / rx, (py - cy) / ry), - dtheta = calcVectorAngle((px - cx) / rx, (py - cy) / ry, (-px - cx) / rx, (-py - cy) / ry); - - if (sweep === 0 && dtheta > 0) { - dtheta -= 2 * PI; - } - else if (sweep === 1 && dtheta < 0) { - dtheta += 2 * PI; - } - - // Convert into cubic bezier segments <= 90deg - var segments = Math.ceil(Math.abs(dtheta / PI * 2)), - result = [], mDelta = dtheta / segments, - mT = 8 / 3 * Math.sin(mDelta / 4) * Math.sin(mDelta / 4) / Math.sin(mDelta / 2), - th3 = mTheta + mDelta; - - for (var i = 0; i < segments; i++) { - result[i] = segmentToBezier(mTheta, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY); - fromX = result[i][5]; - fromY = result[i][6]; - mTheta = th3; - th3 += mDelta; - } - return result; - } - - /* - * Private - */ - function calcVectorAngle(ux, uy, vx, vy) { - var ta = Math.atan2(uy, ux), - tb = Math.atan2(vy, vx); - if (tb >= ta) { - return tb - ta; - } - else { - return 2 * Math.PI - (ta - tb); - } - } - - /** - * Calculate bounding box of a beziercurve - * @param {Number} x0 starting point - * @param {Number} y0 - * @param {Number} x1 first control point - * @param {Number} y1 - * @param {Number} x2 secondo control point - * @param {Number} y2 - * @param {Number} x3 end of beizer - * @param {Number} y3 - */ - // taken from http://jsbin.com/ivomiq/56/edit no credits available for that. - // TODO: can we normalize this with the starting points set at 0 and then translated the bbox? - function getBoundsOfCurve(x0, y0, x1, y1, x2, y2, x3, y3) { - var argsString; - if (fabric.cachesBoundsOfCurve) { - argsString = _join.call(arguments); - if (fabric.boundsOfCurveCache[argsString]) { - return fabric.boundsOfCurveCache[argsString]; - } - } - - var sqrt = Math.sqrt, - min = Math.min, max = Math.max, - abs = Math.abs, tvalues = [], - bounds = [[], []], - a, b, c, t, t1, t2, b2ac, sqrtb2ac; - - b = 6 * x0 - 12 * x1 + 6 * x2; - a = -3 * x0 + 9 * x1 - 9 * x2 + 3 * x3; - c = 3 * x1 - 3 * x0; - - for (var i = 0; i < 2; ++i) { - if (i > 0) { - b = 6 * y0 - 12 * y1 + 6 * y2; - a = -3 * y0 + 9 * y1 - 9 * y2 + 3 * y3; - c = 3 * y1 - 3 * y0; - } - - if (abs(a) < 1e-12) { - if (abs(b) < 1e-12) { - continue; - } - t = -c / b; - if (0 < t && t < 1) { - tvalues.push(t); - } - continue; - } - b2ac = b * b - 4 * c * a; - if (b2ac < 0) { - continue; - } - sqrtb2ac = sqrt(b2ac); - t1 = (-b + sqrtb2ac) / (2 * a); - if (0 < t1 && t1 < 1) { - tvalues.push(t1); - } - t2 = (-b - sqrtb2ac) / (2 * a); - if (0 < t2 && t2 < 1) { - tvalues.push(t2); - } - } - - var x, y, j = tvalues.length, jlen = j, mt; - while (j--) { - t = tvalues[j]; - mt = 1 - t; - x = (mt * mt * mt * x0) + (3 * mt * mt * t * x1) + (3 * mt * t * t * x2) + (t * t * t * x3); - bounds[0][j] = x; - - y = (mt * mt * mt * y0) + (3 * mt * mt * t * y1) + (3 * mt * t * t * y2) + (t * t * t * y3); - bounds[1][j] = y; - } - - bounds[0][jlen] = x0; - bounds[1][jlen] = y0; - bounds[0][jlen + 1] = x3; - bounds[1][jlen + 1] = y3; - var result = [ - { - x: min.apply(null, bounds[0]), - y: min.apply(null, bounds[1]) - }, - { - x: max.apply(null, bounds[0]), - y: max.apply(null, bounds[1]) - } - ]; - if (fabric.cachesBoundsOfCurve) { - fabric.boundsOfCurveCache[argsString] = result; - } - return result; - } - - /** - * Converts arc to a bunch of beizer curves - * @param {Number} fx starting point x - * @param {Number} fy starting point y - * @param {Array} coords Arc command - */ - function fromArcToBeizers(fx, fy, coords) { - var rx = coords[1], - ry = coords[2], - rot = coords[3], - large = coords[4], - sweep = coords[5], - tx = coords[6], - ty = coords[7], - segsNorm = arcToSegments(tx - fx, ty - fy, rx, ry, large, sweep, rot); - - for (var i = 0, len = segsNorm.length; i < len; i++) { - segsNorm[i][1] += fx; - segsNorm[i][2] += fy; - segsNorm[i][3] += fx; - segsNorm[i][4] += fy; - segsNorm[i][5] += fx; - segsNorm[i][6] += fy; - } - return segsNorm; - }; - - - function makePathSimpler(path) { - // x and y represent the last point of the path. the previous command point. - // we add them to each relative command to make it an absolute comment. - // we also swap the v V h H with L, because are easier to transform. - var x = 0, y = 0, len = path.length, - // x1 and y1 represent the last point of the subpath. the subpath is started with - // m or M command. When a z or Z command is drawn, x and y need to be resetted to - // the last x1 and y1. - x1 = 0, y1 = 0, current, i, converted, - // previous will host the letter of the previous command, to handle S and T. - // controlX and controlY will host the previous reflected control point - destinationPath = [], previous, controlX, controlY; - for (i = 0; i < len; ++i) { - converted = false; - current = path[i].slice(0); - switch (current[0]) { // first letter - case 'l': // lineto, relative - current[0] = 'L'; - current[1] += x; - current[2] += y; - // falls through - case 'L': - x = current[1]; - y = current[2]; - break; - case 'h': // horizontal lineto, relative - current[1] += x; - // falls through - case 'H': - current[0] = 'L'; - current[2] = y; - x = current[1]; - break; - case 'v': // vertical lineto, relative - current[1] += y; - // falls through - case 'V': - current[0] = 'L'; - y = current[1]; - current[1] = x; - current[2] = y; - break; - case 'm': // moveTo, relative - current[0] = 'M'; - current[1] += x; - current[2] += y; - // falls through - case 'M': - x = current[1]; - y = current[2]; - x1 = current[1]; - y1 = current[2]; - break; - case 'c': // bezierCurveTo, relative - current[0] = 'C'; - current[1] += x; - current[2] += y; - current[3] += x; - current[4] += y; - current[5] += x; - current[6] += y; - // falls through - case 'C': - controlX = current[3]; - controlY = current[4]; - x = current[5]; - y = current[6]; - break; - case 's': // shorthand cubic bezierCurveTo, relative - current[0] = 'S'; - current[1] += x; - current[2] += y; - current[3] += x; - current[4] += y; - // falls through - case 'S': - // would be sScC but since we are swapping sSc for C, we check just that. - if (previous === 'C') { - // calculate reflection of previous control points - controlX = 2 * x - controlX; - controlY = 2 * y - controlY; - } - else { - // If there is no previous command or if the previous command was not a C, c, S, or s, - // the control point is coincident with the current point - controlX = x; - controlY = y; - } - x = current[3]; - y = current[4]; - current[0] = 'C'; - current[5] = current[3]; - current[6] = current[4]; - current[3] = current[1]; - current[4] = current[2]; - current[1] = controlX; - current[2] = controlY; - // current[3] and current[4] are NOW the second control point. - // we keep it for the next reflection. - controlX = current[3]; - controlY = current[4]; - break; - case 'q': // quadraticCurveTo, relative - current[0] = 'Q'; - current[1] += x; - current[2] += y; - current[3] += x; - current[4] += y; - // falls through - case 'Q': - controlX = current[1]; - controlY = current[2]; - x = current[3]; - y = current[4]; - break; - case 't': // shorthand quadraticCurveTo, relative - current[0] = 'T'; - current[1] += x; - current[2] += y; - // falls through - case 'T': - if (previous === 'Q') { - // calculate reflection of previous control point - controlX = 2 * x - controlX; - controlY = 2 * y - controlY; - } - else { - // If there is no previous command or if the previous command was not a Q, q, T or t, - // assume the control point is coincident with the current point - controlX = x; - controlY = y; - } - current[0] = 'Q'; - x = current[1]; - y = current[2]; - current[1] = controlX; - current[2] = controlY; - current[3] = x; - current[4] = y; - break; - case 'a': - current[0] = 'A'; - current[6] += x; - current[7] += y; - // falls through - case 'A': - converted = true; - destinationPath = destinationPath.concat(fromArcToBeizers(x, y, current)); - x = current[6]; - y = current[7]; - break; - case 'z': - case 'Z': - x = x1; - y = y1; - break; - default: - } - if (!converted) { - destinationPath.push(current); - } - previous = current[0]; - } - return destinationPath; - }; - - /** - * Calc length from point x1,y1 to x2,y2 - * @param {Number} x1 starting point x - * @param {Number} y1 starting point y - * @param {Number} x2 starting point x - * @param {Number} y2 starting point y - * @return {Number} length of segment - */ - function calcLineLength(x1, y1, x2, y2) { - return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); - } - - // functions for the Cubic beizer - // taken from: https://github.com/konvajs/konva/blob/7.0.5/src/shapes/Path.ts#L350 - function CB1(t) { - return t * t * t; - } - function CB2(t) { - return 3 * t * t * (1 - t); - } - function CB3(t) { - return 3 * t * (1 - t) * (1 - t); - } - function CB4(t) { - return (1 - t) * (1 - t) * (1 - t); - } - - function getPointOnCubicBezierIterator(p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y) { - return function(pct) { - var c1 = CB1(pct), c2 = CB2(pct), c3 = CB3(pct), c4 = CB4(pct); - return { - x: p4x * c1 + p3x * c2 + p2x * c3 + p1x * c4, - y: p4y * c1 + p3y * c2 + p2y * c3 + p1y * c4 - }; - }; - } - - function QB1(t) { - return t * t; - } - - function QB2(t) { - return 2 * t * (1 - t); - } - - function QB3(t) { - return (1 - t) * (1 - t); - } - - function getPointOnQuadraticBezierIterator(p1x, p1y, p2x, p2y, p3x, p3y) { - return function(pct) { - var c1 = QB1(pct), c2 = QB2(pct), c3 = QB3(pct); - return { - x: p3x * c1 + p2x * c2 + p1x * c3, - y: p3y * c1 + p2y * c2 + p1y * c3 - }; - }; - } - - function pathIterator(iterator, x1, y1) { - var tempP = { x: x1, y: y1 }, p, tmpLen = 0, perc; - for (perc = 0.01; perc <= 1; perc += 0.01) { - p = iterator(perc); - tmpLen += calcLineLength(tempP.x, tempP.y, p.x, p.y); - tempP = p; - } - return tmpLen; - } - - //measures the length of a pre-simplified path - function getPathSegmentsInfo(path) { - var totalLength = 0, len = path.length, current, - //x2 and y2 are the coords of segment start - //x1 and y1 are the coords of the current point - x1 = 0, y1 = 0, x2 = 0, y2 = 0, info = [], iterator, tempInfo; - for (var i = 0; i < len; i++) { - current = path[i]; - tempInfo = { - x: x1, - y: y1, - command: current[0], - }; - switch (current[0]) { //first letter - case 'M': - tempInfo.length = 0; - x2 = x1 = current[1]; - y2 = y1 = current[2]; - break; - case 'L': - tempInfo.length = calcLineLength(x1, y1, current[1], current[2]); - x1 = current[1]; - y1 = current[2]; - break; - case 'C': - iterator = getPointOnCubicBezierIterator( - x1, - y1, - current[1], - current[2], - current[3], - current[4], - current[5], - current[6] - ); - tempInfo.length = pathIterator(iterator, x1, y1); - x1 = current[5]; - y1 = current[6]; - break; - case 'Q': - iterator = getPointOnQuadraticBezierIterator( - x1, - y1, - current[1], - current[2], - current[3], - current[4] - ); - tempInfo.length = pathIterator(iterator, x1, y1); - x1 = current[3]; - y1 = current[4]; - break; - case 'Z': - case 'z': - // we add those in order to ease calculations later - tempInfo.destX = x2; - tempInfo.destY = y2; - tempInfo.length = calcLineLength(x1, y1, x2, y2); - x1 = x2; - y1 = y2; - break; - } - totalLength += tempInfo.length; - info.push(tempInfo); - } - info.push({ length: totalLength, x: x1, y: y1 }); - return info; - } - - function getPointOnPath(path, perc, infos) { - if (!infos) { - infos = getPathSegmentsInfo(path); - } - var distance = infos[infos.length - 1] * perc, i = 0; - while ((distance - infos[i] > 0) && i < infos.length) { - distance -= infos[i]; - i++; - } - var segInfo = infos[i], segPercent = distance / segInfo.length, - command = segInfo.length, segment = path[i]; - switch (command) { - case 'Z': - case 'z': - return new fabric.Point(segInfo.x, segInfo.y).lerp( - new fabric.Point(segInfo.destX, segInfo.destY), - segPercent - ); - break; - case 'L': - return new fabric.Point(segInfo.x, segInfo.y).lerp( - new fabric.Point(segment[1], segment[2]), - segPercent - ); - break; - case 'C': - return getPointOnCubicBezierIterator( - segInfo.x, - segInfo.y, - segment[1], - segment[2], - segment[3], - segment[4], - segment[5], - segment[6] - )(segPercent); - break; - case 'Q': - return getPointOnQuadraticBezierIterator( - segInfo.x, - segInfo.y, - segment[1], - segment[2], - segment[3], - segment[4] - )(segPercent); - break; - } - } - - function parsePath(pathString) { - var result = [], - coords = [], - currentPath, - parsed, - re = fabric.rePathCommand, - rNumber = '[-+]?(?:\\d*\\.\\d+|\\d+\\.?)(?:[eE][-+]?\\d+)?\\s*', - rNumberCommaWsp = '(' + rNumber + ')' + fabric.commaWsp, - rFlagCommaWsp = '([01])' + fabric.commaWsp + '?', - rArcSeq = rNumberCommaWsp + '?' + rNumberCommaWsp + '?' + rNumberCommaWsp + rFlagCommaWsp + rFlagCommaWsp + - rNumberCommaWsp + '?(' + rNumber + ')', - regArcArgumentSequence = new RegExp(rArcSeq, 'g'), - match, - coordsStr, - // one of commands (m,M,l,L,q,Q,c,C,etc.) followed by non-command characters (i.e. command values) - path; - if (!pathString || !pathString.match) { - return result; - } - path = pathString.match(/[mzlhvcsqta][^mzlhvcsqta]*/gi); - - for (var i = 0, coordsParsed, len = path.length; i < len; i++) { - currentPath = path[i]; - - coordsStr = currentPath.slice(1).trim(); - coords.length = 0; - - var command = currentPath.charAt(0); - coordsParsed = [command]; - - if (command.toLowerCase() === 'a') { - // arcs have special flags that apparently don't require spaces so handle special - for (var args; (args = regArcArgumentSequence.exec(coordsStr));) { - for (var j = 1; j < args.length; j++) { - coords.push(args[j]); - } - } - } - else { - while ((match = re.exec(coordsStr))) { - coords.push(match[0]); - } - } - - for (var j = 0, jlen = coords.length; j < jlen; j++) { - parsed = parseFloat(coords[j]); - if (!isNaN(parsed)) { - coordsParsed.push(parsed); - } - } - - var commandLength = commandLengths[command.toLowerCase()], - repeatedCommand = repeatedCommands[command] || command; - - if (coordsParsed.length - 1 > commandLength) { - for (var k = 1, klen = coordsParsed.length; k < klen; k += commandLength) { - result.push([command].concat(coordsParsed.slice(k, k + commandLength))); - command = repeatedCommand; - } - } - else { - result.push(coordsParsed); - } - } - - return result; - }; - - /** - * Calculate bounding box of a elliptic-arc - * @deprecated - * @param {Number} fx start point of arc - * @param {Number} fy - * @param {Number} rx horizontal radius - * @param {Number} ry vertical radius - * @param {Number} rot angle of horizontal axis - * @param {Number} large 1 or 0, whatever the arc is the big or the small on the 2 points - * @param {Number} sweep 1 or 0, 1 clockwise or counterclockwise direction - * @param {Number} tx end point of arc - * @param {Number} ty - */ - function getBoundsOfArc(fx, fy, rx, ry, rot, large, sweep, tx, ty) { - - var fromX = 0, fromY = 0, bound, bounds = [], - segs = arcToSegments(tx - fx, ty - fy, rx, ry, large, sweep, rot); - - for (var i = 0, len = segs.length; i < len; i++) { - bound = getBoundsOfCurve(fromX, fromY, segs[i][1], segs[i][2], segs[i][3], segs[i][4], segs[i][5], segs[i][6]); - bounds.push({ x: bound[0].x + fx, y: bound[0].y + fy }); - bounds.push({ x: bound[1].x + fx, y: bound[1].y + fy }); - fromX = segs[i][5]; - fromY = segs[i][6]; - } - return bounds; - }; - - /** - * Draws arc - * @param {CanvasRenderingContext2D} ctx - * @param {Number} fx - * @param {Number} fy - * @param {Array} coords coords of the arc, without the front 'A/a' - */ - function drawArc(ctx, fx, fy, coords) { - coords = coords.slice(0).unshift('X'); // command A or a does not matter - var beizers = fromArcToBeizers(fx, fy, coords); - beizers.forEach(function(beizer) { - ctx.bezierCurveTo.apply(ctx, beizer.slice(1)); - }); - }; - - fabric.util.parsePath = parsePath; - fabric.util.makePathSimpler = makePathSimpler; - fabric.util.getPathSegmentsInfo = getPathSegmentsInfo; - fabric.util.fromArcToBeizers = fromArcToBeizers; - fabric.util.getBoundsOfCurve = getBoundsOfCurve; - fabric.util.getPointOnPath = getPointOnPath; - // kept because we do not want to make breaking changes. - // but useless and deprecated. - fabric.util.getBoundsOfArc = getBoundsOfArc; - fabric.util.drawArc = drawArc; -})(); -(function() { - - var slice = Array.prototype.slice; - - /** - * Invokes method on all items in a given array - * @memberOf fabric.util.array - * @param {Array} array Array to iterate over - * @param {String} method Name of a method to invoke - * @return {Array} - */ - function invoke(array, method) { - var args = slice.call(arguments, 2), result = []; - for (var i = 0, len = array.length; i < len; i++) { - result[i] = args.length ? array[i][method].apply(array[i], args) : array[i][method].call(array[i]); - } - return result; - } - - /** - * Finds maximum value in array (not necessarily "first" one) - * @memberOf fabric.util.array - * @param {Array} array Array to iterate over - * @param {String} byProperty - * @return {*} - */ - function max(array, byProperty) { - return find(array, byProperty, function(value1, value2) { - return value1 >= value2; - }); - } - - /** - * Finds minimum value in array (not necessarily "first" one) - * @memberOf fabric.util.array - * @param {Array} array Array to iterate over - * @param {String} byProperty - * @return {*} - */ - function min(array, byProperty) { - return find(array, byProperty, function(value1, value2) { - return value1 < value2; - }); - } - - /** - * @private - */ - function fill(array, value) { - var k = array.length; - while (k--) { - array[k] = value; - } - return array; - } - - /** - * @private - */ - function find(array, byProperty, condition) { - if (!array || array.length === 0) { - return; - } - - var i = array.length - 1, - result = byProperty ? array[i][byProperty] : array[i]; - if (byProperty) { - while (i--) { - if (condition(array[i][byProperty], result)) { - result = array[i][byProperty]; - } - } - } - else { - while (i--) { - if (condition(array[i], result)) { - result = array[i]; - } - } - } - return result; - } - - /** - * @namespace fabric.util.array - */ - fabric.util.array = { - fill: fill, - invoke: invoke, - min: min, - max: max - }; - -})(); -(function() { - /** - * Copies all enumerable properties of one js object to another - * this does not and cannot compete with generic utils. - * Does not clone or extend fabric.Object subclasses. - * This is mostly for internal use and has extra handling for fabricJS objects - * it skips the canvas and group properties in deep cloning. - * @memberOf fabric.util.object - * @param {Object} destination Where to copy to - * @param {Object} source Where to copy from - * @return {Object} - */ - - function extend(destination, source, deep) { - // JScript DontEnum bug is not taken care of - // the deep clone is for internal use, is not meant to avoid - // javascript traps or cloning html element or self referenced objects. - if (deep) { - if (!fabric.isLikelyNode && source instanceof Element) { - // avoid cloning deep images, canvases, - destination = source; - } - else if (source instanceof Array) { - destination = []; - for (var i = 0, len = source.length; i < len; i++) { - destination[i] = extend({ }, source[i], deep); - } - } - else if (source && typeof source === 'object') { - for (var property in source) { - if (property === 'canvas' || property === 'group') { - // we do not want to clone this props at all. - // we want to keep the keys in the copy - destination[property] = null; - } - else if (source.hasOwnProperty(property)) { - destination[property] = extend({ }, source[property], deep); - } - } - } - else { - // this sounds odd for an extend but is ok for recursive use - destination = source; - } - } - else { - for (var property in source) { - destination[property] = source[property]; - } - } - return destination; - } - - /** - * Creates an empty object and copies all enumerable properties of another object to it - * @memberOf fabric.util.object - * TODO: this function return an empty object if you try to clone null - * @param {Object} object Object to clone - * @return {Object} - */ - function clone(object, deep) { - return extend({ }, object, deep); - } - - /** @namespace fabric.util.object */ - fabric.util.object = { - extend: extend, - clone: clone - }; - fabric.util.object.extend(fabric.util, fabric.Observable); -})(); -(function() { - - /** - * Camelizes a string - * @memberOf fabric.util.string - * @param {String} string String to camelize - * @return {String} Camelized version of a string - */ - function camelize(string) { - return string.replace(/-+(.)?/g, function(match, character) { - return character ? character.toUpperCase() : ''; - }); - } - - /** - * Capitalizes a string - * @memberOf fabric.util.string - * @param {String} string String to capitalize - * @param {Boolean} [firstLetterOnly] If true only first letter is capitalized - * and other letters stay untouched, if false first letter is capitalized - * and other letters are converted to lowercase. - * @return {String} Capitalized version of a string - */ - function capitalize(string, firstLetterOnly) { - return string.charAt(0).toUpperCase() + - (firstLetterOnly ? string.slice(1) : string.slice(1).toLowerCase()); - } - - /** - * Escapes XML in a string - * @memberOf fabric.util.string - * @param {String} string String to escape - * @return {String} Escaped version of a string - */ - function escapeXml(string) { - return string.replace(/&/g, '&') - .replace(/"/g, '"') - .replace(/'/g, ''') - .replace(//g, '>'); - } - - /** - * Divide a string in the user perceived single units - * @memberOf fabric.util.string - * @param {String} textstring String to escape - * @return {Array} array containing the graphemes - */ - function graphemeSplit(textstring) { - var i = 0, chr, graphemes = []; - for (i = 0, chr; i < textstring.length; i++) { - if ((chr = getWholeChar(textstring, i)) === false) { - continue; - } - graphemes.push(chr); - } - return graphemes; - } - - // taken from mdn in the charAt doc page. - function getWholeChar(str, i) { - var code = str.charCodeAt(i); - - if (isNaN(code)) { - return ''; // Position not found - } - if (code < 0xD800 || code > 0xDFFF) { - return str.charAt(i); - } - - // High surrogate (could change last hex to 0xDB7F to treat high private - // surrogates as single characters) - if (0xD800 <= code && code <= 0xDBFF) { - if (str.length <= (i + 1)) { - throw 'High surrogate without following low surrogate'; - } - var next = str.charCodeAt(i + 1); - if (0xDC00 > next || next > 0xDFFF) { - throw 'High surrogate without following low surrogate'; - } - return str.charAt(i) + str.charAt(i + 1); - } - // Low surrogate (0xDC00 <= code && code <= 0xDFFF) - if (i === 0) { - throw 'Low surrogate without preceding high surrogate'; - } - var prev = str.charCodeAt(i - 1); - - // (could change last hex to 0xDB7F to treat high private - // surrogates as single characters) - if (0xD800 > prev || prev > 0xDBFF) { - throw 'Low surrogate without preceding high surrogate'; - } - // We can pass over low surrogates now as the second component - // in a pair which we have already processed - return false; - } - - - /** - * String utilities - * @namespace fabric.util.string - */ - fabric.util.string = { - camelize: camelize, - capitalize: capitalize, - escapeXml: escapeXml, - graphemeSplit: graphemeSplit - }; -})(); -(function() { - - var slice = Array.prototype.slice, emptyFunction = function() { }, - - IS_DONTENUM_BUGGY = (function() { - for (var p in { toString: 1 }) { - if (p === 'toString') { - return false; - } - } - return true; - })(), - - /** @ignore */ - addMethods = function(klass, source, parent) { - for (var property in source) { - - if (property in klass.prototype && - typeof klass.prototype[property] === 'function' && - (source[property] + '').indexOf('callSuper') > -1) { - - klass.prototype[property] = (function(property) { - return function() { - - var superclass = this.constructor.superclass; - this.constructor.superclass = parent; - var returnValue = source[property].apply(this, arguments); - this.constructor.superclass = superclass; - - if (property !== 'initialize') { - return returnValue; - } - }; - })(property); - } - else { - klass.prototype[property] = source[property]; - } - - if (IS_DONTENUM_BUGGY) { - if (source.toString !== Object.prototype.toString) { - klass.prototype.toString = source.toString; - } - if (source.valueOf !== Object.prototype.valueOf) { - klass.prototype.valueOf = source.valueOf; - } - } - } - }; - - function Subclass() { } - - function callSuper(methodName) { - var parentMethod = null, - _this = this; - - // climb prototype chain to find method not equal to callee's method - while (_this.constructor.superclass) { - var superClassMethod = _this.constructor.superclass.prototype[methodName]; - if (_this[methodName] !== superClassMethod) { - parentMethod = superClassMethod; - break; - } - // eslint-disable-next-line - _this = _this.constructor.superclass.prototype; - } - - if (!parentMethod) { - return console.log('tried to callSuper ' + methodName + ', method not found in prototype chain', this); - } - - return (arguments.length > 1) - ? parentMethod.apply(this, slice.call(arguments, 1)) - : parentMethod.call(this); - } - - /** - * Helper for creation of "classes". - * @memberOf fabric.util - * @param {Function} [parent] optional "Class" to inherit from - * @param {Object} [properties] Properties shared by all instances of this class - * (be careful modifying objects defined here as this would affect all instances) - */ - function createClass() { - var parent = null, - properties = slice.call(arguments, 0); - - if (typeof properties[0] === 'function') { - parent = properties.shift(); - } - function klass() { - this.initialize.apply(this, arguments); - } - - klass.superclass = parent; - klass.subclasses = []; - - if (parent) { - Subclass.prototype = parent.prototype; - klass.prototype = new Subclass(); - parent.subclasses.push(klass); - } - for (var i = 0, length = properties.length; i < length; i++) { - addMethods(klass, properties[i], parent); - } - if (!klass.prototype.initialize) { - klass.prototype.initialize = emptyFunction; - } - klass.prototype.constructor = klass; - klass.prototype.callSuper = callSuper; - return klass; - } - - fabric.util.createClass = createClass; -})(); -(function () { - // since ie11 can use addEventListener but they do not support options, i need to check - var couldUseAttachEvent = !!fabric.document.createElement('div').attachEvent, - touchEvents = ['touchstart', 'touchmove', 'touchend']; - /** - * Adds an event listener to an element - * @function - * @memberOf fabric.util - * @param {HTMLElement} element - * @param {String} eventName - * @param {Function} handler - */ - fabric.util.addListener = function(element, eventName, handler, options) { - element && element.addEventListener(eventName, handler, couldUseAttachEvent ? false : options); - }; - - /** - * Removes an event listener from an element - * @function - * @memberOf fabric.util - * @param {HTMLElement} element - * @param {String} eventName - * @param {Function} handler - */ - fabric.util.removeListener = function(element, eventName, handler, options) { - element && element.removeEventListener(eventName, handler, couldUseAttachEvent ? false : options); - }; - - function getTouchInfo(event) { - var touchProp = event.changedTouches; - if (touchProp && touchProp[0]) { - return touchProp[0]; - } - return event; - } - - fabric.util.getPointer = function(event) { - var element = event.target, - scroll = fabric.util.getScrollLeftTop(element), - _evt = getTouchInfo(event); - return { - x: _evt.clientX + scroll.left, - y: _evt.clientY + scroll.top - }; - }; - - fabric.util.isTouchEvent = function(event) { - return touchEvents.indexOf(event.type) > -1 || event.pointerType === 'touch'; - }; -})(); -(function () { - - /** - * Cross-browser wrapper for setting element's style - * @memberOf fabric.util - * @param {HTMLElement} element - * @param {Object} styles - * @return {HTMLElement} Element that was passed as a first argument - */ - function setStyle(element, styles) { - var elementStyle = element.style; - if (!elementStyle) { - return element; - } - if (typeof styles === 'string') { - element.style.cssText += ';' + styles; - return styles.indexOf('opacity') > -1 - ? setOpacity(element, styles.match(/opacity:\s*(\d?\.?\d*)/)[1]) - : element; - } - for (var property in styles) { - if (property === 'opacity') { - setOpacity(element, styles[property]); - } - else { - var normalizedProperty = (property === 'float' || property === 'cssFloat') - ? (typeof elementStyle.styleFloat === 'undefined' ? 'cssFloat' : 'styleFloat') - : property; - elementStyle[normalizedProperty] = styles[property]; - } - } - return element; - } - - var parseEl = fabric.document.createElement('div'), - supportsOpacity = typeof parseEl.style.opacity === 'string', - supportsFilters = typeof parseEl.style.filter === 'string', - reOpacity = /alpha\s*\(\s*opacity\s*=\s*([^\)]+)\)/, - - /** @ignore */ - setOpacity = function (element) { return element; }; - - if (supportsOpacity) { - /** @ignore */ - setOpacity = function(element, value) { - element.style.opacity = value; - return element; - }; - } - else if (supportsFilters) { - /** @ignore */ - setOpacity = function(element, value) { - var es = element.style; - if (element.currentStyle && !element.currentStyle.hasLayout) { - es.zoom = 1; - } - if (reOpacity.test(es.filter)) { - value = value >= 0.9999 ? '' : ('alpha(opacity=' + (value * 100) + ')'); - es.filter = es.filter.replace(reOpacity, value); - } - else { - es.filter += ' alpha(opacity=' + (value * 100) + ')'; - } - return element; - }; - } - - fabric.util.setStyle = setStyle; - -})(); -(function() { - - var _slice = Array.prototype.slice; - - /** - * Takes id and returns an element with that id (if one exists in a document) - * @memberOf fabric.util - * @param {String|HTMLElement} id - * @return {HTMLElement|null} - */ - function getById(id) { - return typeof id === 'string' ? fabric.document.getElementById(id) : id; - } - - var sliceCanConvertNodelists, - /** - * Converts an array-like object (e.g. arguments or NodeList) to an array - * @memberOf fabric.util - * @param {Object} arrayLike - * @return {Array} - */ - toArray = function(arrayLike) { - return _slice.call(arrayLike, 0); - }; - - try { - sliceCanConvertNodelists = toArray(fabric.document.childNodes) instanceof Array; - } - catch (err) { } - - if (!sliceCanConvertNodelists) { - toArray = function(arrayLike) { - var arr = new Array(arrayLike.length), i = arrayLike.length; - while (i--) { - arr[i] = arrayLike[i]; - } - return arr; - }; - } - - /** - * Creates specified element with specified attributes - * @memberOf fabric.util - * @param {String} tagName Type of an element to create - * @param {Object} [attributes] Attributes to set on an element - * @return {HTMLElement} Newly created element - */ - function makeElement(tagName, attributes) { - var el = fabric.document.createElement(tagName); - for (var prop in attributes) { - if (prop === 'class') { - el.className = attributes[prop]; - } - else if (prop === 'for') { - el.htmlFor = attributes[prop]; - } - else { - el.setAttribute(prop, attributes[prop]); - } - } - return el; - } - - /** - * Adds class to an element - * @memberOf fabric.util - * @param {HTMLElement} element Element to add class to - * @param {String} className Class to add to an element - */ - function addClass(element, className) { - if (element && (' ' + element.className + ' ').indexOf(' ' + className + ' ') === -1) { - element.className += (element.className ? ' ' : '') + className; - } - } - - /** - * Wraps element with another element - * @memberOf fabric.util - * @param {HTMLElement} element Element to wrap - * @param {HTMLElement|String} wrapper Element to wrap with - * @param {Object} [attributes] Attributes to set on a wrapper - * @return {HTMLElement} wrapper - */ - function wrapElement(element, wrapper, attributes) { - if (typeof wrapper === 'string') { - wrapper = makeElement(wrapper, attributes); - } - if (element.parentNode) { - element.parentNode.replaceChild(wrapper, element); - } - wrapper.appendChild(element); - return wrapper; - } - - /** - * Returns element scroll offsets - * @memberOf fabric.util - * @param {HTMLElement} element Element to operate on - * @return {Object} Object with left/top values - */ - function getScrollLeftTop(element) { - - var left = 0, - top = 0, - docElement = fabric.document.documentElement, - body = fabric.document.body || { - scrollLeft: 0, scrollTop: 0 - }; - - // While loop checks (and then sets element to) .parentNode OR .host - // to account for ShadowDOM. We still want to traverse up out of ShadowDOM, - // but the .parentNode of a root ShadowDOM node will always be null, instead - // it should be accessed through .host. See http://stackoverflow.com/a/24765528/4383938 - while (element && (element.parentNode || element.host)) { - - // Set element to element parent, or 'host' in case of ShadowDOM - element = element.parentNode || element.host; - - if (element === fabric.document) { - left = body.scrollLeft || docElement.scrollLeft || 0; - top = body.scrollTop || docElement.scrollTop || 0; - } - else { - left += element.scrollLeft || 0; - top += element.scrollTop || 0; - } - - if (element.nodeType === 1 && element.style.position === 'fixed') { - break; - } - } - - return { left: left, top: top }; - } - - /** - * Returns offset for a given element - * @function - * @memberOf fabric.util - * @param {HTMLElement} element Element to get offset for - * @return {Object} Object with "left" and "top" properties - */ - function getElementOffset(element) { - var docElem, - doc = element && element.ownerDocument, - box = { left: 0, top: 0 }, - offset = { left: 0, top: 0 }, - scrollLeftTop, - offsetAttributes = { - borderLeftWidth: 'left', - borderTopWidth: 'top', - paddingLeft: 'left', - paddingTop: 'top' - }; - - if (!doc) { - return offset; - } - - for (var attr in offsetAttributes) { - offset[offsetAttributes[attr]] += parseInt(getElementStyle(element, attr), 10) || 0; - } - - docElem = doc.documentElement; - if ( typeof element.getBoundingClientRect !== 'undefined' ) { - box = element.getBoundingClientRect(); - } - - scrollLeftTop = getScrollLeftTop(element); - - return { - left: box.left + scrollLeftTop.left - (docElem.clientLeft || 0) + offset.left, - top: box.top + scrollLeftTop.top - (docElem.clientTop || 0) + offset.top - }; - } - - /** - * Returns style attribute value of a given element - * @memberOf fabric.util - * @param {HTMLElement} element Element to get style attribute for - * @param {String} attr Style attribute to get for element - * @return {String} Style attribute value of the given element. - */ - var getElementStyle; - if (fabric.document.defaultView && fabric.document.defaultView.getComputedStyle) { - getElementStyle = function(element, attr) { - var style = fabric.document.defaultView.getComputedStyle(element, null); - return style ? style[attr] : undefined; - }; - } - else { - getElementStyle = function(element, attr) { - var value = element.style[attr]; - if (!value && element.currentStyle) { - value = element.currentStyle[attr]; - } - return value; - }; - } - - (function () { - var style = fabric.document.documentElement.style, - selectProp = 'userSelect' in style - ? 'userSelect' - : 'MozUserSelect' in style - ? 'MozUserSelect' - : 'WebkitUserSelect' in style - ? 'WebkitUserSelect' - : 'KhtmlUserSelect' in style - ? 'KhtmlUserSelect' - : ''; - - /** - * Makes element unselectable - * @memberOf fabric.util - * @param {HTMLElement} element Element to make unselectable - * @return {HTMLElement} Element that was passed in - */ - function makeElementUnselectable(element) { - if (typeof element.onselectstart !== 'undefined') { - element.onselectstart = fabric.util.falseFunction; - } - if (selectProp) { - element.style[selectProp] = 'none'; - } - else if (typeof element.unselectable === 'string') { - element.unselectable = 'on'; - } - return element; - } - - /** - * Makes element selectable - * @memberOf fabric.util - * @param {HTMLElement} element Element to make selectable - * @return {HTMLElement} Element that was passed in - */ - function makeElementSelectable(element) { - if (typeof element.onselectstart !== 'undefined') { - element.onselectstart = null; - } - if (selectProp) { - element.style[selectProp] = ''; - } - else if (typeof element.unselectable === 'string') { - element.unselectable = ''; - } - return element; - } - - fabric.util.makeElementUnselectable = makeElementUnselectable; - fabric.util.makeElementSelectable = makeElementSelectable; - })(); - - function getNodeCanvas(element) { - var impl = fabric.jsdomImplForWrapper(element); - return impl._canvas || impl._image; - }; - - function cleanUpJsdomNode(element) { - if (!fabric.isLikelyNode) { - return; - } - var impl = fabric.jsdomImplForWrapper(element); - if (impl) { - impl._image = null; - impl._canvas = null; - // unsure if necessary - impl._currentSrc = null; - impl._attributes = null; - impl._classList = null; - } - } - - function setImageSmoothing(ctx, value) { - ctx.imageSmoothingEnabled = ctx.imageSmoothingEnabled || ctx.webkitImageSmoothingEnabled - || ctx.mozImageSmoothingEnabled || ctx.msImageSmoothingEnabled || ctx.oImageSmoothingEnabled; - ctx.imageSmoothingEnabled = value; - } - - /** - * setImageSmoothing sets the context imageSmoothingEnabled property. - * Used by canvas and by ImageObject. - * @memberOf fabric.util - * @since 4.0.0 - * @param {HTMLRenderingContext2D} ctx to set on - * @param {Boolean} value true or false - */ - fabric.util.setImageSmoothing = setImageSmoothing; - fabric.util.getById = getById; - fabric.util.toArray = toArray; - fabric.util.addClass = addClass; - fabric.util.makeElement = makeElement; - fabric.util.wrapElement = wrapElement; - fabric.util.getScrollLeftTop = getScrollLeftTop; - fabric.util.getElementOffset = getElementOffset; - fabric.util.getNodeCanvas = getNodeCanvas; - fabric.util.cleanUpJsdomNode = cleanUpJsdomNode; - -})(); -(function() { - - function addParamToUrl(url, param) { - return url + (/\?/.test(url) ? '&' : '?') + param; - } - - function emptyFn() { } - - /** - * Cross-browser abstraction for sending XMLHttpRequest - * @memberOf fabric.util - * @param {String} url URL to send XMLHttpRequest to - * @param {Object} [options] Options object - * @param {String} [options.method="GET"] - * @param {String} [options.parameters] parameters to append to url in GET or in body - * @param {String} [options.body] body to send with POST or PUT request - * @param {Function} options.onComplete Callback to invoke when request is completed - * @return {XMLHttpRequest} request - */ - function request(url, options) { - options || (options = { }); - - var method = options.method ? options.method.toUpperCase() : 'GET', - onComplete = options.onComplete || function() { }, - xhr = new fabric.window.XMLHttpRequest(), - body = options.body || options.parameters; - - /** @ignore */ - xhr.onreadystatechange = function() { - if (xhr.readyState === 4) { - onComplete(xhr); - xhr.onreadystatechange = emptyFn; - } - }; - - if (method === 'GET') { - body = null; - if (typeof options.parameters === 'string') { - url = addParamToUrl(url, options.parameters); - } - } - - xhr.open(method, url, true); - - if (method === 'POST' || method === 'PUT') { - xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded'); - } - - xhr.send(body); - return xhr; - } - - fabric.util.request = request; -})(); -/** - * Wrapper around `console.log` (when available) - * @param {*} [values] Values to log - */ -fabric.log = console.log; - -/** - * Wrapper around `console.warn` (when available) - * @param {*} [values] Values to log as a warning - */ -fabric.warn = console.warn; -(function() { - - function noop() { - return false; - } - - function defaultEasing(t, b, c, d) { - return -c * Math.cos(t / d * (Math.PI / 2)) + c + b; - } - - /** - * Changes value from one to another within certain period of time, invoking callbacks as value is being changed. - * @memberOf fabric.util - * @param {Object} [options] Animation options - * @param {Function} [options.onChange] Callback; invoked on every value change - * @param {Function} [options.onComplete] Callback; invoked when value change is completed - * @param {Number} [options.startValue=0] Starting value - * @param {Number} [options.endValue=100] Ending value - * @param {Number} [options.byValue=100] Value to modify the property by - * @param {Function} [options.easing] Easing function - * @param {Number} [options.duration=500] Duration of change (in ms) - * @param {Function} [options.abort] Additional function with logic. If returns true, onComplete is called. - */ - function animate(options) { - - requestAnimFrame(function(timestamp) { - options || (options = { }); - - var start = timestamp || +new Date(), - duration = options.duration || 500, - finish = start + duration, time, - onChange = options.onChange || noop, - abort = options.abort || noop, - onComplete = options.onComplete || noop, - easing = options.easing || defaultEasing, - startValue = 'startValue' in options ? options.startValue : 0, - endValue = 'endValue' in options ? options.endValue : 100, - byValue = options.byValue || endValue - startValue; - - options.onStart && options.onStart(); - - (function tick(ticktime) { - // TODO: move abort call after calculation - // and pass (current,valuePerc, timePerc) as arguments - time = ticktime || +new Date(); - var currentTime = time > finish ? duration : (time - start), - timePerc = currentTime / duration, - current = easing(currentTime, startValue, byValue, duration), - valuePerc = Math.abs((current - startValue) / byValue); - if (abort()) { - onComplete(endValue, 1, 1); - return; - } - if (time > finish) { - onChange(endValue, 1, 1); - onComplete(endValue, 1, 1); - return; - } - else { - onChange(current, valuePerc, timePerc); - requestAnimFrame(tick); - } - })(start); - }); - } - - var _requestAnimFrame = fabric.window.requestAnimationFrame || - fabric.window.webkitRequestAnimationFrame || - fabric.window.mozRequestAnimationFrame || - fabric.window.oRequestAnimationFrame || - fabric.window.msRequestAnimationFrame || - function(callback) { - return fabric.window.setTimeout(callback, 1000 / 60); - }; - - var _cancelAnimFrame = fabric.window.cancelAnimationFrame || fabric.window.clearTimeout; - - /** - * requestAnimationFrame polyfill based on http://paulirish.com/2011/requestanimationframe-for-smart-animating/ - * In order to get a precise start time, `requestAnimFrame` should be called as an entry into the method - * @memberOf fabric.util - * @param {Function} callback Callback to invoke - * @param {DOMElement} element optional Element to associate with animation - */ - function requestAnimFrame() { - return _requestAnimFrame.apply(fabric.window, arguments); - } - - function cancelAnimFrame() { - return _cancelAnimFrame.apply(fabric.window, arguments); - } - - fabric.util.animate = animate; - fabric.util.requestAnimFrame = requestAnimFrame; - fabric.util.cancelAnimFrame = cancelAnimFrame; -})(); -(function() { - // Calculate an in-between color. Returns a "rgba()" string. - // Credit: Edwin Martin - // http://www.bitstorm.org/jquery/color-animation/jquery.animate-colors.js - function calculateColor(begin, end, pos) { - var color = 'rgba(' - + parseInt((begin[0] + pos * (end[0] - begin[0])), 10) + ',' - + parseInt((begin[1] + pos * (end[1] - begin[1])), 10) + ',' - + parseInt((begin[2] + pos * (end[2] - begin[2])), 10); - - color += ',' + (begin && end ? parseFloat(begin[3] + pos * (end[3] - begin[3])) : 1); - color += ')'; - return color; - } - - /** - * Changes the color from one to another within certain period of time, invoking callbacks as value is being changed. - * @memberOf fabric.util - * @param {String} fromColor The starting color in hex or rgb(a) format. - * @param {String} toColor The starting color in hex or rgb(a) format. - * @param {Number} [duration] Duration of change (in ms). - * @param {Object} [options] Animation options - * @param {Function} [options.onChange] Callback; invoked on every value change - * @param {Function} [options.onComplete] Callback; invoked when value change is completed - * @param {Function} [options.colorEasing] Easing function. Note that this function only take two arguments (currentTime, duration). Thus the regular animation easing functions cannot be used. - * @param {Function} [options.abort] Additional function with logic. If returns true, onComplete is called. - */ - function animateColor(fromColor, toColor, duration, options) { - var startColor = new fabric.Color(fromColor).getSource(), - endColor = new fabric.Color(toColor).getSource(), - originalOnComplete = options.onComplete, - originalOnChange = options.onChange; - options = options || {}; - - fabric.util.animate(fabric.util.object.extend(options, { - duration: duration || 500, - startValue: startColor, - endValue: endColor, - byValue: endColor, - easing: function (currentTime, startValue, byValue, duration) { - var posValue = options.colorEasing - ? options.colorEasing(currentTime, duration) - : 1 - Math.cos(currentTime / duration * (Math.PI / 2)); - return calculateColor(startValue, byValue, posValue); - }, - // has to take in account for color restoring; - onComplete: function(current, valuePerc, timePerc) { - if (originalOnComplete) { - return originalOnComplete( - calculateColor(endColor, endColor, 0), - valuePerc, - timePerc - ); - } - }, - onChange: function(current, valuePerc, timePerc) { - if (originalOnChange) { - if (Array.isArray(current)) { - return originalOnChange( - calculateColor(current, current, 0), - valuePerc, - timePerc - ); - } - originalOnChange(current, valuePerc, timePerc); - } - } - })); - } - - fabric.util.animateColor = animateColor; - -})(); -(function() { - - function normalize(a, c, p, s) { - if (a < Math.abs(c)) { - a = c; - s = p / 4; - } - else { - //handle the 0/0 case: - if (c === 0 && a === 0) { - s = p / (2 * Math.PI) * Math.asin(1); - } - else { - s = p / (2 * Math.PI) * Math.asin(c / a); - } - } - return { a: a, c: c, p: p, s: s }; - } - - function elastic(opts, t, d) { - return opts.a * - Math.pow(2, 10 * (t -= 1)) * - Math.sin( (t * d - opts.s) * (2 * Math.PI) / opts.p ); - } - - /** - * Cubic easing out - * @memberOf fabric.util.ease - */ - function easeOutCubic(t, b, c, d) { - return c * ((t = t / d - 1) * t * t + 1) + b; - } - - /** - * Cubic easing in and out - * @memberOf fabric.util.ease - */ - function easeInOutCubic(t, b, c, d) { - t /= d / 2; - if (t < 1) { - return c / 2 * t * t * t + b; - } - return c / 2 * ((t -= 2) * t * t + 2) + b; - } - - /** - * Quartic easing in - * @memberOf fabric.util.ease - */ - function easeInQuart(t, b, c, d) { - return c * (t /= d) * t * t * t + b; - } - - /** - * Quartic easing out - * @memberOf fabric.util.ease - */ - function easeOutQuart(t, b, c, d) { - return -c * ((t = t / d - 1) * t * t * t - 1) + b; - } - - /** - * Quartic easing in and out - * @memberOf fabric.util.ease - */ - function easeInOutQuart(t, b, c, d) { - t /= d / 2; - if (t < 1) { - return c / 2 * t * t * t * t + b; - } - return -c / 2 * ((t -= 2) * t * t * t - 2) + b; - } - - /** - * Quintic easing in - * @memberOf fabric.util.ease - */ - function easeInQuint(t, b, c, d) { - return c * (t /= d) * t * t * t * t + b; - } - - /** - * Quintic easing out - * @memberOf fabric.util.ease - */ - function easeOutQuint(t, b, c, d) { - return c * ((t = t / d - 1) * t * t * t * t + 1) + b; - } - - /** - * Quintic easing in and out - * @memberOf fabric.util.ease - */ - function easeInOutQuint(t, b, c, d) { - t /= d / 2; - if (t < 1) { - return c / 2 * t * t * t * t * t + b; - } - return c / 2 * ((t -= 2) * t * t * t * t + 2) + b; - } - - /** - * Sinusoidal easing in - * @memberOf fabric.util.ease - */ - function easeInSine(t, b, c, d) { - return -c * Math.cos(t / d * (Math.PI / 2)) + c + b; - } - - /** - * Sinusoidal easing out - * @memberOf fabric.util.ease - */ - function easeOutSine(t, b, c, d) { - return c * Math.sin(t / d * (Math.PI / 2)) + b; - } - - /** - * Sinusoidal easing in and out - * @memberOf fabric.util.ease - */ - function easeInOutSine(t, b, c, d) { - return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b; - } - - /** - * Exponential easing in - * @memberOf fabric.util.ease - */ - function easeInExpo(t, b, c, d) { - return (t === 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b; - } - - /** - * Exponential easing out - * @memberOf fabric.util.ease - */ - function easeOutExpo(t, b, c, d) { - return (t === d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b; - } - - /** - * Exponential easing in and out - * @memberOf fabric.util.ease - */ - function easeInOutExpo(t, b, c, d) { - if (t === 0) { - return b; - } - if (t === d) { - return b + c; - } - t /= d / 2; - if (t < 1) { - return c / 2 * Math.pow(2, 10 * (t - 1)) + b; - } - return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b; - } - - /** - * Circular easing in - * @memberOf fabric.util.ease - */ - function easeInCirc(t, b, c, d) { - return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b; - } - - /** - * Circular easing out - * @memberOf fabric.util.ease - */ - function easeOutCirc(t, b, c, d) { - return c * Math.sqrt(1 - (t = t / d - 1) * t) + b; - } - - /** - * Circular easing in and out - * @memberOf fabric.util.ease - */ - function easeInOutCirc(t, b, c, d) { - t /= d / 2; - if (t < 1) { - return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b; - } - return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b; - } - - /** - * Elastic easing in - * @memberOf fabric.util.ease - */ - function easeInElastic(t, b, c, d) { - var s = 1.70158, p = 0, a = c; - if (t === 0) { - return b; - } - t /= d; - if (t === 1) { - return b + c; - } - if (!p) { - p = d * 0.3; - } - var opts = normalize(a, c, p, s); - return -elastic(opts, t, d) + b; - } - - /** - * Elastic easing out - * @memberOf fabric.util.ease - */ - function easeOutElastic(t, b, c, d) { - var s = 1.70158, p = 0, a = c; - if (t === 0) { - return b; - } - t /= d; - if (t === 1) { - return b + c; - } - if (!p) { - p = d * 0.3; - } - var opts = normalize(a, c, p, s); - return opts.a * Math.pow(2, -10 * t) * Math.sin((t * d - opts.s) * (2 * Math.PI) / opts.p ) + opts.c + b; - } - - /** - * Elastic easing in and out - * @memberOf fabric.util.ease - */ - function easeInOutElastic(t, b, c, d) { - var s = 1.70158, p = 0, a = c; - if (t === 0) { - return b; - } - t /= d / 2; - if (t === 2) { - return b + c; - } - if (!p) { - p = d * (0.3 * 1.5); - } - var opts = normalize(a, c, p, s); - if (t < 1) { - return -0.5 * elastic(opts, t, d) + b; - } - return opts.a * Math.pow(2, -10 * (t -= 1)) * - Math.sin((t * d - opts.s) * (2 * Math.PI) / opts.p ) * 0.5 + opts.c + b; - } - - /** - * Backwards easing in - * @memberOf fabric.util.ease - */ - function easeInBack(t, b, c, d, s) { - if (s === undefined) { - s = 1.70158; - } - return c * (t /= d) * t * ((s + 1) * t - s) + b; - } - - /** - * Backwards easing out - * @memberOf fabric.util.ease - */ - function easeOutBack(t, b, c, d, s) { - if (s === undefined) { - s = 1.70158; - } - return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b; - } - - /** - * Backwards easing in and out - * @memberOf fabric.util.ease - */ - function easeInOutBack(t, b, c, d, s) { - if (s === undefined) { - s = 1.70158; - } - t /= d / 2; - if (t < 1) { - return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b; - } - return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b; - } - - /** - * Bouncing easing in - * @memberOf fabric.util.ease - */ - function easeInBounce(t, b, c, d) { - return c - easeOutBounce (d - t, 0, c, d) + b; - } - - /** - * Bouncing easing out - * @memberOf fabric.util.ease - */ - function easeOutBounce(t, b, c, d) { - if ((t /= d) < (1 / 2.75)) { - return c * (7.5625 * t * t) + b; - } - else if (t < (2 / 2.75)) { - return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b; - } - else if (t < (2.5 / 2.75)) { - return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b; - } - else { - return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b; - } - } - - /** - * Bouncing easing in and out - * @memberOf fabric.util.ease - */ - function easeInOutBounce(t, b, c, d) { - if (t < d / 2) { - return easeInBounce (t * 2, 0, c, d) * 0.5 + b; - } - return easeOutBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b; - } - - /** - * Easing functions - * See Easing Equations by Robert Penner - * @namespace fabric.util.ease - */ - fabric.util.ease = { - - /** - * Quadratic easing in - * @memberOf fabric.util.ease - */ - easeInQuad: function(t, b, c, d) { - return c * (t /= d) * t + b; - }, - - /** - * Quadratic easing out - * @memberOf fabric.util.ease - */ - easeOutQuad: function(t, b, c, d) { - return -c * (t /= d) * (t - 2) + b; - }, - - /** - * Quadratic easing in and out - * @memberOf fabric.util.ease - */ - easeInOutQuad: function(t, b, c, d) { - t /= (d / 2); - if (t < 1) { - return c / 2 * t * t + b; - } - return -c / 2 * ((--t) * (t - 2) - 1) + b; - }, - - /** - * Cubic easing in - * @memberOf fabric.util.ease - */ - easeInCubic: function(t, b, c, d) { - return c * (t /= d) * t * t + b; - }, - - easeOutCubic: easeOutCubic, - easeInOutCubic: easeInOutCubic, - easeInQuart: easeInQuart, - easeOutQuart: easeOutQuart, - easeInOutQuart: easeInOutQuart, - easeInQuint: easeInQuint, - easeOutQuint: easeOutQuint, - easeInOutQuint: easeInOutQuint, - easeInSine: easeInSine, - easeOutSine: easeOutSine, - easeInOutSine: easeInOutSine, - easeInExpo: easeInExpo, - easeOutExpo: easeOutExpo, - easeInOutExpo: easeInOutExpo, - easeInCirc: easeInCirc, - easeOutCirc: easeOutCirc, - easeInOutCirc: easeInOutCirc, - easeInElastic: easeInElastic, - easeOutElastic: easeOutElastic, - easeInOutElastic: easeInOutElastic, - easeInBack: easeInBack, - easeOutBack: easeOutBack, - easeInOutBack: easeInOutBack, - easeInBounce: easeInBounce, - easeOutBounce: easeOutBounce, - easeInOutBounce: easeInOutBounce - }; - -})(); -(function(global) { - - 'use strict'; - - /** - * @name fabric - * @namespace - */ - - var fabric = global.fabric || (global.fabric = { }), - extend = fabric.util.object.extend, - clone = fabric.util.object.clone, - toFixed = fabric.util.toFixed, - parseUnit = fabric.util.parseUnit, - multiplyTransformMatrices = fabric.util.multiplyTransformMatrices, - - svgValidTagNames = ['path', 'circle', 'polygon', 'polyline', 'ellipse', 'rect', 'line', - 'image', 'text'], - svgViewBoxElements = ['symbol', 'image', 'marker', 'pattern', 'view', 'svg'], - svgInvalidAncestors = ['pattern', 'defs', 'symbol', 'metadata', 'clipPath', 'mask', 'desc'], - svgValidParents = ['symbol', 'g', 'a', 'svg', 'clipPath', 'defs'], - - attributesMap = { - cx: 'left', - x: 'left', - r: 'radius', - cy: 'top', - y: 'top', - display: 'visible', - visibility: 'visible', - transform: 'transformMatrix', - 'fill-opacity': 'fillOpacity', - 'fill-rule': 'fillRule', - 'font-family': 'fontFamily', - 'font-size': 'fontSize', - 'font-style': 'fontStyle', - 'font-weight': 'fontWeight', - 'letter-spacing': 'charSpacing', - 'paint-order': 'paintFirst', - 'stroke-dasharray': 'strokeDashArray', - 'stroke-dashoffset': 'strokeDashOffset', - 'stroke-linecap': 'strokeLineCap', - 'stroke-linejoin': 'strokeLineJoin', - 'stroke-miterlimit': 'strokeMiterLimit', - 'stroke-opacity': 'strokeOpacity', - 'stroke-width': 'strokeWidth', - 'text-decoration': 'textDecoration', - 'text-anchor': 'textAnchor', - opacity: 'opacity', - 'clip-path': 'clipPath', - 'clip-rule': 'clipRule', - 'vector-effect': 'strokeUniform', - 'image-rendering': 'imageSmoothing', - }, - - colorAttributes = { - stroke: 'strokeOpacity', - fill: 'fillOpacity' - }, - - fSize = 'font-size', cPath = 'clip-path'; - - fabric.svgValidTagNamesRegEx = getSvgRegex(svgValidTagNames); - fabric.svgViewBoxElementsRegEx = getSvgRegex(svgViewBoxElements); - fabric.svgInvalidAncestorsRegEx = getSvgRegex(svgInvalidAncestors); - fabric.svgValidParentsRegEx = getSvgRegex(svgValidParents); - - fabric.cssRules = { }; - fabric.gradientDefs = { }; - fabric.clipPaths = { }; - - function normalizeAttr(attr) { - // transform attribute names - if (attr in attributesMap) { - return attributesMap[attr]; - } - return attr; - } - - function normalizeValue(attr, value, parentAttributes, fontSize) { - var isArray = Object.prototype.toString.call(value) === '[object Array]', - parsed; - - if ((attr === 'fill' || attr === 'stroke') && value === 'none') { - value = ''; - } - else if (attr === 'strokeUniform') { - return (value === 'non-scaling-stroke'); - } - else if (attr === 'strokeDashArray') { - if (value === 'none') { - value = null; - } - else { - value = value.replace(/,/g, ' ').split(/\s+/).map(parseFloat); - } - } - else if (attr === 'transformMatrix') { - if (parentAttributes && parentAttributes.transformMatrix) { - value = multiplyTransformMatrices( - parentAttributes.transformMatrix, fabric.parseTransformAttribute(value)); - } - else { - value = fabric.parseTransformAttribute(value); - } - } - else if (attr === 'visible') { - value = value !== 'none' && value !== 'hidden'; - // display=none on parent element always takes precedence over child element - if (parentAttributes && parentAttributes.visible === false) { - value = false; - } - } - else if (attr === 'opacity') { - value = parseFloat(value); - if (parentAttributes && typeof parentAttributes.opacity !== 'undefined') { - value *= parentAttributes.opacity; - } - } - else if (attr === 'textAnchor' /* text-anchor */) { - value = value === 'start' ? 'left' : value === 'end' ? 'right' : 'center'; - } - else if (attr === 'charSpacing') { - // parseUnit returns px and we convert it to em - parsed = parseUnit(value, fontSize) / fontSize * 1000; - } - else if (attr === 'paintFirst') { - var fillIndex = value.indexOf('fill'); - var strokeIndex = value.indexOf('stroke'); - var value = 'fill'; - if (fillIndex > -1 && strokeIndex > -1 && strokeIndex < fillIndex) { - value = 'stroke'; - } - else if (fillIndex === -1 && strokeIndex > -1) { - value = 'stroke'; - } - } - else if (attr === 'href' || attr === 'xlink:href' || attr === 'font') { - return value; - } - else if (attr === 'imageSmoothing') { - return (value === 'optimizeQuality' ? true : false); - } - else { - parsed = isArray ? value.map(parseUnit) : parseUnit(value, fontSize); - } - - return (!isArray && isNaN(parsed) ? value : parsed); - } - - /** - * @private - */ - function getSvgRegex(arr) { - return new RegExp('^(' + arr.join('|') + ')\\b', 'i'); - } - - /** - * @private - * @param {Object} attributes Array of attributes to parse - */ - function _setStrokeFillOpacity(attributes) { - for (var attr in colorAttributes) { - - if (typeof attributes[colorAttributes[attr]] === 'undefined' || attributes[attr] === '') { - continue; - } - - if (typeof attributes[attr] === 'undefined') { - if (!fabric.Object.prototype[attr]) { - continue; - } - attributes[attr] = fabric.Object.prototype[attr]; - } - - if (attributes[attr].indexOf('url(') === 0) { - continue; - } - - var color = new fabric.Color(attributes[attr]); - attributes[attr] = color.setAlpha(toFixed(color.getAlpha() * attributes[colorAttributes[attr]], 2)).toRgba(); - } - return attributes; - } - - /** - * @private - */ - function _getMultipleNodes(doc, nodeNames) { - var nodeName, nodeArray = [], nodeList, i, len; - for (i = 0, len = nodeNames.length; i < len; i++) { - nodeName = nodeNames[i]; - nodeList = doc.getElementsByTagName(nodeName); - nodeArray = nodeArray.concat(Array.prototype.slice.call(nodeList)); - } - return nodeArray; - } - - /** - * Parses "transform" attribute, returning an array of values - * @static - * @function - * @memberOf fabric - * @param {String} attributeValue String containing attribute value - * @return {Array} Array of 6 elements representing transformation matrix - */ - fabric.parseTransformAttribute = (function() { - function rotateMatrix(matrix, args) { - var cos = fabric.util.cos(args[0]), sin = fabric.util.sin(args[0]), - x = 0, y = 0; - if (args.length === 3) { - x = args[1]; - y = args[2]; - } - - matrix[0] = cos; - matrix[1] = sin; - matrix[2] = -sin; - matrix[3] = cos; - matrix[4] = x - (cos * x - sin * y); - matrix[5] = y - (sin * x + cos * y); - } - - function scaleMatrix(matrix, args) { - var multiplierX = args[0], - multiplierY = (args.length === 2) ? args[1] : args[0]; - - matrix[0] = multiplierX; - matrix[3] = multiplierY; - } - - function skewMatrix(matrix, args, pos) { - matrix[pos] = Math.tan(fabric.util.degreesToRadians(args[0])); - } - - function translateMatrix(matrix, args) { - matrix[4] = args[0]; - if (args.length === 2) { - matrix[5] = args[1]; - } - } - - // identity matrix - var iMatrix = fabric.iMatrix, - - // == begin transform regexp - number = fabric.reNum, - - commaWsp = fabric.commaWsp, - - skewX = '(?:(skewX)\\s*\\(\\s*(' + number + ')\\s*\\))', - - skewY = '(?:(skewY)\\s*\\(\\s*(' + number + ')\\s*\\))', - - rotate = '(?:(rotate)\\s*\\(\\s*(' + number + ')(?:' + - commaWsp + '(' + number + ')' + - commaWsp + '(' + number + '))?\\s*\\))', - - scale = '(?:(scale)\\s*\\(\\s*(' + number + ')(?:' + - commaWsp + '(' + number + '))?\\s*\\))', - - translate = '(?:(translate)\\s*\\(\\s*(' + number + ')(?:' + - commaWsp + '(' + number + '))?\\s*\\))', - - matrix = '(?:(matrix)\\s*\\(\\s*' + - '(' + number + ')' + commaWsp + - '(' + number + ')' + commaWsp + - '(' + number + ')' + commaWsp + - '(' + number + ')' + commaWsp + - '(' + number + ')' + commaWsp + - '(' + number + ')' + - '\\s*\\))', - - transform = '(?:' + - matrix + '|' + - translate + '|' + - scale + '|' + - rotate + '|' + - skewX + '|' + - skewY + - ')', - - transforms = '(?:' + transform + '(?:' + commaWsp + '*' + transform + ')*' + ')', - - transformList = '^\\s*(?:' + transforms + '?)\\s*$', - - // http://www.w3.org/TR/SVG/coords.html#TransformAttribute - reTransformList = new RegExp(transformList), - // == end transform regexp - - reTransform = new RegExp(transform, 'g'); - - return function(attributeValue) { - - // start with identity matrix - var matrix = iMatrix.concat(), - matrices = []; - - // return if no argument was given or - // an argument does not match transform attribute regexp - if (!attributeValue || (attributeValue && !reTransformList.test(attributeValue))) { - return matrix; - } - - attributeValue.replace(reTransform, function(match) { - - var m = new RegExp(transform).exec(match).filter(function (match) { - // match !== '' && match != null - return (!!match); - }), - operation = m[1], - args = m.slice(2).map(parseFloat); - - switch (operation) { - case 'translate': - translateMatrix(matrix, args); - break; - case 'rotate': - args[0] = fabric.util.degreesToRadians(args[0]); - rotateMatrix(matrix, args); - break; - case 'scale': - scaleMatrix(matrix, args); - break; - case 'skewX': - skewMatrix(matrix, args, 2); - break; - case 'skewY': - skewMatrix(matrix, args, 1); - break; - case 'matrix': - matrix = args; - break; - } - - // snapshot current matrix into matrices array - matrices.push(matrix.concat()); - // reset - matrix = iMatrix.concat(); - }); - - var combinedMatrix = matrices[0]; - while (matrices.length > 1) { - matrices.shift(); - combinedMatrix = fabric.util.multiplyTransformMatrices(combinedMatrix, matrices[0]); - } - return combinedMatrix; - }; - })(); - - /** - * @private - */ - function parseStyleString(style, oStyle) { - var attr, value; - style.replace(/;\s*$/, '').split(';').forEach(function (chunk) { - var pair = chunk.split(':'); - - attr = pair[0].trim().toLowerCase(); - value = pair[1].trim(); - - oStyle[attr] = value; - }); - } - - /** - * @private - */ - function parseStyleObject(style, oStyle) { - var attr, value; - for (var prop in style) { - if (typeof style[prop] === 'undefined') { - continue; - } - - attr = prop.toLowerCase(); - value = style[prop]; - - oStyle[attr] = value; - } - } - - /** - * @private - */ - function getGlobalStylesForElement(element, svgUid) { - var styles = { }; - for (var rule in fabric.cssRules[svgUid]) { - if (elementMatchesRule(element, rule.split(' '))) { - for (var property in fabric.cssRules[svgUid][rule]) { - styles[property] = fabric.cssRules[svgUid][rule][property]; - } - } - } - return styles; - } - - /** - * @private - */ - function elementMatchesRule(element, selectors) { - var firstMatching, parentMatching = true; - //start from rightmost selector. - firstMatching = selectorMatches(element, selectors.pop()); - if (firstMatching && selectors.length) { - parentMatching = doesSomeParentMatch(element, selectors); - } - return firstMatching && parentMatching && (selectors.length === 0); - } - - function doesSomeParentMatch(element, selectors) { - var selector, parentMatching = true; - while (element.parentNode && element.parentNode.nodeType === 1 && selectors.length) { - if (parentMatching) { - selector = selectors.pop(); - } - element = element.parentNode; - parentMatching = selectorMatches(element, selector); - } - return selectors.length === 0; - } - - /** - * @private - */ - function selectorMatches(element, selector) { - var nodeName = element.nodeName, - classNames = element.getAttribute('class'), - id = element.getAttribute('id'), matcher, i; - // i check if a selector matches slicing away part from it. - // if i get empty string i should match - matcher = new RegExp('^' + nodeName, 'i'); - selector = selector.replace(matcher, ''); - if (id && selector.length) { - matcher = new RegExp('#' + id + '(?![a-zA-Z\\-]+)', 'i'); - selector = selector.replace(matcher, ''); - } - if (classNames && selector.length) { - classNames = classNames.split(' '); - for (i = classNames.length; i--;) { - matcher = new RegExp('\\.' + classNames[i] + '(?![a-zA-Z\\-]+)', 'i'); - selector = selector.replace(matcher, ''); - } - } - return selector.length === 0; - } - - /** - * @private - * to support IE8 missing getElementById on SVGdocument and on node xmlDOM - */ - function elementById(doc, id) { - var el; - doc.getElementById && (el = doc.getElementById(id)); - if (el) { - return el; - } - var node, i, len, nodelist = doc.getElementsByTagName('*'); - for (i = 0, len = nodelist.length; i < len; i++) { - node = nodelist[i]; - if (id === node.getAttribute('id')) { - return node; - } - } - } - - /** - * @private - */ - function parseUseDirectives(doc) { - var nodelist = _getMultipleNodes(doc, ['use', 'svg:use']), i = 0; - while (nodelist.length && i < nodelist.length) { - var el = nodelist[i], - xlink = (el.getAttribute('xlink:href') || el.getAttribute('href')).substr(1), - x = el.getAttribute('x') || 0, - y = el.getAttribute('y') || 0, - el2 = elementById(doc, xlink).cloneNode(true), - currentTrans = (el2.getAttribute('transform') || '') + ' translate(' + x + ', ' + y + ')', - parentNode, oldLength = nodelist.length, attr, j, attrs, len, namespace = fabric.svgNS; - - applyViewboxTransform(el2); - if (/^svg$/i.test(el2.nodeName)) { - var el3 = el2.ownerDocument.createElementNS(namespace, 'g'); - for (j = 0, attrs = el2.attributes, len = attrs.length; j < len; j++) { - attr = attrs.item(j); - el3.setAttributeNS(namespace, attr.nodeName, attr.nodeValue); - } - // el2.firstChild != null - while (el2.firstChild) { - el3.appendChild(el2.firstChild); - } - el2 = el3; - } - - for (j = 0, attrs = el.attributes, len = attrs.length; j < len; j++) { - attr = attrs.item(j); - if (attr.nodeName === 'x' || attr.nodeName === 'y' || - attr.nodeName === 'xlink:href' || attr.nodeName === 'href') { - continue; - } - - if (attr.nodeName === 'transform') { - currentTrans = attr.nodeValue + ' ' + currentTrans; - } - else { - el2.setAttribute(attr.nodeName, attr.nodeValue); - } - } - - el2.setAttribute('transform', currentTrans); - el2.setAttribute('instantiated_by_use', '1'); - el2.removeAttribute('id'); - parentNode = el.parentNode; - parentNode.replaceChild(el2, el); - // some browsers do not shorten nodelist after replaceChild (IE8) - if (nodelist.length === oldLength) { - i++; - } - } - } - - // http://www.w3.org/TR/SVG/coords.html#ViewBoxAttribute - // matches, e.g.: +14.56e-12, etc. - var reViewBoxAttrValue = new RegExp( - '^' + - '\\s*(' + fabric.reNum + '+)\\s*,?' + - '\\s*(' + fabric.reNum + '+)\\s*,?' + - '\\s*(' + fabric.reNum + '+)\\s*,?' + - '\\s*(' + fabric.reNum + '+)\\s*' + - '$' - ); - - /** - * Add a element that envelop all child elements and makes the viewbox transformMatrix descend on all elements - */ - function applyViewboxTransform(element) { - if (!fabric.svgViewBoxElementsRegEx.test(element.nodeName)) { - return; - } - var viewBoxAttr = element.getAttribute('viewBox'), - scaleX = 1, - scaleY = 1, - minX = 0, - minY = 0, - viewBoxWidth, viewBoxHeight, matrix, el, - widthAttr = element.getAttribute('width'), - heightAttr = element.getAttribute('height'), - x = element.getAttribute('x') || 0, - y = element.getAttribute('y') || 0, - preserveAspectRatio = element.getAttribute('preserveAspectRatio') || '', - missingViewBox = (!viewBoxAttr || !(viewBoxAttr = viewBoxAttr.match(reViewBoxAttrValue))), - missingDimAttr = (!widthAttr || !heightAttr || widthAttr === '100%' || heightAttr === '100%'), - toBeParsed = missingViewBox && missingDimAttr, - parsedDim = { }, translateMatrix = '', widthDiff = 0, heightDiff = 0; - - parsedDim.width = 0; - parsedDim.height = 0; - parsedDim.toBeParsed = toBeParsed; - - if (missingViewBox) { - if (((x || y) && element.parentNode.nodeName !== '#document')) { - translateMatrix = ' translate(' + parseUnit(x) + ' ' + parseUnit(y) + ') '; - matrix = (element.getAttribute('transform') || '') + translateMatrix; - element.setAttribute('transform', matrix); - element.removeAttribute('x'); - element.removeAttribute('y'); - } - } - - if (toBeParsed) { - return parsedDim; - } - - if (missingViewBox) { - parsedDim.width = parseUnit(widthAttr); - parsedDim.height = parseUnit(heightAttr); - // set a transform for elements that have x y and are inner(only) SVGs - return parsedDim; - } - minX = -parseFloat(viewBoxAttr[1]); - minY = -parseFloat(viewBoxAttr[2]); - viewBoxWidth = parseFloat(viewBoxAttr[3]); - viewBoxHeight = parseFloat(viewBoxAttr[4]); - parsedDim.minX = minX; - parsedDim.minY = minY; - parsedDim.viewBoxWidth = viewBoxWidth; - parsedDim.viewBoxHeight = viewBoxHeight; - if (!missingDimAttr) { - parsedDim.width = parseUnit(widthAttr); - parsedDim.height = parseUnit(heightAttr); - scaleX = parsedDim.width / viewBoxWidth; - scaleY = parsedDim.height / viewBoxHeight; - } - else { - parsedDim.width = viewBoxWidth; - parsedDim.height = viewBoxHeight; - } - - // default is to preserve aspect ratio - preserveAspectRatio = fabric.util.parsePreserveAspectRatioAttribute(preserveAspectRatio); - if (preserveAspectRatio.alignX !== 'none') { - //translate all container for the effect of Mid, Min, Max - if (preserveAspectRatio.meetOrSlice === 'meet') { - scaleY = scaleX = (scaleX > scaleY ? scaleY : scaleX); - // calculate additional translation to move the viewbox - } - if (preserveAspectRatio.meetOrSlice === 'slice') { - scaleY = scaleX = (scaleX > scaleY ? scaleX : scaleY); - // calculate additional translation to move the viewbox - } - widthDiff = parsedDim.width - viewBoxWidth * scaleX; - heightDiff = parsedDim.height - viewBoxHeight * scaleX; - if (preserveAspectRatio.alignX === 'Mid') { - widthDiff /= 2; - } - if (preserveAspectRatio.alignY === 'Mid') { - heightDiff /= 2; - } - if (preserveAspectRatio.alignX === 'Min') { - widthDiff = 0; - } - if (preserveAspectRatio.alignY === 'Min') { - heightDiff = 0; - } - } - - if (scaleX === 1 && scaleY === 1 && minX === 0 && minY === 0 && x === 0 && y === 0) { - return parsedDim; - } - if ((x || y) && element.parentNode.nodeName !== '#document') { - translateMatrix = ' translate(' + parseUnit(x) + ' ' + parseUnit(y) + ') '; - } - - matrix = translateMatrix + ' matrix(' + scaleX + - ' 0' + - ' 0 ' + - scaleY + ' ' + - (minX * scaleX + widthDiff) + ' ' + - (minY * scaleY + heightDiff) + ') '; - // seems unused. - // parsedDim.viewboxTransform = fabric.parseTransformAttribute(matrix); - if (element.nodeName === 'svg') { - el = element.ownerDocument.createElementNS(fabric.svgNS, 'g'); - // element.firstChild != null - while (element.firstChild) { - el.appendChild(element.firstChild); - } - element.appendChild(el); - } - else { - el = element; - el.removeAttribute('x'); - el.removeAttribute('y'); - matrix = el.getAttribute('transform') + matrix; - } - el.setAttribute('transform', matrix); - return parsedDim; - } - - function hasAncestorWithNodeName(element, nodeName) { - while (element && (element = element.parentNode)) { - if (element.nodeName && nodeName.test(element.nodeName.replace('svg:', '')) - && !element.getAttribute('instantiated_by_use')) { - return true; - } - } - return false; - } - - /** - * Parses an SVG document, converts it to an array of corresponding fabric.* instances and passes them to a callback - * @static - * @function - * @memberOf fabric - * @param {SVGDocument} doc SVG document to parse - * @param {Function} callback Callback to call when parsing is finished; - * It's being passed an array of elements (parsed from a document). - * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created. - * @param {Object} [parsingOptions] options for parsing document - * @param {String} [parsingOptions.crossOrigin] crossOrigin settings - */ - fabric.parseSVGDocument = function(doc, callback, reviver, parsingOptions) { - if (!doc) { - return; - } - - parseUseDirectives(doc); - - var svgUid = fabric.Object.__uid++, i, len, - options = applyViewboxTransform(doc), - descendants = fabric.util.toArray(doc.getElementsByTagName('*')); - options.crossOrigin = parsingOptions && parsingOptions.crossOrigin; - options.svgUid = svgUid; - - if (descendants.length === 0 && fabric.isLikelyNode) { - // we're likely in node, where "o3-xml" library fails to gEBTN("*") - // https://github.com/ajaxorg/node-o3-xml/issues/21 - descendants = doc.selectNodes('//*[name(.)!="svg"]'); - var arr = []; - for (i = 0, len = descendants.length; i < len; i++) { - arr[i] = descendants[i]; - } - descendants = arr; - } - - var elements = descendants.filter(function(el) { - applyViewboxTransform(el); - return fabric.svgValidTagNamesRegEx.test(el.nodeName.replace('svg:', '')) && - !hasAncestorWithNodeName(el, fabric.svgInvalidAncestorsRegEx); // http://www.w3.org/TR/SVG/struct.html#DefsElement - }); - if (!elements || (elements && !elements.length)) { - callback && callback([], {}); - return; - } - var clipPaths = { }; - descendants.filter(function(el) { - return el.nodeName.replace('svg:', '') === 'clipPath'; - }).forEach(function(el) { - var id = el.getAttribute('id'); - clipPaths[id] = fabric.util.toArray(el.getElementsByTagName('*')).filter(function(el) { - return fabric.svgValidTagNamesRegEx.test(el.nodeName.replace('svg:', '')); - }); - }); - fabric.gradientDefs[svgUid] = fabric.getGradientDefs(doc); - fabric.cssRules[svgUid] = fabric.getCSSRules(doc); - fabric.clipPaths[svgUid] = clipPaths; - // Precedence of rules: style > class > attribute - fabric.parseElements(elements, function(instances, elements) { - if (callback) { - callback(instances, options, elements, descendants); - delete fabric.gradientDefs[svgUid]; - delete fabric.cssRules[svgUid]; - delete fabric.clipPaths[svgUid]; - } - }, clone(options), reviver, parsingOptions); - }; - - function recursivelyParseGradientsXlink(doc, gradient) { - var gradientsAttrs = ['gradientTransform', 'x1', 'x2', 'y1', 'y2', 'gradientUnits', 'cx', 'cy', 'r', 'fx', 'fy'], - xlinkAttr = 'xlink:href', - xLink = gradient.getAttribute(xlinkAttr).substr(1), - referencedGradient = elementById(doc, xLink); - if (referencedGradient && referencedGradient.getAttribute(xlinkAttr)) { - recursivelyParseGradientsXlink(doc, referencedGradient); - } - gradientsAttrs.forEach(function(attr) { - if (referencedGradient && !gradient.hasAttribute(attr) && referencedGradient.hasAttribute(attr)) { - gradient.setAttribute(attr, referencedGradient.getAttribute(attr)); - } - }); - if (!gradient.children.length) { - var referenceClone = referencedGradient.cloneNode(true); - while (referenceClone.firstChild) { - gradient.appendChild(referenceClone.firstChild); - } - } - gradient.removeAttribute(xlinkAttr); - } - - var reFontDeclaration = new RegExp( - '(normal|italic)?\\s*(normal|small-caps)?\\s*' + - '(normal|bold|bolder|lighter|100|200|300|400|500|600|700|800|900)?\\s*(' + - fabric.reNum + - '(?:px|cm|mm|em|pt|pc|in)*)(?:\\/(normal|' + fabric.reNum + '))?\\s+(.*)'); - - extend(fabric, { - /** - * Parses a short font declaration, building adding its properties to a style object - * @static - * @function - * @memberOf fabric - * @param {String} value font declaration - * @param {Object} oStyle definition - */ - parseFontDeclaration: function(value, oStyle) { - var match = value.match(reFontDeclaration); - - if (!match) { - return; - } - var fontStyle = match[1], - // font variant is not used - // fontVariant = match[2], - fontWeight = match[3], - fontSize = match[4], - lineHeight = match[5], - fontFamily = match[6]; - - if (fontStyle) { - oStyle.fontStyle = fontStyle; - } - if (fontWeight) { - oStyle.fontWeight = isNaN(parseFloat(fontWeight)) ? fontWeight : parseFloat(fontWeight); - } - if (fontSize) { - oStyle.fontSize = parseUnit(fontSize); - } - if (fontFamily) { - oStyle.fontFamily = fontFamily; - } - if (lineHeight) { - oStyle.lineHeight = lineHeight === 'normal' ? 1 : lineHeight; - } - }, - - /** - * Parses an SVG document, returning all of the gradient declarations found in it - * @static - * @function - * @memberOf fabric - * @param {SVGDocument} doc SVG document to parse - * @return {Object} Gradient definitions; key corresponds to element id, value -- to gradient definition element - */ - getGradientDefs: function(doc) { - var tagArray = [ - 'linearGradient', - 'radialGradient', - 'svg:linearGradient', - 'svg:radialGradient'], - elList = _getMultipleNodes(doc, tagArray), - el, j = 0, gradientDefs = { }; - j = elList.length; - while (j--) { - el = elList[j]; - if (el.getAttribute('xlink:href')) { - recursivelyParseGradientsXlink(doc, el); - } - gradientDefs[el.getAttribute('id')] = el; - } - return gradientDefs; - }, - - /** - * Returns an object of attributes' name/value, given element and an array of attribute names; - * Parses parent "g" nodes recursively upwards. - * @static - * @memberOf fabric - * @param {DOMElement} element Element to parse - * @param {Array} attributes Array of attributes to parse - * @return {Object} object containing parsed attributes' names/values - */ - parseAttributes: function(element, attributes, svgUid) { - - if (!element) { - return; - } - - var value, - parentAttributes = { }, - fontSize, parentFontSize; - - if (typeof svgUid === 'undefined') { - svgUid = element.getAttribute('svgUid'); - } - // if there's a parent container (`g` or `a` or `symbol` node), parse its attributes recursively upwards - if (element.parentNode && fabric.svgValidParentsRegEx.test(element.parentNode.nodeName)) { - parentAttributes = fabric.parseAttributes(element.parentNode, attributes, svgUid); - } - - var ownAttributes = attributes.reduce(function(memo, attr) { - value = element.getAttribute(attr); - if (value) { // eslint-disable-line - memo[attr] = value; - } - return memo; - }, { }); - // add values parsed from style, which take precedence over attributes - // (see: http://www.w3.org/TR/SVG/styling.html#UsingPresentationAttributes) - var cssAttrs = extend( - getGlobalStylesForElement(element, svgUid), - fabric.parseStyleAttribute(element) - ); - ownAttributes = extend( - ownAttributes, - cssAttrs - ); - if (cssAttrs[cPath]) { - element.setAttribute(cPath, cssAttrs[cPath]); - } - fontSize = parentFontSize = parentAttributes.fontSize || fabric.Text.DEFAULT_SVG_FONT_SIZE; - if (ownAttributes[fSize]) { - // looks like the minimum should be 9px when dealing with ems. this is what looks like in browsers. - ownAttributes[fSize] = fontSize = parseUnit(ownAttributes[fSize], parentFontSize); - } - - var normalizedAttr, normalizedValue, normalizedStyle = {}; - for (var attr in ownAttributes) { - normalizedAttr = normalizeAttr(attr); - normalizedValue = normalizeValue(normalizedAttr, ownAttributes[attr], parentAttributes, fontSize); - normalizedStyle[normalizedAttr] = normalizedValue; - } - if (normalizedStyle && normalizedStyle.font) { - fabric.parseFontDeclaration(normalizedStyle.font, normalizedStyle); - } - var mergedAttrs = extend(parentAttributes, normalizedStyle); - return fabric.svgValidParentsRegEx.test(element.nodeName) ? mergedAttrs : _setStrokeFillOpacity(mergedAttrs); - }, - - /** - * Transforms an array of svg elements to corresponding fabric.* instances - * @static - * @memberOf fabric - * @param {Array} elements Array of elements to parse - * @param {Function} callback Being passed an array of fabric instances (transformed from SVG elements) - * @param {Object} [options] Options object - * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created. - */ - parseElements: function(elements, callback, options, reviver, parsingOptions) { - new fabric.ElementsParser(elements, callback, options, reviver, parsingOptions).parse(); - }, - - /** - * Parses "style" attribute, retuning an object with values - * @static - * @memberOf fabric - * @param {SVGElement} element Element to parse - * @return {Object} Objects with values parsed from style attribute of an element - */ - parseStyleAttribute: function(element) { - var oStyle = { }, - style = element.getAttribute('style'); - - if (!style) { - return oStyle; - } - - if (typeof style === 'string') { - parseStyleString(style, oStyle); - } - else { - parseStyleObject(style, oStyle); - } - - return oStyle; - }, - - /** - * Parses "points" attribute, returning an array of values - * @static - * @memberOf fabric - * @param {String} points points attribute string - * @return {Array} array of points - */ - parsePointsAttribute: function(points) { - - // points attribute is required and must not be empty - if (!points) { - return null; - } - - // replace commas with whitespace and remove bookending whitespace - points = points.replace(/,/g, ' ').trim(); - - points = points.split(/\s+/); - var parsedPoints = [], i, len; - - for (i = 0, len = points.length; i < len; i += 2) { - parsedPoints.push({ - x: parseFloat(points[i]), - y: parseFloat(points[i + 1]) - }); - } - - // odd number of points is an error - // if (parsedPoints.length % 2 !