mirror of
https://github.com/zadam/trilium.git
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1647 lines
44 KiB
JavaScript
1647 lines
44 KiB
JavaScript
(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.panzoom = f()}})(function(){var define,module,exports;return (function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i<t.length;i++)o(t[i]);return o}return r})()({1:[function(require,module,exports){
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'use strict';
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/* globals SVGElement */
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/**
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* Allows to drag and zoom svg elements
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*/
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var wheel = require('wheel')
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var animate = require('amator')
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var eventify = require('ngraph.events');
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var kinetic = require('./lib/kinetic.js')
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var preventTextSelection = require('./lib/textSelectionInterceptor.js')()
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var Transform = require('./lib/transform.js');
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var makeSvgController = require('./lib/svgController.js')
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var makeDomController = require('./lib/domController.js')
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var defaultZoomSpeed = 0.065
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var defaultDoubleTapZoomSpeed = 1.75
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var doubleTapSpeedInMS = 300
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module.exports = createPanZoom
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/**
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* Creates a new instance of panzoom, so that an object can be panned and zoomed
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*
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* @param {DOMElement} domElement where panzoom should be attached.
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* @param {Object} options that configure behavior.
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*/
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function createPanZoom(domElement, options) {
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options = options || {}
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var panController = options.controller
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if (!panController) {
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if (domElement instanceof SVGElement) {
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panController = makeSvgController(domElement, options)
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}
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if (domElement instanceof HTMLElement) {
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panController = makeDomController(domElement, options)
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}
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}
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if (!panController) {
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throw new Error('Cannot create panzoom for the current type of dom element')
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}
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var owner = panController.getOwner()
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// just to avoid GC pressure, every time we do intermediate transform
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// we return this object. For internal use only. Never give it back to the consumer of this library
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var storedCTMResult = {x: 0, y: 0}
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var isDirty = false
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var transform = new Transform()
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if (panController.initTransform) {
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panController.initTransform(transform)
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}
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var filterKey = typeof options.filterKey === 'function' ? options.filterKey : noop;
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// TODO: likely need to unite pinchSpeed with zoomSpeed
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var pinchSpeed = typeof options.pinchSpeed === 'number' ? options.pinchSpeed : 1;
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var bounds = options.bounds
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var maxZoom = typeof options.maxZoom === 'number' ? options.maxZoom : Number.POSITIVE_INFINITY
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var minZoom = typeof options.minZoom === 'number' ? options.minZoom : 0
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var boundsPadding = typeof options.boundsPadding === 'number' ? options.boundsPadding : 0.05
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var zoomDoubleClickSpeed = typeof options.zoomDoubleClickSpeed === 'number' ? options.zoomDoubleClickSpeed : defaultDoubleTapZoomSpeed
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var beforeWheel = options.beforeWheel || noop
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var speed = typeof options.zoomSpeed === 'number' ? options.zoomSpeed : defaultZoomSpeed
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validateBounds(bounds)
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if (options.autocenter) {
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autocenter()
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}
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var frameAnimation
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var lastTouchEndTime = 0
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var touchInProgress = false
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// We only need to fire panstart when actual move happens
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var panstartFired = false
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// cache mouse coordinates here
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var mouseX
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var mouseY
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var pinchZoomLength
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var smoothScroll
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if ('smoothScroll' in options && !options.smoothScroll) {
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// If user explicitly asked us not to use smooth scrolling, we obey
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smoothScroll = rigidScroll()
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} else {
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// otherwise we use forward smoothScroll settings to kinetic API
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// which makes scroll smoothing.
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smoothScroll = kinetic(getPoint, scroll, options.smoothScroll)
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}
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var moveByAnimation
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var zoomToAnimation
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var multiTouch
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var paused = false
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listenForEvents()
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var api = {
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dispose: dispose,
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moveBy: internalMoveBy,
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moveTo: moveTo,
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centerOn: centerOn,
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zoomTo: publicZoomTo,
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zoomAbs: zoomAbs,
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smoothZoom: smoothZoom,
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getTransform: getTransformModel,
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showRectangle: showRectangle,
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pause: pause,
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resume: resume,
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isPaused: isPaused,
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}
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eventify(api);
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return api;
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function pause() {
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releaseEvents()
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paused = true
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}
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function resume() {
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if (paused) {
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listenForEvents()
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paused = false
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}
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}
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function isPaused() {
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return paused;
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}
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function showRectangle(rect) {
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// TODO: this duplicates autocenter. I think autocenter should go.
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var clientRect = owner.getBoundingClientRect()
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var size = transformToScreen(clientRect.width, clientRect.height)
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var rectWidth = rect.right - rect.left
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var rectHeight = rect.bottom - rect.top
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if (!Number.isFinite(rectWidth) || !Number.isFinite(rectHeight)) {
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throw new Error('Invalid rectangle');
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}
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var dw = size.x/rectWidth
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var dh = size.y/rectHeight
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var scale = Math.min(dw, dh)
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transform.x = -(rect.left + rectWidth/2) * scale + size.x/2
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transform.y = -(rect.top + rectHeight/2) * scale + size.y/2
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transform.scale = scale
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}
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function transformToScreen(x, y) {
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if (panController.getScreenCTM) {
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var parentCTM = panController.getScreenCTM()
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var parentScaleX = parentCTM.a
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var parentScaleY = parentCTM.d
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var parentOffsetX = parentCTM.e
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var parentOffsetY = parentCTM.f
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storedCTMResult.x = x * parentScaleX - parentOffsetX
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storedCTMResult.y = y * parentScaleY - parentOffsetY
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} else {
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storedCTMResult.x = x
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storedCTMResult.y = y
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}
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return storedCTMResult
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}
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function autocenter() {
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var w // width of the parent
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var h // height of the parent
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var left = 0
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var top = 0
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var sceneBoundingBox = getBoundingBox()
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if (sceneBoundingBox) {
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// If we have bounding box - use it.
