From afe2a03aef3e515ad9e6321f1d46adbb66a74b7e Mon Sep 17 00:00:00 2001 From: Tom <7283497+thfrei@users.noreply.github.com> Date: Sun, 10 Apr 2022 15:03:09 +0200 Subject: [PATCH] fix initial load and safe issue by storing noteId --- .../app/widgets/type_widgets/canvas_note.js | 31 +++++++++---------- 1 file changed, 15 insertions(+), 16 deletions(-) diff --git a/src/public/app/widgets/type_widgets/canvas_note.js b/src/public/app/widgets/type_widgets/canvas_note.js index b7ccd82e4..b09b95872 100644 --- a/src/public/app/widgets/type_widgets/canvas_note.js +++ b/src/public/app/widgets/type_widgets/canvas_note.js @@ -41,11 +41,6 @@ const TPL = ` * FIXME: FONTS from unpkg.com are loaded. Change font to HELVETICA? * See: https://www.npmjs.com/package/@excalidraw/excalidraw => FONT_FAMILY */ -/** - * FIXME: when loading a note, onchangehandler gets fired and then note is automatically saved. this leads to - * network overhead, and also sometimes to an empty note, if somehow loading failed, then empty content - * is saved. - */ /** * Discussion?: add complete @excalidraw/excalidraw, utils, react, react-dom as library? maybe also node_modules? */ @@ -57,6 +52,7 @@ export default class ExcalidrawTypeWidget extends TypeWidget { this.debounceTimeOnchangeHandler = 750; // ms // temporary vars + this.currentNoteId = ""; this.currentSceneVersion = -1; // will be overwritten @@ -119,8 +115,6 @@ export default class ExcalidrawTypeWidget extends TypeWidget { ReactDOM.unmountComponentAtNode(this.$renderElement); ReactDOM.render(React.createElement(this.ExcalidrawReactApp), this.$renderElement); - - // FIXME: probably, now, i should manually trigger a refresh?! }) return this.$widget; @@ -133,6 +127,16 @@ export default class ExcalidrawTypeWidget extends TypeWidget { * @param {note} note */ async doRefresh(note) { + // see if note changed, since we do not get a new class for a new note + this.log("doRefresh note KKKK", this.currentNoteId, note.noteId); + const noteChanged = this.currentNoteId !== note.noteId; + // reset scene to omit unnecessary onchange handler + if (noteChanged) { + this.log("doRefresh resetCurrentSceneVersion = -1"); + this.currentSceneVersion = -1; + } + this.currentNoteId = note.noteId; + // get note from backend and put into canvas const noteComplement = await froca.getNoteComplement(note.noteId); this.log('doRefresh', note, noteComplement); @@ -232,25 +236,20 @@ export default class ExcalidrawTypeWidget extends TypeWidget { this.spacedUpdate.scheduleUpdate(); } - /** - * - // FIXME: also, after we save, a refresh is triggered. if we switch too fast, we might get the saved - // version instead of our (draw something, activate circle, then refresh happens, circle activation - // is revoked) - */ onChangeHandler() { this.log("onChangeHandler() =================", new Date(), this.isNewSceneVersion()); const appState = this.excalidrawRef.current.getAppState() || {}; - // if cursor is down, rectangle is not yet part of elements. updating and refreshing breaks stuff - const isCursorUp = appState.cursorButton === "up"; // changeHandler is called upon any tiny change in excalidraw. button clicked, hover, etc. // make sure only when a new element is added, we actually save something. const isNewSceneVersion = this.isNewSceneVersion(); // FIXME: however, we might want to make an exception, if viewport changed, since viewport // is desired to save? (add) - const shouldSave = isCursorUp && isNewSceneVersion; + // upon updateScene, onchange is called, even though "nothing really changed" that is worth saving + const isInitialScene = this.currentSceneVersion === -1; + + const shouldSave = isNewSceneVersion && !isInitialScene; if (shouldSave) { this.updateSceneVersion();