== 0) { - // return null; - // } - - return parsedPoints; - }, - - /** - * Returns CSS rules for a given SVG document - * @static - * @function - * @memberOf fabric - * @param {SVGDocument} doc SVG document to parse - * @return {Object} CSS rules of this document - */ - getCSSRules: function(doc) { - var styles = doc.getElementsByTagName('style'), i, len, - allRules = { }, rules; - - // very crude parsing of style contents - for (i = 0, len = styles.length; i < len; i++) { - // \n' - ].join(''); - } - - return markup; - }, - - /** - * @private - */ - _setSVGObjects: function(markup, reviver) { - var instance, i, len, objects = this._objects; - for (i = 0, len = objects.length; i < len; i++) { - instance = objects[i]; - if (instance.excludeFromExport) { - continue; - } - this._setSVGObject(markup, instance, reviver); - } - }, - - /** - * @private - */ - _setSVGObject: function(markup, instance, reviver) { - markup.push(instance.toSVG(reviver)); - }, - - /** - * @private - */ - _setSVGBgOverlayImage: function(markup, property, reviver) { - if (this[property] && !this[property].excludeFromExport && this[property].toSVG) { - markup.push(this[property].toSVG(reviver)); - } - }, - - /** - * @private - */ - _setSVGBgOverlayColor: function(markup, property) { - var filler = this[property + 'Color'], vpt = this.viewportTransform, finalWidth = this.width, - finalHeight = this.height; - if (!filler) { - return; - } - if (filler.toLive) { - var repeat = filler.repeat, iVpt = fabric.util.invertTransform(vpt), shouldInvert = this[property + 'Vpt'], - additionalTransform = shouldInvert ? fabric.util.matrixToSVG(iVpt) : ''; - markup.push( - '\n' - ); - } - else { - markup.push( - '\n' - ); - } - }, - /* _TO_SVG_END_ */ - - /** - * Moves an object or the objects of a multiple selection - * to the bottom of the stack of drawn objects - * @param {fabric.Object} object Object to send to back - * @return {fabric.Canvas} thisArg - * @chainable - */ - sendToBack: function (object) { - if (!object) { - return this; - } - var activeSelection = this._activeObject, - i, obj, objs; - if (object === activeSelection && object.type === 'activeSelection') { - objs = activeSelection._objects; - for (i = objs.length; i--;) { - obj = objs[i]; - removeFromArray(this._objects, obj); - this._objects.unshift(obj); - } - } - else { - removeFromArray(this._objects, object); - this._objects.unshift(object); - } - this.renderOnAddRemove && this.requestRenderAll(); - return this; - }, - - /** - * Moves an object or the objects of a multiple selection - * to the top of the stack of drawn objects - * @param {fabric.Object} object Object to send - * @return {fabric.Canvas} thisArg - * @chainable - */ - bringToFront: function (object) { - if (!object) { - return this; - } - var activeSelection = this._activeObject, - i, obj, objs; - if (object === activeSelection && object.type === 'activeSelection') { - objs = activeSelection._objects; - for (i = 0; i < objs.length; i++) { - obj = objs[i]; - removeFromArray(this._objects, obj); - this._objects.push(obj); - } - } - else { - removeFromArray(this._objects, object); - this._objects.push(object); - } - this.renderOnAddRemove && this.requestRenderAll(); - return this; - }, - - /** - * Moves an object or a selection down in stack of drawn objects - * An optional paramter, intersecting allowes to move the object in behind - * the first intersecting object. Where intersection is calculated with - * bounding box. If no intersection is found, there will not be change in the - * stack. - * @param {fabric.Object} object Object to send - * @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object - * @return {fabric.Canvas} thisArg - * @chainable - */ - sendBackwards: function (object, intersecting) { - if (!object) { - return this; - } - var activeSelection = this._activeObject, - i, obj, idx, newIdx, objs, objsMoved = 0; - - if (object === activeSelection && object.type === 'activeSelection') { - objs = activeSelection._objects; - for (i = 0; i < objs.length; i++) { - obj = objs[i]; - idx = this._objects.indexOf(obj); - if (idx > 0 + objsMoved) { - newIdx = idx - 1; - removeFromArray(this._objects, obj); - this._objects.splice(newIdx, 0, obj); - } - objsMoved++; - } - } - else { - idx = this._objects.indexOf(object); - if (idx !== 0) { - // if object is not on the bottom of stack - newIdx = this._findNewLowerIndex(object, idx, intersecting); - removeFromArray(this._objects, object); - this._objects.splice(newIdx, 0, object); - } - } - this.renderOnAddRemove && this.requestRenderAll(); - return this; - }, - - /** - * @private - */ - _findNewLowerIndex: function(object, idx, intersecting) { - var newIdx, i; - - if (intersecting) { - newIdx = idx; - - // traverse down the stack looking for the nearest intersecting object - for (i = idx - 1; i >= 0; --i) { - - var isIntersecting = object.intersectsWithObject(this._objects[i]) || - object.isContainedWithinObject(this._objects[i]) || - this._objects[i].isContainedWithinObject(object); - - if (isIntersecting) { - newIdx = i; - break; - } - } - } - else { - newIdx = idx - 1; - } - - return newIdx; - }, - - /** - * Moves an object or a selection up in stack of drawn objects - * An optional paramter, intersecting allowes to move the object in front - * of the first intersecting object. Where intersection is calculated with - * bounding box. If no intersection is found, there will not be change in the - * stack. - * @param {fabric.Object} object Object to send - * @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object - * @return {fabric.Canvas} thisArg - * @chainable - */ - bringForward: function (object, intersecting) { - if (!object) { - return this; - } - var activeSelection = this._activeObject, - i, obj, idx, newIdx, objs, objsMoved = 0; - - if (object === activeSelection && object.type === 'activeSelection') { - objs = activeSelection._objects; - for (i = objs.length; i--;) { - obj = objs[i]; - idx = this._objects.indexOf(obj); - if (idx < this._objects.length - 1 - objsMoved) { - newIdx = idx + 1; - removeFromArray(this._objects, obj); - this._objects.splice(newIdx, 0, obj); - } - objsMoved++; - } - } - else { - idx = this._objects.indexOf(object); - if (idx !== this._objects.length - 1) { - // if object is not on top of stack (last item in an array) - newIdx = this._findNewUpperIndex(object, idx, intersecting); - removeFromArray(this._objects, object); - this._objects.splice(newIdx, 0, object); - } - } - this.renderOnAddRemove && this.requestRenderAll(); - return this; - }, - - /** - * @private - */ - _findNewUpperIndex: function(object, idx, intersecting) { - var newIdx, i, len; - - if (intersecting) { - newIdx = idx; - - // traverse up the stack looking for the nearest intersecting object - for (i = idx + 1, len = this._objects.length; i < len; ++i) { - - var isIntersecting = object.intersectsWithObject(this._objects[i]) || - object.isContainedWithinObject(this._objects[i]) || - this._objects[i].isContainedWithinObject(object); - - if (isIntersecting) { - newIdx = i; - break; - } - } - } - else { - newIdx = idx + 1; - } - - return newIdx; - }, - - /** - * Moves an object to specified level in stack of drawn objects - * @param {fabric.Object} object Object to send - * @param {Number} index Position to move to - * @return {fabric.Canvas} thisArg - * @chainable - */ - moveTo: function (object, index) { - removeFromArray(this._objects, object); - this._objects.splice(index, 0, object); - return this.renderOnAddRemove && this.requestRenderAll(); - }, - - /** - * Clears a canvas element and dispose objects - * @return {fabric.Canvas} thisArg - * @chainable - */ - dispose: function () { - // cancel eventually ongoing renders - if (this.isRendering) { - fabric.util.cancelAnimFrame(this.isRendering); - this.isRendering = 0; - } - this.forEachObject(function(object) { - object.dispose && object.dispose(); - }); - this._objects = []; - if (this.backgroundImage && this.backgroundImage.dispose) { - this.backgroundImage.dispose(); - } - this.backgroundImage = null; - if (this.overlayImage && this.overlayImage.dispose) { - this.overlayImage.dispose(); - } - this.overlayImage = null; - this._iTextInstances = null; - this.contextContainer = null; - fabric.util.cleanUpJsdomNode(this.lowerCanvasEl); - this.lowerCanvasEl = undefined; - return this; - }, - - /** - * Returns a string representation of an instance - * @return {String} string representation of an instance - */ - toString: function () { - return '#'; - } - }); - - extend(fabric.StaticCanvas.prototype, fabric.Observable); - extend(fabric.StaticCanvas.prototype, fabric.Collection); - extend(fabric.StaticCanvas.prototype, fabric.DataURLExporter); - - extend(fabric.StaticCanvas, /** @lends fabric.StaticCanvas */ { - - /** - * @static - * @type String - * @default - */ - EMPTY_JSON: '{"objects": [], "background": "white"}', - - /** - * Provides a way to check support of some of the canvas methods - * (either those of HTMLCanvasElement itself, or rendering context) - * - * @param {String} methodName Method to check support for; - * Could be one of "setLineDash" - * @return {Boolean | null} `true` if method is supported (or at least exists), - * `null` if canvas element or context can not be initialized - */ - supports: function (methodName) { - var el = createCanvasElement(); - - if (!el || !el.getContext) { - return null; - } - - var ctx = el.getContext('2d'); - if (!ctx) { - return null; - } - - switch (methodName) { - - case 'setLineDash': - return typeof ctx.setLineDash !== 'undefined'; - - default: - return null; - } - } - }); - - /** - * Returns JSON representation of canvas - * @function - * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output - * @return {String} JSON string - * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#serialization} - * @see {@link http://jsfiddle.net/fabricjs/pec86/|jsFiddle demo} - * @example JSON without additional properties - * var json = canvas.toJSON(); - * @example JSON with additional properties included - * var json = canvas.toJSON(['lockMovementX', 'lockMovementY', 'lockRotation', 'lockScalingX', 'lockScalingY']); - * @example JSON without default values - * canvas.includeDefaultValues = false; - * var json = canvas.toJSON(); - */ - fabric.StaticCanvas.prototype.toJSON = fabric.StaticCanvas.prototype.toObject; - - if (fabric.isLikelyNode) { - fabric.StaticCanvas.prototype.createPNGStream = function() { - var impl = getNodeCanvas(this.lowerCanvasEl); - return impl && impl.createPNGStream(); - }; - fabric.StaticCanvas.prototype.createJPEGStream = function(opts) { - var impl = getNodeCanvas(this.lowerCanvasEl); - return impl && impl.createJPEGStream(opts); - }; - } -})(); -/** - * BaseBrush class - * @class fabric.BaseBrush - * @see {@link http://fabricjs.com/freedrawing|Freedrawing demo} - */ -fabric.BaseBrush = fabric.util.createClass(/** @lends fabric.BaseBrush.prototype */ { - - /** - * Color of a brush - * @type String - * @default - */ - color: 'rgb(0, 0, 0)', - - /** - * Width of a brush, has to be a Number, no string literals - * @type Number - * @default - */ - width: 1, - - /** - * Shadow object representing shadow of this shape. - * Backwards incompatibility note: This property replaces "shadowColor" (String), "shadowOffsetX" (Number), - * "shadowOffsetY" (Number) and "shadowBlur" (Number) since v1.2.12 - * @type fabric.Shadow - * @default - */ - shadow: null, - - /** - * Line endings style of a brush (one of "butt", "round", "square") - * @type String - * @default - */ - strokeLineCap: 'round', - - /** - * Corner style of a brush (one of "bevel", "round", "miter") - * @type String - * @default - */ - strokeLineJoin: 'round', - - /** - * Maximum miter length (used for strokeLineJoin = "miter") of a brush's - * @type Number - * @default - */ - strokeMiterLimit: 10, - - /** - * Stroke Dash Array. - * @type Array - * @default - */ - strokeDashArray: null, - - /** - * Sets brush styles - * @private - */ - _setBrushStyles: function() { - var ctx = this.canvas.contextTop; - ctx.strokeStyle = this.color; - ctx.lineWidth = this.width; - ctx.lineCap = this.strokeLineCap; - ctx.miterLimit = this.strokeMiterLimit; - ctx.lineJoin = this.strokeLineJoin; - if (fabric.StaticCanvas.supports('setLineDash')) { - ctx.setLineDash(this.strokeDashArray || []); - } - }, - - /** - * Sets the transformation on given context - * @param {RenderingContext2d} ctx context to render on - * @private - */ - _saveAndTransform: function(ctx) { - var v = this.canvas.viewportTransform; - ctx.save(); - ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); - }, - - /** - * Sets brush shadow styles - * @private - */ - _setShadow: function() { - if (!this.shadow) { - return; - } - - var canvas = this.canvas, - shadow = this.shadow, - ctx = canvas.contextTop, - zoom = canvas.getZoom(); - if (canvas && canvas._isRetinaScaling()) { - zoom *= fabric.devicePixelRatio; - } - - ctx.shadowColor = shadow.color; - ctx.shadowBlur = shadow.blur * zoom; - ctx.shadowOffsetX = shadow.offsetX * zoom; - ctx.shadowOffsetY = shadow.offsetY * zoom; - }, - - needsFullRender: function() { - var color = new fabric.Color(this.color); - return color.getAlpha() < 1 || !!this.shadow; - }, - - /** - * Removes brush shadow styles - * @private - */ - _resetShadow: function() { - var ctx = this.canvas.contextTop; - - ctx.shadowColor = ''; - ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0; - } -}); -(function() { - /** - * PencilBrush class - * @class fabric.PencilBrush - * @extends fabric.BaseBrush - */ - fabric.PencilBrush = fabric.util.createClass(fabric.BaseBrush, /** @lends fabric.PencilBrush.prototype */ { - - /** - * Discard points that are less than `decimate` pixel distant from each other - * @type Number - * @default 0.4 - */ - decimate: 0.4, - - /** - * Constructor - * @param {fabric.Canvas} canvas - * @return {fabric.PencilBrush} Instance of a pencil brush - */ - initialize: function(canvas) { - this.canvas = canvas; - this._points = []; - }, - - /** - * Invoked inside on mouse down and mouse move - * @param {Object} pointer - */ - _drawSegment: function (ctx, p1, p2) { - var midPoint = p1.midPointFrom(p2); - ctx.quadraticCurveTo(p1.x, p1.y, midPoint.x, midPoint.y); - return midPoint; - }, - - /** - * Inovoked on mouse down - * @param {Object} pointer - */ - onMouseDown: function(pointer, options) { - if (!this.canvas._isMainEvent(options.e)) { - return; - } - this._prepareForDrawing(pointer); - // capture coordinates immediately - // this allows to draw dots (when movement never occurs) - this._captureDrawingPath(pointer); - this._render(); - }, - - /** - * Inovoked on mouse move - * @param {Object} pointer - */ - onMouseMove: function(pointer, options) { - if (!this.canvas._isMainEvent(options.e)) { - return; - } - if (this._captureDrawingPath(pointer) && this._points.length > 1) { - if (this.needsFullRender()) { - // redraw curve - // clear top canvas - this.canvas.clearContext(this.canvas.contextTop); - this._render(); - } - else { - var points = this._points, length = points.length, ctx = this.canvas.contextTop; - // draw the curve update - this._saveAndTransform(ctx); - if (this.oldEnd) { - ctx.beginPath(); - ctx.moveTo(this.oldEnd.x, this.oldEnd.y); - } - this.oldEnd = this._drawSegment(ctx, points[length - 2], points[length - 1], true); - ctx.stroke(); - ctx.restore(); - } - } - }, - - /** - * Invoked on mouse up - */ - onMouseUp: function(options) { - if (!this.canvas._isMainEvent(options.e)) { - return true; - } - this.oldEnd = undefined; - this._finalizeAndAddPath(); - return false; - }, - - /** - * @private - * @param {Object} pointer Actual mouse position related to the canvas. - */ - _prepareForDrawing: function(pointer) { - - var p = new fabric.Point(pointer.x, pointer.y); - - this._reset(); - this._addPoint(p); - this.canvas.contextTop.moveTo(p.x, p.y); - }, - - /** - * @private - * @param {fabric.Point} point Point to be added to points array - */ - _addPoint: function(point) { - if (this._points.length > 1 && point.eq(this._points[this._points.length - 1])) { - return false; - } - this._points.push(point); - return true; - }, - - /** - * Clear points array and set contextTop canvas style. - * @private - */ - _reset: function() { - this._points = []; - this._setBrushStyles(); - this._setShadow(); - }, - - /** - * @private - * @param {Object} pointer Actual mouse position related to the canvas. - */ - _captureDrawingPath: function(pointer) { - var pointerPoint = new fabric.Point(pointer.x, pointer.y); - return this._addPoint(pointerPoint); - }, - - /** - * Draw a smooth path on the topCanvas using quadraticCurveTo - * @private - */ - _render: function() { - var ctx = this.canvas.contextTop, i, len, - p1 = this._points[0], - p2 = this._points[1]; - - this._saveAndTransform(ctx); - ctx.beginPath(); - //if we only have 2 points in the path and they are the same - //it means that the user only clicked the canvas without moving the mouse - //then we should be drawing a dot. A path isn't drawn between two identical dots - //that's why we set them apart a bit - if (this._points.length === 2 && p1.x === p2.x && p1.y === p2.y) { - var width = this.width / 1000; - p1 = new fabric.Point(p1.x, p1.y); - p2 = new fabric.Point(p2.x, p2.y); - p1.x -= width; - p2.x += width; - } - ctx.moveTo(p1.x, p1.y); - - for (i = 1, len = this._points.length; i < len; i++) { - // we pick the point between pi + 1 & pi + 2 as the - // end point and p1 as our control point. - this._drawSegment(ctx, p1, p2); - p1 = this._points[i]; - p2 = this._points[i + 1]; - } - // Draw last line as a straight line while - // we wait for the next point to be able to calculate - // the bezier control point - ctx.lineTo(p1.x, p1.y); - ctx.stroke(); - ctx.restore(); - }, - - /** - * Converts points to SVG path - * @param {Array} points Array of points - * @return {String} SVG path - */ - convertPointsToSVGPath: function(points) { - var path = [], i, width = this.width / 1000, - p1 = new fabric.Point(points[0].x, points[0].y), - p2 = new fabric.Point(points[1].x, points[1].y), - len = points.length, multSignX = 1, multSignY = 0, manyPoints = len > 2; - - if (manyPoints) { - multSignX = points[2].x < p2.x ? -1 : points[2].x === p2.x ? 0 : 1; - multSignY = points[2].y < p2.y ? -1 : points[2].y === p2.y ? 0 : 1; - } - path.push('M ', p1.x - multSignX * width, ' ', p1.y - multSignY * width, ' '); - for (i = 1; i < len; i++) { - if (!p1.eq(p2)) { - var midPoint = p1.midPointFrom(p2); - // p1 is our bezier control point - // midpoint is our endpoint - // start point is p(i-1) value. - path.push('Q ', p1.x, ' ', p1.y, ' ', midPoint.x, ' ', midPoint.y, ' '); - } - p1 = points[i]; - if ((i + 1) < points.length) { - p2 = points[i + 1]; - } - } - if (manyPoints) { - multSignX = p1.x > points[i - 2].x ? 1 : p1.x === points[i - 2].x ? 0 : -1; - multSignY = p1.y > points[i - 2].y ? 1 : p1.y === points[i - 2].y ? 0 : -1; - } - path.push('L ', p1.x + multSignX * width, ' ', p1.y + multSignY * width); - return path; - }, - - /** - * Creates fabric.Path object to add on canvas - * @param {String} pathData Path data - * @return {fabric.Path} Path to add on canvas - */ - createPath: function(pathData) { - var path = new fabric.Path(pathData, { - fill: null, - stroke: this.color, - strokeWidth: this.width, - strokeLineCap: this.strokeLineCap, - strokeMiterLimit: this.strokeMiterLimit, - strokeLineJoin: this.strokeLineJoin, - strokeDashArray: this.strokeDashArray, - }); - if (this.shadow) { - this.shadow.affectStroke = true; - path.shadow = new fabric.Shadow(this.shadow); - } - - return path; - }, - - /** - * Decimate poins array with the decimate value - */ - decimatePoints: function(points, distance) { - if (points.length <= 2) { - return points; - } - var zoom = this.canvas.getZoom(), adjustedDistance = Math.pow(distance / zoom, 2), - i, l = points.length - 1, lastPoint = points[0], newPoints = [lastPoint], - cDistance; - for (i = 1; i < l; i++) { - cDistance = Math.pow(lastPoint.x - points[i].x, 2) + Math.pow(lastPoint.y - points[i].y, 2); - if (cDistance >= adjustedDistance) { - lastPoint = points[i]; - newPoints.push(lastPoint); - } - } - if (newPoints.length === 1) { - newPoints.push(new fabric.Point(newPoints[0].x, newPoints[0].y)); - } - return newPoints; - }, - - /** - * On mouseup after drawing the path on contextTop canvas - * we use the points captured to create an new fabric path object - * and add it to the fabric canvas. - */ - _finalizeAndAddPath: function() { - var ctx = this.canvas.contextTop; - ctx.closePath(); - if (this.decimate) { - this._points = this.decimatePoints(this._points, this.decimate); - } - var pathData = this.convertPointsToSVGPath(this._points).join(''); - if (pathData === 'M 0 0 Q 0 0 0 0 L 0 0') { - // do not create 0 width/height paths, as they are - // rendered inconsistently across browsers - // Firefox 4, for example, renders a dot, - // whereas Chrome 10 renders nothing - this.canvas.requestRenderAll(); - return; - } - - var path = this.createPath(pathData); - this.canvas.clearContext(this.canvas.contextTop); - this.canvas.fire('before:path:created', { path: path }); - this.canvas.add(path); - this.canvas.requestRenderAll(); - path.setCoords(); - this._resetShadow(); - - - // fire event 'path' created - this.canvas.fire('path:created', { path: path }); - } - }); -})(); -/** - * CircleBrush class - * @class fabric.CircleBrush - */ -fabric.CircleBrush = fabric.util.createClass(fabric.BaseBrush, /** @lends fabric.CircleBrush.prototype */ { - - /** - * Width of a brush - * @type Number - * @default - */ - width: 10, - - /** - * Constructor - * @param {fabric.Canvas} canvas - * @return {fabric.CircleBrush} Instance of a circle brush - */ - initialize: function(canvas) { - this.canvas = canvas; - this.points = []; - }, - - /** - * Invoked inside on mouse down and mouse move - * @param {Object} pointer - */ - drawDot: function(pointer) { - var point = this.addPoint(pointer), - ctx = this.canvas.contextTop; - this._saveAndTransform(ctx); - this.dot(ctx, point); - ctx.restore(); - }, - - dot: function(ctx, point) { - ctx.fillStyle = point.fill; - ctx.beginPath(); - ctx.arc(point.x, point.y, point.radius, 0, Math.PI * 2, false); - ctx.closePath(); - ctx.fill(); - }, - - /** - * Invoked on mouse down - */ - onMouseDown: function(pointer) { - this.points.length = 0; - this.canvas.clearContext(this.canvas.contextTop); - this._setShadow(); - this.drawDot(pointer); - }, - - /** - * Render the full state of the brush - * @private - */ - _render: function() { - var ctx = this.canvas.contextTop, i, len, - points = this.points; - this._saveAndTransform(ctx); - for (i = 0, len = points.length; i < len; i++) { - this.dot(ctx, points[i]); - } - ctx.restore(); - }, - - /** - * Invoked on mouse move - * @param {Object} pointer - */ - onMouseMove: function(pointer) { - if (this.needsFullRender()) { - this.canvas.clearContext(this.canvas.contextTop); - this.addPoint(pointer); - this._render(); - } - else { - this.drawDot(pointer); - } - }, - - /** - * Invoked on mouse up - */ - onMouseUp: function() { - var originalRenderOnAddRemove = this.canvas.renderOnAddRemove, i, len; - this.canvas.renderOnAddRemove = false; - - var circles = []; - - for (i = 0, len = this.points.length; i < len; i++) { - var point = this.points[i], - circle = new fabric.Circle({ - radius: point.radius, - left: point.x, - top: point.y, - originX: 'center', - originY: 'center', - fill: point.fill - }); - - this.shadow && (circle.shadow = new fabric.Shadow(this.shadow)); - - circles.push(circle); - } - var group = new fabric.Group(circles); - group.canvas = this.canvas; - - this.canvas.fire('before:path:created', { path: group }); - this.canvas.add(group); - this.canvas.fire('path:created', { path: group }); - - this.canvas.clearContext(this.canvas.contextTop); - this._resetShadow(); - this.canvas.renderOnAddRemove = originalRenderOnAddRemove; - this.canvas.requestRenderAll(); - }, - - /** - * @param {Object} pointer - * @return {fabric.Point} Just added pointer point - */ - addPoint: function(pointer) { - var pointerPoint = new fabric.Point(pointer.x, pointer.y), - - circleRadius = fabric.util.getRandomInt( - Math.max(0, this.width - 20), this.width + 20) / 2, - - circleColor = new fabric.Color(this.color) - .setAlpha(fabric.util.getRandomInt(0, 100) / 100) - .toRgba(); - - pointerPoint.radius = circleRadius; - pointerPoint.fill = circleColor; - - this.points.push(pointerPoint); - - return pointerPoint; - } -}); -/** - * SprayBrush class - * @class fabric.SprayBrush - */ -fabric.SprayBrush = fabric.util.createClass( fabric.BaseBrush, /** @lends fabric.SprayBrush.prototype */ { - - /** - * Width of a spray - * @type Number - * @default - */ - width: 10, - - /** - * Density of a spray (number of dots per chunk) - * @type Number - * @default - */ - density: 20, - - /** - * Width of spray dots - * @type Number - * @default - */ - dotWidth: 1, - - /** - * Width variance of spray dots - * @type Number - * @default - */ - dotWidthVariance: 1, - - /** - * Whether opacity of a dot should be random - * @type Boolean - * @default - */ - randomOpacity: false, - - /** - * Whether overlapping dots (rectangles) should be removed (for performance reasons) - * @type Boolean - * @default - */ - optimizeOverlapping: true, - - /** - * Constructor - * @param {fabric.Canvas} canvas - * @return {fabric.SprayBrush} Instance of a spray brush - */ - initialize: function(canvas) { - this.canvas = canvas; - this.sprayChunks = []; - }, - - /** - * Invoked on mouse down - * @param {Object} pointer - */ - onMouseDown: function(pointer) { - this.sprayChunks.length = 0; - this.canvas.clearContext(this.canvas.contextTop); - this._setShadow(); - - this.addSprayChunk(pointer); - this.render(this.sprayChunkPoints); - }, - - /** - * Invoked on mouse move - * @param {Object} pointer - */ - onMouseMove: function(pointer) { - this.addSprayChunk(pointer); - this.render(this.sprayChunkPoints); - }, - - /** - * Invoked on mouse up - */ - onMouseUp: function() { - var originalRenderOnAddRemove = this.canvas.renderOnAddRemove; - this.canvas.renderOnAddRemove = false; - - var rects = []; - - for (var i = 0, ilen = this.sprayChunks.length; i < ilen; i++) { - var sprayChunk = this.sprayChunks[i]; - - for (var j = 0, jlen = sprayChunk.length; j < jlen; j++) { - - var rect = new fabric.Rect({ - width: sprayChunk[j].width, - height: sprayChunk[j].width, - left: sprayChunk[j].x + 1, - top: sprayChunk[j].y + 1, - originX: 'center', - originY: 'center', - fill: this.color - }); - rects.push(rect); - } - } - - if (this.optimizeOverlapping) { - rects = this._getOptimizedRects(rects); - } - - var group = new fabric.Group(rects); - this.shadow && group.set('shadow', new fabric.Shadow(this.shadow)); - this.canvas.fire('before:path:created', { path: group }); - this.canvas.add(group); - this.canvas.fire('path:created', { path: group }); - - this.canvas.clearContext(this.canvas.contextTop); - this._resetShadow(); - this.canvas.renderOnAddRemove = originalRenderOnAddRemove; - this.canvas.requestRenderAll(); - }, - - /** - * @private - * @param {Array} rects - */ - _getOptimizedRects: function(rects) { - - // avoid creating duplicate rects at the same coordinates - var uniqueRects = { }, key, i, len; - - for (i = 0, len = rects.length; i < len; i++) { - key = rects[i].left + '' + rects[i].top; - if (!uniqueRects[key]) { - uniqueRects[key] = rects[i]; - } - } - var uniqueRectsArray = []; - for (key in uniqueRects) { - uniqueRectsArray.push(uniqueRects[key]); - } - - return uniqueRectsArray; - }, - - /** - * Render new chunk of spray brush - */ - render: function(sprayChunk) { - var ctx = this.canvas.contextTop, i, len; - ctx.fillStyle = this.color; - - this._saveAndTransform(ctx); - - for (i = 0, len = sprayChunk.length; i < len; i++) { - var point = sprayChunk[i]; - if (typeof point.opacity !== 'undefined') { - ctx.globalAlpha = point.opacity; - } - ctx.fillRect(point.x, point.y, point.width, point.width); - } - ctx.restore(); - }, - - /** - * Render all spray chunks - */ - _render: function() { - var ctx = this.canvas.contextTop, i, ilen; - ctx.fillStyle = this.color; - - this._saveAndTransform(ctx); - - for (i = 0, ilen = this.sprayChunks.length; i < ilen; i++) { - this.render(this.sprayChunks[i]); - } - ctx.restore(); - }, - - /** - * @param {Object} pointer - */ - addSprayChunk: function(pointer) { - this.sprayChunkPoints = []; - - var x, y, width, radius = this.width / 2, i; - - for (i = 0; i < this.density; i++) { - - x = fabric.util.getRandomInt(pointer.x - radius, pointer.x + radius); - y = fabric.util.getRandomInt(pointer.y - radius, pointer.y + radius); - - if (this.dotWidthVariance) { - width = fabric.util.getRandomInt( - // bottom clamp width to 1 - Math.max(1, this.dotWidth - this.dotWidthVariance), - this.dotWidth + this.dotWidthVariance); - } - else { - width = this.dotWidth; - } - - var point = new fabric.Point(x, y); - point.width = width; - - if (this.randomOpacity) { - point.opacity = fabric.util.getRandomInt(0, 100) / 100; - } - - this.sprayChunkPoints.push(point); - } - - this.sprayChunks.push(this.sprayChunkPoints); - } -}); -/** - * PatternBrush class - * @class fabric.PatternBrush - * @extends fabric.BaseBrush - */ -fabric.PatternBrush = fabric.util.createClass(fabric.PencilBrush, /** @lends fabric.PatternBrush.prototype */ { - - getPatternSrc: function() { - - var dotWidth = 20, - dotDistance = 5, - patternCanvas = fabric.util.createCanvasElement(), - patternCtx = patternCanvas.getContext('2d'); - - patternCanvas.width = patternCanvas.height = dotWidth + dotDistance; - - patternCtx.fillStyle = this.color; - patternCtx.beginPath(); - patternCtx.arc(dotWidth / 2, dotWidth / 2, dotWidth / 2, 0, Math.PI * 2, false); - patternCtx.closePath(); - patternCtx.fill(); - - return patternCanvas; - }, - - getPatternSrcFunction: function() { - return String(this.getPatternSrc).replace('this.color', '"' + this.color + '"'); - }, - - /** - * Creates "pattern" instance property - */ - getPattern: function() { - return this.canvas.contextTop.createPattern(this.source || this.getPatternSrc(), 'repeat'); - }, - - /** - * Sets brush styles - */ - _setBrushStyles: function() { - this.callSuper('_setBrushStyles'); - this.canvas.contextTop.strokeStyle = this.getPattern(); - }, - - /** - * Creates path - */ - createPath: function(pathData) { - var path = this.callSuper('createPath', pathData), - topLeft = path._getLeftTopCoords().scalarAdd(path.strokeWidth / 2); - - path.stroke = new fabric.Pattern({ - source: this.source || this.getPatternSrcFunction(), - offsetX: -topLeft.x, - offsetY: -topLeft.y - }); - return path; - } -}); -(function() { - - var getPointer = fabric.util.getPointer, - degreesToRadians = fabric.util.degreesToRadians, - abs = Math.abs, - supportLineDash = fabric.StaticCanvas.supports('setLineDash'), - isTouchEvent = fabric.util.isTouchEvent, - STROKE_OFFSET = 0.5; - - /** - * Canvas class - * @class fabric.Canvas - * @extends fabric.StaticCanvas - * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#canvas} - * @see {@link fabric.Canvas#initialize} for constructor definition - * - * @fires object:modified at the end of a transform or any change when statefull is true - * @fires object:rotating while an object is being rotated from the control - * @fires object:scaling while an object is being scaled by controls - * @fires object:moving while an object is being dragged - * @fires object:skewing while an object is being skewed from the controls - * - * @fires before:transform before a transform is is started - * @fires before:selection:cleared - * @fires selection:cleared - * @fires selection:updated - * @fires selection:created - * - * @fires path:created after a drawing operation ends and the path is added - * @fires mouse:down - * @fires mouse:move - * @fires mouse:up - * @fires mouse:down:before on mouse down, before the inner fabric logic runs - * @fires mouse:move:before on mouse move, before the inner fabric logic runs - * @fires mouse:up:before on mouse up, before the inner fabric logic runs - * @fires mouse:over - * @fires mouse:out - * @fires mouse:dblclick whenever a native dbl click event fires on the canvas. - * - * @fires dragover - * @fires dragenter - * @fires dragleave - * @fires drop - * @fires after:render at the end of the render process, receives the context in the callback - * @fires before:render at start the render process, receives the context in the callback - * - * the following events are deprecated: - * @fires object:rotated at the end of a rotation transform - * @fires object:scaled at the end of a scale transform - * @fires object:moved at the end of translation transform - * @fires object:skewed at the end of a skew transform - */ - fabric.Canvas = fabric.util.createClass(fabric.StaticCanvas, /** @lends fabric.Canvas.prototype */ { - - /** - * Constructor - * @param {HTMLElement | String} el <canvas> element to initialize instance on - * @param {Object} [options] Options object - * @return {Object} thisArg - */ - initialize: function(el, options) { - options || (options = { }); - this.renderAndResetBound = this.renderAndReset.bind(this); - this.requestRenderAllBound = this.requestRenderAll.bind(this); - this._initStatic(el, options); - this._initInteractive(); - this._createCacheCanvas(); - }, - - /** - * When true, objects can be transformed by one side (unproportionally) - * when dragged on the corners that normally would not do that. - * @type Boolean - * @default - * @since fabric 4.0 // changed name and default value - */ - uniformScaling: true, - - /** - * Indicates which key switches uniform scaling. - * values: 'altKey', 'shiftKey', 'ctrlKey'. - * If `null` or 'none' or any other string that is not a modifier key - * feature is disabled. - * totally wrong named. this sounds like `uniform scaling` - * if Canvas.uniformScaling is true, pressing this will set it to false - * and viceversa. - * @since 1.6.2 - * @type String - * @default - */ - uniScaleKey: 'shiftKey', - - /** - * When true, objects use center point as the origin of scale transformation. - * Backwards incompatibility note: This property replaces "centerTransform" (Boolean). - * @since 1.3.4 - * @type Boolean - * @default - */ - centeredScaling: false, - - /** - * When true, objects use center point as the origin of rotate transformation. - * Backwards incompatibility note: This property replaces "centerTransform" (Boolean). - * @since 1.3.4 - * @type Boolean - * @default - */ - centeredRotation: false, - - /** - * Indicates which key enable centered Transform - * values: 'altKey', 'shiftKey', 'ctrlKey'. - * If `null` or 'none' or any other string that is not a modifier key - * feature is disabled feature disabled. - * @since 1.6.2 - * @type String - * @default - */ - centeredKey: 'altKey', - - /** - * Indicates which key enable alternate action on corner - * values: 'altKey', 'shiftKey', 'ctrlKey'. - * If `null` or 'none' or any other string that is not a modifier key - * feature is disabled feature disabled. - * @since 1.6.2 - * @type String - * @default - */ - altActionKey: 'shiftKey', - - /** - * Indicates that canvas is interactive. This property should not be changed. - * @type Boolean - * @default - */ - interactive: true, - - /** - * Indicates whether group selection should be enabled - * @type Boolean - * @default - */ - selection: true, - - /** - * Indicates which key or keys enable multiple click selection - * Pass value as a string or array of strings - * values: 'altKey', 'shiftKey', 'ctrlKey'. - * If `null` or empty or containing any other string that is not a modifier key - * feature is disabled. - * @since 1.6.2 - * @type String|Array - * @default - */ - selectionKey: 'shiftKey', - - /** - * Indicates which key enable alternative selection - * in case of target overlapping with active object - * values: 'altKey', 'shiftKey', 'ctrlKey'. - * For a series of reason that come from the general expectations on how - * things should work, this feature works only for preserveObjectStacking true. - * If `null` or 'none' or any other string that is not a modifier key - * feature is disabled. - * @since 1.6.5 - * @type null|String - * @default - */ - altSelectionKey: null, - - /** - * Color of selection - * @type String - * @default - */ - selectionColor: 'rgba(100, 100, 255, 0.3)', // blue - - /** - * Default dash array pattern - * If not empty the selection border is dashed - * @type Array - */ - selectionDashArray: [], - - /** - * Color of the border of selection (usually slightly darker than color of selection itself) - * @type String - * @default - */ - selectionBorderColor: 'rgba(255, 255, 255, 0.3)', - - /** - * Width of a line used in object/group selection - * @type Number - * @default - */ - selectionLineWidth: 1, - - /** - * Select only shapes that are fully contained in the dragged selection rectangle. - * @type Boolean - * @default - */ - selectionFullyContained: false, - - /** - * Default cursor value used when hovering over an object on canvas - * @type String - * @default - */ - hoverCursor: 'move', - - /** - * Default cursor value used when moving an object on canvas - * @type String - * @default - */ - moveCursor: 'move', - - /** - * Default cursor value used for the entire canvas - * @type String - * @default - */ - defaultCursor: 'default', - - /** - * Cursor value used during free drawing - * @type String - * @default - */ - freeDrawingCursor: 'crosshair', - - /** - * Cursor value used for rotation point - * @type String - * @default - */ - rotationCursor: 'crosshair', - - /** - * Cursor value used for disabled elements ( corners with disabled action ) - * @type String - * @since 2.0.0 - * @default - */ - notAllowedCursor: 'not-allowed', - - /** - * Default element class that's given to wrapper (div) element of canvas - * @type String - * @default - */ - containerClass: 'canvas-container', - - /** - * When true, object detection happens on per-pixel basis rather than on per-bounding-box - * @type Boolean - * @default - */ - perPixelTargetFind: false, - - /** - * Number of pixels around target pixel to tolerate (consider active) during object detection - * @type Number - * @default - */ - targetFindTolerance: 0, - - /** - * When true, target detection is skipped. Target detection will return always undefined. - * click selection won't work anymore, events will fire with no targets. - * if something is selected before setting it to true, it will be deselected at the first click. - * area selection will still work. check the `selection` property too. - * if you deactivate both, you should look into staticCanvas. - * @type Boolean - * @default - */ - skipTargetFind: false, - - /** - * When true, mouse events on canvas (mousedown/mousemove/mouseup) result in free drawing. - * After mousedown, mousemove creates a shape, - * and then mouseup finalizes it and adds an instance of `fabric.Path` onto canvas. - * @tutorial {@link http://fabricjs.com/fabric-intro-part-4#free_drawing} - * @type Boolean - * @default - */ - isDrawingMode: false, - - /** - * Indicates whether objects should remain in current stack position when selected. - * When false objects are brought to top and rendered as part of the selection group - * @type Boolean - * @default - */ - preserveObjectStacking: false, - - /** - * Indicates the angle that an object will lock to while rotating. - * @type Number - * @since 1.6.7 - * @default - */ - snapAngle: 0, - - /** - * Indicates the distance from the snapAngle the rotation will lock to the snapAngle. - * When `null`, the snapThreshold will default to the snapAngle. - * @type null|Number - * @since 1.6.7 - * @default - */ - snapThreshold: null, - - /** - * Indicates if the right click on canvas can output the context menu or not - * @type Boolean - * @since 1.6.5 - * @default - */ - stopContextMenu: false, - - /** - * Indicates if the canvas can fire right click events - * @type Boolean - * @since 1.6.5 - * @default - */ - fireRightClick: false, - - /** - * Indicates if the canvas can fire middle click events - * @type Boolean - * @since 1.7.8 - * @default - */ - fireMiddleClick: false, - - /** - * Keep track of the subTargets for Mouse Events - * @type fabric.Object[] - */ - targets: [], - - /** - * Keep track of the hovered target - * @type fabric.Object - * @private - */ - _hoveredTarget: null, - - /** - * hold the list of nested targets hovered - * @type fabric.Object[] - * @private - */ - _hoveredTargets: [], - - /** - * @private - */ - _initInteractive: function() { - this._currentTransform = null; - this._groupSelector = null; - this._initWrapperElement(); - this._createUpperCanvas(); - this._initEventListeners(); - - this._initRetinaScaling(); - - this.freeDrawingBrush = fabric.PencilBrush && new fabric.PencilBrush(this); - - this.calcOffset(); - }, - - /** - * Divides objects in two groups, one to render immediately - * and one to render as activeGroup. - * @return {Array} objects to render immediately and pushes the other in the activeGroup. - */ - _chooseObjectsToRender: function() { - var activeObjects = this.getActiveObjects(), - object, objsToRender, activeGroupObjects; - - if (activeObjects.length > 0 && !this.preserveObjectStacking) { - objsToRender = []; - activeGroupObjects = []; - for (var i = 0, length = this._objects.length; i < length; i++) { - object = this._objects[i]; - if (activeObjects.indexOf(object) === -1 ) { - objsToRender.push(object); - } - else { - activeGroupObjects.push(object); - } - } - if (activeObjects.length > 1) { - this._activeObject._objects = activeGroupObjects; - } - objsToRender.push.apply(objsToRender, activeGroupObjects); - } - else { - objsToRender = this._objects; - } - return objsToRender; - }, - - /** - * Renders both the top canvas and the secondary container canvas. - * @return {fabric.Canvas} instance - * @chainable - */ - renderAll: function () { - if (this.contextTopDirty && !this._groupSelector && !this.isDrawingMode) { - this.clearContext(this.contextTop); - this.contextTopDirty = false; - } - if (this.hasLostContext) { - this.renderTopLayer(this.contextTop); - } - var canvasToDrawOn = this.contextContainer; - this.renderCanvas(canvasToDrawOn, this._chooseObjectsToRender()); - return this; - }, - - renderTopLayer: function(ctx) { - ctx.save(); - if (this.isDrawingMode && this._isCurrentlyDrawing) { - this.freeDrawingBrush && this.freeDrawingBrush._render(); - this.contextTopDirty = true; - } - // we render the top context - last object - if (this.selection && this._groupSelector) { - this._drawSelection(ctx); - this.contextTopDirty = true; - } - ctx.restore(); - }, - - /** - * Method to render only the top canvas. - * Also used to render the group selection box. - * @return {fabric.Canvas} thisArg - * @chainable - */ - renderTop: function () { - var ctx = this.contextTop; - this.clearContext(ctx); - this.renderTopLayer(ctx); - this.fire('after:render'); - return this; - }, - - /** - * @private - */ - _normalizePointer: function (object, pointer) { - var m = object.calcTransformMatrix(), - invertedM = fabric.util.invertTransform(m), - vptPointer = this.restorePointerVpt(pointer); - return fabric.util.transformPoint(vptPointer, invertedM); - }, - - /** - * Returns true if object is transparent at a certain location - * @param {fabric.Object} target Object to check - * @param {Number} x Left coordinate - * @param {Number} y Top coordinate - * @return {Boolean} - */ - isTargetTransparent: function (target, x, y) { - // in case the target is the activeObject, we cannot execute this optimization - // because we need to draw controls too. - if (target.shouldCache() && target._cacheCanvas && target !== this._activeObject) { - var normalizedPointer = this._normalizePointer(target, {x: x, y: y}), - targetRelativeX = Math.max(target.cacheTranslationX + (normalizedPointer.x * target.zoomX), 0), - targetRelativeY = Math.max(target.cacheTranslationY + (normalizedPointer.y * target.zoomY), 0); - - var isTransparent = fabric.util.isTransparent( - target._cacheContext, Math.round(targetRelativeX), Math.round(targetRelativeY), this.targetFindTolerance); - - return isTransparent; - } - - var ctx = this.contextCache, - originalColor = target.selectionBackgroundColor, v = this.viewportTransform; - - target.selectionBackgroundColor = ''; - - this.clearContext(ctx); - - ctx.save(); - ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); - target.render(ctx); - ctx.restore(); - - target === this._activeObject && target._renderControls(ctx, { - hasBorders: false, - transparentCorners: false - }, { - hasBorders: false, - }); - - target.selectionBackgroundColor = originalColor; - - var isTransparent = fabric.util.isTransparent( - ctx, x, y, this.targetFindTolerance); - - return isTransparent; - }, - - /** - * takes an event and determins if selection key has been pressed - * @private - * @param {Event} e Event object - */ - _isSelectionKeyPressed: function(e) { - var selectionKeyPressed = false; - - if (Object.prototype.toString.call(this.selectionKey) === '[object Array]') { - selectionKeyPressed = !!this.selectionKey.find(function(key) { return e[key] === true; }); - } - else { - selectionKeyPressed = e[this.selectionKey]; - } - - return selectionKeyPressed; - }, - - /** - * @private - * @param {Event} e Event object - * @param {fabric.Object} target - */ - _shouldClearSelection: function (e, target) { - var activeObjects = this.getActiveObjects(), - activeObject = this._activeObject; - - return ( - !target - || - (target && - activeObject && - activeObjects.length > 1 && - activeObjects.indexOf(target) === -1 && - activeObject !== target && - !this._isSelectionKeyPressed(e)) - || - (target && !target.evented) - || - (target && - !target.selectable && - activeObject && - activeObject !== target) - ); - }, - - /** - * centeredScaling from object can't override centeredScaling from canvas. - * this should be fixed, since object setting should take precedence over canvas. - * also this should be something that will be migrated in the control properties. - * as ability to define the origin of the transformation that the control provide. - * @private - * @param {fabric.Object} target - * @param {String} action - * @param {Boolean} altKey - */ - _shouldCenterTransform: function (target, action, altKey) { - if (!target) { - return; - } - - var centerTransform; - - if (action === 'scale' || action === 'scaleX' || action === 'scaleY' || action === 'resizing') { - centerTransform = this.centeredScaling || target.centeredScaling; - } - else if (action === 'rotate') { - centerTransform = this.centeredRotation || target.centeredRotation; - } - - return centerTransform ? !altKey : altKey; - }, - - /** - * should disappear before release 4.0 - * @private - */ - _getOriginFromCorner: function(target, corner) { - var origin = { - x: target.originX, - y: target.originY - }; - - if (corner === 'ml' || corner === 'tl' || corner === 'bl') { - origin.x = 'right'; - } - else if (corner === 'mr' || corner === 'tr' || corner === 'br') { - origin.x = 'left'; - } - - if (corner === 'tl' || corner === 'mt' || corner === 'tr') { - origin.y = 'bottom'; - } - else if (corner === 'bl' || corner === 'mb' || corner === 'br') { - origin.y = 'top'; - } - else if (corner === 'mtr') { - origin.x = 'center'; - origin.y = 'center'; - } - return origin; - }, - - /** - * @private - * @param {Boolean} alreadySelected true if target is already selected - * @param {String} corner a string representing the corner ml, mr, tl ... - * @param {Event} e Event object - * @param {fabric.Object} [target] inserted back to help overriding. Unused - */ - _getActionFromCorner: function(alreadySelected, corner, e, target) { - if (!corner || !alreadySelected) { - return 'drag'; - } - var control = target.controls[corner]; - return control.getActionName(e, control, target); - }, - - /** - * @private - * @param {Event} e Event object - * @param {fabric.Object} target - */ - _setupCurrentTransform: function (e, target, alreadySelected) { - if (!target) { - return; - } - - var pointer = this.getPointer(e), corner = target.__corner, - actionHandler = (alreadySelected && corner) ? - target.controls[corner].getActionHandler() : fabric.controlsUtils.dragHandler, - action = this._getActionFromCorner(alreadySelected, corner, e, target), - origin = this._getOriginFromCorner(target, corner), - altKey = e[this.centeredKey], - transform = { - target: target, - action: action, - actionHandler: actionHandler, - corner: corner, - scaleX: target.scaleX, - scaleY: target.scaleY, - skewX: target.skewX, - skewY: target.skewY, - // used by transation - offsetX: pointer.x - target.left, - offsetY: pointer.y - target.top, - originX: origin.x, - originY: origin.y, - ex: pointer.x, - ey: pointer.y, - lastX: pointer.x, - lastY: pointer.y, - // unsure they are useful anymore. - // left: target.left, - // top: target.top, - theta: degreesToRadians(target.angle), - // end of unsure - width: target.width * target.scaleX, - shiftKey: e.shiftKey, - altKey: altKey, - original: fabric.util.saveObjectTransform(target), - }; - - if (this._shouldCenterTransform(target, action, altKey)) { - transform.originX = 'center'; - transform.originY = 'center'; - } - transform.original.originX = origin.x; - transform.original.originY = origin.y; - this._currentTransform = transform; - this._beforeTransform(e); - }, - - /** - * Set the cursor type of the canvas element - * @param {String} value Cursor type of the canvas element. - * @see http://www.w3.org/TR/css3-ui/#cursor - */ - setCursor: function (value) { - this.upperCanvasEl.style.cursor = value; - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx to draw the selection on - */ - _drawSelection: function (ctx) { - var groupSelector = this._groupSelector, - left = groupSelector.left, - top = groupSelector.top, - aleft = abs(left), - atop = abs(top); - - if (this.selectionColor) { - ctx.fillStyle = this.selectionColor; - - ctx.fillRect( - groupSelector.ex - ((left > 0) ? 0 : -left), - groupSelector.ey - ((top > 0) ? 0 : -top), - aleft, - atop - ); - } - - if (!this.selectionLineWidth || !this.selectionBorderColor) { - return; - } - ctx.lineWidth = this.selectionLineWidth; - ctx.strokeStyle = this.selectionBorderColor; - - // selection border - if (this.selectionDashArray.length > 1 && !supportLineDash) { - - var px = groupSelector.ex + STROKE_OFFSET - ((left > 0) ? 0 : aleft), - py = groupSelector.ey + STROKE_OFFSET - ((top > 0) ? 0 : atop); - - ctx.beginPath(); - - fabric.util.drawDashedLine(ctx, px, py, px + aleft, py, this.selectionDashArray); - fabric.util.drawDashedLine(ctx, px, py + atop - 1, px + aleft, py + atop - 1, this.selectionDashArray); - fabric.util.drawDashedLine(ctx, px, py, px, py + atop, this.selectionDashArray); - fabric.util.drawDashedLine(ctx, px + aleft - 1, py, px + aleft - 1, py + atop, this.selectionDashArray); - - ctx.closePath(); - ctx.stroke(); - } - else { - fabric.Object.prototype._setLineDash.call(this, ctx, this.selectionDashArray); - ctx.strokeRect( - groupSelector.ex + STROKE_OFFSET - ((left > 0) ? 0 : aleft), - groupSelector.ey + STROKE_OFFSET - ((top > 0) ? 0 : atop), - aleft, - atop - ); - } - }, - - /** - * Method that determines what object we are clicking on - * the skipGroup parameter is for internal use, is needed for shift+click action - * 11/09/2018 TODO: would be cool if findTarget could discern between being a full target - * or the outside part of the corner. - * @param {Event} e mouse event - * @param {Boolean} skipGroup when true, activeGroup is skipped and only objects are traversed through - * @return {fabric.Object} the target found - */ - findTarget: function (e, skipGroup) { - if (this.skipTargetFind) { - return; - } - - var ignoreZoom = true, - pointer = this.getPointer(e, ignoreZoom), - activeObject = this._activeObject, - aObjects = this.getActiveObjects(), - activeTarget, activeTargetSubs, - isTouch = isTouchEvent(e); - - // first check current group (if one exists) - // active group does not check sub targets like normal groups. - // if active group just exits. - this.targets = []; - - if (aObjects.length > 1 && !skipGroup && activeObject === this._searchPossibleTargets([activeObject], pointer)) { - return activeObject; - } - // if we hit the corner of an activeObject, let's return that. - if (aObjects.length === 1 && activeObject._findTargetCorner(pointer, isTouch)) { - return activeObject; - } - if (aObjects.length === 1 && - activeObject === this._searchPossibleTargets([activeObject], pointer)) { - if (!this.preserveObjectStacking) { - return activeObject; - } - else { - activeTarget = activeObject; - activeTargetSubs = this.targets; - this.targets = []; - } - } - var target = this._searchPossibleTargets(this._objects, pointer); - if (e[this.altSelectionKey] && target && activeTarget && target !== activeTarget) { - target = activeTarget; - this.targets = activeTargetSubs; - } - return target; - }, - - /** - * Checks point is inside the object. - * @param {Object} [pointer] x,y object of point coordinates we want to check. - * @param {fabric.Object} obj Object to test against - * @param {Object} [globalPointer] x,y object of point coordinates relative to canvas used to search per pixel target. - * @return {Boolean} true if point is contained within an area of given object - * @private - */ - _checkTarget: function(pointer, obj, globalPointer) { - if (obj && - obj.visible && - obj.evented && - // http://www.geog.ubc.ca/courses/klink/gis.notes/ncgia/u32.html - // http://idav.ucdavis.edu/~okreylos/TAship/Spring2000/PointInPolygon.html - (obj.containsPoint(pointer) || !!obj._findTargetCorner(pointer)) - ) { - if ((this.perPixelTargetFind || obj.perPixelTargetFind) && !obj.isEditing) { - var isTransparent = this.isTargetTransparent(obj, globalPointer.x, globalPointer.y); - if (!isTransparent) { - return true; - } - } - else { - return true; - } - } - }, - - /** - * Function used to search inside objects an object that contains pointer in bounding box or that contains pointerOnCanvas when painted - * @param {Array} [objects] objects array to look into - * @param {Object} [pointer] x,y object of point coordinates we want to check. - * @return {fabric.Object} object that contains pointer - * @private - */ - _searchPossibleTargets: function(objects, pointer) { - // Cache all targets where their bounding box contains point. - var target, i = objects.length, subTarget; - // Do not check for currently grouped objects, since we check the parent group itself. - // until we call this function specifically to search inside the activeGroup - while (i--) { - var objToCheck = objects[i]; - var pointerToUse = objToCheck.group ? - this._normalizePointer(objToCheck.group, pointer) : pointer; - if (this._checkTarget(pointerToUse, objToCheck, pointer)) { - target = objects[i]; - if (target.subTargetCheck && target instanceof fabric.Group) { - subTarget = this._searchPossibleTargets(target._objects, pointer); - subTarget && this.targets.push(subTarget); - } - break; - } - } - return target; - }, - - /** - * Returns pointer coordinates without the effect of the viewport - * @param {Object} pointer with "x" and "y" number values - * @return {Object} object with "x" and "y" number values - */ - restorePointerVpt: function(pointer) { - return fabric.util.transformPoint( - pointer, - fabric.util.invertTransform(this.viewportTransform) - ); - }, - - /** - * Returns pointer coordinates relative to canvas. - * Can return coordinates with or without viewportTransform. - * ignoreZoom false gives back coordinates that represent - * the point clicked on canvas element. - * ignoreZoom true gives back coordinates after being processed - * by the viewportTransform ( sort of coordinates of what is displayed - * on the canvas where you are clicking. - * ignoreZoom true = HTMLElement coordinates relative to top,left - * ignoreZoom false, default = fabric space coordinates, the same used for shape position - * To interact with your shapes top and left you want to use ignoreZoom true - * most of the time, while ignoreZoom false will give you coordinates - * compatible with the object.oCoords system. - * of the time. - * @param {Event} e - * @param {Boolean} ignoreZoom - * @return {Object} object with "x" and "y" number values - */ - getPointer: function (e, ignoreZoom) { - // return cached values if we are in the event processing chain - if (this._absolutePointer && !ignoreZoom) { - return this._absolutePointer; - } - if (this._pointer && ignoreZoom) { - return this._pointer; - } - - var pointer = getPointer(e), - upperCanvasEl = this.upperCanvasEl, - bounds = upperCanvasEl.getBoundingClientRect(), - boundsWidth = bounds.width || 0, - boundsHeight = bounds.height || 0, - cssScale; - - if (!boundsWidth || !boundsHeight ) { - if ('top' in bounds && 'bottom' in bounds) { - boundsHeight = Math.abs( bounds.top - bounds.bottom ); - } - if ('right' in bounds && 'left' in bounds) { - boundsWidth = Math.abs( bounds.right - bounds.left ); - } - } - - this.calcOffset(); - pointer.x = pointer.x - this._offset.left; - pointer.y = pointer.y - this._offset.top; - if (!ignoreZoom) { - pointer = this.restorePointerVpt(pointer); - } - - var retinaScaling = this.getRetinaScaling(); - if (retinaScaling !== 1) { - pointer.x /= retinaScaling; - pointer.y /= retinaScaling; - } - - if (boundsWidth === 0 || boundsHeight === 0) { - // If bounds are not available (i.e. not visible), do not apply scale. - cssScale = { width: 1, height: 1 }; - } - else { - cssScale = { - width: upperCanvasEl.width / boundsWidth, - height: upperCanvasEl.height / boundsHeight - }; - } - - return { - x: pointer.x * cssScale.width, - y: pointer.y * cssScale.height - }; - }, - - /** - * @private - * @throws {CANVAS_INIT_ERROR} If canvas can not be initialized - */ - _createUpperCanvas: function () { - var lowerCanvasClass = this.lowerCanvasEl.className.replace(/\s*lower-canvas\s*/, ''), - lowerCanvasEl = this.lowerCanvasEl, upperCanvasEl = this.upperCanvasEl; - - // there is no need to create a new upperCanvas element if we have already one. - if (upperCanvasEl) { - upperCanvasEl.className = ''; - } - else { - upperCanvasEl = this._createCanvasElement(); - this.upperCanvasEl = upperCanvasEl; - } - fabric.util.addClass(upperCanvasEl, 'upper-canvas ' + lowerCanvasClass); - - this.wrapperEl.appendChild(upperCanvasEl); - - this._copyCanvasStyle(lowerCanvasEl, upperCanvasEl); - this._applyCanvasStyle(upperCanvasEl); - this.contextTop = upperCanvasEl.getContext('2d'); - }, - - /** - * @private - */ - _createCacheCanvas: function () { - this.cacheCanvasEl = this._createCanvasElement(); - this.cacheCanvasEl.setAttribute('width', this.width); - this.cacheCanvasEl.setAttribute('height', this.height); - this.contextCache = this.cacheCanvasEl.getContext('2d'); - }, - - /** - * @private - */ - _initWrapperElement: function () { - this.wrapperEl = fabric.util.wrapElement(this.lowerCanvasEl, 'div', { - 'class': this.containerClass - }); - fabric.util.setStyle(this.wrapperEl, { - width: this.width + 'px', - height: this.height + 'px', - position: 'relative' - }); - fabric.util.makeElementUnselectable(this.wrapperEl); - }, - - /** - * @private - * @param {HTMLElement} element canvas element to apply styles on - */ - _applyCanvasStyle: function (element) { - var width = this.width || element.width, - height = this.height || element.height; - - fabric.util.setStyle(element, { - position: 'absolute', - width: width + 'px', - height: height + 'px', - left: 0, - top: 0, - 'touch-action': this.allowTouchScrolling ? 'manipulation' : 'none', - '-ms-touch-action': this.allowTouchScrolling ? 'manipulation' : 'none' - }); - element.width = width; - element.height = height; - fabric.util.makeElementUnselectable(element); - }, - - /** - * Copy the entire inline style from one element (fromEl) to another (toEl) - * @private - * @param {Element} fromEl Element style is copied from - * @param {Element} toEl Element copied style is applied to - */ - _copyCanvasStyle: function (fromEl, toEl) { - toEl.style.cssText = fromEl.style.cssText; - }, - - /** - * Returns context of canvas where object selection is drawn - * @return {CanvasRenderingContext2D} - */ - getSelectionContext: function() { - return this.contextTop; - }, - - /** - * Returns <canvas> element on which object selection is drawn - * @return {HTMLCanvasElement} - */ - getSelectionElement: function () { - return this.upperCanvasEl; - }, - - /** - * Returns currently active object - * @return {fabric.Object} active object - */ - getActiveObject: function () { - return this._activeObject; - }, - - /** - * Returns an array with the current selected objects - * @return {fabric.Object} active object - */ - getActiveObjects: function () { - var active = this._activeObject; - if (active) { - if (active.type === 'activeSelection' && active._objects) { - return active._objects.slice(0); - } - else { - return [active]; - } - } - return []; - }, - - /** - * @private - * @param {fabric.Object} obj Object that was removed - */ - _onObjectRemoved: function(obj) { - // removing active object should fire "selection:cleared" events - if (obj === this._activeObject) { - this.fire('before:selection:cleared', { target: obj }); - this._discardActiveObject(); - this.fire('selection:cleared', { target: obj }); - obj.fire('deselected'); - } - if (obj === this._hoveredTarget){ - this._hoveredTarget = null; - this._hoveredTargets = []; - } - this.callSuper('_onObjectRemoved', obj); - }, - - /** - * @private - * Compares the old activeObject with the current one and fires correct events - * @param {fabric.Object} obj old activeObject - */ - _fireSelectionEvents: function(oldObjects, e) { - var somethingChanged = false, objects = this.getActiveObjects(), - added = [], removed = [], opt = { e: e }; - oldObjects.forEach(function(oldObject) { - if (objects.indexOf(oldObject) === -1) { - somethingChanged = true; - oldObject.fire('deselected', opt); - removed.push(oldObject); - } - }); - objects.forEach(function(object) { - if (oldObjects.indexOf(object) === -1) { - somethingChanged = true; - object.fire('selected', opt); - added.push(object); - } - }); - if (oldObjects.length > 0 && objects.length > 0) { - opt.selected = added; - opt.deselected = removed; - // added for backward compatibility - opt.updated = added[0] || removed[0]; - opt.target = this._activeObject; - somethingChanged && this.fire('selection:updated', opt); - } - else if (objects.length > 0) { - opt.selected = added; - // added for backward compatibility - opt.target = this._activeObject; - this.fire('selection:created', opt); - } - else if (oldObjects.length > 0) { - opt.deselected = removed; - this.fire('selection:cleared', opt); - } - }, - - /** - * Sets given object as the only active object on canvas - * @param {fabric.Object} object Object to set as an active one - * @param {Event} [e] Event (passed along when firing "object:selected") - * @return {fabric.Canvas} thisArg - * @chainable - */ - setActiveObject: function (object, e) { - var currentActives = this.getActiveObjects(); - this._setActiveObject(object, e); - this._fireSelectionEvents(currentActives, e); - return this; - }, - - /** - * @private - * @param {Object} object to set as active - * @param {Event} [e] Event (passed along when firing "object:selected") - * @return {Boolean} true if the selection happened - */ - _setActiveObject: function(object, e) { - if (this._activeObject === object) { - return false; - } - if (!this._discardActiveObject(e, object)) { - return false; - } - if (object.onSelect({ e: e })) { - return false; - } - this._activeObject = object; - return true; - }, - - /** - * @private - */ - _discardActiveObject: function(e, object) { - var obj = this._activeObject; - if (obj) { - // onDeselect return TRUE to cancel selection; - if (obj.onDeselect({ e: e, object: object })) { - return false; - } - this._activeObject = null; - } - return true; - }, - - /** - * Discards currently active object and fire events. If the function is called by fabric - * as a consequence of a mouse event, the event is passed as a parameter and - * sent to the fire function for the custom events. When used as a method the - * e param does not have any application. - * @param {event} e - * @return {fabric.Canvas} thisArg - * @chainable - */ - discardActiveObject: function (e) { - var currentActives = this.getActiveObjects(), activeObject = this.getActiveObject(); - if (currentActives.length) { - this.fire('before:selection:cleared', { target: activeObject, e: e }); - } - this._discardActiveObject(e); - this._fireSelectionEvents(currentActives, e); - return this; - }, - - /** - * Clears a canvas element and removes all event listeners - * @return {fabric.Canvas} thisArg - * @chainable - */ - dispose: function () { - var wrapper = this.wrapperEl; - this.removeListeners(); - wrapper.removeChild(this.upperCanvasEl); - wrapper.removeChild(this.lowerCanvasEl); - this.contextCache = null; - this.contextTop = null; - ['upperCanvasEl', 'cacheCanvasEl'].forEach((function(element) { - fabric.util.cleanUpJsdomNode(this[element]); - this[element] = undefined; - }).bind(this)); - if (wrapper.parentNode) { - wrapper.parentNode.replaceChild(this.lowerCanvasEl, this.wrapperEl); - } - delete this.wrapperEl; - fabric.StaticCanvas.prototype.dispose.call(this); - return this; - }, - - /** - * Clears all contexts (background, main, top) of an instance - * @return {fabric.Canvas} thisArg - * @chainable - */ - clear: function () { - // this.discardActiveGroup(); - this.discardActiveObject(); - this.clearContext(this.contextTop); - return this.callSuper('clear'); - }, - - /** - * Draws objects' controls (borders/controls) - * @param {CanvasRenderingContext2D} ctx Context to render controls on - */ - drawControls: function(ctx) { - var activeObject = this._activeObject; - - if (activeObject) { - activeObject._renderControls(ctx); - } - }, - - /** - * @private - */ - _toObject: function(instance, methodName, propertiesToInclude) { - //If the object is part of the current selection group, it should - //be transformed appropriately - //i.e. it should be serialised as it would appear if the selection group - //were to be destroyed. - var originalProperties = this._realizeGroupTransformOnObject(instance), - object = this.callSuper('_toObject', instance, methodName, propertiesToInclude); - //Undo the damage we did by changing all of its properties - this._unwindGroupTransformOnObject(instance, originalProperties); - return object; - }, - - /** - * Realises an object's group transformation on it - * @private - * @param {fabric.Object} [instance] the object to transform (gets mutated) - * @returns the original values of instance which were changed - */ - _realizeGroupTransformOnObject: function(instance) { - if (instance.group && instance.group.type === 'activeSelection' && this._activeObject === instance.group) { - var layoutProps = ['angle', 'flipX', 'flipY', 'left', 'scaleX', 'scaleY', 'skewX', 'skewY', 'top']; - //Copy all the positionally relevant properties across now - var originalValues = {}; - layoutProps.forEach(function(prop) { - originalValues[prop] = instance[prop]; - }); - this._activeObject.realizeTransform(instance); - return originalValues; - } - else { - return null; - } - }, - - /** - * Restores the changed properties of instance - * @private - * @param {fabric.Object} [instance] the object to un-transform (gets mutated) - * @param {Object} [originalValues] the original values of instance, as returned by _realizeGroupTransformOnObject - */ - _unwindGroupTransformOnObject: function(instance, originalValues) { - if (originalValues) { - instance.set(originalValues); - } - }, - - /** - * @private - */ - _setSVGObject: function(markup, instance, reviver) { - //If the object is in a selection group, simulate what would happen to that - //object when the group is deselected - var originalProperties = this._realizeGroupTransformOnObject(instance); - this.callSuper('_setSVGObject', markup, instance, reviver); - this._unwindGroupTransformOnObject(instance, originalProperties); - }, - - setViewportTransform: function (vpt) { - if (this.renderOnAddRemove && this._activeObject && this._activeObject.isEditing) { - this._activeObject.clearContextTop(); - } - fabric.StaticCanvas.prototype.setViewportTransform.call(this, vpt); - } - }); - - // copying static properties manually to work around Opera's bug, - // where "prototype" property is enumerable and overrides existing prototype - for (var prop in fabric.StaticCanvas) { - if (prop !== 'prototype') { - fabric.Canvas[prop] = fabric.StaticCanvas[prop]; - } - } -})(); -(function() { - - var addListener = fabric.util.addListener, - removeListener = fabric.util.removeListener, - RIGHT_CLICK = 3, MIDDLE_CLICK = 2, LEFT_CLICK = 1, - addEventOptions = { passive: false }; - - function checkClick(e, value) { - return e.button && (e.button === value - 1); - } - - fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ { - - /** - * Contains the id of the touch event that owns the fabric transform - * @type Number - * @private - */ - mainTouchId: null, - - /** - * Adds mouse listeners to canvas - * @private - */ - _initEventListeners: function () { - // in case we initialized the class twice. This should not happen normally - // but in some kind of applications where the canvas element may be changed - // this is a workaround to having double listeners. - this.removeListeners(); - this._bindEvents(); - this.addOrRemove(addListener, 'add'); - }, - - /** - * return an event prefix pointer or mouse. - * @private - */ - _getEventPrefix: function () { - // ToDo infinite-drawing-canvas, pen should be handled as pointer. - // we need to add all down/move/out/enter... for pointer - return this.enablePointerEvents ? 'pointer' : 'mouse'; - }, - - addOrRemove: function(functor, eventjsFunctor) { - var canvasElement = this.upperCanvasEl, - eventTypePrefix = this._getEventPrefix(); - functor(fabric.window, 'resize', this._onResize); - functor(canvasElement, eventTypePrefix + 'down', this._onMouseDown); - functor(canvasElement, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); - functor(canvasElement, eventTypePrefix + 'out', this._onMouseOut); - functor(canvasElement, eventTypePrefix + 'enter', this._onMouseEnter); - functor(canvasElement, 'wheel', this._onMouseWheel); - functor(canvasElement, 'contextmenu', this._onContextMenu); - functor(canvasElement, 'dblclick', this._onDoubleClick); - functor(canvasElement, 'dragover', this._onDragOver); - functor(canvasElement, 'dragenter', this._onDragEnter); - functor(canvasElement, 'dragleave', this._onDragLeave); - functor(canvasElement, 'drop', this._onDrop); - if (!this.enablePointerEvents) { - functor(canvasElement, 'touchstart', this._onTouchStart, addEventOptions); - // ToDo infinite-drawing-canvas, pen should be handled as pointer. - // we need to add all down/move/out/enter... for pointer - } - if (typeof eventjs !== 'undefined' && eventjsFunctor in eventjs) { - eventjs[eventjsFunctor](canvasElement, 'gesture', this._onGesture); - eventjs[eventjsFunctor](canvasElement, 'drag', this._onDrag); - eventjs[eventjsFunctor](canvasElement, 'orientation', this._onOrientationChange); - eventjs[eventjsFunctor](canvasElement, 'shake', this._onShake); - eventjs[eventjsFunctor](canvasElement, 'longpress', this._onLongPress); - } - }, - - /** - * Removes all event listeners - */ - removeListeners: function() { - this.addOrRemove(removeListener, 'remove'); - // if you dispose on a mouseDown, before mouse up, you need to clean document to... - var eventTypePrefix = this._getEventPrefix(); - removeListener(fabric.document, eventTypePrefix + 'up', this._onMouseUp); - removeListener(fabric.document, 'touchend', this._onTouchEnd, addEventOptions); - removeListener(fabric.document, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); - removeListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions); - }, - - /** - * @private - */ - _bindEvents: function() { - if (this.eventsBound) { - // for any reason we pass here twice we do not want to bind events twice. - return; - } - this._onMouseDown = this._onMouseDown.bind(this); - this._onTouchStart = this._onTouchStart.bind(this); - this._onMouseMove = this._onMouseMove.bind(this); - this._onMouseUp = this._onMouseUp.bind(this); - this._onTouchEnd = this._onTouchEnd.bind(this); - this._onResize = this._onResize.bind(this); - this._onGesture = this._onGesture.bind(this); - this._onDrag = this._onDrag.bind(this); - this._onShake = this._onShake.bind(this); - this._onLongPress = this._onLongPress.bind(this); - this._onOrientationChange = this._onOrientationChange.bind(this); - this._onMouseWheel = this._onMouseWheel.bind(this); - this._onMouseOut = this._onMouseOut.bind(this); - this._onMouseEnter = this._onMouseEnter.bind(this); - this._onContextMenu = this._onContextMenu.bind(this); - this._onDoubleClick = this._onDoubleClick.bind(this); - this._onDragOver = this._onDragOver.bind(this); - this._onDragEnter = this._simpleEventHandler.bind(this, 'dragenter'); - this._onDragLeave = this._simpleEventHandler.bind(this, 'dragleave'); - this._onDrop = this._simpleEventHandler.bind(this, 'drop'); - this.eventsBound = true; - }, - - /** - * @private - * @param {Event} [e] Event object fired on Event.js gesture - * @param {Event} [self] Inner Event object - */ - _onGesture: function(e, self) { - this.__onTransformGesture && this.__onTransformGesture(e, self); - }, - - /** - * @private - * @param {Event} [e] Event object fired on Event.js drag - * @param {Event} [self] Inner Event object - */ - _onDrag: function(e, self) { - this.__onDrag && this.__onDrag(e, self); - }, - - /** - * @private - * @param {Event} [e] Event object fired on wheel event - */ - _onMouseWheel: function(e) { - this.__onMouseWheel(e); - }, - - /** - * @private - * @param {Event} e Event object fired on mousedown - */ - _onMouseOut: function(e) { - var target = this._hoveredTarget; - this.fire('mouse:out', { target: target, e: e }); - this._hoveredTarget = null; - target && target.fire('mouseout', { e: e }); - - var _this = this; - this._hoveredTargets.forEach(function(_target){ - _this.fire('mouse:out', { target: target, e: e }); - _target && target.fire('mouseout', { e: e }); - }); - this._hoveredTargets = []; - - if (this._iTextInstances) { - this._iTextInstances.forEach(function(obj) { - if (obj.isEditing) { - obj.hiddenTextarea.focus(); - } - }); - } - }, - - /** - * @private - * @param {Event} e Event object fired on mouseenter - */ - _onMouseEnter: function(e) { - // This find target and consequent 'mouse:over' is used to - // clear old instances on hovered target. - // calling findTarget has the side effect of killing target.__corner. - // as a short term fix we are not firing this if we are currently transforming. - // as a long term fix we need to separate the action of finding a target with the - // side effects we added to it. - if (!this._currentTransform && !this.findTarget(e)) { - this.fire('mouse:over', { target: null, e: e }); - this._hoveredTarget = null; - this._hoveredTargets = []; - } - }, - - /** - * @private - * @param {Event} [e] Event object fired on Event.js orientation change - * @param {Event} [self] Inner Event object - */ - _onOrientationChange: function(e, self) { - this.__onOrientationChange && this.__onOrientationChange(e, self); - }, - - /** - * @private - * @param {Event} [e] Event object fired on Event.js shake - * @param {Event} [self] Inner Event object - */ - _onShake: function(e, self) { - this.__onShake && this.__onShake(e, self); - }, - - /** - * @private - * @param {Event} [e] Event object fired on Event.js shake - * @param {Event} [self] Inner Event object - */ - _onLongPress: function(e, self) { - this.__onLongPress && this.__onLongPress(e, self); - }, - - /** - * prevent default to allow drop event to be fired - * @private - * @param {Event} [e] Event object fired on Event.js shake - */ - _onDragOver: function(e) { - e.preventDefault(); - var target = this._simpleEventHandler('dragover', e); - this._fireEnterLeaveEvents(target, e); - }, - - /** - * @private - * @param {Event} e Event object fired on mousedown - */ - _onContextMenu: function (e) { - if (this.stopContextMenu) { - e.stopPropagation(); - e.preventDefault(); - } - return false; - }, - - /** - * @private - * @param {Event} e Event object fired on mousedown - */ - _onDoubleClick: function (e) { - this._cacheTransformEventData(e); - this._handleEvent(e, 'dblclick'); - this._resetTransformEventData(e); - }, - - /** - * Return a the id of an event. - * returns either the pointerId or the identifier or 0 for the mouse event - * @private - * @param {Event} evt Event object - */ - getPointerId: function(evt) { - var changedTouches = evt.changedTouches; - - if (changedTouches) { - return changedTouches[0] && changedTouches[0].identifier; - } - - if (this.enablePointerEvents) { - return evt.pointerId; - } - - return -1; - }, - - /** - * Determines if an event has the id of the event that is considered main - * @private - * @param {evt} event Event object - */ - _isMainEvent: function(evt) { - if (evt.isPrimary === true) { - return true; - } - if (evt.isPrimary === false) { - return false; - } - if (evt.type === 'touchend' && evt.touches.length === 0) { - return true; - } - if (evt.changedTouches) { - return evt.changedTouches[0].identifier === this.mainTouchId; - } - return true; - }, - - /** - * @private - * @param {Event} e Event object fired on mousedown - */ - _onTouchStart: function(e) { - e.preventDefault(); - if (this.mainTouchId === null) { - this.mainTouchId = this.getPointerId(e); - } - this.__onMouseDown(e); - this._resetTransformEventData(); - var canvasElement = this.upperCanvasEl, - eventTypePrefix = this._getEventPrefix(); - addListener(fabric.document, 'touchend', this._onTouchEnd, addEventOptions); - addListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions); - // Unbind mousedown to prevent double triggers from touch devices - removeListener(canvasElement, eventTypePrefix + 'down', this._onMouseDown); - }, - - /** - * @private - * @param {Event} e Event object fired on mousedown - */ - _onMouseDown: function (e) { - this.__onMouseDown(e); - this._resetTransformEventData(); - var canvasElement = this.upperCanvasEl, - eventTypePrefix = this._getEventPrefix(); - removeListener(canvasElement, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); - addListener(fabric.document, eventTypePrefix + 'up', this._onMouseUp); - addListener(fabric.document, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); - }, - - /** - * @private - * @param {Event} e Event object fired on mousedown - */ - _onTouchEnd: function(e) { - if (e.touches.length > 0) { - // if there are still touches stop here - return; - } - this.__onMouseUp(e); - this._resetTransformEventData(); - this.mainTouchId = null; - var eventTypePrefix = this._getEventPrefix(); - removeListener(fabric.document, 'touchend', this._onTouchEnd, addEventOptions); - removeListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions); - var _this = this; - if (this._willAddMouseDown) { - clearTimeout(this._willAddMouseDown); - } - this._willAddMouseDown = setTimeout(function() { - // Wait 400ms before rebinding mousedown to prevent double triggers - // from touch devices - addListener(_this.upperCanvasEl, eventTypePrefix + 'down', _this._onMouseDown); - _this._willAddMouseDown = 0; - }, 400); - }, - - /** - * @private - * @param {Event} e Event object fired on mouseup - */ - _onMouseUp: function (e) { - this.__onMouseUp(e); - this._resetTransformEventData(); - var canvasElement = this.upperCanvasEl, - eventTypePrefix = this._getEventPrefix(); - if (this._isMainEvent(e)) { - removeListener(fabric.document, eventTypePrefix + 'up', this._onMouseUp); - removeListener(fabric.document, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); - addListener(canvasElement, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); - } - }, - - /** - * @private - * @param {Event} e Event object fired on mousemove - */ - _onMouseMove: function (e) { - !this.allowTouchScrolling && e.preventDefault && e.preventDefault(); - this.__onMouseMove(e); - }, - - /** - * @private - */ - _onResize: function () { - this.calcOffset(); - }, - - /** - * Decides whether the canvas should be redrawn in mouseup and mousedown events. - * @private - * @param {Object} target - */ - _shouldRender: function(target) { - var activeObject = this._activeObject; - - if ( - !!activeObject !== !!target || - (activeObject && target && (activeObject !