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left = sceneBoundingBox.left
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top = sceneBoundingBox.top
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w = sceneBoundingBox.right - sceneBoundingBox.left
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h = sceneBoundingBox.bottom - sceneBoundingBox.top
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} else {
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// otherwise just use whatever space we have
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var ownerRect = owner.getBoundingClientRect();
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w = ownerRect.width
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h = ownerRect.height
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}
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var bbox = panController.getBBox()
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if (bbox.width === 0 || bbox.height === 0) {
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// we probably do not have any elements in the SVG
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// just bail out;
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return;
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}
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var dh = h/bbox.height
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var dw = w/bbox.width
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var scale = Math.min(dw, dh)
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transform.x = -(bbox.left + bbox.width/2) * scale + w/2 + left
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transform.y = -(bbox.top + bbox.height/2) * scale + h/2 + top
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transform.scale = scale
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}
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function getTransformModel() {
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// TODO: should this be read only?
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return transform
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}
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function getPoint() {
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return {
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x: transform.x,
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y: transform.y
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}
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}
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function moveTo(x, y) {
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transform.x = x
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transform.y = y
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keepTransformInsideBounds()
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triggerEvent('pan')
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makeDirty()
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}
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function moveBy(dx, dy) {
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moveTo(transform.x + dx, transform.y + dy)
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}
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function keepTransformInsideBounds() {
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var boundingBox = getBoundingBox()
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if (!boundingBox) return
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var adjusted = false
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var clientRect = getClientRect()
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var diff = boundingBox.left - clientRect.right
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if (diff > 0) {
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transform.x += diff
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adjusted = true
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}
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// check the other side:
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diff = boundingBox.right - clientRect.left
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if (diff < 0) {
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transform.x += diff
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adjusted = true
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}
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// y axis:
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diff = boundingBox.top - clientRect.bottom
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if (diff > 0) {
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// we adjust transform, so that it matches exactly our bounding box:
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// transform.y = boundingBox.top - (boundingBox.height + boundingBox.y) * transform.scale =>
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// transform.y = boundingBox.top - (clientRect.bottom - transform.y) =>
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// transform.y = diff + transform.y =>
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transform.y += diff
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adjusted = true
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}
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diff = boundingBox.bottom - clientRect.top
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if (diff < 0) {
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transform.y += diff
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adjusted = true
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}
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return adjusted
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}
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/**
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* Returns bounding box that should be used to restrict scene movement.
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*/
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function getBoundingBox() {
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if (!bounds) return // client does not want to restrict movement
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if (typeof bounds === 'boolean') {
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// for boolean type we use parent container bounds
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var ownerRect = owner.getBoundingClientRect()
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var sceneWidth = ownerRect.width
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var sceneHeight = ownerRect.height
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return {
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left: sceneWidth * boundsPadding,
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top: sceneHeight * boundsPadding,
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right: sceneWidth * (1 - boundsPadding),
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bottom: sceneHeight * (1 - boundsPadding),
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}
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}
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return bounds
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}
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function getClientRect() {
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var bbox = panController.getBBox()
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var leftTop = client(bbox.left, bbox.top)
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return {
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left: leftTop.x,
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top: leftTop.y,
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right: bbox.width * transform.scale + leftTop.x,
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bottom: bbox.height * transform.scale + leftTop.y
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}
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}
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function client(x, y) {
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return {
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x: (x * transform.scale) + transform.x,
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y: (y * transform.scale) + transform.y
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}
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}
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function makeDirty() {
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isDirty = true
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frameAnimation = window.requestAnimationFrame(frame)
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}
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function zoomByRatio(clientX, clientY, ratio) {
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if (isNaN(clientX) || isNaN(clientY) || isNaN(ratio)) {
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throw new Error('zoom requires valid numbers')
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}
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var newScale = transform.scale * ratio
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if (newScale < minZoom) {
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if (transform.scale === minZoom) return;
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ratio = minZoom / transform.scale
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}
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if (newScale > maxZoom) {
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if (transform.scale === maxZoom) return;
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ratio = maxZoom / transform.scale
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}
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var size = transformToScreen(clientX, clientY)
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transform.x = size.x - ratio * (size.x - transform.x)
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transform.y = size.y - ratio * (size.y - transform.y)
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var transformAdjusted = keepTransformInsideBounds()
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if (!transformAdjusted) transform.scale *= ratio
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triggerEvent('zoom')
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makeDirty()
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}
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function zoomAbs(clientX, clientY, zoomLevel) {
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var ratio = zoomLevel / transform.scale
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zoomByRatio(clientX, clientY, ratio)
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}
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function centerOn(ui) {
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var parent = ui.ownerSVGElement
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if (!parent) throw new Error('ui element is required to be within the scene')
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// TODO: should i use controller's screen CTM?
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var clientRect = ui.getBoundingClientRect()
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var cx = clientRect.left + clientRect.width/2
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var cy = clientRect.top + clientRect.height/2
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var container = parent.getBoundingClientRect()
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var dx = container.width/2 - cx
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var dy = container.height/2 - cy
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internalMoveBy(dx, dy, true)
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}
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function internalMoveBy(dx, dy, smooth) {
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if (!smooth) {
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return moveBy(dx, dy)
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}
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if (moveByAnimation) moveByAnimation.cancel()
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var from = { x: 0, y: 0 }
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var to = { x: dx, y : dy }
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var lastX = 0
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var lastY = 0
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moveByAnimation = animate(from, to, {
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step: function(v) {
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moveBy(v.x - lastX, v.y - lastY)
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lastX = v.x
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lastY = v.y
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}
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})
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}
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function scroll(x, y) {
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cancelZoomAnimation()
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moveTo(x, y)
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}
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function dispose() {
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releaseEvents();
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}
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function listenForEvents() {
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owner.addEventListener('mousedown', onMouseDown)
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owner.addEventListener('dblclick', onDoubleClick)
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owner.addEventListener('touchstart', onTouch)
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owner.addEventListener('keydown', onKeyDown)
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// Need to listen on the owner container, so that we are not limited
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// by the size of the scrollable domElement
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wheel.addWheelListener(owner, onMouseWheel)
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makeDirty()
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}
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function releaseEvents() {
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wheel.removeWheelListener(owner, onMouseWheel)
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owner.removeEventListener('mousedown', onMouseDown)
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owner.removeEventListener('keydown', onKeyDown)
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owner.removeEventListener('dblclick', onDoubleClick)
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owner.removeEventListener('touchstart', onTouch)
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if (frameAnimation) {
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window.cancelAnimationFrame(frameAnimation)
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frameAnimation = 0
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}
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smoothScroll.cancel()
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releaseDocumentMouse()
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releaseTouches()
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triggerPanEnd()
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}
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function frame() {
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if (isDirty) applyTransform()
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}
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function applyTransform() {
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isDirty = false
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// TODO: Should I allow to cancel this?
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panController.applyTransform(transform)
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triggerEvent('transform')
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frameAnimation = 0
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}
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function onKeyDown(e) {
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var x = 0, y = 0, z = 0
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if (e.keyCode === 38) {
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y = 1 // up
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} else if (e.keyCode === 40) {
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y = -1 // down
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} else if (e.keyCode === 37) {
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x = 1 // left
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} else if (e.keyCode === 39) {
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x = -1 // right
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} else if (e.keyCode === 189 || e.keyCode === 109) { // DASH or SUBTRACT
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z = 1 // `-` - zoom out
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} else if (e.keyCode === 187 || e.keyCode === 107) { // EQUAL SIGN or ADD
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z = -1 // `=` - zoom in (equal sign on US layout is under `+`)
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}
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if (filterKey(e, x, y, z)) {
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// They don't want us to handle the key: https://github.com/anvaka/panzoom/issues/45
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return;
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}
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if (x || y) {
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e.preventDefault()
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e.stopPropagation()
|
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var clientRect = owner.getBoundingClientRect()
|
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// movement speed should be the same in both X and Y direction:
|
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var offset = Math.min(clientRect.width, clientRect.height)
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var moveSpeedRatio = 0.05
|
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var dx = offset * moveSpeedRatio * x
|
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var dy = offset * moveSpeedRatio * y
|
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// TODO: currently we do not animate this. It could be better to have animation
|
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internalMoveBy(dx, dy)
|
||
}
|
||
|
||
if (z) {
|
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var scaleMultiplier = getScaleMultiplier(z)
|
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var ownerRect = owner.getBoundingClientRect()
|
||
publicZoomTo(ownerRect.width/2, ownerRect.height/2, scaleMultiplier)
|
||
}
|
||
}
|
||
|
||
function onTouch(e) {
|
||
// let the override the touch behavior
|
||
beforeTouch(e);
|
||
|
||
if (e.touches.length === 1) {
|
||
return handleSingleFingerTouch(e, e.touches[0])
|
||
} else if (e.touches.length === 2) {
|
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// handleTouchMove() will care about pinch zoom.
|
||
pinchZoomLength = getPinchZoomLength(e.touches[0], e.touches[1])
|
||
multiTouch = true
|
||
startTouchListenerIfNeeded()
|
||
}
|
||
}
|
||
|
||
function beforeTouch(e) {
|
||
if (options.onTouch && !options.onTouch(e)) {
|
||
// if they return `false` from onTouch, we don't want to stop
|
||
// events propagation. Fixes https://github.com/anvaka/panzoom/issues/12
|
||
return
|
||
}
|
||
|
||
e.stopPropagation()
|
||
e.preventDefault()
|
||
}
|
||
|
||
function beforeDoubleClick(e) {
|
||
if (options.onDoubleClick && !options.onDoubleClick(e)) {
|
||
// if they return `false` from onTouch, we don't want to stop
|
||
// events propagation. Fixes https://github.com/anvaka/panzoom/issues/46
|
||
return
|
||
}
|
||
|
||
e.preventDefault()
|
||
e.stopPropagation()
|
||
}
|
||
|
||
function handleSingleFingerTouch(e) {
|
||
var touch = e.touches[0]
|
||
var offset = getOffsetXY(touch)
|
||
mouseX = offset.x
|
||
mouseY = offset.y
|
||
|
||
smoothScroll.cancel()
|
||
startTouchListenerIfNeeded()
|
||
}
|
||
|
||
function startTouchListenerIfNeeded() {
|
||
if (!touchInProgress) {
|
||
touchInProgress = true
|
||
document.addEventListener('touchmove', handleTouchMove)
|
||
document.addEventListener('touchend', handleTouchEnd)
|
||
document.addEventListener('touchcancel', handleTouchEnd)
|
||
}
|
||
}
|
||
|
||
function handleTouchMove(e) {
|
||
if (e.touches.length === 1) {
|
||
e.stopPropagation()
|
||
var touch = e.touches[0]
|
||
|
||
var offset = getOffsetXY(touch)
|
||
|
||
var dx = offset.x - mouseX
|
||
var dy = offset.y - mouseY
|
||
|
||
if (dx !== 0 && dy !== 0) {
|
||
triggerPanStart()
|
||
}
|
||
mouseX = offset.x
|
||
mouseY = offset.y
|
||
var point = transformToScreen(dx, dy)
|
||
internalMoveBy(point.x, point.y)
|
||
} else if (e.touches.length === 2) {
|
||
// it's a zoom, let's find direction
|
||
multiTouch = true
|
||
var t1 = e.touches[0]
|
||
var t2 = e.touches[1]
|
||
var currentPinchLength = getPinchZoomLength(t1, t2)
|
||
|
||
// since the zoom speed is always based on distance from 1, we need to apply
|
||
// pinch speed only on that distance from 1:
|
||
var scaleMultiplier = 1 + (currentPinchLength / pinchZoomLength - 1) * pinchSpeed
|
||
|
||
mouseX = (t1.clientX + t2.clientX)/2
|
||
mouseY = (t1.clientY + t2.clientY)/2
|
||
|
||
publicZoomTo(mouseX, mouseY, scaleMultiplier)
|
||
|
||
pinchZoomLength = currentPinchLength
|
||
e.stopPropagation()
|
||
e.preventDefault()
|
||
}
|
||
}
|
||
|
||
function handleTouchEnd(e) {
|
||
if (e.touches.length > 0) {
|
||
var offset = getOffsetXY(e.touches[0])
|
||
mouseX = offset.x
|
||
mouseY = offset.y
|
||
} else {
|
||
var now = new Date()
|
||
if (now - lastTouchEndTime < doubleTapSpeedInMS) {
|
||
smoothZoom(mouseX, mouseY, zoomDoubleClickSpeed)
|
||
}
|
||
|
||
lastTouchEndTime = now
|
||
|
||
touchInProgress = false
|
||
triggerPanEnd()
|
||
releaseTouches()
|
||
}
|
||
}
|
||
|
||
function getPinchZoomLength(finger1, finger2) {
|
||
var dx = finger1.clientX - finger2.clientX
|
||
var dy = finger1.clientY - finger2.clientY
|
||
return Math.sqrt(dx * dx + dy * dy)
|
||
}
|
||
|
||
function onDoubleClick(e) {
|
||
beforeDoubleClick(e);
|
||
var offset = getOffsetXY(e)
|
||
smoothZoom(offset.x, offset.y, zoomDoubleClickSpeed)
|
||
}
|
||
|
||
function onMouseDown(e) {
|
||
if (touchInProgress) {
|
||
// modern browsers will fire mousedown for touch events too
|
||
// we do not want this: touch is handled separately.