== target)) - ) { - // this covers: switch of target, from target to no target, selection of target - // multiSelection with key and mouse - return true; - } - else if (activeObject && activeObject.isEditing) { - // if we mouse up/down over a editing textbox a cursor change, - // there is no need to re render - return false; - } - return false; - }, - - /** - * Method that defines the actions when mouse is released on canvas. - * The method resets the currentTransform parameters, store the image corner - * position in the image object and render the canvas on top. - * @private - * @param {Event} e Event object fired on mouseup - */ - __onMouseUp: function (e) { - var target, transform = this._currentTransform, - groupSelector = this._groupSelector, shouldRender = false, - isClick = (!groupSelector || (groupSelector.left === 0 && groupSelector.top === 0)); - this._cacheTransformEventData(e); - target = this._target; - this._handleEvent(e, 'up:before'); - // if right/middle click just fire events and return - // target undefined will make the _handleEvent search the target - if (checkClick(e, RIGHT_CLICK)) { - if (this.fireRightClick) { - this._handleEvent(e, 'up', RIGHT_CLICK, isClick); - } - return; - } - - if (checkClick(e, MIDDLE_CLICK)) { - if (this.fireMiddleClick) { - this._handleEvent(e, 'up', MIDDLE_CLICK, isClick); - } - this._resetTransformEventData(); - return; - } - - if (this.isDrawingMode && this._isCurrentlyDrawing) { - this._onMouseUpInDrawingMode(e); - return; - } - - if (!this._isMainEvent(e)) { - return; - } - if (transform) { - this._finalizeCurrentTransform(e); - shouldRender = transform.actionPerformed; - } - if (!isClick) { - var targetWasActive = target === this._activeObject; - this._maybeGroupObjects(e); - if (!shouldRender) { - shouldRender = ( - this._shouldRender(target) || - (!targetWasActive && target === this._activeObject) - ); - } - } - if (target) { - var corner = target._findTargetCorner( - this.getPointer(e, true), - fabric.util.isTouchEvent(e) - ); - var control = target.controls[corner], - mouseUpHandler = control && control.getMouseUpHandler(e, target, control); - if (mouseUpHandler) { - mouseUpHandler(e, target, control); - } - target.isMoving = false; - } - this._setCursorFromEvent(e, target); - this._handleEvent(e, 'up', LEFT_CLICK, isClick); - this._groupSelector = null; - this._currentTransform = null; - // reset the target information about which corner is selected - target && (target.__corner = 0); - if (shouldRender) { - this.requestRenderAll(); - } - else if (!isClick) { - this.renderTop(); - } - }, - - /** - * @private - * Handle event firing for target and subtargets - * @param {Event} e event from mouse - * @param {String} eventType event to fire (up, down or move) - * @return {Fabric.Object} target return the the target found, for internal reasons. - */ - _simpleEventHandler: function(eventType, e) { - var target = this.findTarget(e), - targets = this.targets, - options = { - e: e, - target: target, - subTargets: targets, - }; - this.fire(eventType, options); - target && target.fire(eventType, options); - if (!targets) { - return target; - } - for (var i = 0; i < targets.length; i++) { - targets[i].fire(eventType, options); - } - return target; - }, - - /** - * @private - * Handle event firing for target and subtargets - * @param {Event} e event from mouse - * @param {String} eventType event to fire (up, down or move) - * @param {fabric.Object} targetObj receiving event - * @param {Number} [button] button used in the event 1 = left, 2 = middle, 3 = right - * @param {Boolean} isClick for left button only, indicates that the mouse up happened without move. - */ - _handleEvent: function(e, eventType, button, isClick) { - var target = this._target, - targets = this.targets || [], - options = { - e: e, - target: target, - subTargets: targets, - button: button || LEFT_CLICK, - isClick: isClick || false, - pointer: this._pointer, - absolutePointer: this._absolutePointer, - transform: this._currentTransform - }; - if (eventType === 'up') { - options.currentTarget = this.findTarget(e); - options.currentSubTargets = this.targets; - } - this.fire('mouse:' + eventType, options); - target && target.fire('mouse' + eventType, options); - for (var i = 0; i < targets.length; i++) { - targets[i].fire('mouse' + eventType, options); - } - }, - - /** - * @private - * @param {Event} e send the mouse event that generate the finalize down, so it can be used in the event - */ - _finalizeCurrentTransform: function(e) { - - var transform = this._currentTransform, - target = transform.target, - eventName, - options = { - e: e, - target: target, - transform: transform, - action: transform.action, - }; - - if (target._scaling) { - target._scaling = false; - } - - target.setCoords(); - - if (transform.actionPerformed || (this.stateful && target.hasStateChanged())) { - if (transform.actionPerformed) { - // this is not friendly to the new control api. - // is deprecated. - eventName = this._addEventOptions(options, transform); - this._fire(eventName, options); - } - this._fire('modified', options); - } - }, - - /** - * Mutate option object in order to add by property and give back the event name. - * @private - * @deprecated since 4.2.0 - * @param {Object} options to mutate - * @param {Object} transform to inspect action from - */ - _addEventOptions: function(options, transform) { - // we can probably add more details at low cost - // scale change, rotation changes, translation changes - var eventName, by; - switch (transform.action) { - case 'scaleX': - eventName = 'scaled'; - by = 'x'; - break; - case 'scaleY': - eventName = 'scaled'; - by = 'y'; - break; - case 'skewX': - eventName = 'skewed'; - by = 'x'; - break; - case 'skewY': - eventName = 'skewed'; - by = 'y'; - break; - case 'scale': - eventName = 'scaled'; - by = 'equally'; - break; - case 'rotate': - eventName = 'rotated'; - break; - case 'drag': - eventName = 'moved'; - break; - } - options.by = by; - return eventName; - }, - - /** - * @private - * @param {Event} e Event object fired on mousedown - */ - _onMouseDownInDrawingMode: function(e) { - this._isCurrentlyDrawing = true; - if (this.getActiveObject()) { - this.discardActiveObject(e).requestRenderAll(); - } - var pointer = this.getPointer(e); - this.freeDrawingBrush.onMouseDown(pointer, { e: e, pointer: pointer }); - this._handleEvent(e, 'down'); - }, - - /** - * @private - * @param {Event} e Event object fired on mousemove - */ - _onMouseMoveInDrawingMode: function(e) { - if (this._isCurrentlyDrawing) { - var pointer = this.getPointer(e); - this.freeDrawingBrush.onMouseMove(pointer, { e: e, pointer: pointer }); - } - this.setCursor(this.freeDrawingCursor); - this._handleEvent(e, 'move'); - }, - - /** - * @private - * @param {Event} e Event object fired on mouseup - */ - _onMouseUpInDrawingMode: function(e) { - var pointer = this.getPointer(e); - this._isCurrentlyDrawing = this.freeDrawingBrush.onMouseUp({ e: e, pointer: pointer }); - this._handleEvent(e, 'up'); - }, - - /** - * Method that defines the actions when mouse is clicked on canvas. - * The method inits the currentTransform parameters and renders all the - * canvas so the current image can be placed on the top canvas and the rest - * in on the container one. - * @private - * @param {Event} e Event object fired on mousedown - */ - __onMouseDown: function (e) { - this._cacheTransformEventData(e); - this._handleEvent(e, 'down:before'); - var target = this._target; - // if right click just fire events - if (checkClick(e, RIGHT_CLICK)) { - if (this.fireRightClick) { - this._handleEvent(e, 'down', RIGHT_CLICK); - } - return; - } - - if (checkClick(e, MIDDLE_CLICK)) { - if (this.fireMiddleClick) { - this._handleEvent(e, 'down', MIDDLE_CLICK); - } - return; - } - - if (this.isDrawingMode) { - this._onMouseDownInDrawingMode(e); - return; - } - - if (!this._isMainEvent(e)) { - return; - } - - // ignore if some object is being transformed at this moment - if (this._currentTransform) { - return; - } - - var pointer = this._pointer; - // save pointer for check in __onMouseUp event - this._previousPointer = pointer; - var shouldRender = this._shouldRender(target), - shouldGroup = this._shouldGroup(e, target); - if (this._shouldClearSelection(e, target)) { - this.discardActiveObject(e); - } - else if (shouldGroup) { - this._handleGrouping(e, target); - target = this._activeObject; - } - - if (this.selection && (!target || - (!target.selectable && !target.isEditing && target !== this._activeObject))) { - this._groupSelector = { - ex: pointer.x, - ey: pointer.y, - top: 0, - left: 0 - }; - } - - if (target) { - var alreadySelected = target === this._activeObject; - if (target.selectable) { - this.setActiveObject(target, e); - } - var corner = target._findTargetCorner( - this.getPointer(e, true), - fabric.util.isTouchEvent(e) - ); - target.__corner = corner; - if (target === this._activeObject && (corner || !shouldGroup)) { - var control = target.controls[corner], - mouseDownHandler = control && control.getMouseDownHandler(e, target, control); - if (mouseDownHandler) { - mouseDownHandler(e, target, control); - } - this._setupCurrentTransform(e, target, alreadySelected); - } - } - this._handleEvent(e, 'down'); - // we must renderAll so that we update the visuals - (shouldRender || shouldGroup) && this.requestRenderAll(); - }, - - /** - * reset cache form common information needed during event processing - * @private - */ - _resetTransformEventData: function() { - this._target = null; - this._pointer = null; - this._absolutePointer = null; - }, - - /** - * Cache common information needed during event processing - * @private - * @param {Event} e Event object fired on event - */ - _cacheTransformEventData: function(e) { - // reset in order to avoid stale caching - this._resetTransformEventData(); - this._pointer = this.getPointer(e, true); - this._absolutePointer = this.restorePointerVpt(this._pointer); - this._target = this._currentTransform ? this._currentTransform.target : this.findTarget(e) || null; - }, - - /** - * @private - */ - _beforeTransform: function(e) { - var t = this._currentTransform; - this.stateful && t.target.saveState(); - this.fire('before:transform', { - e: e, - transform: t, - }); - }, - - /** - * Method that defines the actions when mouse is hovering the canvas. - * The currentTransform parameter will define whether the user is rotating/scaling/translating - * an image or neither of them (only hovering). A group selection is also possible and would cancel - * all any other type of action. - * In case of an image transformation only the top canvas will be rendered. - * @private - * @param {Event} e Event object fired on mousemove - */ - __onMouseMove: function (e) { - this._handleEvent(e, 'move:before'); - this._cacheTransformEventData(e); - var target, pointer; - - if (this.isDrawingMode) { - this._onMouseMoveInDrawingMode(e); - return; - } - - if (!this._isMainEvent(e)) { - return; - } - - var groupSelector = this._groupSelector; - - // We initially clicked in an empty area, so we draw a box for multiple selection - if (groupSelector) { - pointer = this._pointer; - - groupSelector.left = pointer.x - groupSelector.ex; - groupSelector.top = pointer.y - groupSelector.ey; - - this.renderTop(); - } - else if (!this._currentTransform) { - target = this.findTarget(e) || null; - this._setCursorFromEvent(e, target); - this._fireOverOutEvents(target, e); - } - else { - this._transformObject(e); - } - this._handleEvent(e, 'move'); - this._resetTransformEventData(); - }, - - /** - * Manage the mouseout, mouseover events for the fabric object on the canvas - * @param {Fabric.Object} target the target where the target from the mousemove event - * @param {Event} e Event object fired on mousemove - * @private - */ - _fireOverOutEvents: function(target, e) { - var _hoveredTarget = this._hoveredTarget, - _hoveredTargets = this._hoveredTargets, targets = this.targets, - length = Math.max(_hoveredTargets.length, targets.length); - - this.fireSyntheticInOutEvents(target, e, { - oldTarget: _hoveredTarget, - evtOut: 'mouseout', - canvasEvtOut: 'mouse:out', - evtIn: 'mouseover', - canvasEvtIn: 'mouse:over', - }); - for (var i = 0; i < length; i++){ - this.fireSyntheticInOutEvents(targets[i], e, { - oldTarget: _hoveredTargets[i], - evtOut: 'mouseout', - evtIn: 'mouseover', - }); - } - this._hoveredTarget = target; - this._hoveredTargets = this.targets.concat(); - }, - - /** - * Manage the dragEnter, dragLeave events for the fabric objects on the canvas - * @param {Fabric.Object} target the target where the target from the onDrag event - * @param {Event} e Event object fired on ondrag - * @private - */ - _fireEnterLeaveEvents: function(target, e) { - var _draggedoverTarget = this._draggedoverTarget, - _hoveredTargets = this._hoveredTargets, targets = this.targets, - length = Math.max(_hoveredTargets.length, targets.length); - - this.fireSyntheticInOutEvents(target, e, { - oldTarget: _draggedoverTarget, - evtOut: 'dragleave', - evtIn: 'dragenter', - }); - for (var i = 0; i < length; i++) { - this.fireSyntheticInOutEvents(targets[i], e, { - oldTarget: _hoveredTargets[i], - evtOut: 'dragleave', - evtIn: 'dragenter', - }); - } - this._draggedoverTarget = target; - }, - - /** - * Manage the synthetic in/out events for the fabric objects on the canvas - * @param {Fabric.Object} target the target where the target from the supported events - * @param {Event} e Event object fired - * @param {Object} config configuration for the function to work - * @param {String} config.targetName property on the canvas where the old target is stored - * @param {String} [config.canvasEvtOut] name of the event to fire at canvas level for out - * @param {String} config.evtOut name of the event to fire for out - * @param {String} [config.canvasEvtIn] name of the event to fire at canvas level for in - * @param {String} config.evtIn name of the event to fire for in - * @private - */ - fireSyntheticInOutEvents: function(target, e, config) { - var inOpt, outOpt, oldTarget = config.oldTarget, outFires, inFires, - targetChanged = oldTarget !== target, canvasEvtIn = config.canvasEvtIn, canvasEvtOut = config.canvasEvtOut; - if (targetChanged) { - inOpt = { e: e, target: target, previousTarget: oldTarget }; - outOpt = { e: e, target: oldTarget, nextTarget: target }; - } - inFires = target && targetChanged; - outFires = oldTarget && targetChanged; - if (outFires) { - canvasEvtOut && this.fire(canvasEvtOut, outOpt); - oldTarget.fire(config.evtOut, outOpt); - } - if (inFires) { - canvasEvtIn && this.fire(canvasEvtIn, inOpt); - target.fire(config.evtIn, inOpt); - } - }, - - /** - * Method that defines actions when an Event Mouse Wheel - * @param {Event} e Event object fired on mouseup - */ - __onMouseWheel: function(e) { - this._cacheTransformEventData(e); - this._handleEvent(e, 'wheel'); - this._resetTransformEventData(); - }, - - /** - * @private - * @param {Event} e Event fired on mousemove - */ - _transformObject: function(e) { - var pointer = this.getPointer(e), - transform = this._currentTransform; - - transform.reset = false; - transform.target.isMoving = true; - transform.shiftKey = e.shiftKey; - transform.altKey = e[this.centeredKey]; - - this._performTransformAction(e, transform, pointer); - transform.actionPerformed && this.requestRenderAll(); - }, - - /** - * @private - */ - _performTransformAction: function(e, transform, pointer) { - var x = pointer.x, - y = pointer.y, - action = transform.action, - actionPerformed = false, - actionHandler = transform.actionHandler; - // this object could be created from the function in the control handlers - - - if (actionHandler) { - actionPerformed = actionHandler(e, transform, x, y); - } - if (action === 'drag' && actionPerformed) { - this.setCursor(transform.target.moveCursor || this.moveCursor); - } - transform.actionPerformed = transform.actionPerformed || actionPerformed; - }, - - /** - * @private - */ - _fire: fabric.controlsUtils.fireEvent, - - /** - * Sets the cursor depending on where the canvas is being hovered. - * Note: very buggy in Opera - * @param {Event} e Event object - * @param {Object} target Object that the mouse is hovering, if so. - */ - _setCursorFromEvent: function (e, target) { - if (!target) { - this.setCursor(this.defaultCursor); - return false; - } - var hoverCursor = target.hoverCursor || this.hoverCursor, - activeSelection = this._activeObject && this._activeObject.type === 'activeSelection' ? - this._activeObject : null, - // only show proper corner when group selection is not active - corner = (!activeSelection || !activeSelection.contains(target)) - // here we call findTargetCorner always with undefined for the touch parameter. - // we assume that if you are using a cursor you do not need to interact with - // the bigger touch area. - && target._findTargetCorner(this.getPointer(e, true)); - - if (!corner) { - if (target.subTargetCheck){ - // hoverCursor should come from top-most subTarget, - // so we walk the array backwards - this.targets.concat().reverse().map(function(_target){ - hoverCursor = _target.hoverCursor || hoverCursor; - }); - } - this.setCursor(hoverCursor); - } - else { - this.setCursor(this.getCornerCursor(corner, target, e)); - } - }, - - /** - * @private - */ - getCornerCursor: function(corner, target, e) { - var control = target.controls[corner]; - return control.cursorStyleHandler(e, control, target); - } - }); -})(); -(function() { - - var min = Math.min, - max = Math.max; - - fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ { - - /** - * @private - * @param {Event} e Event object - * @param {fabric.Object} target - * @return {Boolean} - */ - _shouldGroup: function(e, target) { - var activeObject = this._activeObject; - return activeObject && this._isSelectionKeyPressed(e) && target && target.selectable && this.selection && - (activeObject !== target || activeObject.type === 'activeSelection') && !target.onSelect({ e: e }); - }, - - /** - * @private - * @param {Event} e Event object - * @param {fabric.Object} target - */ - _handleGrouping: function (e, target) { - var activeObject = this._activeObject; - // avoid multi select when shift click on a corner - if (activeObject.__corner) { - return; - } - if (target === activeObject) { - // if it's a group, find target again, using activeGroup objects - target = this.findTarget(e, true); - // if even object is not found or we are on activeObjectCorner, bail out - if (!target || !target.selectable) { - return; - } - } - if (activeObject && activeObject.type === 'activeSelection') { - this._updateActiveSelection(target, e); - } - else { - this._createActiveSelection(target, e); - } - }, - - /** - * @private - */ - _updateActiveSelection: function(target, e) { - var activeSelection = this._activeObject, - currentActiveObjects = activeSelection._objects.slice(0); - if (activeSelection.contains(target)) { - activeSelection.removeWithUpdate(target); - this._hoveredTarget = target; - this._hoveredTargets = this.targets.concat(); - if (activeSelection.size() === 1) { - // activate last remaining object - this._setActiveObject(activeSelection.item(0), e); - } - } - else { - activeSelection.addWithUpdate(target); - this._hoveredTarget = activeSelection; - this._hoveredTargets = this.targets.concat(); - } - this._fireSelectionEvents(currentActiveObjects, e); - }, - - /** - * @private - */ - _createActiveSelection: function(target, e) { - var currentActives = this.getActiveObjects(), group = this._createGroup(target); - this._hoveredTarget = group; - // ISSUE 4115: should we consider subTargets here? - // this._hoveredTargets = []; - // this._hoveredTargets = this.targets.concat(); - this._setActiveObject(group, e); - this._fireSelectionEvents(currentActives, e); - }, - - /** - * @private - * @param {Object} target - */ - _createGroup: function(target) { - var objects = this._objects, - isActiveLower = objects.indexOf(this._activeObject) < objects.indexOf(target), - groupObjects = isActiveLower - ? [this._activeObject, target] - : [target, this._activeObject]; - this._activeObject.isEditing && this._activeObject.exitEditing(); - return new fabric.ActiveSelection(groupObjects, { - canvas: this - }); - }, - - /** - * @private - * @param {Event} e mouse event - */ - _groupSelectedObjects: function (e) { - - var group = this._collectObjects(e), - aGroup; - - // do not create group for 1 element only - if (group.length === 1) { - this.setActiveObject(group[0], e); - } - else if (group.length > 1) { - aGroup = new fabric.ActiveSelection(group.reverse(), { - canvas: this - }); - this.setActiveObject(aGroup, e); - } - }, - - /** - * @private - */ - _collectObjects: function(e) { - var group = [], - currentObject, - x1 = this._groupSelector.ex, - y1 = this._groupSelector.ey, - x2 = x1 + this._groupSelector.left, - y2 = y1 + this._groupSelector.top, - selectionX1Y1 = new fabric.Point(min(x1, x2), min(y1, y2)), - selectionX2Y2 = new fabric.Point(max(x1, x2), max(y1, y2)), - allowIntersect = !this.selectionFullyContained, - isClick = x1 === x2 && y1 === y2; - // we iterate reverse order to collect top first in case of click. - for (var i = this._objects.length; i--; ) { - currentObject = this._objects[i]; - - if (!currentObject || !currentObject.selectable || !currentObject.visible) { - continue; - } - - if ((allowIntersect && currentObject.intersectsWithRect(selectionX1Y1, selectionX2Y2)) || - currentObject.isContainedWithinRect(selectionX1Y1, selectionX2Y2) || - (allowIntersect && currentObject.containsPoint(selectionX1Y1)) || - (allowIntersect && currentObject.containsPoint(selectionX2Y2)) - ) { - group.push(currentObject); - // only add one object if it's a click - if (isClick) { - break; - } - } - } - - if (group.length > 1) { - group = group.filter(function(object) { - return !object.onSelect({ e: e }); - }); - } - - return group; - }, - - /** - * @private - */ - _maybeGroupObjects: function(e) { - if (this.selection && this._groupSelector) { - this._groupSelectedObjects(e); - } - this.setCursor(this.defaultCursor); - // clear selection and current transformation - this._groupSelector = null; - } - }); - -})(); -(function () { - fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ { - - /** - * Exports canvas element to a dataurl image. Note that when multiplier is used, cropping is scaled appropriately - * @param {Object} [options] Options object - * @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png" - * @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg. - * @param {Number} [options.multiplier=1] Multiplier to scale by, to have consistent - * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14 - * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14 - * @param {Number} [options.width] Cropping width. Introduced in v1.2.14 - * @param {Number} [options.height] Cropping height. Introduced in v1.2.14 - * @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 2.0.0 - * @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format - * @see {@link http://jsfiddle.net/fabricjs/NfZVb/|jsFiddle demo} - * @example Generate jpeg dataURL with lower quality - * var dataURL = canvas.toDataURL({ - * format: 'jpeg', - * quality: 0.8 - * }); - * @example Generate cropped png dataURL (clipping of canvas) - * var dataURL = canvas.toDataURL({ - * format: 'png', - * left: 100, - * top: 100, - * width: 200, - * height: 200 - * }); - * @example Generate double scaled png dataURL - * var dataURL = canvas.toDataURL({ - * format: 'png', - * multiplier: 2 - * }); - */ - toDataURL: function (options) { - options || (options = { }); - - var format = options.format || 'png', - quality = options.quality || 1, - multiplier = (options.multiplier || 1) * (options.enableRetinaScaling ? this.getRetinaScaling() : 1), - canvasEl = this.toCanvasElement(multiplier, options); - return fabric.util.toDataURL(canvasEl, format, quality); - }, - - /** - * Create a new HTMLCanvas element painted with the current canvas content. - * No need to resize the actual one or repaint it. - * Will transfer object ownership to a new canvas, paint it, and set everything back. - * This is an intermediary step used to get to a dataUrl but also it is useful to - * create quick image copies of a canvas without passing for the dataUrl string - * @param {Number} [multiplier] a zoom factor. - * @param {Object} [cropping] Cropping informations - * @param {Number} [cropping.left] Cropping left offset. - * @param {Number} [cropping.top] Cropping top offset. - * @param {Number} [cropping.width] Cropping width. - * @param {Number} [cropping.height] Cropping height. - */ - toCanvasElement: function(multiplier, cropping) { - multiplier = multiplier || 1; - cropping = cropping || { }; - var scaledWidth = (cropping.width || this.width) * multiplier, - scaledHeight = (cropping.height || this.height) * multiplier, - zoom = this.getZoom(), - originalWidth = this.width, - originalHeight = this.height, - newZoom = zoom * multiplier, - vp = this.viewportTransform, - translateX = (vp[4] - (cropping.left || 0)) * multiplier, - translateY = (vp[5] - (cropping.top || 0)) * multiplier, - originalInteractive = this.interactive, - newVp = [newZoom, 0, 0, newZoom, translateX, translateY], - originalRetina = this.enableRetinaScaling, - canvasEl = fabric.util.createCanvasElement(), - originalContextTop = this.contextTop; - canvasEl.width = scaledWidth; - canvasEl.height = scaledHeight; - this.contextTop = null; - this.enableRetinaScaling = false; - this.interactive = false; - this.viewportTransform = newVp; - this.width = scaledWidth; - this.height = scaledHeight; - this.calcViewportBoundaries(); - this.renderCanvas(canvasEl.getContext('2d'), this._objects); - this.viewportTransform = vp; - this.width = originalWidth; - this.height = originalHeight; - this.calcViewportBoundaries(); - this.interactive = originalInteractive; - this.enableRetinaScaling = originalRetina; - this.contextTop = originalContextTop; - return canvasEl; - }, - }); - -})(); -fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ { - /** - * Populates canvas with data from the specified JSON. - * JSON format must conform to the one of {@link fabric.Canvas#toJSON} - * @param {String|Object} json JSON string or object - * @param {Function} callback Callback, invoked when json is parsed - * and corresponding objects (e.g: {@link fabric.Image}) - * are initialized - * @param {Function} [reviver] Method for further parsing of JSON elements, called after each fabric object created. - * @return {fabric.Canvas} instance - * @chainable - * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#deserialization} - * @see {@link http://jsfiddle.net/fabricjs/fmgXt/|jsFiddle demo} - * @example loadFromJSON - * canvas.loadFromJSON(json, canvas.renderAll.bind(canvas)); - * @example loadFromJSON with reviver - * canvas.loadFromJSON(json, canvas.renderAll.bind(canvas), function(o, object) { - * // `o` = json object - * // `object` = fabric.Object instance - * // ... do some stuff ... - * }); - */ - loadFromJSON: function (json, callback, reviver) { - if (!json) { - return; - } - - // serialize if it wasn't already - var serialized = (typeof json === 'string') - ? JSON.parse(json) - : fabric.util.object.clone(json); - - var _this = this, - clipPath = serialized.clipPath, - renderOnAddRemove = this.renderOnAddRemove; - - this.renderOnAddRemove = false; - - delete serialized.clipPath; - - this._enlivenObjects(serialized.objects, function (enlivenedObjects) { - _this.clear(); - _this._setBgOverlay(serialized, function () { - if (clipPath) { - _this._enlivenObjects([clipPath], function (enlivenedCanvasClip) { - _this.clipPath = enlivenedCanvasClip[0]; - _this.__setupCanvas.call(_this, serialized, enlivenedObjects, renderOnAddRemove, callback); - }); - } - else { - _this.__setupCanvas.call(_this, serialized, enlivenedObjects, renderOnAddRemove, callback); - } - }); - }, reviver); - return this; - }, - - /** - * @private - * @param {Object} serialized Object with background and overlay information - * @param {Array} restored canvas objects - * @param {Function} cached renderOnAddRemove callback - * @param {Function} callback Invoked after all background and overlay images/patterns loaded - */ - __setupCanvas: function(serialized, enlivenedObjects, renderOnAddRemove, callback) { - var _this = this; - enlivenedObjects.forEach(function(obj, index) { - // we splice the array just in case some custom classes restored from JSON - // will add more object to canvas at canvas init. - _this.insertAt(obj, index); - }); - this.renderOnAddRemove = renderOnAddRemove; - // remove parts i cannot set as options - delete serialized.objects; - delete serialized.backgroundImage; - delete serialized.overlayImage; - delete serialized.background; - delete serialized.overlay; - // this._initOptions does too many things to just - // call it. Normally loading an Object from JSON - // create the Object instance. Here the Canvas is - // already an instance and we are just loading things over it - this._setOptions(serialized); - this.renderAll(); - callback && callback(); - }, - - /** - * @private - * @param {Object} serialized Object with background and overlay information - * @param {Function} callback Invoked after all background and overlay images/patterns loaded - */ - _setBgOverlay: function(serialized, callback) { - var loaded = { - backgroundColor: false, - overlayColor: false, - backgroundImage: false, - overlayImage: false - }; - - if (!serialized.backgroundImage && !serialized.overlayImage && !serialized.background && !serialized.overlay) { - callback && callback(); - return; - } - - var cbIfLoaded = function () { - if (loaded.backgroundImage && loaded.overlayImage && loaded.backgroundColor && loaded.overlayColor) { - callback && callback(); - } - }; - - this.__setBgOverlay('backgroundImage', serialized.backgroundImage, loaded, cbIfLoaded); - this.__setBgOverlay('overlayImage', serialized.overlayImage, loaded, cbIfLoaded); - this.__setBgOverlay('backgroundColor', serialized.background, loaded, cbIfLoaded); - this.__setBgOverlay('overlayColor', serialized.overlay, loaded, cbIfLoaded); - }, - - /** - * @private - * @param {String} property Property to set (backgroundImage, overlayImage, backgroundColor, overlayColor) - * @param {(Object|String)} value Value to set - * @param {Object} loaded Set loaded property to true if property is set - * @param {Object} callback Callback function to invoke after property is set - */ - __setBgOverlay: function(property, value, loaded, callback) { - var _this = this; - - if (!value) { - loaded[property] = true; - callback && callback(); - return; - } - - if (property === 'backgroundImage' || property === 'overlayImage') { - fabric.util.enlivenObjects([value], function(enlivedObject){ - _this[property] = enlivedObject[0]; - loaded[property] = true; - callback && callback(); - }); - } - else { - this['set' + fabric.util.string.capitalize(property, true)](value, function() { - loaded[property] = true; - callback && callback(); - }); - } - }, - - /** - * @private - * @param {Array} objects - * @param {Function} callback - * @param {Function} [reviver] - */ - _enlivenObjects: function (objects, callback, reviver) { - if (!objects || objects.length === 0) { - callback && callback([]); - return; - } - - fabric.util.enlivenObjects(objects, function(enlivenedObjects) { - callback && callback(enlivenedObjects); - }, null, reviver); - }, - - /** - * @private - * @param {String} format - * @param {Function} callback - */ - _toDataURL: function (format, callback) { - this.clone(function (clone) { - callback(clone.toDataURL(format)); - }); - }, - - /** - * @private - * @param {String} format - * @param {Number} multiplier - * @param {Function} callback - */ - _toDataURLWithMultiplier: function (format, multiplier, callback) { - this.clone(function (clone) { - callback(clone.toDataURLWithMultiplier(format, multiplier)); - }); - }, - - /** - * Clones canvas instance - * @param {Object} [callback] Receives cloned instance as a first argument - * @param {Array} [properties] Array of properties to include in the cloned canvas and children - */ - clone: function (callback, properties) { - var data = JSON.stringify(this.toJSON(properties)); - this.cloneWithoutData(function(clone) { - clone.loadFromJSON(data, function() { - callback && callback(clone); - }); - }); - }, - - /** - * Clones canvas instance without cloning existing data. - * This essentially copies canvas dimensions, clipping properties, etc. - * but leaves data empty (so that you can populate it with your own) - * @param {Object} [callback] Receives cloned instance as a first argument - */ - cloneWithoutData: function(callback) { - var el = fabric.util.createCanvasElement(); - - el.width = this.width; - el.height = this.height; - - var clone = new fabric.Canvas(el); - if (this.backgroundImage) { - clone.setBackgroundImage(this.backgroundImage.src, function() { - clone.renderAll(); - callback && callback(clone); - }); - clone.backgroundImageOpacity = this.backgroundImageOpacity; - clone.backgroundImageStretch = this.backgroundImageStretch; - } - else { - callback && callback(clone); - } - } -}); -/** - * Adds support for multi-touch gestures using the Event.js library. - * Fires the following custom events: - * - touch:gesture - * - touch:drag - * - touch:orientation - * - touch:shake - * - touch:longpress - */ -(function() { - - var degreesToRadians = fabric.util.degreesToRadians, - radiansToDegrees = fabric.util.radiansToDegrees; - - fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ { - /** - * Method that defines actions when an Event.js gesture is detected on an object. Currently only supports - * 2 finger gestures. - * @param {Event} e Event object by Event.js - * @param {Event} self Event proxy object by Event.js - */ - __onTransformGesture: function(e, self) { - - if (this.isDrawingMode || !e.touches || e.touches.length !== 2 || 'gesture' !== self.gesture) { - return; - } - - var target = this.findTarget(e); - if ('undefined' !== typeof target) { - this.__gesturesParams = { - e: e, - self: self, - target: target - }; - - this.__gesturesRenderer(); - } - - this.fire('touch:gesture', { - target: target, e: e, self: self - }); - }, - __gesturesParams: null, - __gesturesRenderer: function() { - - if (this.__gesturesParams === null || this._currentTransform === null) { - return; - } - - var self = this.__gesturesParams.self, - t = this._currentTransform, - e = this.__gesturesParams.e; - - t.action = 'scale'; - t.originX = t.originY = 'center'; - - this._scaleObjectBy(self.scale, e); - - if (self.rotation !== 0) { - t.action = 'rotate'; - this._rotateObjectByAngle(self.rotation, e); - } - - this.requestRenderAll(); - - t.action = 'drag'; - }, - - /** - * Method that defines actions when an Event.js drag is detected. - * - * @param {Event} e Event object by Event.js - * @param {Event} self Event proxy object by Event.js - */ - __onDrag: function(e, self) { - this.fire('touch:drag', { - e: e, self: self - }); - }, - - /** - * Method that defines actions when an Event.js orientation event is detected. - * - * @param {Event} e Event object by Event.js - * @param {Event} self Event proxy object by Event.js - */ - __onOrientationChange: function(e, self) { - this.fire('touch:orientation', { - e: e, self: self - }); - }, - - /** - * Method that defines actions when an Event.js shake event is detected. - * - * @param {Event} e Event object by Event.js - * @param {Event} self Event proxy object by Event.js - */ - __onShake: function(e, self) { - this.fire('touch:shake', { - e: e, self: self - }); - }, - - /** - * Method that defines actions when an Event.js longpress event is detected. - * - * @param {Event} e Event object by Event.js - * @param {Event} self Event proxy object by Event.js - */ - __onLongPress: function(e, self) { - this.fire('touch:longpress', { - e: e, self: self - }); - }, - - /** - * Scales an object by a factor - * @param {Number} s The scale factor to apply to the current scale level - * @param {Event} e Event object by Event.js - */ - _scaleObjectBy: function(s, e) { - var t = this._currentTransform, - target = t.target; - t.gestureScale = s; - target._scaling = true; - return fabric.controlsUtils.scalingEqually(e, t, 0, 0); - }, - - /** - * Rotates object by an angle - * @param {Number} curAngle The angle of rotation in degrees - * @param {Event} e Event object by Event.js - */ - _rotateObjectByAngle: function(curAngle, e) { - var t = this._currentTransform; - - if (t.target.get('lockRotation')) { - return; - } - t.target.rotate(radiansToDegrees(degreesToRadians(curAngle) + t.theta)); - this._fire('rotating', { - target: t.target, - e: e, - transform: t, - }); - } - }); -})(); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - extend = fabric.util.object.extend, - clone = fabric.util.object.clone, - toFixed = fabric.util.toFixed, - capitalize = fabric.util.string.capitalize, - degreesToRadians = fabric.util.degreesToRadians, - supportsLineDash = fabric.StaticCanvas.supports('setLineDash'), - objectCaching = !fabric.isLikelyNode, - ALIASING_LIMIT = 2; - - if (fabric.Object) { - return; - } - - /** - * Root object class from which all 2d shape classes inherit from - * @class fabric.Object - * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#objects} - * @see {@link fabric.Object#initialize} for constructor definition - * - * @fires added - * @fires removed - * - * @fires selected - * @fires deselected - * @fires modified - * @fires modified - * @fires moved - * @fires scaled - * @fires rotated - * @fires skewed - * - * @fires rotating - * @fires scaling - * @fires moving - * @fires skewing - * - * @fires mousedown - * @fires mouseup - * @fires mouseover - * @fires mouseout - * @fires mousewheel - * @fires mousedblclick - * - * @fires dragover - * @fires dragenter - * @fires dragleave - * @fires drop - */ - fabric.Object = fabric.util.createClass(fabric.CommonMethods, /** @lends fabric.Object.prototype */ { - - /** - * Type of an object (rect, circle, path, etc.). - * Note that this property is meant to be read-only and not meant to be modified. - * If you modify, certain parts of Fabric (such as JSON loading) won't work correctly. - * @type String - * @default - */ - type: 'object', - - /** - * Horizontal origin of transformation of an object (one of "left", "right", "center") - * See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups - * @type String - * @default - */ - originX: 'left', - - /** - * Vertical origin of transformation of an object (one of "top", "bottom", "center") - * See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups - * @type String - * @default - */ - originY: 'top', - - /** - * Top position of an object. Note that by default it's relative to object top. You can change this by setting originY={top/center/bottom} - * @type Number - * @default - */ - top: 0, - - /** - * Left position of an object. Note that by default it's relative to object left. You can change this by setting originX={left/center/right} - * @type Number - * @default - */ - left: 0, - - /** - * Object width - * @type Number - * @default - */ - width: 0, - - /** - * Object height - * @type Number - * @default - */ - height: 0, - - /** - * Object scale factor (horizontal) - * @type Number - * @default - */ - scaleX: 1, - - /** - * Object scale factor (vertical) - * @type Number - * @default - */ - scaleY: 1, - - /** - * When true, an object is rendered as flipped horizontally - * @type Boolean - * @default - */ - flipX: false, - - /** - * When true, an object is rendered as flipped vertically - * @type Boolean - * @default - */ - flipY: false, - - /** - * Opacity of an object - * @type Number - * @default - */ - opacity: 1, - - /** - * Angle of rotation of an object (in degrees) - * @type Number - * @default - */ - angle: 0, - - /** - * Angle of skew on x axes of an object (in degrees) - * @type Number - * @default - */ - skewX: 0, - - /** - * Angle of skew on y axes of an object (in degrees) - * @type Number - * @default - */ - skewY: 0, - - /** - * Size of object's controlling corners (in pixels) - * @type Number - * @default - */ - cornerSize: 13, - - /** - * Size of object's controlling corners when touch interaction is detected - * @type Number - * @default - */ - touchCornerSize: 24, - - /** - * When true, object's controlling corners are rendered as transparent inside (i.e. stroke instead of fill) - * @type Boolean - * @default - */ - transparentCorners: true, - - /** - * Default cursor value used when hovering over this object on canvas - * @type String - * @default - */ - hoverCursor: null, - - /** - * Default cursor value used when moving this object on canvas - * @type String - * @default - */ - moveCursor: null, - - /** - * Padding between object and its controlling borders (in pixels) - * @type Number - * @default - */ - padding: 0, - - /** - * Color of controlling borders of an object (when it's active) - * @type String - * @default - */ - borderColor: 'rgb(178,204,255)', - - /** - * Array specifying dash pattern of an object's borders (hasBorder must be true) - * @since 1.6.2 - * @type Array - */ - borderDashArray: null, - - /** - * Color of controlling corners of an object (when it's active) - * @type String - * @default - */ - cornerColor: 'rgb(178,204,255)', - - /** - * Color of controlling corners of an object (when it's active and transparentCorners false) - * @since 1.6.2 - * @type String - * @default - */ - cornerStrokeColor: null, - - /** - * Specify style of control, 'rect' or 'circle' - * @since 1.6.2 - * @type String - */ - cornerStyle: 'rect', - - /** - * Array specifying dash pattern of an object's control (hasBorder must be true) - * @since 1.6.2 - * @type Array - */ - cornerDashArray: null, - - /** - * When true, this object will use center point as the origin of transformation - * when being scaled via the controls. - * Backwards incompatibility note: This property replaces "centerTransform" (Boolean). - * @since 1.3.4 - * @type Boolean - * @default - */ - centeredScaling: false, - - /** - * When true, this object will use center point as the origin of transformation - * when being rotated via the controls. - * Backwards incompatibility note: This property replaces "centerTransform" (Boolean). - * @since 1.3.4 - * @type Boolean - * @default - */ - centeredRotation: true, - - /** - * Color of object's fill - * takes css colors https://www.w3.org/TR/css-color-3/ - * @type String - * @default - */ - fill: 'rgb(0,0,0)', - - /** - * Fill rule used to fill an object - * accepted values are nonzero, evenodd - * Backwards incompatibility note: This property was used for setting globalCompositeOperation until v1.4.12 (use `fabric.Object#globalCompositeOperation` instead) - * @type String - * @default - */ - fillRule: 'nonzero', - - /** - * Composite rule used for canvas globalCompositeOperation - * @type String - * @default - */ - globalCompositeOperation: 'source-over', - - /** - * Background color of an object. - * takes css colors https://www.w3.org/TR/css-color-3/ - * @type String - * @default - */ - backgroundColor: '', - - /** - * Selection Background color of an object. colored layer behind the object when it is active. - * does not mix good with globalCompositeOperation methods. - * @type String - * @default - */ - selectionBackgroundColor: '', - - /** - * When defined, an object is rendered via stroke and this property specifies its color - * takes css colors https://www.w3.org/TR/css-color-3/ - * @type String - * @default - */ - stroke: null, - - /** - * Width of a stroke used to render this object - * @type Number - * @default - */ - strokeWidth: 1, - - /** - * Array specifying dash pattern of an object's stroke (stroke must be defined) - * @type Array - */ - strokeDashArray: null, - - /** - * Line offset of an object's stroke - * @type Number - * @default - */ - strokeDashOffset: 0, - - /** - * Line endings style of an object's stroke (one of "butt", "round", "square") - * @type String - * @default - */ - strokeLineCap: 'butt', - - /** - * Corner style of an object's stroke (one of "bevil", "round", "miter") - * @type String - * @default - */ - strokeLineJoin: 'miter', - - /** - * Maximum miter length (used for strokeLineJoin = "miter") of an object's stroke - * @type Number - * @default - */ - strokeMiterLimit: 4, - - /** - * Shadow object representing shadow of this shape - * @type fabric.Shadow - * @default - */ - shadow: null, - - /** - * Opacity of object's controlling borders when object is active and moving - * @type Number - * @default - */ - borderOpacityWhenMoving: 0.4, - - /** - * Scale factor of object's controlling borders - * bigger number will make a thicker border - * border is 1, so this is basically a border tickness - * since there is no way to change the border itself. - * @type Number - * @default - */ - borderScaleFactor: 1, - - /** - * Minimum allowed scale value of an object - * @type Number - * @default - */ - minScaleLimit: 0, - - /** - * When set to `false`, an object can not be selected for modification (using either point-click-based or group-based selection). - * But events still fire on it. - * @type Boolean - * @default - */ - selectable: true, - - /** - * When set to `false`, an object can not be a target of events. All events propagate through it. Introduced in v1.3.4 - * @type Boolean - * @default - */ - evented: true, - - /** - * When set to `false`, an object is not rendered on canvas - * @type Boolean - * @default - */ - visible: true, - - /** - * When set to `false`, object's controls are not displayed and can not be used to manipulate object - * @type Boolean - * @default - */ - hasControls: true, - - /** - * When set to `false`, object's controlling borders are not rendered - * @type Boolean - * @default - */ - hasBorders: true, - - /** - * When set to `true`, objects are "found" on canvas on per-pixel basis rather than according to bounding box - * @type Boolean - * @default - */ - perPixelTargetFind: false, - - /** - * When `false`, default object's values are not included in its serialization - * @type Boolean - * @default - */ - includeDefaultValues: true, - - /** - * When `true`, object horizontal movement is locked - * @type Boolean - * @default - */ - lockMovementX: false, - - /** - * When `true`, object vertical movement is locked - * @type Boolean - * @default - */ - lockMovementY: false, - - /** - * When `true`, object rotation is locked - * @type Boolean - * @default - */ - lockRotation: false, - - /** - * When `true`, object horizontal scaling is locked - * @type Boolean - * @default - */ - lockScalingX: false, - - /** - * When `true`, object vertical scaling is locked - * @type Boolean - * @default - */ - lockScalingY: false, - - /** - * When `true`, object horizontal skewing is locked - * @type Boolean - * @default - */ - lockSkewingX: false, - - /** - * When `true`, object vertical skewing is locked - * @type Boolean - * @default - */ - lockSkewingY: false, - - /** - * When `true`, object cannot be flipped by scaling into negative values - * @type Boolean - * @default - */ - lockScalingFlip: false, - - /** - * When `true`, object is not exported in OBJECT/JSON - * @since 1.6.3 - * @type Boolean - * @default - */ - excludeFromExport: false, - - /** - * When `true`, object is cached on an additional canvas. - * When `false`, object is not cached unless necessary ( clipPath ) - * default to true - * @since 1.7.0 - * @type Boolean - * @default true - */ - objectCaching: objectCaching, - - /** - * When `true`, object properties are checked for cache invalidation. In some particular - * situation you may want this to be disabled ( spray brush, very big, groups) - * or if your application does not allow you to modify properties for groups child you want - * to disable it for groups. - * default to false - * since 1.7.0 - * @type Boolean - * @default false - */ - statefullCache: false, - - /** - * When `true`, cache does not get updated during scaling. The picture will get blocky if scaled - * too much and will be redrawn with correct details at the end of scaling. - * this setting is performance and application dependant. - * default to true - * since 1.7.0 - * @type Boolean - * @default true - */ - noScaleCache: true, - - /** - * When `false`, the stoke width will scale with the object. - * When `true`, the stroke will always match the exact pixel size entered for stroke width. - * default to false - * @since 2.6.0 - * @type Boolean - * @default false - * @type Boolean - * @default false - */ - strokeUniform: false, - - /** - * When set to `true`, object's cache will be rerendered next render call. - * since 1.7.0 - * @type Boolean - * @default true - */ - dirty: true, - - /** - * keeps the value of the last hovered corner during mouse move. - * 0 is no corner, or 'mt', 'ml', 'mtr' etc.. - * It should be private, but there is no harm in using it as - * a read-only property. - * @type number|string|any - * @default 0 - */ - __corner: 0, - - /** - * Determines if the fill or the stroke is drawn first (one of "fill" or "stroke") - * @type String - * @default - */ - paintFirst: 'fill', - - /** - * List of properties to consider when checking if state - * of an object is changed (fabric.Object#hasStateChanged) - * as well as for history (undo/redo) purposes - * @type Array - */ - stateProperties: ( - 'top left width height scaleX scaleY flipX flipY originX originY transformMatrix ' + - 'stroke strokeWidth strokeDashArray strokeLineCap strokeDashOffset strokeLineJoin strokeMiterLimit ' + - 'angle opacity fill globalCompositeOperation shadow visible backgroundColor ' + - 'skewX skewY fillRule paintFirst clipPath strokeUniform' - ).split(' '), - - /** - * List of properties to consider when checking if cache needs refresh - * Those properties are checked by statefullCache ON ( or lazy mode if we want ) or from single - * calls to Object.set(key, value). If the key is in this list, the object is marked as dirty - * and refreshed at the next render - * @type Array - */ - cacheProperties: ( - 'fill stroke strokeWidth strokeDashArray width height paintFirst strokeUniform' + - ' strokeLineCap strokeDashOffset strokeLineJoin strokeMiterLimit backgroundColor clipPath' - ).split(' '), - - /** - * List of properties to consider for animating colors. - * @type Array - */ - colorProperties: ( - 'fill stroke backgroundColor' - ).split(' '), - - /** - * a fabricObject that, without stroke define a clipping area with their shape. filled in black - * the clipPath object gets used when the object has rendered, and the context is placed in the center - * of the object cacheCanvas. - * If you want 0,0 of a clipPath to align with an object center, use clipPath.originX/Y to 'center' - * @type fabric.Object - */ - clipPath: undefined, - - /** - * Meaningful ONLY when the object is used as clipPath. - * if true, the clipPath will make the object clip to the outside of the clipPath - * since 2.4.0 - * @type boolean - * @default false - */ - inverted: false, - - /** - * Meaningful ONLY when the object is used as clipPath. - * if true, the clipPath will have its top and left relative to canvas, and will - * not be influenced by the object transform. This will make the clipPath relative - * to the canvas, but clipping just a particular object. - * WARNING this is beta, this feature may change or be renamed. - * since 2.4.0 - * @type boolean - * @default false - */ - absolutePositioned: false, - - /** - * Constructor - * @param {Object} [options] Options object - */ - initialize: function(options) { - if (options) { - this.setOptions(options); - } - }, - - /** - * Create a the canvas used to keep the cached copy of the object - * @private - */ - _createCacheCanvas: function() { - this._cacheProperties = {}; - this._cacheCanvas = fabric.util.createCanvasElement(); - this._cacheContext = this._cacheCanvas.getContext('2d'); - this._updateCacheCanvas(); - // if canvas gets created, is empty, so dirty. - this.dirty = true; - }, - - /** - * Limit the cache dimensions so that X * Y do not cross fabric.perfLimitSizeTotal - * and each side do not cross fabric.cacheSideLimit - * those numbers are configurable so that you can get as much detail as you want - * making bargain with performances. - * @param {Object} dims - * @param {Object} dims.width width of canvas - * @param {Object} dims.height height of canvas - * @param {Object} dims.zoomX zoomX zoom value to unscale the canvas before drawing cache - * @param {Object} dims.zoomY zoomY zoom value to unscale the canvas before drawing cache - * @return {Object}.width width of canvas - * @return {Object}.height height of canvas - * @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache - * @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache - */ - _limitCacheSize: function(dims) { - var perfLimitSizeTotal = fabric.perfLimitSizeTotal, - width = dims.width, height = dims.height, - max = fabric.maxCacheSideLimit, min = fabric.minCacheSideLimit; - if (width <= max && height <= max && width * height <= perfLimitSizeTotal) { - if (width < min) { - dims.width = min; - } - if (height < min) { - dims.height = min; - } - return dims; - } - var ar = width / height, limitedDims = fabric.util.limitDimsByArea(ar, perfLimitSizeTotal), - capValue = fabric.util.capValue, - x = capValue(min, limitedDims.x, max), - y = capValue(min, limitedDims.y, max); - if (width > x) { - dims.zoomX /= width / x; - dims.width = x; - dims.capped = true; - } - if (height > y) { - dims.zoomY /= height / y; - dims.height = y; - dims.capped = true; - } - return dims; - }, - - /** - * Return the dimension and the zoom level needed to create a cache canvas - * big enough to host the object to be cached. - * @private - * @return {Object}.x width of object to be cached - * @return {Object}.y height of object to be cached - * @return {Object}.width width of canvas - * @return {Object}.height height of canvas - * @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache - * @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache - */ - _getCacheCanvasDimensions: function() { - var objectScale = this.getTotalObjectScaling(), - // caculate dimensions without skewing - dim = this._getTransformedDimensions(0, 0), - neededX = dim.x * objectScale.scaleX / this.scaleX, - neededY = dim.y * objectScale.scaleY / this.scaleY; - return { - // for sure this ALIASING_LIMIT is slightly creating problem - // in situation in which the cache canvas gets an upper limit - // also objectScale contains already scaleX and scaleY - width: neededX + ALIASING_LIMIT, - height: neededY + ALIASING_LIMIT, - zoomX: objectScale.scaleX, - zoomY: objectScale.scaleY, - x: neededX, - y: neededY - }; - }, - - /** - * Update width and height of the canvas for cache - * returns true or false if canvas needed resize. - * @private - * @return {Boolean} true if the canvas has been resized - */ - _updateCacheCanvas: function() { - var targetCanvas = this.canvas; - if (this.noScaleCache && targetCanvas && targetCanvas._currentTransform) { - var target = targetCanvas._currentTransform.target, - action = targetCanvas._currentTransform.action; - if (this === target && action.slice && action.slice(0, 5) === 'scale') { - return false; - } - } - var canvas = this._cacheCanvas, - dims = this._limitCacheSize(this._getCacheCanvasDimensions()), - minCacheSize = fabric.minCacheSideLimit, - width = dims.width, height = dims.height, drawingWidth, drawingHeight, - zoomX = dims.zoomX, zoomY = dims.zoomY, - dimensionsChanged = width !== this.cacheWidth || height !== this.cacheHeight, - zoomChanged = this.zoomX !== zoomX || this.zoomY !== zoomY, - shouldRedraw = dimensionsChanged || zoomChanged, - additionalWidth = 0, additionalHeight = 0, shouldResizeCanvas = false; - if (dimensionsChanged) { - var canvasWidth = this._cacheCanvas.width, - canvasHeight = this._cacheCanvas.height, - sizeGrowing = width > canvasWidth || height > canvasHeight, - sizeShrinking = (width < canvasWidth * 0.9 || height < canvasHeight * 0.9) && - canvasWidth > minCacheSize && canvasHeight > minCacheSize; - shouldResizeCanvas = sizeGrowing || sizeShrinking; - if (sizeGrowing && !dims.capped && (width > minCacheSize || height > minCacheSize)) { - additionalWidth = width * 0.1; - additionalHeight = height * 0.1; - } - } - if (shouldRedraw) { - if (shouldResizeCanvas) { - canvas.width = Math.ceil(width + additionalWidth); - canvas.height = Math.ceil(height + additionalHeight); - } - else { - this._cacheContext.setTransform(1, 0, 0, 1, 0, 0); - this._cacheContext.clearRect(0, 0, canvas.width, canvas.height); - } - drawingWidth = dims.x / 2; - drawingHeight = dims.y / 2; - this.cacheTranslationX = Math.round(canvas.width / 2 - drawingWidth) + drawingWidth; - this.cacheTranslationY = Math.round(canvas.height / 2 - drawingHeight) + drawingHeight; - this.cacheWidth = width; - this.cacheHeight = height; - this._cacheContext.translate(this.cacheTranslationX, this.cacheTranslationY); - this._cacheContext.scale(zoomX, zoomY); - this.zoomX = zoomX; - this.zoomY = zoomY; - return true; - } - return false; - }, - - /** - * Sets object's properties from options - * @param {Object} [options] Options object - */ - setOptions: function(options) { - this._setOptions(options); - this._initGradient(options.fill, 'fill'); - this._initGradient(options.stroke, 'stroke'); - this._initPattern(options.fill, 'fill'); - this._initPattern(options.stroke, 'stroke'); - }, - - /** - * Transforms context when rendering an object - * @param {CanvasRenderingContext2D} ctx Context - */ - transform: function(ctx) { - var needFullTransform = (this.group && !this.group._transformDone) || - (this.group && this.canvas && ctx === this.canvas.contextTop); - var m = this.calcTransformMatrix(!needFullTransform); - ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]); - }, - - /** - * Returns an object representation of an instance - * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output - * @return {Object} Object representation of an instance - */ - toObject: function(propertiesToInclude) { - var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS, - - object = { - type: this.type, - version: fabric.version, - originX: this.originX, - originY: this.originY, - left: toFixed(this.left, NUM_FRACTION_DIGITS), - top: toFixed(this.top, NUM_FRACTION_DIGITS), - width: toFixed(this.width, NUM_FRACTION_DIGITS), - height: toFixed(this.height, NUM_FRACTION_DIGITS), - fill: (this.fill && this.fill.toObject) ? this.fill.toObject() : this.fill, - stroke: (this.stroke && this.stroke.toObject) ? this.stroke.toObject() : this.stroke, - strokeWidth: toFixed(this.strokeWidth, NUM_FRACTION_DIGITS), - strokeDashArray: this.strokeDashArray ? this.strokeDashArray.concat() : this.strokeDashArray, - strokeLineCap: this.strokeLineCap, - strokeDashOffset: this.strokeDashOffset, - strokeLineJoin: this.strokeLineJoin, - // strokeUniform: this.strokeUniform, - strokeMiterLimit: toFixed(this.strokeMiterLimit, NUM_FRACTION_DIGITS), - scaleX: toFixed(this.scaleX, NUM_FRACTION_DIGITS), - scaleY: toFixed(this.scaleY, NUM_FRACTION_DIGITS), - angle: toFixed(this.angle, NUM_FRACTION_DIGITS), - flipX: this.flipX, - flipY: this.flipY, - opacity: toFixed(this.opacity, NUM_FRACTION_DIGITS), - shadow: (this.shadow && this.shadow.toObject) ? this.shadow.toObject() : this.shadow, - visible: this.visible, - backgroundColor: this.backgroundColor, - fillRule: this.fillRule, - paintFirst: this.paintFirst, - globalCompositeOperation: this.globalCompositeOperation, - skewX: toFixed(this.skewX, NUM_FRACTION_DIGITS), - skewY: toFixed(this.skewY, NUM_FRACTION_DIGITS), - }; - - if (this.clipPath) { - object.clipPath = this.clipPath.toObject(propertiesToInclude); - object.clipPath.inverted = this.clipPath.inverted; - object.clipPath.absolutePositioned = this.clipPath.absolutePositioned; - } - - fabric.util.populateWithProperties(this, object, propertiesToInclude); - if (!this.includeDefaultValues) { - object = this._removeDefaultValues(object); - } - - return object; - }, - - /** - * Returns (dataless) object representation of an instance - * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output - * @return {Object} Object representation of an instance - */ - toDatalessObject: function(propertiesToInclude) { - // will be overwritten by subclasses - return this.toObject(propertiesToInclude); - }, - - /** - * @private - * @param {Object} object - */ - _removeDefaultValues: function(object) { - var prototype = fabric.util.getKlass(object.type).prototype, - stateProperties = prototype.stateProperties; - stateProperties.forEach(function(prop) { - if (prop === 'left' || prop === 'top') { - return; - } - if (object[prop] === prototype[prop]) { - delete object[prop]; - } - var isArray = Object.prototype.toString.call(object[prop]) === '[object Array]' && - Object.prototype.toString.call(prototype[prop]) === '[object Array]'; - - // basically a check for [] === [] - if (isArray && object[prop].length === 0 && prototype[prop].length === 0) { - delete object[prop]; - } - }); - - return object; - }, - - /** - * Returns a string representation of an instance - * @return {String} - */ - toString: function() { - return '#'; - }, - - /** - * Return the object scale factor counting also the group scaling - * @return {Object} object with scaleX and scaleY properties - */ - getObjectScaling: function() { - var options = fabric.util.qrDecompose(this.calcTransformMatrix()); - return { scaleX: Math.abs(options.scaleX), scaleY: Math.abs(options.scaleY) }; - }, - - /** - * Return the object scale factor counting also the group scaling, zoom and retina - * @return {Object} object with scaleX and scaleY properties - */ - getTotalObjectScaling: function() { - var scale = this.getObjectScaling(), scaleX = scale.scaleX, scaleY = scale.scaleY; - if (this.canvas) { - var zoom = this.canvas.getZoom(); - var retina = this.canvas.getRetinaScaling(); - scaleX *= zoom * retina; - scaleY *= zoom * retina; - } - return { scaleX: scaleX, scaleY: scaleY }; - }, - - /** - * Return the object opacity counting also the group property - * @return {Number} - */ - getObjectOpacity: function() { - var opacity = this.opacity; - if (this.group) { - opacity *= this.group.getObjectOpacity(); - } - return opacity; - }, - - /** - * @private - * @param {String} key - * @param {*} value - * @return {fabric.Object} thisArg - */ - _set: function(key, value) { - var shouldConstrainValue = (key === 'scaleX' || key === 'scaleY'), - isChanged = this[key] !== value, groupNeedsUpdate = false; - - if (shouldConstrainValue) { - value = this._constrainScale(value); - } - if (key === 'scaleX' && value < 0) { - this.flipX = !this.flipX; - value *= -1; - } - else if (key === 'scaleY' && value < 0) { - this.flipY = !this.flipY; - value *= -1; - } - else if (key === 'shadow' && value && !(value instanceof fabric.Shadow)) { - value = new fabric.Shadow(value); - } - else if (key === 'dirty' && this.group) { - this.group.set('dirty', value); - } - - this[key] = value; - - if (isChanged) { - groupNeedsUpdate = this.group && this.group.isOnACache(); - if (this.cacheProperties.indexOf(key) > -1) { - this.dirty = true; - groupNeedsUpdate && this.group.set('dirty', true); - } - else if (groupNeedsUpdate && this.stateProperties.indexOf(key) > -1) { - this.group.set('dirty', true); - } - } - - return this; - }, - - /** - * This callback function is called by the parent group of an object every - * time a non-delegated property changes on the group. It is passed the key - * and value as parameters. Not adding in this function's signature to avoid - * Travis build error about unused variables. - */ - setOnGroup: function() { - // implemented by sub-classes, as needed. - }, - - /** - * Retrieves viewportTransform from Object's canvas if possible - * @method getViewportTransform - * @memberOf fabric.Object.prototype - * @return {Array} - */ - getViewportTransform: function() { - if (this.canvas && this.canvas.viewportTransform) { - return this.canvas.viewportTransform; - } - return fabric.iMatrix.concat(); - }, - - /* - * @private - * return if the object would be visible in rendering - * @memberOf fabric.Object.prototype - * @return {Boolean} - */ - isNotVisible: function() { - return this.opacity === 0 || - (!this.width && !this.height && this.strokeWidth === 0) || - !this.visible; - }, - - /** - * Renders an object on a specified context - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - render: function(ctx) { - // do not render if width/height are zeros or object is not visible - if (this.isNotVisible()) { - return; - } - if (this.canvas && this.canvas.skipOffscreen && !this.group && !this.isOnScreen()) { - return; - } - ctx.save(); - this._setupCompositeOperation(ctx); - this.drawSelectionBackground(ctx); - this.transform(ctx); - this._setOpacity(ctx); - this._setShadow(ctx, this); - if (this.shouldCache()) { - this.renderCache(); - this.drawCacheOnCanvas(ctx); - } - else { - this._removeCacheCanvas(); - this.dirty = false; - this.drawObject(ctx); - if (this.objectCaching && this.statefullCache) { - this.saveState({ propertySet: 'cacheProperties' }); - } - } - ctx.restore(); - }, - - renderCache: function(options) { - options = options || {}; - if (!this._cacheCanvas) { - this._createCacheCanvas(); - } - if (this.isCacheDirty()) { - this.statefullCache && this.saveState({ propertySet: 'cacheProperties' }); - this.drawObject(this._cacheContext, options.forClipping); - this.dirty = false; - } - }, - - /** - * Remove cacheCanvas and its dimensions from the objects - */ - _removeCacheCanvas: function() { - this._cacheCanvas = null; - this.cacheWidth = 0; - this.cacheHeight = 0; - }, - - /** - * return true if the object will draw a stroke - * Does not consider text styles. This is just a shortcut used at rendering time - * We want it to be an aproximation and be fast. - * wrote to avoid extra caching, it has to return true when stroke happens, - * can guess when it will not happen at 100% chance, does not matter if it misses - * some use case where the stroke is invisible. - * @since 3.0.0 - * @returns Boolean - */ - hasStroke: function() { - return this.stroke && this.stroke !== 'transparent' && this.strokeWidth !== 0; - }, - - /** - * return true if the object will draw a fill - * Does not consider text styles. This is just a shortcut used at rendering time - * We want it to be an aproximation and be fast. - * wrote to avoid extra caching, it has to return true when fill happens, - * can guess when it will not happen at 100% chance, does not matter if it misses - * some use case where the fill is invisible. - * @since 3.0.0 - * @returns Boolean - */ - hasFill: function() { - return this.fill && this.fill !== 'transparent'; - }, - - /** - * When set to `true`, force the object to have its own cache, even if it is inside a group - * it may be needed when your object behave in a particular way on the cache and always needs - * its own isolated canvas to render correctly. - * Created to be overridden - * since 1.7.12 - * @returns Boolean - */ - needsItsOwnCache: function() { - if (this.paintFirst === 'stroke' && - this.hasFill() && this.hasStroke() && typeof this.shadow === 'object') { - return true; - } - if (this.clipPath) { - return true; - } - return false; - }, - - /** - * Decide if the object should cache or not. Create its own cache level - * objectCaching is a global flag, wins over everything - * needsItsOwnCache should be used when the object drawing method requires - * a cache step. None of the fabric classes requires it. - * Generally you do not cache objects in groups because the group outside is cached. - * Read as: cache if is needed, or if the feature is enabled but we are not already caching. - * @return {Boolean} - */ - shouldCache: function() { - this.ownCaching = this.needsItsOwnCache() || ( - this.objectCaching && - (!this.group || !this.group.isOnACache()) - ); - return this.ownCaching; - }, - - /** - * Check if this object or a child object will cast a shadow - * used by Group.shouldCache to know if child has a shadow recursively - * @return {Boolean} - */ - willDrawShadow: function() { - return !!this.shadow && (this.shadow.offsetX !== 0 || this.shadow.offsetY !== 0); - }, - - /** - * Execute the drawing operation for an object clipPath - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - drawClipPathOnCache: function(ctx) { - var path = this.clipPath; - ctx.save(); - // DEBUG: uncomment this line, comment the following - // ctx.globalAlpha = 0.4 - if (path.inverted) { - ctx.globalCompositeOperation = 'destination-out'; - } - else { - ctx.globalCompositeOperation = 'destination-in'; - } - //ctx.scale(1 / 2, 1 / 2); - if (path.absolutePositioned) { - var m = fabric.util.invertTransform(this.calcTransformMatrix()); - ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]); - } - path.transform(ctx); - ctx.scale(1 / path.zoomX, 1 / path.zoomY); - ctx.drawImage(path._cacheCanvas, -path.cacheTranslationX, -path.cacheTranslationY); - ctx.restore(); - }, - - /** - * Execute the drawing operation for an object on a specified context - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - drawObject: function(ctx, forClipping) { - var originalFill = this.fill, originalStroke = this.stroke; - if (forClipping) { - this.fill = 'black'; - this.stroke = ''; - this._setClippingProperties(ctx); - } - else { - this._renderBackground(ctx); - this._setStrokeStyles(ctx, this); - this._setFillStyles(ctx, this); - } - this._render(ctx); - this._drawClipPath(ctx); - this.fill = originalFill; - this.stroke = originalStroke; - }, - - _drawClipPath: function(ctx) { - var path = this.clipPath; - if (!path) { return; } - // needed to setup a couple of variables - // path canvas gets overridden with this one. - // TODO find a better solution? - path.canvas = this.canvas; - path.shouldCache(); - path._transformDone = true; - path.renderCache({ forClipping: true }); - this.drawClipPathOnCache(ctx); - }, - - /** - * Paint the cached copy of the object on the target context. - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - drawCacheOnCanvas: function(ctx) { - ctx.scale(1 / this.zoomX, 1 / this.zoomY); - ctx.drawImage(this._cacheCanvas, -this.cacheTranslationX, -this.cacheTranslationY); - }, - - /** - * Check if cache is dirty - * @param {Boolean} skipCanvas skip canvas checks because this object is painted - * on parent canvas. - */ - isCacheDirty: function(skipCanvas) { - if (this.isNotVisible()) { - return false; - } - if (this._cacheCanvas && !skipCanvas && this._updateCacheCanvas()) { - // in this case the context is already cleared. - return true; - } - else { - if (this.dirty || - (this.clipPath && this.clipPath.absolutePositioned) || - (this.statefullCache && this.hasStateChanged('cacheProperties')) - ) { - if (this._cacheCanvas && !skipCanvas) { - var width = this.cacheWidth / this.zoomX; - var height = this.cacheHeight / this.zoomY; - this._cacheContext.clearRect(-width / 2, -height / 2, width, height); - } - return true; - } - } - return false; - }, - - /** - * Draws a background for the object big as its untransformed dimensions - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _renderBackground: function(ctx) { - if (!this.backgroundColor) { - return; - } - var dim = this._getNonTransformedDimensions(); - ctx.fillStyle = this.backgroundColor; - - ctx.fillRect( - -dim.x / 2, - -dim.y / 2, - dim.x, - dim.y - ); - // if there is background color no other shadows - // should be casted - this._removeShadow(ctx); - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _setOpacity: function(ctx) { - if (this.group && !this.group._transformDone) { - ctx.globalAlpha = this.getObjectOpacity(); - } - else { - ctx.globalAlpha *= this.opacity; - } - }, - - _setStrokeStyles: function(ctx, decl) { - if (decl.stroke) { - ctx.lineWidth = decl.strokeWidth; - ctx.lineCap = decl.strokeLineCap; - ctx.lineDashOffset = decl.strokeDashOffset; - ctx.lineJoin = decl.strokeLineJoin; - ctx.miterLimit = decl.strokeMiterLimit; - ctx.strokeStyle = decl.stroke.toLive - ? decl.stroke.toLive(ctx, this) - : decl.stroke; - } - }, - - _setFillStyles: function(ctx, decl) { - if (decl.fill) { - ctx.fillStyle = decl.fill.toLive - ? decl.fill.toLive(ctx, this) - : decl.fill; - } - }, - - _setClippingProperties: function(ctx) { - ctx.globalAlpha = 1; - ctx.strokeStyle = 'transparent'; - ctx.fillStyle = '#000000'; - }, - - /** - * @private - * Sets line dash - * @param {CanvasRenderingContext2D} ctx Context to set the dash line on - * @param {Array} dashArray array representing dashes - * @param {Function} alternative function to call if browser does not support lineDash - */ - _setLineDash: function(ctx, dashArray, alternative) { - if (!dashArray || dashArray.length === 0) { - return; - } - // Spec requires the concatenation of two copies the dash list when the number of elements is odd - if (1 & dashArray.length) { - dashArray.push.apply(dashArray, dashArray); - } - if (supportsLineDash) { - ctx.setLineDash(dashArray); - } - else { - alternative && alternative(ctx); - } - }, - - /** - * Renders controls and borders for the object - * @param {CanvasRenderingContext2D} ctx Context to render on - * @param {Object} [styleOverride] properties to override the object style - */ - _renderControls: function(ctx, styleOverride) { - var vpt = this.getViewportTransform(), - matrix = this.calcTransformMatrix(), - options, drawBorders, drawControls; - styleOverride = styleOverride || { }; - drawBorders = typeof styleOverride.hasBorders !== 'undefined' ? styleOverride.hasBorders : this.hasBorders; - drawControls = typeof styleOverride.hasControls !== 'undefined' ? styleOverride.hasControls : this.hasControls; - matrix = fabric.util.multiplyTransformMatrices(vpt, matrix); - options = fabric.util.qrDecompose(matrix); - ctx.save(); - ctx.translate(options.translateX, options.translateY); - ctx.lineWidth = 1 * this.borderScaleFactor; - if (!this.group) { - ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1; - } - if (styleOverride.forActiveSelection) { - ctx.rotate(degreesToRadians(options.angle)); - drawBorders && this.drawBordersInGroup(ctx, options, styleOverride); - } - else { - ctx.rotate(degreesToRadians(this.angle)); - drawBorders && this.drawBorders(ctx, styleOverride); - } - drawControls && this.drawControls(ctx, styleOverride); - ctx.restore(); - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _setShadow: function(ctx) { - if (!this.shadow) { - return; - } - - var shadow = this.shadow, canvas = this.canvas, scaling, - multX = (canvas && canvas.viewportTransform[0]) || 1, - multY = (canvas && canvas.viewportTransform[3]) || 1; - if (shadow.nonScaling) { - scaling = { scaleX: 1, scaleY: 1 }; - } - else { - scaling = this.getObjectScaling(); - } - if (canvas && canvas._isRetinaScaling()) { - multX *= fabric.devicePixelRatio; - multY *= fabric.devicePixelRatio; - } - ctx.shadowColor = shadow.color; - ctx.shadowBlur = shadow.blur * fabric.browserShadowBlurConstant * - (multX + multY) * (scaling.scaleX + scaling.scaleY) / 4; - ctx.shadowOffsetX = shadow.offsetX * multX * scaling.scaleX; - ctx.shadowOffsetY = shadow.offsetY * multY * scaling.scaleY; - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _removeShadow: function(ctx) { - if (!this.shadow) { - return; - } - - ctx.shadowColor = ''; - ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0; - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - * @param {Object} filler fabric.Pattern or fabric.Gradient - * @return {Object} offset.offsetX offset for text rendering - * @return {Object} offset.offsetY offset for text rendering - */ - _applyPatternGradientTransform: function(ctx, filler) { - if (!filler || !filler.toLive) { - return { offsetX: 0, offsetY: 0 }; - } - var t = filler.gradientTransform || filler.patternTransform; - var offsetX = -this.width / 2 + filler.offsetX || 0, - offsetY = -this.height / 2 + filler.offsetY || 0; - - if (filler.gradientUnits === 'percentage') { - ctx.transform(this.width, 0, 0, this.height, offsetX, offsetY); - } - else { - ctx.transform(1, 0, 0, 1, offsetX, offsetY); - } - if (t) { - ctx.transform(t[0], t[1], t[2], t[3], t[4], t[5]); - } - return { offsetX: offsetX, offsetY: offsetY }; - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _renderPaintInOrder: function(ctx) { - if (this.paintFirst === 'stroke') { - this._renderStroke(ctx); - this._renderFill(ctx); - } - else { - this._renderFill(ctx); - this._renderStroke(ctx); - } - }, - - /** - * @private - * function that actually render something on the context. - * empty here to allow Obects to work on tests to benchmark fabric functionalites - * not related to rendering - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _render: function(/* ctx */) { - - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _renderFill: function(ctx) { - if (!this.fill) { - return; - } - - ctx.save(); - this._applyPatternGradientTransform(ctx, this.fill); - if (this.fillRule === 'evenodd') { - ctx.fill('evenodd'); - } - else { - ctx.fill(); - } - ctx.restore(); - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _renderStroke: function(ctx) { - if (!this.stroke || this.strokeWidth === 0) { - return; - } - - if (this.shadow && !this.shadow.affectStroke) { - this._removeShadow(ctx); - } - - ctx.save(); - if (this.strokeUniform && this.group) { - var scaling = this.getObjectScaling(); - ctx.scale(1 / scaling.scaleX, 1 / scaling.scaleY); - } - else if (this.strokeUniform) { - ctx.scale(1 / this.scaleX, 1 / this.scaleY); - } - this._setLineDash(ctx, this.strokeDashArray, this._renderDashedStroke); - if (this.stroke.toLive && this.stroke.gradientUnits === 'percentage') { - // need to transform gradient in a pattern. - // this is a slow process. If you are hitting this codepath, and the object - // is not using caching, you should consider switching it on. - // we need a canvas as big as the current object caching canvas. - this._applyPatternForTransformedGradient(ctx, this.stroke); - } - else { - this._applyPatternGradientTransform(ctx, this.stroke); - } - ctx.stroke(); - ctx.restore(); - }, - - /** - * This function try to patch the missing gradientTransform on canvas gradients. - * transforming a context to transform the gradient, is going to transform the stroke too. - * we want to transform the gradient but not the stroke operation, so we create - * a transformed gradient on a pattern and then we use the pattern instead of the gradient. - * this method has drwabacks: is slow, is in low resolution, needs a patch for when the size - * is limited. - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - * @param {fabric.Gradient} filler a fabric gradient instance - */ - _applyPatternForTransformedGradient: function(ctx, filler) { - var dims = this._limitCacheSize(this._getCacheCanvasDimensions()), - pCanvas = fabric.util.createCanvasElement(), pCtx, retinaScaling = this.canvas.getRetinaScaling(), - width = dims.x / this.scaleX / retinaScaling, height = dims.y / this.scaleY / retinaScaling; - pCanvas.width = width; - pCanvas.height = height; - pCtx = pCanvas.getContext('2d'); - pCtx.beginPath(); pCtx.moveTo(0, 0); pCtx.lineTo(width, 0); pCtx.lineTo(width, height); - pCtx.lineTo(0, height); pCtx.closePath(); - pCtx.translate(width / 2, height / 2); - pCtx.scale( - dims.zoomX / this.scaleX / retinaScaling, - dims.zoomY / this.scaleY / retinaScaling - ); - this._applyPatternGradientTransform(pCtx, filler); - pCtx.fillStyle = filler.toLive(ctx); - pCtx.fill(); - ctx.translate(-this.width / 2 - this.strokeWidth / 2, -this.height / 2 - this.strokeWidth / 2); - ctx.scale( - retinaScaling * this.scaleX / dims.zoomX, - retinaScaling * this.scaleY / dims.zoomY - ); - ctx.strokeStyle = pCtx.createPattern(pCanvas, 'no-repeat'); - }, - - /** - * This function is an helper for svg import. it returns the center of the object in the svg - * untransformed coordinates - * @private - * @return {Object} center point from element coordinates - */ - _findCenterFromElement: function() { - return { x: this.left + this.width / 2, y: this.top + this.height / 2 }; - }, - - /** - * This function is an helper for svg import. it decompose the transformMatrix - * and assign properties to object. - * untransformed coordinates - * @private - * @chainable - */ - _assignTransformMatrixProps: function() { - if (this.transformMatrix) { - var options = fabric.util.qrDecompose(this.transformMatrix); - this.flipX = false; - this.flipY = false; - this.set('scaleX', options.scaleX); - this.set('scaleY', options.scaleY); - this.angle = options.angle; - this.skewX = options.skewX; - this.skewY = 0; - } - }, - - /** - * This function is an helper for svg import. it removes the transform matrix - * and set to object properties that fabricjs can handle - * @private - * @param {Object} preserveAspectRatioOptions - * @return {thisArg} - */ - _removeTransformMatrix: function(preserveAspectRatioOptions) { - var center = this._findCenterFromElement(); - if (this.transformMatrix) { - this._assignTransformMatrixProps(); - center = fabric.util.transformPoint(center, this.transformMatrix); - } - this.transformMatrix = null; - if (preserveAspectRatioOptions) { - this.scaleX *= preserveAspectRatioOptions.scaleX; - this.scaleY *= preserveAspectRatioOptions.scaleY; - this.cropX = preserveAspectRatioOptions.cropX; - this.cropY = preserveAspectRatioOptions.cropY; - center.x += preserveAspectRatioOptions.offsetLeft; - center.y += preserveAspectRatioOptions.offsetTop; - this.width = preserveAspectRatioOptions.width; - this.height = preserveAspectRatioOptions.height; - } - this.setPositionByOrigin(center, 'center', 'center'); - }, - - /** - * Clones an instance, using a callback method will work for every object. - * @param {Function} callback Callback is invoked with a clone as a first argument - * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output - */ - clone: function(callback, propertiesToInclude) { - var objectForm = this.toObject(propertiesToInclude); - if (this.constructor.fromObject) { - this.constructor.fromObject(objectForm, callback); - } - else { - fabric.Object._fromObject('Object', objectForm, callback); - } - }, - - /** - * Creates an instance of fabric.Image out of an object - * could make use of both toDataUrl or toCanvasElement. - * @param {Function} callback callback, invoked with an instance as a first argument - * @param {Object} [options] for clone as image, passed to toDataURL - * @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png" - * @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg. - * @param {Number} [options.multiplier=1] Multiplier to scale by - * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14 - * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14 - * @param {Number} [options.width] Cropping width. Introduced in v1.2.14 - * @param {Number} [options.height] Cropping height. Introduced in v1.2.14 - * @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 1.6.4 - * @param {Boolean} [options.withoutTransform] Remove current object transform ( no scale , no angle, no flip, no skew ). Introduced in 2.3.4 - * @param {Boolean} [options.withoutShadow] Remove current object shadow. Introduced in 2.4.2 - * @return {fabric.Object} thisArg - */ - cloneAsImage: function(callback, options) { - var canvasEl = this.toCanvasElement(options); - if (callback) { - callback(new fabric.Image(canvasEl)); - } - return this; - }, - - /** - * Converts an object into a HTMLCanvas element - * @param {Object} options Options object - * @param {Number} [options.multiplier=1] Multiplier to scale by - * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14 - * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14 - * @param {Number} [options.width] Cropping width. Introduced in v1.2.14 - * @param {Number} [options.height] Cropping height. Introduced in v1.2.14 - * @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 1.6.4 - * @param {Boolean} [options.withoutTransform] Remove current object transform ( no scale , no angle, no flip, no skew ). Introduced in 2.3.4 - * @param {Boolean} [options.withoutShadow] Remove current object shadow. Introduced in 2.4.2 - * @return {HTMLCanvasElement} Returns DOM element with the fabric.Object - */ - toCanvasElement: function(options) { - options || (options = { }); - - var utils = fabric.util, origParams = utils.saveObjectTransform(this), - originalGroup = this.group, - originalShadow = this.shadow, abs = Math.abs, - multiplier = (options.multiplier || 1) * (options.enableRetinaScaling ? fabric.devicePixelRatio : 1); - delete this.group; - if (options.withoutTransform) { - utils.resetObjectTransform(this); - } - if (options.withoutShadow) { - this.shadow = null; - } - - var el = fabric.util.createCanvasElement(), - // skip canvas zoom and calculate with setCoords now. - boundingRect = this.getBoundingRect(true, true), - shadow = this.shadow, scaling, - shadowOffset = { x: 0, y: 0 }, shadowBlur, - width, height; - - if (shadow) { - shadowBlur = shadow.blur; - if (shadow.nonScaling) { - scaling = { scaleX: 1, scaleY: 1 }; - } - else { - scaling = this.getObjectScaling(); - } - // consider non scaling shadow. - shadowOffset.x = 2 * Math.round(abs(shadow.offsetX) + shadowBlur) * (abs(scaling.scaleX)); - shadowOffset.y = 2 * Math.round(abs(shadow.offsetY) + shadowBlur) * (abs(scaling.scaleY)); - } - width = boundingRect.width + shadowOffset.x; - height = boundingRect.height + shadowOffset.y; - // if the current width/height is not an integer - // we need to make it so. - el.width = Math.ceil(width); - el.height = Math.ceil(height); - var canvas = new fabric.StaticCanvas(el, { - enableRetinaScaling: false, - renderOnAddRemove: false, - skipOffscreen: false, - }); - if (options.format === 'jpeg') { - canvas.backgroundColor = '#fff'; - } - this.setPositionByOrigin(new fabric.Point(canvas.width / 2, canvas.height / 2), 'center', 'center'); - - var originalCanvas = this.canvas; - canvas.add(this); - var canvasEl = canvas.toCanvasElement(multiplier || 1, options); - this.shadow = originalShadow; - this.set('canvas', originalCanvas); - if (originalGroup) { - this.group = originalGroup; - } - this.set(origParams).setCoords(); - // canvas.dispose will call image.dispose that will nullify the elements - // since this canvas is a simple element for the process, we remove references - // to objects in this way in order to avoid object trashing. - canvas._objects = []; - canvas.dispose(); - canvas = null; - - return canvasEl; - }, - - /** - * Converts an object into a data-url-like string - * @param {Object} options Options object - * @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png" - * @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg. - * @param {Number} [options.multiplier=1] Multiplier to scale by - * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14 - * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14 - * @param {Number} [options.width] Cropping width. Introduced in v1.2.14 - * @param {Number} [options.height] Cropping height. Introduced in v1.2.14 - * @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 1.6.4 - * @param {Boolean} [options.withoutTransform] Remove current object transform ( no scale , no angle, no flip, no skew ). Introduced in 2.3.4 - * @param {Boolean} [options.withoutShadow] Remove current object shadow. Introduced in 2.4.2 - * @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format - */ - toDataURL: function(options) { - options || (options = { }); - return fabric.util.toDataURL(this.toCanvasElement(options), options.format || 'png', options.quality || 1); - }, - - /** - * Returns true if specified type is identical to the type of an instance - * @param {String} type Type to check against - * @return {Boolean} - */ - isType: function(type) { - return this.type === type; - }, - - /** - * Returns complexity of an instance - * @return {Number} complexity of this instance (is 1 unless subclassed) - */ - complexity: function() { - return 1; - }, - - /** - * Returns a JSON representation of an instance - * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output - * @return {Object} JSON - */ - toJSON: function(propertiesToInclude) { - // delegate, not alias - return this.toObject(propertiesToInclude); - }, - - /** - * Sets "angle" of an instance with centered rotation - * @param {Number} angle Angle value (in degrees) - * @return {fabric.Object} thisArg - * @chainable - */ - rotate: function(angle) { - var shouldCenterOrigin = (this.originX !