|
||
e.stopPropagation()
|
||
return false
|
||
}
|
||
// for IE, left click == 1
|
||
// for Firefox, left click == 0
|
||
var isLeftButton = ((e.button === 1 && window.event !== null) || e.button === 0)
|
||
if (!isLeftButton) return
|
||
|
||
smoothScroll.cancel()
|
||
|
||
var offset = getOffsetXY(e);
|
||
var point = transformToScreen(offset.x, offset.y)
|
||
mouseX = point.x
|
||
mouseY = point.y
|
||
|
||
// We need to listen on document itself, since mouse can go outside of the
|
||
// window, and we will loose it
|
||
document.addEventListener('mousemove', onMouseMove)
|
||
document.addEventListener('mouseup', onMouseUp)
|
||
|
||
preventTextSelection.capture(e.target || e.srcElement)
|
||
|
||
return false
|
||
}
|
||
|
||
function onMouseMove(e) {
|
||
// no need to worry about mouse events when touch is happening
|
||
if (touchInProgress) return
|
||
|
||
triggerPanStart()
|
||
|
||
var offset = getOffsetXY(e);
|
||
var point = transformToScreen(offset.x, offset.y)
|
||
var dx = point.x - mouseX
|
||
var dy = point.y - mouseY
|
||
|
||
mouseX = point.x
|
||
mouseY = point.y
|
||
|
||
internalMoveBy(dx, dy)
|
||
}
|
||
|
||
function onMouseUp() {
|
||
preventTextSelection.release()
|
||
triggerPanEnd()
|
||
releaseDocumentMouse()
|
||
}
|
||
|
||
function releaseDocumentMouse() {
|
||
document.removeEventListener('mousemove', onMouseMove)
|
||
document.removeEventListener('mouseup', onMouseUp)
|
||
panstartFired = false
|
||
}
|
||
|
||
function releaseTouches() {
|
||
document.removeEventListener('touchmove', handleTouchMove)
|
||
document.removeEventListener('touchend', handleTouchEnd)
|
||
document.removeEventListener('touchcancel', handleTouchEnd)
|
||
panstartFired = false
|
||
multiTouch = false
|
||
}
|
||
|
||
function onMouseWheel(e) {
|
||
// if client does not want to handle this event - just ignore the call
|
||
if (beforeWheel(e)) return
|
||
|
||
smoothScroll.cancel()
|
||
|
||
var scaleMultiplier = getScaleMultiplier(e.deltaY)
|
||
|
||
if (scaleMultiplier !== 1) {
|
||
var offset = getOffsetXY(e)
|
||
publicZoomTo(offset.x, offset.y, scaleMultiplier)
|
||
e.preventDefault()
|
||
}
|
||
}
|
||
|
||
function getOffsetXY(e) {
|
||
var offsetX, offsetY;
|
||
// I tried using e.offsetX, but that gives wrong results for svg, when user clicks on a path.
|
||
var ownerRect = owner.getBoundingClientRect();
|
||
offsetX = e.clientX - ownerRect.left
|
||
offsetY = e.clientY - ownerRect.top
|
||
|
||
return {x: offsetX, y: offsetY};
|
||
}
|
||
|
||
function smoothZoom(clientX, clientY, scaleMultiplier) {
|
||
var fromValue = transform.scale
|
||
var from = {scale: fromValue}
|
||
var to = {scale: scaleMultiplier * fromValue}
|
||
|
||
smoothScroll.cancel()
|
||
cancelZoomAnimation()
|
||
|
||
zoomToAnimation = animate(from, to, {
|
||
step: function(v) {
|
||
zoomAbs(clientX, clientY, v.scale)
|
||
}
|
||
})
|
||
}
|
||
|
||
function publicZoomTo(clientX, clientY, scaleMultiplier) {
|
||
smoothScroll.cancel()
|
||
cancelZoomAnimation()
|
||
return zoomByRatio(clientX, clientY, scaleMultiplier)
|
||
}
|
||
|
||
function cancelZoomAnimation() {
|
||
if (zoomToAnimation) {
|
||
zoomToAnimation.cancel()
|
||
zoomToAnimation = null
|
||
}
|
||
}
|
||
|
||
function getScaleMultiplier(delta) {
|
||
var scaleMultiplier = 1
|
||
if (delta > 0) { // zoom out
|
||
scaleMultiplier = (1 - speed)
|
||
} else if (delta < 0) { // zoom in
|
||
scaleMultiplier = (1 + speed)
|
||
}
|
||
|
||
return scaleMultiplier
|
||
}
|
||
|
||
function triggerPanStart() {
|
||
if (!panstartFired) {
|
||
triggerEvent('panstart')
|
||
panstartFired = true
|
||
smoothScroll.start()
|
||
}
|
||
}
|
||
|
||
function triggerPanEnd() {
|
||
if (panstartFired) {
|
||
// we should never run smooth scrolling if it was multiTouch (pinch zoom animation):
|
||
if (!multiTouch) smoothScroll.stop()
|
||
triggerEvent('panend')
|
||
}
|
||
}
|
||
|
||
function triggerEvent(name) {
|
||
api.fire(name, api);
|
||
}
|
||
}
|
||
|
||
function noop() { }
|
||
|
||
function validateBounds(bounds) {
|
||
var boundsType = typeof bounds
|
||
if (boundsType === 'undefined' || boundsType === 'boolean') return // this is okay
|
||
// otherwise need to be more thorough:
|
||
var validBounds = isNumber(bounds.left) && isNumber(bounds.top) &&
|
||
isNumber(bounds.bottom) && isNumber(bounds.right)
|
||
|
||
if (!validBounds) throw new Error('Bounds object is not valid. It can be: ' +
|
||
'undefined, boolean (true|false) or an object {left, top, right, bottom}')
|
||
}
|
||
|
||
function isNumber(x) {
|
||
return Number.isFinite(x)
|
||
}
|
||
|
||
// IE 11 does not support isNaN:
|
||
function isNaN(value) {
|
||
if (Number.isNaN) {
|
||
return Number.isNaN(value)
|
||
}
|
||
|
||
return value !== value
|
||
}
|
||
|
||
function rigidScroll() {
|
||
return {
|
||
start: noop,
|
||
stop: noop,
|
||
cancel: noop
|
||
}
|
||
}
|
||
|
||
|
||
function autoRun() {
|
||
if (typeof document === 'undefined') return
|
||
|
||
var scripts = document.getElementsByTagName('script');
|
||
if (!scripts) return;
|
||
var panzoomScript;
|
||
|
||
for (var i = 0; i < scripts.length; ++i) {
|
||
var x = scripts[i];
|
||
if (x.src && x.src.match(/\bpanzoom(\.min)?\.js/)) {
|
||
panzoomScript = x
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (!panzoomScript) return;
|
||
|
||
var query = panzoomScript.getAttribute('query')
|
||
if (!query) return;
|
||
|
||
var globalName = panzoomScript.getAttribute('name') || 'pz'
|
||
var started = Date.now()
|
||
|
||
tryAttach();
|
||
|
||
function tryAttach() {
|
||
var el = document.querySelector(query)
|
||
if (!el) {
|
||
var now = Date.now()
|
||
var elapsed = now - started;
|
||
if (elapsed < 2000) {
|
||
// Let's wait a bit
|
||
setTimeout(tryAttach, 100);
|
||
return;
|
||
}
|
||
// If we don't attach within 2 seconds to the target element, consider it a failure
|
||
console.error('Cannot find the panzoom element', globalName)
|
||
return
|
||
}
|
||
var options = collectOptions(panzoomScript)
|
||
console.log(options)
|
||
window[globalName] = createPanZoom(el, options);
|
||
}
|
||
|
||
function collectOptions(script) {
|
||
var attrs = script.attributes;
|
||
var options = {};
|
||
for(var i = 0; i < attrs.length; ++i) {
|
||
var attr = attrs[i];
|
||
var nameValue = getPanzoomAttributeNameValue(attr);
|
||
if (nameValue) {
|
||
options[nameValue.name] = nameValue.value
|
||
}
|
||
}
|
||
|
||
return options;
|
||
}
|
||
|
||
function getPanzoomAttributeNameValue(attr) {
|
||
if (!attr.name) return;
|
||
var isPanZoomAttribute = attr.name[0] === 'p' && attr.name[1] === 'z' && attr.name[2] === '-';
|
||
|
||
if (!isPanZoomAttribute) return;
|
||
|
||
var name = attr.name.substr(3)
|
||
var value = JSON.parse(attr.value);
|
||
return {name: name, value: value};
|
||
}
|
||
}
|
||
|
||
autoRun();
|
||
|
||
},{"./lib/domController.js":2,"./lib/kinetic.js":3,"./lib/svgController.js":4,"./lib/textSelectionInterceptor.js":5,"./lib/transform.js":6,"amator":7,"ngraph.events":9,"wheel":10}],2:[function(require,module,exports){
|
||
module.exports = makeDomController
|
||
|
||
function makeDomController(domElement, options) {
|
||
var elementValid = (domElement instanceof HTMLElement)
|
||
if (!elementValid) {
|
||
throw new Error('svg element is required for svg.panzoom to work')
|
||
}
|
||
|
||
var owner = domElement.parentElement
|
||
if (!owner) {
|
||
throw new Error(
|
||
'Do not apply panzoom to the detached DOM element. '
|
||
)
|
||
}
|
||
|
||
domElement.scrollTop = 0;
|
||
|
||
if (!options.disableKeyboardInteraction) {
|
||
owner.setAttribute('tabindex', 0);
|
||
}
|
||
|
||
var api = {
|
||
getBBox: getBBox,
|
||
getOwner: getOwner,
|
||
applyTransform: applyTransform,
|
||
}
|
||
|
||
return api
|
||
|
||
function getOwner() {
|
||
return owner
|
||
}
|
||
|
||
function getBBox() {
|
||
// TODO: We should probably cache this?
|
||
return {
|
||
left: 0,
|
||
top: 0,
|
||
width: domElement.clientWidth,
|
||
height: domElement.clientHeight
|
||
}
|
||
}
|
||
|
||
function applyTransform(transform) {
|
||
// TODO: Should we cache this?
|
||
domElement.style.transformOrigin = '0 0 0';
|
||
domElement.style.transform = 'matrix(' +
|
||
transform.scale + ', 0, 0, ' +
|
||
transform.scale + ', ' +
|
||
transform.x + ', ' + transform.y + ')'
|
||
}
|
||
}
|
||
|
||
},{}],3:[function(require,module,exports){
|
||
/**
|
||
* Allows smooth kinetic scrolling of the surface
|
||
*/
|
||
module.exports = kinetic;
|
||
|
||
function kinetic(getPoint, scroll, settings) {
|
||
if (typeof settings !== 'object') {
|
||
// setting could come as boolean, we should ignore it, and use an object.
|
||
settings = {}
|
||
}
|
||
|
||
var minVelocity = (typeof settings.minVelocity === 'number') ? settings.minVelocity : 5
|
||
var amplitude = (typeof settings.amplitude === 'number') ? settings.amplitude : 0.25
|
||
|
||
var lastPoint
|
||
var timestamp
|
||
var timeConstant = 342
|
||
|
||
var ticker
|
||
var vx, targetX, ax;
|
||
var vy, targetY, ay;
|
||
|
||
var raf
|
||
|
||
return {
|
||
start: start,
|
||
stop: stop,
|
||
cancel: dispose
|
||
}
|
||
|
||
function dispose() {
|
||
window.clearInterval(ticker)
|
||
window.cancelAnimationFrame(raf)
|
||
}
|
||
|
||
function start() {
|
||
lastPoint = getPoint()
|
||
|
||
ax = ay = vx = vy = 0
|
||
timestamp = new Date()
|
||
|
||
window.clearInterval(ticker)
|
||
window.cancelAnimationFrame(raf)
|
||
|
||
// we start polling the point position to accumulate velocity
|
||
// Once we stop(), we will use accumulated velocity to keep scrolling
|
||
// an object.