== 'center' || this.originY !== 'center') && this.centeredRotation; - - if (shouldCenterOrigin) { - this._setOriginToCenter(); - } - - this.set('angle', angle); - - if (shouldCenterOrigin) { - this._resetOrigin(); - } - - return this; - }, - - /** - * Centers object horizontally on canvas to which it was added last. - * You might need to call `setCoords` on an object after centering, to update controls area. - * @return {fabric.Object} thisArg - * @chainable - */ - centerH: function () { - this.canvas && this.canvas.centerObjectH(this); - return this; - }, - - /** - * Centers object horizontally on current viewport of canvas to which it was added last. - * You might need to call `setCoords` on an object after centering, to update controls area. - * @return {fabric.Object} thisArg - * @chainable - */ - viewportCenterH: function () { - this.canvas && this.canvas.viewportCenterObjectH(this); - return this; - }, - - /** - * Centers object vertically on canvas to which it was added last. - * You might need to call `setCoords` on an object after centering, to update controls area. - * @return {fabric.Object} thisArg - * @chainable - */ - centerV: function () { - this.canvas && this.canvas.centerObjectV(this); - return this; - }, - - /** - * Centers object vertically on current viewport of canvas to which it was added last. - * You might need to call `setCoords` on an object after centering, to update controls area. - * @return {fabric.Object} thisArg - * @chainable - */ - viewportCenterV: function () { - this.canvas && this.canvas.viewportCenterObjectV(this); - return this; - }, - - /** - * Centers object vertically and horizontally on canvas to which is was added last - * You might need to call `setCoords` on an object after centering, to update controls area. - * @return {fabric.Object} thisArg - * @chainable - */ - center: function () { - this.canvas && this.canvas.centerObject(this); - return this; - }, - - /** - * Centers object on current viewport of canvas to which it was added last. - * You might need to call `setCoords` on an object after centering, to update controls area. - * @return {fabric.Object} thisArg - * @chainable - */ - viewportCenter: function () { - this.canvas && this.canvas.viewportCenterObject(this); - return this; - }, - - /** - * Returns coordinates of a pointer relative to an object - * @param {Event} e Event to operate upon - * @param {Object} [pointer] Pointer to operate upon (instead of event) - * @return {Object} Coordinates of a pointer (x, y) - */ - getLocalPointer: function(e, pointer) { - pointer = pointer || this.canvas.getPointer(e); - var pClicked = new fabric.Point(pointer.x, pointer.y), - objectLeftTop = this._getLeftTopCoords(); - if (this.angle) { - pClicked = fabric.util.rotatePoint( - pClicked, objectLeftTop, degreesToRadians(-this.angle)); - } - return { - x: pClicked.x - objectLeftTop.x, - y: pClicked.y - objectLeftTop.y - }; - }, - - /** - * Sets canvas globalCompositeOperation for specific object - * custom composition operation for the particular object can be specified using globalCompositeOperation property - * @param {CanvasRenderingContext2D} ctx Rendering canvas context - */ - _setupCompositeOperation: function (ctx) { - if (this.globalCompositeOperation) { - ctx.globalCompositeOperation = this.globalCompositeOperation; - } - } - }); - - fabric.util.createAccessors && fabric.util.createAccessors(fabric.Object); - - extend(fabric.Object.prototype, fabric.Observable); - - /** - * Defines the number of fraction digits to use when serializing object values. - * You can use it to increase/decrease precision of such values like left, top, scaleX, scaleY, etc. - * @static - * @memberOf fabric.Object - * @constant - * @type Number - */ - fabric.Object.NUM_FRACTION_DIGITS = 2; - - fabric.Object._fromObject = function(className, object, callback, extraParam) { - var klass = fabric[className]; - object = clone(object, true); - fabric.util.enlivenPatterns([object.fill, object.stroke], function(patterns) { - if (typeof patterns[0] !== 'undefined') { - object.fill = patterns[0]; - } - if (typeof patterns[1] !== 'undefined') { - object.stroke = patterns[1]; - } - fabric.util.enlivenObjects([object.clipPath], function(enlivedProps) { - object.clipPath = enlivedProps[0]; - var instance = extraParam ? new klass(object[extraParam], object) : new klass(object); - callback && callback(instance); - }); - }); - }; - - /** - * Unique id used internally when creating SVG elements - * @static - * @memberOf fabric.Object - * @type Number - */ - fabric.Object.__uid = 0; -})(typeof exports !== 'undefined' ? exports : this); -(function() { - - var degreesToRadians = fabric.util.degreesToRadians, - originXOffset = { - left: -0.5, - center: 0, - right: 0.5 - }, - originYOffset = { - top: -0.5, - center: 0, - bottom: 0.5 - }; - - fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { - - /** - * Translates the coordinates from a set of origin to another (based on the object's dimensions) - * @param {fabric.Point} point The point which corresponds to the originX and originY params - * @param {String} fromOriginX Horizontal origin: 'left', 'center' or 'right' - * @param {String} fromOriginY Vertical origin: 'top', 'center' or 'bottom' - * @param {String} toOriginX Horizontal origin: 'left', 'center' or 'right' - * @param {String} toOriginY Vertical origin: 'top', 'center' or 'bottom' - * @return {fabric.Point} - */ - translateToGivenOrigin: function(point, fromOriginX, fromOriginY, toOriginX, toOriginY) { - var x = point.x, - y = point.y, - offsetX, offsetY, dim; - - if (typeof fromOriginX === 'string') { - fromOriginX = originXOffset[fromOriginX]; - } - else { - fromOriginX -= 0.5; - } - - if (typeof toOriginX === 'string') { - toOriginX = originXOffset[toOriginX]; - } - else { - toOriginX -= 0.5; - } - - offsetX = toOriginX - fromOriginX; - - if (typeof fromOriginY === 'string') { - fromOriginY = originYOffset[fromOriginY]; - } - else { - fromOriginY -= 0.5; - } - - if (typeof toOriginY === 'string') { - toOriginY = originYOffset[toOriginY]; - } - else { - toOriginY -= 0.5; - } - - offsetY = toOriginY - fromOriginY; - - if (offsetX || offsetY) { - dim = this._getTransformedDimensions(); - x = point.x + offsetX * dim.x; - y = point.y + offsetY * dim.y; - } - - return new fabric.Point(x, y); - }, - - /** - * Translates the coordinates from origin to center coordinates (based on the object's dimensions) - * @param {fabric.Point} point The point which corresponds to the originX and originY params - * @param {String} originX Horizontal origin: 'left', 'center' or 'right' - * @param {String} originY Vertical origin: 'top', 'center' or 'bottom' - * @return {fabric.Point} - */ - translateToCenterPoint: function(point, originX, originY) { - var p = this.translateToGivenOrigin(point, originX, originY, 'center', 'center'); - if (this.angle) { - return fabric.util.rotatePoint(p, point, degreesToRadians(this.angle)); - } - return p; - }, - - /** - * Translates the coordinates from center to origin coordinates (based on the object's dimensions) - * @param {fabric.Point} center The point which corresponds to center of the object - * @param {String} originX Horizontal origin: 'left', 'center' or 'right' - * @param {String} originY Vertical origin: 'top', 'center' or 'bottom' - * @return {fabric.Point} - */ - translateToOriginPoint: function(center, originX, originY) { - var p = this.translateToGivenOrigin(center, 'center', 'center', originX, originY); - if (this.angle) { - return fabric.util.rotatePoint(p, center, degreesToRadians(this.angle)); - } - return p; - }, - - /** - * Returns the real center coordinates of the object - * @return {fabric.Point} - */ - getCenterPoint: function() { - var leftTop = new fabric.Point(this.left, this.top); - return this.translateToCenterPoint(leftTop, this.originX, this.originY); - }, - - /** - * Returns the coordinates of the object based on center coordinates - * @param {fabric.Point} point The point which corresponds to the originX and originY params - * @return {fabric.Point} - */ - // getOriginPoint: function(center) { - // return this.translateToOriginPoint(center, this.originX, this.originY); - // }, - - /** - * Returns the coordinates of the object as if it has a different origin - * @param {String} originX Horizontal origin: 'left', 'center' or 'right' - * @param {String} originY Vertical origin: 'top', 'center' or 'bottom' - * @return {fabric.Point} - */ - getPointByOrigin: function(originX, originY) { - var center = this.getCenterPoint(); - return this.translateToOriginPoint(center, originX, originY); - }, - - /** - * Returns the point in local coordinates - * @param {fabric.Point} point The point relative to the global coordinate system - * @param {String} originX Horizontal origin: 'left', 'center' or 'right' - * @param {String} originY Vertical origin: 'top', 'center' or 'bottom' - * @return {fabric.Point} - */ - toLocalPoint: function(point, originX, originY) { - var center = this.getCenterPoint(), - p, p2; - - if (typeof originX !== 'undefined' && typeof originY !== 'undefined' ) { - p = this.translateToGivenOrigin(center, 'center', 'center', originX, originY); - } - else { - p = new fabric.Point(this.left, this.top); - } - - p2 = new fabric.Point(point.x, point.y); - if (this.angle) { - p2 = fabric.util.rotatePoint(p2, center, -degreesToRadians(this.angle)); - } - return p2.subtractEquals(p); - }, - - /** - * Returns the point in global coordinates - * @param {fabric.Point} The point relative to the local coordinate system - * @return {fabric.Point} - */ - // toGlobalPoint: function(point) { - // return fabric.util.rotatePoint(point, this.getCenterPoint(), degreesToRadians(this.angle)).addEquals(new fabric.Point(this.left, this.top)); - // }, - - /** - * Sets the position of the object taking into consideration the object's origin - * @param {fabric.Point} pos The new position of the object - * @param {String} originX Horizontal origin: 'left', 'center' or 'right' - * @param {String} originY Vertical origin: 'top', 'center' or 'bottom' - * @return {void} - */ - setPositionByOrigin: function(pos, originX, originY) { - var center = this.translateToCenterPoint(pos, originX, originY), - position = this.translateToOriginPoint(center, this.originX, this.originY); - this.set('left', position.x); - this.set('top', position.y); - }, - - /** - * @param {String} to One of 'left', 'center', 'right' - */ - adjustPosition: function(to) { - var angle = degreesToRadians(this.angle), - hypotFull = this.getScaledWidth(), - xFull = fabric.util.cos(angle) * hypotFull, - yFull = fabric.util.sin(angle) * hypotFull, - offsetFrom, offsetTo; - - //TODO: this function does not consider mixed situation like top, center. - if (typeof this.originX === 'string') { - offsetFrom = originXOffset[this.originX]; - } - else { - offsetFrom = this.originX - 0.5; - } - if (typeof to === 'string') { - offsetTo = originXOffset[to]; - } - else { - offsetTo = to - 0.5; - } - this.left += xFull * (offsetTo - offsetFrom); - this.top += yFull * (offsetTo - offsetFrom); - this.setCoords(); - this.originX = to; - }, - - /** - * Sets the origin/position of the object to it's center point - * @private - * @return {void} - */ - _setOriginToCenter: function() { - this._originalOriginX = this.originX; - this._originalOriginY = this.originY; - - var center = this.getCenterPoint(); - - this.originX = 'center'; - this.originY = 'center'; - - this.left = center.x; - this.top = center.y; - }, - - /** - * Resets the origin/position of the object to it's original origin - * @private - * @return {void} - */ - _resetOrigin: function() { - var originPoint = this.translateToOriginPoint( - this.getCenterPoint(), - this._originalOriginX, - this._originalOriginY); - - this.originX = this._originalOriginX; - this.originY = this._originalOriginY; - - this.left = originPoint.x; - this.top = originPoint.y; - - this._originalOriginX = null; - this._originalOriginY = null; - }, - - /** - * @private - */ - _getLeftTopCoords: function() { - return this.translateToOriginPoint(this.getCenterPoint(), 'left', 'top'); - }, - }); - -})(); -(function() { - - function arrayFromCoords(coords) { - return [ - new fabric.Point(coords.tl.x, coords.tl.y), - new fabric.Point(coords.tr.x, coords.tr.y), - new fabric.Point(coords.br.x, coords.br.y), - new fabric.Point(coords.bl.x, coords.bl.y) - ]; - } - - var util = fabric.util, - degreesToRadians = util.degreesToRadians, - multiplyMatrices = util.multiplyTransformMatrices, - transformPoint = util.transformPoint; - - util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { - - /** - * Describe object's corner position in canvas element coordinates. - * properties are depending on control keys and padding the main controls. - * each property is an object with x, y and corner. - * The `corner` property contains in a similar manner the 4 points of the - * interactive area of the corner. - * The coordinates depends from the controls positionHandler and are used - * to draw and locate controls - * @memberOf fabric.Object.prototype - */ - oCoords: null, - - /** - * Describe object's corner position in canvas object absolute coordinates - * properties are tl,tr,bl,br and describe the four main corner. - * each property is an object with x, y, instance of Fabric.Point. - * The coordinates depends from this properties: width, height, scaleX, scaleY - * skewX, skewY, angle, strokeWidth, top, left. - * Those coordinates are useful to understand where an object is. They get updated - * with oCoords but they do not need to be updated when zoom or panning change. - * The coordinates get updated with @method setCoords. - * You can calculate them without updating with @method calcACoords(); - * @memberOf fabric.Object.prototype - */ - aCoords: null, - - /** - * Describe object's corner position in canvas element coordinates. - * includes padding. Used of object detection. - * set and refreshed with setCoords and calcCoords. - * @memberOf fabric.Object.prototype - */ - lineCoords: null, - - /** - * storage for object transform matrix - */ - ownMatrixCache: null, - - /** - * storage for object full transform matrix - */ - matrixCache: null, - - /** - * custom controls interface - * controls are added by default_controls.js - */ - controls: { }, - - /** - * return correct set of coordinates for intersection - * this will return either aCoords or lineCoords. - * @param {Boolean} absolute will return aCoords if true or lineCoords - * @return {Object} {tl, tr, br, bl} points - */ - _getCoords: function(absolute, calculate) { - if (calculate) { - return (absolute ? this.calcACoords() : this.calcLineCoords()); - } - if (!this.aCoords || !this.lineCoords) { - this.setCoords(true); - } - return (absolute ? this.aCoords : this.lineCoords); - }, - - /** - * return correct set of coordinates for intersection - * this will return either aCoords or lineCoords. - * The coords are returned in an array. - * @return {Array} [tl, tr, br, bl] of points - */ - getCoords: function(absolute, calculate) { - return arrayFromCoords(this._getCoords(absolute, calculate)); - }, - - /** - * Checks if object intersects with an area formed by 2 points - * @param {Object} pointTL top-left point of area - * @param {Object} pointBR bottom-right point of area - * @param {Boolean} [absolute] use coordinates without viewportTransform - * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords - * @return {Boolean} true if object intersects with an area formed by 2 points - */ - intersectsWithRect: function(pointTL, pointBR, absolute, calculate) { - var coords = this.getCoords(absolute, calculate), - intersection = fabric.Intersection.intersectPolygonRectangle( - coords, - pointTL, - pointBR - ); - return intersection.status === 'Intersection'; - }, - - /** - * Checks if object intersects with another object - * @param {Object} other Object to test - * @param {Boolean} [absolute] use coordinates without viewportTransform - * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords - * @return {Boolean} true if object intersects with another object - */ - intersectsWithObject: function(other, absolute, calculate) { - var intersection = fabric.Intersection.intersectPolygonPolygon( - this.getCoords(absolute, calculate), - other.getCoords(absolute, calculate) - ); - - return intersection.status === 'Intersection' - || other.isContainedWithinObject(this, absolute, calculate) - || this.isContainedWithinObject(other, absolute, calculate); - }, - - /** - * Checks if object is fully contained within area of another object - * @param {Object} other Object to test - * @param {Boolean} [absolute] use coordinates without viewportTransform - * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords - * @return {Boolean} true if object is fully contained within area of another object - */ - isContainedWithinObject: function(other, absolute, calculate) { - var points = this.getCoords(absolute, calculate), - otherCoords = absolute ? other.aCoords : other.lineCoords, - i = 0, lines = other._getImageLines(otherCoords); - for (; i < 4; i++) { - if (!other.containsPoint(points[i], lines)) { - return false; - } - } - return true; - }, - - /** - * Checks if object is fully contained within area formed by 2 points - * @param {Object} pointTL top-left point of area - * @param {Object} pointBR bottom-right point of area - * @param {Boolean} [absolute] use coordinates without viewportTransform - * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords - * @return {Boolean} true if object is fully contained within area formed by 2 points - */ - isContainedWithinRect: function(pointTL, pointBR, absolute, calculate) { - var boundingRect = this.getBoundingRect(absolute, calculate); - - return ( - boundingRect.left >= pointTL.x && - boundingRect.left + boundingRect.width <= pointBR.x && - boundingRect.top >= pointTL.y && - boundingRect.top + boundingRect.height <= pointBR.y - ); - }, - - /** - * Checks if point is inside the object - * @param {fabric.Point} point Point to check against - * @param {Object} [lines] object returned from @method _getImageLines - * @param {Boolean} [absolute] use coordinates without viewportTransform - * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords - * @return {Boolean} true if point is inside the object - */ - containsPoint: function(point, lines, absolute, calculate) { - var coords = this._getCoords(absolute, calculate), - lines = lines || this._getImageLines(coords), - xPoints = this._findCrossPoints(point, lines); - // if xPoints is odd then point is inside the object - return (xPoints !== 0 && xPoints % 2 === 1); - }, - - /** - * Checks if object is contained within the canvas with current viewportTransform - * the check is done stopping at first point that appears on screen - * @param {Boolean} [calculate] use coordinates of current position instead of .aCoords - * @return {Boolean} true if object is fully or partially contained within canvas - */ - isOnScreen: function(calculate) { - if (!this.canvas) { - return false; - } - var pointTL = this.canvas.vptCoords.tl, pointBR = this.canvas.vptCoords.br; - var points = this.getCoords(true, calculate); - // if some point is on screen, the object is on screen. - if (points.some(function(point) { - return point.x <= pointBR.x && point.x >= pointTL.x && - point.y <= pointBR.y && point.y >= pointTL.y; - })) { - return true; - } - // no points on screen, check intersection with absolute coordinates - if (this.intersectsWithRect(pointTL, pointBR, true, calculate)) { - return true; - } - return this._containsCenterOfCanvas(pointTL, pointBR, calculate); - }, - - /** - * Checks if the object contains the midpoint between canvas extremities - * Does not make sense outside the context of isOnScreen and isPartiallyOnScreen - * @private - * @param {Fabric.Point} pointTL Top Left point - * @param {Fabric.Point} pointBR Top Right point - * @param {Boolean} calculate use coordinates of current position instead of .oCoords - * @return {Boolean} true if the object contains the point - */ - _containsCenterOfCanvas: function(pointTL, pointBR, calculate) { - // worst case scenario the object is so big that contains the screen - var centerPoint = { x: (pointTL.x + pointBR.x) / 2, y: (pointTL.y + pointBR.y) / 2 }; - if (this.containsPoint(centerPoint, null, true, calculate)) { - return true; - } - return false; - }, - - /** - * Checks if object is partially contained within the canvas with current viewportTransform - * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords - * @return {Boolean} true if object is partially contained within canvas - */ - isPartiallyOnScreen: function(calculate) { - if (!this.canvas) { - return false; - } - var pointTL = this.canvas.vptCoords.tl, pointBR = this.canvas.vptCoords.br; - if (this.intersectsWithRect(pointTL, pointBR, true, calculate)) { - return true; - } - var allPointsAreOutside = this.getCoords(true, calculate).every(function(point) { - return (point.x >= pointBR.x || point.x <= pointTL.x) && - (point.y >= pointBR.y || point.y <= pointTL.y); - }); - return allPointsAreOutside && this._containsCenterOfCanvas(pointTL, pointBR, calculate); - }, - - /** - * Method that returns an object with the object edges in it, given the coordinates of the corners - * @private - * @param {Object} oCoords Coordinates of the object corners - */ - _getImageLines: function(oCoords) { - - var lines = { - topline: { - o: oCoords.tl, - d: oCoords.tr - }, - rightline: { - o: oCoords.tr, - d: oCoords.br - }, - bottomline: { - o: oCoords.br, - d: oCoords.bl - }, - leftline: { - o: oCoords.bl, - d: oCoords.tl - } - }; - - // // debugging - // if (this.canvas.contextTop) { - // this.canvas.contextTop.fillRect(lines.bottomline.d.x, lines.bottomline.d.y, 2, 2); - // this.canvas.contextTop.fillRect(lines.bottomline.o.x, lines.bottomline.o.y, 2, 2); - // - // this.canvas.contextTop.fillRect(lines.leftline.d.x, lines.leftline.d.y, 2, 2); - // this.canvas.contextTop.fillRect(lines.leftline.o.x, lines.leftline.o.y, 2, 2); - // - // this.canvas.contextTop.fillRect(lines.topline.d.x, lines.topline.d.y, 2, 2); - // this.canvas.contextTop.fillRect(lines.topline.o.x, lines.topline.o.y, 2, 2); - // - // this.canvas.contextTop.fillRect(lines.rightline.d.x, lines.rightline.d.y, 2, 2); - // this.canvas.contextTop.fillRect(lines.rightline.o.x, lines.rightline.o.y, 2, 2); - // } - - return lines; - }, - - /** - * Helper method to determine how many cross points are between the 4 object edges - * and the horizontal line determined by a point on canvas - * @private - * @param {fabric.Point} point Point to check - * @param {Object} lines Coordinates of the object being evaluated - */ - // remove yi, not used but left code here just in case. - _findCrossPoints: function(point, lines) { - var b1, b2, a1, a2, xi, // yi, - xcount = 0, - iLine; - - for (var lineKey in lines) { - iLine = lines[lineKey]; - // optimisation 1: line below point. no cross - if ((iLine.o.y < point.y) && (iLine.d.y < point.y)) { - continue; - } - // optimisation 2: line above point. no cross - if ((iLine.o.y >= point.y) && (iLine.d.y >= point.y)) { - continue; - } - // optimisation 3: vertical line case - if ((iLine.o.x === iLine.d.x) && (iLine.o.x >= point.x)) { - xi = iLine.o.x; - // yi = point.y; - } - // calculate the intersection point - else { - b1 = 0; - b2 = (iLine.d.y - iLine.o.y) / (iLine.d.x - iLine.o.x); - a1 = point.y - b1 * point.x; - a2 = iLine.o.y - b2 * iLine.o.x; - - xi = -(a1 - a2) / (b1 - b2); - // yi = a1 + b1 * xi; - } - // dont count xi < point.x cases - if (xi >= point.x) { - xcount += 1; - } - // optimisation 4: specific for square images - if (xcount === 2) { - break; - } - } - return xcount; - }, - - /** - * Returns coordinates of object's bounding rectangle (left, top, width, height) - * the box is intended as aligned to axis of canvas. - * @param {Boolean} [absolute] use coordinates without viewportTransform - * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords / .aCoords - * @return {Object} Object with left, top, width, height properties - */ - getBoundingRect: function(absolute, calculate) { - var coords = this.getCoords(absolute, calculate); - return util.makeBoundingBoxFromPoints(coords); - }, - - /** - * Returns width of an object's bounding box counting transformations - * before 2.0 it was named getWidth(); - * @return {Number} width value - */ - getScaledWidth: function() { - return this._getTransformedDimensions().x; - }, - - /** - * Returns height of an object bounding box counting transformations - * before 2.0 it was named getHeight(); - * @return {Number} height value - */ - getScaledHeight: function() { - return this._getTransformedDimensions().y; - }, - - /** - * Makes sure the scale is valid and modifies it if necessary - * @private - * @param {Number} value - * @return {Number} - */ - _constrainScale: function(value) { - if (Math.abs(value) < this.minScaleLimit) { - if (value < 0) { - return -this.minScaleLimit; - } - else { - return this.minScaleLimit; - } - } - else if (value === 0) { - return 0.0001; - } - return value; - }, - - /** - * Scales an object (equally by x and y) - * @param {Number} value Scale factor - * @return {fabric.Object} thisArg - * @chainable - */ - scale: function(value) { - this._set('scaleX', value); - this._set('scaleY', value); - return this.setCoords(); - }, - - /** - * Scales an object to a given width, with respect to bounding box (scaling by x/y equally) - * @param {Number} value New width value - * @param {Boolean} absolute ignore viewport - * @return {fabric.Object} thisArg - * @chainable - */ - scaleToWidth: function(value, absolute) { - // adjust to bounding rect factor so that rotated shapes would fit as well - var boundingRectFactor = this.getBoundingRect(absolute).width / this.getScaledWidth(); - return this.scale(value / this.width / boundingRectFactor); - }, - - /** - * Scales an object to a given height, with respect to bounding box (scaling by x/y equally) - * @param {Number} value New height value - * @param {Boolean} absolute ignore viewport - * @return {fabric.Object} thisArg - * @chainable - */ - scaleToHeight: function(value, absolute) { - // adjust to bounding rect factor so that rotated shapes would fit as well - var boundingRectFactor = this.getBoundingRect(absolute).height / this.getScaledHeight(); - return this.scale(value / this.height / boundingRectFactor); - }, - - /** - * Calculates and returns the .coords of an object. - * unused by the library, only for the end dev. - * @return {Object} Object with tl, tr, br, bl .... - * @chainable - * @deprecated - */ - calcCoords: function(absolute) { - // this is a compatibility function to avoid removing calcCoords now. - if (absolute) { - return this.calcACoords(); - } - return this.calcOCoords(); - }, - - calcLineCoords: function() { - var vpt = this.getViewportTransform(), - padding = this.padding, angle = degreesToRadians(this.angle), - cos = util.cos(angle), sin = util.sin(angle), - cosP = cos * padding, sinP = sin * padding, cosPSinP = cosP + sinP, - cosPMinusSinP = cosP - sinP, aCoords = this.calcACoords(); - - var lineCoords = { - tl: transformPoint(aCoords.tl, vpt), - tr: transformPoint(aCoords.tr, vpt), - bl: transformPoint(aCoords.bl, vpt), - br: transformPoint(aCoords.br, vpt), - }; - - if (padding) { - lineCoords.tl.x -= cosPMinusSinP; - lineCoords.tl.y -= cosPSinP; - lineCoords.tr.x += cosPSinP; - lineCoords.tr.y -= cosPMinusSinP; - lineCoords.bl.x -= cosPSinP; - lineCoords.bl.y += cosPMinusSinP; - lineCoords.br.x += cosPMinusSinP; - lineCoords.br.y += cosPSinP; - } - - return lineCoords; - }, - - calcOCoords: function() { - var rotateMatrix = this._calcRotateMatrix(), - translateMatrix = this._calcTranslateMatrix(), - vpt = this.getViewportTransform(), - startMatrix = multiplyMatrices(vpt, translateMatrix), - finalMatrix = multiplyMatrices(startMatrix, rotateMatrix), - finalMatrix = multiplyMatrices(finalMatrix, [1 / vpt[0], 0, 0, 1 / vpt[3], 0, 0]), - dim = this._calculateCurrentDimensions(), - coords = {}; - this.forEachControl(function(control, key, fabricObject) { - coords[key] = control.positionHandler(dim, finalMatrix, fabricObject); - }); - - // debug code - // var canvas = this.canvas; - // setTimeout(function() { - // canvas.contextTop.clearRect(0, 0, 700, 700); - // canvas.contextTop.fillStyle = 'green'; - // Object.keys(coords).forEach(function(key) { - // var control = coords[key]; - // canvas.contextTop.fillRect(control.x, control.y, 3, 3); - // }); - // }, 50); - return coords; - }, - - calcACoords: function() { - var rotateMatrix = this._calcRotateMatrix(), - translateMatrix = this._calcTranslateMatrix(), - finalMatrix = multiplyMatrices(translateMatrix, rotateMatrix), - dim = this._getTransformedDimensions(), - w = dim.x / 2, h = dim.y / 2; - return { - // corners - tl: transformPoint({ x: -w, y: -h }, finalMatrix), - tr: transformPoint({ x: w, y: -h }, finalMatrix), - bl: transformPoint({ x: -w, y: h }, finalMatrix), - br: transformPoint({ x: w, y: h }, finalMatrix) - }; - }, - - /** - * Sets corner position coordinates based on current angle, width and height. - * oCoords are used to find the corners - * aCoords are used to quickly find an object on the canvas - * lineCoords are used to quickly find object during pointer events. - * See {@link https://github.com/kangax/fabric.js/wiki/When-to-call-setCoords|When-to-call-setCoords} - * @param {Boolean} [skipCorners] skip calculation of oCoords. - * @return {fabric.Object} thisArg - * @chainable - */ - setCoords: function(skipCorners) { - this.aCoords = this.calcACoords(); - // in case we are in a group, for how the inner group target check works, - // lineCoords are exactly aCoords. Since the vpt gets absorbed by the normalized pointer. - this.lineCoords = this.group ? this.aCoords : this.calcLineCoords(); - if (skipCorners) { - return this; - } - // set coordinates of the draggable boxes in the corners used to scale/rotate the image - this.oCoords = this.calcOCoords(); - this._setCornerCoords && this._setCornerCoords(); - return this; - }, - - /** - * calculate rotation matrix of an object - * @return {Array} rotation matrix for the object - */ - _calcRotateMatrix: function() { - return util.calcRotateMatrix(this); - }, - - /** - * calculate the translation matrix for an object transform - * @return {Array} rotation matrix for the object - */ - _calcTranslateMatrix: function() { - var center = this.getCenterPoint(); - return [1, 0, 0, 1, center.x, center.y]; - }, - - transformMatrixKey: function(skipGroup) { - var sep = '_', prefix = ''; - if (!skipGroup && this.group) { - prefix = this.group.transformMatrixKey(skipGroup) + sep; - }; - return prefix + this.top + sep + this.left + sep + this.scaleX + sep + this.scaleY + - sep + this.skewX + sep + this.skewY + sep + this.angle + sep + this.originX + sep + this.originY + - sep + this.width + sep + this.height + sep + this.strokeWidth + this.flipX + this.flipY; - }, - - /** - * calculate transform matrix that represents the current transformations from the - * object's properties. - * @param {Boolean} [skipGroup] return transform matrix for object not counting parent transformations - * There are some situation in which this is useful to avoid the fake rotation. - * @return {Array} transform matrix for the object - */ - calcTransformMatrix: function(skipGroup) { - var matrix = this.calcOwnMatrix(); - if (skipGroup || !this.group) { - return matrix; - } - var key = this.transformMatrixKey(skipGroup), cache = this.matrixCache || (this.matrixCache = {}); - if (cache.key === key) { - return cache.value; - } - if (this.group) { - matrix = multiplyMatrices(this.group.calcTransformMatrix(false), matrix); - } - cache.key = key; - cache.value = matrix; - return matrix; - }, - - /** - * calculate transform matrix that represents the current transformations from the - * object's properties, this matrix does not include the group transformation - * @return {Array} transform matrix for the object - */ - calcOwnMatrix: function() { - var key = this.transformMatrixKey(true), cache = this.ownMatrixCache || (this.ownMatrixCache = {}); - if (cache.key === key) { - return cache.value; - } - var tMatrix = this._calcTranslateMatrix(), - options = { - angle: this.angle, - translateX: tMatrix[4], - translateY: tMatrix[5], - scaleX: this.scaleX, - scaleY: this.scaleY, - skewX: this.skewX, - skewY: this.skewY, - flipX: this.flipX, - flipY: this.flipY, - }; - cache.key = key; - cache.value = util.composeMatrix(options); - return cache.value; - }, - - /* - * Calculate object dimensions from its properties - * @private - * @deprecated since 3.4.0, please use fabric.util._calcDimensionsTransformMatrix - * not including or including flipX, flipY to emulate the flipping boolean - * @return {Object} .x width dimension - * @return {Object} .y height dimension - */ - _calcDimensionsTransformMatrix: function(skewX, skewY, flipping) { - return util.calcDimensionsMatrix({ - skewX: skewX, - skewY: skewY, - scaleX: this.scaleX * (flipping && this.flipX ? -1 : 1), - scaleY: this.scaleY * (flipping && this.flipY ? -1 : 1) - }); - }, - - /* - * Calculate object dimensions from its properties - * @private - * @return {Object} .x width dimension - * @return {Object} .y height dimension - */ - _getNonTransformedDimensions: function() { - var strokeWidth = this.strokeWidth, - w = this.width + strokeWidth, - h = this.height + strokeWidth; - return { x: w, y: h }; - }, - - /* - * Calculate object bounding box dimensions from its properties scale, skew. - * @param {Number} skewX, a value to override current skewX - * @param {Number} skewY, a value to override current skewY - * @private - * @return {Object} .x width dimension - * @return {Object} .y height dimension - */ - _getTransformedDimensions: function(skewX, skewY) { - if (typeof skewX === 'undefined') { - skewX = this.skewX; - } - if (typeof skewY === 'undefined') { - skewY = this.skewY; - } - var dimensions = this._getNonTransformedDimensions(), dimX, dimY, - noSkew = skewX === 0 && skewY === 0; - - if (this.strokeUniform) { - dimX = this.width; - dimY = this.height; - } - else { - dimX = dimensions.x; - dimY = dimensions.y; - } - if (noSkew) { - return this._finalizeDimensions(dimX * this.scaleX, dimY * this.scaleY); - } - var bbox = util.sizeAfterTransform(dimX, dimY, { - scaleX: this.scaleX, - scaleY: this.scaleY, - skewX: skewX, - skewY: skewY, - }); - return this._finalizeDimensions(bbox.x, bbox.y); - }, - - /* - * Calculate object bounding box dimensions from its properties scale, skew. - * @param Number width width of the bbox - * @param Number height height of the bbox - * @private - * @return {Object} .x finalized width dimension - * @return {Object} .y finalized height dimension - */ - _finalizeDimensions: function(width, height) { - return this.strokeUniform ? - { x: width + this.strokeWidth, y: height + this.strokeWidth } - : - { x: width, y: height }; - }, - - /* - * Calculate object dimensions for controls box, including padding and canvas zoom. - * and active selection - * private - */ - _calculateCurrentDimensions: function() { - var vpt = this.getViewportTransform(), - dim = this._getTransformedDimensions(), - p = transformPoint(dim, vpt, true); - return p.scalarAdd(2 * this.padding); - }, - }); -})(); -fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { - - /** - * Moves an object to the bottom of the stack of drawn objects - * @return {fabric.Object} thisArg - * @chainable - */ - sendToBack: function() { - if (this.group) { - fabric.StaticCanvas.prototype.sendToBack.call(this.group, this); - } - else if (this.canvas) { - this.canvas.sendToBack(this); - } - return this; - }, - - /** - * Moves an object to the top of the stack of drawn objects - * @return {fabric.Object} thisArg - * @chainable - */ - bringToFront: function() { - if (this.group) { - fabric.StaticCanvas.prototype.bringToFront.call(this.group, this); - } - else if (this.canvas) { - this.canvas.bringToFront(this); - } - return this; - }, - - /** - * Moves an object down in stack of drawn objects - * @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object - * @return {fabric.Object} thisArg - * @chainable - */ - sendBackwards: function(intersecting) { - if (this.group) { - fabric.StaticCanvas.prototype.sendBackwards.call(this.group, this, intersecting); - } - else if (this.canvas) { - this.canvas.sendBackwards(this, intersecting); - } - return this; - }, - - /** - * Moves an object up in stack of drawn objects - * @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object - * @return {fabric.Object} thisArg - * @chainable - */ - bringForward: function(intersecting) { - if (this.group) { - fabric.StaticCanvas.prototype.bringForward.call(this.group, this, intersecting); - } - else if (this.canvas) { - this.canvas.bringForward(this, intersecting); - } - return this; - }, - - /** - * Moves an object to specified level in stack of drawn objects - * @param {Number} index New position of object - * @return {fabric.Object} thisArg - * @chainable - */ - moveTo: function(index) { - if (this.group && this.group.type !== 'activeSelection') { - fabric.StaticCanvas.prototype.moveTo.call(this.group, this, index); - } - else if (this.canvas) { - this.canvas.moveTo(this, index); - } - return this; - } -}); -/* _TO_SVG_START_ */ -(function() { - function getSvgColorString(prop, value) { - if (!value) { - return prop + ': none; '; - } - else if (value.toLive) { - return prop + ': url(#SVGID_' + value.id + '); '; - } - else { - var color = new fabric.Color(value), - str = prop + ': ' + color.toRgb() + '; ', - opacity = color.getAlpha(); - if (opacity !== 1) { - //change the color in rgb + opacity - str += prop + '-opacity: ' + opacity.toString() + '; '; - } - return str; - } - } - - var toFixed = fabric.util.toFixed; - - fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { - /** - * Returns styles-string for svg-export - * @param {Boolean} skipShadow a boolean to skip shadow filter output - * @return {String} - */ - getSvgStyles: function(skipShadow) { - - var fillRule = this.fillRule ? this.fillRule : 'nonzero', - strokeWidth = this.strokeWidth ? this.strokeWidth : '0', - strokeDashArray = this.strokeDashArray ? this.strokeDashArray.join(' ') : 'none', - strokeDashOffset = this.strokeDashOffset ? this.strokeDashOffset : '0', - strokeLineCap = this.strokeLineCap ? this.strokeLineCap : 'butt', - strokeLineJoin = this.strokeLineJoin ? this.strokeLineJoin : 'miter', - strokeMiterLimit = this.strokeMiterLimit ? this.strokeMiterLimit : '4', - opacity = typeof this.opacity !== 'undefined' ? this.opacity : '1', - visibility = this.visible ? '' : ' visibility: hidden;', - filter = skipShadow ? '' : this.getSvgFilter(), - fill = getSvgColorString('fill', this.fill), - stroke = getSvgColorString('stroke', this.stroke); - - return [ - stroke, - 'stroke-width: ', strokeWidth, '; ', - 'stroke-dasharray: ', strokeDashArray, '; ', - 'stroke-linecap: ', strokeLineCap, '; ', - 'stroke-dashoffset: ', strokeDashOffset, '; ', - 'stroke-linejoin: ', strokeLineJoin, '; ', - 'stroke-miterlimit: ', strokeMiterLimit, '; ', - fill, - 'fill-rule: ', fillRule, '; ', - 'opacity: ', opacity, ';', - filter, - visibility - ].join(''); - }, - - /** - * Returns styles-string for svg-export - * @param {Object} style the object from which to retrieve style properties - * @param {Boolean} useWhiteSpace a boolean to include an additional attribute in the style. - * @return {String} - */ - getSvgSpanStyles: function(style, useWhiteSpace) { - var term = '; '; - var fontFamily = style.fontFamily ? - 'font-family: ' + (((style.fontFamily.indexOf('\'') === -1 && style.fontFamily.indexOf('"') === -1) ? - '\'' + style.fontFamily + '\'' : style.fontFamily)) + term : ''; - var strokeWidth = style.strokeWidth ? 'stroke-width: ' + style.strokeWidth + term : '', - fontFamily = fontFamily, - fontSize = style.fontSize ? 'font-size: ' + style.fontSize + 'px' + term : '', - fontStyle = style.fontStyle ? 'font-style: ' + style.fontStyle + term : '', - fontWeight = style.fontWeight ? 'font-weight: ' + style.fontWeight + term : '', - fill = style.fill ? getSvgColorString('fill', style.fill) : '', - stroke = style.stroke ? getSvgColorString('stroke', style.stroke) : '', - textDecoration = this.getSvgTextDecoration(style), - deltaY = style.deltaY ? 'baseline-shift: ' + (-style.deltaY) + '; ' : ''; - if (textDecoration) { - textDecoration = 'text-decoration: ' + textDecoration + term; - } - - return [ - stroke, - strokeWidth, - fontFamily, - fontSize, - fontStyle, - fontWeight, - textDecoration, - fill, - deltaY, - useWhiteSpace ? 'white-space: pre; ' : '' - ].join(''); - }, - - /** - * Returns text-decoration property for svg-export - * @param {Object} style the object from which to retrieve style properties - * @return {String} - */ - getSvgTextDecoration: function(style) { - return ['overline', 'underline', 'line-through'].filter(function(decoration) { - return style[decoration.replace('-', '')]; - }).join(' '); - }, - - /** - * Returns filter for svg shadow - * @return {String} - */ - getSvgFilter: function() { - return this.shadow ? 'filter: url(#SVGID_' + this.shadow.id + ');' : ''; - }, - - /** - * Returns id attribute for svg output - * @return {String} - */ - getSvgCommons: function() { - return [ - this.id ? 'id="' + this.id + '" ' : '', - this.clipPath ? 'clip-path="url(#' + this.clipPath.clipPathId + ')" ' : '', - ].join(''); - }, - - /** - * Returns transform-string for svg-export - * @param {Boolean} use the full transform or the single object one. - * @return {String} - */ - getSvgTransform: function(full, additionalTransform) { - var transform = full ? this.calcTransformMatrix() : this.calcOwnMatrix(), - svgTransform = 'transform="' + fabric.util.matrixToSVG(transform); - return svgTransform + - (additionalTransform || '') + '" '; - }, - - _setSVGBg: function(textBgRects) { - if (this.backgroundColor) { - var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; - textBgRects.push( - '\t\t\n'); - } - }, - - /** - * Returns svg representation of an instance - * @param {Function} [reviver] Method for further parsing of svg representation. - * @return {String} svg representation of an instance - */ - toSVG: function(reviver) { - return this._createBaseSVGMarkup(this._toSVG(reviver), { reviver: reviver }); - }, - - /** - * Returns svg clipPath representation of an instance - * @param {Function} [reviver] Method for further parsing of svg representation. - * @return {String} svg representation of an instance - */ - toClipPathSVG: function(reviver) { - return '\t' + this._createBaseClipPathSVGMarkup(this._toSVG(reviver), { reviver: reviver }); - }, - - /** - * @private - */ - _createBaseClipPathSVGMarkup: function(objectMarkup, options) { - options = options || {}; - var reviver = options.reviver, - additionalTransform = options.additionalTransform || '', - commonPieces = [ - this.getSvgTransform(true, additionalTransform), - this.getSvgCommons(), - ].join(''), - // insert commons in the markup, style and svgCommons - index = objectMarkup.indexOf('COMMON_PARTS'); - objectMarkup[index] = commonPieces; - return reviver ? reviver(objectMarkup.join('')) : objectMarkup.join(''); - }, - - /** - * @private - */ - _createBaseSVGMarkup: function(objectMarkup, options) { - options = options || {}; - var noStyle = options.noStyle, - reviver = options.reviver, - styleInfo = noStyle ? '' : 'style="' + this.getSvgStyles() + '" ', - shadowInfo = options.withShadow ? 'style="' + this.getSvgFilter() + '" ' : '', - clipPath = this.clipPath, - vectorEffect = this.strokeUniform ? 'vector-effect="non-scaling-stroke" ' : '', - absoluteClipPath = clipPath && clipPath.absolutePositioned, - stroke = this.stroke, fill = this.fill, shadow = this.shadow, - commonPieces, markup = [], clipPathMarkup, - // insert commons in the markup, style and svgCommons - index = objectMarkup.indexOf('COMMON_PARTS'), - additionalTransform = options.additionalTransform; - if (clipPath) { - clipPath.clipPathId = 'CLIPPATH_' + fabric.Object.__uid++; - clipPathMarkup = '\n' + - clipPath.toClipPathSVG(reviver) + - '\n'; - } - if (absoluteClipPath) { - markup.push( - '\n' - ); - } - markup.push( - '\n' - ); - commonPieces = [ - styleInfo, - vectorEffect, - noStyle ? '' : this.addPaintOrder(), ' ', - additionalTransform ? 'transform="' + additionalTransform + '" ' : '', - ].join(''); - objectMarkup[index] = commonPieces; - if (fill && fill.toLive) { - markup.push(fill.toSVG(this)); - } - if (stroke && stroke.toLive) { - markup.push(stroke.toSVG(this)); - } - if (shadow) { - markup.push(shadow.toSVG(this)); - } - if (clipPath) { - markup.push(clipPathMarkup); - } - markup.push(objectMarkup.join('')); - markup.push('\n'); - absoluteClipPath && markup.push('\n'); - return reviver ? reviver(markup.join('')) : markup.join(''); - }, - - addPaintOrder: function() { - return this.paintFirst !== 'fill' ? ' paint-order="' + this.paintFirst + '" ' : ''; - } - }); -})(); -/* _TO_SVG_END_ */ -(function() { - - var extend = fabric.util.object.extend, - originalSet = 'stateProperties'; - - /* - Depends on `stateProperties` - */ - function saveProps(origin, destination, props) { - var tmpObj = { }, deep = true; - props.forEach(function(prop) { - tmpObj[prop] = origin[prop]; - }); - - extend(origin[destination], tmpObj, deep); - } - - function _isEqual(origValue, currentValue, firstPass) { - if (origValue === currentValue) { - // if the objects are identical, return - return true; - } - else if (Array.isArray(origValue)) { - if (!Array.isArray(currentValue) || origValue.length !== currentValue.length) { - return false; - } - for (var i = 0, len = origValue.length; i < len; i++) { - if (!_isEqual(origValue[i], currentValue[i])) { - return false; - } - } - return true; - } - else if (origValue && typeof origValue === 'object') { - var keys = Object.keys(origValue), key; - if (!currentValue || - typeof currentValue !== 'object' || - (!firstPass && keys.length !== Object.keys(currentValue).length) - ) { - return false; - } - for (var i = 0, len = keys.length; i < len; i++) { - key = keys[i]; - // since clipPath is in the statefull cache list and the clipPath objects - // would be iterated as an object, this would lead to possible infinite recursion - // we do not want to compare those. - if (key === 'canvas' || key === 'group') { - continue; - } - if (!_isEqual(origValue[key], currentValue[key])) { - return false; - } - } - return true; - } - } - - - fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { - - /** - * Returns true if object state (one of its state properties) was changed - * @param {String} [propertySet] optional name for the set of property we want to save - * @return {Boolean} true if instance' state has changed since `{@link fabric.Object#saveState}` was called - */ - hasStateChanged: function(propertySet) { - propertySet = propertySet || originalSet; - var dashedPropertySet = '_' + propertySet; - if (Object.keys(this[dashedPropertySet]).length < this[propertySet].length) { - return true; - } - return !_isEqual(this[dashedPropertySet], this, true); - }, - - /** - * Saves state of an object - * @param {Object} [options] Object with additional `stateProperties` array to include when saving state - * @return {fabric.Object} thisArg - */ - saveState: function(options) { - var propertySet = options && options.propertySet || originalSet, - destination = '_' + propertySet; - if (!this[destination]) { - return this.setupState(options); - } - saveProps(this, destination, this[propertySet]); - if (options && options.stateProperties) { - saveProps(this, destination, options.stateProperties); - } - return this; - }, - - /** - * Setups state of an object - * @param {Object} [options] Object with additional `stateProperties` array to include when saving state - * @return {fabric.Object} thisArg - */ - setupState: function(options) { - options = options || { }; - var propertySet = options.propertySet || originalSet; - options.propertySet = propertySet; - this['_' + propertySet] = { }; - this.saveState(options); - return this; - } - }); -})(); -(function() { - - var degreesToRadians = fabric.util.degreesToRadians; - - fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { - /** - * Determines which corner has been clicked - * @private - * @param {Object} pointer The pointer indicating the mouse position - * @return {String|Boolean} corner code (tl, tr, bl, br, etc.), or false if nothing is found - */ - _findTargetCorner: function(pointer, forTouch) { - // objects in group, anykind, are not self modificable, - // must not return an hovered corner. - if (!this.hasControls || this.group || (!this.canvas || this.canvas._activeObject !== this)) { - return false; - } - - var ex = pointer.x, - ey = pointer.y, - xPoints, - lines, keys = Object.keys(this.oCoords), - j = keys.length - 1, i; - this.__corner = 0; - - // cycle in reverse order so we pick first the one on top - for (; j >= 0; j--) { - i = keys[j]; - if (!this.isControlVisible(i)) { - continue; - } - - lines = this._getImageLines(forTouch ? this.oCoords[i].touchCorner : this.oCoords[i].corner); - // debugging - - // this.canvas.contextTop.fillRect(lines.bottomline.d.x, lines.bottomline.d.y, 2, 2); - // this.canvas.contextTop.fillRect(lines.bottomline.o.x, lines.bottomline.o.y, 2, 2); - // - // this.canvas.contextTop.fillRect(lines.leftline.d.x, lines.leftline.d.y, 2, 2); - // this.canvas.contextTop.fillRect(lines.leftline.o.x, lines.leftline.o.y, 2, 2); - // - // this.canvas.contextTop.fillRect(lines.topline.d.x, lines.topline.d.y, 2, 2); - // this.canvas.contextTop.fillRect(lines.topline.o.x, lines.topline.o.y, 2, 2); - // - // this.canvas.contextTop.fillRect(lines.rightline.d.x, lines.rightline.d.y, 2, 2); - // this.canvas.contextTop.fillRect(lines.rightline.o.x, lines.rightline.o.y, 2, 2); - - xPoints = this._findCrossPoints({ x: ex, y: ey }, lines); - if (xPoints !== 0 && xPoints % 2 === 1) { - this.__corner = i; - return i; - } - } - return false; - }, - - /** - * Calls a function for each control. The function gets called, - * with the control, the object that is calling the iterator and the control's key - * @param {Function} fn function to iterate over the controls over - */ - forEachControl: function(fn) { - for (var i in this.controls) { - fn(this.controls[i], i, this); - }; - }, - - /** - * Sets the coordinates of the draggable boxes in the corners of - * the image used to scale/rotate it. - * note: if we would switch to ROUND corner area, all of this would disappear. - * everything would resolve to a single point and a pythagorean theorem for the distance - * @private - */ - _setCornerCoords: function() { - var coords = this.oCoords, - newTheta = degreesToRadians(45 - this.angle), - cosTheta = fabric.util.cos(newTheta), - sinTheta = fabric.util.sin(newTheta), - /* Math.sqrt(2 * Math.pow(this.cornerSize, 2)) / 2, */ - /* 0.707106 stands for sqrt(2)/2 */ - cornerHypotenuse = this.cornerSize * 0.707106, - touchHypotenuse = this.touchCornerSize * 0.707106, - cosHalfOffset = cornerHypotenuse * cosTheta, - sinHalfOffset = cornerHypotenuse * sinTheta, - touchCosHalfOffset = touchHypotenuse * cosTheta, - touchSinHalfOffset = touchHypotenuse * sinTheta, - x, y; - - for (var control in coords) { - x = coords[control].x; - y = coords[control].y; - coords[control].corner = { - tl: { - x: x - sinHalfOffset, - y: y - cosHalfOffset - }, - tr: { - x: x + cosHalfOffset, - y: y - sinHalfOffset - }, - bl: { - x: x - cosHalfOffset, - y: y + sinHalfOffset - }, - br: { - x: x + sinHalfOffset, - y: y + cosHalfOffset - } - }; - coords[control].touchCorner = { - tl: { - x: x - touchSinHalfOffset, - y: y - touchCosHalfOffset - }, - tr: { - x: x + touchCosHalfOffset, - y: y - touchSinHalfOffset - }, - bl: { - x: x - touchCosHalfOffset, - y: y + touchSinHalfOffset - }, - br: { - x: x + touchSinHalfOffset, - y: y + touchCosHalfOffset - } - }; - } - }, - - /** - * Draws a colored layer behind the object, inside its selection borders. - * Requires public options: padding, selectionBackgroundColor - * this function is called when the context is transformed - * has checks to be skipped when the object is on a staticCanvas - * @param {CanvasRenderingContext2D} ctx Context to draw on - * @return {fabric.Object} thisArg - * @chainable - */ - drawSelectionBackground: function(ctx) { - if (!this.selectionBackgroundColor || - (this.canvas && !this.canvas.interactive) || - (this.canvas && this.canvas._activeObject !== this) - ) { - return this; - } - ctx.save(); - var center = this.getCenterPoint(), wh = this._calculateCurrentDimensions(), - vpt = this.canvas.viewportTransform; - ctx.translate(center.x, center.y); - ctx.scale(1 / vpt[0], 1 / vpt[3]); - ctx.rotate(degreesToRadians(this.angle)); - ctx.fillStyle = this.selectionBackgroundColor; - ctx.fillRect(-wh.x / 2, -wh.y / 2, wh.x, wh.y); - ctx.restore(); - return this; - }, - - /** - * Draws borders of an object's bounding box. - * Requires public properties: width, height - * Requires public options: padding, borderColor - * @param {CanvasRenderingContext2D} ctx Context to draw on - * @param {Object} styleOverride object to override the object style - * @return {fabric.Object} thisArg - * @chainable - */ - drawBorders: function(ctx, styleOverride) { - styleOverride = styleOverride || {}; - var wh = this._calculateCurrentDimensions(), - strokeWidth = this.borderScaleFactor, - width = wh.x + strokeWidth, - height = wh.y + strokeWidth, - hasControls = typeof styleOverride.hasControls !== 'undefined' ? - styleOverride.hasControls : this.hasControls, - shouldStroke = false; - - ctx.save(); - ctx.strokeStyle = styleOverride.borderColor || this.borderColor; - this._setLineDash(ctx, styleOverride.borderDashArray || this.borderDashArray, null); - - ctx.strokeRect( - -width / 2, - -height / 2, - width, - height - ); - - if (hasControls) { - ctx.beginPath(); - this.forEachControl(function(control, key, fabricObject) { - // in this moment, the ctx is centered on the object. - // width and height of the above function are the size of the bbox. - if (control.withConnection && control.getVisibility(fabricObject, key)) { - // reset movement for each control - shouldStroke = true; - ctx.moveTo(control.x * width, control.y * height); - ctx.lineTo( - control.x * width + control.offsetX, - control.y * height + control.offsetY - ); - } - }); - if (shouldStroke) { - ctx.stroke(); - } - } - ctx.restore(); - return this; - }, - - /** - * Draws borders of an object's bounding box when it is inside a group. - * Requires public properties: width, height - * Requires public options: padding, borderColor - * @param {CanvasRenderingContext2D} ctx Context to draw on - * @param {object} options object representing current object parameters - * @param {Object} styleOverride object to override the object style - * @return {fabric.Object} thisArg - * @chainable - */ - drawBordersInGroup: function(ctx, options, styleOverride) { - styleOverride = styleOverride || {}; - var bbox = fabric.util.sizeAfterTransform(this.width, this.height, options), - strokeWidth = this.strokeWidth, - strokeUniform = this.strokeUniform, - borderScaleFactor = this.borderScaleFactor, - width = - bbox.x + strokeWidth * (strokeUniform ? this.canvas.getZoom() : options.scaleX) + borderScaleFactor, - height = - bbox.y + strokeWidth * (strokeUniform ? this.canvas.getZoom() : options.scaleY) + borderScaleFactor; - ctx.save(); - this._setLineDash(ctx, styleOverride.borderDashArray || this.borderDashArray, null); - ctx.strokeStyle = styleOverride.borderColor || this.borderColor; - ctx.strokeRect( - -width / 2, - -height / 2, - width, - height - ); - - ctx.restore(); - return this; - }, - - /** - * Draws corners of an object's bounding box. - * Requires public properties: width, height - * Requires public options: cornerSize, padding - * @param {CanvasRenderingContext2D} ctx Context to draw on - * @param {Object} styleOverride object to override the object style - * @return {fabric.Object} thisArg - * @chainable - */ - drawControls: function(ctx, styleOverride) { - styleOverride = styleOverride || {}; - ctx.save(); - ctx.setTransform(this.canvas.getRetinaScaling(), 0, 0, this.canvas.getRetinaScaling(), 0, 0); - ctx.strokeStyle = ctx.fillStyle = styleOverride.cornerColor || this.cornerColor; - if (!this.transparentCorners) { - ctx.strokeStyle = styleOverride.cornerStrokeColor || this.cornerStrokeColor; - } - this._setLineDash(ctx, styleOverride.cornerDashArray || this.cornerDashArray, null); - this.setCoords(); - this.forEachControl(function(control, key, fabricObject) { - if (control.getVisibility(fabricObject, key)) { - control.render(ctx, - fabricObject.oCoords[key].x, - fabricObject.oCoords[key].y, styleOverride, fabricObject); - } - }); - ctx.restore(); - - return this; - }, - - /** - * Returns true if the specified control is visible, false otherwise. - * @param {String} controlKey The key of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'. - * @returns {Boolean} true if the specified control is visible, false otherwise - */ - isControlVisible: function(controlKey) { - return this.controls[controlKey] && this.controls[controlKey].getVisibility(this, controlKey); - }, - - /** - * Sets the visibility of the specified control. - * @param {String} controlKey The key of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'. - * @param {Boolean} visible true to set the specified control visible, false otherwise - * @return {fabric.Object} thisArg - * @chainable - */ - setControlVisible: function(controlKey, visible) { - if (!this._controlsVisibility) { - this._controlsVisibility = {}; - } - this._controlsVisibility[controlKey] = visible; - return this; - }, - - /** - * Sets the visibility state of object controls. - * @param {Object} [options] Options object - * @param {Boolean} [options.bl] true to enable the bottom-left control, false to disable it - * @param {Boolean} [options.br] true to enable the bottom-right control, false to disable it - * @param {Boolean} [options.mb] true to enable the middle-bottom control, false to disable it - * @param {Boolean} [options.ml] true to enable the middle-left control, false to disable it - * @param {Boolean} [options.mr] true to enable the middle-right control, false to disable it - * @param {Boolean} [options.mt] true to enable the middle-top control, false to disable it - * @param {Boolean} [options.tl] true to enable the top-left control, false to disable it - * @param {Boolean} [options.tr] true to enable the top-right control, false to disable it - * @param {Boolean} [options.mtr] true to enable the middle-top-rotate control, false to disable it - * @return {fabric.Object} thisArg - * @chainable - */ - setControlsVisibility: function(options) { - options || (options = { }); - - for (var p in options) { - this.setControlVisible(p, options[p]); - } - return this; - }, - - - /** - * This callback function is called every time _discardActiveObject or _setActiveObject - * try to to deselect this object. If the function returns true, the process is cancelled - * @param {Object} [options] options sent from the upper functions - * @param {Event} [options.e] event if the process is generated by an event - */ - onDeselect: function() { - // implemented by sub-classes, as needed. - }, - - - /** - * This callback function is called every time _discardActiveObject or _setActiveObject - * try to to select this object. If the function returns true, the process is cancelled - * @param {Object} [options] options sent from the upper functions - * @param {Event} [options.e] event if the process is generated by an event - */ - onSelect: function() { - // implemented by sub-classes, as needed. - } - }); -})(); -fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ { - - /** - * Animation duration (in ms) for fx* methods - * @type Number - * @default - */ - FX_DURATION: 500, - - /** - * Centers object horizontally with animation. - * @param {fabric.Object} object Object to center - * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties - * @param {Function} [callbacks.onComplete] Invoked on completion - * @param {Function} [callbacks.onChange] Invoked on every step of animation - * @return {fabric.Canvas} thisArg - * @chainable - */ - fxCenterObjectH: function (object, callbacks) { - callbacks = callbacks || { }; - - var empty = function() { }, - onComplete = callbacks.onComplete || empty, - onChange = callbacks.onChange || empty, - _this = this; - - fabric.util.animate({ - startValue: object.left, - endValue: this.getCenter().left, - duration: this.FX_DURATION, - onChange: function(value) { - object.set('left', value); - _this.requestRenderAll(); - onChange(); - }, - onComplete: function() { - object.setCoords(); - onComplete(); - } - }); - - return this; - }, - - /** - * Centers object vertically with animation. - * @param {fabric.Object} object Object to center - * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties - * @param {Function} [callbacks.onComplete] Invoked on completion - * @param {Function} [callbacks.onChange] Invoked on every step of animation - * @return {fabric.Canvas} thisArg - * @chainable - */ - fxCenterObjectV: function (object, callbacks) { - callbacks = callbacks || { }; - - var empty = function() { }, - onComplete = callbacks.onComplete || empty, - onChange = callbacks.onChange || empty, - _this = this; - - fabric.util.animate({ - startValue: object.top, - endValue: this.getCenter().top, - duration: this.FX_DURATION, - onChange: function(value) { - object.set('top', value); - _this.requestRenderAll(); - onChange(); - }, - onComplete: function() { - object.setCoords(); - onComplete(); - } - }); - - return this; - }, - - /** - * Same as `fabric.Canvas#remove` but animated - * @param {fabric.Object} object Object to remove - * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties - * @param {Function} [callbacks.onComplete] Invoked on completion - * @param {Function} [callbacks.onChange] Invoked on every step of animation - * @return {fabric.Canvas} thisArg - * @chainable - */ - fxRemove: function (object, callbacks) { - callbacks = callbacks || { }; - - var empty = function() { }, - onComplete = callbacks.onComplete || empty, - onChange = callbacks.onChange || empty, - _this = this; - - fabric.util.animate({ - startValue: object.opacity, - endValue: 0, - duration: this.FX_DURATION, - onChange: function(value) { - object.set('opacity', value); - _this.requestRenderAll(); - onChange(); - }, - onComplete: function () { - _this.remove(object); - onComplete(); - } - }); - - return this; - } -}); - -fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { - /** - * Animates object's properties - * @param {String|Object} property Property to animate (if string) or properties to animate (if object) - * @param {Number|Object} value Value to animate property to (if string was given first) or options object - * @return {fabric.Object} thisArg - * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#animation} - * @chainable - * - * As object — multiple properties - * - * object.animate({ left: ..., top: ... }); - * object.animate({ left: ..., top: ... }, { duration: ... }); - * - * As string — one property - * - * object.animate('left', ...); - * object.animate('left', { duration: ... }); - * - */ - animate: function() { - if (arguments[0] && typeof arguments[0] === 'object') { - var propsToAnimate = [], prop, skipCallbacks; - for (prop in arguments[0]) { - propsToAnimate.push(prop); - } - for (var i = 0, len = propsToAnimate.length; i < len; i++) { - prop = propsToAnimate[i]; - skipCallbacks = i !== len - 1; - this._animate(prop, arguments[0][prop], arguments[1], skipCallbacks); - } - } - else { - this._animate.apply(this, arguments); - } - return this; - }, - - /** - * @private - * @param {String} property Property to animate - * @param {String} to Value to animate to - * @param {Object} [options] Options object - * @param {Boolean} [skipCallbacks] When true, callbacks like onchange and oncomplete are not invoked - */ - _animate: function(property, to, options, skipCallbacks) { - var _this = this, propPair; - - to = to.toString(); - - if (!options) { - options = { }; - } - else { - options = fabric.util.object.clone(options); - } - - if (~property.indexOf('.')) { - propPair = property.split('.'); - } - - var propIsColor = - _this.colorProperties.indexOf(property) > -1 || - (propPair && _this.colorProperties.indexOf(propPair[1]) > -1); - - var currentValue = propPair - ? this.get(propPair[0])[propPair[1]] - : this.get(property); - - if (!('from' in options)) { - options.from = currentValue; - } - - if (!propIsColor) { - if (~to.indexOf('=')) { - to = currentValue + parseFloat(to.replace('=', '')); - } - else { - to = parseFloat(to); - } - } - - var _options = { - startValue: options.from, - endValue: to, - byValue: options.by, - easing: options.easing, - duration: options.duration, - abort: options.abort && function () { - return options.abort.call(_this); - }, - onChange: function (value, valueProgress, timeProgress) { - if (propPair) { - _this[propPair[0]][propPair[1]] = value; - } - else { - _this.set(property, value); - } - if (skipCallbacks) { - return; - } - options.onChange && options.onChange(value, valueProgress, timeProgress); - }, - onComplete: function (value, valueProgress, timeProgress) { - if (skipCallbacks) { - return; - } - - _this.setCoords(); - options.onComplete && options.onComplete(value, valueProgress, timeProgress); - } - }; - - if (propIsColor) { - fabric.util.animateColor(_options.startValue, _options.endValue, _options.duration, _options); - } - else { - fabric.util.animate(_options); - } - } -}); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - extend = fabric.util.object.extend, - clone = fabric.util.object.clone, - coordProps = { x1: 1, x2: 1, y1: 1, y2: 1 }, - supportsLineDash = fabric.StaticCanvas.supports('setLineDash'); - - if (fabric.Line) { - fabric.warn('fabric.Line is already defined'); - return; - } - - /** - * Line class - * @class fabric.Line - * @extends fabric.Object - * @see {@link fabric.Line#initialize} for constructor definition - */ - fabric.Line = fabric.util.createClass(fabric.Object, /** @lends fabric.Line.prototype */ { - - /** - * Type of an object - * @type String - * @default - */ - type: 'line', - - /** - * x value or first line edge - * @type Number - * @default - */ - x1: 0, - - /** - * y value or first line edge - * @type Number - * @default - */ - y1: 0, - - /** - * x value or second line edge - * @type Number - * @default - */ - x2: 0, - - /** - * y value or second line edge - * @type Number - * @default - */ - y2: 0, - - cacheProperties: fabric.Object.prototype.cacheProperties.concat('x1', 'x2', 'y1', 'y2'), - - /** - * Constructor - * @param {Array} [points] Array of points - * @param {Object} [options] Options object - * @return {fabric.Line} thisArg - */ - initialize: function(points, options) { - if (!points) { - points = [0, 0, 0, 0]; - } - - this.callSuper('initialize', options); - - this.set('x1', points[0]); - this.set('y1', points[1]); - this.set('x2', points[2]); - this.set('y2', points[3]); - - this._setWidthHeight(options); - }, - - /** - * @private - * @param {Object} [options] Options - */ - _setWidthHeight: function(options) { - options || (options = { }); - - this.width = Math.abs(this.x2 - this.x1); - this.height = Math.abs(this.y2 - this.y1); - - this.left = 'left' in options - ? options.left - : this._getLeftToOriginX(); - - this.top = 'top' in options - ? options.top - : this._getTopToOriginY(); - }, - - /** - * @private - * @param {String} key - * @param {*} value - */ - _set: function(key, value) { - this.callSuper('_set', key, value); - if (typeof coordProps[key] !== 'undefined') { - this._setWidthHeight(); - } - return this; - }, - - /** - * @private - * @return {Number} leftToOriginX Distance from left edge of canvas to originX of Line. - */ - _getLeftToOriginX: makeEdgeToOriginGetter( - { // property names - origin: 'originX', - axis1: 'x1', - axis2: 'x2', - dimension: 'width' - }, - { // possible values of origin - nearest: 'left', - center: 'center', - farthest: 'right' - } - ), - - /** - * @private - * @return {Number} topToOriginY Distance from top edge of canvas to originY of Line. - */ - _getTopToOriginY: makeEdgeToOriginGetter( - { // property names - origin: 'originY', - axis1: 'y1', - axis2: 'y2', - dimension: 'height' - }, - { // possible values of origin - nearest: 'top', - center: 'center', - farthest: 'bottom' - } - ), - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _render: function(ctx) { - ctx.beginPath(); - - if (!this.strokeDashArray || this.strokeDashArray && supportsLineDash) { - // move from center (of virtual box) to its left/top corner - // we can't assume x1, y1 is top left and x2, y2 is bottom right - var p = this.calcLinePoints(); - ctx.moveTo(p.x1, p.y1); - ctx.lineTo(p.x2, p.y2); - } - - ctx.lineWidth = this.strokeWidth; - - // TODO: test this - // make sure setting "fill" changes color of a line - // (by copying fillStyle to strokeStyle, since line is stroked, not filled) - var origStrokeStyle = ctx.strokeStyle; - ctx.strokeStyle = this.stroke || ctx.fillStyle; - this.stroke && this._renderStroke(ctx); - ctx.strokeStyle = origStrokeStyle; - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _renderDashedStroke: function(ctx) { - var p = this.calcLinePoints(); - - ctx.beginPath(); - fabric.util.drawDashedLine(ctx, p.x1, p.y1, p.x2, p.y2, this.strokeDashArray); - ctx.closePath(); - }, - - /** - * This function is an helper for svg import. it returns the center of the object in the svg - * untransformed coordinates - * @private - * @return {Object} center point from element coordinates - */ - _findCenterFromElement: function() { - return { - x: (this.x1 + this.x2) / 2, - y: (this.y1 + this.y2) / 2, - }; - }, - - /** - * Returns object representation of an instance - * @methd toObject - * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output - * @return {Object} object representation of an instance - */ - toObject: function(propertiesToInclude) { - return extend(this.callSuper('toObject', propertiesToInclude), this.calcLinePoints()); - }, - - /* - * Calculate object dimensions from its properties - * @private - */ - _getNonTransformedDimensions: function() { - var dim = this.callSuper('_getNonTransformedDimensions'); - if (this.strokeLineCap === 'butt') { - if (this.width === 0) { - dim.y -= this.strokeWidth; - } - if (this.height === 0) { - dim.x -= this.strokeWidth; - } - } - return dim; - }, - - /** - * Recalculates line points given width and height - * @private - */ - calcLinePoints: function() { - var xMult = this.x1 <= this.x2 ? -1 : 1, - yMult = this.y1 <= this.y2 ? -1 : 1, - x1 = (xMult * this.width * 0.5), - y1 = (yMult * this.height * 0.5), - x2 = (xMult * this.width * -0.5), - y2 = (yMult * this.height * -0.5); - - return { - x1: x1, - x2: x2, - y1: y1, - y2: y2 - }; - }, - - /* _TO_SVG_START_ */ - /** - * Returns svg representation of an instance - * @return {Array} an array of strings with the specific svg representation - * of the instance - */ - _toSVG: function() { - var p = this.calcLinePoints(); - return [ - '\n' - ]; - }, - /* _TO_SVG_END_ */ - }); - - /* _FROM_SVG_START_ */ - /** - * List of attribute names to account for when parsing SVG element (used by {@link fabric.Line.fromElement}) - * @static - * @memberOf fabric.Line - * @see http://www.w3.org/TR/SVG/shapes.html#LineElement - */ - fabric.Line.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x1 y1 x2 y2'.split(' ')); - - /** - * Returns fabric.Line instance from an SVG element - * @static - * @memberOf fabric.Line - * @param {SVGElement} element Element to parse - * @param {Object} [options] Options object - * @param {Function} [callback] callback function invoked after parsing - */ - fabric.Line.fromElement = function(element, callback, options) { - options = options || { }; - var parsedAttributes = fabric.parseAttributes(element, fabric.Line.ATTRIBUTE_NAMES), - points = [ - parsedAttributes.x1 || 0, - parsedAttributes.y1 || 0, - parsedAttributes.x2 || 0, - parsedAttributes.y2 || 0 - ]; - callback(new fabric.Line(points, extend(parsedAttributes, options))); - }; - /* _FROM_SVG_END_ */ - - /** - * Returns fabric.Line instance from an object representation - * @static - * @memberOf fabric.Line - * @param {Object} object Object to create an instance from - * @param {function} [callback] invoked with new instance as first argument - */ - fabric.Line.fromObject = function(object, callback) { - function _callback(instance) { - delete instance.points; - callback && callback(instance); - }; - var options = clone(object, true); - options.points = [object.x1, object.y1, object.x2, object.y2]; - fabric.Object._fromObject('Line', options, _callback, 'points'); - }; - - /** - * Produces a function that calculates distance from canvas edge to Line origin. - */ - function makeEdgeToOriginGetter(propertyNames, originValues) { - var origin = propertyNames.origin, - axis1 = propertyNames.axis1, - axis2 = propertyNames.axis2, - dimension = propertyNames.dimension, - nearest = originValues.nearest, - center = originValues.center, - farthest = originValues.farthest; - - return function() { - switch (this.get(origin)) { - case nearest: - return Math.min(this.get(axis1), this.get(axis2)); - case center: - return Math.min(this.get(axis1), this.get(axis2)) + (0.5 * this.get(dimension)); - case farthest: - return Math.max(this.get(axis1), this.get(axis2)); - } - }; - - } - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - pi = Math.PI; - - if (fabric.Circle) { - fabric.warn('fabric.Circle is already defined.'); - return; - } - - /** - * Circle class - * @class fabric.Circle - * @extends fabric.Object - * @see {@link fabric.Circle#initialize} for constructor definition - */ - fabric.Circle = fabric.util.createClass(fabric.Object, /** @lends fabric.Circle.prototype */ { - - /** - * Type of an object - * @type String - * @default - */ - type: 'circle', - - /** - * Radius of this circle - * @type Number - * @default - */ - radius: 0, - - /** - * Start angle of the circle, moving clockwise - * deprectated type, this should be in degree, this was an oversight. - * probably will change to degrees in next major version - * @type Number - * @default 0 - */ - startAngle: 0, - - /** - * End angle of the circle - * deprectated type, this should be in degree, this was an oversight. - * probably will change to degrees in next major version - * @type Number - * @default 2Pi - */ - endAngle: pi * 2, - - cacheProperties: fabric.Object.prototype.cacheProperties.concat('radius', 'startAngle', 'endAngle'), - - /** - * @private - * @param {String} key - * @param {*} value - * @return {fabric.Circle} thisArg - */ - _set: function(key, value) { - this.callSuper('_set', key, value); - - if (key === 'radius') { - this.setRadius(value); - } - - return this; - }, - - /** - * Returns object representation of an instance - * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output - * @return {Object} object representation of an instance - */ - toObject: function(propertiesToInclude) { - return this.callSuper('toObject', ['radius', 'startAngle', 'endAngle'].concat(propertiesToInclude)); - }, - - /* _TO_SVG_START_ */ - - /** - * Returns svg representation of an instance - * @return {Array} an array of strings with the specific svg representation - * of the instance - */ - _toSVG: function() { - var svgString, x = 0, y = 0, - angle = (this.endAngle - this.startAngle) % ( 2 * pi); - - if (angle === 0) { - svgString = [ - '\n' - ]; - } - else { - var startX = fabric.util.cos(this.startAngle) * this.radius, - startY = fabric.util.sin(this.startAngle) * this.radius, - endX = fabric.util.cos(this.endAngle) * this.radius, - endY = fabric.util.sin(this.endAngle) * this.radius, - largeFlag = angle > pi ? '1' : '0'; - svgString = [ - '\n' - ]; - } - return svgString; - }, - /* _TO_SVG_END_ */ - - /** - * @private - * @param {CanvasRenderingContext2D} ctx context to render on - */ - _render: function(ctx) { - ctx.beginPath(); - ctx.arc( - 0, - 0, - this.radius, - this.startAngle, - this.endAngle, false); - this._renderPaintInOrder(ctx); - }, - - /** - * Returns horizontal radius of an object (according to how an object is scaled) - * @return {Number} - */ - getRadiusX: function() { - return this.get('radius') * this.get('scaleX'); - }, - - /** - * Returns vertical radius of an object (according to how an object is scaled) - * @return {Number} - */ - getRadiusY: function() { - return this.get('radius') * this.get('scaleY'); - }, - - /** - * Sets radius of an object (and updates width accordingly) - * @return {fabric.Circle} thisArg - */ - setRadius: function(value) { - this.radius = value; - return this.set('width', value * 2).set('height', value * 2); - }, - }); - - /* _FROM_SVG_START_ */ - /** - * List of attribute names to account for when parsing SVG element (used by {@link fabric.Circle.fromElement}) - * @static - * @memberOf fabric.Circle - * @see: http://www.w3.org/TR/SVG/shapes.html#CircleElement - */ - fabric.Circle.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('cx cy r'.split(' ')); - - /** - * Returns {@link fabric.Circle} instance from an SVG element - * @static - * @memberOf fabric.Circle - * @param {SVGElement} element Element to parse - * @param {Function} [callback] Options callback invoked after parsing is finished - * @param {Object} [options] Options object - * @throws {Error} If value of `r` attribute is missing or invalid - */ - fabric.Circle.fromElement = function(element, callback) { - var parsedAttributes = fabric.parseAttributes(element, fabric.Circle.ATTRIBUTE_NAMES); - - if (!isValidRadius(parsedAttributes)) { - throw new Error('value of `r` attribute is required and can not be negative'); - } - - parsedAttributes.left = (parsedAttributes.left || 0) - parsedAttributes.radius; - parsedAttributes.top = (parsedAttributes.top || 0) - parsedAttributes.radius; - callback(new fabric.Circle(parsedAttributes)); - }; - - /** - * @private - */ - function isValidRadius(attributes) { - return (('radius' in attributes) && (attributes.radius >= 0)); - } - /* _FROM_SVG_END_ */ - - /** - * Returns {@link fabric.Circle} instance from an object representation - * @static - * @memberOf fabric.Circle - * @param {Object} object Object to create an instance from - * @param {function} [callback] invoked with new instance as first argument - * @return {Object} Instance of fabric.Circle - */ - fabric.Circle.fromObject = function(object, callback) { - return fabric.Object._fromObject('Circle', object, callback); - }; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }); - - if (fabric.Triangle) { - fabric.warn('fabric.Triangle is already defined'); - return; - } - - /** - * Triangle class - * @class fabric.Triangle - * @extends fabric.Object - * @return {fabric.Triangle} thisArg - * @see {@link fabric.Triangle#initialize} for constructor definition - */ - fabric.Triangle = fabric.util.createClass(fabric.Object, /** @lends fabric.Triangle.prototype */ { - - /** - * Type of an object - * @type String - * @default - */ - type: 'triangle', - - /** - * Width is set to 100 to compensate the old initialize code that was setting it to 100 - * @type Number - * @default - */ - width: 100, - - /** - * Height is set to 100 to compensate the old initialize code that was setting it to 100 - * @type Number - * @default - */ - height: 100, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _render: function(ctx) { - var widthBy2 = this.width / 2, - heightBy2 = this.height / 2; - - ctx.beginPath(); - ctx.moveTo(-widthBy2, heightBy2); - ctx.lineTo(0, -heightBy2); - ctx.lineTo(widthBy2, heightBy2); - ctx.closePath(); - - this._renderPaintInOrder(ctx); - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _renderDashedStroke: function(ctx) { - var widthBy2 = this.width / 2, - heightBy2 = this.height / 2; - - ctx.beginPath(); - fabric.util.drawDashedLine(ctx, -widthBy2, heightBy2, 0, -heightBy2, this.strokeDashArray); - fabric.util.drawDashedLine(ctx, 0, -heightBy2, widthBy2, heightBy2, this.strokeDashArray); - fabric.util.drawDashedLine(ctx, widthBy2, heightBy2, -widthBy2, heightBy2, this.strokeDashArray); - ctx.closePath(); - }, - - /* _TO_SVG_START_ */ - /** - * Returns svg representation of an instance - * @return {Array} an array of strings with the specific svg representation - * of the instance - */ - _toSVG: function() { - var widthBy2 = this.width / 2, - heightBy2 = this.height / 2, - points = [ - -widthBy2 + ' ' + heightBy2, - '0 ' + -heightBy2, - widthBy2 + ' ' + heightBy2 - ].join(','); - return [ - '' - ]; - }, - /* _TO_SVG_END_ */ - }); - - /** - * Returns {@link fabric.Triangle} instance from an object representation - * @static - * @memberOf fabric.Triangle - * @param {Object} object Object to create an instance from - * @param {function} [callback] invoked with new instance as first argument - */ - fabric.Triangle.fromObject = function(object, callback) { - return fabric.Object._fromObject('Triangle', object, callback); - }; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - piBy2 = Math.PI * 2; - - if (fabric.Ellipse) { - fabric.warn('fabric.Ellipse is already defined.'); - return; - } - - /** - * Ellipse class - * @class fabric.Ellipse - * @extends fabric.Object - * @return {fabric.Ellipse} thisArg - * @see {@link fabric.Ellipse#initialize} for constructor definition - */ - fabric.Ellipse = fabric.util.createClass(fabric.Object, /** @lends fabric.Ellipse.prototype */ { - - /** - * Type of an object - * @type String - * @default - */ - type: 'ellipse', - - /** - * Horizontal radius - * @type Number - * @default - */ - rx: 0, - - /** - * Vertical radius - * @type Number - * @default - */ - ry: 0, - - cacheProperties: fabric.Object.prototype.cacheProperties.concat('rx', 'ry'), - - /** - * Constructor - * @param {Object} [options] Options object - * @return {fabric.Ellipse} thisArg - */ - initialize: function(options) { - this.callSuper('initialize', options); - this.set('rx', options && options.rx || 0); - this.set('ry', options && options.ry || 0); - }, - - /** - * @private - * @param {String} key - * @param {*} value - * @return {fabric.Ellipse} thisArg - */ - _set: function(key, value) { - this.callSuper('_set', key, value); - switch (key) { - - case 'rx': - this.rx = value; - this.set('width', value * 2); - break; - - case 'ry': - this.ry = value; - this.set('height', value * 2); - break; - - } - return this; - }, - - /** - * Returns horizontal radius of an object (according to how an object is scaled) - * @return {Number} - */ - getRx: function() { - return this.get('rx') * this.get('scaleX'); - }, - - /** - * Returns Vertical radius of an object (according to how an object is scaled) - * @return {Number} - */ - getRy: function() { - return this.get('ry') * this.get('scaleY'); - }, - - /** - * Returns object representation of an instance - * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output - * @return {Object} object representation of an instance - */ - toObject: function(propertiesToInclude) { - return this.callSuper('toObject', ['rx', 'ry'].concat(propertiesToInclude)); - }, - - /* _TO_SVG_START_ */ - /** - * Returns svg representation of an instance - * @return {Array} an array of strings with the specific svg representation - * of the instance - */ - _toSVG: function() { - return [ - '\n' - ]; - }, - /* _TO_SVG_END_ */ - - /** - * @private - * @param {CanvasRenderingContext2D} ctx context to render on - */ - _render: function(ctx) { - ctx.beginPath(); - ctx.save(); - ctx.transform(1, 0, 0, this.ry / this.rx, 0, 0); - ctx.arc( - 0, - 0, - this.rx, - 0, - piBy2, - false); - ctx.restore(); - this._renderPaintInOrder(ctx); - }, - }); - - /* _FROM_SVG_START_ */ - /** - * List of attribute names to account for when parsing SVG element (used by {@link fabric.Ellipse.fromElement}) - * @static - * @memberOf fabric.Ellipse - * @see http://www.w3.org/TR/SVG/shapes.html#EllipseElement - */ - fabric.Ellipse.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('cx cy rx ry'.split(' ')); - - /** - * Returns {@link fabric.Ellipse} instance from an SVG element - * @static - * @memberOf fabric.Ellipse - * @param {SVGElement} element Element to parse - * @param {Function} [callback] Options callback invoked after parsing is finished - * @return {fabric.Ellipse} - */ - fabric.Ellipse.fromElement = function(element, callback) { - - var parsedAttributes = fabric.parseAttributes(element, fabric.Ellipse.ATTRIBUTE_NAMES); - - parsedAttributes.left = (parsedAttributes.left || 0) - parsedAttributes.rx; - parsedAttributes.top = (parsedAttributes.top || 0) - parsedAttributes.ry; - callback(new fabric.Ellipse(parsedAttributes)); - }; - /* _FROM_SVG_END_ */ - - /** - * Returns {@link fabric.Ellipse} instance from an object representation - * @static - * @memberOf fabric.Ellipse - * @param {Object} object Object to create an instance from - * @param {function} [callback] invoked with new instance as first argument - * @return {fabric.Ellipse} - */ - fabric.Ellipse.fromObject = function(object, callback) { - return fabric.Object._fromObject('Ellipse', object, callback); - }; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - extend = fabric.util.object.extend; - - if (fabric.Rect) { - fabric.warn('fabric.Rect is already defined'); - return; - } - - /** - * Rectangle class - * @class fabric.Rect - * @extends fabric.Object - * @return {fabric.Rect} thisArg - * @see {@link fabric.Rect#initialize} for constructor definition - */ - fabric.Rect = fabric.util.createClass(fabric.Object, /** @lends fabric.Rect.prototype */ { - - /** - * List of properties to consider when checking if state of an object is changed ({@link fabric.Object#hasStateChanged}) - * as well as for history (undo/redo) purposes - * @type Array - */ - stateProperties: fabric.Object.prototype.stateProperties.concat('rx', 'ry'), - - /** - * Type of an object - * @type String - * @default - */ - type: 'rect', - - /** - * Horizontal border radius - * @type Number - * @default - */ - rx: 0, - - /** - * Vertical border radius - * @type Number - * @default - */ - ry: 0, - - cacheProperties: fabric.Object.prototype.cacheProperties.concat('rx', 'ry'), - - /** - * Constructor - * @param {Object} [options] Options object - * @return {Object} thisArg - */ - initialize: function(options) { - this.callSuper('initialize', options); - this._initRxRy(); - }, - - /** - * Initializes rx/ry attributes - * @private - */ - _initRxRy: function() { - if (this.rx && !this.ry) { - this.ry = this.rx; - } - else if (this.ry && !this.rx) { - this.rx = this.ry; - } - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _render: function(ctx) { - - // 1x1 case (used in spray brush) optimization was removed because - // with caching and higher zoom level this makes more damage than help - - var rx = this.rx ? Math.min(this.rx, this.width / 2) : 0, - ry = this.ry ? Math.min(this.ry, this.height / 2) : 0, - w = this.width, - h = this.height, - x = -this.width / 2, - y = -this.height / 2, - isRounded = rx !== 0 || ry !== 0, - /* "magic number" for bezier approximations of arcs (http://itc.ktu.lt/itc354/Riskus354.pdf) */ - k = 1 - 0.5522847498; - ctx.beginPath(); - - ctx.moveTo(x + rx, y); - - ctx.lineTo(x + w - rx, y); - isRounded && ctx.bezierCurveTo(x + w - k * rx, y, x + w, y + k * ry, x + w, y + ry); - - ctx.lineTo(x + w, y + h - ry); - isRounded && ctx.bezierCurveTo(x + w, y + h - k * ry, x + w - k * rx, y + h, x + w - rx, y + h); - - ctx.lineTo(x + rx, y + h); - isRounded && ctx.bezierCurveTo(x + k * rx, y + h, x, y + h - k * ry, x, y + h - ry); - - ctx.lineTo(x, y + ry); - isRounded && ctx.bezierCurveTo(x, y + k * ry, x + k * rx, y, x + rx, y); - - ctx.closePath(); - - this._renderPaintInOrder(ctx); - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _renderDashedStroke: function(ctx) { - var x = -this.width / 2, - y = -this.height / 2, - w = this.width, - h = this.height; - - ctx.beginPath(); - fabric.util.drawDashedLine(ctx, x, y, x + w, y, this.strokeDashArray); - fabric.util.drawDashedLine(ctx, x + w, y, x + w, y + h, this.strokeDashArray); - fabric.util.drawDashedLine(ctx, x + w, y + h, x, y + h, this.strokeDashArray); - fabric.util.drawDashedLine(ctx, x, y + h, x, y, this.strokeDashArray); - ctx.closePath(); - }, - - /** - * Returns object representation of an instance - * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output - * @return {Object} object representation of an instance - */ - toObject: function(propertiesToInclude) { - return this.callSuper('toObject', ['rx', 'ry'].concat(propertiesToInclude)); - }, - - /* _TO_SVG_START_ */ - /** - * Returns svg representation of an instance - * @return {Array} an array of strings with the specific svg representation - * of the instance - */ - _toSVG: function() { - var x = -this.width / 2, y = -this.height / 2; - return [ - '\n' - ]; - }, - /* _TO_SVG_END_ */ - }); - - /* _FROM_SVG_START_ */ - /** - * List of attribute names to account for when parsing SVG element (used by `fabric.Rect.fromElement`) - * @static - * @memberOf fabric.Rect - * @see: http://www.w3.org/TR/SVG/shapes.html#RectElement - */ - fabric.Rect.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x y rx ry width height'.split(' ')); - - /** - * Returns {@link fabric.Rect} instance from an SVG element - * @static - * @memberOf fabric.Rect - * @param {SVGElement} element Element to parse - * @param {Function} callback callback function invoked after parsing - * @param {Object} [options] Options object - */ - fabric.Rect.fromElement = function(element, callback, options) { - if (!element) { - return callback(null); - } - options = options || { }; - - var parsedAttributes = fabric.parseAttributes(element, fabric.Rect.ATTRIBUTE_NAMES); - parsedAttributes.left = parsedAttributes.left || 0; - parsedAttributes.top = parsedAttributes.top || 0; - parsedAttributes.height = parsedAttributes.height || 0; - parsedAttributes.width = parsedAttributes.width || 0; - var rect = new fabric.Rect(extend((options ? fabric.util.object.clone(options) : { }), parsedAttributes)); - rect.visible = rect.visible && rect.width > 0 && rect.height > 0; - callback(rect); - }; - /* _FROM_SVG_END_ */ - - /** - * Returns {@link fabric.Rect} instance from an object representation - * @static - * @memberOf fabric.Rect - * @param {Object} object Object to create an instance from - * @param {Function} [callback] Callback to invoke when an fabric.Rect instance is created - */ - fabric.Rect.fromObject = function(object, callback) { - return fabric.Object._fromObject('Rect', object, callback); - }; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - extend = fabric.util.object.extend, - min = fabric.util.array.min, - max = fabric.util.array.max, - toFixed = fabric.util.toFixed; - - if (fabric.Polyline) { - fabric.warn('fabric.Polyline is already defined'); - return; - } - - /** - * Polyline class - * @class fabric.Polyline - * @extends fabric.Object - * @see {@link fabric.Polyline#initialize} for constructor definition - */ - fabric.Polyline = fabric.util.createClass(fabric.Object, /** @lends fabric.Polyline.prototype */ { - - /** - * Type of an object - * @type String - * @default - */ - type: 'polyline', - - /** - * Points array - * @type Array - * @default - */ - points: null, - - cacheProperties: fabric.Object.prototype.cacheProperties.concat('points'), - - /** - * Constructor - * @param {Array} points Array of points (where each point is an object with x and y) - * @param {Object} [options] Options object - * @return {fabric.Polyline} thisArg - * @example - * var poly = new fabric.Polyline([ - * { x: 10, y: 10 }, - * { x: 50, y: 30 }, - * { x: 40, y: 70 }, - * { x: 60, y: 50 }, - * { x: 100, y: 150 }, - * { x: 40, y: 100 } - * ], { - * stroke: 'red', - * left: 100, - * top: 100 - * }); - */ - initialize: function(points, options) { - options = options || {}; - this.points = points || []; - this.callSuper('initialize', options); - this._setPositionDimensions(options); - }, - - _setPositionDimensions: function(options) { - var calcDim = this._calcDimensions(options), correctLeftTop; - this.width = calcDim.width; - this.height = calcDim.height; - if (!options.fromSVG) { - correctLeftTop = this.translateToGivenOrigin( - { x: calcDim.left - this.strokeWidth / 2, y: calcDim.top - this.strokeWidth / 2 }, - 'left', - 'top', - this.originX, - this.originY - ); - } - if (typeof options.left === 'undefined') { - this.left = options.fromSVG ? calcDim.left : correctLeftTop.x; - } - if (typeof options.top === 'undefined') { - this.top = options.fromSVG ? calcDim.top : correctLeftTop.y; - } - this.pathOffset = { - x: calcDim.left + this.width / 2, - y: calcDim.top + this.height / 2 - }; - }, - - /** - * Calculate the polygon min and max point from points array, - * returning an object with left, top, widht, height to measure the - * polygon size - * @return {Object} object.left X coordinate of the polygon leftmost point - * @return {Object} object.top Y coordinate of the polygon topmost point - * @return {Object} object.width distance between X coordinates of the polygon leftmost and rightmost point - * @return {Object} object.height distance between Y coordinates of the polygon topmost and bottommost point - * @private - */ - _calcDimensions: function() { - - var points = this.points, - minX = min(points, 'x') || 0, - minY = min(points, 'y') || 0, - maxX = max(points, 'x') || 0, - maxY = max(points, 'y') || 0, - width = (maxX - minX), - height = (maxY - minY); - - return { - left: minX, - top: minY, - width: width, - height: height - }; - }, - - /** - * Returns object representation of an instance - * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output - * @return {Object} Object representation of an instance - */ - toObject: function(propertiesToInclude) { - return extend(this.callSuper('toObject', propertiesToInclude), { - points: this.points.concat() - }); - }, - - /* _TO_SVG_START_ */ - /** - * Returns svg representation of an instance - * @return {Array} an array of strings with the specific svg representation - * of the instance - */ - _toSVG: function() { - var points = [], diffX = this.pathOffset.x, diffY = this.pathOffset.y, - NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; - - for (var i = 0, len = this.points.length; i < len; i++) { - points.push( - toFixed(this.points[i].x - diffX, NUM_FRACTION_DIGITS), ',', - toFixed(this.points[i].y - diffY, NUM_FRACTION_DIGITS), ' ' - ); - } - return [ - '<' + this.type + ' ', 'COMMON_PARTS', - 'points="', points.join(''), - '" />\n' - ]; - }, - /* _TO_SVG_END_ */ - - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - commonRender: function(ctx) { - var point, len = this.points.length, - x = this.pathOffset.x, - y = this.pathOffset.y; - - if (!len || isNaN(this.points[len - 1].y)) { - // do not draw if no points or odd points - // NaN comes from parseFloat of a empty string in parser - return false; - } - ctx.beginPath(); - ctx.moveTo(this.points[0].x - x, this.points[0].y - y); - for (var i = 0; i < len; i++) { - point = this.points[i]; - ctx.lineTo(point.x - x, point.y - y); - } - return true; - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _render: function(ctx) { - if (!this.commonRender(ctx)) { - return; - } - this._renderPaintInOrder(ctx); - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _renderDashedStroke: function(ctx) { - var p1, p2; - - ctx.beginPath(); - for (var i = 0, len = this.points.length; i < len; i++) { - p1 = this.points[i]; - p2 = this.points[i + 1] || p1; - fabric.util.drawDashedLine(ctx, p1.x, p1.y, p2.x, p2.y, this.strokeDashArray); - } - }, - - /** - * Returns complexity of an instance - * @return {Number} complexity of this instance - */ - complexity: function() { - return this.get('points').length; - } - }); - - /* _FROM_SVG_START_ */ - /** - * List of attribute names to account for when parsing SVG element (used by {@link fabric.Polyline.fromElement}) - * @static - * @memberOf fabric.Polyline - * @see: http://www.w3.org/TR/SVG/shapes.html#PolylineElement - */ - fabric.Polyline.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(); - - /** - * Returns fabric.Polyline instance from an SVG element - * @static - * @memberOf fabric.Polyline - * @param {SVGElement} element Element to parser - * @param {Function} callback callback function invoked after parsing - * @param {Object} [options] Options object - */ - fabric.Polyline.fromElementGenerator = function(_class) { - return function(element, callback, options) { - if (!element) { - return callback(null); - } - options || (options = { }); - - var points = fabric.parsePointsAttribute(element.getAttribute('points')), - parsedAttributes = fabric.parseAttributes(element, fabric[_class].ATTRIBUTE_NAMES); - parsedAttributes.fromSVG = true; - callback(new fabric[_class](points, extend(parsedAttributes, options))); - }; - }; - - fabric.Polyline.fromElement = fabric.Polyline.fromElementGenerator('Polyline'); - - /* _FROM_SVG_END_ */ - - /** - * Returns fabric.Polyline instance from an object representation - * @static - * @memberOf fabric.Polyline - * @param {Object} object Object to create an instance from - * @param {Function} [callback] Callback to invoke when an fabric.Path instance is created - */ - fabric.Polyline.fromObject = function(object, callback) { - return fabric.Object._fromObject('Polyline', object, callback, 'points'); - }; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }); - - if (fabric.Polygon) { - fabric.warn('fabric.Polygon is already defined'); - return; - } - - /** - * Polygon class - * @class fabric.Polygon - * @extends fabric.Polyline - * @see {@link fabric.Polygon#initialize} for constructor definition - */ - fabric.Polygon = fabric.util.createClass(fabric.Polyline, /** @lends fabric.Polygon.prototype */ { - - /** - * Type of an object - * @type String - * @default - */ - type: 'polygon', - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _render: function(ctx) { - if (!this.commonRender(ctx)) { - return; - } - ctx.closePath(); - this._renderPaintInOrder(ctx); - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _renderDashedStroke: function(ctx) { - this.callSuper('_renderDashedStroke', ctx); - ctx.closePath(); - }, - }); - - /* _FROM_SVG_START_ */ - /** - * List of attribute names to account for when parsing SVG element (used by `fabric.Polygon.fromElement`) - * @static - * @memberOf fabric.Polygon - * @see: http://www.w3.org/TR/SVG/shapes.html#PolygonElement - */ - fabric.Polygon.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(); - - /** - * Returns {@link fabric.Polygon} instance from an SVG element - * @static - * @memberOf fabric.Polygon - * @param {SVGElement} element Element to parse - * @param {Function} callback callback function invoked after parsing - * @param {Object} [options] Options object - */ - fabric.Polygon.fromElement = fabric.Polyline.fromElementGenerator('Polygon'); - /* _FROM_SVG_END_ */ - - /** - * Returns fabric.Polygon instance from an object representation - * @static - * @memberOf fabric.Polygon - * @param {Object} object Object to create an instance from - * @param {Function} [callback] Callback to invoke when an fabric.Path instance is created - */ - fabric.Polygon.fromObject = function(object, callback) { - return fabric.Object._fromObject('Polygon', object, callback, 'points'); - }; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - min = fabric.util.array.min, - max = fabric.util.array.max, - extend = fabric.util.object.extend, - _toString = Object.prototype.toString, - toFixed = fabric.util.toFixed; - - if (fabric.Path) { - fabric.warn('fabric.Path is already defined'); - return; - } - - /** - * Path class - * @class fabric.Path - * @extends fabric.Object - * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#path_and_pathgroup} - * @see {@link fabric.Path#initialize} for constructor definition - */ - fabric.Path = fabric.util.createClass(fabric.Object, /** @lends fabric.Path.prototype */ { - - /** - * Type of an object - * @type String - * @default - */ - type: 'path', - - /** - * Array of path points - * @type Array - * @default - */ - path: null, - - cacheProperties: fabric.Object.prototype.cacheProperties.concat('path', 'fillRule'), - - stateProperties: fabric.Object.prototype.stateProperties.concat('path'), - - /** - * Constructor - * @param {Array|String} path Path data (sequence of coordinates and corresponding "command" tokens) - * @param {Object} [options] Options object - * @return {fabric.Path} thisArg - */ - initialize: function(path, options) { - options = options || { }; - this.callSuper('initialize', options); - if (!path) { - path = []; - } - - var fromArray = _toString.call(path) === '[object Array]'; - - this.path = fromArray - ? fabric.util.makePathSimpler(path) - - : fabric.util.makePathSimpler( - fabric.util.parsePath(path) - ); - - if (!this.path) { - return; - } - fabric.Polyline.prototype._setPositionDimensions.call(this, options); - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx context to render path on - */ - _renderPathCommands: function(ctx) { - var current, // current instruction - subpathStartX = 0, - subpathStartY = 0, - x = 0, // current x - y = 0, // current y - controlX = 0, // current control point x - controlY = 0, // current control point y - l = -this.pathOffset.x, - t = -this.pathOffset.y; - - ctx.beginPath(); - - for (var i = 0, len = this.path.length; i < len; ++i) { - - current = this.path[i]; - - switch (current[0]) { // first letter - - case 'L': // lineto, absolute - x = current[1]; - y = current[2]; - ctx.lineTo(x + l, y + t); - break; - - case 'M': // moveTo, absolute - x = current[1]; - y = current[2]; - subpathStartX = x; - subpathStartY = y; - ctx.moveTo(x + l, y + t); - break; - - case 'C': // bezierCurveTo, absolute - x = current[5]; - y = current[6]; - controlX = current[3]; - controlY = current[4]; - ctx.bezierCurveTo( - current[1] + l, - current[2] + t, - controlX + l, - controlY + t, - x + l, - y + t - ); - break; - - case 'Q': // quadraticCurveTo, absolute - ctx.quadraticCurveTo( - current[1] + l, - current[2] + t, - current[3] + l, - current[4] + t - ); - x = current[3]; - y = current[4]; - controlX = current[1]; - controlY = current[2]; - break; - - case 'z': - case 'Z': - x = subpathStartX; - y = subpathStartY; - ctx.closePath(); - break; - } - } - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx context to render path on - */ - _render: function(ctx) { - this._renderPathCommands(ctx); - this._renderPaintInOrder(ctx); - }, - - /** - * Returns string representation of an instance - * @return {String} string representation of an instance - */ - toString: function() { - return '#'; - }, - - /** - * Returns object representation of an instance - * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output - * @return {Object} object representation of an instance - */ - toObject: function(propertiesToInclude) { - return extend(this.callSuper('toObject', propertiesToInclude), { - path: this.path.map(function(item) { return item.slice(); }), - }); - }, - - /** - * Returns dataless object representation of an instance - * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output - * @return {Object} object representation of an instance - */ - toDatalessObject: function(propertiesToInclude) { - var o = this.toObject(['sourcePath'].concat(propertiesToInclude)); - if (o.sourcePath) { - delete o.path; - } - return o; - }, - - /* _TO_SVG_START_ */ - /** - * Returns svg representation of an instance - * @return {Array} an array of strings with the specific svg representation - * of the instance - */ - _toSVG: function() { - var path = this.path.map(function(path) { - return path.join(' '); - }).join(' '); - return [ - '\n' - ]; - }, - - _getOffsetTransform: function() { - var digits = fabric.Object.NUM_FRACTION_DIGITS; - return ' translate(' + toFixed(-this.pathOffset.x, digits) + ', ' + - toFixed(-this.pathOffset.y, digits) + ')'; - }, - - /** - * Returns svg clipPath representation of an instance - * @param {Function} [reviver] Method for further parsing of svg representation. - * @return {String} svg representation of an instance - */ - toClipPathSVG: function(reviver) { - var additionalTransform = this._getOffsetTransform(); - return '\t' + this._createBaseClipPathSVGMarkup( - this._toSVG(), { reviver: reviver, additionalTransform: additionalTransform } - ); - }, - - /** - * Returns svg representation of an instance - * @param {Function} [reviver] Method for further parsing of svg representation. - * @return {String} svg representation of an instance - */ - toSVG: function(reviver) { - var additionalTransform = this._getOffsetTransform(); - return this._createBaseSVGMarkup(this._toSVG(), { reviver: reviver, additionalTransform: additionalTransform }); - }, - /* _TO_SVG_END_ */ - - /** - * Returns number representation of an instance complexity - * @return {Number} complexity of this instance - */ - complexity: function() { - return this.path.length; - }, - - /** - * @private - */ - _calcDimensions: function() { - - var aX = [], - aY = [], - current, // current instruction - subpathStartX = 0, - subpathStartY = 0, - x = 0, // current x - y = 0, // current y - bounds; - - for (var i = 0, len = this.path.length; i < len; ++i) { - - current = this.path[i]; - - switch (current[0]) { // first letter - - case 'L': // lineto, absolute - x = current[1]; - y = current[2]; - bounds = []; - break; - - case 'M': // moveTo, absolute - x = current[1]; - y = current[2]; - subpathStartX = x; - subpathStartY = y; - bounds = []; - break; - - case 'C': // bezierCurveTo, absolute - bounds = fabric.util.getBoundsOfCurve(x, y, - current[1], - current[2], - current[3], - current[4], - current[5], - current[6] - ); - x = current[5]; - y = current[6]; - break; - - case 'Q': // quadraticCurveTo, absolute - bounds = fabric.util.getBoundsOfCurve(x, y, - current[1], - current[2], - current[1], - current[2], - current[3], - current[4] - ); - x = current[3]; - y = current[4]; - break; - - case 'z': - case 'Z': - x = subpathStartX; - y = subpathStartY; - break; - } - bounds.forEach(function (point) { - aX.push(point.x); - aY.push(point.y); - }); - aX.push(x); - aY.push(y); - } - - var minX = min(aX) || 0, - minY = min(aY) || 0, - maxX = max(aX) || 0, - maxY = max(aY) || 0, - deltaX = maxX - minX, - deltaY = maxY - minY; - - return { - left: minX, - top: minY, - width: deltaX, - height: deltaY - }; - } - }); - - /** - * Creates an instance of fabric.Path from an object - * @static - * @memberOf fabric.Path - * @param {Object} object - * @param {Function} [callback] Callback to invoke when an fabric.Path instance is created - */ - fabric.Path.fromObject = function(object, callback) { - if (typeof object.sourcePath === 'string') { - var pathUrl = object.sourcePath; - fabric.loadSVGFromURL(pathUrl, function (elements) { - var path = elements[0]; - path.setOptions(object); - callback && callback(path); - }); - } - else { - fabric.Object._fromObject('Path', object, callback, 'path'); - } - }; - - /* _FROM_SVG_START_ */ - /** - * List of attribute names to account for when parsing SVG element (used by `fabric.Path.fromElement`) - * @static - * @memberOf fabric.Path - * @see http://www.w3.org/TR/SVG/paths.html#PathElement - */ - fabric.Path.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(['d']); - - /** - * Creates an instance of fabric.Path from an SVG element - * @static - * @memberOf fabric.Path - * @param {SVGElement} element to parse - * @param {Function} callback Callback to invoke when an fabric.Path instance is created - * @param {Object} [options] Options object - * @param {Function} [callback] Options callback invoked after parsing is finished - */ - fabric.Path.fromElement = function(element, callback, options) { - var parsedAttributes = fabric.parseAttributes(element, fabric.Path.ATTRIBUTE_NAMES); - parsedAttributes.fromSVG = true; - callback(new fabric.Path(parsedAttributes.d, extend(parsedAttributes, options))); - }; - /* _FROM_SVG_END_ */ - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - min = fabric.util.array.min, - max = fabric.util.array.max; - - if (fabric.Group) { - return; - } - - /** - * Group class - * @class fabric.Group - * @extends fabric.Object - * @mixes fabric.Collection - * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#groups} - * @see {@link fabric.Group#initialize} for constructor definition - */ - fabric.Group = fabric.util.createClass(fabric.Object, fabric.Collection, /** @lends fabric.Group.prototype */ { - - /** - * Type of an object - * @type String - * @default - */ - type: 'group', - - /** - * Width of stroke - * @type Number - * @default - */ - strokeWidth: 0, - - /** - * Indicates if click, mouseover, mouseout events & hoverCursor should also check for subtargets - * @type Boolean - * @default - */ - subTargetCheck: false, - - /** - * Groups are container, do not render anything on theyr own, ence no cache properties - * @type Array - * @default - */ - cacheProperties: [], - - /** - * setOnGroup is a method used for TextBox that is no more used since 2.0.0 The behavior is still - * available setting this boolean to true. - * @type Boolean - * @since 2.0.0 - * @default - */ - useSetOnGroup: false, - - /** - * Constructor - * @param {Object} objects Group objects - * @param {Object} [options] Options object - * @param {Boolean} [isAlreadyGrouped] if true, objects have been grouped already. - * @return {Object} thisArg - */ - initialize: function(objects, options, isAlreadyGrouped) { - options = options || {}; - this._objects = []; - // if objects enclosed in a group have been grouped already, - // we cannot change properties of objects. - // Thus we need to set options to group without objects, - isAlreadyGrouped && this.callSuper('initialize', options); - this._objects = objects || []; - for (var i = this._objects.length; i--; ) { - this._objects[i].group = this; - } - - if (!isAlreadyGrouped) { - var center = options && options.centerPoint; - // we want to set origins before calculating the bounding box. - // so that the topleft can be set with that in mind. - // if specific top and left are passed, are overwritten later - // with the callSuper('initialize', options) - if (options.originX !== undefined) { - this.originX = options.originX; - } - if (options.originY !== undefined) { - this.originY = options.originY; - } - // if coming from svg i do not want to calc bounds. - // i assume width and height are passed along options - center || this._calcBounds(); - this._updateObjectsCoords(center); - delete options.centerPoint; - this.callSuper('initialize', options); - } - else { - this._updateObjectsACoords(); - } - - this.setCoords(); - }, - - /** - * @private - */ - _updateObjectsACoords: function() { - var skipControls = true; - for (var i = this._objects.length; i--; ){ - this._objects[i].setCoords(skipControls); - } - }, - - /** - * @private - * @param {Boolean} [skipCoordsChange] if true, coordinates of objects enclosed in a group do not change - */ - _updateObjectsCoords: function(center) { - var center = center || this.getCenterPoint(); - for (var i = this._objects.length; i--; ){ - this._updateObjectCoords(this._objects[i], center); - } - }, - - /** - * @private - * @param {Object} object - * @param {fabric.Point} center, current center of group. - */ - _updateObjectCoords: function(object, center) { - var objectLeft = object.left, - objectTop = object.top, - skipControls = true; - - object.set({ - left: objectLeft - center.x, - top: objectTop - center.y - }); - object.group = this; - object.setCoords(skipControls); - }, - - /** - * Returns string represenation of a group - * @return {String} - */ - toString: function() { - return '#'; - }, - - /** - * Adds an object to a group; Then recalculates group's dimension, position. - * @param {Object} object - * @return {fabric.Group} thisArg - * @chainable - */ - addWithUpdate: function(object) { - this._restoreObjectsState(); - fabric.util.resetObjectTransform(this); - if (object) { - this._objects.push(object); - object.group = this; - object._set('canvas', this.canvas); - } - this._calcBounds(); - this._updateObjectsCoords(); - this.setCoords(); - this.dirty = true; - return this; - }, - - /** - * Removes an object from a group; Then recalculates group's dimension, position. - * @param {Object} object - * @return {fabric.Group} thisArg - * @chainable - */ - removeWithUpdate: function(object) { - this._restoreObjectsState(); - fabric.util.resetObjectTransform(this); - - this.remove(object); - this._calcBounds(); - this._updateObjectsCoords(); - this.setCoords(); - this.dirty = true; - return this; - }, - - /** - * @private - */ - _onObjectAdded: function(object) { - this.dirty = true; - object.group = this; - object._set('canvas', this.canvas); - }, - - /** - * @private - */ - _onObjectRemoved: function(object) { - this.dirty = true; - delete object.group; - }, - - /** - * @private - */ - _set: function(key, value) { - var i = this._objects.length; - if (this.useSetOnGroup) { - while (i--) { - this._objects[i].setOnGroup(key, value); - } - } - if (key === 'canvas') { - while (i--) { - this._objects[i]._set(key, value); - } - } - fabric.Object.prototype._set.call(this, key, value); - }, - - /** - * Returns object representation of an instance - * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output - * @return {Object} object representation of an instance - */ - toObject: function(propertiesToInclude) { - var _includeDefaultValues = this.includeDefaultValues; - var objsToObject = this._objects.map(function(obj) { - var originalDefaults = obj.includeDefaultValues; - obj.includeDefaultValues = _includeDefaultValues; - var _obj = obj.toObject(propertiesToInclude); - obj.includeDefaultValues = originalDefaults; - return _obj; - }); - var obj = fabric.Object.prototype.toObject.call(this, propertiesToInclude); - obj.objects = objsToObject; - return obj; - }, - - /** - * Returns object representation of an instance, in dataless mode. - * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output - * @return {Object} object representation of an instance - */ - toDatalessObject: function(propertiesToInclude) { - var objsToObject, sourcePath = this.sourcePath; - if (sourcePath) { - objsToObject = sourcePath; - } - else { - var _includeDefaultValues = this.includeDefaultValues; - objsToObject = this._objects.map(function(obj) { - var originalDefaults = obj.includeDefaultValues; - obj.includeDefaultValues = _includeDefaultValues; - var _obj = obj.toDatalessObject(propertiesToInclude); - obj.includeDefaultValues = originalDefaults; - return _obj; - }); - } - var obj = fabric.Object.prototype.toDatalessObject.call(this, propertiesToInclude); - obj.objects = objsToObject; - return obj; - }, - - /** - * Renders instance on a given context - * @param {CanvasRenderingContext2D} ctx context to render instance on - */ - render: function(ctx) { - this._transformDone = true; - this.callSuper('render', ctx); - this._transformDone = false; - }, - - /** - * Decide if the object should cache or not. Create its own cache level - * needsItsOwnCache should be used when the object drawing method requires - * a cache step. None of the fabric classes requires it. - * Generally you do not cache objects in groups because the group is already cached. - * @return {Boolean} - */ - shouldCache: function() { - var ownCache = fabric.Object.prototype.shouldCache.call(this); - if (ownCache) { - for (var i = 0, len = this._objects.length; i < len; i++) { - if (this._objects[i].willDrawShadow()) { - this.ownCaching = false; - return false; - } - } - } - return ownCache; - }, - - /** - * Check if this object or a child object will cast a shadow - * @return {Boolean} - */ - willDrawShadow: function() { - if (fabric.Object.prototype.willDrawShadow.call(this)) { - return true; - } - for (var i = 0, len = this._objects.length; i < len; i++) { - if (this._objects[i].willDrawShadow()) { - return true; - } - } - return false; - }, - - /** - * Check if this group or its parent group are caching, recursively up - * @return {Boolean} - */ - isOnACache: function() { - return this.ownCaching || (this.group && this.group.isOnACache()); - }, - - /** - * Execute the drawing operation for an object on a specified context - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - drawObject: function(ctx) { - for (var i = 0, len = this._objects.length; i < len; i++) { - this._objects[i].render(ctx); - } - this._drawClipPath(ctx); - }, - - /** - * Check if cache is dirty - */ - isCacheDirty: function(skipCanvas) { - if (this.callSuper('isCacheDirty', skipCanvas)) { - return true; - } - if (!this.statefullCache) { - return false; - } - for (var i = 0, len = this._objects.length; i < len; i++) { - if (this._objects[i].isCacheDirty(true)) { - if (this._cacheCanvas) { - // if this group has not a cache canvas there is nothing to clean - var x = this.cacheWidth / this.zoomX, y = this.cacheHeight / this.zoomY; - this._cacheContext.clearRect(-x / 2, -y / 2, x, y); - } - return true; - } - } - return false; - }, - - /** - * Retores original state of each of group objects (original state is that which was before group was created). - * @private - * @return {fabric.Group} thisArg - * @chainable - */ - _restoreObjectsState: function() { - this._objects.forEach(this._restoreObjectState, this); - return this; - }, - - /** - * Realises the transform from this group onto the supplied object - * i.e. it tells you what would happen if the supplied object was in - * the group, and then the group was destroyed. It mutates the supplied - * object. - * @param {fabric.Object} object - * @return {fabric.Object} transformedObject - */ - realizeTransform: function(object) { - var matrix = object.calcTransformMatrix(), - options = fabric.util.qrDecompose(matrix), - center = new fabric.Point(options.translateX, options.translateY); - object.flipX = false; - object.flipY = false; - object.set('scaleX', options.scaleX); - object.set('scaleY', options.scaleY); - object.skewX = options.skewX; - object.skewY = options.skewY; - object.angle = options.angle; - object.setPositionByOrigin(center, 'center', 'center'); - return object; - }, - - /** - * Restores original state of a specified object in group - * @private - * @param {fabric.Object} object - * @return {fabric.Group} thisArg - */ - _restoreObjectState: function(object) { - this.realizeTransform(object); - delete object.group; - object.setCoords(); - return this; - }, - - /** - * Destroys a group (restoring state of its objects) - * @return {fabric.Group} thisArg - * @chainable - */ - destroy: function() { - // when group is destroyed objects needs to get a repaint to be eventually - // displayed on canvas. - this._objects.forEach(function(object) { - object.set('dirty', true); - }); - return this._restoreObjectsState(); - }, - - /** - * make a group an active selection, remove the group from canvas - * the group has to be on canvas for this to work. - * @return {fabric.ActiveSelection} thisArg - * @chainable - */ - toActiveSelection: function() { - if (!this.canvas) { - return; - } - var objects = this._objects, canvas = this.canvas; - this._objects = []; - var options = this.toObject(); - delete options.objects; - var activeSelection = new fabric.ActiveSelection([]); - activeSelection.set(options); - activeSelection.type = 'activeSelection'; - canvas.remove(this); - objects.forEach(function(object) { - object.group = activeSelection; - object.dirty = true; - canvas.add(object); - }); - activeSelection.canvas = canvas; - activeSelection._objects = objects; - canvas._activeObject = activeSelection; - activeSelection.setCoords(); - return activeSelection; - }, - - /** - * Destroys a group (restoring state of its objects) - * @return {fabric.Group} thisArg - * @chainable - */ - ungroupOnCanvas: function() { - return this._restoreObjectsState(); - }, - - /** - * Sets coordinates of all objects inside group - * @return {fabric.Group} thisArg - * @chainable - */ - setObjectsCoords: function() { - var skipControls = true; - this.forEachObject(function(object) { - object.setCoords(skipControls); - }); - return this; - }, - - /** - * @private - */ - _calcBounds: function(onlyWidthHeight) { - var aX = [], - aY = [], - o, prop, - props = ['tr', 'br', 'bl', 'tl'], - i = 0, iLen = this._objects.length, - j, jLen = props.length; - - for ( ; i < iLen; ++i) { - o = this._objects[i]; - o.aCoords = o.calcACoords(); - for (j = 0; j < jLen; j++) { - prop = props[j]; - aX.push(o.aCoords[prop].x); - aY.push(o.aCoords[prop].y); - } - } - - this._getBounds(aX, aY, onlyWidthHeight); - }, - - /** - * @private - */ - _getBounds: function(aX, aY, onlyWidthHeight) { - var minXY = new fabric.Point(min(aX), min(aY)), - maxXY = new fabric.Point(max(aX), max(aY)), - top = minXY.y || 0, left = minXY.x || 0, - width = (maxXY.x - minXY.x) || 0, - height = (maxXY.y - minXY.y) || 0; - this.width = width; - this.height = height; - if (!onlyWidthHeight) { - // the bounding box always finds the topleft most corner. - // whatever is the group origin, we set up here the left/top position. - this.setPositionByOrigin({ x: left, y: top }, 'left', 'top'); - } - }, - - /* _TO_SVG_START_ */ - /** - * Returns svg representation of an instance - * @param {Function} [reviver] Method for further parsing of svg representation. - * @return {String} svg representation of an instance - */ - _toSVG: function(reviver) { - var svgString = ['\n']; - - for (var i = 0, len = this._objects.length; i < len; i++) { - svgString.push('\t\t', this._objects[i].toSVG(reviver)); - } - svgString.push('\n'); - return svgString; - }, - - /** - * Returns styles-string for svg-export, specific version for group - * @return {String} - */ - getSvgStyles: function() { - var opacity = typeof this.opacity !== 'undefined' && this.opacity !== 1 ? - 'opacity: ' + this.opacity + ';' : '', - visibility = this.visible ? '' : ' visibility: hidden;'; - return [ - opacity, - this.getSvgFilter(), - visibility - ].join(''); - }, - - /** - * Returns svg clipPath representation of an instance - * @param {Function} [reviver] Method for further parsing of svg representation. - * @return {String} svg representation of an instance - */ - toClipPathSVG: function(reviver) { - var svgString = []; - - for (var i = 0, len = this._objects.length; i < len; i++) { - svgString.push('\t', this._objects[i].toClipPathSVG(reviver)); - } - - return this._createBaseClipPathSVGMarkup(svgString, { reviver: reviver }); - }, - /* _TO_SVG_END_ */ - }); - - /** - * Returns {@link fabric.Group} instance from an object representation - * @static - * @memberOf fabric.Group - * @param {Object} object Object to create a group from - * @param {Function} [callback] Callback to invoke when an group instance is created - */ - fabric.Group.fromObject = function(object, callback) { - var objects = object.objects, - options = fabric.util.object.clone(object, true); - delete options.objects; - if (typeof objects === 'string') { - // it has to be an url or something went wrong. - fabric.loadSVGFromURL(objects, function (elements) { - var group = fabric.util.groupSVGElements(elements, object, objects); - group.set(options); - callback && callback(group); - }); - return; - } - fabric.util.enlivenObjects(objects, function(enlivenedObjects) { - fabric.util.enlivenObjects([object.clipPath], function(enlivedClipPath) { - var options = fabric.util.object.clone(object, true); - options.clipPath = enlivedClipPath[0]; - delete options.objects; - callback && callback(new fabric.Group(enlivenedObjects, options, true)); - }); - }); - }; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }); - - if (fabric.ActiveSelection) { - return; - } - - /** - * Group class - * @class fabric.ActiveSelection - * @extends fabric.Group - * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#groups} - * @see {@link fabric.ActiveSelection#initialize} for constructor definition - */ - fabric.ActiveSelection = fabric.util.createClass(fabric.Group, /** @lends fabric.ActiveSelection.prototype */ { - - /** - * Type of an object - * @type String - * @default - */ - type: 'activeSelection', - - /** - * Constructor - * @param {Object} objects ActiveSelection objects - * @param {Object} [options] Options object - * @return {Object} thisArg - */ - initialize: function(objects, options) { - options = options || {}; - this._objects = objects || []; - for (var i = this._objects.length; i--; ) { - this._objects[i].group = this; - } - - if (options.originX) { - this.originX = options.originX; - } - if (options.originY) { - this.originY = options.originY; - } - this._calcBounds(); - this._updateObjectsCoords(); - fabric.Object.prototype.initialize.call(this, options); - this.setCoords(); - }, - - /** - * Change te activeSelection to a normal group, - * High level function that automatically adds it to canvas as - * active object. no events fired. - * @since 2.0.0 - * @return {fabric.Group} - */ - toGroup: function() { - var objects = this._objects.concat(); - this._objects = []; - var options = fabric.Object.prototype.toObject.call(this); - var newGroup = new fabric.Group([]); - delete options.type; - newGroup.set(options); - objects.forEach(function(object) { - object.canvas.remove(object); - object.group = newGroup; - }); - newGroup._objects = objects; - if (!this.canvas) { - return newGroup; - } - var canvas = this.canvas; - canvas.add(newGroup); - canvas._activeObject = newGroup; - newGroup.setCoords(); - return newGroup; - }, - - /** - * If returns true, deselection is cancelled. - * @since 2.0.0 - * @return {Boolean} [cancel] - */ - onDeselect: function() { - this.destroy(); - return false; - }, - - /** - * Returns string representation of a group - * @return {String} - */ - toString: function() { - return '#'; - }, - - /** - * Decide if the object should cache or not. Create its own cache level - * objectCaching is a global flag, wins over everything - * needsItsOwnCache should be used when the object drawing method requires - * a cache step. None of the fabric classes requires it. - * Generally you do not cache objects in groups because the group outside is cached. - * @return {Boolean} - */ - shouldCache: function() { - return false; - }, - - /** - * Check if this group or its parent group are caching, recursively up - * @return {Boolean} - */ - isOnACache: function() { - return false; - }, - - /** - * Renders controls and borders for the object - * @param {CanvasRenderingContext2D} ctx Context to render on - * @param {Object} [styleOverride] properties to override the object style - * @param {Object} [childrenOverride] properties to override the children overrides - */ - _renderControls: function(ctx, styleOverride, childrenOverride) { - ctx.save(); - ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1; - this.callSuper('_renderControls', ctx, styleOverride); - childrenOverride = childrenOverride || { }; - if (typeof childrenOverride.hasControls === 'undefined') { - childrenOverride.hasControls = false; - } - childrenOverride.forActiveSelection = true; - for (var i = 0, len = this._objects.length; i < len; i++) { - this._objects[i]._renderControls(ctx, childrenOverride); - } - ctx.restore(); - }, - }); - - /** - * Returns {@link fabric.ActiveSelection} instance from an object representation - * @static - * @memberOf fabric.ActiveSelection - * @param {Object} object Object to create a group from - * @param {Function} [callback] Callback to invoke when an ActiveSelection instance is created - */ - fabric.ActiveSelection.fromObject = function(object, callback) { - fabric.util.enlivenObjects(object.objects, function(enlivenedObjects) { - delete object.objects; - callback && callback(new fabric.ActiveSelection(enlivenedObjects, object, true)); - }); - }; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var extend = fabric.util.object.extend; - - if (!global.fabric) { - global.fabric = { }; - } - - if (global.fabric.Image) { - fabric.warn('fabric.Image is already defined.'); - return; - } - - /** - * Image class - * @class fabric.Image - * @extends fabric.Object - * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#images} - * @see {@link fabric.Image#initialize} for constructor definition - */ - fabric.Image = fabric.util.createClass(fabric.Object, /** @lends fabric.Image.prototype */ { - - /** - * Type of an object - * @type String - * @default - */ - type: 'image', - - /** - * Width of a stroke. - * For image quality a stroke multiple of 2 gives better results. - * @type Number - * @default - */ - strokeWidth: 0, - - /** - * When calling {@link fabric.Image.getSrc}, return value from element src with `element.getAttribute('src')`. - * This allows for relative urls as image src. - * @since 2.7.0 - * @type Boolean - * @default - */ - srcFromAttribute: false, - - /** - * private - * contains last value of scaleX to detect - * if the Image got resized after the last Render - * @type Number - */ - _lastScaleX: 1, - - /** - * private - * contains last value of scaleY to detect - * if the Image got resized after the last Render - * @type Number - */ - _lastScaleY: 1, - - /** - * private - * contains last value of scaling applied by the apply filter chain - * @type Number - */ - _filterScalingX: 1, - - /** - * private - * contains last value of scaling applied by the apply filter chain - * @type Number - */ - _filterScalingY: 1, - - /** - * minimum scale factor under which any resizeFilter is triggered to resize the image - * 0 will disable the automatic resize. 1 will trigger automatically always. - * number bigger than 1 are not implemented yet. - * @type Number - */ - minimumScaleTrigger: 0.5, - - /** - * List of properties to consider when checking if - * state of an object is changed ({@link fabric.Object#hasStateChanged}) - * as well as for history (undo/redo) purposes - * @type Array - */ - stateProperties: fabric.Object.prototype.stateProperties.concat('cropX', 'cropY'), - - /** - * key used to retrieve the texture representing this image - * @since 2.0.0 - * @type String - * @default - */ - cacheKey: '', - - /** - * Image crop in pixels from original image size. - * @since 2.0.0 - * @type Number - * @default - */ - cropX: 0, - - /** - * Image crop in pixels from original image size. - * @since 2.0.0 - * @type Number - * @default - */ - cropY: 0, - - /** - * Indicates whether this canvas will use image smoothing when painting this image. - * Also influence if the cacheCanvas for this image uses imageSmoothing - * @since 4.0.0-beta.11 - * @type Boolean - * @default - */ - imageSmoothing: true, - - /** - * Constructor - * @param {HTMLImageElement | String} element Image element - * @param {Object} [options] Options object - * @param {function} [callback] callback function to call after eventual filters applied. - * @return {fabric.Image} thisArg - */ - initialize: function(element, options) { - options || (options = { }); - this.filters = []; - this.cacheKey = 'texture' + fabric.Object.__uid++; - this.callSuper('initialize', options); - this._initElement(element, options); - }, - - /** - * Returns image element which this instance if based on - * @return {HTMLImageElement} Image element - */ - getElement: function() { - return this._element || {}; - }, - - /** - * Sets image element for this instance to a specified one. - * If filters defined they are applied to new image. - * You might need to call `canvas.renderAll` and `object.setCoords` after replacing, to render new image and update controls area. - * @param {HTMLImageElement} element - * @param {Object} [options] Options object - * @return {fabric.Image} thisArg - * @chainable - */ - setElement: function(element, options) { - this.removeTexture(this.cacheKey); - this.removeTexture(this.cacheKey + '_filtered'); - this._element = element; - this._originalElement = element; - this._initConfig(options); - if (this.filters.length !== 0) { - this.applyFilters(); - } - // resizeFilters work on the already filtered copy. - // we need to apply resizeFilters AFTER normal filters. - // applyResizeFilters is run more often than normal fiters - // and is triggered by user interactions rather than dev code - if (this.resizeFilter) { - this.applyResizeFilters(); - } - return this; - }, - - /** - * Delete a single texture if in webgl mode - */ - removeTexture: function(key) { - var backend = fabric.filterBackend; - if (backend && backend.evictCachesForKey) { - backend.evictCachesForKey(key); - } - }, - - /** - * Delete textures, reference to elements and eventually JSDOM cleanup - */ - dispose: function() { - this.removeTexture(this.cacheKey); - this.removeTexture(this.cacheKey + '_filtered'); - this._cacheContext = undefined; - ['_originalElement', '_element', '_filteredEl', '_cacheCanvas'].forEach((function(element) { - fabric.util.cleanUpJsdomNode(this[element]); - this[element] = undefined; - }).bind(this)); - }, - - /** - * Get the crossOrigin value (of the corresponding image element) - */ - getCrossOrigin: function() { - return this._originalElement && (this._originalElement.crossOrigin || null); - }, - - /** - * Returns original size of an image - * @return {Object} Object with "width" and "height" properties - */ - getOriginalSize: function() { - var element = this.getElement(); - return { - width: element.naturalWidth || element.width, - height: element.naturalHeight || element.height - }; - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _stroke: function(ctx) { - if (!this.stroke || this.strokeWidth === 0) { - return; - } - var w = this.width / 2, h = this.height / 2; - ctx.beginPath(); - ctx.moveTo(-w, -h); - ctx.lineTo(w, -h); - ctx.lineTo(w, h); - ctx.lineTo(-w, h); - ctx.lineTo(-w, -h); - ctx.closePath(); - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _renderDashedStroke: function(ctx) { - var x = -this.width / 2, - y = -this.height / 2, - w = this.width, - h = this.height; - - ctx.save(); - this._setStrokeStyles(ctx, this); - - ctx.beginPath(); - fabric.util.drawDashedLine(ctx, x, y, x + w, y, this.strokeDashArray); - fabric.util.drawDashedLine(ctx, x + w, y, x + w, y + h, this.strokeDashArray); - fabric.util.drawDashedLine(ctx, x + w, y + h, x, y + h, this.strokeDashArray); - fabric.util.drawDashedLine(ctx, x, y + h, x, y, this.strokeDashArray); - ctx.closePath(); - ctx.restore(); - }, - - /** - * Returns object representation of an instance - * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output - * @return {Object} Object representation of an instance - */ - toObject: function(propertiesToInclude) { - var filters = []; - - this.filters.forEach(function(filterObj) { - if (filterObj) { - filters.push(filterObj.toObject()); - } - }); - var object = extend( - this.callSuper( - 'toObject', - ['cropX', 'cropY'].concat(propertiesToInclude) - ), { - src: this.getSrc(), - crossOrigin: this.getCrossOrigin(), - filters: filters, - }); - if (this.resizeFilter) { - object.resizeFilter = this.resizeFilter.toObject(); - } - return object; - }, - - /** - * Returns true if an image has crop applied, inspecting values of cropX,cropY,width,hight. - * @return {Boolean} - */ - hasCrop: function() { - return this.cropX || this.cropY || this.width < this._element.width || this.height < this._element.height; - }, - - /* _TO_SVG_START_ */ - /** - * Returns svg representation of an instance - * @return {Array} an array of strings with the specific svg representation - * of the instance - */ - _toSVG: function() { - var svgString = [], imageMarkup = [], strokeSvg, element = this._element, - x = -this.width / 2, y = -this.height / 2, clipPath = '', imageRendering = ''; - if (!element) { - return []; - } - if (this.hasCrop()) { - var clipPathId = fabric.Object.__uid++; - svgString.push( - '\n', - '\t\n', - '\n' - ); - clipPath = ' clip-path="url(#imageCrop_' + clipPathId + ')" '; - } - if (!this.imageSmoothing) { - imageRendering = '" image-rendering="optimizeSpeed'; - } - imageMarkup.push('\t\n'); - - if (this.stroke || this.strokeDashArray) { - var origFill = this.fill; - this.fill = null; - strokeSvg = [ - '\t\n' - ]; - this.fill = origFill; - } - if (this.paintFirst !== 'fill') { - svgString = svgString.concat(strokeSvg, imageMarkup); - } - else { - svgString = svgString.concat(imageMarkup, strokeSvg); - } - return svgString; - }, - /* _TO_SVG_END_ */ - - /** - * Returns source of an image - * @param {Boolean} filtered indicates if the src is needed for svg - * @return {String} Source of an image - */ - getSrc: function(filtered) { - var element = filtered ? this._element : this._originalElement; - if (element) { - if (element.toDataURL) { - return element.toDataURL(); - } - - if (this.srcFromAttribute) { - return element.getAttribute('src'); - } - else { - return element.src; - } - } - else { - return this.src || ''; - } - }, - - /** - * Sets source of an image - * @param {String} src Source string (URL) - * @param {Function} [callback] Callback is invoked when image has been loaded (and all filters have been applied) - * @param {Object} [options] Options object - * @param {String} [options.crossOrigin] crossOrigin value (one of "", "anonymous", "use-credentials") - * @see https://developer.mozilla.org/en-US/docs/HTML/CORS_settings_attributes - * @return {fabric.Image} thisArg - * @chainable - */ - setSrc: function(src, callback, options) { - fabric.util.loadImage(src, function(img, isError) { - this.setElement(img, options); - this._setWidthHeight(); - callback && callback(this, isError); - }, this, options && options.crossOrigin); - return this; - }, - - /** - * Returns string representation of an instance - * @return {String} String representation of an instance - */ - toString: function() { - return '#'; - }, - - applyResizeFilters: function() { - var filter = this.resizeFilter, - minimumScale = this.minimumScaleTrigger, - objectScale = this.getTotalObjectScaling(), - scaleX = objectScale.scaleX, - scaleY = objectScale.scaleY, - elementToFilter = this._filteredEl || this._originalElement; - if (this.group) { - this.set('dirty', true); - } - if (!filter || (scaleX > minimumScale && scaleY > minimumScale)) { - this._element = elementToFilter; - this._filterScalingX = 1; - this._filterScalingY = 1; - this._lastScaleX = scaleX; - this._lastScaleY = scaleY; - return; - } - if (!fabric.filterBackend) { - fabric.filterBackend = fabric.initFilterBackend(); - } - var canvasEl = fabric.util.createCanvasElement(), - cacheKey = this._filteredEl ? (this.cacheKey + '_filtered') : this.cacheKey, - sourceWidth = elementToFilter.width, sourceHeight = elementToFilter.height; - canvasEl.width = sourceWidth; - canvasEl.height = sourceHeight; - this._element = canvasEl; - this._lastScaleX = filter.scaleX = scaleX; - this._lastScaleY = filter.scaleY = scaleY; - fabric.filterBackend.applyFilters( - [filter], elementToFilter, sourceWidth, sourceHeight, this._element, cacheKey); - this._filterScalingX = canvasEl.width / this._originalElement.width; - this._filterScalingY = canvasEl.height / this._originalElement.height; - }, - - /** - * Applies filters assigned to this image (from "filters" array) or from filter param - * @method applyFilters - * @param {Array} filters to be applied - * @param {Boolean} forResizing specify if the filter operation is a resize operation - * @return {thisArg} return the fabric.Image object - * @chainable - */ - applyFilters: function(filters) { - - filters = filters || this.filters || []; - filters = filters.filter(function(filter) { return filter && !filter.isNeutralState(); }); - this.set('dirty', true); - - // needs to clear out or WEBGL will not resize correctly - this.removeTexture(this.cacheKey + '_filtered'); - - if (filters.length === 0) { - this._element = this._originalElement; - this._filteredEl = null; - this._filterScalingX = 1; - this._filterScalingY = 1; - return this; - } - - var imgElement = this._originalElement, - sourceWidth = imgElement.naturalWidth || imgElement.width, - sourceHeight = imgElement.naturalHeight || imgElement.height; - - if (this._element === this._originalElement) { - // if the element is the same we need to create a new element - var canvasEl = fabric.util.createCanvasElement(); - canvasEl.width = sourceWidth; - canvasEl.height = sourceHeight; - this._element = canvasEl; - this._filteredEl = canvasEl; - } - else { - // clear the existing element to get new filter data - // also dereference the eventual resized _element - this._element = this._filteredEl; - this._filteredEl.getContext('2d').clearRect(0, 0, sourceWidth, sourceHeight); - // we also need to resize again at next renderAll, so remove saved _lastScaleX/Y - this._lastScaleX = 1; - this._lastScaleY = 1; - } - if (!fabric.filterBackend) { - fabric.filterBackend = fabric.initFilterBackend(); - } - fabric.filterBackend.applyFilters( - filters, this._originalElement, sourceWidth, sourceHeight, this._element, this.cacheKey); - if (this._originalElement.width !== this._element.width || - this._originalElement.height !== this._element.height) { - this._filterScalingX = this._element.width / this._originalElement.width; - this._filterScalingY = this._element.height / this._originalElement.height; - } - return this; - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _render: function(ctx) { - fabric.util.setImageSmoothing(ctx, this.imageSmoothing); - if (this.isMoving !== true && this.resizeFilter && this._needsResize()) { - this.applyResizeFilters(); - } - this._stroke(ctx); - this._renderPaintInOrder(ctx); - }, - - /** - * Paint the cached copy of the object on the target context. - * it will set the imageSmoothing for the draw operation - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - drawCacheOnCanvas: function(ctx) { - fabric.util.setImageSmoothing(ctx, this.imageSmoothing); - fabric.Object.prototype.drawCacheOnCanvas.call(this, ctx); - }, - - /** - * Decide if the object should cache or not. Create its own cache level - * needsItsOwnCache should be used when the object drawing method requires - * a cache step. None of the fabric classes requires it. - * Generally you do not cache objects in groups because the group outside is cached. - * This is the special image version where we would like to avoid caching where possible. - * Essentially images do not benefit from caching. They may require caching, and in that - * case we do it. Also caching an image usually ends in a loss of details. - * A full performance audit should be done. - * @return {Boolean} - */ - shouldCache: function() { - return this.needsItsOwnCache(); - }, - - _renderFill: function(ctx) { - var elementToDraw = this._element; - if (!elementToDraw) { - return; - } - var scaleX = this._filterScalingX, scaleY = this._filterScalingY, - w = this.width, h = this.height, min = Math.min, max = Math.max, - // crop values cannot be lesser than 0. - cropX = max(this.cropX, 0), cropY = max(this.cropY, 0), - elWidth = elementToDraw.naturalWidth || elementToDraw.width, - elHeight = elementToDraw.naturalHeight || elementToDraw.height, - sX = cropX * scaleX, - sY = cropY * scaleY, - // the width height cannot exceed element width/height, starting from the crop offset. - sW = min(w * scaleX, elWidth - sX), - sH = min(h * scaleY, elHeight - sY), - x = -w / 2, y = -h / 2, - maxDestW = min(w, elWidth / scaleX - cropX), - maxDestH = min(h, elHeight / scaleX - cropY); - - elementToDraw && ctx.drawImage(elementToDraw, sX, sY, sW, sH, x, y, maxDestW, maxDestH); - }, - - /** - * needed to check if image needs resize - * @private - */ - _needsResize: function() { - var scale = this.getTotalObjectScaling(); - return (scale.scaleX !== this._lastScaleX || scale.scaleY !== this._lastScaleY); - }, - - /** - * @private - */ - _resetWidthHeight: function() { - this.set(this.getOriginalSize()); - }, - - /** - * The Image class's initialization method. This method is automatically - * called by the constructor. - * @private - * @param {HTMLImageElement|String} element The element representing the image - * @param {Object} [options] Options object - */ - _initElement: function(element, options) { - this.setElement(fabric.util.getById(element), options); - fabric.util.addClass(this.getElement(), fabric.Image.CSS_CANVAS); - }, - - /** - * @private - * @param {Object} [options] Options object - */ - _initConfig: function(options) { - options || (options = { }); - this.setOptions(options); - this._setWidthHeight(options); - }, - - /** - * @private - * @param {Array} filters to be initialized - * @param {Function} callback Callback to invoke when all fabric.Image.filters instances are created - */ - _initFilters: function(filters, callback) { - if (filters && filters.length) { - fabric.util.enlivenObjects(filters, function(enlivenedObjects) { - callback && callback(enlivenedObjects); - }, 'fabric.Image.filters'); - } - else { - callback && callback(); - } - }, - - /** - * @private - * Set the width and the height of the image object, using the element or the - * options. - * @param {Object} [options] Object with width/height properties - */ - _setWidthHeight: function(options) { - options || (options = { }); - var el = this.getElement(); - this.width = options.width || el.naturalWidth || el.width || 0; - this.height = options.height || el.naturalHeight || el.height || 0; - }, - - /** - * Calculate offset for center and scale factor for the image in order to respect - * the preserveAspectRatio attribute - * @private - * @return {Object} - */ - parsePreserveAspectRatioAttribute: function() { - var pAR = fabric.util.parsePreserveAspectRatioAttribute(this.preserveAspectRatio || ''), - rWidth = this._element.width, rHeight = this._element.height, - scaleX = 1, scaleY = 1, offsetLeft = 0, offsetTop = 0, cropX = 0, cropY = 0, - offset, pWidth = this.width, pHeight = this.height, parsedAttributes = { width: pWidth, height: pHeight }; - if (pAR && (pAR.alignX !== 'none' || pAR.alignY !== 'none')) { - if (pAR.meetOrSlice === 'meet') { - scaleX = scaleY = fabric.util.findScaleToFit(this._element, parsedAttributes); - offset = (pWidth - rWidth * scaleX) / 2; - if (pAR.alignX === 'Min') { - offsetLeft = -offset; - } - if (pAR.alignX === 'Max') { - offsetLeft = offset; - } - offset = (pHeight - rHeight * scaleY) / 2; - if (pAR.alignY === 'Min') { - offsetTop = -offset; - } - if (pAR.alignY === 'Max') { - offsetTop = offset; - } - } - if (pAR.meetOrSlice === 'slice') { - scaleX = scaleY = fabric.util.findScaleToCover(this._element, parsedAttributes); - offset = rWidth - pWidth / scaleX; - if (pAR.alignX === 'Mid') { - cropX = offset / 2; - } - if (pAR.alignX === 'Max') { - cropX = offset; - } - offset = rHeight - pHeight / scaleY; - if (pAR.alignY === 'Mid') { - cropY = offset / 2; - } - if (pAR.alignY === 'Max') { - cropY = offset; - } - rWidth = pWidth / scaleX; - rHeight = pHeight / scaleY; - } - } - else { - scaleX = pWidth / rWidth; - scaleY = pHeight / rHeight; - } - return { - width: rWidth, - height: rHeight, - scaleX: scaleX, - scaleY: scaleY, - offsetLeft: offsetLeft, - offsetTop: offsetTop, - cropX: cropX, - cropY: cropY - }; - } - }); - - /** - * Default CSS class name for canvas - * @static - * @type String - * @default - */ - fabric.Image.CSS_CANVAS = 'canvas-img'; - - /** - * Alias for getSrc - * @static - */ - fabric.Image.prototype.getSvgSrc = fabric.Image.prototype.getSrc; - - /** - * Creates an instance of fabric.Image from its object representation - * @static - * @param {Object} object Object to create an instance from - * @param {Function} callback Callback to invoke when an image instance is created - */ - fabric.Image.fromObject = function(_object, callback) { - var object = fabric.util.object.clone(_object); - fabric.util.loadImage(object.src, function(img, isError) { - if (isError) { - callback && callback(null, true); - return; - } - fabric.Image.prototype._initFilters.call(object, object.filters, function(filters) { - object.filters = filters || []; - fabric.Image.prototype._initFilters.call(object, [object.resizeFilter], function(resizeFilters) { - object.resizeFilter = resizeFilters[0]; - fabric.util.enlivenObjects([object.clipPath], function(enlivedProps) { - object.clipPath = enlivedProps[0]; - var image = new fabric.Image(img, object); - callback(image, false); - }); - }); - }); - }, null, object.crossOrigin); - }; - - /** - * Creates an instance of fabric.Image from an URL string - * @static - * @param {String} url URL to create an image from - * @param {Function} [callback] Callback to invoke when image is created (newly created image is passed as a first argument). Second argument is a boolean indicating if an error occured or not. - * @param {Object} [imgOptions] Options object - */ - fabric.Image.fromURL = function(url, callback, imgOptions) { - fabric.util.loadImage(url, function(img, isError) { - callback && callback(new fabric.Image(img, imgOptions), isError); - }, null, imgOptions && imgOptions.crossOrigin); - }; - - /* _FROM_SVG_START_ */ - /** - * List of attribute names to account for when parsing SVG element (used by {@link fabric.Image.fromElement}) - * @static - * @see {@link http://www.w3.org/TR/SVG/struct.html#ImageElement} - */ - fabric.Image.ATTRIBUTE_NAMES = - fabric.SHARED_ATTRIBUTES.concat( - 'x y width height preserveAspectRatio xlink:href crossOrigin image-rendering'.split(' ') - ); - - /** - * Returns {@link fabric.Image} instance from an SVG element - * @static - * @param {SVGElement} element Element to parse - * @param {Object} [options] Options object - * @param {Function} callback Callback to execute when fabric.Image object is created - * @return {fabric.Image} Instance of fabric.Image - */ - fabric.Image.fromElement = function(element, callback, options) { - var parsedAttributes = fabric.parseAttributes(element, fabric.Image.ATTRIBUTE_NAMES); - fabric.Image.fromURL(parsedAttributes['xlink:href'], callback, - extend((options ? fabric.util.object.clone(options) : { }), parsedAttributes)); - }; - /* _FROM_SVG_END_ */ - -})(typeof exports !== 'undefined' ? exports : this); -fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { - - /** - * @private - * @return {Number} angle value - */ - _getAngleValueForStraighten: function() { - var angle = this.angle % 360; - if (angle > 0) { - return Math.round((angle - 1) / 90) * 90; - } - return Math.round(angle / 90) * 90; - }, - - /** - * Straightens an object (rotating it from current angle to one of 0, 90, 180, 270, etc. depending on which is closer) - * @return {fabric.Object} thisArg - * @chainable - */ - straighten: function() { - this.rotate(this._getAngleValueForStraighten()); - return this; - }, - - /** - * Same as {@link fabric.Object.prototype.straighten} but with animation - * @param {Object} callbacks Object with callback functions - * @param {Function} [callbacks.onComplete] Invoked on completion - * @param {Function} [callbacks.onChange] Invoked on every step of animation - * @return {fabric.Object} thisArg - * @chainable - */ - fxStraighten: function(callbacks) { - callbacks = callbacks || { }; - - var empty = function() { }, - onComplete = callbacks.onComplete || empty, - onChange = callbacks.onChange || empty, - _this = this; - - fabric.util.animate({ - startValue: this.get('angle'), - endValue: this._getAngleValueForStraighten(), - duration: this.FX_DURATION, - onChange: function(value) { - _this.rotate(value); - onChange(); - }, - onComplete: function() { - _this.setCoords(); - onComplete(); - }, - }); - - return this; - } -}); - -fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ { - - /** - * Straightens object, then rerenders canvas - * @param {fabric.Object} object Object to straighten - * @return {fabric.Canvas} thisArg - * @chainable - */ - straightenObject: function (object) { - object.straighten(); - this.requestRenderAll(); - return this; - }, - - /** - * Same as {@link fabric.Canvas.prototype.straightenObject}, but animated - * @param {fabric.Object} object Object to straighten - * @return {fabric.Canvas} thisArg - * @chainable - */ - fxStraightenObject: function (object) { - object.fxStraighten({ - onChange: this.requestRenderAllBound - }); - return this; - } -}); -(function() { - - 'use strict'; - - /** - * Tests if webgl supports certain precision - * @param {WebGL} Canvas WebGL context to test on - * @param {String} Precision to test can be any of following: 'lowp', 'mediump', 'highp' - * @returns {Boolean} Whether the user's browser WebGL supports given precision. - */ - function testPrecision(gl, precision){ - var fragmentSource = 'precision ' + precision + ' float;\nvoid main(){}'; - var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); - gl.shaderSource(fragmentShader, fragmentSource); - gl.compileShader(fragmentShader); - if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) { - return false; - } - return true; - } - - /** - * Indicate whether this filtering backend is supported by the user's browser. - * @param {Number} tileSize check if the tileSize is supported - * @returns {Boolean} Whether the user's browser supports WebGL. - */ - fabric.isWebglSupported = function(tileSize) { - if (fabric.isLikelyNode) { - return false; - } - tileSize = tileSize || fabric.WebglFilterBackend.prototype.tileSize; - var canvas = document.createElement('canvas'); - var gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); - var isSupported = false; - // eslint-disable-next-line - if (gl) { - fabric.maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); - isSupported = fabric.maxTextureSize >= tileSize; - var precisions = ['highp', 'mediump', 'lowp']; - for (var i = 0; i < 3; i++){ - if (testPrecision(gl, precisions[i])){ - fabric.webGlPrecision = precisions[i]; - break; - }; - } - } - this.isSupported = isSupported; - return isSupported; - }; - - fabric.WebglFilterBackend = WebglFilterBackend; - - /** - * WebGL filter backend. - */ - function WebglFilterBackend(options) { - if (options && options.tileSize) { - this.tileSize = options.tileSize; - } - this.setupGLContext(this.tileSize, this.tileSize); - this.captureGPUInfo(); - }; - - WebglFilterBackend.prototype = /** @lends fabric.WebglFilterBackend.prototype */ { - - tileSize: 2048, - - /** - * Experimental. This object is a sort of repository of help layers used to avoid - * of recreating them during frequent filtering. If you are previewing a filter with - * a slider you problably do not want to create help layers every filter step. - * in this object there will be appended some canvases, created once, resized sometimes - * cleared never. Clearing is left to the developer. - **/ - resources: { - - }, - - /** - * Setup a WebGL context suitable for filtering, and bind any needed event handlers. - */ - setupGLContext: function(width, height) { - this.dispose(); - this.createWebGLCanvas(width, height); - // eslint-disable-next-line - this.aPosition = new Float32Array([0, 0, 0, 1, 1, 0, 1, 1]); - this.chooseFastestCopyGLTo2DMethod(width, height); - }, - - /** - * Pick a method to copy data from GL context to 2d canvas. In some browsers using - * putImageData is faster than drawImage for that specific operation. - */ - chooseFastestCopyGLTo2DMethod: function(width, height) { - var canMeasurePerf = typeof window.performance !== 'undefined', canUseImageData; - try { - new ImageData(1, 1); - canUseImageData = true; - } - catch (e) { - canUseImageData = false; - } - // eslint-disable-next-line no-undef - var canUseArrayBuffer = typeof ArrayBuffer !== 'undefined'; - // eslint-disable-next-line no-undef - var canUseUint8Clamped = typeof Uint8ClampedArray !== 'undefined'; - - if (!