|
||
ticker = window.setInterval(track, 100);
|
||
}
|
||
|
||
function track() {
|
||
var now = Date.now();
|
||
var elapsed = now - timestamp;
|
||
timestamp = now;
|
||
|
||
var currentPoint = getPoint()
|
||
|
||
var dx = currentPoint.x - lastPoint.x
|
||
var dy = currentPoint.y - lastPoint.y
|
||
|
||
lastPoint = currentPoint
|
||
|
||
var dt = 1000 / (1 + elapsed)
|
||
|
||
// moving average
|
||
vx = 0.8 * dx * dt + 0.2 * vx
|
||
vy = 0.8 * dy * dt + 0.2 * vy
|
||
}
|
||
|
||
function stop() {
|
||
window.clearInterval(ticker);
|
||
window.cancelAnimationFrame(raf)
|
||
|
||
var currentPoint = getPoint()
|
||
|
||
targetX = currentPoint.x
|
||
targetY = currentPoint.y
|
||
timestamp = Date.now()
|
||
|
||
if (vx < -minVelocity || vx > minVelocity) {
|
||
ax = amplitude * vx
|
||
targetX += ax
|
||
}
|
||
|
||
if (vy < -minVelocity || vy > minVelocity) {
|
||
ay = amplitude * vy
|
||
targetY += ay
|
||
}
|
||
|
||
raf = window.requestAnimationFrame(autoScroll);
|
||
}
|
||
|
||
function autoScroll() {
|
||
var elapsed = Date.now() - timestamp
|
||
|
||
var moving = false
|
||
var dx = 0
|
||
var dy = 0
|
||
|
||
if (ax) {
|
||
dx = -ax * Math.exp(-elapsed / timeConstant)
|
||
|
||
if (dx > 0.5 || dx < -0.5) moving = true
|
||
else dx = ax = 0
|
||
}
|
||
|
||
if (ay) {
|
||
dy = -ay * Math.exp(-elapsed / timeConstant)
|
||
|
||
if (dy > 0.5 || dy < -0.5) moving = true
|
||
else dy = ay = 0
|
||
}
|
||
|
||
if (moving) {
|
||
scroll(targetX + dx, targetY + dy)
|
||
raf = window.requestAnimationFrame(autoScroll);
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
},{}],4:[function(require,module,exports){
|
||
module.exports = makeSvgController
|
||
|
||
function makeSvgController(svgElement, options) {
|
||
var elementValid = (svgElement instanceof SVGElement)
|
||
if (!elementValid) {
|
||
throw new Error('svg element is required for svg.panzoom to work')
|
||
}
|
||
|
||
var owner = svgElement.ownerSVGElement
|
||
if (!owner) {
|
||
throw new Error(
|
||
'Do not apply panzoom to the root <svg> element. ' +
|
||
'Use its child instead (e.g. <g></g>). ' +
|
||
'As of March 2016 only FireFox supported transform on the root element')
|
||
}
|
||
|
||
if (!options.disableKeyboardInteraction) {
|
||
owner.setAttribute('tabindex', 0);
|
||
}
|
||
|
||
var api = {
|
||
getBBox: getBBox,
|
||
getScreenCTM: getScreenCTM,
|
||
getOwner: getOwner,
|
||
applyTransform: applyTransform,
|
||
initTransform: initTransform
|
||
}
|
||
|
||
return api
|
||
|
||
function getOwner() {
|
||
return owner
|
||
}
|
||
|
||
function getBBox() {
|
||
var bbox = svgElement.getBBox()
|
||
return {
|
||
left: bbox.x,
|
||
top: bbox.y,
|
||
width: bbox.width,
|
||
height: bbox.height,
|
||
}
|
||
}
|
||
|
||
function getScreenCTM() {
|
||
return owner.getScreenCTM()
|
||
}
|
||
|
||
function initTransform(transform) {
|
||
var screenCTM = svgElement.getScreenCTM()
|
||
transform.x = screenCTM.e;
|
||
transform.y = screenCTM.f;
|
||
transform.scale = screenCTM.a;
|
||
owner.removeAttributeNS(null, 'viewBox');
|
||
}
|
||
|
||
function applyTransform(transform) {
|
||
svgElement.setAttribute('transform', 'matrix(' +
|
||
transform.scale + ' 0 0 ' +
|
||
transform.scale + ' ' +
|
||
transform.x + ' ' + transform.y + ')')
|
||
}
|
||
}
|
||
},{}],5:[function(require,module,exports){
|
||
/**
|
||
* Disallows selecting text.