(canMeasurePerf && canUseImageData && canUseArrayBuffer && canUseUint8Clamped)) { - return; - } - - var targetCanvas = fabric.util.createCanvasElement(); - // eslint-disable-next-line no-undef - var imageBuffer = new ArrayBuffer(width * height * 4); - if (fabric.forceGLPutImageData) { - this.imageBuffer = imageBuffer; - this.copyGLTo2D = copyGLTo2DPutImageData; - return; - } - var testContext = { - imageBuffer: imageBuffer, - destinationWidth: width, - destinationHeight: height, - targetCanvas: targetCanvas - }; - var startTime, drawImageTime, putImageDataTime; - targetCanvas.width = width; - targetCanvas.height = height; - - startTime = window.performance.now(); - copyGLTo2DDrawImage.call(testContext, this.gl, testContext); - drawImageTime = window.performance.now() - startTime; - - startTime = window.performance.now(); - copyGLTo2DPutImageData.call(testContext, this.gl, testContext); - putImageDataTime = window.performance.now() - startTime; - - if (drawImageTime > putImageDataTime) { - this.imageBuffer = imageBuffer; - this.copyGLTo2D = copyGLTo2DPutImageData; - } - else { - this.copyGLTo2D = copyGLTo2DDrawImage; - } - }, - - /** - * Create a canvas element and associated WebGL context and attaches them as - * class properties to the GLFilterBackend class. - */ - createWebGLCanvas: function(width, height) { - var canvas = fabric.util.createCanvasElement(); - canvas.width = width; - canvas.height = height; - var glOptions = { - alpha: true, - premultipliedAlpha: false, - depth: false, - stencil: false, - antialias: false - }, - gl = canvas.getContext('webgl', glOptions); - if (!gl) { - gl = canvas.getContext('experimental-webgl', glOptions); - } - if (!gl) { - return; - } - gl.clearColor(0, 0, 0, 0); - // this canvas can fire webglcontextlost and webglcontextrestored - this.canvas = canvas; - this.gl = gl; - }, - - /** - * Attempts to apply the requested filters to the source provided, drawing the filtered output - * to the provided target canvas. - * - * @param {Array} filters The filters to apply. - * @param {HTMLImageElement|HTMLCanvasElement} source The source to be filtered. - * @param {Number} width The width of the source input. - * @param {Number} height The height of the source input. - * @param {HTMLCanvasElement} targetCanvas The destination for filtered output to be drawn. - * @param {String|undefined} cacheKey A key used to cache resources related to the source. If - * omitted, caching will be skipped. - */ - applyFilters: function(filters, source, width, height, targetCanvas, cacheKey) { - var gl = this.gl; - var cachedTexture; - if (cacheKey) { - cachedTexture = this.getCachedTexture(cacheKey, source); - } - var pipelineState = { - originalWidth: source.width || source.originalWidth, - originalHeight: source.height || source.originalHeight, - sourceWidth: width, - sourceHeight: height, - destinationWidth: width, - destinationHeight: height, - context: gl, - sourceTexture: this.createTexture(gl, width, height, !cachedTexture && source), - targetTexture: this.createTexture(gl, width, height), - originalTexture: cachedTexture || - this.createTexture(gl, width, height, !cachedTexture && source), - passes: filters.length, - webgl: true, - aPosition: this.aPosition, - programCache: this.programCache, - pass: 0, - filterBackend: this, - targetCanvas: targetCanvas - }; - var tempFbo = gl.createFramebuffer(); - gl.bindFramebuffer(gl.FRAMEBUFFER, tempFbo); - filters.forEach(function(filter) { filter && filter.applyTo(pipelineState); }); - resizeCanvasIfNeeded(pipelineState); - this.copyGLTo2D(gl, pipelineState); - gl.bindTexture(gl.TEXTURE_2D, null); - gl.deleteTexture(pipelineState.sourceTexture); - gl.deleteTexture(pipelineState.targetTexture); - gl.deleteFramebuffer(tempFbo); - targetCanvas.getContext('2d').setTransform(1, 0, 0, 1, 0, 0); - return pipelineState; - }, - - /** - * Detach event listeners, remove references, and clean up caches. - */ - dispose: function() { - if (this.canvas) { - this.canvas = null; - this.gl = null; - } - this.clearWebGLCaches(); - }, - - /** - * Wipe out WebGL-related caches. - */ - clearWebGLCaches: function() { - this.programCache = {}; - this.textureCache = {}; - }, - - /** - * Create a WebGL texture object. - * - * Accepts specific dimensions to initialize the textuer to or a source image. - * - * @param {WebGLRenderingContext} gl The GL context to use for creating the texture. - * @param {Number} width The width to initialize the texture at. - * @param {Number} height The height to initialize the texture. - * @param {HTMLImageElement|HTMLCanvasElement} textureImageSource A source for the texture data. - * @returns {WebGLTexture} - */ - createTexture: function(gl, width, height, textureImageSource) { - var texture = gl.createTexture(); - gl.bindTexture(gl.TEXTURE_2D, texture); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); - if (textureImageSource) { - gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureImageSource); - } - else { - gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); - } - return texture; - }, - - /** - * Can be optionally used to get a texture from the cache array - * - * If an existing texture is not found, a new texture is created and cached. - * - * @param {String} uniqueId A cache key to use to find an existing texture. - * @param {HTMLImageElement|HTMLCanvasElement} textureImageSource A source to use to create the - * texture cache entry if one does not already exist. - */ - getCachedTexture: function(uniqueId, textureImageSource) { - if (this.textureCache[uniqueId]) { - return this.textureCache[uniqueId]; - } - else { - var texture = this.createTexture( - this.gl, textureImageSource.width, textureImageSource.height, textureImageSource); - this.textureCache[uniqueId] = texture; - return texture; - } - }, - - /** - * Clear out cached resources related to a source image that has been - * filtered previously. - * - * @param {String} cacheKey The cache key provided when the source image was filtered. - */ - evictCachesForKey: function(cacheKey) { - if (this.textureCache[cacheKey]) { - this.gl.deleteTexture(this.textureCache[cacheKey]); - delete this.textureCache[cacheKey]; - } - }, - - copyGLTo2D: copyGLTo2DDrawImage, - - /** - * Attempt to extract GPU information strings from a WebGL context. - * - * Useful information when debugging or blacklisting specific GPUs. - * - * @returns {Object} A GPU info object with renderer and vendor strings. - */ - captureGPUInfo: function() { - if (this.gpuInfo) { - return this.gpuInfo; - } - var gl = this.gl, gpuInfo = { renderer: '', vendor: '' }; - if (!gl) { - return gpuInfo; - } - var ext = gl.getExtension('WEBGL_debug_renderer_info'); - if (ext) { - var renderer = gl.getParameter(ext.UNMASKED_RENDERER_WEBGL); - var vendor = gl.getParameter(ext.UNMASKED_VENDOR_WEBGL); - if (renderer) { - gpuInfo.renderer = renderer.toLowerCase(); - } - if (vendor) { - gpuInfo.vendor = vendor.toLowerCase(); - } - } - this.gpuInfo = gpuInfo; - return gpuInfo; - }, - }; -})(); - -function resizeCanvasIfNeeded(pipelineState) { - var targetCanvas = pipelineState.targetCanvas, - width = targetCanvas.width, height = targetCanvas.height, - dWidth = pipelineState.destinationWidth, - dHeight = pipelineState.destinationHeight; - - if (width !== dWidth || height !== dHeight) { - targetCanvas.width = dWidth; - targetCanvas.height = dHeight; - } -} - -/** - * Copy an input WebGL canvas on to an output 2D canvas. - * - * The WebGL canvas is assumed to be upside down, with the top-left pixel of the - * desired output image appearing in the bottom-left corner of the WebGL canvas. - * - * @param {WebGLRenderingContext} sourceContext The WebGL context to copy from. - * @param {HTMLCanvasElement} targetCanvas The 2D target canvas to copy on to. - * @param {Object} pipelineState The 2D target canvas to copy on to. - */ -function copyGLTo2DDrawImage(gl, pipelineState) { - var glCanvas = gl.canvas, targetCanvas = pipelineState.targetCanvas, - ctx = targetCanvas.getContext('2d'); - ctx.translate(0, targetCanvas.height); // move it down again - ctx.scale(1, -1); // vertical flip - // where is my image on the big glcanvas? - var sourceY = glCanvas.height - targetCanvas.height; - ctx.drawImage(glCanvas, 0, sourceY, targetCanvas.width, targetCanvas.height, 0, 0, - targetCanvas.width, targetCanvas.height); -} - -/** - * Copy an input WebGL canvas on to an output 2D canvas using 2d canvas' putImageData - * API. Measurably faster than using ctx.drawImage in Firefox (version 54 on OSX Sierra). - * - * @param {WebGLRenderingContext} sourceContext The WebGL context to copy from. - * @param {HTMLCanvasElement} targetCanvas The 2D target canvas to copy on to. - * @param {Object} pipelineState The 2D target canvas to copy on to. - */ -function copyGLTo2DPutImageData(gl, pipelineState) { - var targetCanvas = pipelineState.targetCanvas, ctx = targetCanvas.getContext('2d'), - dWidth = pipelineState.destinationWidth, - dHeight = pipelineState.destinationHeight, - numBytes = dWidth * dHeight * 4; - - // eslint-disable-next-line no-undef - var u8 = new Uint8Array(this.imageBuffer, 0, numBytes); - // eslint-disable-next-line no-undef - var u8Clamped = new Uint8ClampedArray(this.imageBuffer, 0, numBytes); - - gl.readPixels(0, 0, dWidth, dHeight, gl.RGBA, gl.UNSIGNED_BYTE, u8); - var imgData = new ImageData(u8Clamped, dWidth, dHeight); - ctx.putImageData(imgData, 0, 0); -} -(function() { - - 'use strict'; - - var noop = function() {}; - - fabric.Canvas2dFilterBackend = Canvas2dFilterBackend; - - /** - * Canvas 2D filter backend. - */ - function Canvas2dFilterBackend() {}; - - Canvas2dFilterBackend.prototype = /** @lends fabric.Canvas2dFilterBackend.prototype */ { - evictCachesForKey: noop, - dispose: noop, - clearWebGLCaches: noop, - - /** - * Experimental. This object is a sort of repository of help layers used to avoid - * of recreating them during frequent filtering. If you are previewing a filter with - * a slider you probably do not want to create help layers every filter step. - * in this object there will be appended some canvases, created once, resized sometimes - * cleared never. Clearing is left to the developer. - **/ - resources: { - - }, - - /** - * Apply a set of filters against a source image and draw the filtered output - * to the provided destination canvas. - * - * @param {EnhancedFilter} filters The filter to apply. - * @param {HTMLImageElement|HTMLCanvasElement} sourceElement The source to be filtered. - * @param {Number} sourceWidth The width of the source input. - * @param {Number} sourceHeight The height of the source input. - * @param {HTMLCanvasElement} targetCanvas The destination for filtered output to be drawn. - */ - applyFilters: function(filters, sourceElement, sourceWidth, sourceHeight, targetCanvas) { - var ctx = targetCanvas.getContext('2d'); - ctx.drawImage(sourceElement, 0, 0, sourceWidth, sourceHeight); - var imageData = ctx.getImageData(0, 0, sourceWidth, sourceHeight); - var originalImageData = ctx.getImageData(0, 0, sourceWidth, sourceHeight); - var pipelineState = { - sourceWidth: sourceWidth, - sourceHeight: sourceHeight, - imageData: imageData, - originalEl: sourceElement, - originalImageData: originalImageData, - canvasEl: targetCanvas, - ctx: ctx, - filterBackend: this, - }; - filters.forEach(function(filter) { filter.applyTo(pipelineState); }); - if (pipelineState.imageData.width !== sourceWidth || pipelineState.imageData.height !== sourceHeight) { - targetCanvas.width = pipelineState.imageData.width; - targetCanvas.height = pipelineState.imageData.height; - } - ctx.putImageData(pipelineState.imageData, 0, 0); - return pipelineState; - }, - - }; -})(); -/** - * @namespace fabric.Image.filters - * @memberOf fabric.Image - * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#image_filters} - * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} - */ -fabric.Image = fabric.Image || { }; -fabric.Image.filters = fabric.Image.filters || { }; - -/** - * Root filter class from which all filter classes inherit from - * @class fabric.Image.filters.BaseFilter - * @memberOf fabric.Image.filters - */ -fabric.Image.filters.BaseFilter = fabric.util.createClass(/** @lends fabric.Image.filters.BaseFilter.prototype */ { - - /** - * Filter type - * @param {String} type - * @default - */ - type: 'BaseFilter', - - /** - * Array of attributes to send with buffers. do not modify - * @private - */ - - vertexSource: 'attribute vec2 aPosition;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vTexCoord = aPosition;\n' + - 'gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0);\n' + - '}', - - fragmentSource: 'precision highp float;\n' + - 'varying vec2 vTexCoord;\n' + - 'uniform sampler2D uTexture;\n' + - 'void main() {\n' + - 'gl_FragColor = texture2D(uTexture, vTexCoord);\n' + - '}', - - /** - * Constructor - * @param {Object} [options] Options object - */ - initialize: function(options) { - if (options) { - this.setOptions(options); - } - }, - - /** - * Sets filter's properties from options - * @param {Object} [options] Options object - */ - setOptions: function(options) { - for (var prop in options) { - this[prop] = options[prop]; - } - }, - - /** - * Compile this filter's shader program. - * - * @param {WebGLRenderingContext} gl The GL canvas context to use for shader compilation. - * @param {String} fragmentSource fragmentShader source for compilation - * @param {String} vertexSource vertexShader source for compilation - */ - createProgram: function(gl, fragmentSource, vertexSource) { - fragmentSource = fragmentSource || this.fragmentSource; - vertexSource = vertexSource || this.vertexSource; - if (fabric.webGlPrecision !== 'highp'){ - fragmentSource = fragmentSource.replace( - /precision highp float/g, - 'precision ' + fabric.webGlPrecision + ' float' - ); - } - var vertexShader = gl.createShader(gl.VERTEX_SHADER); - gl.shaderSource(vertexShader, vertexSource); - gl.compileShader(vertexShader); - if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) { - throw new Error( - // eslint-disable-next-line prefer-template - 'Vertex shader compile error for ' + this.type + ': ' + - gl.getShaderInfoLog(vertexShader) - ); - } - - var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); - gl.shaderSource(fragmentShader, fragmentSource); - gl.compileShader(fragmentShader); - if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) { - throw new Error( - // eslint-disable-next-line prefer-template - 'Fragment shader compile error for ' + this.type + ': ' + - gl.getShaderInfoLog(fragmentShader) - ); - } - - var program = gl.createProgram(); - gl.attachShader(program, vertexShader); - gl.attachShader(program, fragmentShader); - gl.linkProgram(program); - if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { - throw new Error( - // eslint-disable-next-line prefer-template - 'Shader link error for "${this.type}" ' + - gl.getProgramInfoLog(program) - ); - } - - var attributeLocations = this.getAttributeLocations(gl, program); - var uniformLocations = this.getUniformLocations(gl, program) || { }; - uniformLocations.uStepW = gl.getUniformLocation(program, 'uStepW'); - uniformLocations.uStepH = gl.getUniformLocation(program, 'uStepH'); - return { - program: program, - attributeLocations: attributeLocations, - uniformLocations: uniformLocations - }; - }, - - /** - * Return a map of attribute names to WebGLAttributeLocation objects. - * - * @param {WebGLRenderingContext} gl The canvas context used to compile the shader program. - * @param {WebGLShaderProgram} program The shader program from which to take attribute locations. - * @returns {Object} A map of attribute names to attribute locations. - */ - getAttributeLocations: function(gl, program) { - return { - aPosition: gl.getAttribLocation(program, 'aPosition'), - }; - }, - - /** - * Return a map of uniform names to WebGLUniformLocation objects. - * - * Intended to be overridden by subclasses. - * - * @param {WebGLRenderingContext} gl The canvas context used to compile the shader program. - * @param {WebGLShaderProgram} program The shader program from which to take uniform locations. - * @returns {Object} A map of uniform names to uniform locations. - */ - getUniformLocations: function (/* gl, program */) { - // in case i do not need any special uniform i need to return an empty object - return { }; - }, - - /** - * Send attribute data from this filter to its shader program on the GPU. - * - * @param {WebGLRenderingContext} gl The canvas context used to compile the shader program. - * @param {Object} attributeLocations A map of shader attribute names to their locations. - */ - sendAttributeData: function(gl, attributeLocations, aPositionData) { - var attributeLocation = attributeLocations.aPosition; - var buffer = gl.createBuffer(); - gl.bindBuffer(gl.ARRAY_BUFFER, buffer); - gl.enableVertexAttribArray(attributeLocation); - gl.vertexAttribPointer(attributeLocation, 2, gl.FLOAT, false, 0, 0); - gl.bufferData(gl.ARRAY_BUFFER, aPositionData, gl.STATIC_DRAW); - }, - - _setupFrameBuffer: function(options) { - var gl = options.context, width, height; - if (options.passes > 1) { - width = options.destinationWidth; - height = options.destinationHeight; - if (options.sourceWidth !== width || options.sourceHeight !== height) { - gl.deleteTexture(options.targetTexture); - options.targetTexture = options.filterBackend.createTexture(gl, width, height); - } - gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, - options.targetTexture, 0); - } - else { - // draw last filter on canvas and not to framebuffer. - gl.bindFramebuffer(gl.FRAMEBUFFER, null); - gl.finish(); - } - }, - - _swapTextures: function(options) { - options.passes--; - options.pass++; - var temp = options.targetTexture; - options.targetTexture = options.sourceTexture; - options.sourceTexture = temp; - }, - - /** - * Generic isNeutral implementation for one parameter based filters. - * Used only in image applyFilters to discard filters that will not have an effect - * on the image - * Other filters may need their own verison ( ColorMatrix, HueRotation, gamma, ComposedFilter ) - * @param {Object} options - **/ - isNeutralState: function(/* options */) { - var main = this.mainParameter, - _class = fabric.Image.filters[this.type].prototype; - if (main) { - if (Array.isArray(_class[main])) { - for (var i = _class[main].length; i--;) { - if (this[main][i] !== _class[main][i]) { - return false; - } - } - return true; - } - else { - return _class[main] === this[main]; - } - } - else { - return false; - } - }, - - /** - * Apply this filter to the input image data provided. - * - * Determines whether to use WebGL or Canvas2D based on the options.webgl flag. - * - * @param {Object} options - * @param {Number} options.passes The number of filters remaining to be executed - * @param {Boolean} options.webgl Whether to use webgl to render the filter. - * @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered. - * @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn. - * @param {WebGLRenderingContext} options.context The GL context used for rendering. - * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. - */ - applyTo: function(options) { - if (options.webgl) { - this._setupFrameBuffer(options); - this.applyToWebGL(options); - this._swapTextures(options); - } - else { - this.applyTo2d(options); - } - }, - - /** - * Retrieves the cached shader. - * @param {Object} options - * @param {WebGLRenderingContext} options.context The GL context used for rendering. - * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. - */ - retrieveShader: function(options) { - if (!options.programCache.hasOwnProperty(this.type)) { - options.programCache[this.type] = this.createProgram(options.context); - } - return options.programCache[this.type]; - }, - - /** - * Apply this filter using webgl. - * - * @param {Object} options - * @param {Number} options.passes The number of filters remaining to be executed - * @param {Boolean} options.webgl Whether to use webgl to render the filter. - * @param {WebGLTexture} options.originalTexture The texture of the original input image. - * @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered. - * @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn. - * @param {WebGLRenderingContext} options.context The GL context used for rendering. - * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. - */ - applyToWebGL: function(options) { - var gl = options.context; - var shader = this.retrieveShader(options); - if (options.pass === 0 && options.originalTexture) { - gl.bindTexture(gl.TEXTURE_2D, options.originalTexture); - } - else { - gl.bindTexture(gl.TEXTURE_2D, options.sourceTexture); - } - gl.useProgram(shader.program); - this.sendAttributeData(gl, shader.attributeLocations, options.aPosition); - - gl.uniform1f(shader.uniformLocations.uStepW, 1 / options.sourceWidth); - gl.uniform1f(shader.uniformLocations.uStepH, 1 / options.sourceHeight); - - this.sendUniformData(gl, shader.uniformLocations); - gl.viewport(0, 0, options.destinationWidth, options.destinationHeight); - gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); - }, - - bindAdditionalTexture: function(gl, texture, textureUnit) { - gl.activeTexture(textureUnit); - gl.bindTexture(gl.TEXTURE_2D, texture); - // reset active texture to 0 as usual - gl.activeTexture(gl.TEXTURE0); - }, - - unbindAdditionalTexture: function(gl, textureUnit) { - gl.activeTexture(textureUnit); - gl.bindTexture(gl.TEXTURE_2D, null); - gl.activeTexture(gl.TEXTURE0); - }, - - getMainParameter: function() { - return this[this.mainParameter]; - }, - - setMainParameter: function(value) { - this[this.mainParameter] = value; - }, - - /** - * Send uniform data from this filter to its shader program on the GPU. - * - * Intended to be overridden by subclasses. - * - * @param {WebGLRenderingContext} gl The canvas context used to compile the shader program. - * @param {Object} uniformLocations A map of shader uniform names to their locations. - */ - sendUniformData: function(/* gl, uniformLocations */) { - // Intentionally left blank. Override me in subclasses. - }, - - /** - * If needed by a 2d filter, this functions can create an helper canvas to be used - * remember that options.targetCanvas is available for use till end of chain. - */ - createHelpLayer: function(options) { - if (!options.helpLayer) { - var helpLayer = document.createElement('canvas'); - helpLayer.width = options.sourceWidth; - helpLayer.height = options.sourceHeight; - options.helpLayer = helpLayer; - } - }, - - /** - * Returns object representation of an instance - * @return {Object} Object representation of an instance - */ - toObject: function() { - var object = { type: this.type }, mainP = this.mainParameter; - if (mainP) { - object[mainP] = this[mainP]; - } - return object; - }, - - /** - * Returns a JSON representation of an instance - * @return {Object} JSON - */ - toJSON: function() { - // delegate, not alias - return this.toObject(); - } -}); - -fabric.Image.filters.BaseFilter.fromObject = function(object, callback) { - var filter = new fabric.Image.filters[object.type](object); - callback && callback(filter); - return filter; -}; -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - /** - * Color Matrix filter class - * @class fabric.Image.filters.ColorMatrix - * @memberOf fabric.Image.filters - * @extends fabric.Image.filters.BaseFilter - * @see {@link fabric.Image.filters.ColorMatrix#initialize} for constructor definition - * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} - * @see {@Link http://www.webwasp.co.uk/tutorials/219/Color_Matrix_Filter.php} - * @see {@Link http://phoboslab.org/log/2013/11/fast-image-filters-with-webgl} - * @example Kodachrome filter - * var filter = new fabric.Image.filters.ColorMatrix({ - * matrix: [ - 1.1285582396593525, -0.3967382283601348, -0.03992559172921793, 0, 63.72958762196502, - -0.16404339962244616, 1.0835251566291304, -0.05498805115633132, 0, 24.732407896706203, - -0.16786010706155763, -0.5603416277695248, 1.6014850761964943, 0, 35.62982807460946, - 0, 0, 0, 1, 0 - ] - * }); - * object.filters.push(filter); - * object.applyFilters(); - */ - filters.ColorMatrix = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.ColorMatrix.prototype */ { - - /** - * Filter type - * @param {String} type - * @default - */ - type: 'ColorMatrix', - - fragmentSource: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'varying vec2 vTexCoord;\n' + - 'uniform mat4 uColorMatrix;\n' + - 'uniform vec4 uConstants;\n' + - 'void main() {\n' + - 'vec4 color = texture2D(uTexture, vTexCoord);\n' + - 'color *= uColorMatrix;\n' + - 'color += uConstants;\n' + - 'gl_FragColor = color;\n' + - '}', - - /** - * Colormatrix for pixels. - * array of 20 floats. Numbers in positions 4, 9, 14, 19 loose meaning - * outside the -1, 1 range. - * 0.0039215686 is the part of 1 that get translated to 1 in 2d - * @param {Array} matrix array of 20 numbers. - * @default - */ - matrix: [ - 1, 0, 0, 0, 0, - 0, 1, 0, 0, 0, - 0, 0, 1, 0, 0, - 0, 0, 0, 1, 0 - ], - - mainParameter: 'matrix', - - /** - * Lock the colormatrix on the color part, skipping alpha, manly for non webgl scenario - * to save some calculation - */ - colorsOnly: true, - - /** - * Constructor - * @param {Object} [options] Options object - */ - initialize: function(options) { - this.callSuper('initialize', options); - // create a new array instead mutating the prototype with push - this.matrix = this.matrix.slice(0); - }, - - /** - * Apply the ColorMatrix operation to a Uint8Array representing the pixels of an image. - * - * @param {Object} options - * @param {ImageData} options.imageData The Uint8Array to be filtered. - */ - applyTo2d: function(options) { - var imageData = options.imageData, - data = imageData.data, - iLen = data.length, - m = this.matrix, - r, g, b, a, i, colorsOnly = this.colorsOnly; - - for (i = 0; i < iLen; i += 4) { - r = data[i]; - g = data[i + 1]; - b = data[i + 2]; - if (colorsOnly) { - data[i] = r * m[0] + g * m[1] + b * m[2] + m[4] * 255; - data[i + 1] = r * m[5] + g * m[6] + b * m[7] + m[9] * 255; - data[i + 2] = r * m[10] + g * m[11] + b * m[12] + m[14] * 255; - } - else { - a = data[i + 3]; - data[i] = r * m[0] + g * m[1] + b * m[2] + a * m[3] + m[4] * 255; - data[i + 1] = r * m[5] + g * m[6] + b * m[7] + a * m[8] + m[9] * 255; - data[i + 2] = r * m[10] + g * m[11] + b * m[12] + a * m[13] + m[14] * 255; - data[i + 3] = r * m[15] + g * m[16] + b * m[17] + a * m[18] + m[19] * 255; - } - } - }, - - /** - * Return WebGL uniform locations for this filter's shader. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {WebGLShaderProgram} program This filter's compiled shader program. - */ - getUniformLocations: function(gl, program) { - return { - uColorMatrix: gl.getUniformLocation(program, 'uColorMatrix'), - uConstants: gl.getUniformLocation(program, 'uConstants'), - }; - }, - - /** - * Send data from this filter to its shader program's uniforms. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects - */ - sendUniformData: function(gl, uniformLocations) { - var m = this.matrix, - matrix = [ - m[0], m[1], m[2], m[3], - m[5], m[6], m[7], m[8], - m[10], m[11], m[12], m[13], - m[15], m[16], m[17], m[18] - ], - constants = [m[4], m[9], m[14], m[19]]; - gl.uniformMatrix4fv(uniformLocations.uColorMatrix, false, matrix); - gl.uniform4fv(uniformLocations.uConstants, constants); - }, - }); - - /** - * Returns filter instance from an object representation - * @static - * @param {Object} object Object to create an instance from - * @param {function} [callback] function to invoke after filter creation - * @return {fabric.Image.filters.ColorMatrix} Instance of fabric.Image.filters.ColorMatrix - */ - fabric.Image.filters.ColorMatrix.fromObject = fabric.Image.filters.BaseFilter.fromObject; -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - /** - * Brightness filter class - * @class fabric.Image.filters.Brightness - * @memberOf fabric.Image.filters - * @extends fabric.Image.filters.BaseFilter - * @see {@link fabric.Image.filters.Brightness#initialize} for constructor definition - * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} - * @example - * var filter = new fabric.Image.filters.Brightness({ - * brightness: 0.05 - * }); - * object.filters.push(filter); - * object.applyFilters(); - */ - filters.Brightness = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Brightness.prototype */ { - - /** - * Filter type - * @param {String} type - * @default - */ - type: 'Brightness', - - /** - * Fragment source for the brightness program - */ - fragmentSource: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform float uBrightness;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vec4 color = texture2D(uTexture, vTexCoord);\n' + - 'color.rgb += uBrightness;\n' + - 'gl_FragColor = color;\n' + - '}', - - /** - * Brightness value, from -1 to 1. - * translated to -255 to 255 for 2d - * 0.0039215686 is the part of 1 that get translated to 1 in 2d - * @param {Number} brightness - * @default - */ - brightness: 0, - - /** - * Describe the property that is the filter parameter - * @param {String} m - * @default - */ - mainParameter: 'brightness', - - /** - * Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image. - * - * @param {Object} options - * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. - */ - applyTo2d: function(options) { - if (this.brightness === 0) { - return; - } - var imageData = options.imageData, - data = imageData.data, i, len = data.length, - brightness = Math.round(this.brightness * 255); - for (i = 0; i < len; i += 4) { - data[i] = data[i] + brightness; - data[i + 1] = data[i + 1] + brightness; - data[i + 2] = data[i + 2] + brightness; - } - }, - - /** - * Return WebGL uniform locations for this filter's shader. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {WebGLShaderProgram} program This filter's compiled shader program. - */ - getUniformLocations: function(gl, program) { - return { - uBrightness: gl.getUniformLocation(program, 'uBrightness'), - }; - }, - - /** - * Send data from this filter to its shader program's uniforms. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects - */ - sendUniformData: function(gl, uniformLocations) { - gl.uniform1f(uniformLocations.uBrightness, this.brightness); - }, - }); - - /** - * Returns filter instance from an object representation - * @static - * @param {Object} object Object to create an instance from - * @param {function} [callback] to be invoked after filter creation - * @return {fabric.Image.filters.Brightness} Instance of fabric.Image.filters.Brightness - */ - fabric.Image.filters.Brightness.fromObject = fabric.Image.filters.BaseFilter.fromObject; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - extend = fabric.util.object.extend, - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - /** - * Adapted from html5rocks article - * @class fabric.Image.filters.Convolute - * @memberOf fabric.Image.filters - * @extends fabric.Image.filters.BaseFilter - * @see {@link fabric.Image.filters.Convolute#initialize} for constructor definition - * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} - * @example Sharpen filter - * var filter = new fabric.Image.filters.Convolute({ - * matrix: [ 0, -1, 0, - * -1, 5, -1, - * 0, -1, 0 ] - * }); - * object.filters.push(filter); - * object.applyFilters(); - * canvas.renderAll(); - * @example Blur filter - * var filter = new fabric.Image.filters.Convolute({ - * matrix: [ 1/9, 1/9, 1/9, - * 1/9, 1/9, 1/9, - * 1/9, 1/9, 1/9 ] - * }); - * object.filters.push(filter); - * object.applyFilters(); - * canvas.renderAll(); - * @example Emboss filter - * var filter = new fabric.Image.filters.Convolute({ - * matrix: [ 1, 1, 1, - * 1, 0.7, -1, - * -1, -1, -1 ] - * }); - * object.filters.push(filter); - * object.applyFilters(); - * canvas.renderAll(); - * @example Emboss filter with opaqueness - * var filter = new fabric.Image.filters.Convolute({ - * opaque: true, - * matrix: [ 1, 1, 1, - * 1, 0.7, -1, - * -1, -1, -1 ] - * }); - * object.filters.push(filter); - * object.applyFilters(); - * canvas.renderAll(); - */ - filters.Convolute = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Convolute.prototype */ { - - /** - * Filter type - * @param {String} type - * @default - */ - type: 'Convolute', - - /* - * Opaque value (true/false) - */ - opaque: false, - - /* - * matrix for the filter, max 9x9 - */ - matrix: [0, 0, 0, 0, 1, 0, 0, 0, 0], - - /** - * Fragment source for the brightness program - */ - fragmentSource: { - Convolute_3_1: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform float uMatrix[9];\n' + - 'uniform float uStepW;\n' + - 'uniform float uStepH;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vec4 color = vec4(0, 0, 0, 0);\n' + - 'for (float h = 0.0; h < 3.0; h+=1.0) {\n' + - 'for (float w = 0.0; w < 3.0; w+=1.0) {\n' + - 'vec2 matrixPos = vec2(uStepW * (w - 1), uStepH * (h - 1));\n' + - 'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 3.0 + w)];\n' + - '}\n' + - '}\n' + - 'gl_FragColor = color;\n' + - '}', - Convolute_3_0: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform float uMatrix[9];\n' + - 'uniform float uStepW;\n' + - 'uniform float uStepH;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vec4 color = vec4(0, 0, 0, 1);\n' + - 'for (float h = 0.0; h < 3.0; h+=1.0) {\n' + - 'for (float w = 0.0; w < 3.0; w+=1.0) {\n' + - 'vec2 matrixPos = vec2(uStepW * (w - 1.0), uStepH * (h - 1.0));\n' + - 'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 3.0 + w)];\n' + - '}\n' + - '}\n' + - 'float alpha = texture2D(uTexture, vTexCoord).a;\n' + - 'gl_FragColor = color;\n' + - 'gl_FragColor.a = alpha;\n' + - '}', - Convolute_5_1: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform float uMatrix[25];\n' + - 'uniform float uStepW;\n' + - 'uniform float uStepH;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vec4 color = vec4(0, 0, 0, 0);\n' + - 'for (float h = 0.0; h < 5.0; h+=1.0) {\n' + - 'for (float w = 0.0; w < 5.0; w+=1.0) {\n' + - 'vec2 matrixPos = vec2(uStepW * (w - 2.0), uStepH * (h - 2.0));\n' + - 'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 5.0 + w)];\n' + - '}\n' + - '}\n' + - 'gl_FragColor = color;\n' + - '}', - Convolute_5_0: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform float uMatrix[25];\n' + - 'uniform float uStepW;\n' + - 'uniform float uStepH;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vec4 color = vec4(0, 0, 0, 1);\n' + - 'for (float h = 0.0; h < 5.0; h+=1.0) {\n' + - 'for (float w = 0.0; w < 5.0; w+=1.0) {\n' + - 'vec2 matrixPos = vec2(uStepW * (w - 2.0), uStepH * (h - 2.0));\n' + - 'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 5.0 + w)];\n' + - '}\n' + - '}\n' + - 'float alpha = texture2D(uTexture, vTexCoord).a;\n' + - 'gl_FragColor = color;\n' + - 'gl_FragColor.a = alpha;\n' + - '}', - Convolute_7_1: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform float uMatrix[49];\n' + - 'uniform float uStepW;\n' + - 'uniform float uStepH;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vec4 color = vec4(0, 0, 0, 0);\n' + - 'for (float h = 0.0; h < 7.0; h+=1.0) {\n' + - 'for (float w = 0.0; w < 7.0; w+=1.0) {\n' + - 'vec2 matrixPos = vec2(uStepW * (w - 3.0), uStepH * (h - 3.0));\n' + - 'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 7.0 + w)];\n' + - '}\n' + - '}\n' + - 'gl_FragColor = color;\n' + - '}', - Convolute_7_0: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform float uMatrix[49];\n' + - 'uniform float uStepW;\n' + - 'uniform float uStepH;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vec4 color = vec4(0, 0, 0, 1);\n' + - 'for (float h = 0.0; h < 7.0; h+=1.0) {\n' + - 'for (float w = 0.0; w < 7.0; w+=1.0) {\n' + - 'vec2 matrixPos = vec2(uStepW * (w - 3.0), uStepH * (h - 3.0));\n' + - 'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 7.0 + w)];\n' + - '}\n' + - '}\n' + - 'float alpha = texture2D(uTexture, vTexCoord).a;\n' + - 'gl_FragColor = color;\n' + - 'gl_FragColor.a = alpha;\n' + - '}', - Convolute_9_1: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform float uMatrix[81];\n' + - 'uniform float uStepW;\n' + - 'uniform float uStepH;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vec4 color = vec4(0, 0, 0, 0);\n' + - 'for (float h = 0.0; h < 9.0; h+=1.0) {\n' + - 'for (float w = 0.0; w < 9.0; w+=1.0) {\n' + - 'vec2 matrixPos = vec2(uStepW * (w - 4.0), uStepH * (h - 4.0));\n' + - 'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 9.0 + w)];\n' + - '}\n' + - '}\n' + - 'gl_FragColor = color;\n' + - '}', - Convolute_9_0: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform float uMatrix[81];\n' + - 'uniform float uStepW;\n' + - 'uniform float uStepH;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vec4 color = vec4(0, 0, 0, 1);\n' + - 'for (float h = 0.0; h < 9.0; h+=1.0) {\n' + - 'for (float w = 0.0; w < 9.0; w+=1.0) {\n' + - 'vec2 matrixPos = vec2(uStepW * (w - 4.0), uStepH * (h - 4.0));\n' + - 'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 9.0 + w)];\n' + - '}\n' + - '}\n' + - 'float alpha = texture2D(uTexture, vTexCoord).a;\n' + - 'gl_FragColor = color;\n' + - 'gl_FragColor.a = alpha;\n' + - '}', - }, - - /** - * Constructor - * @memberOf fabric.Image.filters.Convolute.prototype - * @param {Object} [options] Options object - * @param {Boolean} [options.opaque=false] Opaque value (true/false) - * @param {Array} [options.matrix] Filter matrix - */ - - - /** - * Retrieves the cached shader. - * @param {Object} options - * @param {WebGLRenderingContext} options.context The GL context used for rendering. - * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. - */ - retrieveShader: function(options) { - var size = Math.sqrt(this.matrix.length); - var cacheKey = this.type + '_' + size + '_' + (this.opaque ? 1 : 0); - var shaderSource = this.fragmentSource[cacheKey]; - if (!options.programCache.hasOwnProperty(cacheKey)) { - options.programCache[cacheKey] = this.createProgram(options.context, shaderSource); - } - return options.programCache[cacheKey]; - }, - - /** - * Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image. - * - * @param {Object} options - * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. - */ - applyTo2d: function(options) { - var imageData = options.imageData, - data = imageData.data, - weights = this.matrix, - side = Math.round(Math.sqrt(weights.length)), - halfSide = Math.floor(side / 2), - sw = imageData.width, - sh = imageData.height, - output = options.ctx.createImageData(sw, sh), - dst = output.data, - // go through the destination image pixels - alphaFac = this.opaque ? 1 : 0, - r, g, b, a, dstOff, - scx, scy, srcOff, wt, - x, y, cx, cy; - - for (y = 0; y < sh; y++) { - for (x = 0; x < sw; x++) { - dstOff = (y * sw + x) * 4; - // calculate the weighed sum of the source image pixels that - // fall under the convolution matrix - r = 0; g = 0; b = 0; a = 0; - - for (cy = 0; cy < side; cy++) { - for (cx = 0; cx < side; cx++) { - scy = y + cy - halfSide; - scx = x + cx - halfSide; - - // eslint-disable-next-line max-depth - if (scy < 0 || scy >= sh || scx < 0 || scx >= sw) { - continue; - } - - srcOff = (scy * sw + scx) * 4; - wt = weights[cy * side + cx]; - - r += data[srcOff] * wt; - g += data[srcOff + 1] * wt; - b += data[srcOff + 2] * wt; - // eslint-disable-next-line max-depth - if (!alphaFac) { - a += data[srcOff + 3] * wt; - } - } - } - dst[dstOff] = r; - dst[dstOff + 1] = g; - dst[dstOff + 2] = b; - if (!alphaFac) { - dst[dstOff + 3] = a; - } - else { - dst[dstOff + 3] = data[dstOff + 3]; - } - } - } - options.imageData = output; - }, - - /** - * Return WebGL uniform locations for this filter's shader. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {WebGLShaderProgram} program This filter's compiled shader program. - */ - getUniformLocations: function(gl, program) { - return { - uMatrix: gl.getUniformLocation(program, 'uMatrix'), - uOpaque: gl.getUniformLocation(program, 'uOpaque'), - uHalfSize: gl.getUniformLocation(program, 'uHalfSize'), - uSize: gl.getUniformLocation(program, 'uSize'), - }; - }, - - /** - * Send data from this filter to its shader program's uniforms. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects - */ - sendUniformData: function(gl, uniformLocations) { - gl.uniform1fv(uniformLocations.uMatrix, this.matrix); - }, - - /** - * Returns object representation of an instance - * @return {Object} Object representation of an instance - */ - toObject: function() { - return extend(this.callSuper('toObject'), { - opaque: this.opaque, - matrix: this.matrix - }); - } - }); - - /** - * Returns filter instance from an object representation - * @static - * @param {Object} object Object to create an instance from - * @param {function} [callback] to be invoked after filter creation - * @return {fabric.Image.filters.Convolute} Instance of fabric.Image.filters.Convolute - */ - fabric.Image.filters.Convolute.fromObject = fabric.Image.filters.BaseFilter.fromObject; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - /** - * Grayscale image filter class - * @class fabric.Image.filters.Grayscale - * @memberOf fabric.Image.filters - * @extends fabric.Image.filters.BaseFilter - * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} - * @example - * var filter = new fabric.Image.filters.Grayscale(); - * object.filters.push(filter); - * object.applyFilters(); - */ - filters.Grayscale = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Grayscale.prototype */ { - - /** - * Filter type - * @param {String} type - * @default - */ - type: 'Grayscale', - - fragmentSource: { - average: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vec4 color = texture2D(uTexture, vTexCoord);\n' + - 'float average = (color.r + color.b + color.g) / 3.0;\n' + - 'gl_FragColor = vec4(average, average, average, color.a);\n' + - '}', - lightness: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform int uMode;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vec4 col = texture2D(uTexture, vTexCoord);\n' + - 'float average = (max(max(col.r, col.g),col.b) + min(min(col.r, col.g),col.b)) / 2.0;\n' + - 'gl_FragColor = vec4(average, average, average, col.a);\n' + - '}', - luminosity: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform int uMode;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vec4 col = texture2D(uTexture, vTexCoord);\n' + - 'float average = 0.21 * col.r + 0.72 * col.g + 0.07 * col.b;\n' + - 'gl_FragColor = vec4(average, average, average, col.a);\n' + - '}', - }, - - - /** - * Grayscale mode, between 'average', 'lightness', 'luminosity' - * @param {String} type - * @default - */ - mode: 'average', - - mainParameter: 'mode', - - /** - * Apply the Grayscale operation to a Uint8Array representing the pixels of an image. - * - * @param {Object} options - * @param {ImageData} options.imageData The Uint8Array to be filtered. - */ - applyTo2d: function(options) { - var imageData = options.imageData, - data = imageData.data, i, - len = data.length, value, - mode = this.mode; - for (i = 0; i < len; i += 4) { - if (mode === 'average') { - value = (data[i] + data[i + 1] + data[i + 2]) / 3; - } - else if (mode === 'lightness') { - value = (Math.min(data[i], data[i + 1], data[i + 2]) + - Math.max(data[i], data[i + 1], data[i + 2])) / 2; - } - else if (mode === 'luminosity') { - value = 0.21 * data[i] + 0.72 * data[i + 1] + 0.07 * data[i + 2]; - } - data[i] = value; - data[i + 1] = value; - data[i + 2] = value; - } - }, - - /** - * Retrieves the cached shader. - * @param {Object} options - * @param {WebGLRenderingContext} options.context The GL context used for rendering. - * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. - */ - retrieveShader: function(options) { - var cacheKey = this.type + '_' + this.mode; - if (!options.programCache.hasOwnProperty(cacheKey)) { - var shaderSource = this.fragmentSource[this.mode]; - options.programCache[cacheKey] = this.createProgram(options.context, shaderSource); - } - return options.programCache[cacheKey]; - }, - - /** - * Return WebGL uniform locations for this filter's shader. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {WebGLShaderProgram} program This filter's compiled shader program. - */ - getUniformLocations: function(gl, program) { - return { - uMode: gl.getUniformLocation(program, 'uMode'), - }; - }, - - /** - * Send data from this filter to its shader program's uniforms. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects - */ - sendUniformData: function(gl, uniformLocations) { - // default average mode. - var mode = 1; - gl.uniform1i(uniformLocations.uMode, mode); - }, - - /** - * Grayscale filter isNeutralState implementation - * The filter is never neutral - * on the image - **/ - isNeutralState: function() { - return false; - }, - }); - - /** - * Returns filter instance from an object representation - * @static - * @param {Object} object Object to create an instance from - * @param {function} [callback] to be invoked after filter creation - * @return {fabric.Image.filters.Grayscale} Instance of fabric.Image.filters.Grayscale - */ - fabric.Image.filters.Grayscale.fromObject = fabric.Image.filters.BaseFilter.fromObject; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - /** - * Invert filter class - * @class fabric.Image.filters.Invert - * @memberOf fabric.Image.filters - * @extends fabric.Image.filters.BaseFilter - * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} - * @example - * var filter = new fabric.Image.filters.Invert(); - * object.filters.push(filter); - * object.applyFilters(canvas.renderAll.bind(canvas)); - */ - filters.Invert = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Invert.prototype */ { - - /** - * Filter type - * @param {String} type - * @default - */ - type: 'Invert', - - fragmentSource: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform int uInvert;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vec4 color = texture2D(uTexture, vTexCoord);\n' + - 'if (uInvert == 1) {\n' + - 'gl_FragColor = vec4(1.0 - color.r,1.0 -color.g,1.0 -color.b,color.a);\n' + - '} else {\n' + - 'gl_FragColor = color;\n' + - '}\n' + - '}', - - /** - * Filter invert. if false, does nothing - * @param {Boolean} invert - * @default - */ - invert: true, - - mainParameter: 'invert', - - /** - * Apply the Invert operation to a Uint8Array representing the pixels of an image. - * - * @param {Object} options - * @param {ImageData} options.imageData The Uint8Array to be filtered. - */ - applyTo2d: function(options) { - var imageData = options.imageData, - data = imageData.data, i, - len = data.length; - for (i = 0; i < len; i += 4) { - data[i] = 255 - data[i]; - data[i + 1] = 255 - data[i + 1]; - data[i + 2] = 255 - data[i + 2]; - } - }, - - /** - * Invert filter isNeutralState implementation - * Used only in image applyFilters to discard filters that will not have an effect - * on the image - * @param {Object} options - **/ - isNeutralState: function() { - return !this.invert; - }, - - /** - * Return WebGL uniform locations for this filter's shader. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {WebGLShaderProgram} program This filter's compiled shader program. - */ - getUniformLocations: function(gl, program) { - return { - uInvert: gl.getUniformLocation(program, 'uInvert'), - }; - }, - - /** - * Send data from this filter to its shader program's uniforms. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects - */ - sendUniformData: function(gl, uniformLocations) { - gl.uniform1i(uniformLocations.uInvert, this.invert); - }, - }); - - /** - * Returns filter instance from an object representation - * @static - * @param {Object} object Object to create an instance from - * @param {function} [callback] to be invoked after filter creation - * @return {fabric.Image.filters.Invert} Instance of fabric.Image.filters.Invert - */ - fabric.Image.filters.Invert.fromObject = fabric.Image.filters.BaseFilter.fromObject; - - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - extend = fabric.util.object.extend, - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - /** - * Noise filter class - * @class fabric.Image.filters.Noise - * @memberOf fabric.Image.filters - * @extends fabric.Image.filters.BaseFilter - * @see {@link fabric.Image.filters.Noise#initialize} for constructor definition - * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} - * @example - * var filter = new fabric.Image.filters.Noise({ - * noise: 700 - * }); - * object.filters.push(filter); - * object.applyFilters(); - * canvas.renderAll(); - */ - filters.Noise = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Noise.prototype */ { - - /** - * Filter type - * @param {String} type - * @default - */ - type: 'Noise', - - /** - * Fragment source for the noise program - */ - fragmentSource: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform float uStepH;\n' + - 'uniform float uNoise;\n' + - 'uniform float uSeed;\n' + - 'varying vec2 vTexCoord;\n' + - 'float rand(vec2 co, float seed, float vScale) {\n' + - 'return fract(sin(dot(co.xy * vScale ,vec2(12.9898 , 78.233))) * 43758.5453 * (seed + 0.01) / 2.0);\n' + - '}\n' + - 'void main() {\n' + - 'vec4 color = texture2D(uTexture, vTexCoord);\n' + - 'color.rgb += (0.5 - rand(vTexCoord, uSeed, 0.1 / uStepH)) * uNoise;\n' + - 'gl_FragColor = color;\n' + - '}', - - /** - * Describe the property that is the filter parameter - * @param {String} m - * @default - */ - mainParameter: 'noise', - - /** - * Noise value, from - * @param {Number} noise - * @default - */ - noise: 0, - - /** - * Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image. - * - * @param {Object} options - * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. - */ - applyTo2d: function(options) { - if (this.noise === 0) { - return; - } - var imageData = options.imageData, - data = imageData.data, i, len = data.length, - noise = this.noise, rand; - - for (i = 0, len = data.length; i < len; i += 4) { - - rand = (0.5 - Math.random()) * noise; - - data[i] += rand; - data[i + 1] += rand; - data[i + 2] += rand; - } - }, - - /** - * Return WebGL uniform locations for this filter's shader. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {WebGLShaderProgram} program This filter's compiled shader program. - */ - getUniformLocations: function(gl, program) { - return { - uNoise: gl.getUniformLocation(program, 'uNoise'), - uSeed: gl.getUniformLocation(program, 'uSeed'), - }; - }, - - /** - * Send data from this filter to its shader program's uniforms. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects - */ - sendUniformData: function(gl, uniformLocations) { - gl.uniform1f(uniformLocations.uNoise, this.noise / 255); - gl.uniform1f(uniformLocations.uSeed, Math.random()); - }, - - /** - * Returns object representation of an instance - * @return {Object} Object representation of an instance - */ - toObject: function() { - return extend(this.callSuper('toObject'), { - noise: this.noise - }); - } - }); - - /** - * Returns filter instance from an object representation - * @static - * @param {Object} object Object to create an instance from - * @param {Function} [callback] to be invoked after filter creation - * @return {fabric.Image.filters.Noise} Instance of fabric.Image.filters.Noise - */ - fabric.Image.filters.Noise.fromObject = fabric.Image.filters.BaseFilter.fromObject; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - /** - * Pixelate filter class - * @class fabric.Image.filters.Pixelate - * @memberOf fabric.Image.filters - * @extends fabric.Image.filters.BaseFilter - * @see {@link fabric.Image.filters.Pixelate#initialize} for constructor definition - * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} - * @example - * var filter = new fabric.Image.filters.Pixelate({ - * blocksize: 8 - * }); - * object.filters.push(filter); - * object.applyFilters(); - */ - filters.Pixelate = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Pixelate.prototype */ { - - /** - * Filter type - * @param {String} type - * @default - */ - type: 'Pixelate', - - blocksize: 4, - - mainParameter: 'blocksize', - - /** - * Fragment source for the Pixelate program - */ - fragmentSource: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform float uBlocksize;\n' + - 'uniform float uStepW;\n' + - 'uniform float uStepH;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'float blockW = uBlocksize * uStepW;\n' + - 'float blockH = uBlocksize * uStepW;\n' + - 'int posX = int(vTexCoord.x / blockW);\n' + - 'int posY = int(vTexCoord.y / blockH);\n' + - 'float fposX = float(posX);\n' + - 'float fposY = float(posY);\n' + - 'vec2 squareCoords = vec2(fposX * blockW, fposY * blockH);\n' + - 'vec4 color = texture2D(uTexture, squareCoords);\n' + - 'gl_FragColor = color;\n' + - '}', - - /** - * Apply the Pixelate operation to a Uint8ClampedArray representing the pixels of an image. - * - * @param {Object} options - * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. - */ - applyTo2d: function(options) { - var imageData = options.imageData, - data = imageData.data, - iLen = imageData.height, - jLen = imageData.width, - index, i, j, r, g, b, a, - _i, _j, _iLen, _jLen; - - for (i = 0; i < iLen; i += this.blocksize) { - for (j = 0; j < jLen; j += this.blocksize) { - - index = (i * 4) * jLen + (j * 4); - - r = data[index]; - g = data[index + 1]; - b = data[index + 2]; - a = data[index + 3]; - - _iLen = Math.min(i + this.blocksize, iLen); - _jLen = Math.min(j + this.blocksize, jLen); - for (_i = i; _i < _iLen; _i++) { - for (_j = j; _j < _jLen; _j++) { - index = (_i * 4) * jLen + (_j * 4); - data[index] = r; - data[index + 1] = g; - data[index + 2] = b; - data[index + 3] = a; - } - } - } - } - }, - - /** - * Indicate when the filter is not gonna apply changes to the image - **/ - isNeutralState: function() { - return this.blocksize === 1; - }, - - /** - * Return WebGL uniform locations for this filter's shader. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {WebGLShaderProgram} program This filter's compiled shader program. - */ - getUniformLocations: function(gl, program) { - return { - uBlocksize: gl.getUniformLocation(program, 'uBlocksize'), - uStepW: gl.getUniformLocation(program, 'uStepW'), - uStepH: gl.getUniformLocation(program, 'uStepH'), - }; - }, - - /** - * Send data from this filter to its shader program's uniforms. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects - */ - sendUniformData: function(gl, uniformLocations) { - gl.uniform1f(uniformLocations.uBlocksize, this.blocksize); - }, - }); - - /** - * Returns filter instance from an object representation - * @static - * @param {Object} object Object to create an instance from - * @param {Function} [callback] to be invoked after filter creation - * @return {fabric.Image.filters.Pixelate} Instance of fabric.Image.filters.Pixelate - */ - fabric.Image.filters.Pixelate.fromObject = fabric.Image.filters.BaseFilter.fromObject; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - extend = fabric.util.object.extend, - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - /** - * Remove white filter class - * @class fabric.Image.filters.RemoveColor - * @memberOf fabric.Image.filters - * @extends fabric.Image.filters.BaseFilter - * @see {@link fabric.Image.filters.RemoveColor#initialize} for constructor definition - * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} - * @example - * var filter = new fabric.Image.filters.RemoveColor({ - * threshold: 0.2, - * }); - * object.filters.push(filter); - * object.applyFilters(); - * canvas.renderAll(); - */ - filters.RemoveColor = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.RemoveColor.prototype */ { - - /** - * Filter type - * @param {String} type - * @default - */ - type: 'RemoveColor', - - /** - * Color to remove, in any format understood by fabric.Color. - * @param {String} type - * @default - */ - color: '#FFFFFF', - - /** - * Fragment source for the brightness program - */ - fragmentSource: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform vec4 uLow;\n' + - 'uniform vec4 uHigh;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'gl_FragColor = texture2D(uTexture, vTexCoord);\n' + - 'if(all(greaterThan(gl_FragColor.rgb,uLow.rgb)) && all(greaterThan(uHigh.rgb,gl_FragColor.rgb))) {\n' + - 'gl_FragColor.a = 0.0;\n' + - '}\n' + - '}', - - /** - * distance to actual color, as value up or down from each r,g,b - * between 0 and 1 - **/ - distance: 0.02, - - /** - * For color to remove inside distance, use alpha channel for a smoother deletion - * NOT IMPLEMENTED YET - **/ - useAlpha: false, - - /** - * Constructor - * @memberOf fabric.Image.filters.RemoveWhite.prototype - * @param {Object} [options] Options object - * @param {Number} [options.color=#RRGGBB] Threshold value - * @param {Number} [options.distance=10] Distance value - */ - - /** - * Applies filter to canvas element - * @param {Object} canvasEl Canvas element to apply filter to - */ - applyTo2d: function(options) { - var imageData = options.imageData, - data = imageData.data, i, - distance = this.distance * 255, - r, g, b, - source = new fabric.Color(this.color).getSource(), - lowC = [ - source[0] - distance, - source[1] - distance, - source[2] - distance, - ], - highC = [ - source[0] + distance, - source[1] + distance, - source[2] + distance, - ]; - - - for (i = 0; i < data.length; i += 4) { - r = data[i]; - g = data[i + 1]; - b = data[i + 2]; - - if (r > lowC[0] && - g > lowC[1] && - b > lowC[2] && - r < highC[0] && - g < highC[1] && - b < highC[2]) { - data[i + 3] = 0; - } - } - }, - - /** - * Return WebGL uniform locations for this filter's shader. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {WebGLShaderProgram} program This filter's compiled shader program. - */ - getUniformLocations: function(gl, program) { - return { - uLow: gl.getUniformLocation(program, 'uLow'), - uHigh: gl.getUniformLocation(program, 'uHigh'), - }; - }, - - /** - * Send data from this filter to its shader program's uniforms. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects - */ - sendUniformData: function(gl, uniformLocations) { - var source = new fabric.Color(this.color).getSource(), - distance = parseFloat(this.distance), - lowC = [ - 0 + source[0] / 255 - distance, - 0 + source[1] / 255 - distance, - 0 + source[2] / 255 - distance, - 1 - ], - highC = [ - source[0] / 255 + distance, - source[1] / 255 + distance, - source[2] / 255 + distance, - 1 - ]; - gl.uniform4fv(uniformLocations.uLow, lowC); - gl.uniform4fv(uniformLocations.uHigh, highC); - }, - - /** - * Returns object representation of an instance - * @return {Object} Object representation of an instance - */ - toObject: function() { - return extend(this.callSuper('toObject'), { - color: this.color, - distance: this.distance - }); - } - }); - - /** - * Returns filter instance from an object representation - * @static - * @param {Object} object Object to create an instance from - * @param {Function} [callback] to be invoked after filter creation - * @return {fabric.Image.filters.RemoveColor} Instance of fabric.Image.filters.RemoveWhite - */ - fabric.Image.filters.RemoveColor.fromObject = fabric.Image.filters.BaseFilter.fromObject; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - var matrices = { - Brownie: [ - 0.59970,0.34553,-0.27082,0,0.186, - -0.03770,0.86095,0.15059,0,-0.1449, - 0.24113,-0.07441,0.44972,0,-0.02965, - 0,0,0,1,0 - ], - Vintage: [ - 0.62793,0.32021,-0.03965,0,0.03784, - 0.02578,0.64411,0.03259,0,0.02926, - 0.04660,-0.08512,0.52416,0,0.02023, - 0,0,0,1,0 - ], - Kodachrome: [ - 1.12855,-0.39673,-0.03992,0,0.24991, - -0.16404,1.08352,-0.05498,0,0.09698, - -0.16786,-0.56034,1.60148,0,0.13972, - 0,0,0,1,0 - ], - Technicolor: [ - 1.91252,-0.85453,-0.09155,0,0.04624, - -0.30878,1.76589,-0.10601,0,-0.27589, - -0.23110,-0.75018,1.84759,0,0.12137, - 0,0,0,1,0 - ], - Polaroid: [ - 1.438,-0.062,-0.062,0,0, - -0.122,1.378,-0.122,0,0, - -0.016,-0.016,1.483,0,0, - 0,0,0,1,0 - ], - Sepia: [ - 0.393, 0.769, 0.189, 0, 0, - 0.349, 0.686, 0.168, 0, 0, - 0.272, 0.534, 0.131, 0, 0, - 0, 0, 0, 1, 0 - ], - BlackWhite: [ - 1.5, 1.5, 1.5, 0, -1, - 1.5, 1.5, 1.5, 0, -1, - 1.5, 1.5, 1.5, 0, -1, - 0, 0, 0, 1, 0, - ] - }; - - for (var key in matrices) { - filters[key] = createClass(filters.ColorMatrix, /** @lends fabric.Image.filters.Sepia.prototype */ { - - /** - * Filter type - * @param {String} type - * @default - */ - type: key, - - /** - * Colormatrix for the effect - * array of 20 floats. Numbers in positions 4, 9, 14, 19 loose meaning - * outside the -1, 1 range. - * @param {Array} matrix array of 20 numbers. - * @default - */ - matrix: matrices[key], - - /** - * Lock the matrix export for this kind of static, parameter less filters. - */ - mainParameter: false, - /** - * Lock the colormatrix on the color part, skipping alpha - */ - colorsOnly: true, - - }); - fabric.Image.filters[key].fromObject = fabric.Image.filters.BaseFilter.fromObject; - } -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - 'use strict'; - - var fabric = global.fabric, - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - /** - * Color Blend filter class - * @class fabric.Image.filter.BlendColor - * @memberOf fabric.Image.filters - * @extends fabric.Image.filters.BaseFilter - * @example - * var filter = new fabric.Image.filters.BlendColor({ - * color: '#000', - * mode: 'multiply' - * }); - * - * var filter = new fabric.Image.filters.BlendImage({ - * image: fabricImageObject, - * mode: 'multiply', - * alpha: 0.5 - * }); - * object.filters.push(filter); - * object.applyFilters(); - * canvas.renderAll(); - */ - - filters.BlendColor = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Blend.prototype */ { - type: 'BlendColor', - - /** - * Color to make the blend operation with. default to a reddish color since black or white - * gives always strong result. - **/ - color: '#F95C63', - - /** - * Blend mode for the filter: one of multiply, add, diff, screen, subtract, - * darken, lighten, overlay, exclusion, tint. - **/ - mode: 'multiply', - - /** - * alpha value. represent the strength of the blend color operation. - **/ - alpha: 1, - - /** - * Fragment source for the Multiply program - */ - fragmentSource: { - multiply: 'gl_FragColor.rgb *= uColor.rgb;\n', - screen: 'gl_FragColor.rgb = 1.0 - (1.0 - gl_FragColor.rgb) * (1.0 - uColor.rgb);\n', - add: 'gl_FragColor.rgb += uColor.rgb;\n', - diff: 'gl_FragColor.rgb = abs(gl_FragColor.rgb - uColor.rgb);\n', - subtract: 'gl_FragColor.rgb -= uColor.rgb;\n', - lighten: 'gl_FragColor.rgb = max(gl_FragColor.rgb, uColor.rgb);\n', - darken: 'gl_FragColor.rgb = min(gl_FragColor.rgb, uColor.rgb);\n', - exclusion: 'gl_FragColor.rgb += uColor.rgb - 2.0 * (uColor.rgb * gl_FragColor.rgb);\n', - overlay: 'if (uColor.r < 0.5) {\n' + - 'gl_FragColor.r *= 2.0 * uColor.r;\n' + - '} else {\n' + - 'gl_FragColor.r = 1.0 - 2.0 * (1.0 - gl_FragColor.r) * (1.0 - uColor.r);\n' + - '}\n' + - 'if (uColor.g < 0.5) {\n' + - 'gl_FragColor.g *= 2.0 * uColor.g;\n' + - '} else {\n' + - 'gl_FragColor.g = 1.0 - 2.0 * (1.0 - gl_FragColor.g) * (1.0 - uColor.g);\n' + - '}\n' + - 'if (uColor.b < 0.5) {\n' + - 'gl_FragColor.b *= 2.0 * uColor.b;\n' + - '} else {\n' + - 'gl_FragColor.b = 1.0 - 2.0 * (1.0 - gl_FragColor.b) * (1.0 - uColor.b);\n' + - '}\n', - tint: 'gl_FragColor.rgb *= (1.0 - uColor.a);\n' + - 'gl_FragColor.rgb += uColor.rgb;\n', - }, - - /** - * build the fragment source for the filters, joining the common part with - * the specific one. - * @param {String} mode the mode of the filter, a key of this.fragmentSource - * @return {String} the source to be compiled - * @private - */ - buildSource: function(mode) { - return 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform vec4 uColor;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vec4 color = texture2D(uTexture, vTexCoord);\n' + - 'gl_FragColor = color;\n' + - 'if (color.a > 0.0) {\n' + - this.fragmentSource[mode] + - '}\n' + - '}'; - }, - - /** - * Retrieves the cached shader. - * @param {Object} options - * @param {WebGLRenderingContext} options.context The GL context used for rendering. - * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. - */ - retrieveShader: function(options) { - var cacheKey = this.type + '_' + this.mode, shaderSource; - if (!options.programCache.hasOwnProperty(cacheKey)) { - shaderSource = this.buildSource(this.mode); - options.programCache[cacheKey] = this.createProgram(options.context, shaderSource); - } - return options.programCache[cacheKey]; - }, - - /** - * Apply the Blend operation to a Uint8ClampedArray representing the pixels of an image. - * - * @param {Object} options - * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. - */ - applyTo2d: function(options) { - var imageData = options.imageData, - data = imageData.data, iLen = data.length, - tr, tg, tb, - r, g, b, - source, alpha1 = 1 - this.alpha; - - source = new fabric.Color(this.color).getSource(); - tr = source[0] * this.alpha; - tg = source[1] * this.alpha; - tb = source[2] * this.alpha; - - for (var i = 0; i < iLen; i += 4) { - - r = data[i]; - g = data[i + 1]; - b = data[i + 2]; - - switch (this.mode) { - case 'multiply': - data[i] = r * tr / 255; - data[i + 1] = g * tg / 255; - data[i + 2] = b * tb / 255; - break; - case 'screen': - data[i] = 255 - (255 - r) * (255 - tr) / 255; - data[i + 1] = 255 - (255 - g) * (255 - tg) / 255; - data[i + 2] = 255 - (255 - b) * (255 - tb) / 255; - break; - case 'add': - data[i] = r + tr; - data[i + 1] = g + tg; - data[i + 2] = b + tb; - break; - case 'diff': - case 'difference': - data[i] = Math.abs(r - tr); - data[i + 1] = Math.abs(g - tg); - data[i + 2] = Math.abs(b - tb); - break; - case 'subtract': - data[i] = r - tr; - data[i + 1] = g - tg; - data[i + 2] = b - tb; - break; - case 'darken': - data[i] = Math.min(r, tr); - data[i + 1] = Math.min(g, tg); - data[i + 2] = Math.min(b, tb); - break; - case 'lighten': - data[i] = Math.max(r, tr); - data[i + 1] = Math.max(g, tg); - data[i + 2] = Math.max(b, tb); - break; - case 'overlay': - data[i] = tr < 128 ? (2 * r * tr / 255) : (255 - 2 * (255 - r) * (255 - tr) / 255); - data[i + 1] = tg < 128 ? (2 * g * tg / 255) : (255 - 2 * (255 - g) * (255 - tg) / 255); - data[i + 2] = tb < 128 ? (2 * b * tb / 255) : (255 - 2 * (255 - b) * (255 - tb) / 255); - break; - case 'exclusion': - data[i] = tr + r - ((2 * tr * r) / 255); - data[i + 1] = tg + g - ((2 * tg * g) / 255); - data[i + 2] = tb + b - ((2 * tb * b) / 255); - break; - case 'tint': - data[i] = tr + r * alpha1; - data[i + 1] = tg + g * alpha1; - data[i + 2] = tb + b * alpha1; - } - } - }, - - /** - * Return WebGL uniform locations for this filter's shader. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {WebGLShaderProgram} program This filter's compiled shader program. - */ - getUniformLocations: function(gl, program) { - return { - uColor: gl.getUniformLocation(program, 'uColor'), - }; - }, - - /** - * Send data from this filter to its shader program's uniforms. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects - */ - sendUniformData: function(gl, uniformLocations) { - var source = new fabric.Color(this.color).getSource(); - source[0] = this.alpha * source[0] / 255; - source[1] = this.alpha * source[1] / 255; - source[2] = this.alpha * source[2] / 255; - source[3] = this.alpha; - gl.uniform4fv(uniformLocations.uColor, source); - }, - - /** - * Returns object representation of an instance - * @return {Object} Object representation of an instance - */ - toObject: function() { - return { - type: this.type, - color: this.color, - mode: this.mode, - alpha: this.alpha - }; - } - }); - - /** - * Returns filter instance from an object representation - * @static - * @param {Object} object Object to create an instance from - * @param {function} [callback] to be invoked after filter creation - * @return {fabric.Image.filters.BlendColor} Instance of fabric.Image.filters.BlendColor - */ - fabric.Image.filters.BlendColor.fromObject = fabric.Image.filters.BaseFilter.fromObject; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - 'use strict'; - - var fabric = global.fabric, - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - /** - * Image Blend filter class - * @class fabric.Image.filter.BlendImage - * @memberOf fabric.Image.filters - * @extends fabric.Image.filters.BaseFilter - * @example - * var filter = new fabric.Image.filters.BlendColor({ - * color: '#000', - * mode: 'multiply' - * }); - * - * var filter = new fabric.Image.filters.BlendImage({ - * image: fabricImageObject, - * mode: 'multiply', - * alpha: 0.5 - * }); - * object.filters.push(filter); - * object.applyFilters(); - * canvas.renderAll(); - */ - - filters.BlendImage = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.BlendImage.prototype */ { - type: 'BlendImage', - - /** - * Color to make the blend operation with. default to a reddish color since black or white - * gives always strong result. - **/ - image: null, - - /** - * Blend mode for the filter: one of multiply, add, diff, screen, subtract, - * darken, lighten, overlay, exclusion, tint. - **/ - mode: 'multiply', - - /** - * alpha value. represent the strength of the blend image operation. - * not implemented. - **/ - alpha: 1, - - vertexSource: 'attribute vec2 aPosition;\n' + - 'varying vec2 vTexCoord;\n' + - 'varying vec2 vTexCoord2;\n' + - 'uniform mat3 uTransformMatrix;\n' + - 'void main() {\n' + - 'vTexCoord = aPosition;\n' + - 'vTexCoord2 = (uTransformMatrix * vec3(aPosition, 1.0)).xy;\n' + - 'gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0);\n' + - '}', - - /** - * Fragment source for the Multiply program - */ - fragmentSource: { - multiply: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform sampler2D uImage;\n' + - 'uniform vec4 uColor;\n' + - 'varying vec2 vTexCoord;\n' + - 'varying vec2 vTexCoord2;\n' + - 'void main() {\n' + - 'vec4 color = texture2D(uTexture, vTexCoord);\n' + - 'vec4 color2 = texture2D(uImage, vTexCoord2);\n' + - 'color.rgba *= color2.rgba;\n' + - 'gl_FragColor = color;\n' + - '}', - mask: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform sampler2D uImage;\n' + - 'uniform vec4 uColor;\n' + - 'varying vec2 vTexCoord;\n' + - 'varying vec2 vTexCoord2;\n' + - 'void main() {\n' + - 'vec4 color = texture2D(uTexture, vTexCoord);\n' + - 'vec4 color2 = texture2D(uImage, vTexCoord2);\n' + - 'color.a = color2.a;\n' + - 'gl_FragColor = color;\n' + - '}', - }, - - /** - * Retrieves the cached shader. - * @param {Object} options - * @param {WebGLRenderingContext} options.context The GL context used for rendering. - * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. - */ - retrieveShader: function(options) { - var cacheKey = this.type + '_' + this.mode; - var shaderSource = this.fragmentSource[this.mode]; - if (!options.programCache.hasOwnProperty(cacheKey)) { - options.programCache[cacheKey] = this.createProgram(options.context, shaderSource); - } - return options.programCache[cacheKey]; - }, - - applyToWebGL: function(options) { - // load texture to blend. - var gl = options.context, - texture = this.createTexture(options.filterBackend, this.image); - this.bindAdditionalTexture(gl, texture, gl.TEXTURE1); - this.callSuper('applyToWebGL', options); - this.unbindAdditionalTexture(gl, gl.TEXTURE1); - }, - - createTexture: function(backend, image) { - return backend.getCachedTexture(image.cacheKey, image._element); - }, - - /** - * Calculate a transformMatrix to adapt the image to blend over - * @param {Object} options - * @param {WebGLRenderingContext} options.context The GL context used for rendering. - * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. - */ - calculateMatrix: function() { - var image = this.image, - width = image._element.width, - height = image._element.height; - return [ - 1 / image.scaleX, 0, 0, - 0, 1 / image.scaleY, 0, - -image.left / width, -image.top / height, 1 - ]; - }, - - /** - * Apply the Blend operation to a Uint8ClampedArray representing the pixels of an image. - * - * @param {Object} options - * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. - */ - applyTo2d: function(options) { - var imageData = options.imageData, - resources = options.filterBackend.resources, - data = imageData.data, iLen = data.length, - width = imageData.width, - height = imageData.height, - tr, tg, tb, ta, - r, g, b, a, - canvas1, context, image = this.image, blendData; - - if (!resources.blendImage) { - resources.blendImage = fabric.util.createCanvasElement(); - } - canvas1 = resources.blendImage; - context = canvas1.getContext('2d'); - if (canvas1.width !== width || canvas1.height !== height) { - canvas1.width = width; - canvas1.height = height; - } - else { - context.clearRect(0, 0, width, height); - } - context.setTransform(image.scaleX, 0, 0, image.scaleY, image.left, image.top); - context.drawImage(image._element, 0, 0, width, height); - blendData = context.getImageData(0, 0, width, height).data; - for (var i = 0; i < iLen; i += 4) { - - r = data[i]; - g = data[i + 1]; - b = data[i + 2]; - a = data[i + 3]; - - tr = blendData[i]; - tg = blendData[i + 1]; - tb = blendData[i + 2]; - ta = blendData[i + 3]; - - switch (this.mode) { - case 'multiply': - data[i] = r * tr / 255; - data[i + 1] = g * tg / 255; - data[i + 2] = b * tb / 255; - data[i + 3] = a * ta / 255; - break; - case 'mask': - data[i + 3] = ta; - break; - } - } - }, - - /** - * Return WebGL uniform locations for this filter's shader. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {WebGLShaderProgram} program This filter's compiled shader program. - */ - getUniformLocations: function(gl, program) { - return { - uTransformMatrix: gl.getUniformLocation(program, 'uTransformMatrix'), - uImage: gl.getUniformLocation(program, 'uImage'), - }; - }, - - /** - * Send data from this filter to its shader program's uniforms. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects - */ - sendUniformData: function(gl, uniformLocations) { - var matrix = this.calculateMatrix(); - gl.uniform1i(uniformLocations.uImage, 1); // texture unit 1. - gl.uniformMatrix3fv(uniformLocations.uTransformMatrix, false, matrix); - }, - - /** - * Returns object representation of an instance - * @return {Object} Object representation of an instance - */ - toObject: function() { - return { - type: this.type, - image: this.image && this.image.toObject(), - mode: this.mode, - alpha: this.alpha - }; - } - }); - - /** - * Returns filter instance from an object representation - * @static - * @param {Object} object Object to create an instance from - * @param {function} callback to be invoked after filter creation - * @return {fabric.Image.filters.BlendImage} Instance of fabric.Image.filters.BlendImage - */ - fabric.Image.filters.BlendImage.fromObject = function(object, callback) { - fabric.Image.fromObject(object.image, function(image) { - var options = fabric.util.object.clone(object); - options.image = image; - callback(new fabric.Image.filters.BlendImage(options)); - }); - }; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), pow = Math.pow, floor = Math.floor, - sqrt = Math.sqrt, abs = Math.abs, round = Math.round, sin = Math.sin, - ceil = Math.ceil, - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - /** - * Resize image filter class - * @class fabric.Image.filters.Resize - * @memberOf fabric.Image.filters - * @extends fabric.Image.filters.BaseFilter - * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} - * @example - * var filter = new fabric.Image.filters.Resize(); - * object.filters.push(filter); - * object.applyFilters(canvas.renderAll.bind(canvas)); - */ - filters.Resize = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Resize.prototype */ { - - /** - * Filter type - * @param {String} type - * @default - */ - type: 'Resize', - - /** - * Resize type - * for webgl resizeType is just lanczos, for canvas2d can be: - * bilinear, hermite, sliceHack, lanczos. - * @param {String} resizeType - * @default - */ - resizeType: 'hermite', - - /** - * Scale factor for resizing, x axis - * @param {Number} scaleX - * @default - */ - scaleX: 1, - - /** - * Scale factor for resizing, y axis - * @param {Number} scaleY - * @default - */ - scaleY: 1, - - /** - * LanczosLobes parameter for lanczos filter, valid for resizeType lanczos - * @param {Number} lanczosLobes - * @default - */ - lanczosLobes: 3, - - - /** - * Return WebGL uniform locations for this filter's shader. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {WebGLShaderProgram} program This filter's compiled shader program. - */ - getUniformLocations: function(gl, program) { - return { - uDelta: gl.getUniformLocation(program, 'uDelta'), - uTaps: gl.getUniformLocation(program, 'uTaps'), - }; - }, - - /** - * Send data from this filter to its shader program's uniforms. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects - */ - sendUniformData: function(gl, uniformLocations) { - gl.uniform2fv(uniformLocations.uDelta, this.horizontal ? [1 / this.width, 0] : [0, 1 / this.height]); - gl.uniform1fv(uniformLocations.uTaps, this.taps); - }, - - /** - * Retrieves the cached shader. - * @param {Object} options - * @param {WebGLRenderingContext} options.context The GL context used for rendering. - * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. - */ - retrieveShader: function(options) { - var filterWindow = this.getFilterWindow(), cacheKey = this.type + '_' + filterWindow; - if (!options.programCache.hasOwnProperty(cacheKey)) { - var fragmentShader = this.generateShader(filterWindow); - options.programCache[cacheKey] = this.createProgram(options.context, fragmentShader); - } - return options.programCache[cacheKey]; - }, - - getFilterWindow: function() { - var scale = this.tempScale; - return Math.ceil(this.lanczosLobes / scale); - }, - - getTaps: function() { - var lobeFunction = this.lanczosCreate(this.lanczosLobes), scale = this.tempScale, - filterWindow = this.getFilterWindow(), taps = new Array(filterWindow); - for (var i = 1; i <= filterWindow; i++) { - taps[i - 1] = lobeFunction(i * scale); - } - return taps; - }, - - /** - * Generate vertex and shader sources from the necessary steps numbers - * @param {Number} filterWindow - */ - generateShader: function(filterWindow) { - var offsets = new Array(filterWindow), - fragmentShader = this.fragmentSourceTOP, filterWindow; - - for (var i = 1; i <= filterWindow; i++) { - offsets[i - 1] = i + '.0 * uDelta'; - } - - fragmentShader += 'uniform float uTaps[' + filterWindow + '];\n'; - fragmentShader += 'void main() {\n'; - fragmentShader += ' vec4 color = texture2D(uTexture, vTexCoord);\n'; - fragmentShader += ' float sum = 1.0;\n'; - - offsets.forEach(function(offset, i) { - fragmentShader += ' color += texture2D(uTexture, vTexCoord + ' + offset + ') * uTaps[' + i + '];\n'; - fragmentShader += ' color += texture2D(uTexture, vTexCoord - ' + offset + ') * uTaps[' + i + '];\n'; - fragmentShader += ' sum += 2.0 * uTaps[' + i + '];\n'; - }); - fragmentShader += ' gl_FragColor = color / sum;\n'; - fragmentShader += '}'; - return fragmentShader; - }, - - fragmentSourceTOP: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform vec2 uDelta;\n' + - 'varying vec2 vTexCoord;\n', - - /** - * Apply the resize filter to the image - * Determines whether to use WebGL or Canvas2D based on the options.webgl flag. - * - * @param {Object} options - * @param {Number} options.passes The number of filters remaining to be executed - * @param {Boolean} options.webgl Whether to use webgl to render the filter. - * @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered. - * @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn. - * @param {WebGLRenderingContext} options.context The GL context used for rendering. - * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. - */ - applyTo: function(options) { - if (options.webgl) { - options.passes++; - this.width = options.sourceWidth; - this.horizontal = true; - this.dW = Math.round(this.width * this.scaleX); - this.dH = options.sourceHeight; - this.tempScale = this.dW / this.width; - this.taps = this.getTaps(); - options.destinationWidth = this.dW; - this._setupFrameBuffer(options); - this.applyToWebGL(options); - this._swapTextures(options); - options.sourceWidth = options.destinationWidth; - - this.height = options.sourceHeight; - this.horizontal = false; - this.dH = Math.round(this.height * this.scaleY); - this.tempScale = this.dH / this.height; - this.taps = this.getTaps(); - options.destinationHeight = this.dH; - this._setupFrameBuffer(options); - this.applyToWebGL(options); - this._swapTextures(options); - options.sourceHeight = options.destinationHeight; - } - else { - this.applyTo2d(options); - } - }, - - isNeutralState: function() { - return this.scaleX === 1 && this.scaleY === 1; - }, - - lanczosCreate: function(lobes) { - return function(x) { - if (x >= lobes || x <= -lobes) { - return 0.0; - } - if (x < 1.19209290E-07 && x > -1.19209290E-07) { - return 1.0; - } - x *= Math.PI; - var xx = x / lobes; - return (sin(x) / x) * sin(xx) / xx; - }; - }, - - /** - * Applies filter to canvas element - * @memberOf fabric.Image.filters.Resize.prototype - * @param {Object} canvasEl Canvas element to apply filter to - * @param {Number} scaleX - * @param {Number} scaleY - */ - applyTo2d: function(options) { - var imageData = options.imageData, - scaleX = this.scaleX, - scaleY = this.scaleY; - - this.rcpScaleX = 1 / scaleX; - this.rcpScaleY = 1 / scaleY; - - var oW = imageData.width, oH = imageData.height, - dW = round(oW * scaleX), dH = round(oH * scaleY), - newData; - - if (this.resizeType === 'sliceHack') { - newData = this.sliceByTwo(options, oW, oH, dW, dH); - } - else if (this.resizeType === 'hermite') { - newData = this.hermiteFastResize(options, oW, oH, dW, dH); - } - else if (this.resizeType === 'bilinear') { - newData = this.bilinearFiltering(options, oW, oH, dW, dH); - } - else if (this.resizeType === 'lanczos') { - newData = this.lanczosResize(options, oW, oH, dW, dH); - } - options.imageData = newData; - }, - - /** - * Filter sliceByTwo - * @param {Object} canvasEl Canvas element to apply filter to - * @param {Number} oW Original Width - * @param {Number} oH Original Height - * @param {Number} dW Destination Width - * @param {Number} dH Destination Height - * @returns {ImageData} - */ - sliceByTwo: function(options, oW, oH, dW, dH) { - var imageData = options.imageData, - mult = 0.5, doneW = false, doneH = false, stepW = oW * mult, - stepH = oH * mult, resources = fabric.filterBackend.resources, - tmpCanvas, ctx, sX = 0, sY = 0, dX = oW, dY = 0; - if (!resources.sliceByTwo) { - resources.sliceByTwo = document.createElement('canvas'); - } - tmpCanvas = resources.sliceByTwo; - if (tmpCanvas.width < oW * 1.5 || tmpCanvas.height < oH) { - tmpCanvas.width = oW * 1.5; - tmpCanvas.height = oH; - } - ctx = tmpCanvas.getContext('2d'); - ctx.clearRect(0, 0, oW * 1.5, oH); - ctx.putImageData(imageData, 0, 0); - - dW = floor(dW); - dH = floor(dH); - - while (!doneW || !doneH) { - oW = stepW; - oH = stepH; - if (dW < floor(stepW * mult)) { - stepW = floor(stepW * mult); - } - else { - stepW = dW; - doneW = true; - } - if (dH < floor(stepH * mult)) { - stepH = floor(stepH * mult); - } - else { - stepH = dH; - doneH = true; - } - ctx.drawImage(tmpCanvas, sX, sY, oW, oH, dX, dY, stepW, stepH); - sX = dX; - sY = dY; - dY += stepH; - } - return ctx.getImageData(sX, sY, dW, dH); - }, - - /** - * Filter lanczosResize - * @param {Object} canvasEl Canvas element to apply filter to - * @param {Number} oW Original Width - * @param {Number} oH Original Height - * @param {Number} dW Destination Width - * @param {Number} dH Destination Height - * @returns {ImageData} - */ - lanczosResize: function(options, oW, oH, dW, dH) { - - function process(u) { - var v, i, weight, idx, a, red, green, - blue, alpha, fX, fY; - center.x = (u + 0.5) * ratioX; - icenter.x = floor(center.x); - for (v = 0; v < dH; v++) { - center.y = (v + 0.5) * ratioY; - icenter.y = floor(center.y); - a = 0; red = 0; green = 0; blue = 0; alpha = 0; - for (i = icenter.x - range2X; i <= icenter.x + range2X; i++) { - if (i < 0 || i >= oW) { - continue; - } - fX = floor(1000 * abs(i - center.x)); - if (!cacheLanc[fX]) { - cacheLanc[fX] = { }; - } - for (var j = icenter.y - range2Y; j <= icenter.y + range2Y; j++) { - if (j < 0 || j >= oH) { - continue; - } - fY = floor(1000 * abs(j - center.y)); - if (!cacheLanc[fX][fY]) { - cacheLanc[fX][fY] = lanczos(sqrt(pow(fX * rcpRatioX, 2) + pow(fY * rcpRatioY, 2)) / 1000); - } - weight = cacheLanc[fX][fY]; - if (weight > 0) { - idx = (j * oW + i) * 4; - a += weight; - red += weight * srcData[idx]; - green += weight * srcData[idx + 1]; - blue += weight * srcData[idx + 2]; - alpha += weight * srcData[idx + 3]; - } - } - } - idx = (v * dW + u) * 4; - destData[idx] = red / a; - destData[idx + 1] = green / a; - destData[idx + 2] = blue / a; - destData[idx + 3] = alpha / a; - } - - if (++u < dW) { - return process(u); - } - else { - return destImg; - } - } - - var srcData = options.imageData.data, - destImg = options.ctx.createImageData(dW, dH), - destData = destImg.data, - lanczos = this.lanczosCreate(this.lanczosLobes), - ratioX = this.rcpScaleX, ratioY = this.rcpScaleY, - rcpRatioX = 2 / this.rcpScaleX, rcpRatioY = 2 / this.rcpScaleY, - range2X = ceil(ratioX * this.lanczosLobes / 2), - range2Y = ceil(ratioY * this.lanczosLobes / 2), - cacheLanc = { }, center = { }, icenter = { }; - - return process(0); - }, - - /** - * bilinearFiltering - * @param {Object} canvasEl Canvas element to apply filter to - * @param {Number} oW Original Width - * @param {Number} oH Original Height - * @param {Number} dW Destination Width - * @param {Number} dH Destination Height - * @returns {ImageData} - */ - bilinearFiltering: function(options, oW, oH, dW, dH) { - var a, b, c, d, x, y, i, j, xDiff, yDiff, chnl, - color, offset = 0, origPix, ratioX = this.rcpScaleX, - ratioY = this.rcpScaleY, - w4 = 4 * (oW - 1), img = options.imageData, - pixels = img.data, destImage = options.ctx.createImageData(dW, dH), - destPixels = destImage.data; - for (i = 0; i < dH; i++) { - for (j = 0; j < dW; j++) { - x = floor(ratioX * j); - y = floor(ratioY * i); - xDiff = ratioX * j - x; - yDiff = ratioY * i - y; - origPix = 4 * (y * oW + x); - - for (chnl = 0; chnl < 4; chnl++) { - a = pixels[origPix + chnl]; - b = pixels[origPix + 4 + chnl]; - c = pixels[origPix + w4 + chnl]; - d = pixels[origPix + w4 + 4 + chnl]; - color = a * (1 - xDiff) * (1 - yDiff) + b * xDiff * (1 - yDiff) + - c * yDiff * (1 - xDiff) + d * xDiff * yDiff; - destPixels[offset++] = color; - } - } - } - return destImage; - }, - - /** - * hermiteFastResize - * @param {Object} canvasEl Canvas element to apply filter to - * @param {Number} oW Original Width - * @param {Number} oH Original Height - * @param {Number} dW Destination Width - * @param {Number} dH Destination Height - * @returns {ImageData} - */ - hermiteFastResize: function(options, oW, oH, dW, dH) { - var ratioW = this.rcpScaleX, ratioH = this.rcpScaleY, - ratioWHalf = ceil(ratioW / 2), - ratioHHalf = ceil(ratioH / 2), - img = options.imageData, data = img.data, - img2 = options.ctx.createImageData(dW, dH), data2 = img2.data; - for (var j = 0; j < dH; j++) { - for (var i = 0; i < dW; i++) { - var x2 = (i + j * dW) * 4, weight = 0, weights = 0, weightsAlpha = 0, - gxR = 0, gxG = 0, gxB = 0, gxA = 0, centerY = (j + 0.5) * ratioH; - for (var yy = floor(j * ratioH); yy < (j + 1) * ratioH; yy++) { - var dy = abs(centerY - (yy + 0.5)) / ratioHHalf, - centerX = (i + 0.5) * ratioW, w0 = dy * dy; - for (var xx = floor(i * ratioW); xx < (i + 1) * ratioW; xx++) { - var dx = abs(centerX - (xx + 0.5)) / ratioWHalf, - w = sqrt(w0 + dx * dx); - /* eslint-disable max-depth */ - if (w > 1 && w < -1) { - continue; - } - //hermite filter - weight = 2 * w * w * w - 3 * w * w + 1; - if (weight > 0) { - dx = 4 * (xx + yy * oW); - //alpha - gxA += weight * data[dx + 3]; - weightsAlpha += weight; - //colors - if (data[dx + 3] < 255) { - weight = weight * data[dx + 3] / 250; - } - gxR += weight * data[dx]; - gxG += weight * data[dx + 1]; - gxB += weight * data[dx + 2]; - weights += weight; - } - /* eslint-enable max-depth */ - } - } - data2[x2] = gxR / weights; - data2[x2 + 1] = gxG / weights; - data2[x2 + 2] = gxB / weights; - data2[x2 + 3] = gxA / weightsAlpha; - } - } - return img2; - }, - - /** - * Returns object representation of an instance - * @return {Object} Object representation of an instance - */ - toObject: function() { - return { - type: this.type, - scaleX: this.scaleX, - scaleY: this.scaleY, - resizeType: this.resizeType, - lanczosLobes: this.lanczosLobes - }; - } - }); - - /** - * Returns filter instance from an object representation - * @static - * @param {Object} object Object to create an instance from - * @param {Function} [callback] to be invoked after filter creation - * @return {fabric.Image.filters.Resize} Instance of fabric.Image.filters.Resize - */ - fabric.Image.filters.Resize.fromObject = fabric.Image.filters.BaseFilter.fromObject; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - /** - * Contrast filter class - * @class fabric.Image.filters.Contrast - * @memberOf fabric.Image.filters - * @extends fabric.Image.filters.BaseFilter - * @see {@link fabric.Image.filters.Contrast#initialize} for constructor definition - * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} - * @example - * var filter = new fabric.Image.filters.Contrast({ - * contrast: 0.25 - * }); - * object.filters.push(filter); - * object.applyFilters(); - */ - filters.Contrast = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Contrast.prototype */ { - - /** - * Filter type - * @param {String} type - * @default - */ - type: 'Contrast', - - fragmentSource: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform float uContrast;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vec4 color = texture2D(uTexture, vTexCoord);\n' + - 'float contrastF = 1.015 * (uContrast + 1.0) / (1.0 * (1.015 - uContrast));\n' + - 'color.rgb = contrastF * (color.rgb - 0.5) + 0.5;\n' + - 'gl_FragColor = color;\n' + - '}', - - /** - * contrast value, range from -1 to 1. - * @param {Number} contrast - * @default 0 - */ - contrast: 0, - - mainParameter: 'contrast', - - /** - * Constructor - * @memberOf fabric.Image.filters.Contrast.prototype - * @param {Object} [options] Options object - * @param {Number} [options.contrast=0] Value to contrast the image up (-1...1) - */ - - /** - * Apply the Contrast operation to a Uint8Array representing the pixels of an image. - * - * @param {Object} options - * @param {ImageData} options.imageData The Uint8Array to be filtered. - */ - applyTo2d: function(options) { - if (this.contrast === 0) { - return; - } - var imageData = options.imageData, i, len, - data = imageData.data, len = data.length, - contrast = Math.floor(this.contrast * 255), - contrastF = 259 * (contrast + 255) / (255 * (259 - contrast)); - - for (i = 0; i < len; i += 4) { - data[i] = contrastF * (data[i] - 128) + 128; - data[i + 1] = contrastF * (data[i + 1] - 128) + 128; - data[i + 2] = contrastF * (data[i + 2] - 128) + 128; - } - }, - - /** - * Return WebGL uniform locations for this filter's shader. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {WebGLShaderProgram} program This filter's compiled shader program. - */ - getUniformLocations: function(gl, program) { - return { - uContrast: gl.getUniformLocation(program, 'uContrast'), - }; - }, - - /** - * Send data from this filter to its shader program's uniforms. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects - */ - sendUniformData: function(gl, uniformLocations) { - gl.uniform1f(uniformLocations.uContrast, this.contrast); - }, - }); - - /** - * Returns filter instance from an object representation - * @static - * @param {Object} object Object to create an instance from - * @param {function} [callback] to be invoked after filter creation - * @return {fabric.Image.filters.Contrast} Instance of fabric.Image.filters.Contrast - */ - fabric.Image.filters.Contrast.fromObject = fabric.Image.filters.BaseFilter.fromObject; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - /** - * Saturate filter class - * @class fabric.Image.filters.Saturation - * @memberOf fabric.Image.filters - * @extends fabric.Image.filters.BaseFilter - * @see {@link fabric.Image.filters.Saturation#initialize} for constructor definition - * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} - * @example - * var filter = new fabric.Image.filters.Saturation({ - * saturation: 100 - * }); - * object.filters.push(filter); - * object.applyFilters(); - */ - filters.Saturation = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Saturation.prototype */ { - - /** - * Filter type - * @param {String} type - * @default - */ - type: 'Saturation', - - fragmentSource: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform float uSaturation;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vec4 color = texture2D(uTexture, vTexCoord);\n' + - 'float rgMax = max(color.r, color.g);\n' + - 'float rgbMax = max(rgMax, color.b);\n' + - 'color.r += rgbMax != color.r ? (rgbMax - color.r) * uSaturation : 0.00;\n' + - 'color.g += rgbMax != color.g ? (rgbMax - color.g) * uSaturation : 0.00;\n' + - 'color.b += rgbMax != color.b ? (rgbMax - color.b) * uSaturation : 0.00;\n' + - 'gl_FragColor = color;\n' + - '}', - - saturation: 0, - - mainParameter: 'saturation', - - /** - * Constructor - * @memberOf fabric.Image.filters.Saturate.prototype - * @param {Object} [options] Options object - * @param {Number} [options.saturate=0] Value to saturate the image (-1...1) - */ - - /** - * Apply the Saturation operation to a Uint8ClampedArray representing the pixels of an image. - * - * @param {Object} options - * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. - */ - applyTo2d: function(options) { - if (this.saturation === 0) { - return; - } - var imageData = options.imageData, - data = imageData.data, len = data.length, - adjust = -this.saturation, i, max; - - for (i = 0; i < len; i += 4) { - max = Math.max(data[i], data[i + 1], data[i + 2]); - data[i] += max !== data[i] ? (max - data[i]) * adjust : 0; - data[i + 1] += max !== data[i + 1] ? (max - data[i + 1]) * adjust : 0; - data[i + 2] += max !== data[i + 2] ? (max - data[i + 2]) * adjust : 0; - } - }, - - /** - * Return WebGL uniform locations for this filter's shader. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {WebGLShaderProgram} program This filter's compiled shader program. - */ - getUniformLocations: function(gl, program) { - return { - uSaturation: gl.getUniformLocation(program, 'uSaturation'), - }; - }, - - /** - * Send data from this filter to its shader program's uniforms. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects - */ - sendUniformData: function(gl, uniformLocations) { - gl.uniform1f(uniformLocations.uSaturation, -this.saturation); - }, - }); - - /** - * Returns filter instance from an object representation - * @static - * @param {Object} object Object to create an instance from - * @param {Function} [callback] to be invoked after filter creation - * @return {fabric.Image.filters.Saturation} Instance of fabric.Image.filters.Saturate - */ - fabric.Image.filters.Saturation.fromObject = fabric.Image.filters.BaseFilter.fromObject; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - /** - * Blur filter class - * @class fabric.Image.filters.Blur - * @memberOf fabric.Image.filters - * @extends fabric.Image.filters.BaseFilter - * @see {@link fabric.Image.filters.Blur#initialize} for constructor definition - * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} - * @example - * var filter = new fabric.Image.filters.Blur({ - * blur: 0.5 - * }); - * object.filters.push(filter); - * object.applyFilters(); - * canvas.renderAll(); - */ - filters.Blur = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Blur.prototype */ { - - type: 'Blur', - - /* -'gl_FragColor = vec4(0.0);', -'gl_FragColor += texture2D(texture, vTexCoord + -7 * uDelta)*0.0044299121055113265;', -'gl_FragColor += texture2D(texture, vTexCoord + -6 * uDelta)*0.00895781211794;', -'gl_FragColor += texture2D(texture, vTexCoord + -5 * uDelta)*0.0215963866053;', -'gl_FragColor += texture2D(texture, vTexCoord + -4 * uDelta)*0.0443683338718;', -'gl_FragColor += texture2D(texture, vTexCoord + -3 * uDelta)*0.0776744219933;', -'gl_FragColor += texture2D(texture, vTexCoord + -2 * uDelta)*0.115876621105;', -'gl_FragColor += texture2D(texture, vTexCoord + -1 * uDelta)*0.147308056121;', -'gl_FragColor += texture2D(texture, vTexCoord )*0.159576912161;', -'gl_FragColor += texture2D(texture, vTexCoord + 1 * uDelta)*0.147308056121;', -'gl_FragColor += texture2D(texture, vTexCoord + 2 * uDelta)*0.115876621105;', -'gl_FragColor += texture2D(texture, vTexCoord + 3 * uDelta)*0.0776744219933;', -'gl_FragColor += texture2D(texture, vTexCoord + 4 * uDelta)*0.0443683338718;', -'gl_FragColor += texture2D(texture, vTexCoord + 5 * uDelta)*0.0215963866053;', -'gl_FragColor += texture2D(texture, vTexCoord + 6 * uDelta)*0.00895781211794;', -'gl_FragColor += texture2D(texture, vTexCoord + 7 * uDelta)*0.0044299121055113265;', -*/ - - /* eslint-disable max-len */ - fragmentSource: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform vec2 uDelta;\n' + - 'varying vec2 vTexCoord;\n' + - 'const float nSamples = 15.0;\n' + - 'vec3 v3offset = vec3(12.9898, 78.233, 151.7182);\n' + - 'float random(vec3 scale) {\n' + - /* use the fragment position for a different seed per-pixel */ - 'return fract(sin(dot(gl_FragCoord.xyz, scale)) * 43758.5453);\n' + - '}\n' + - 'void main() {\n' + - 'vec4 color = vec4(0.0);\n' + - 'float total = 0.0;\n' + - 'float offset = random(v3offset);\n' + - 'for (float t = -nSamples; t <= nSamples; t++) {\n' + - 'float percent = (t + offset - 0.5) / nSamples;\n' + - 'float weight = 1.0 - abs(percent);\n' + - 'color += texture2D(uTexture, vTexCoord + uDelta * percent) * weight;\n' + - 'total += weight;\n' + - '}\n' + - 'gl_FragColor = color / total;\n' + - '}', - /* eslint-enable max-len */ - - /** - * blur value, in percentage of image dimensions. - * specific to keep the image blur constant at different resolutions - * range bewteen 0 and 1. - */ - blur: 0, - - mainParameter: 'blur', - - applyTo: function(options) { - if (options.webgl) { - // this aspectRatio is used to give the same blur to vertical and horizontal - this.aspectRatio = options.sourceWidth / options.sourceHeight; - options.passes++; - this._setupFrameBuffer(options); - this.horizontal = true; - this.applyToWebGL(options); - this._swapTextures(options); - this._setupFrameBuffer(options); - this.horizontal = false; - this.applyToWebGL(options); - this._swapTextures(options); - } - else { - this.applyTo2d(options); - } - }, - - applyTo2d: function(options) { - // paint canvasEl with current image data. - //options.ctx.putImageData(options.imageData, 0, 0); - options.imageData = this.simpleBlur(options); - }, - - simpleBlur: function(options) { - var resources = options.filterBackend.resources, canvas1, canvas2, - width = options.imageData.width, - height = options.imageData.height; - - if (!resources.blurLayer1) { - resources.blurLayer1 = fabric.util.createCanvasElement(); - resources.blurLayer2 = fabric.util.createCanvasElement(); - } - canvas1 = resources.blurLayer1; - canvas2 = resources.blurLayer2; - if (canvas1.width !== width || canvas1.height !== height) { - canvas2.width = canvas1.width = width; - canvas2.height = canvas1.height = height; - } - var ctx1 = canvas1.getContext('2d'), - ctx2 = canvas2.getContext('2d'), - nSamples = 15, - random, percent, j, i, - blur = this.blur * 0.06 * 0.5; - - // load first canvas - ctx1.putImageData(options.imageData, 0, 0); - ctx2.clearRect(0, 0, width, height); - - for (i = -nSamples; i <= nSamples; i++) { - random = (Math.random() - 0.5) / 4; - percent = i / nSamples; - j = blur * percent * width + random; - ctx2.globalAlpha = 1 - Math.abs(percent); - ctx2.drawImage(canvas1, j, random); - ctx1.drawImage(canvas2, 0, 0); - ctx2.globalAlpha = 1; - ctx2.clearRect(0, 0, canvas2.width, canvas2.height); - } - for (i = -nSamples; i <= nSamples; i++) { - random = (Math.random() - 0.5) / 4; - percent = i / nSamples; - j = blur * percent * height + random; - ctx2.globalAlpha = 1 - Math.abs(percent); - ctx2.drawImage(canvas1, random, j); - ctx1.drawImage(canvas2, 0, 0); - ctx2.globalAlpha = 1; - ctx2.clearRect(0, 0, canvas2.width, canvas2.height); - } - options.ctx.drawImage(canvas1, 0, 0); - var newImageData = options.ctx.getImageData(0, 0, canvas1.width, canvas1.height); - ctx1.globalAlpha = 1; - ctx1.clearRect(0, 0, canvas1.width, canvas1.height); - return newImageData; - }, - - /** - * Return WebGL uniform locations for this filter's shader. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {WebGLShaderProgram} program This filter's compiled shader program. - */ - getUniformLocations: function(gl, program) { - return { - delta: gl.getUniformLocation(program, 'uDelta'), - }; - }, - - /** - * Send data from this filter to its shader program's uniforms. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects - */ - sendUniformData: function(gl, uniformLocations) { - var delta = this.chooseRightDelta(); - gl.uniform2fv(uniformLocations.delta, delta); - }, - - /** - * choose right value of image percentage to blur with - * @returns {Array} a numeric array with delta values - */ - chooseRightDelta: function() { - var blurScale = 1, delta = [0, 0], blur; - if (this.horizontal) { - if (this.aspectRatio > 1) { - // image is wide, i want to shrink radius horizontal - blurScale = 1 / this.aspectRatio; - } - } - else { - if (this.aspectRatio < 1) { - // image is tall, i want to shrink radius vertical - blurScale = this.aspectRatio; - } - } - blur = blurScale * this.blur * 0.12; - if (this.horizontal) { - delta[0] = blur; - } - else { - delta[1] = blur; - } - return delta; - }, - }); - - /** - * Deserialize a JSON definition of a BlurFilter into a concrete instance. - */ - filters.Blur.fromObject = fabric.Image.filters.BaseFilter.fromObject; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - /** - * Gamma filter class - * @class fabric.Image.filters.Gamma - * @memberOf fabric.Image.filters - * @extends fabric.Image.filters.BaseFilter - * @see {@link fabric.Image.filters.Gamma#initialize} for constructor definition - * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} - * @example - * var filter = new fabric.Image.filters.Gamma({ - * gamma: [1, 0.5, 2.1] - * }); - * object.filters.push(filter); - * object.applyFilters(); - */ - filters.Gamma = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Gamma.prototype */ { - - /** - * Filter type - * @param {String} type - * @default - */ - type: 'Gamma', - - fragmentSource: 'precision highp float;\n' + - 'uniform sampler2D uTexture;\n' + - 'uniform vec3 uGamma;\n' + - 'varying vec2 vTexCoord;\n' + - 'void main() {\n' + - 'vec4 color = texture2D(uTexture, vTexCoord);\n' + - 'vec3 correction = (1.0 / uGamma);\n' + - 'color.r = pow(color.r, correction.r);\n' + - 'color.g = pow(color.g, correction.g);\n' + - 'color.b = pow(color.b, correction.b);\n' + - 'gl_FragColor = color;\n' + - 'gl_FragColor.rgb *= color.a;\n' + - '}', - - /** - * Gamma array value, from 0.01 to 2.2. - * @param {Array} gamma - * @default - */ - gamma: [1, 1, 1], - - /** - * Describe the property that is the filter parameter - * @param {String} m - * @default - */ - mainParameter: 'gamma', - - /** - * Constructor - * @param {Object} [options] Options object - */ - initialize: function(options) { - this.gamma = [1, 1, 1]; - filters.BaseFilter.prototype.initialize.call(this, options); - }, - - /** - * Apply the Gamma operation to a Uint8Array representing the pixels of an image. - * - * @param {Object} options - * @param {ImageData} options.imageData The Uint8Array to be filtered. - */ - applyTo2d: function(options) { - var imageData = options.imageData, data = imageData.data, - gamma = this.gamma, len = data.length, - rInv = 1 / gamma[0], gInv = 1 / gamma[1], - bInv = 1 / gamma[2], i; - - if (!this.rVals) { - // eslint-disable-next-line - this.rVals = new Uint8Array(256); - // eslint-disable-next-line - this.gVals = new Uint8Array(256); - // eslint-disable-next-line - this.bVals = new Uint8Array(256); - } - - // This is an optimization - pre-compute a look-up table for each color channel - // instead of performing these pow calls for each pixel in the image. - for (i = 0, len = 256; i < len; i++) { - this.rVals[i] = Math.pow(i / 255, rInv) * 255; - this.gVals[i] = Math.pow(i / 255, gInv) * 255; - this.bVals[i] = Math.pow(i / 255, bInv) * 255; - } - for (i = 0, len = data.length; i < len; i += 4) { - data[i] = this.rVals[data[i]]; - data[i + 1] = this.gVals[data[i + 1]]; - data[i + 2] = this.bVals[data[i + 2]]; - } - }, - - /** - * Return WebGL uniform locations for this filter's shader. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {WebGLShaderProgram} program This filter's compiled shader program. - */ - getUniformLocations: function(gl, program) { - return { - uGamma: gl.getUniformLocation(program, 'uGamma'), - }; - }, - - /** - * Send data from this filter to its shader program's uniforms. - * - * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. - * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects - */ - sendUniformData: function(gl, uniformLocations) { - gl.uniform3fv(uniformLocations.uGamma, this.gamma); - }, - }); - - /** - * Returns filter instance from an object representation - * @static - * @param {Object} object Object to create an instance from - * @param {function} [callback] to be invoked after filter creation - * @return {fabric.Image.filters.Gamma} Instance of fabric.Image.filters.Gamma - */ - fabric.Image.filters.Gamma.fromObject = fabric.Image.filters.BaseFilter.fromObject; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - /** - * A container class that knows how to apply a sequence of filters to an input image. - */ - filters.Composed = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Composed.prototype */ { - - type: 'Composed', - - /** - * A non sparse array of filters to apply - */ - subFilters: [], - - /** - * Constructor - * @param {Object} [options] Options object - */ - initialize: function(options) { - this.callSuper('initialize', options); - // create a new array instead mutating the prototype with push - this.subFilters = this.subFilters.slice(0); - }, - - /** - * Apply this container's filters to the input image provided. - * - * @param {Object} options - * @param {Number} options.passes The number of filters remaining to be applied. - */ - applyTo: function(options) { - options.passes += this.subFilters.length - 1; - this.subFilters.forEach(function(filter) { - filter.applyTo(options); - }); - }, - - /** - * Serialize this filter into JSON. - * - * @returns {Object} A JSON representation of this filter. - */ - toObject: function() { - return fabric.util.object.extend(this.callSuper('toObject'), { - subFilters: this.subFilters.map(function(filter) { return filter.toObject(); }), - }); - }, - - isNeutralState: function() { - return !this.subFilters.some(function(filter) { return !filter.isNeutralState(); }); - } - }); - - /** - * Deserialize a JSON definition of a ComposedFilter into a concrete instance. - */ - fabric.Image.filters.Composed.fromObject = function(object, callback) { - var filters = object.subFilters || [], - subFilters = filters.map(function(filter) { - return new fabric.Image.filters[filter.type](filter); - }), - instance = new fabric.Image.filters.Composed({ subFilters: subFilters }); - callback && callback(instance); - return instance; - }; -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - filters = fabric.Image.filters, - createClass = fabric.util.createClass; - - /** - * HueRotation filter class - * @class fabric.Image.filters.HueRotation - * @memberOf fabric.Image.filters - * @extends fabric.Image.filters.BaseFilter - * @see {@link fabric.Image.filters.HueRotation#initialize} for constructor definition - * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} - * @example - * var filter = new fabric.Image.filters.HueRotation({ - * rotation: -0.5 - * }); - * object.filters.push(filter); - * object.applyFilters(); - */ - filters.HueRotation = createClass(filters.ColorMatrix, /** @lends fabric.Image.filters.HueRotation.prototype */ { - - /** - * Filter type - * @param {String} type - * @default - */ - type: 'HueRotation', - - /** - * HueRotation value, from -1 to 1. - * the unit is radians - * @param {Number} myParameter - * @default - */ - rotation: 0, - - /** - * Describe the property that is the filter parameter - * @param {String} m - * @default - */ - mainParameter: 'rotation', - - calculateMatrix: function() { - var rad = this.rotation * Math.PI, cos = fabric.util.cos(rad), sin = fabric.util.sin(rad), - aThird = 1 / 3, aThirdSqtSin = Math.sqrt(aThird) * sin, OneMinusCos = 1 - cos; - this.matrix = [ - 1, 0, 0, 0, 0, - 0, 1, 0, 0, 0, - 0, 0, 1, 0, 0, - 0, 0, 0, 1, 0 - ]; - this.matrix[0] = cos + OneMinusCos / 3; - this.matrix[1] = aThird * OneMinusCos - aThirdSqtSin; - this.matrix[2] = aThird * OneMinusCos + aThirdSqtSin; - this.matrix[5] = aThird * OneMinusCos + aThirdSqtSin; - this.matrix[6] = cos + aThird * OneMinusCos; - this.matrix[7] = aThird * OneMinusCos - aThirdSqtSin; - this.matrix[10] = aThird * OneMinusCos - aThirdSqtSin; - this.matrix[11] = aThird * OneMinusCos + aThirdSqtSin; - this.matrix[12] = cos + aThird * OneMinusCos; - }, - - /** - * HueRotation isNeutralState implementation - * Used only in image applyFilters to discard filters that will not have an effect - * on the image - * @param {Object} options - **/ - isNeutralState: function(options) { - this.calculateMatrix(); - return filters.BaseFilter.prototype.isNeutralState.call(this, options); - }, - - /** - * Apply this filter to the input image data provided. - * - * Determines whether to use WebGL or Canvas2D based on the options.webgl flag. - * - * @param {Object} options - * @param {Number} options.passes The number of filters remaining to be executed - * @param {Boolean} options.webgl Whether to use webgl to render the filter. - * @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered. - * @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn. - * @param {WebGLRenderingContext} options.context The GL context used for rendering. - * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. - */ - applyTo: function(options) { - this.calculateMatrix(); - filters.BaseFilter.prototype.applyTo.call(this, options); - }, - - }); - - /** - * Returns filter instance from an object representation - * @static - * @param {Object} object Object to create an instance from - * @param {function} [callback] to be invoked after filter creation - * @return {fabric.Image.filters.HueRotation} Instance of fabric.Image.filters.HueRotation - */ - fabric.Image.filters.HueRotation.fromObject = fabric.Image.filters.BaseFilter.fromObject; - -})(typeof exports !== 'undefined' ? exports : this); -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = { }), - clone = fabric.util.object.clone; - - if (fabric.Text) { - fabric.warn('fabric.Text is already defined'); - return; - } - - /** - * Text class - * @class fabric.Text - * @extends fabric.Object - * @return {fabric.Text} thisArg - * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#text} - * @see {@link fabric.Text#initialize} for constructor definition - */ - fabric.Text = fabric.util.createClass(fabric.Object, /** @lends fabric.Text.prototype */ { - - /** - * Properties which when set cause object to change dimensions - * @type Array - * @private - */ - _dimensionAffectingProps: [ - 'fontSize', - 'fontWeight', - 'fontFamily', - 'fontStyle', - 'lineHeight', - 'text', - 'charSpacing', - 'textAlign', - 'styles', - ], - - /** - * @private - */ - _reNewline: /\r?\n/, - - /** - * Use this regular expression to filter for whitespaces that is not a new line. - * Mostly used when text is 'justify' aligned. - * @private - */ - _reSpacesAndTabs: /[ \t\r]/g, - - /** - * Use this regular expression to filter for whitespace that is not a new line. - * Mostly used when text is 'justify' aligned. - * @private - */ - _reSpaceAndTab: /[ \t\r]/, - - /** - * Use this regular expression to filter consecutive groups of non spaces. - * Mostly used when text is 'justify' aligned. - * @private - */ - _reWords: /\S+/g, - - /** - * Type of an object - * @type String - * @default - */ - type: 'text', - - /** - * Font size (in pixels) - * @type Number - * @default - */ - fontSize: 40, - - /** - * Font weight (e.g. bold, normal, 400, 600, 800) - * @type {(Number|String)} - * @default - */ - fontWeight: 'normal', - - /** - * Font family - * @type String - * @default - */ - fontFamily: 'Times New Roman', - - /** - * Text decoration underline. - * @type Boolean - * @default - */ - underline: false, - - /** - * Text decoration overline. - * @type Boolean - * @default - */ - overline: false, - - /** - * Text decoration linethrough. - * @type Boolean - * @default - */ - linethrough: false, - - /** - * Text alignment. Possible values: "left", "center", "right", "justify", - * "justify-left", "justify-center" or "justify-right". - * @type String - * @default - */ - textAlign: 'left', - - /** - * Font style . Possible values: "", "normal", "italic" or "oblique". - * @type String - * @default - */ - fontStyle: 'normal', - - /** - * Line height - * @type Number - * @default - */ - lineHeight: 1.16, - - /** - * Superscript schema object (minimum overlap) - * @type {Object} - * @default - */ - superscript: { - size: 0.60, // fontSize factor - baseline: -0.35 // baseline-shift factor (upwards) - }, - - /** - * Subscript schema object (minimum overlap) - * @type {Object} - * @default - */ - subscript: { - size: 0.60, // fontSize factor - baseline: 0.11 // baseline-shift factor (downwards) - }, - - /** - * Background color of text lines - * @type String - * @default - */ - textBackgroundColor: '', - - /** - * List of properties to consider when checking if - * state of an object is changed ({@link fabric.Object#hasStateChanged}) - * as well as for history (undo/redo) purposes - * @type Array - */ - stateProperties: fabric.Object.prototype.stateProperties.concat('fontFamily', - 'fontWeight', - 'fontSize', - 'text', - 'underline', - 'overline', - 'linethrough', - 'textAlign', - 'fontStyle', - 'lineHeight', - 'textBackgroundColor', - 'charSpacing', - 'styles'), - - /** - * List of properties to consider when checking if cache needs refresh - * @type Array - */ - cacheProperties: fabric.Object.prototype.cacheProperties.concat('fontFamily', - 'fontWeight', - 'fontSize', - 'text', - 'underline', - 'overline', - 'linethrough', - 'textAlign', - 'fontStyle', - 'lineHeight', - 'textBackgroundColor', - 'charSpacing', - 'styles'), - - /** - * When defined, an object is rendered via stroke and this property specifies its color. - * Backwards incompatibility note: This property was named "strokeStyle" until v1.1.6 - * @type String - * @default - */ - stroke: null, - - /** - * Shadow object representing shadow of this shape. - * Backwards incompatibility note: This property was named "textShadow" (String) until v1.2.11 - * @type fabric.Shadow - * @default - */ - shadow: null, - - /** - * @private - */ - _fontSizeFraction: 0.222, - - /** - * @private - */ - offsets: { - underline: 0.10, - linethrough: -0.315, - overline: -0.88 - }, - - /** - * Text Line proportion to font Size (in pixels) - * @type Number - * @default - */ - _fontSizeMult: 1.13, - - /** - * additional space between characters - * expressed in thousands of em unit - * @type Number - * @default - */ - charSpacing: 0, - - /** - * Object containing character styles - top-level properties -> line numbers, - * 2nd-level properties - charater numbers - * @type Object - * @default - */ - styles: null, - - /** - * Reference to a context to measure text char or couple of chars - * the cacheContext of the canvas will be used or a freshly created one if the object is not on canvas - * once created it will be referenced on fabric._measuringContext to avoide creating a canvas for every - * text object created. - * @type {CanvasRenderingContext2D} - * @default - */ - _measuringContext: null, - - /** - * Baseline shift, stlyes only, keep at 0 for the main text object - * @type {Number} - * @default - */ - deltaY: 0, - - /** - * Array of properties that define a style unit (of 'styles'). - * @type {Array} - * @default - */ - _styleProperties: [ - 'stroke', - 'strokeWidth', - 'fill', - 'fontFamily', - 'fontSize', - 'fontWeight', - 'fontStyle', - 'underline', - 'overline', - 'linethrough', - 'deltaY', - 'textBackgroundColor', - ], - - /** - * contains characters bounding boxes - */ - __charBounds: [], - - /** - * use this size when measuring text. To avoid IE11 rounding errors - * @type {Number} - * @default - * @readonly - * @private - */ - CACHE_FONT_SIZE: 400, - - /** - * contains the min text width to avoid getting 0 - * @type {Number} - * @default - */ - MIN_TEXT_WIDTH: 2, - - /** - * Constructor - * @param {String} text Text string - * @param {Object} [options] Options object - * @return {fabric.Text} thisArg - */ - initialize: function(text, options) { - this.styles = options ? (options.styles || { }) : { }; - this.text = text; - this.__skipDimension = true; - this.callSuper('initialize', options); - this.__skipDimension = false; - this.initDimensions(); - this.setCoords(); - this.setupState({ propertySet: '_dimensionAffectingProps' }); - }, - - /** - * Return a contex for measurement of text string. - * if created it gets stored for reuse - * @param {String} text Text string - * @param {Object} [options] Options object - * @return {fabric.Text} thisArg - */ - getMeasuringContext: function() { - // if we did not return we have to measure something. - if (!fabric._measuringContext) { - fabric._measuringContext = this.canvas && this.canvas.contextCache || - fabric.util.createCanvasElement().getContext('2d'); - } - return fabric._measuringContext; - }, - - /** - * @private - * Divides text into lines of text and lines of graphemes. - */ - _splitText: function() { - var newLines = this._splitTextIntoLines(this.text); - this.textLines = newLines.lines; - this._textLines = newLines.graphemeLines; - this._unwrappedTextLines = newLines._unwrappedLines; - this._text = newLines.graphemeText; - return newLines; - }, - - /** - * Initialize or update text dimensions. - * Updates this.width and this.height with the proper values. - * Does not return dimensions. - */ - initDimensions: function() { - if (this.__skipDimension) { - return; - } - this._splitText(); - this._clearCache(); - this.width = this.calcTextWidth() || this.cursorWidth || this.MIN_TEXT_WIDTH; - if (this.textAlign.indexOf('justify') !== -1) { - // once text is measured we need to make space fatter to make justified text. - this.enlargeSpaces(); - } - this.height = this.calcTextHeight(); - this.saveState({ propertySet: '_dimensionAffectingProps' }); - }, - - /** - * Enlarge space boxes and shift the others - */ - enlargeSpaces: function() { - var diffSpace, currentLineWidth, numberOfSpaces, accumulatedSpace, line, charBound, spaces; - for (var i = 0, len = this._textLines.length; i < len; i++) { - if (this.textAlign !== 'justify' && (i === len - 1 || this.isEndOfWrapping(i))) { - continue; - } - accumulatedSpace = 0; - line = this._textLines[i]; - currentLineWidth = this.getLineWidth(i); - if (currentLineWidth < this.width && (spaces = this.textLines[i].match(this._reSpacesAndTabs))) { - numberOfSpaces = spaces.length; - diffSpace = (this.width - currentLineWidth) / numberOfSpaces; - for (var j = 0, jlen = line.length; j <= jlen; j++) { - charBound = this.__charBounds[i][j]; - if (this._reSpaceAndTab.test(line[j])) { - charBound.width += diffSpace; - charBound.kernedWidth += diffSpace; - charBound.left += accumulatedSpace; - accumulatedSpace += diffSpace; - } - else { - charBound.left += accumulatedSpace; - } - } - } - } - }, - - /** - * Detect if the text line is ended with an hard break - * text and itext do not have wrapping, return false - * @return {Boolean} - */ - isEndOfWrapping: function(lineIndex) { - return lineIndex === this._textLines.length - 1; - }, - - /** - * Detect if a line has a linebreak and so we need to account for it when moving - * and counting style. - * It return always for text and Itext. - * @return Number - */ - missingNewlineOffset: function() { - return 1; - }, - - /** - * Returns string representation of an instance - * @return {String} String representation of text object - */ - toString: function() { - return '#'; - }, - - /** - * Return the dimension and the zoom level needed to create a cache canvas - * big enough to host the object to be cached. - * @private - * @param {Object} dim.x width of object to be cached - * @param {Object} dim.y height of object to be cached - * @return {Object}.width width of canvas - * @return {Object}.height height of canvas - * @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache - * @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache - */ - _getCacheCanvasDimensions: function() { - var dims = this.callSuper('_getCacheCanvasDimensions'); - var fontSize = this.fontSize; - dims.width += fontSize * dims.zoomX; - dims.height += fontSize * dims.zoomY; - return dims; - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _render: function(ctx) { - this._setTextStyles(ctx); - this._renderTextLinesBackground(ctx); - this._renderTextDecoration(ctx, 'underline'); - this._renderText(ctx); - this._renderTextDecoration(ctx, 'overline'); - this._renderTextDecoration(ctx, 'linethrough'); - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _renderText: function(ctx) { - if (this.paintFirst === 'stroke') { - this._renderTextStroke(ctx); - this._renderTextFill(ctx); - } - else { - this._renderTextFill(ctx); - this._renderTextStroke(ctx); - } - }, - - /** - * Set the font parameter of the context with the object properties or with charStyle - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - * @param {Object} [charStyle] object with font style properties - * @param {String} [charStyle.fontFamily] Font Family - * @param {Number} [charStyle.fontSize] Font size in pixels. ( without px suffix ) - * @param {String} [charStyle.fontWeight] Font weight - * @param {String} [charStyle.fontStyle] Font style (italic|normal) - */ - _setTextStyles: function(ctx, charStyle, forMeasuring) { - ctx.textBaseline = 'alphabetic'; - ctx.font = this._getFontDeclaration(charStyle, forMeasuring); - }, - - /** - * calculate and return the text Width measuring each line. - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - * @return {Number} Maximum width of fabric.Text object - */ - calcTextWidth: function() { - var maxWidth = this.getLineWidth(0); - - for (var i = 1, len = this._textLines.length; i < len; i++) { - var currentLineWidth = this.getLineWidth(i); - if (currentLineWidth > maxWidth) { - maxWidth = currentLineWidth; - } - } - return maxWidth; - }, - - /** - * @private - * @param {String} method Method name ("fillText" or "strokeText") - * @param {CanvasRenderingContext2D} ctx Context to render on - * @param {String} line Text to render - * @param {Number} left Left position of text - * @param {Number} top Top position of text - * @param {Number} lineIndex Index of a line in a text - */ - _renderTextLine: function(method, ctx, line, left, top, lineIndex) { - this._renderChars(method, ctx, line, left, top, lineIndex); - }, - - /** - * Renders the text background for lines, taking care of style - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _renderTextLinesBackground: function(ctx) { - if (!this.textBackgroundColor && !this.styleHas('textBackgroundColor')) { - return; - } - var lineTopOffset = 0, heightOfLine, - lineLeftOffset, originalFill = ctx.fillStyle, - line, lastColor, - leftOffset = this._getLeftOffset(), - topOffset = this._getTopOffset(), - boxStart = 0, boxWidth = 0, charBox, currentColor; - - for (var i = 0, len = this._textLines.length; i < len; i++) { - heightOfLine = this.getHeightOfLine(i); - if (!this.textBackgroundColor && !this.styleHas('textBackgroundColor', i)) { - lineTopOffset += heightOfLine; - continue; - } - line = this._textLines[i]; - lineLeftOffset = this._getLineLeftOffset(i); - boxWidth = 0; - boxStart = 0; - lastColor = this.getValueOfPropertyAt(i, 0, 'textBackgroundColor'); - for (var j = 0, jlen = line.length; j < jlen; j++) { - charBox = this.__charBounds[i][j]; - currentColor = this.getValueOfPropertyAt(i, j, 'textBackgroundColor'); - if (currentColor !== lastColor) { - ctx.fillStyle = lastColor; - lastColor && ctx.fillRect( - leftOffset + lineLeftOffset + boxStart, - topOffset + lineTopOffset, - boxWidth, - heightOfLine / this.lineHeight - ); - boxStart = charBox.left; - boxWidth = charBox.width; - lastColor = currentColor; - } - else { - boxWidth += charBox.kernedWidth; - } - } - if (currentColor) { - ctx.fillStyle = currentColor; - ctx.fillRect( - leftOffset + lineLeftOffset + boxStart, - topOffset + lineTopOffset, - boxWidth, - heightOfLine / this.lineHeight - ); - } - lineTopOffset += heightOfLine; - } - ctx.fillStyle = originalFill; - // if there is text background color no - // other shadows should be casted - this._removeShadow(ctx); - }, - - /** - * @private - * @param {Object} decl style declaration for cache - * @param {String} decl.fontFamily fontFamily - * @param {String} decl.fontStyle fontStyle - * @param {String} decl.fontWeight fontWeight - * @return {Object} reference to cache - */ - getFontCache: function(decl) { - var fontFamily = decl.fontFamily.toLowerCase(); - if (!fabric.charWidthsCache[fontFamily]) { - fabric.charWidthsCache[fontFamily] = { }; - } - var cache = fabric.charWidthsCache[fontFamily], - cacheProp = decl.fontStyle.toLowerCase() + '_' + (decl.fontWeight + '').toLowerCase(); - if (!cache[cacheProp]) { - cache[cacheProp] = { }; - } - return cache[cacheProp]; - }, - - /** - * apply all the character style to canvas for rendering - * @private - * @param {String} _char - * @param {Number} lineIndex - * @param {Number} charIndex - * @param {Object} [decl] - */ - _applyCharStyles: function(method, ctx, lineIndex, charIndex, styleDeclaration) { - - this._setFillStyles(ctx, styleDeclaration); - this._setStrokeStyles(ctx, styleDeclaration); - - ctx.font = this._getFontDeclaration(styleDeclaration); - }, - - /** - * measure and return the width of a single character. - * possibly overridden to accommodate different measure logic or - * to hook some external lib for character measurement - * @private - * @param {String} _char, char to be measured - * @param {Object} charStyle style of char to be measured - * @param {String} [previousChar] previous char - * @param {Object} [prevCharStyle] style of previous char - */ - _measureChar: function(_char, charStyle, previousChar, prevCharStyle) { - // first i try to return from cache - var fontCache = this.getFontCache(charStyle), fontDeclaration = this._getFontDeclaration(charStyle), - previousFontDeclaration = this._getFontDeclaration(prevCharStyle), couple = previousChar + _char, - stylesAreEqual = fontDeclaration === previousFontDeclaration, width, coupleWidth, previousWidth, - fontMultiplier = charStyle.fontSize / this.CACHE_FONT_SIZE, kernedWidth; - - if (previousChar && fontCache[previousChar] !== undefined) { - previousWidth = fontCache[previousChar]; - } - if (fontCache[_char] !== undefined) { - kernedWidth = width = fontCache[_char]; - } - if (stylesAreEqual && fontCache[couple] !== undefined) { - coupleWidth = fontCache[couple]; - kernedWidth = coupleWidth - previousWidth; - } - if (width === undefined || previousWidth === undefined || coupleWidth === undefined) { - var ctx = this.getMeasuringContext(); - // send a TRUE to specify measuring font size CACHE_FONT_SIZE - this._setTextStyles(ctx, charStyle, true); - } - if (width === undefined) { - kernedWidth = width = ctx.measureText(_char).width; - fontCache[_char] = width; - } - if (previousWidth === undefined && stylesAreEqual && previousChar) { - previousWidth = ctx.measureText(previousChar).width; - fontCache[previousChar] = previousWidth; - } - if (stylesAreEqual && coupleWidth === undefined) { - // we can measure the kerning couple and subtract the width of the previous character - coupleWidth = ctx.measureText(couple).width; - fontCache[couple] = coupleWidth; - kernedWidth = coupleWidth - previousWidth; - } - return { width: width * fontMultiplier, kernedWidth: kernedWidth * fontMultiplier }; - }, - - /** - * Computes height of character at given position - * @param {Number} line the line index number - * @param {Number} _char the character index number - * @return {Number} fontSize of the character - */ - getHeightOfChar: function(line, _char) { - return this.getValueOfPropertyAt(line, _char, 'fontSize'); - }, - - /** - * measure a text line measuring all characters. - * @param {Number} lineIndex line number - * @return {Number} Line width - */ - measureLine: function(lineIndex) { - var lineInfo = this._measureLine(lineIndex); - if (this.charSpacing !== 0) { - lineInfo.width -= this._getWidthOfCharSpacing(); - } - if (lineInfo.width < 0) { - lineInfo.width = 0; - } - return lineInfo; - }, - - /** - * measure every grapheme of a line, populating __charBounds - * @param {Number} lineIndex - * @return {Object} object.width total width of characters - * @return {Object} object.widthOfSpaces length of chars that match this._reSpacesAndTabs - */ - _measureLine: function(lineIndex) { - var width = 0, i, grapheme, line = this._textLines[lineIndex], prevGrapheme, - graphemeInfo, numOfSpaces = 0, lineBounds = new Array(line.length); - - this.__charBounds[lineIndex] = lineBounds; - for (i = 0; i < line.length; i++) { - grapheme = line[i]; - graphemeInfo = this._getGraphemeBox(grapheme, lineIndex, i, prevGrapheme); - lineBounds[i] = graphemeInfo; - width += graphemeInfo.kernedWidth; - prevGrapheme = grapheme; - } - // this latest bound box represent the last character of the line - // to simplify cursor handling in interactive mode. - lineBounds[i] = { - left: graphemeInfo ? graphemeInfo.left + graphemeInfo.width : 0, - width: 0, - kernedWidth: 0, - height: this.fontSize - }; - return { width: width, numOfSpaces: numOfSpaces }; - }, - - /** - * Measure and return the info of a single grapheme. - * needs the the info of previous graphemes already filled - * @private - * @param {String} grapheme to be measured - * @param {Number} lineIndex index of the line where the char is - * @param {Number} charIndex position in the line - * @param {String} [prevGrapheme] character preceding the one to be measured - */ - _getGraphemeBox: function(grapheme, lineIndex, charIndex, prevGrapheme, skipLeft) { - var style = this.getCompleteStyleDeclaration(lineIndex, charIndex), - prevStyle = prevGrapheme ? this.getCompleteStyleDeclaration(lineIndex, charIndex - 1) : { }, - info = this._measureChar(grapheme, style, prevGrapheme, prevStyle), - kernedWidth = info.kernedWidth, - width = info.width, charSpacing; - - if (this.charSpacing !== 0) { - charSpacing = this._getWidthOfCharSpacing(); - width += charSpacing; - kernedWidth += charSpacing; - } - - var box = { - width: width, - left: 0, - height: style.fontSize, - kernedWidth: kernedWidth, - deltaY: style.deltaY, - }; - if (charIndex > 0 && !skipLeft) { - var previousBox = this.__charBounds[lineIndex][charIndex - 1]; - box.left = previousBox.left + previousBox.width + info.kernedWidth - info.width; - } - return box; - }, - - /** - * Calculate height of line at 'lineIndex' - * @param {Number} lineIndex index of line to calculate - * @return {Number} - */ - getHeightOfLine: function(lineIndex) { - if (this.__lineHeights[lineIndex]) { - return this.__lineHeights[lineIndex]; - } - - var line = this._textLines[lineIndex], - // char 0 is measured before the line cycle because it nneds to char - // emptylines - maxHeight = this.getHeightOfChar(lineIndex, 0); - for (var i = 1, len = line.length; i < len; i++) { - maxHeight = Math.max(this.getHeightOfChar(lineIndex, i), maxHeight); - } - - return this.__lineHeights[lineIndex] = maxHeight * this.lineHeight * this._fontSizeMult; - }, - - /** - * Calculate text box height - */ - calcTextHeight: function() { - var lineHeight, height = 0; - for (var i = 0, len = this._textLines.length; i < len; i++) { - lineHeight = this.getHeightOfLine(i); - height += (i === len - 1 ? lineHeight / this.lineHeight : lineHeight); - } - return height; - }, - - /** - * @private - * @return {Number} Left offset - */ - _getLeftOffset: function() { - return -this.width / 2; - }, - - /** - * @private - * @return {Number} Top offset - */ - _getTopOffset: function() { - return -this.height / 2; - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - * @param {String} method Method name ("fillText" or "strokeText") - */ - _renderTextCommon: function(ctx, method) { - ctx.save(); - var lineHeights = 0, left = this._getLeftOffset(), top = this._getTopOffset(), - offsets = this._applyPatternGradientTransform(ctx, method === 'fillText' ? this.fill : this.stroke); - for (var i = 0, len = this._textLines.length; i < len; i++) { - var heightOfLine = this.getHeightOfLine(i), - maxHeight = heightOfLine / this.lineHeight, - leftOffset = this._getLineLeftOffset(i); - this._renderTextLine( - method, - ctx, - this._textLines[i], - left + leftOffset - offsets.offsetX, - top + lineHeights + maxHeight - offsets.offsetY, - i - ); - lineHeights += heightOfLine; - } - ctx.restore(); - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _renderTextFill: function(ctx) { - if (!this.fill && !this.styleHas('fill')) { - return; - } - - this._renderTextCommon(ctx, 'fillText'); - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _renderTextStroke: function(ctx) { - if ((!this.stroke || this.strokeWidth === 0) && this.isEmptyStyles()) { - return; - } - - if (this.shadow && !this.shadow.affectStroke) { - this._removeShadow(ctx); - } - - ctx.save(); - this._setLineDash(ctx, this.strokeDashArray); - ctx.beginPath(); - this._renderTextCommon(ctx, 'strokeText'); - ctx.closePath(); - ctx.restore(); - }, - - /** - * @private - * @param {String} method fillText or strokeText. - * @param {CanvasRenderingContext2D} ctx Context to render on - * @param {Array} line Content of the line, splitted in an array by grapheme - * @param {Number} left - * @param {Number} top - * @param {Number} lineIndex - */ - _renderChars: function(method, ctx, line, left, top, lineIndex) { - // set proper line offset - var lineHeight = this.getHeightOfLine(lineIndex), - isJustify = this.textAlign.indexOf('justify') !== -1, - actualStyle, - nextStyle, - charsToRender = '', - charBox, - boxWidth = 0, - timeToRender, - shortCut = !isJustify && this.charSpacing === 0 && this.isEmptyStyles(lineIndex); - - ctx.save(); - top -= lineHeight * this._fontSizeFraction / this.lineHeight; - if (shortCut) { - // render all the line in one pass without checking - this._renderChar(method, ctx, lineIndex, 0, line.join(''), left, top, lineHeight); - ctx.restore(); - return; - } - for (var i = 0, len = line.length - 1; i <= len; i++) { - timeToRender = i === len || this.charSpacing; - charsToRender += line[i]; - charBox = this.__charBounds[lineIndex][i]; - if (boxWidth === 0) { - left += charBox.kernedWidth - charBox.width; - boxWidth += charBox.width; - } - else { - boxWidth += charBox.kernedWidth; - } - if (isJustify && !timeToRender) { - if (this._reSpaceAndTab.test(line[i])) { - timeToRender = true; - } - } - if (!timeToRender) { - // if we have charSpacing, we render char by char - actualStyle = actualStyle || this.getCompleteStyleDeclaration(lineIndex, i); - nextStyle = this.getCompleteStyleDeclaration(lineIndex, i + 1); - timeToRender = this._hasStyleChanged(actualStyle, nextStyle); - } - if (timeToRender) { - this._renderChar(method, ctx, lineIndex, i, charsToRender, left, top, lineHeight); - charsToRender = ''; - actualStyle = nextStyle; - left += boxWidth; - boxWidth = 0; - } - } - ctx.restore(); - }, - - /** - * @private - * @param {String} method - * @param {CanvasRenderingContext2D} ctx Context to render on - * @param {Number} lineIndex - * @param {Number} charIndex - * @param {String} _char - * @param {Number} left Left coordinate - * @param {Number} top Top coordinate - * @param {Number} lineHeight Height of the line - */ - _renderChar: function(method, ctx, lineIndex, charIndex, _char, left, top) { - var decl = this._getStyleDeclaration(lineIndex, charIndex), - fullDecl = this.getCompleteStyleDeclaration(lineIndex, charIndex), - shouldFill = method === 'fillText' && fullDecl.fill, - shouldStroke = method === 'strokeText' && fullDecl.stroke && fullDecl.strokeWidth; - - if (!shouldStroke && !shouldFill) { - return; - } - decl && ctx.save(); - - this._applyCharStyles(method, ctx, lineIndex, charIndex, fullDecl); - - if (decl && decl.textBackgroundColor) { - this._removeShadow(ctx); - } - if (decl && decl.deltaY) { - top += decl.deltaY; - } - - shouldFill && ctx.fillText(_char, left, top); - shouldStroke && ctx.strokeText(_char, left, top); - decl && ctx.restore(); - }, - - /** - * Turns the character into a 'superior figure' (i.e. 'superscript') - * @param {Number} start selection start - * @param {Number} end selection end - * @returns {fabric.Text} thisArg - * @chainable - */ - setSuperscript: function(start, end) { - return this._setScript(start, end, this.superscript); - }, - - /** - * Turns the character into an 'inferior figure' (i.e. 'subscript') - * @param {Number} start selection start - * @param {Number} end selection end - * @returns {fabric.Text} thisArg - * @chainable - */ - setSubscript: function(start, end) { - return this._setScript(start, end, this.subscript); - }, - - /** - * Applies 'schema' at given position - * @private - * @param {Number} start selection start - * @param {Number} end selection end - * @param {Number} schema - * @returns {fabric.Text} thisArg - * @chainable - */ - _setScript: function(start, end, schema) { - var loc = this.get2DCursorLocation(start, true), - fontSize = this.getValueOfPropertyAt(loc.lineIndex, loc.charIndex, 'fontSize'), - dy = this.getValueOfPropertyAt(loc.lineIndex, loc.charIndex, 'deltaY'), - style = { fontSize: fontSize * schema.size, deltaY: dy + fontSize * schema.baseline }; - this.setSelectionStyles(style, start, end); - return this; - }, - - /** - * @private - * @param {Object} prevStyle - * @param {Object} thisStyle - */ - _hasStyleChanged: function(prevStyle, thisStyle) { - return prevStyle.fill !== thisStyle.fill || - prevStyle.stroke !== thisStyle.stroke || - prevStyle.strokeWidth !== thisStyle.strokeWidth || - prevStyle.fontSize !== thisStyle.fontSize || - prevStyle.fontFamily !== thisStyle.fontFamily || - prevStyle.fontWeight !== thisStyle.fontWeight || - prevStyle.fontStyle !== thisStyle.fontStyle || - prevStyle.deltaY !== thisStyle.deltaY; - }, - - /** - * @private - * @param {Object} prevStyle - * @param {Object} thisStyle - */ - _hasStyleChangedForSvg: function(prevStyle, thisStyle) { - return this._hasStyleChanged(prevStyle, thisStyle) || - prevStyle.overline !== thisStyle.overline || - prevStyle.underline !== thisStyle.underline || - prevStyle.linethrough !== thisStyle.linethrough; - }, - - /** - * @private - * @param {Number} lineIndex index text line - * @return {Number} Line left offset - */ - _getLineLeftOffset: function(lineIndex) { - var lineWidth = this.getLineWidth(lineIndex); - if (this.textAlign === 'center') { - return (this.width - lineWidth) / 2; - } - if (this.textAlign === 'right') { - return this.width - lineWidth; - } - if (this.textAlign === 'justify-center' && this.isEndOfWrapping(lineIndex)) { - return (this.width - lineWidth) / 2; - } - if (this.textAlign === 'justify-right' && this.isEndOfWrapping(lineIndex)) { - return this.width - lineWidth; - } - return 0; - }, - - /** - * @private - */ - _clearCache: function() { - this.__lineWidths = []; - this.__lineHeights = []; - this.__charBounds = []; - }, - - /** - * @private - */ - _shouldClearDimensionCache: function() { - var shouldClear = this._forceClearCache; - shouldClear || (shouldClear = this.hasStateChanged('_dimensionAffectingProps')); - if (shouldClear) { - this.dirty = true; - this._forceClearCache = false; - } - return shouldClear; - }, - - /** - * Measure a single line given its index. Used to calculate the initial - * text bounding box. The values are calculated and stored in __lineWidths cache. - * @private - * @param {Number} lineIndex line number - * @return {Number} Line width - */ - getLineWidth: function(lineIndex) { - if (this.__lineWidths[lineIndex]) { - return this.__lineWidths[lineIndex]; - } - - var width, line = this._textLines[lineIndex], lineInfo; - - if (line === '') { - width = 0; - } - else { - lineInfo = this.measureLine(lineIndex); - width = lineInfo.width; - } - this.__lineWidths[lineIndex] = width; - return width; - }, - - _getWidthOfCharSpacing: function() { - if (this.charSpacing !== 0) { - return this.fontSize * this.charSpacing / 1000; - } - return 0; - }, - - /** - * Retrieves the value of property at given character position - * @param {Number} lineIndex the line number - * @param {Number} charIndex the charater number - * @param {String} property the property name - * @returns the value of 'property' - */ - getValueOfPropertyAt: function(lineIndex, charIndex, property) { - var charStyle = this._getStyleDeclaration(lineIndex, charIndex); - if (charStyle && typeof charStyle[property] !== 'undefined') { - return charStyle[property]; - } - return this[property]; - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _renderTextDecoration: function(ctx, type) { - if (!this[type] && !this.styleHas(type)) { - return; - } - var heightOfLine, size, _size, - lineLeftOffset, dy, _dy, - line, lastDecoration, - leftOffset = this._getLeftOffset(), - topOffset = this._getTopOffset(), top, - boxStart, boxWidth, charBox, currentDecoration, - maxHeight, currentFill, lastFill, - charSpacing = this._getWidthOfCharSpacing(); - - for (var i = 0, len = this._textLines.length; i < len; i++) { - heightOfLine = this.getHeightOfLine(i); - if (!this[type] && !this.styleHas(type, i)) { - topOffset += heightOfLine; - continue; - } - line = this._textLines[i]; - maxHeight = heightOfLine / this.lineHeight; - lineLeftOffset = this._getLineLeftOffset(i); - boxStart = 0; - boxWidth = 0; - lastDecoration = this.getValueOfPropertyAt(i, 0, type); - lastFill = this.getValueOfPropertyAt(i, 0, 'fill'); - top = topOffset + maxHeight * (1 - this._fontSizeFraction); - size = this.getHeightOfChar(i, 0); - dy = this.getValueOfPropertyAt(i, 0, 'deltaY'); - for (var j = 0, jlen = line.length; j < jlen; j++) { - charBox = this.__charBounds[i][j]; - currentDecoration = this.getValueOfPropertyAt(i, j, type); - currentFill = this.getValueOfPropertyAt(i, j, 'fill'); - _size = this.getHeightOfChar(i, j); - _dy = this.getValueOfPropertyAt(i, j, 'deltaY'); - if ((currentDecoration !== lastDecoration || currentFill !== lastFill || _size !== size || _dy !== dy) && - boxWidth > 0) { - ctx.fillStyle = lastFill; - lastDecoration && lastFill && ctx.fillRect( - leftOffset + lineLeftOffset + boxStart, - top + this.offsets[type] * size + dy, - boxWidth, - this.fontSize / 15 - ); - boxStart = charBox.left; - boxWidth = charBox.width; - lastDecoration = currentDecoration; - lastFill = currentFill; - size = _size; - dy = _dy; - } - else { - boxWidth += charBox.kernedWidth; - } - } - ctx.fillStyle = currentFill; - currentDecoration && currentFill && ctx.fillRect( - leftOffset + lineLeftOffset + boxStart, - top + this.offsets[type] * size + dy, - boxWidth - charSpacing, - this.fontSize / 15 - ); - topOffset += heightOfLine; - } - // if there is text background color no - // other shadows should be casted - this._removeShadow(ctx); - }, - - /** - * return font declaration string for canvas context - * @param {Object} [styleObject] object - * @returns {String} font declaration formatted for canvas context. - */ - _getFontDeclaration: function(styleObject, forMeasuring) { - var style = styleObject || this, family = this.fontFamily, - fontIsGeneric = fabric.Text.genericFonts.indexOf(family.toLowerCase()) > -1; - var fontFamily = family === undefined || - family.indexOf('\'') > -1 || family.indexOf(',') > -1 || - family.indexOf('"') > -1 || fontIsGeneric - ? style.fontFamily : '"' + style.fontFamily + '"'; - return [ - // node-canvas needs "weight style", while browsers need "style weight" - // verify if this can be fixed in JSDOM - (fabric.isLikelyNode ? style.fontWeight : style.fontStyle), - (fabric.isLikelyNode ? style.fontStyle : style.fontWeight), - forMeasuring ? this.CACHE_FONT_SIZE + 'px' : style.fontSize + 'px', - fontFamily - ].join(' '); - }, - - /** - * Renders text instance on a specified context - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - render: function(ctx) { - // do not render if object is not visible - if (!this.visible) { - return; - } - if (this.canvas && this.canvas.skipOffscreen && !this.group && !this.isOnScreen()) { - return; - } - if (this._shouldClearDimensionCache()) { - this.initDimensions(); - } - this.callSuper('render', ctx); - }, - - /** - * Returns the text as an array of lines. - * @param {String} text text to split - * @returns {Array} Lines in the text - */ - _splitTextIntoLines: function(text) { - var lines = text.split(this._reNewline), - newLines = new Array(lines.length), - newLine = ['\n'], - newText = []; - for (var i = 0; i < lines.length; i++) { - newLines[i] = fabric.util.string.graphemeSplit(lines[i]); - newText = newText.concat(newLines[i], newLine); - } - newText.pop(); - return { _unwrappedLines: newLines, lines: lines, graphemeText: newText, graphemeLines: newLines }; - }, - - /** - * Returns object representation of an instance - * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output - * @return {Object} Object representation of an instance - */ - toObject: function(propertiesToInclude) { - var additionalProperties = [ - 'text', - 'fontSize', - 'fontWeight', - 'fontFamily', - 'fontStyle', - 'lineHeight', - 'underline', - 'overline', - 'linethrough', - 'textAlign', - 'textBackgroundColor', - 'charSpacing', - ].concat(propertiesToInclude); - var obj = this.callSuper('toObject', additionalProperties); - obj.styles = clone(this.styles, true); - return obj; - }, - - /** - * Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`. - * @param {String|Object} key Property name or object (if object, iterate over the object properties) - * @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one) - * @return {fabric.Object} thisArg - * @chainable - */ - set: function(key, value) { - this.callSuper('set', key, value); - var needsDims = false; - if (typeof key === 'object') { - for (var _key in key) { - needsDims = needsDims || this._dimensionAffectingProps.indexOf(_key) !== -1; - } - } - else { - needsDims = this._dimensionAffectingProps.indexOf(key) !== -1; - } - if (needsDims) { - this.initDimensions(); - this.setCoords(); - } - return this; - }, - - /** - * Returns complexity of an instance - * @return {Number} complexity - */ - complexity: function() { - return 1; - } - }); - - /* _FROM_SVG_START_ */ - /** - * List of attribute names to account for when parsing SVG element (used by {@link fabric.Text.fromElement}) - * @static - * @memberOf fabric.Text - * @see: http://www.w3.org/TR/SVG/text.html#TextElement - */ - fabric.Text.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat( - 'x y dx dy font-family font-style font-weight font-size letter-spacing text-decoration text-anchor'.split(' ')); - - /** - * Default SVG font size - * @static - * @memberOf fabric.Text - */ - fabric.Text.DEFAULT_SVG_FONT_SIZE = 16; - - /** - * Returns fabric.Text instance from an SVG element (not yet implemented) - * @static - * @memberOf fabric.Text - * @param {SVGElement} element Element to parse - * @param {Function} callback callback function invoked after parsing - * @param {Object} [options] Options object - */ - fabric.Text.fromElement = function(element, callback, options) { - if (!element) { - return callback(null); - } - - var parsedAttributes = fabric.parseAttributes(element, fabric.Text.ATTRIBUTE_NAMES), - parsedAnchor = parsedAttributes.textAnchor || 'left'; - options = fabric.util.object.extend((options ? clone(options) : { }), parsedAttributes); - - options.top = options.top || 0; - options.left = options.left || 0; - if (parsedAttributes.textDecoration) { - var textDecoration = parsedAttributes.textDecoration; - if (textDecoration.indexOf('underline') !== -1) { - options.underline = true; - } - if (textDecoration.indexOf('overline') !== -1) { - options.overline = true; - } - if (textDecoration.indexOf('line-through') !== -1) { - options.linethrough = true; - } - delete options.textDecoration; - } - if ('dx' in parsedAttributes) { - options.left += parsedAttributes.dx; - } - if ('dy' in parsedAttributes) { - options.top += parsedAttributes.dy; - } - if (!('fontSize' in options)) { - options.fontSize = fabric.Text.DEFAULT_SVG_FONT_SIZE; - } - - var textContent = ''; - - // The XML is not properly parsed in IE9 so a workaround to get - // textContent is through firstChild.data. Another workaround would be - // to convert XML loaded from a file to be converted using DOMParser (same way loadSVGFromString() does) - if (!('textContent' in element)) { - if ('firstChild' in element && element.firstChild !== null) { - if ('data' in element.firstChild && element.firstChild.data !== null) { - textContent = element.firstChild.data; - } - } - } - else { - textContent = element.textContent; - } - - textContent = textContent.replace(/^\s+|\s+$|\n+/g, '').replace(/\s+/g, ' '); - var originalStrokeWidth = options.strokeWidth; - options.strokeWidth = 0; - - var text = new fabric.Text(textContent, options), - textHeightScaleFactor = text.getScaledHeight() / text.height, - lineHeightDiff = (text.height + text.strokeWidth) * text.lineHeight - text.height, - scaledDiff = lineHeightDiff * textHeightScaleFactor, - textHeight = text.getScaledHeight() + scaledDiff, - offX = 0; - /* - Adjust positioning: - x/y attributes in SVG correspond to the bottom-left corner of text bounding box - fabric output by default at top, left. - */ - if (parsedAnchor === 'center') { - offX = text.getScaledWidth() / 2; - } - if (parsedAnchor === 'right') { - offX = text.getScaledWidth(); - } - text.set({ - left: text.left - offX, - top: text.top - (textHeight - text.fontSize * (0.07 + text._fontSizeFraction)) / text.lineHeight, - strokeWidth: typeof originalStrokeWidth !== 'undefined' ? originalStrokeWidth : 1, - }); - callback(text); - }; - /* _FROM_SVG_END_ */ - - /** - * Returns fabric.Text instance from an object representation - * @static - * @memberOf fabric.Text - * @param {Object} object Object to create an instance from - * @param {Function} [callback] Callback to invoke when an fabric.Text instance is created - */ - fabric.Text.fromObject = function(object, callback) { - return fabric.Object._fromObject('Text', object, callback, 'text'); - }; - - fabric.Text.genericFonts = ['sans-serif', 'serif', 'cursive', 'fantasy', 'monospace']; - - fabric.util.createAccessors && fabric.util.createAccessors(fabric.Text); - -})(typeof exports !== 'undefined' ? exports : this); -(function() { - fabric.util.object.extend(fabric.Text.prototype, /** @lends fabric.Text.prototype */ { - /** - * Returns true if object has no styling or no styling in a line - * @param {Number} lineIndex , lineIndex is on wrapped lines. - * @return {Boolean} - */ - isEmptyStyles: function(lineIndex) { - if (!this.styles) { - return true; - } - if (typeof lineIndex !== 'undefined' && !this.styles[lineIndex]) { - return true; - } - var obj = typeof lineIndex === 'undefined' ? this.styles : { line: this.styles[lineIndex] }; - for (var p1 in obj) { - for (var p2 in obj[p1]) { - // eslint-disable-next-line no-unused-vars - for (var p3 in obj[p1][p2]) { - return false; - } - } - } - return true; - }, - - /** - * Returns true if object has a style property or has it ina specified line - * This function is used to detect if a text will use a particular property or not. - * @param {String} property to check for - * @param {Number} lineIndex to check the style on - * @return {Boolean} - */ - styleHas: function(property, lineIndex) { - if (!this.styles || !property || property === '') { - return false; - } - if (typeof lineIndex !== 'undefined' && !this.styles[lineIndex]) { - return false; - } - var obj = typeof lineIndex === 'undefined' ? this.styles : { 0: this.styles[lineIndex] }; - // eslint-disable-next-line - for (var p1 in obj) { - // eslint-disable-next-line - for (var p2 in obj[p1]) { - if (typeof obj[p1][p2][property] !== 'undefined') { - return true; - } - } - } - return false; - }, - - /** - * Check if characters in a text have a value for a property - * whose value matches the textbox's value for that property. If so, - * the character-level property is deleted. If the character - * has no other properties, then it is also deleted. Finally, - * if the line containing that character has no other characters - * then it also is deleted. - * - * @param {string} property The property to compare between characters and text. - */ - cleanStyle: function(property) { - if (!this.styles || !property || property === '') { - return false; - } - var obj = this.styles, stylesCount = 0, letterCount, stylePropertyValue, - allStyleObjectPropertiesMatch = true, graphemeCount = 0, styleObject; - // eslint-disable-next-line - for (var p1 in obj) { - letterCount = 0; - // eslint-disable-next-line - for (var p2 in obj[p1]) { - var styleObject = obj[p1][p2], - stylePropertyHasBeenSet = styleObject.hasOwnProperty(property); - - stylesCount++; - - if (stylePropertyHasBeenSet) { - if (!stylePropertyValue) { - stylePropertyValue = styleObject[property]; - } - else if (styleObject[property] !== stylePropertyValue) { - allStyleObjectPropertiesMatch = false; - } - - if (styleObject[property] === this[property]) { - delete styleObject[property]; - } - } - else { - allStyleObjectPropertiesMatch = false; - } - - if (Object.keys(styleObject).length !== 0) { - letterCount++; - } - else { - delete obj[p1][p2]; - } - } - - if (letterCount === 0) { - delete obj[p1]; - } - } - // if every grapheme has the same style set then - // delete those styles and set it on the parent - for (var i = 0; i < this._textLines.length; i++) { - graphemeCount += this._textLines[i].length; - } - if (allStyleObjectPropertiesMatch && stylesCount === graphemeCount) { - this[property] = stylePropertyValue; - this.removeStyle(property); - } - }, - - /** - * Remove a style property or properties from all individual character styles - * in a text object. Deletes the character style object if it contains no other style - * props. Deletes a line style object if it contains no other character styles. - * - * @param {String} props The property to remove from character styles. - */ - removeStyle: function(property) { - if (!this.styles || !property || property === '') { - return; - } - var obj = this.styles, line, lineNum, charNum; - for (lineNum in obj) { - line = obj[lineNum]; - for (charNum in line) { - delete line[charNum][property]; - if (Object.keys(line[charNum]).length === 0) { - delete line[charNum]; - } - } - if (Object.keys(line).length === 0) { - delete obj[lineNum]; - } - } - }, - - /** - * @private - */ - _extendStyles: function(index, styles) { - var loc = this.get2DCursorLocation(index); - - if (!this._getLineStyle(loc.lineIndex)) { - this._setLineStyle(loc.lineIndex); - } - - if (!this._getStyleDeclaration(loc.lineIndex, loc.charIndex)) { - this._setStyleDeclaration(loc.lineIndex, loc.charIndex, {}); - } - - fabric.util.object.extend(this._getStyleDeclaration(loc.lineIndex, loc.charIndex), styles); - }, - - /** - * Returns 2d representation (lineIndex and charIndex) of cursor (or selection start) - * @param {Number} [selectionStart] Optional index. When not given, current selectionStart is used. - * @param {Boolean} [skipWrapping] consider the location for unwrapped lines. useful to manage styles. - */ - get2DCursorLocation: function(selectionStart, skipWrapping) { - if (typeof selectionStart === 'undefined') { - selectionStart = this.selectionStart; - } - var lines = skipWrapping ? this._unwrappedTextLines : this._textLines, - len = lines.length; - for (var i = 0; i < len; i++) { - if (selectionStart <= lines[i].length) { - return { - lineIndex: i, - charIndex: selectionStart - }; - } - selectionStart -= lines[i].length + this.missingNewlineOffset(i); - } - return { - lineIndex: i - 1, - charIndex: lines[i - 1].length < selectionStart ? lines[i - 1].length : selectionStart - }; - }, - - /** - * Gets style of a current selection/cursor (at the start position) - * if startIndex or endIndex are not provided, slectionStart or selectionEnd will be used. - * @param {Number} [startIndex] Start index to get styles at - * @param {Number} [endIndex] End index to get styles at, if not specified selectionEnd or startIndex + 1 - * @param {Boolean} [complete] get full style or not - * @return {Array} styles an array with one, zero or more Style objects - */ - getSelectionStyles: function(startIndex, endIndex, complete) { - if (typeof startIndex === 'undefined') { - startIndex = this.selectionStart || 0; - } - if (typeof endIndex === 'undefined') { - endIndex = this.selectionEnd || startIndex; - } - var styles = []; - for (var i = startIndex; i < endIndex; i++) { - styles.push(this.getStyleAtPosition(i, complete)); - } - return styles; - }, - - /** - * Gets style of a current selection/cursor position - * @param {Number} position to get styles at - * @param {Boolean} [complete] full style if true - * @return {Object} style Style object at a specified index - * @private - */ - getStyleAtPosition: function(position, complete) { - var loc = this.get2DCursorLocation(position), - style = complete ? this.getCompleteStyleDeclaration(loc.lineIndex, loc.charIndex) : - this._getStyleDeclaration(loc.lineIndex, loc.charIndex); - return style || {}; - }, - - /** - * Sets style of a current selection, if no selection exist, do not set anything. - * @param {Object} [styles] Styles object - * @param {Number} [startIndex] Start index to get styles at - * @param {Number} [endIndex] End index to get styles at, if not specified selectionEnd or startIndex + 1 - * @return {fabric.IText} thisArg - * @chainable - */ - setSelectionStyles: function(styles, startIndex, endIndex) { - if (typeof startIndex === 'undefined') { - startIndex = this.selectionStart || 0; - } - if (typeof endIndex === 'undefined') { - endIndex = this.selectionEnd || startIndex; - } - for (var i = startIndex; i < endIndex; i++) { - this._extendStyles(i, styles); - } - /* not included in _extendStyles to avoid clearing cache more than once */ - this._forceClearCache = true; - return this; - }, - - /** - * get the reference, not a clone, of the style object for a given character - * @param {Number} lineIndex - * @param {Number} charIndex - * @return {Object} style object - */ - _getStyleDeclaration: function(lineIndex, charIndex) { - var lineStyle = this.styles && this.styles[lineIndex]; - if (!lineStyle) { - return null; - } - return lineStyle[charIndex]; - }, - - /** - * return a new object that contains all the style property for a character - * the object returned is newly created - * @param {Number} lineIndex of the line where the character is - * @param {Number} charIndex position of the character on the line - * @return {Object} style object - */ - getCompleteStyleDeclaration: function(lineIndex, charIndex) { - var style = this._getStyleDeclaration(lineIndex, charIndex) || { }, - styleObject = { }, prop; - for (var i = 0; i < this._styleProperties.length; i++) { - prop = this._styleProperties[i]; - styleObject[prop] = typeof style[prop] === 'undefined' ? this[prop] : style[prop]; - } - return styleObject; - }, - - /** - * @param {Number} lineIndex - * @param {Number} charIndex - * @param {Object} style - * @private - */ - _setStyleDeclaration: function(lineIndex, charIndex, style) { - this.styles[lineIndex][charIndex] = style; - }, - - /** - * - * @param {Number} lineIndex - * @param {Number} charIndex - * @private - */ - _deleteStyleDeclaration: function(lineIndex, charIndex) { - delete this.styles[lineIndex][charIndex]; - }, - - /** - * @param {Number} lineIndex - * @return {Boolean} if the line exists or not - * @private - */ - _getLineStyle: function(lineIndex) { - return !!this.styles[lineIndex]; - }, - - /** - * Set the line style to an empty object so that is initialized - * @param {Number} lineIndex - * @private - */ - _setLineStyle: function(lineIndex) { - this.styles[lineIndex] = {}; - }, - - /** - * @param {Number} lineIndex - * @private - */ - _deleteLineStyle: function(lineIndex) { - delete this.styles[lineIndex]; - } - }); -})(); -(function() { - - function parseDecoration(object) { - if (object.textDecoration) { - object.textDecoration.indexOf('underline') > -1 && (object.underline = true); - object.textDecoration.indexOf('line-through') > -1 && (object.linethrough = true); - object.textDecoration.indexOf('overline') > -1 && (object.overline = true); - delete object.textDecoration; - } - } - - /** - * IText class (introduced in v1.4) Events are also fired with "text:" - * prefix when observing canvas. - * @class fabric.IText - * @extends fabric.Text - * @mixes fabric.Observable - * - * @fires changed - * @fires selection:changed - * @fires editing:entered - * @fires editing:exited - * - * @return {fabric.IText} thisArg - * @see {@link fabric.IText#initialize} for constructor definition - * - *

Supported key combinations:

- *
-   *   Move cursor:                    left, right, up, down
-   *   Select character:               shift + left, shift + right
-   *   Select text vertically:         shift + up, shift + down
-   *   Move cursor by word:            alt + left, alt + right
-   *   Select words:                   shift + alt + left, shift + alt + right
-   *   Move cursor to line start/end:  cmd + left, cmd + right or home, end
-   *   Select till start/end of line:  cmd + shift + left, cmd + shift + right or shift + home, shift + end
-   *   Jump to start/end of text:      cmd + up, cmd + down
-   *   Select till start/end of text:  cmd + shift + up, cmd + shift + down or shift + pgUp, shift + pgDown
-   *   Delete character:               backspace
-   *   Delete word:                    alt + backspace
-   *   Delete line:                    cmd + backspace
-   *   Forward delete:                 delete
-   *   Copy text:                      ctrl/cmd + c
-   *   Paste text:                     ctrl/cmd + v
-   *   Cut text:                       ctrl/cmd + x
-   *   Select entire text:             ctrl/cmd + a
-   *   Quit editing                    tab or esc
-   * 
- * - *

Supported mouse/touch combination

- *
-   *   Position cursor:                click/touch
-   *   Create selection:               click/touch & drag
-   *   Create selection:               click & shift + click
-   *   Select word:                    double click
-   *   Select line:                    triple click
-   * 