|
||
*/
|
||
module.exports = createTextSelectionInterceptor
|
||
|
||
function createTextSelectionInterceptor() {
|
||
var dragObject
|
||
var prevSelectStart
|
||
var prevDragStart
|
||
|
||
return {
|
||
capture: capture,
|
||
release: release
|
||
}
|
||
|
||
function capture(domObject) {
|
||
prevSelectStart = window.document.onselectstart
|
||
prevDragStart = window.document.ondragstart
|
||
|
||
window.document.onselectstart = disabled
|
||
|
||
dragObject = domObject
|
||
dragObject.ondragstart = disabled
|
||
}
|
||
|
||
function release() {
|
||
window.document.onselectstart = prevSelectStart
|
||
if (dragObject) dragObject.ondragstart = prevDragStart
|
||
}
|
||
}
|
||
|
||
function disabled(e) {
|
||
e.stopPropagation()
|
||
return false
|
||
}
|
||
|
||
},{}],6:[function(require,module,exports){
|
||
module.exports = Transform;
|
||
|
||
function Transform() {
|
||
this.x = 0;
|
||
this.y = 0;
|
||
this.scale = 1;
|
||
}
|
||
|
||
},{}],7:[function(require,module,exports){
|
||
var BezierEasing = require('bezier-easing')
|
||
|
||
// Predefined set of animations. Similar to CSS easing functions
|
||
var animations = {
|
||
ease: BezierEasing(0.25, 0.1, 0.25, 1),
|
||
easeIn: BezierEasing(0.42, 0, 1, 1),
|
||
easeOut: BezierEasing(0, 0, 0.58, 1),
|
||
easeInOut: BezierEasing(0.42, 0, 0.58, 1),
|
||
linear: BezierEasing(0, 0, 1, 1)
|
||
}
|
||
|
||
|
||
module.exports = animate;
|
||
module.exports.makeAggregateRaf = makeAggregateRaf;
|
||
module.exports.sharedScheduler = makeAggregateRaf();
|
||
|
||
|
||
function animate(source, target, options) {
|
||
var start = Object.create(null)
|
||
var diff = Object.create(null)
|
||
options = options || {}
|
||
// We let clients specify their own easing function
|
||
var easing = (typeof options.easing === 'function') ? options.easing : animations[options.easing]
|
||
|
||
// if nothing is specified, default to ease (similar to CSS animations)
|
||
if (!easing) {
|
||
if (options.easing) {
|
||
console.warn('Unknown easing function in amator: ' + options.easing);
|
||
}
|
||
easing = animations.ease
|
||
}
|
||
|
||
var step = typeof options.step === 'function' ? options.step : noop
|
||
var done = typeof options.done === 'function' ? options.done : noop
|
||
|
||
var scheduler = getScheduler(options.scheduler)
|
||
|
||
var keys = Object.keys(target)
|
||
keys.forEach(function(key) {
|
||
start[key] = source[key]
|
||
diff[key] = target[key] - source[key]
|
||
})
|
||
|
||
var durationInMs = typeof options.duration === 'number' ? options.duration : 400
|
||
var durationInFrames = Math.max(1, durationInMs * 0.06) // 0.06 because 60 frames pers 1,000 ms
|
||
var previousAnimationId
|
||
var frame = 0
|
||
|
||
previousAnimationId = scheduler.next(loop)
|
||
|
||
return {
|
||
cancel: cancel
|
||
}
|
||
|
||
function cancel() {
|
||
scheduler.cancel(previousAnimationId)
|
||
previousAnimationId = 0
|
||
}
|
||
|
||
function loop() {
|
||
var t = easing(frame/durationInFrames)
|
||
frame += 1
|
||
setValues(t)
|
||
if (frame <= durationInFrames) {
|
||
previousAnimationId = scheduler.next(loop)
|
||
step(source)
|
||
} else {
|
||
previousAnimationId = 0
|
||
setTimeout(function() { done(source) }, 0)
|
||
}
|
||
}
|
||
|
||
function setValues(t) {
|
||
keys.forEach(function(key) {
|
||
source[key] = diff[key] * t + start[key]
|
||
})
|
||
}
|
||
}
|
||
|
||
function noop() { }
|
||
|
||
function getScheduler(scheduler) {
|
||
if (!scheduler) {
|
||
var canRaf = typeof window !== 'undefined' && window.requestAnimationFrame
|
||
return canRaf ? rafScheduler() : timeoutScheduler()
|
||
}
|
||
if (typeof scheduler.next !== 'function') throw new Error('Scheduler is supposed to have next(cb) function')
|
||
if (typeof scheduler.cancel !== 'function') throw new Error('Scheduler is supposed to have cancel(handle) function')
|
||
|
||
return scheduler
|
||
}
|
||
|
||
function rafScheduler() {
|
||
return {
|
||
next: window.requestAnimationFrame.bind(window),
|
||
cancel: window.cancelAnimationFrame.bind(window)
|
||
}
|
||
}
|
||
|
||
function timeoutScheduler() {
|
||
return {
|
||
next: function(cb) {
|
||
return setTimeout(cb, 1000/60)
|
||
},
|
||
cancel: function (id) {
|
||
return clearTimeout(id)
|
||
}
|
||
}
|
||
}
|
||
|
||
function makeAggregateRaf() {
|
||
var frontBuffer = new Set();
|
||
var backBuffer = new Set();
|
||
var frameToken = 0;
|
||
|
||
return {
|
||
next: next,
|
||
cancel: next,
|
||
clearAll: clearAll
|
||
}
|
||
|
||
function clearAll() {
|
||
frontBuffer.clear();
|
||
backBuffer.clear();
|
||
cancelAnimationFrame(frameToken);
|
||
frameToken = 0;
|
||
}
|
||
|
||
function next(callback) {
|
||
backBuffer.add(callback);
|
||
renderNextFrame();
|
||
}
|
||
|
||
function renderNextFrame() {
|
||
if (!frameToken) frameToken = requestAnimationFrame(renderFrame);
|
||
}
|
||
|
||
function renderFrame() {
|
||
frameToken = 0;
|
||
|
||
var t = backBuffer;
|
||
backBuffer = frontBuffer;
|
||
frontBuffer = t;
|
||
|
||
frontBuffer.forEach(function(callback) {
|
||
callback();
|
||
});
|
||
frontBuffer.clear();
|
||
}
|
||
|
||
function cancel(callback) {
|
||
backBuffer.delete(callback);
|
||
}
|
||
}
|
||
|
||
},{"bezier-easing":8}],8:[function(require,module,exports){
|
||
/**
|
||
* https://github.com/gre/bezier-easing
|
||
* BezierEasing - use bezier curve for transition easing function
|
||
* by Gaëtan Renaudeau 2014 - 2015 – MIT License
|
||
*/
|
||
|
||
// These values are established by empiricism with tests (tradeoff: performance VS precision)
|
||
var NEWTON_ITERATIONS = 4;
|
||
var NEWTON_MIN_SLOPE = 0.001;
|
||
var SUBDIVISION_PRECISION = 0.0000001;
|
||
var SUBDIVISION_MAX_ITERATIONS = 10;
|
||
|
||
var kSplineTableSize = 11;
|
||
var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);
|
||
|
||
var float32ArraySupported = typeof Float32Array === 'function';
|
||
|
||
function A (aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; }
|
||
function B (aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; }
|
||
function C (aA1) { return 3.0 * aA1; }
|
||
|
||
// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.
|
||
function calcBezier (aT, aA1, aA2) { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT; }
|
||
|
||
// Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.