- */ - fabric.IText = fabric.util.createClass(fabric.Text, fabric.Observable, /** @lends fabric.IText.prototype */ { - - /** - * Type of an object - * @type String - * @default - */ - type: 'i-text', - - /** - * Index where text selection starts (or where cursor is when there is no selection) - * @type Number - * @default - */ - selectionStart: 0, - - /** - * Index where text selection ends - * @type Number - * @default - */ - selectionEnd: 0, - - /** - * Color of text selection - * @type String - * @default - */ - selectionColor: 'rgba(17,119,255,0.3)', - - /** - * Indicates whether text is in editing mode - * @type Boolean - * @default - */ - isEditing: false, - - /** - * Indicates whether a text can be edited - * @type Boolean - * @default - */ - editable: true, - - /** - * Border color of text object while it's in editing mode - * @type String - * @default - */ - editingBorderColor: 'rgba(102,153,255,0.25)', - - /** - * Width of cursor (in px) - * @type Number - * @default - */ - cursorWidth: 2, - - /** - * Color of text cursor color in editing mode. - * if not set (default) will take color from the text. - * if set to a color value that fabric can understand, it will - * be used instead of the color of the text at the current position. - * @type String - * @default - */ - cursorColor: '', - - /** - * Delay between cursor blink (in ms) - * @type Number - * @default - */ - cursorDelay: 1000, - - /** - * Duration of cursor fadein (in ms) - * @type Number - * @default - */ - cursorDuration: 600, - - /** - * Indicates whether internal text char widths can be cached - * @type Boolean - * @default - */ - caching: true, - - /** - * @private - */ - _reSpace: /\s|\n/, - - /** - * @private - */ - _currentCursorOpacity: 0, - - /** - * @private - */ - _selectionDirection: null, - - /** - * @private - */ - _abortCursorAnimation: false, - - /** - * @private - */ - __widthOfSpace: [], - - /** - * Helps determining when the text is in composition, so that the cursor - * rendering is altered. - */ - inCompositionMode: false, - - /** - * Constructor - * @param {String} text Text string - * @param {Object} [options] Options object - * @return {fabric.IText} thisArg - */ - initialize: function(text, options) { - this.callSuper('initialize', text, options); - this.initBehavior(); - }, - - /** - * Sets selection start (left boundary of a selection) - * @param {Number} index Index to set selection start to - */ - setSelectionStart: function(index) { - index = Math.max(index, 0); - this._updateAndFire('selectionStart', index); - }, - - /** - * Sets selection end (right boundary of a selection) - * @param {Number} index Index to set selection end to - */ - setSelectionEnd: function(index) { - index = Math.min(index, this.text.length); - this._updateAndFire('selectionEnd', index); - }, - - /** - * @private - * @param {String} property 'selectionStart' or 'selectionEnd' - * @param {Number} index new position of property - */ - _updateAndFire: function(property, index) { - if (this[property] !== index) { - this._fireSelectionChanged(); - this[property] = index; - } - this._updateTextarea(); - }, - - /** - * Fires the even of selection changed - * @private - */ - _fireSelectionChanged: function() { - this.fire('selection:changed'); - this.canvas && this.canvas.fire('text:selection:changed', { target: this }); - }, - - /** - * Initialize text dimensions. Render all text on given context - * or on a offscreen canvas to get the text width with measureText. - * Updates this.width and this.height with the proper values. - * Does not return dimensions. - * @private - */ - initDimensions: function() { - this.isEditing && this.initDelayedCursor(); - this.clearContextTop(); - this.callSuper('initDimensions'); - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - render: function(ctx) { - this.clearContextTop(); - this.callSuper('render', ctx); - // clear the cursorOffsetCache, so we ensure to calculate once per renderCursor - // the correct position but not at every cursor animation. - this.cursorOffsetCache = { }; - this.renderCursorOrSelection(); - }, - - /** - * @private - * @param {CanvasRenderingContext2D} ctx Context to render on - */ - _render: function(ctx) { - this.callSuper('_render', ctx); - }, - - /** - * Prepare and clean the contextTop - */ - clearContextTop: function(skipRestore) { - if (!this.isEditing || !this.canvas || !this.canvas.contextTop) { - return; - } - var ctx = this.canvas.contextTop, v = this.canvas.viewportTransform; - ctx.save(); - ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); - this.transform(ctx); - this._clearTextArea(ctx); - skipRestore || ctx.restore(); - }, - /** - * Renders cursor or selection (depending on what exists) - * it does on the contextTop. If contextTop is not available, do nothing. - */ - renderCursorOrSelection: function() { - if (!this.isEditing || !this.canvas || !this.canvas.contextTop) { - return; - } - var boundaries = this._getCursorBoundaries(), - ctx = this.canvas.contextTop; - this.clearContextTop(true); - if (this.selectionStart === this.selectionEnd) { - this.renderCursor(boundaries, ctx); - } - else { - this.renderSelection(boundaries, ctx); - } - ctx.restore(); - }, - - _clearTextArea: function(ctx) { - // we add 4 pixel, to be sure to do not leave any pixel out - var width = this.width + 4, height = this.height + 4; - ctx.clearRect(-width / 2, -height / 2, width, height); - }, - - /** - * Returns cursor boundaries (left, top, leftOffset, topOffset) - * @private - * @param {Array} chars Array of characters - * @param {String} typeOfBoundaries - */ - _getCursorBoundaries: function(position) { - - // left/top are left/top of entire text box - // leftOffset/topOffset are offset from that left/top point of a text box - - if (typeof position === 'undefined') { - position = this.selectionStart; - } - - var left = this._getLeftOffset(), - top = this._getTopOffset(), - offsets = this._getCursorBoundariesOffsets(position); - - return { - left: left, - top: top, - leftOffset: offsets.left, - topOffset: offsets.top - }; - }, - - /** - * @private - */ - _getCursorBoundariesOffsets: function(position) { - if (this.cursorOffsetCache && 'top' in this.cursorOffsetCache) { - return this.cursorOffsetCache; - } - var lineLeftOffset, - lineIndex, - charIndex, - topOffset = 0, - leftOffset = 0, - boundaries, - cursorPosition = this.get2DCursorLocation(position); - charIndex = cursorPosition.charIndex; - lineIndex = cursorPosition.lineIndex; - for (var i = 0; i < lineIndex; i++) { - topOffset += this.getHeightOfLine(i); - } - lineLeftOffset = this._getLineLeftOffset(lineIndex); - var bound = this.__charBounds[lineIndex][charIndex]; - bound && (leftOffset = bound.left); - if (this.charSpacing !== 0 && charIndex === this._textLines[lineIndex].length) { - leftOffset -= this._getWidthOfCharSpacing(); - } - boundaries = { - top: topOffset, - left: lineLeftOffset + (leftOffset > 0 ? leftOffset : 0), - }; - this.cursorOffsetCache = boundaries; - return this.cursorOffsetCache; - }, - - /** - * Renders cursor - * @param {Object} boundaries - * @param {CanvasRenderingContext2D} ctx transformed context to draw on - */ - renderCursor: function(boundaries, ctx) { - var cursorLocation = this.get2DCursorLocation(), - lineIndex = cursorLocation.lineIndex, - charIndex = cursorLocation.charIndex > 0 ? cursorLocation.charIndex - 1 : 0, - charHeight = this.getValueOfPropertyAt(lineIndex, charIndex, 'fontSize'), - multiplier = this.scaleX * this.canvas.getZoom(), - cursorWidth = this.cursorWidth / multiplier, - topOffset = boundaries.topOffset, - dy = this.getValueOfPropertyAt(lineIndex, charIndex, 'deltaY'); - - topOffset += (1 - this._fontSizeFraction) * this.getHeightOfLine(lineIndex) / this.lineHeight - - charHeight * (1 - this._fontSizeFraction); - - if (this.inCompositionMode) { - this.renderSelection(boundaries, ctx); - } - - ctx.fillStyle = this.cursorColor || this.getValueOfPropertyAt(lineIndex, charIndex, 'fill'); - ctx.globalAlpha = this.__isMousedown ? 1 : this._currentCursorOpacity; - ctx.fillRect( - boundaries.left + boundaries.leftOffset - cursorWidth / 2, - topOffset + boundaries.top + dy, - cursorWidth, - charHeight); - }, - - /** - * Renders text selection - * @param {Object} boundaries Object with left/top/leftOffset/topOffset - * @param {CanvasRenderingContext2D} ctx transformed context to draw on - */ - renderSelection: function(boundaries, ctx) { - - var selectionStart = this.inCompositionMode ? this.hiddenTextarea.selectionStart : this.selectionStart, - selectionEnd = this.inCompositionMode ? this.hiddenTextarea.selectionEnd : this.selectionEnd, - isJustify = this.textAlign.indexOf('justify') !== -1, - start = this.get2DCursorLocation(selectionStart), - end = this.get2DCursorLocation(selectionEnd), - startLine = start.lineIndex, - endLine = end.lineIndex, - startChar = start.charIndex < 0 ? 0 : start.charIndex, - endChar = end.charIndex < 0 ? 0 : end.charIndex; - - for (var i = startLine; i <= endLine; i++) { - var lineOffset = this._getLineLeftOffset(i) || 0, - lineHeight = this.getHeightOfLine(i), - realLineHeight = 0, boxStart = 0, boxEnd = 0; - - if (i === startLine) { - boxStart = this.__charBounds[startLine][startChar].left; - } - if (i >= startLine && i < endLine) { - boxEnd = isJustify && !this.isEndOfWrapping(i) ? this.width : this.getLineWidth(i) || 5; // WTF is this 5? - } - else if (i === endLine) { - if (endChar === 0) { - boxEnd = this.__charBounds[endLine][endChar].left; - } - else { - var charSpacing = this._getWidthOfCharSpacing(); - boxEnd = this.__charBounds[endLine][endChar - 1].left - + this.__charBounds[endLine][endChar - 1].width - charSpacing; - } - } - realLineHeight = lineHeight; - if (this.lineHeight < 1 || (i === endLine && this.lineHeight > 1)) { - lineHeight /= this.lineHeight; - } - if (this.inCompositionMode) { - ctx.fillStyle = this.compositionColor || 'black'; - ctx.fillRect( - boundaries.left + lineOffset + boxStart, - boundaries.top + boundaries.topOffset + lineHeight, - boxEnd - boxStart, - 1); - } - else { - ctx.fillStyle = this.selectionColor; - ctx.fillRect( - boundaries.left + lineOffset + boxStart, - boundaries.top + boundaries.topOffset, - boxEnd - boxStart, - lineHeight); - } - - - boundaries.topOffset += realLineHeight; - } - }, - - /** - * High level function to know the height of the cursor. - * the currentChar is the one that precedes the cursor - * Returns fontSize of char at the current cursor - * Unused from the library, is for the end user - * @return {Number} Character font size - */ - getCurrentCharFontSize: function() { - var cp = this._getCurrentCharIndex(); - return this.getValueOfPropertyAt(cp.l, cp.c, 'fontSize'); - }, - - /** - * High level function to know the color of the cursor. - * the currentChar is the one that precedes the cursor - * Returns color (fill) of char at the current cursor - * Unused from the library, is for the end user - * @return {String} Character color (fill) - */ - getCurrentCharColor: function() { - var cp = this._getCurrentCharIndex(); - return this.getValueOfPropertyAt(cp.l, cp.c, 'fill'); - }, - - /** - * Returns the cursor position for the getCurrent.. functions - * @private - */ - _getCurrentCharIndex: function() { - var cursorPosition = this.get2DCursorLocation(this.selectionStart, true), - charIndex = cursorPosition.charIndex > 0 ? cursorPosition.charIndex - 1 : 0; - return { l: cursorPosition.lineIndex, c: charIndex }; - } - }); - - /** - * Returns fabric.IText instance from an object representation - * @static - * @memberOf fabric.IText - * @param {Object} object Object to create an instance from - * @param {function} [callback] invoked with new instance as argument - */ - fabric.IText.fromObject = function(object, callback) { - parseDecoration(object); - if (object.styles) { - for (var i in object.styles) { - for (var j in object.styles[i]) { - parseDecoration(object.styles[i][j]); - } - } - } - fabric.Object._fromObject('IText', object, callback, 'text'); - }; -})(); -(function() { - - var clone = fabric.util.object.clone; - - fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ { - - /** - * Initializes all the interactive behavior of IText - */ - initBehavior: function() { - this.initAddedHandler(); - this.initRemovedHandler(); - this.initCursorSelectionHandlers(); - this.initDoubleClickSimulation(); - this.mouseMoveHandler = this.mouseMoveHandler.bind(this); - }, - - onDeselect: function() { - this.isEditing && this.exitEditing(); - this.selected = false; - }, - - /** - * Initializes "added" event handler - */ - initAddedHandler: function() { - var _this = this; - this.on('added', function() { - var canvas = _this.canvas; - if (canvas) { - if (!canvas._hasITextHandlers) { - canvas._hasITextHandlers = true; - _this._initCanvasHandlers(canvas); - } - canvas._iTextInstances = canvas._iTextInstances || []; - canvas._iTextInstances.push(_this); - } - }); - }, - - initRemovedHandler: function() { - var _this = this; - this.on('removed', function() { - var canvas = _this.canvas; - if (canvas) { - canvas._iTextInstances = canvas._iTextInstances || []; - fabric.util.removeFromArray(canvas._iTextInstances, _this); - if (canvas._iTextInstances.length === 0) { - canvas._hasITextHandlers = false; - _this._removeCanvasHandlers(canvas); - } - } - }); - }, - - /** - * register canvas event to manage exiting on other instances - * @private - */ - _initCanvasHandlers: function(canvas) { - canvas._mouseUpITextHandler = function() { - if (canvas._iTextInstances) { - canvas._iTextInstances.forEach(function(obj) { - obj.__isMousedown = false; - }); - } - }; - canvas.on('mouse:up', canvas._mouseUpITextHandler); - }, - - /** - * remove canvas event to manage exiting on other instances - * @private - */ - _removeCanvasHandlers: function(canvas) { - canvas.off('mouse:up', canvas._mouseUpITextHandler); - }, - - /** - * @private - */ - _tick: function() { - this._currentTickState = this._animateCursor(this, 1, this.cursorDuration, '_onTickComplete'); - }, - - /** - * @private - */ - _animateCursor: function(obj, targetOpacity, duration, completeMethod) { - - var tickState; - - tickState = { - isAborted: false, - abort: function() { - this.isAborted = true; - }, - }; - - obj.animate('_currentCursorOpacity', targetOpacity, { - duration: duration, - onComplete: function() { - if (!tickState.isAborted) { - obj[completeMethod](); - } - }, - onChange: function() { - // we do not want to animate a selection, only cursor - if (obj.canvas && obj.selectionStart === obj.selectionEnd) { - obj.renderCursorOrSelection(); - } - }, - abort: function() { - return tickState.isAborted; - } - }); - return tickState; - }, - - /** - * @private - */ - _onTickComplete: function() { - - var _this = this; - - if (this._cursorTimeout1) { - clearTimeout(this._cursorTimeout1); - } - this._cursorTimeout1 = setTimeout(function() { - _this._currentTickCompleteState = _this._animateCursor(_this, 0, this.cursorDuration / 2, '_tick'); - }, 100); - }, - - /** - * Initializes delayed cursor - */ - initDelayedCursor: function(restart) { - var _this = this, - delay = restart ? 0 : this.cursorDelay; - - this.abortCursorAnimation(); - this._currentCursorOpacity = 1; - this._cursorTimeout2 = setTimeout(function() { - _this._tick(); - }, delay); - }, - - /** - * Aborts cursor animation and clears all timeouts - */ - abortCursorAnimation: function() { - var shouldClear = this._currentTickState || this._currentTickCompleteState, - canvas = this.canvas; - this._currentTickState && this._currentTickState.abort(); - this._currentTickCompleteState && this._currentTickCompleteState.abort(); - - clearTimeout(this._cursorTimeout1); - clearTimeout(this._cursorTimeout2); - - this._currentCursorOpacity = 0; - // to clear just itext area we need to transform the context - // it may not be worth it - if (shouldClear && canvas) { - canvas.clearContext(canvas.contextTop || canvas.contextContainer); - } - - }, - - /** - * Selects entire text - * @return {fabric.IText} thisArg - * @chainable - */ - selectAll: function() { - this.selectionStart = 0; - this.selectionEnd = this._text.length; - this._fireSelectionChanged(); - this._updateTextarea(); - return this; - }, - - /** - * Returns selected text - * @return {String} - */ - getSelectedText: function() { - return this._text.slice(this.selectionStart, this.selectionEnd).join(''); - }, - - /** - * Find new selection index representing start of current word according to current selection index - * @param {Number} startFrom Current selection index - * @return {Number} New selection index - */ - findWordBoundaryLeft: function(startFrom) { - var offset = 0, index = startFrom - 1; - - // remove space before cursor first - if (this._reSpace.test(this._text[index])) { - while (this._reSpace.test(this._text[index])) { - offset++; - index--; - } - } - while (/\S/.test(this._text[index]) && index > -1) { - offset++; - index--; - } - - return startFrom - offset; - }, - - /** - * Find new selection index representing end of current word according to current selection index - * @param {Number} startFrom Current selection index - * @return {Number} New selection index - */ - findWordBoundaryRight: function(startFrom) { - var offset = 0, index = startFrom; - - // remove space after cursor first - if (this._reSpace.test(this._text[index])) { - while (this._reSpace.test(this._text[index])) { - offset++; - index++; - } - } - while (/\S/.test(this._text[index]) && index < this._text.length) { - offset++; - index++; - } - - return startFrom + offset; - }, - - /** - * Find new selection index representing start of current line according to current selection index - * @param {Number} startFrom Current selection index - * @return {Number} New selection index - */ - findLineBoundaryLeft: function(startFrom) { - var offset = 0, index = startFrom - 1; - - while (!/\n/.test(this._text[index]) && index > -1) { - offset++; - index--; - } - - return startFrom - offset; - }, - - /** - * Find new selection index representing end of current line according to current selection index - * @param {Number} startFrom Current selection index - * @return {Number} New selection index - */ - findLineBoundaryRight: function(startFrom) { - var offset = 0, index = startFrom; - - while (!/\n/.test(this._text[index]) && index < this._text.length) { - offset++; - index++; - } - - return startFrom + offset; - }, - - /** - * Finds index corresponding to beginning or end of a word - * @param {Number} selectionStart Index of a character - * @param {Number} direction 1 or -1 - * @return {Number} Index of the beginning or end of a word - */ - searchWordBoundary: function(selectionStart, direction) { - var text = this._text, - index = this._reSpace.test(text[selectionStart]) ? selectionStart - 1 : selectionStart, - _char = text[index], - // wrong - reNonWord = fabric.reNonWord; - - while (!reNonWord.test(_char) && index > 0 && index < text.length) { - index += direction; - _char = text[index]; - } - if (reNonWord.test(_char)) { - index += direction === 1 ? 0 : 1; - } - return index; - }, - - /** - * Selects a word based on the index - * @param {Number} selectionStart Index of a character - */ - selectWord: function(selectionStart) { - selectionStart = selectionStart || this.selectionStart; - var newSelectionStart = this.searchWordBoundary(selectionStart, -1), /* search backwards */ - newSelectionEnd = this.searchWordBoundary(selectionStart, 1); /* search forward */ - - this.selectionStart = newSelectionStart; - this.selectionEnd = newSelectionEnd; - this._fireSelectionChanged(); - this._updateTextarea(); - this.renderCursorOrSelection(); - }, - - /** - * Selects a line based on the index - * @param {Number} selectionStart Index of a character - * @return {fabric.IText} thisArg - * @chainable - */ - selectLine: function(selectionStart) { - selectionStart = selectionStart || this.selectionStart; - var newSelectionStart = this.findLineBoundaryLeft(selectionStart), - newSelectionEnd = this.findLineBoundaryRight(selectionStart); - - this.selectionStart = newSelectionStart; - this.selectionEnd = newSelectionEnd; - this._fireSelectionChanged(); - this._updateTextarea(); - return this; - }, - - /** - * Enters editing state - * @return {fabric.IText} thisArg - * @chainable - */ - enterEditing: function(e) { - if (this.isEditing || !this.editable) { - return; - } - - if (this.canvas) { - this.canvas.calcOffset(); - this.exitEditingOnOthers(this.canvas); - } - - this.isEditing = true; - - this.initHiddenTextarea(e); - this.hiddenTextarea.focus(); - this.hiddenTextarea.value = this.text; - this._updateTextarea(); - this._saveEditingProps(); - this._setEditingProps(); - this._textBeforeEdit = this.text; - - this._tick(); - this.fire('editing:entered'); - this._fireSelectionChanged(); - if (!this.canvas) { - return this; - } - this.canvas.fire('text:editing:entered', { target: this }); - this.initMouseMoveHandler(); - this.canvas.requestRenderAll(); - return this; - }, - - exitEditingOnOthers: function(canvas) { - if (canvas._iTextInstances) { - canvas._iTextInstances.forEach(function(obj) { - obj.selected = false; - if (obj.isEditing) { - obj.exitEditing(); - } - }); - } - }, - - /** - * Initializes "mousemove" event handler - */ - initMouseMoveHandler: function() { - this.canvas.on('mouse:move', this.mouseMoveHandler); - }, - - /** - * @private - */ - mouseMoveHandler: function(options) { - if (!this.__isMousedown || !this.isEditing) { - return; - } - - var newSelectionStart = this.getSelectionStartFromPointer(options.e), - currentStart = this.selectionStart, - currentEnd = this.selectionEnd; - if ( - (newSelectionStart !== this.__selectionStartOnMouseDown || currentStart === currentEnd) - && - (currentStart === newSelectionStart || currentEnd === newSelectionStart) - ) { - return; - } - if (newSelectionStart > this.__selectionStartOnMouseDown) { - this.selectionStart = this.__selectionStartOnMouseDown; - this.selectionEnd = newSelectionStart; - } - else { - this.selectionStart = newSelectionStart; - this.selectionEnd = this.__selectionStartOnMouseDown; - } - if (this.selectionStart !== currentStart || this.selectionEnd !== currentEnd) { - this.restartCursorIfNeeded(); - this._fireSelectionChanged(); - this._updateTextarea(); - this.renderCursorOrSelection(); - } - }, - - /** - * @private - */ - _setEditingProps: function() { - this.hoverCursor = 'text'; - - if (this.canvas) { - this.canvas.defaultCursor = this.canvas.moveCursor = 'text'; - } - - this.borderColor = this.editingBorderColor; - this.hasControls = this.selectable = false; - this.lockMovementX = this.lockMovementY = true; - }, - - /** - * convert from textarea to grapheme indexes - */ - fromStringToGraphemeSelection: function(start, end, text) { - var smallerTextStart = text.slice(0, start), - graphemeStart = fabric.util.string.graphemeSplit(smallerTextStart).length; - if (start === end) { - return { selectionStart: graphemeStart, selectionEnd: graphemeStart }; - } - var smallerTextEnd = text.slice(start, end), - graphemeEnd = fabric.util.string.graphemeSplit(smallerTextEnd).length; - return { selectionStart: graphemeStart, selectionEnd: graphemeStart + graphemeEnd }; - }, - - /** - * convert from fabric to textarea values - */ - fromGraphemeToStringSelection: function(start, end, _text) { - var smallerTextStart = _text.slice(0, start), - graphemeStart = smallerTextStart.join('').length; - if (start === end) { - return { selectionStart: graphemeStart, selectionEnd: graphemeStart }; - } - var smallerTextEnd = _text.slice(start, end), - graphemeEnd = smallerTextEnd.join('').length; - return { selectionStart: graphemeStart, selectionEnd: graphemeStart + graphemeEnd }; - }, - - /** - * @private - */ - _updateTextarea: function() { - this.cursorOffsetCache = { }; - if (!this.hiddenTextarea) { - return; - } - if (!this.inCompositionMode) { - var newSelection = this.fromGraphemeToStringSelection(this.selectionStart, this.selectionEnd, this._text); - this.hiddenTextarea.selectionStart = newSelection.selectionStart; - this.hiddenTextarea.selectionEnd = newSelection.selectionEnd; - } - this.updateTextareaPosition(); - }, - - /** - * @private - */ - updateFromTextArea: function() { - if (!this.hiddenTextarea) { - return; - } - this.cursorOffsetCache = { }; - this.text = this.hiddenTextarea.value; - if (this._shouldClearDimensionCache()) { - this.initDimensions(); - this.setCoords(); - } - var newSelection = this.fromStringToGraphemeSelection( - this.hiddenTextarea.selectionStart, this.hiddenTextarea.selectionEnd, this.hiddenTextarea.value); - this.selectionEnd = this.selectionStart = newSelection.selectionEnd; - if (!this.inCompositionMode) { - this.selectionStart = newSelection.selectionStart; - } - this.updateTextareaPosition(); - }, - - /** - * @private - */ - updateTextareaPosition: function() { - if (this.selectionStart === this.selectionEnd) { - var style = this._calcTextareaPosition(); - this.hiddenTextarea.style.left = style.left; - this.hiddenTextarea.style.top = style.top; - } - }, - - /** - * @private - * @return {Object} style contains style for hiddenTextarea - */ - _calcTextareaPosition: function() { - if (!this.canvas) { - return { x: 1, y: 1 }; - } - var desiredPosition = this.inCompositionMode ? this.compositionStart : this.selectionStart, - boundaries = this._getCursorBoundaries(desiredPosition), - cursorLocation = this.get2DCursorLocation(desiredPosition), - lineIndex = cursorLocation.lineIndex, - charIndex = cursorLocation.charIndex, - charHeight = this.getValueOfPropertyAt(lineIndex, charIndex, 'fontSize') * this.lineHeight, - leftOffset = boundaries.leftOffset, - m = this.calcTransformMatrix(), - p = { - x: boundaries.left + leftOffset, - y: boundaries.top + boundaries.topOffset + charHeight - }, - retinaScaling = this.canvas.getRetinaScaling(), - upperCanvas = this.canvas.upperCanvasEl, - upperCanvasWidth = upperCanvas.width / retinaScaling, - upperCanvasHeight = upperCanvas.height / retinaScaling, - maxWidth = upperCanvasWidth - charHeight, - maxHeight = upperCanvasHeight - charHeight, - scaleX = upperCanvas.clientWidth / upperCanvasWidth, - scaleY = upperCanvas.clientHeight / upperCanvasHeight; - - p = fabric.util.transformPoint(p, m); - p = fabric.util.transformPoint(p, this.canvas.viewportTransform); - p.x *= scaleX; - p.y *= scaleY; - if (p.x < 0) { - p.x = 0; - } - if (p.x > maxWidth) { - p.x = maxWidth; - } - if (p.y < 0) { - p.y = 0; - } - if (p.y > maxHeight) { - p.y = maxHeight; - } - - // add canvas offset on document - p.x += this.canvas._offset.left; - p.y += this.canvas._offset.top; - - return { left: p.x + 'px', top: p.y + 'px', fontSize: charHeight + 'px', charHeight: charHeight }; - }, - - /** - * @private - */ - _saveEditingProps: function() { - this._savedProps = { - hasControls: this.hasControls, - borderColor: this.borderColor, - lockMovementX: this.lockMovementX, - lockMovementY: this.lockMovementY, - hoverCursor: this.hoverCursor, - selectable: this.selectable, - defaultCursor: this.canvas && this.canvas.defaultCursor, - moveCursor: this.canvas && this.canvas.moveCursor - }; - }, - - /** - * @private - */ - _restoreEditingProps: function() { - if (!this._savedProps) { - return; - } - - this.hoverCursor = this._savedProps.hoverCursor; - this.hasControls = this._savedProps.hasControls; - this.borderColor = this._savedProps.borderColor; - this.selectable = this._savedProps.selectable; - this.lockMovementX = this._savedProps.lockMovementX; - this.lockMovementY = this._savedProps.lockMovementY; - - if (this.canvas) { - this.canvas.defaultCursor = this._savedProps.defaultCursor; - this.canvas.moveCursor = this._savedProps.moveCursor; - } - }, - - /** - * Exits from editing state - * @return {fabric.IText} thisArg - * @chainable - */ - exitEditing: function() { - var isTextChanged = (this._textBeforeEdit !== this.text); - var hiddenTextarea = this.hiddenTextarea; - this.selected = false; - this.isEditing = false; - - this.selectionEnd = this.selectionStart; - - if (hiddenTextarea) { - hiddenTextarea.blur && hiddenTextarea.blur(); - hiddenTextarea.parentNode && hiddenTextarea.parentNode.removeChild(hiddenTextarea); - } - this.hiddenTextarea = null; - this.abortCursorAnimation(); - this._restoreEditingProps(); - this._currentCursorOpacity = 0; - if (this._shouldClearDimensionCache()) { - this.initDimensions(); - this.setCoords(); - } - this.fire('editing:exited'); - isTextChanged && this.fire('modified'); - if (this.canvas) { - this.canvas.off('mouse:move', this.mouseMoveHandler); - this.canvas.fire('text:editing:exited', { target: this }); - isTextChanged && this.canvas.fire('object:modified', { target: this }); - } - return this; - }, - - /** - * @private - */ - _removeExtraneousStyles: function() { - for (var prop in this.styles) { - if (!this._textLines[prop]) { - delete this.styles[prop]; - } - } - }, - - /** - * remove and reflow a style block from start to end. - * @param {Number} start linear start position for removal (included in removal) - * @param {Number} end linear end position for removal ( excluded from removal ) - */ - removeStyleFromTo: function(start, end) { - var cursorStart = this.get2DCursorLocation(start, true), - cursorEnd = this.get2DCursorLocation(end, true), - lineStart = cursorStart.lineIndex, - charStart = cursorStart.charIndex, - lineEnd = cursorEnd.lineIndex, - charEnd = cursorEnd.charIndex, - i, styleObj; - if (lineStart !== lineEnd) { - // step1 remove the trailing of lineStart - if (this.styles[lineStart]) { - for (i = charStart; i < this._unwrappedTextLines[lineStart].length; i++) { - delete this.styles[lineStart][i]; - } - } - // step2 move the trailing of lineEnd to lineStart if needed - if (this.styles[lineEnd]) { - for (i = charEnd; i < this._unwrappedTextLines[lineEnd].length; i++) { - styleObj = this.styles[lineEnd][i]; - if (styleObj) { - this.styles[lineStart] || (this.styles[lineStart] = { }); - this.styles[lineStart][charStart + i - charEnd] = styleObj; - } - } - } - // step3 detects lines will be completely removed. - for (i = lineStart + 1; i <= lineEnd; i++) { - delete this.styles[i]; - } - // step4 shift remaining lines. - this.shiftLineStyles(lineEnd, lineStart - lineEnd); - } - else { - // remove and shift left on the same line - if (this.styles[lineStart]) { - styleObj = this.styles[lineStart]; - var diff = charEnd - charStart, numericChar, _char; - for (i = charStart; i < charEnd; i++) { - delete styleObj[i]; - } - for (_char in this.styles[lineStart]) { - numericChar = parseInt(_char, 10); - if (numericChar >= charEnd) { - styleObj[numericChar - diff] = styleObj[_char]; - delete styleObj[_char]; - } - } - } - } - }, - - /** - * Shifts line styles up or down - * @param {Number} lineIndex Index of a line - * @param {Number} offset Can any number? - */ - shiftLineStyles: function(lineIndex, offset) { - // shift all line styles by offset upward or downward - // do not clone deep. we need new array, not new style objects - var clonedStyles = clone(this.styles); - for (var line in this.styles) { - var numericLine = parseInt(line, 10); - if (numericLine > lineIndex) { - this.styles[numericLine + offset] = clonedStyles[numericLine]; - if (!clonedStyles[numericLine - offset]) { - delete this.styles[numericLine]; - } - } - } - }, - - restartCursorIfNeeded: function() { - if (!this._currentTickState || this._currentTickState.isAborted - || !this._currentTickCompleteState || this._currentTickCompleteState.isAborted - ) { - this.initDelayedCursor(); - } - }, - - /** - * Handle insertion of more consecutive style lines for when one or more - * newlines gets added to the text. Since current style needs to be shifted - * first we shift the current style of the number lines needed, then we add - * new lines from the last to the first. - * @param {Number} lineIndex Index of a line - * @param {Number} charIndex Index of a char - * @param {Number} qty number of lines to add - * @param {Array} copiedStyle Array of objects styles - */ - insertNewlineStyleObject: function(lineIndex, charIndex, qty, copiedStyle) { - var currentCharStyle, - newLineStyles = {}, - somethingAdded = false, - isEndOfLine = this._unwrappedTextLines[lineIndex].length === charIndex; - - qty || (qty = 1); - this.shiftLineStyles(lineIndex, qty); - if (this.styles[lineIndex]) { - currentCharStyle = this.styles[lineIndex][charIndex === 0 ? charIndex : charIndex - 1]; - } - // we clone styles of all chars - // after cursor onto the current line - for (var index in this.styles[lineIndex]) { - var numIndex = parseInt(index, 10); - if (numIndex >= charIndex) { - somethingAdded = true; - newLineStyles[numIndex - charIndex] = this.styles[lineIndex][index]; - // remove lines from the previous line since they're on a new line now - if (!(isEndOfLine && charIndex === 0)) { - delete this.styles[lineIndex][index]; - } - } - } - var styleCarriedOver = false; - if (somethingAdded && !isEndOfLine) { - // if is end of line, the extra style we copied - // is probably not something we want - this.styles[lineIndex + qty] = newLineStyles; - styleCarriedOver = true; - } - if (styleCarriedOver) { - // skip the last line of since we already prepared it. - qty--; - } - // for the all the lines or all the other lines - // we clone current char style onto the next (otherwise empty) line - while (qty > 0) { - if (copiedStyle && copiedStyle[qty - 1]) { - this.styles[lineIndex + qty] = { 0: clone(copiedStyle[qty - 1]) }; - } - else if (currentCharStyle) { - this.styles[lineIndex + qty] = { 0: clone(currentCharStyle) }; - } - else { - delete this.styles[lineIndex + qty]; - } - qty--; - } - this._forceClearCache = true; - }, - - /** - * Inserts style object for a given line/char index - * @param {Number} lineIndex Index of a line - * @param {Number} charIndex Index of a char - * @param {Number} quantity number Style object to insert, if given - * @param {Array} copiedStyle array of style objects - */ - insertCharStyleObject: function(lineIndex, charIndex, quantity, copiedStyle) { - if (!this.styles) { - this.styles = {}; - } - var currentLineStyles = this.styles[lineIndex], - currentLineStylesCloned = currentLineStyles ? clone(currentLineStyles) : {}; - - quantity || (quantity = 1); - // shift all char styles by quantity forward - // 0,1,2,3 -> (charIndex=2) -> 0,1,3,4 -> (insert 2) -> 0,1,2,3,4 - for (var index in currentLineStylesCloned) { - var numericIndex = parseInt(index, 10); - if (numericIndex >= charIndex) { - currentLineStyles[numericIndex + quantity] = currentLineStylesCloned[numericIndex]; - // only delete the style if there was nothing moved there - if (!currentLineStylesCloned[numericIndex - quantity]) { - delete currentLineStyles[numericIndex]; - } - } - } - this._forceClearCache = true; - if (copiedStyle) { - while (quantity--) { - if (!Object.keys(copiedStyle[quantity]).length) { - continue; - } - if (!this.styles[lineIndex]) { - this.styles[lineIndex] = {}; - } - this.styles[lineIndex][charIndex + quantity] = clone(copiedStyle[quantity]); - } - return; - } - if (!currentLineStyles) { - return; - } - var newStyle = currentLineStyles[charIndex ? charIndex - 1 : 1]; - while (newStyle && quantity--) { - this.styles[lineIndex][charIndex + quantity] = clone(newStyle); - } - }, - - /** - * Inserts style object(s) - * @param {Array} insertedText Characters at the location where style is inserted - * @param {Number} start cursor index for inserting style - * @param {Array} [copiedStyle] array of style objects to insert. - */ - insertNewStyleBlock: function(insertedText, start, copiedStyle) { - var cursorLoc = this.get2DCursorLocation(start, true), - addedLines = [0], linesLength = 0; - // get an array of how many char per lines are being added. - for (var i = 0; i < insertedText.length; i++) { - if (insertedText[i] === '\n') { - linesLength++; - addedLines[linesLength] = 0; - } - else { - addedLines[linesLength]++; - } - } - // for the first line copy the style from the current char position. - if (addedLines[0] > 0) { - this.insertCharStyleObject(cursorLoc.lineIndex, cursorLoc.charIndex, addedLines[0], copiedStyle); - copiedStyle = copiedStyle && copiedStyle.slice(addedLines[0] + 1); - } - linesLength && this.insertNewlineStyleObject( - cursorLoc.lineIndex, cursorLoc.charIndex + addedLines[0], linesLength); - for (var i = 1; i < linesLength; i++) { - if (addedLines[i] > 0) { - this.insertCharStyleObject(cursorLoc.lineIndex + i, 0, addedLines[i], copiedStyle); - } - else if (copiedStyle) { - this.styles[cursorLoc.lineIndex + i][0] = copiedStyle[0]; - } - copiedStyle = copiedStyle && copiedStyle.slice(addedLines[i] + 1); - } - // we use i outside the loop to get it like linesLength - if (addedLines[i] > 0) { - this.insertCharStyleObject(cursorLoc.lineIndex + i, 0, addedLines[i], copiedStyle); - } - }, - - /** - * Set the selectionStart and selectionEnd according to the new position of cursor - * mimic the key - mouse navigation when shift is pressed. - */ - setSelectionStartEndWithShift: function(start, end, newSelection) { - if (newSelection <= start) { - if (end === start) { - this._selectionDirection = 'left'; - } - else if (this._selectionDirection === 'right') { - this._selectionDirection = 'left'; - this.selectionEnd = start; - } - this.selectionStart = newSelection; - } - else if (newSelection > start && newSelection < end) { - if (this._selectionDirection === 'right') { - this.selectionEnd = newSelection; - } - else { - this.selectionStart = newSelection; - } - } - else { - // newSelection is > selection start and end - if (end === start) { - this._selectionDirection = 'right'; - } - else if (this._selectionDirection === 'left') { - this._selectionDirection = 'right'; - this.selectionStart = end; - } - this.selectionEnd = newSelection; - } - }, - - setSelectionInBoundaries: function() { - var length = this.text.length; - if (this.selectionStart > length) { - this.selectionStart = length; - } - else if (this.selectionStart < 0) { - this.selectionStart = 0; - } - if (this.selectionEnd > length) { - this.selectionEnd = length; - } - else if (this.selectionEnd < 0) { - this.selectionEnd = 0; - } - } - }); -})(); -fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ { - /** - * Initializes "dbclick" event handler - */ - initDoubleClickSimulation: function() { - - // for double click - this.__lastClickTime = +new Date(); - - // for triple click - this.__lastLastClickTime = +new Date(); - - this.__lastPointer = { }; - - this.on('mousedown', this.onMouseDown); - }, - - /** - * Default event handler to simulate triple click - * @private - */ - onMouseDown: function(options) { - if (!this.canvas) { - return; - } - this.__newClickTime = +new Date(); - var newPointer = options.pointer; - if (this.isTripleClick(newPointer)) { - this.fire('tripleclick', options); - this._stopEvent(options.e); - } - this.__lastLastClickTime = this.__lastClickTime; - this.__lastClickTime = this.__newClickTime; - this.__lastPointer = newPointer; - this.__lastIsEditing = this.isEditing; - this.__lastSelected = this.selected; - }, - - isTripleClick: function(newPointer) { - return this.__newClickTime - this.__lastClickTime < 500 && - this.__lastClickTime - this.__lastLastClickTime < 500 && - this.__lastPointer.x === newPointer.x && - this.__lastPointer.y === newPointer.y; - }, - - /** - * @private - */ - _stopEvent: function(e) { - e.preventDefault && e.preventDefault(); - e.stopPropagation && e.stopPropagation(); - }, - - /** - * Initializes event handlers related to cursor or selection - */ - initCursorSelectionHandlers: function() { - this.initMousedownHandler(); - this.initMouseupHandler(); - this.initClicks(); - }, - - /** - * Default handler for double click, select a word - */ - doubleClickHandler: function(options) { - if (!this.isEditing) { - return; - } - this.selectWord(this.getSelectionStartFromPointer(options.e)); - }, - - /** - * Default handler for triple click, select a line - */ - tripleClickHandler: function(options) { - if (!this.isEditing) { - return; - } - this.selectLine(this.getSelectionStartFromPointer(options.e)); - }, - - /** - * Initializes double and triple click event handlers - */ - initClicks: function() { - this.on('mousedblclick', this.doubleClickHandler); - this.on('tripleclick', this.tripleClickHandler); - }, - - /** - * Default event handler for the basic functionalities needed on _mouseDown - * can be overridden to do something different. - * Scope of this implementation is: find the click position, set selectionStart - * find selectionEnd, initialize the drawing of either cursor or selection area - * initializing a mousedDown on a text area will cancel fabricjs knowledge of - * current compositionMode. It will be set to false. - */ - _mouseDownHandler: function(options) { - if (!this.canvas || !this.editable || (options.e.button && options.e.button !== 1)) { - return; - } - - this.__isMousedown = true; - - if (this.selected) { - this.inCompositionMode = false; - this.setCursorByClick(options.e); - } - - if (this.isEditing) { - this.__selectionStartOnMouseDown = this.selectionStart; - if (this.selectionStart === this.selectionEnd) { - this.abortCursorAnimation(); - } - this.renderCursorOrSelection(); - } - }, - - /** - * Default event handler for the basic functionalities needed on mousedown:before - * can be overridden to do something different. - * Scope of this implementation is: verify the object is already selected when mousing down - */ - _mouseDownHandlerBefore: function(options) { - if (!this.canvas || !this.editable || (options.e.button && options.e.button !== 1)) { - return; - } - // we want to avoid that an object that was selected and then becomes unselectable, - // may trigger editing mode in some way. - this.selected = this === this.canvas._activeObject; - }, - - /** - * Initializes "mousedown" event handler - */ - initMousedownHandler: function() { - this.on('mousedown', this._mouseDownHandler); - this.on('mousedown:before', this._mouseDownHandlerBefore); - }, - - /** - * Initializes "mouseup" event handler - */ - initMouseupHandler: function() { - this.on('mouseup', this.mouseUpHandler); - }, - - /** - * standard hander for mouse up, overridable - * @private - */ - mouseUpHandler: function(options) { - this.__isMousedown = false; - if (!this.editable || this.group || - (options.transform && options.transform.actionPerformed) || - (options.e.button && options.e.button !== 1)) { - return; - } - - if (this.canvas) { - var currentActive = this.canvas._activeObject; - if (currentActive && currentActive !== this) { - // avoid running this logic when there is an active object - // this because is possible with shift click and fast clicks, - // to rapidly deselect and reselect this object and trigger an enterEdit - return; - } - } - - if (this.__lastSelected && !this.__corner) { - this.selected = false; - this.__lastSelected = false; - this.enterEditing(options.e); - if (this.selectionStart === this.selectionEnd) { - this.initDelayedCursor(true); - } - else { - this.renderCursorOrSelection(); - } - } - else { - this.selected = true; - } - }, - - /** - * Changes cursor location in a text depending on passed pointer (x/y) object - * @param {Event} e Event object - */ - setCursorByClick: function(e) { - var newSelection = this.getSelectionStartFromPointer(e), - start = this.selectionStart, end = this.selectionEnd; - if (e.shiftKey) { - this.setSelectionStartEndWithShift(start, end, newSelection); - } - else { - this.selectionStart = newSelection; - this.selectionEnd = newSelection; - } - if (this.isEditing) { - this._fireSelectionChanged(); - this._updateTextarea(); - } - }, - - /** - * Returns index of a character corresponding to where an object was clicked - * @param {Event} e Event object - * @return {Number} Index of a character - */ - getSelectionStartFromPointer: function(e) { - var mouseOffset = this.getLocalPointer(e), - prevWidth = 0, - width = 0, - height = 0, - charIndex = 0, - lineIndex = 0, - lineLeftOffset, - line; - - for (var i = 0, len = this._textLines.length; i < len; i++) { - if (height <= mouseOffset.y) { - height += this.getHeightOfLine(i) * this.scaleY; - lineIndex = i; - if (i > 0) { - charIndex += this._textLines[i - 1].length + this.missingNewlineOffset(i - 1); - } - } - else { - break; - } - } - lineLeftOffset = this._getLineLeftOffset(lineIndex); - width = lineLeftOffset * this.scaleX; - line = this._textLines[lineIndex]; - for (var j = 0, jlen = line.length; j < jlen; j++) { - prevWidth = width; - // i removed something about flipX here, check. - width += this.__charBounds[lineIndex][j].kernedWidth * this.scaleX; - if (width <= mouseOffset.x) { - charIndex++; - } - else { - break; - } - } - return this._getNewSelectionStartFromOffset(mouseOffset, prevWidth, width, charIndex, jlen); - }, - - /** - * @private - */ - _getNewSelectionStartFromOffset: function(mouseOffset, prevWidth, width, index, jlen) { - // we need Math.abs because when width is after the last char, the offset is given as 1, while is 0 - var distanceBtwLastCharAndCursor = mouseOffset.x - prevWidth, - distanceBtwNextCharAndCursor = width - mouseOffset.x, - offset = distanceBtwNextCharAndCursor > distanceBtwLastCharAndCursor || - distanceBtwNextCharAndCursor < 0 ? 0 : 1, - newSelectionStart = index + offset; - // if object is horizontally flipped, mirror cursor location from the end - if (this.flipX) { - newSelectionStart = jlen - newSelectionStart; - } - - if (newSelectionStart > this._text.length) { - newSelectionStart = this._text.length; - } - - return newSelectionStart; - } -}); -fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ { - - /** - * Initializes hidden textarea (needed to bring up keyboard in iOS) - */ - initHiddenTextarea: function() { - this.hiddenTextarea = fabric.document.createElement('textarea'); - this.hiddenTextarea.setAttribute('autocapitalize', 'off'); - this.hiddenTextarea.setAttribute('autocorrect', 'off'); - this.hiddenTextarea.setAttribute('autocomplete', 'off'); - this.hiddenTextarea.setAttribute('spellcheck', 'false'); - this.hiddenTextarea.setAttribute('data-fabric-hiddentextarea', ''); - this.hiddenTextarea.setAttribute('wrap', 'off'); - var style = this._calcTextareaPosition(); - // line-height: 1px; was removed from the style to fix this: - // https://bugs.chromium.org/p/chromium/issues/detail?id=870966 - this.hiddenTextarea.style.cssText = 'position: absolute; top: ' + style.top + - '; left: ' + style.left + '; z-index: -999; opacity: 0; width: 1px; height: 1px; font-size: 1px;' + - ' paddingï½°top: ' + style.fontSize + ';'; - fabric.document.body.appendChild(this.hiddenTextarea); - - fabric.util.addListener(this.hiddenTextarea, 'keydown', this.onKeyDown.bind(this)); - fabric.util.addListener(this.hiddenTextarea, 'keyup', this.onKeyUp.bind(this)); - fabric.util.addListener(this.hiddenTextarea, 'input', this.onInput.bind(this)); - fabric.util.addListener(this.hiddenTextarea, 'copy', this.copy.bind(this)); - fabric.util.addListener(this.hiddenTextarea, 'cut', this.copy.bind(this)); - fabric.util.addListener(this.hiddenTextarea, 'paste', this.paste.bind(this)); - fabric.util.addListener(this.hiddenTextarea, 'compositionstart', this.onCompositionStart.bind(this)); - fabric.util.addListener(this.hiddenTextarea, 'compositionupdate', this.onCompositionUpdate.bind(this)); - fabric.util.addListener(this.hiddenTextarea, 'compositionend', this.onCompositionEnd.bind(this)); - - if (!this._clickHandlerInitialized && this.canvas) { - fabric.util.addListener(this.canvas.upperCanvasEl, 'click', this.onClick.bind(this)); - this._clickHandlerInitialized = true; - } - }, - - /** - * For functionalities on keyDown - * Map a special key to a function of the instance/prototype - * If you need different behaviour for ESC or TAB or arrows, you have to change - * this map setting the name of a function that you build on the fabric.Itext or - * your prototype. - * the map change will affect all Instances unless you need for only some text Instances - * in that case you have to clone this object and assign your Instance. - * this.keysMap = fabric.util.object.clone(this.keysMap); - * The function must be in fabric.Itext.prototype.myFunction And will receive event as args[0] - */ - keysMap: { - 9: 'exitEditing', - 27: 'exitEditing', - 33: 'moveCursorUp', - 34: 'moveCursorDown', - 35: 'moveCursorRight', - 36: 'moveCursorLeft', - 37: 'moveCursorLeft', - 38: 'moveCursorUp', - 39: 'moveCursorRight', - 40: 'moveCursorDown', - }, - - /** - * For functionalities on keyUp + ctrl || cmd - */ - ctrlKeysMapUp: { - 67: 'copy', - 88: 'cut' - }, - - /** - * For functionalities on keyDown + ctrl || cmd - */ - ctrlKeysMapDown: { - 65: 'selectAll' - }, - - onClick: function() { - // No need to trigger click event here, focus is enough to have the keyboard appear on Android - this.hiddenTextarea && this.hiddenTextarea.focus(); - }, - - /** - * Handles keydown event - * only used for arrows and combination of modifier keys. - * @param {Event} e Event object - */ - onKeyDown: function(e) { - if (!this.isEditing) { - return; - } - if (e.keyCode in this.keysMap) { - this[this.keysMap[e.keyCode]](e); - } - else if ((e.keyCode in this.ctrlKeysMapDown) && (e.ctrlKey || e.metaKey)) { - this[this.ctrlKeysMapDown[e.keyCode]](e); - } - else { - return; - } - e.stopImmediatePropagation(); - e.preventDefault(); - if (e.keyCode >= 33 && e.keyCode <= 40) { - // if i press an arrow key just update selection - this.inCompositionMode = false; - this.clearContextTop(); - this.renderCursorOrSelection(); - } - else { - this.canvas && this.canvas.requestRenderAll(); - } - }, - - /** - * Handles keyup event - * We handle KeyUp because ie11 and edge have difficulties copy/pasting - * if a copy/cut event fired, keyup is dismissed - * @param {Event} e Event object - */ - onKeyUp: function(e) { - if (!this.isEditing || this._copyDone || this.inCompositionMode) { - this._copyDone = false; - return; - } - if ((e.keyCode in this.ctrlKeysMapUp) && (e.ctrlKey || e.metaKey)) { - this[this.ctrlKeysMapUp[e.keyCode]](e); - } - else { - return; - } - e.stopImmediatePropagation(); - e.preventDefault(); - this.canvas && this.canvas.requestRenderAll(); - }, - - /** - * Handles onInput event - * @param {Event} e Event object - */ - onInput: function(e) { - var fromPaste = this.fromPaste; - this.fromPaste = false; - e && e.stopPropagation(); - if (!this.isEditing) { - return; - } - // decisions about style changes. - var nextText = this._splitTextIntoLines(this.hiddenTextarea.value).graphemeText, - charCount = this._text.length, - nextCharCount = nextText.length, - removedText, insertedText, - charDiff = nextCharCount - charCount, - selectionStart = this.selectionStart, selectionEnd = this.selectionEnd, - selection = selectionStart !== selectionEnd, - copiedStyle, removeFrom, removeTo; - if (this.hiddenTextarea.value === '') { - this.styles = { }; - this.updateFromTextArea(); - this.fire('changed'); - if (this.canvas) { - this.canvas.fire('text:changed', { target: this }); - this.canvas.requestRenderAll(); - } - return; - } - - var textareaSelection = this.fromStringToGraphemeSelection( - this.hiddenTextarea.selectionStart, - this.hiddenTextarea.selectionEnd, - this.hiddenTextarea.value - ); - var backDelete = selectionStart > textareaSelection.selectionStart; - - if (selection) { - removedText = this._text.slice(selectionStart, selectionEnd); - charDiff += selectionEnd - selectionStart; - } - else if (nextCharCount < charCount) { - if (backDelete) { - removedText = this._text.slice(selectionEnd + charDiff, selectionEnd); - } - else { - removedText = this._text.slice(selectionStart, selectionStart - charDiff); - } - } - insertedText = nextText.slice(textareaSelection.selectionEnd - charDiff, textareaSelection.selectionEnd); - if (removedText && removedText.length) { - if (insertedText.length) { - // let's copy some style before deleting. - // we want to copy the style before the cursor OR the style at the cursor if selection - // is bigger than 0. - copiedStyle = this.getSelectionStyles(selectionStart, selectionStart + 1, false); - // now duplicate the style one for each inserted text. - copiedStyle = insertedText.map(function() { - // this return an array of references, but that is fine since we are - // copying the style later. - return copiedStyle[0]; - }); - } - if (selection) { - removeFrom = selectionStart; - removeTo = selectionEnd; - } - else if (backDelete) { - // detect differencies between forwardDelete and backDelete - removeFrom = selectionEnd - removedText.length; - removeTo = selectionEnd; - } - else { - removeFrom = selectionEnd; - removeTo = selectionEnd + removedText.length; - } - this.removeStyleFromTo(removeFrom, removeTo); - } - if (insertedText.length) { - if (fromPaste && insertedText.join('') === fabric.copiedText && !fabric.disableStyleCopyPaste) { - copiedStyle = fabric.copiedTextStyle; - } - this.insertNewStyleBlock(insertedText, selectionStart, copiedStyle); - } - this.updateFromTextArea(); - this.fire('changed'); - if (this.canvas) { - this.canvas.fire('text:changed', { target: this }); - this.canvas.requestRenderAll(); - } - }, - /** - * Composition start - */ - onCompositionStart: function() { - this.inCompositionMode = true; - }, - - /** - * Composition end - */ - onCompositionEnd: function() { - this.inCompositionMode = false; - }, - - // /** - // * Composition update - // */ - onCompositionUpdate: function(e) { - this.compositionStart = e.target.selectionStart; - this.compositionEnd = e.target.selectionEnd; - this.updateTextareaPosition(); - }, - - /** - * Copies selected text - * @param {Event} e Event object - */ - copy: function() { - if (this.selectionStart === this.selectionEnd) { - //do not cut-copy if no selection - return; - } - - fabric.copiedText = this.getSelectedText(); - if (!fabric.disableStyleCopyPaste) { - fabric.copiedTextStyle = this.getSelectionStyles(this.selectionStart, this.selectionEnd, true); - } - else { - fabric.copiedTextStyle = null; - } - this._copyDone = true; - }, - - /** - * Pastes text - * @param {Event} e Event object - */ - paste: function() { - this.fromPaste = true; - }, - - /** - * @private - * @param {Event} e Event object - * @return {Object} Clipboard data object - */ - _getClipboardData: function(e) { - return (e && e.clipboardData) || fabric.window.clipboardData; - }, - - /** - * Finds the width in pixels before the cursor on the same line - * @private - * @param {Number} lineIndex - * @param {Number} charIndex - * @return {Number} widthBeforeCursor width before cursor - */ - _getWidthBeforeCursor: function(lineIndex, charIndex) { - var widthBeforeCursor = this._getLineLeftOffset(lineIndex), bound; - - if (charIndex > 0) { - bound = this.__charBounds[lineIndex][charIndex - 1]; - widthBeforeCursor += bound.left + bound.width; - } - return widthBeforeCursor; - }, - - /** - * Gets start offset of a selection - * @param {Event} e Event object - * @param {Boolean} isRight - * @return {Number} - */ - getDownCursorOffset: function(e, isRight) { - var selectionProp = this._getSelectionForOffset(e, isRight), - cursorLocation = this.get2DCursorLocation(selectionProp), - lineIndex = cursorLocation.lineIndex; - // if on last line, down cursor goes to end of line - if (lineIndex === this._textLines.length - 1 || e.metaKey || e.keyCode === 34) { - // move to the end of a text - return this._text.length - selectionProp; - } - var charIndex = cursorLocation.charIndex, - widthBeforeCursor = this._getWidthBeforeCursor(lineIndex, charIndex), - indexOnOtherLine = this._getIndexOnLine(lineIndex + 1, widthBeforeCursor), - textAfterCursor = this._textLines[lineIndex].slice(charIndex); - return textAfterCursor.length + indexOnOtherLine + 1 + this.missingNewlineOffset(lineIndex); - }, - - /** - * private - * Helps finding if the offset should be counted from Start or End - * @param {Event} e Event object - * @param {Boolean} isRight - * @return {Number} - */ - _getSelectionForOffset: function(e, isRight) { - if (e.shiftKey && this.selectionStart !== this.selectionEnd && isRight) { - return this.selectionEnd; - } - else { - return this.selectionStart; - } - }, - - /** - * @param {Event} e Event object - * @param {Boolean} isRight - * @return {Number} - */ - getUpCursorOffset: function(e, isRight) { - var selectionProp = this._getSelectionForOffset(e, isRight), - cursorLocation = this.get2DCursorLocation(selectionProp), - lineIndex = cursorLocation.lineIndex; - if (lineIndex === 0 || e.metaKey || e.keyCode === 33) { - // if on first line, up cursor goes to start of line - return -selectionProp; - } - var charIndex = cursorLocation.charIndex, - widthBeforeCursor = this._getWidthBeforeCursor(lineIndex, charIndex), - indexOnOtherLine = this._getIndexOnLine(lineIndex - 1, widthBeforeCursor), - textBeforeCursor = this._textLines[lineIndex].slice(0, charIndex), - missingNewlineOffset = this.missingNewlineOffset(lineIndex - 1); - // return a negative offset - return -this._textLines[lineIndex - 1].length - + indexOnOtherLine - textBeforeCursor.length + (1 - missingNewlineOffset); - }, - - /** - * for a given width it founds the matching character. - * @private - */ - _getIndexOnLine: function(lineIndex, width) { - - var line = this._textLines[lineIndex], - lineLeftOffset = this._getLineLeftOffset(lineIndex), - widthOfCharsOnLine = lineLeftOffset, - indexOnLine = 0, charWidth, foundMatch; - - for (var j = 0, jlen = line.length; j < jlen; j++) { - charWidth = this.__charBounds[lineIndex][j].width; - widthOfCharsOnLine += charWidth; - if (widthOfCharsOnLine > width) { - foundMatch = true; - var leftEdge = widthOfCharsOnLine - charWidth, - rightEdge = widthOfCharsOnLine, - offsetFromLeftEdge = Math.abs(leftEdge - width), - offsetFromRightEdge = Math.abs(rightEdge - width); - - indexOnLine = offsetFromRightEdge < offsetFromLeftEdge ? j : (j - 1); - break; - } - } - - // reached end - if (!foundMatch) { - indexOnLine = line.length - 1; - } - - return indexOnLine; - }, - - - /** - * Moves cursor down - * @param {Event} e Event object - */ - moveCursorDown: function(e) { - if (this.selectionStart >= this._text.length && this.selectionEnd >= this._text.length) { - return; - } - this._moveCursorUpOrDown('Down', e); - }, - - /** - * Moves cursor up - * @param {Event} e Event object - */ - moveCursorUp: function(e) { - if (this.selectionStart === 0 && this.selectionEnd === 0) { - return; - } - this._moveCursorUpOrDown('Up', e); - }, - - /** - * Moves cursor up or down, fires the events - * @param {String} direction 'Up' or 'Down' - * @param {Event} e Event object - */ - _moveCursorUpOrDown: function(direction, e) { - // getUpCursorOffset - // getDownCursorOffset - var action = 'get' + direction + 'CursorOffset', - offset = this[action](e, this._selectionDirection === 'right'); - if (e.shiftKey) { - this.moveCursorWithShift(offset); - } - else { - this.moveCursorWithoutShift(offset); - } - if (offset !== 0) { - this.setSelectionInBoundaries(); - this.abortCursorAnimation(); - this._currentCursorOpacity = 1; - this.initDelayedCursor(); - this._fireSelectionChanged(); - this._updateTextarea(); - } - }, - - /** - * Moves cursor with shift - * @param {Number} offset - */ - moveCursorWithShift: function(offset) { - var newSelection = this._selectionDirection === 'left' - ? this.selectionStart + offset - : this.selectionEnd + offset; - this.setSelectionStartEndWithShift(this.selectionStart, this.selectionEnd, newSelection); - return offset !== 0; - }, - - /** - * Moves cursor up without shift - * @param {Number} offset - */ - moveCursorWithoutShift: function(offset) { - if (offset < 0) { - this.selectionStart += offset; - this.selectionEnd = this.selectionStart; - } - else { - this.selectionEnd += offset; - this.selectionStart = this.selectionEnd; - } - return offset !== 0; - }, - - /** - * Moves cursor left - * @param {Event} e Event object - */ - moveCursorLeft: function(e) { - if (this.selectionStart === 0 && this.selectionEnd === 0) { - return; - } - this._moveCursorLeftOrRight('Left', e); - }, - - /** - * @private - * @return {Boolean} true if a change happened - */ - _move: function(e, prop, direction) { - var newValue; - if (e.altKey) { - newValue = this['findWordBoundary' + direction](this[prop]); - } - else if (e.metaKey || e.keyCode === 35 || e.keyCode === 36 ) { - newValue = this['findLineBoundary' + direction](this[prop]); - } - else { - this[prop] += direction === 'Left' ? -1 : 1; - return true; - } - if (typeof newValue !== undefined && this[prop] !== newValue) { - this[prop] = newValue; - return true; - } - }, - - /** - * @private - */ - _moveLeft: function(e, prop) { - return this._move(e, prop, 'Left'); - }, - - /** - * @private - */ - _moveRight: function(e, prop) { - return this._move(e, prop, 'Right'); - }, - - /** - * Moves cursor left without keeping selection - * @param {Event} e - */ - moveCursorLeftWithoutShift: function(e) { - var change = true; - this._selectionDirection = 'left'; - - // only move cursor when there is no selection, - // otherwise we discard it, and leave cursor on same place - if (this.selectionEnd === this.selectionStart && this.selectionStart !== 0) { - change = this._moveLeft(e, 'selectionStart'); - - } - this.selectionEnd = this.selectionStart; - return change; - }, - - /** - * Moves cursor left while keeping selection - * @param {Event} e - */ - moveCursorLeftWithShift: function(e) { - if (this._selectionDirection === 'right' && this.selectionStart !== this.selectionEnd) { - return this._moveLeft(e, 'selectionEnd'); - } - else if (this.selectionStart !== 0){ - this._selectionDirection = 'left'; - return this._moveLeft(e, 'selectionStart'); - } - }, - - /** - * Moves cursor right - * @param {Event} e Event object - */ - moveCursorRight: function(e) { - if (this.selectionStart >= this._text.length && this.selectionEnd >= this._text.length) { - return; - } - this._moveCursorLeftOrRight('Right', e); - }, - - /** - * Moves cursor right or Left, fires event - * @param {String} direction 'Left', 'Right' - * @param {Event} e Event object - */ - _moveCursorLeftOrRight: function(direction, e) { - var actionName = 'moveCursor' + direction + 'With'; - this._currentCursorOpacity = 1; - - if (e.shiftKey) { - actionName += 'Shift'; - } - else { - actionName += 'outShift'; - } - if (this[actionName](e)) { - this.abortCursorAnimation(); - this.initDelayedCursor(); - this._fireSelectionChanged(); - this._updateTextarea(); - } - }, - - /** - * Moves cursor right while keeping selection - * @param {Event} e - */ - moveCursorRightWithShift: function(e) { - if (this._selectionDirection === 'left' && this.selectionStart !== this.selectionEnd) { - return this._moveRight(e, 'selectionStart'); - } - else if (this.selectionEnd !== this._text.length) { - this._selectionDirection = 'right'; - return this._moveRight(e, 'selectionEnd'); - } - }, - - /** - * Moves cursor right without keeping selection - * @param {Event} e Event object - */ - moveCursorRightWithoutShift: function(e) { - var changed = true; - this._selectionDirection = 'right'; - - if (this.selectionStart === this.selectionEnd) { - changed = this._moveRight(e, 'selectionStart'); - this.selectionEnd = this.selectionStart; - } - else { - this.selectionStart = this.selectionEnd; - } - return changed; - }, - - /** - * Removes characters from start/end - * start/end ar per grapheme position in _text array. - * - * @param {Number} start - * @param {Number} end default to start + 1 - */ - removeChars: function(start, end) { - if (typeof end === 'undefined') { - end = start + 1; - } - this.removeStyleFromTo(start, end); - this._text.splice(start, end - start); - this.text = this._text.join(''); - this.set('dirty', true); - if (this._shouldClearDimensionCache()) { - this.initDimensions(); - this.setCoords(); - } - this._removeExtraneousStyles(); - }, - - /** - * insert characters at start position, before start position. - * start equal 1 it means the text get inserted between actual grapheme 0 and 1 - * if style array is provided, it must be as the same length of text in graphemes - * if end is provided and is bigger than start, old text is replaced. - * start/end ar per grapheme position in _text array. - * - * @param {String} text text to insert - * @param {Array} style array of style objects - * @param {Number} start - * @param {Number} end default to start + 1 - */ - insertChars: function(text, style, start, end) { - if (typeof end === 'undefined') { - end = start; - } - if (end > start) { - this.removeStyleFromTo(start, end); - } - var graphemes = fabric.util.string.graphemeSplit(text); - this.insertNewStyleBlock(graphemes, start, style); - this._text = [].concat(this._text.slice(0, start), graphemes, this._text.slice(end)); - this.text = this._text.join(''); - this.set('dirty', true); - if (this._shouldClearDimensionCache()) { - this.initDimensions(); - this.setCoords(); - } - this._removeExtraneousStyles(); - }, - -}); -/* _TO_SVG_START_ */ -(function() { - var toFixed = fabric.util.toFixed, - multipleSpacesRegex = / +/g; - - fabric.util.object.extend(fabric.Text.prototype, /** @lends fabric.Text.prototype */ { - - /** - * Returns SVG representation of an instance - * @param {Function} [reviver] Method for further parsing of svg representation. - * @return {String} svg representation of an instance - */ - _toSVG: function() { - var offsets = this._getSVGLeftTopOffsets(), - textAndBg = this._getSVGTextAndBg(offsets.textTop, offsets.textLeft); - return this._wrapSVGTextAndBg(textAndBg); - }, - - /** - * Returns svg representation of an instance - * @param {Function} [reviver] Method for further parsing of svg representation. - * @return {String} svg representation of an instance - */ - toSVG: function(reviver) { - return this._createBaseSVGMarkup( - this._toSVG(), - { reviver: reviver, noStyle: true, withShadow: true } - ); - }, - - /** - * @private - */ - _getSVGLeftTopOffsets: function() { - return { - textLeft: -this.width / 2, - textTop: -this.height / 2, - lineTop: this.getHeightOfLine(0) - }; - }, - - /** - * @private - */ - _wrapSVGTextAndBg: function(textAndBg) { - var noShadow = true, - textDecoration = this.getSvgTextDecoration(this); - return [ - textAndBg.textBgRects.join(''), - '\t\t', - textAndBg.textSpans.join(''), - '\n' - ]; - }, - - /** - * @private - * @param {Number} textTopOffset Text top offset - * @param {Number} textLeftOffset Text left offset - * @return {Object} - */ - _getSVGTextAndBg: function(textTopOffset, textLeftOffset) { - var textSpans = [], - textBgRects = [], - height = textTopOffset, lineOffset; - // bounding-box background - this._setSVGBg(textBgRects); - - // text and text-background - for (var i = 0, len = this._textLines.length; i < len; i++) { - lineOffset = this._getLineLeftOffset(i); - if (this.textBackgroundColor || this.styleHas('textBackgroundColor', i)) { - this._setSVGTextLineBg(textBgRects, i, textLeftOffset + lineOffset, height); - } - this._setSVGTextLineText(textSpans, i, textLeftOffset + lineOffset, height); - height += this.getHeightOfLine(i); - } - - return { - textSpans: textSpans, - textBgRects: textBgRects - }; - }, - - /** - * @private - */ - _createTextCharSpan: function(_char, styleDecl, left, top) { - var shouldUseWhitespace = _char !== _char.trim() || _char.match(multipleSpacesRegex), - styleProps = this.getSvgSpanStyles(styleDecl, shouldUseWhitespace), - fillStyles = styleProps ? 'style="' + styleProps + '"' : '', - dy = styleDecl.deltaY, dySpan = '', - NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; - if (dy) { - dySpan = ' dy="' + toFixed(dy, NUM_FRACTION_DIGITS) + '" '; - } - return [ - '', - fabric.util.string.escapeXml(_char), - '' - ].join(''); - }, - - _setSVGTextLineText: function(textSpans, lineIndex, textLeftOffset, textTopOffset) { - // set proper line offset - var lineHeight = this.getHeightOfLine(lineIndex), - isJustify = this.textAlign.indexOf('justify') !== -1, - actualStyle, - nextStyle, - charsToRender = '', - charBox, style, - boxWidth = 0, - line = this._textLines[lineIndex], - timeToRender; - - textTopOffset += lineHeight * (1 - this._fontSizeFraction) / this.lineHeight; - for (var i = 0, len = line.length - 1; i <= len; i++) { - timeToRender = i === len || this.charSpacing; - charsToRender += line[i]; - charBox = this.__charBounds[lineIndex][i]; - if (boxWidth === 0) { - textLeftOffset += charBox.kernedWidth - charBox.width; - boxWidth += charBox.width; - } - else { - boxWidth += charBox.kernedWidth; - } - if (isJustify && !timeToRender) { - if (this._reSpaceAndTab.test(line[i])) { - timeToRender = true; - } - } - if (!timeToRender) { - // if we have charSpacing, we render char by char - actualStyle = actualStyle || this.getCompleteStyleDeclaration(lineIndex, i); - nextStyle = this.getCompleteStyleDeclaration(lineIndex, i + 1); - timeToRender = this._hasStyleChangedForSvg(actualStyle, nextStyle); - } - if (timeToRender) { - style = this._getStyleDeclaration(lineIndex, i) || { }; - textSpans.push(this._createTextCharSpan(charsToRender, style, textLeftOffset, textTopOffset)); - charsToRender = ''; - actualStyle = nextStyle; - textLeftOffset += boxWidth; - boxWidth = 0; - } - } - }, - - _pushTextBgRect: function(textBgRects, color, left, top, width, height) { - var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; - textBgRects.push( - '\t\t\n'); - }, - - _setSVGTextLineBg: function(textBgRects, i, leftOffset, textTopOffset) { - var line = this._textLines[i], - heightOfLine = this.getHeightOfLine(i) / this.lineHeight, - boxWidth = 0, - boxStart = 0, - charBox, currentColor, - lastColor = this.getValueOfPropertyAt(i, 0, 'textBackgroundColor'); - for (var j = 0, jlen = line.length; j < jlen; j++) { - charBox = this.__charBounds[i][j]; - currentColor = this.getValueOfPropertyAt(i, j, 'textBackgroundColor'); - if (currentColor !== lastColor) { - lastColor && this._pushTextBgRect(textBgRects, lastColor, leftOffset + boxStart, - textTopOffset, boxWidth, heightOfLine); - boxStart = charBox.left; - boxWidth = charBox.width; - lastColor = currentColor; - } - else { - boxWidth += charBox.kernedWidth; - } - } - currentColor && this._pushTextBgRect(textBgRects, currentColor, leftOffset + boxStart, - textTopOffset, boxWidth, heightOfLine); - }, - - /** - * Adobe Illustrator (at least CS5) is unable to render rgba()-based fill values - * we work around it by "moving" alpha channel into opacity attribute and setting fill's alpha to 1 - * - * @private - * @param {*} value - * @return {String} - */ - _getFillAttributes: function(value) { - var fillColor = (value && typeof value === 'string') ? new fabric.Color(value) : ''; - if (!fillColor || !fillColor.getSource() || fillColor.getAlpha() === 1) { - return 'fill="' + value + '"'; - } - return 'opacity="' + fillColor.getAlpha() + '" fill="' + fillColor.setAlpha(1).toRgb() + '"'; - }, - - /** - * @private - */ - _getSVGLineTopOffset: function(lineIndex) { - var lineTopOffset = 0, lastHeight = 0; - for (var j = 0; j < lineIndex; j++) { - lineTopOffset += this.getHeightOfLine(j); - } - lastHeight = this.getHeightOfLine(j); - return { - lineTop: lineTopOffset, - offset: (this._fontSizeMult - this._fontSizeFraction) * lastHeight / (this.lineHeight * this._fontSizeMult) - }; - }, - - /** - * Returns styles-string for svg-export - * @param {Boolean} skipShadow a boolean to skip shadow filter output - * @return {String} - */ - getSvgStyles: function(skipShadow) { - var svgStyle = fabric.Object.prototype.getSvgStyles.call(this, skipShadow); - return svgStyle + ' white-space: pre;'; - }, - }); -})(); -/* _TO_SVG_END_ */ -(function(global) { - - 'use strict'; - - var fabric = global.fabric || (global.fabric = {}); - - /** - * Textbox class, based on IText, allows the user to resize the text rectangle - * and wraps lines automatically. Textboxes have their Y scaling locked, the - * user can only change width. Height is adjusted automatically based on the - * wrapping of lines. - * @class fabric.Textbox - * @extends fabric.IText - * @mixes fabric.Observable - * @return {fabric.Textbox} thisArg - * @see {@link fabric.Textbox#initialize} for constructor definition - */ - fabric.Textbox = fabric.util.createClass(fabric.IText, fabric.Observable, { - - /** - * Type of an object - * @type String - * @default - */ - type: 'textbox', - - /** - * Minimum width of textbox, in pixels. - * @type Number - * @default - */ - minWidth: 20, - - /** - * Minimum calculated width of a textbox, in pixels. - * fixed to 2 so that an empty textbox cannot go to 0 - * and is still selectable without text. - * @type Number - * @default - */ - dynamicMinWidth: 2, - - /** - * Cached array of text wrapping. - * @type Array - */ - __cachedLines: null, - - /** - * Override standard Object class values - */ - lockScalingFlip: true, - - /** - * Override standard Object class values - * Textbox needs this on false - */ - noScaleCache: false, - - /** - * Properties which when set cause object to change dimensions - * @type Object - * @private - */ - _dimensionAffectingProps: fabric.Text.prototype._dimensionAffectingProps.concat('width'), - - /** - * Use this regular expression to split strings in breakable lines - * @private - */ - _wordJoiners: /[ \t\r]/, - - /** - * Use this boolean property in order to split strings that have no white space concept. - * this is a cheap way to help with chinese/japaense - * @type Boolean - * @since 2.6.0 - */ - splitByGrapheme: false, - - /** - * Unlike superclass's version of this function, Textbox does not update - * its width. - * @private - * @override - */ - initDimensions: function() { - if (this.__skipDimension) { - return; - } - this.isEditing && this.initDelayedCursor(); - this.clearContextTop(); - this._clearCache(); - // clear dynamicMinWidth as it will be different after we re-wrap line - this.dynamicMinWidth = 0; - // wrap lines - this._styleMap = this._generateStyleMap(this._splitText()); - // if after wrapping, the width is smaller than dynamicMinWidth, change the width and re-wrap - if (this.dynamicMinWidth > this.width) { - this._set('width', this.dynamicMinWidth); - } - if (this.textAlign.indexOf('justify') !== -1) { - // once text is measured we need to make space fatter to make justified text. - this.enlargeSpaces(); - } - // clear cache and re-calculate height - this.height = this.calcTextHeight(); - this.saveState({ propertySet: '_dimensionAffectingProps' }); - }, - - /** - * Generate an object that translates the style object so that it is - * broken up by visual lines (new lines and automatic wrapping). - * The original text styles object is broken up by actual lines (new lines only), - * which is only sufficient for Text / IText - * @private - */ - _generateStyleMap: function(textInfo) { - var realLineCount = 0, - realLineCharCount = 0, - charCount = 0, - map = {}; - - for (var i = 0; i < textInfo.graphemeLines.length; i++) { - if (textInfo.graphemeText[charCount] === '\n' && i > 0) { - realLineCharCount = 0; - charCount++; - realLineCount++; - } - else if (!this.splitByGrapheme && this._reSpaceAndTab.test(textInfo.graphemeText[charCount]) && i > 0) { - // this case deals with space's that are removed from end of lines when wrapping - realLineCharCount++; - charCount++; - } - - map[i] = { line: realLineCount, offset: realLineCharCount }; - - charCount += textInfo.graphemeLines[i].length; - realLineCharCount += textInfo.graphemeLines[i].length; - } - - return map; - }, - - /** - * Returns true if object has a style property or has it on a specified line - * @param {Number} lineIndex - * @return {Boolean} - */ - styleHas: function(property, lineIndex) { - if (this._styleMap && !this.isWrapping) { - var map = this._styleMap[lineIndex]; - if (map) { - lineIndex = map.line; - } - } - return fabric.Text.prototype.styleHas.call(this, property, lineIndex); - }, - - /** - * Returns true if object has no styling or no styling in a line - * @param {Number} lineIndex , lineIndex is on wrapped lines. - * @return {Boolean} - */ - isEmptyStyles: function(lineIndex) { - if (!this.styles) { - return true; - } - var offset = 0, nextLineIndex = lineIndex + 1, nextOffset, obj, shouldLimit = false, - map = this._styleMap[lineIndex], mapNextLine = this._styleMap[lineIndex + 1]; - if (map) { - lineIndex = map.line; - offset = map.offset; - } - if (mapNextLine) { - nextLineIndex = mapNextLine.line; - shouldLimit = nextLineIndex === lineIndex; - nextOffset = mapNextLine.offset; - } - obj = typeof lineIndex === 'undefined' ? this.styles : { line: this.styles[lineIndex] }; - for (var p1 in obj) { - for (var p2 in obj[p1]) { - if (p2 >= offset && (!shouldLimit || p2 < nextOffset)) { - // eslint-disable-next-line no-unused-vars - for (var p3 in obj[p1][p2]) { - return false; - } - } - } - } - return true; - }, - - /** - * @param {Number} lineIndex - * @param {Number} charIndex - * @private - */ - _getStyleDeclaration: function(lineIndex, charIndex) { - if (this._styleMap && !this.isWrapping) { - var map = this._styleMap[lineIndex]; - if (!map) { - return null; - } - lineIndex = map.line; - charIndex = map.offset + charIndex; - } - return this.callSuper('_getStyleDeclaration', lineIndex, charIndex); - }, - - /** - * @param {Number} lineIndex - * @param {Number} charIndex - * @param {Object} style - * @private - */ - _setStyleDeclaration: function(lineIndex, charIndex, style) { - var map = this._styleMap[lineIndex]; - lineIndex = map.line; - charIndex = map.offset + charIndex; - - this.styles[lineIndex][charIndex] = style; - }, - - /** - * @param {Number} lineIndex - * @param {Number} charIndex - * @private - */ - _deleteStyleDeclaration: function(lineIndex, charIndex) { - var map = this._styleMap[lineIndex]; - lineIndex = map.line; - charIndex = map.offset + charIndex; - delete this.styles[lineIndex][charIndex]; - }, - - /** - * probably broken need a fix - * Returns the real style line that correspond to the wrapped lineIndex line - * Used just to verify if the line does exist or not. - * @param {Number} lineIndex - * @returns {Boolean} if the line exists or not - * @private - */ - _getLineStyle: function(lineIndex) { - var map = this._styleMap[lineIndex]; - return !!this.styles[map.line]; - }, - - /** - * Set the line style to an empty object so that is initialized - * @param {Number} lineIndex - * @param {Object} style - * @private - */ - _setLineStyle: function(lineIndex) { - var map = this._styleMap[lineIndex]; - this.styles[map.line] = {}; - }, - - /** - * Wraps text using the 'width' property of Textbox. First this function - * splits text on newlines, so we preserve newlines entered by the user. - * Then it wraps each line using the width of the Textbox by calling - * _wrapLine(). - * @param {Array} lines The string array of text that is split into lines - * @param {Number} desiredWidth width you want to wrap to - * @returns {Array} Array of lines - */ - _wrapText: function(lines, desiredWidth) { - var wrapped = [], i; - this.isWrapping = true; - for (i = 0; i < lines.length; i++) { - wrapped = wrapped.concat(this._wrapLine(lines[i], i, desiredWidth)); - } - this.isWrapping = false; - return wrapped; - }, - - /** - * Helper function to measure a string of text, given its lineIndex and charIndex offset - * it gets called when charBounds are not available yet. - * @param {CanvasRenderingContext2D} ctx - * @param {String} text - * @param {number} lineIndex - * @param {number} charOffset - * @returns {number} - * @private - */ - _measureWord: function(word, lineIndex, charOffset) { - var width = 0, prevGrapheme, skipLeft = true; - charOffset = charOffset || 0; - for (var i = 0, len = word.length; i < len; i++) { - var box = this._getGraphemeBox(word[i], lineIndex, i + charOffset, prevGrapheme, skipLeft); - width += box.kernedWidth; - prevGrapheme = word[i]; - } - return width; - }, - - /** - * Wraps a line of text using the width of the Textbox and a context. - * @param {Array} line The grapheme array that represent the line - * @param {Number} lineIndex - * @param {Number} desiredWidth width you want to wrap the line to - * @param {Number} reservedSpace space to remove from wrapping for custom functionalities - * @returns {Array} Array of line(s) into which the given text is wrapped - * to. - */ - _wrapLine: function(_line, lineIndex, desiredWidth, reservedSpace) { - var lineWidth = 0, - splitByGrapheme = this.splitByGrapheme, - graphemeLines = [], - line = [], - // spaces in different languges? - words = splitByGrapheme ? fabric.util.string.graphemeSplit(_line) : _line.split(this._wordJoiners), - word = '', - offset = 0, - infix = splitByGrapheme ? '' : ' ', - wordWidth = 0, - infixWidth = 0, - largestWordWidth = 0, - lineJustStarted = true, - additionalSpace = this._getWidthOfCharSpacing(), - reservedSpace = reservedSpace || 0; - // fix a difference between split and graphemeSplit - if (words.length === 0) { - words.push([]); - } - desiredWidth -= reservedSpace; - for (var i = 0; i < words.length; i++) { - // if using splitByGrapheme words are already in graphemes. - word = splitByGrapheme ? words[i] : fabric.util.string.graphemeSplit(words[i]); - wordWidth = this._measureWord(word, lineIndex, offset); - offset += word.length; - - lineWidth += infixWidth + wordWidth - additionalSpace; - if (lineWidth >= desiredWidth && !lineJustStarted) { - graphemeLines.push(line); - line = []; - lineWidth = wordWidth; - lineJustStarted = true; - } - else { - lineWidth += additionalSpace; - } - - if (!lineJustStarted && !splitByGrapheme) { - line.push(infix); - } - line = line.concat(word); - - infixWidth = splitByGrapheme ? 0 : this._measureWord([infix], lineIndex, offset); - offset++; - lineJustStarted = false; - // keep track of largest word - if (wordWidth > largestWordWidth) { - largestWordWidth = wordWidth; - } - } - - i && graphemeLines.push(line); - - if (largestWordWidth + reservedSpace > this.dynamicMinWidth) { - this.dynamicMinWidth = largestWordWidth - additionalSpace + reservedSpace; - } - return graphemeLines; - }, - - /** - * Detect if the text line is ended with an hard break - * text and itext do not have wrapping, return false - * @param {Number} lineIndex text to split - * @return {Boolean} - */ - isEndOfWrapping: function(lineIndex) { - if (!this._styleMap[lineIndex + 1]) { - // is last line, return true; - return true; - } - if (this._styleMap[lineIndex + 1].line !== this._styleMap[lineIndex].line) { - // this is last line before a line break, return true; - return true; - } - return false; - }, - - /** - * Detect if a line has a linebreak and so we need to account for it when moving - * and counting style. - * @return Number - */ - missingNewlineOffset: function(lineIndex) { - if (this.splitByGrapheme) { - return this.isEndOfWrapping(lineIndex) ? 1 : 0; - } - return 1; - }, - - /** - * Gets lines of text to render in the Textbox. This function calculates - * text wrapping on the fly every time it is called. - * @param {String} text text to split - * @returns {Array} Array of lines in the Textbox. - * @override - */ - _splitTextIntoLines: function(text) { - var newText = fabric.Text.prototype._splitTextIntoLines.call(this, text), - graphemeLines = this._wrapText(newText.lines, this.width), - lines = new Array(graphemeLines.length); - for (var i = 0; i < graphemeLines.length; i++) { - lines[i] = graphemeLines[i].join(''); - } - newText.lines = lines; - newText.graphemeLines = graphemeLines; - return newText; - }, - - getMinWidth: function() { - return Math.max(this.minWidth, this.dynamicMinWidth); - }, - - _removeExtraneousStyles: function() { - var linesToKeep = {}; - for (var prop in this._styleMap) { - if (this._textLines[prop]) { - linesToKeep[this._styleMap[prop].line] = 1; - } - } - for (var prop in this.styles) { - if (!linesToKeep[prop]) { - delete this.styles[prop]; - } - } - }, - - /** - * Returns object representation of an instance - * @method toObject - * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output - * @return {Object} object representation of an instance - */ - toObject: function(propertiesToInclude) { - return this.callSuper('toObject', ['minWidth', 'splitByGrapheme'].concat(propertiesToInclude)); - } - }); - - /** - * Returns fabric.Textbox instance from an object representation - * @static - * @memberOf fabric.Textbox - * @param {Object} object Object to create an instance from - * @param {Function} [callback] Callback to invoke when an fabric.Textbox instance is created - */ - fabric.Textbox.fromObject = function(object, callback) { - return fabric.Object._fromObject('Textbox', object, callback, 'text'); - }; -})(typeof exports !== 'undefined' ? exports : this); -(function() { - - /** - * Override _setObjectScale and add Textbox specific resizing behavior. Resizing - * a Textbox doesn't scale text, it only changes width and makes text wrap automatically. - */ - var setObjectScaleOverridden = fabric.Canvas.prototype._setObjectScale; - - fabric.Canvas.prototype._setObjectScale = function(localMouse, transform, - lockScalingX, lockScalingY, by, lockScalingFlip, _dim) { - - var t = transform.target, scaled, - scaleX = localMouse.x * t.scaleX / _dim.x, - scaleY = localMouse.y * t.scaleY / _dim.y; - if (by === 'x' && t instanceof fabric.Textbox) { - var tw = t._getTransformedDimensions().x; - var w = t.width * (localMouse.x / tw); - transform.newScaleX = scaleX; - transform.newScaleY = scaleY; - if (w >= t.getMinWidth()) { - scaled = w !== t.width; - t.set('width', w); - return scaled; - } - } - else { - return setObjectScaleOverridden.call(fabric.Canvas.prototype, localMouse, transform, - lockScalingX, lockScalingY, by, lockScalingFlip, _dim); - } - }; - - fabric.util.object.extend(fabric.Textbox.prototype, /** @lends fabric.IText.prototype */ { - /** - * @private - */ - _removeExtraneousStyles: function() { - for (var prop in this._styleMap) { - if (!this._textLines[prop]) { - delete this.styles[this._styleMap[prop].line]; - } - } - }, - - }); -})(); diff --git a/libraries/canvas-note/hammer.2.0.8.min.js b/libraries/canvas-note/hammer.2.0.8.min.js deleted file mode 100644 index edadee159..000000000 --- a/libraries/canvas-note/hammer.2.0.8.min.js +++ /dev/null @@ -1,7 +0,0 @@ -/*! 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