|
||
function getSlope (aT, aA1, aA2) { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1); }
|
||
|
||
function binarySubdivide (aX, aA, aB, mX1, mX2) {
|
||
var currentX, currentT, i = 0;
|
||
do {
|
||
currentT = aA + (aB - aA) / 2.0;
|
||
currentX = calcBezier(currentT, mX1, mX2) - aX;
|
||
if (currentX > 0.0) {
|
||
aB = currentT;
|
||
} else {
|
||
aA = currentT;
|
||
}
|
||
} while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
|
||
return currentT;
|
||
}
|
||
|
||
function newtonRaphsonIterate (aX, aGuessT, mX1, mX2) {
|
||
for (var i = 0; i < NEWTON_ITERATIONS; ++i) {
|
||
var currentSlope = getSlope(aGuessT, mX1, mX2);
|
||
if (currentSlope === 0.0) {
|
||
return aGuessT;
|
||
}
|
||
var currentX = calcBezier(aGuessT, mX1, mX2) - aX;
|
||
aGuessT -= currentX / currentSlope;
|
||
}
|
||
return aGuessT;
|
||
}
|
||
|
||
function LinearEasing (x) {
|
||
return x;
|
||
}
|
||
|
||
module.exports = function bezier (mX1, mY1, mX2, mY2) {
|
||
if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) {
|
||
throw new Error('bezier x values must be in [0, 1] range');
|
||
}
|
||
|
||
if (mX1 === mY1 && mX2 === mY2) {
|
||
return LinearEasing;
|
||
}
|
||
|
||
// Precompute samples table
|
||
var sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);
|
||
for (var i = 0; i < kSplineTableSize; ++i) {
|
||
sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);
|
||
}
|
||
|
||
function getTForX (aX) {
|
||
var intervalStart = 0.0;
|
||
var currentSample = 1;
|
||
var lastSample = kSplineTableSize - 1;
|
||
|
||
for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {
|
||
intervalStart += kSampleStepSize;
|
||
}
|
||
--currentSample;
|
||
|
||
// Interpolate to provide an initial guess for t
|
||
var dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);
|
||
var guessForT = intervalStart + dist * kSampleStepSize;
|
||
|
||
var initialSlope = getSlope(guessForT, mX1, mX2);
|
||
if (initialSlope >= NEWTON_MIN_SLOPE) {
|
||
return newtonRaphsonIterate(aX, guessForT, mX1, mX2);
|
||
} else if (initialSlope === 0.0) {
|
||
return guessForT;
|
||
} else {
|
||
return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);
|
||
}
|
||
}
|
||
|
||
return function BezierEasing (x) {
|
||
// Because JavaScript number are imprecise, we should guarantee the extremes are right.
|
||
if (x === 0) {
|
||
return 0;
|
||
}
|
||
if (x === 1) {
|
||
return 1;
|
||
}
|
||
return calcBezier(getTForX(x), mY1, mY2);
|
||
};
|
||
};
|
||
|
||
},{}],9:[function(require,module,exports){
|
||
module.exports = function(subject) {
|
||
validateSubject(subject);
|
||
|
||
var eventsStorage = createEventsStorage(subject);
|
||
subject.on = eventsStorage.on;
|
||
subject.off = eventsStorage.off;
|
||
subject.fire = eventsStorage.fire;
|
||
return subject;
|
||
};
|
||
|
||
function createEventsStorage(subject) {
|
||
// Store all event listeners to this hash. Key is event name, value is array
|
||
// of callback records.
|
||
//
|
||
// A callback record consists of callback function and its optional context:
|
||
// { 'eventName' => [{callback: function, ctx: object}] }
|
||
var registeredEvents = Object.create(null);
|
||
|
||
return {
|
||
on: function (eventName, callback, ctx) {
|
||
if (typeof callback !== 'function') {
|
||
throw new Error('callback is expected to be a function');
|
||
}
|
||
var handlers = registeredEvents[eventName];
|
||
if (!handlers) {
|
||
handlers = registeredEvents[eventName] = [];
|
||
}
|
||
handlers.push({callback: callback, ctx: ctx});
|
||
|
||
return subject;
|
||
},
|
||
|
||
off: function (eventName, callback) {
|
||
var wantToRemoveAll = (typeof eventName === 'undefined');
|
||
if (wantToRemoveAll) {
|
||
// Killing old events storage should be enough in this case:
|
||
registeredEvents = Object.create(null);
|
||
return subject;
|
||
}
|
||
|
||
if (registeredEvents[eventName]) {
|
||
var deleteAllCallbacksForEvent = (typeof callback !== 'function');
|
||
if (deleteAllCallbacksForEvent) {
|
||
delete registeredEvents[eventName];
|
||
} else {
|
||
var callbacks = registeredEvents[eventName];
|
||
for (var i = 0; i < callbacks.length; ++i) {
|
||
if (callbacks[i].callback === callback) {
|
||
callbacks.splice(i, 1);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
return subject;
|
||
},
|
||
|
||
fire: function (eventName) {
|
||
var callbacks = registeredEvents[eventName];
|
||
if (!callbacks) {
|
||
return subject;
|
||
}
|
||
|
||
var fireArguments;
|
||
if (arguments.length > 1) {
|
||
fireArguments = Array.prototype.splice.call(arguments, 1);
|
||
}
|
||
for(var i = 0; i < callbacks.length; ++i) {
|
||
var callbackInfo = callbacks[i];
|
||
callbackInfo.callback.apply(callbackInfo.ctx, fireArguments);
|
||
}
|
||
|
||
return subject;
|
||
}
|
||
};
|
||
}
|
||
|
||
function validateSubject(subject) {
|
||
if (!subject) {
|
||
throw new Error('Eventify cannot use falsy object as events subject');
|
||
}
|
||
var reservedWords = ['on', 'fire', 'off'];
|
||
for (var i = 0; i < reservedWords.length; ++i) {
|
||
if (subject.hasOwnProperty(reservedWords[i])) {
|
||
throw new Error("Subject cannot be eventified, since it already has property '" + reservedWords[i] + "'");
|
||
}
|
||
}
|
||
}
|
||
|
||
},{}],10:[function(require,module,exports){
|
||
/**
|
||
* This module unifies handling of mouse whee event across different browsers
|
||
*
|
||
* See https://developer.mozilla.org/en-US/docs/Web/Reference/Events/wheel?redirectlocale=en-US&redirectslug=DOM%2FMozilla_event_reference%2Fwheel
|
||
* for more details
|
||
*
|
||
* Usage:
|
||
* var addWheelListener = require('wheel').addWheelListener;
|
||
* var removeWheelListener = require('wheel').removeWheelListener;
|
||
* addWheelListener(domElement, function (e) {
|
||
* // mouse wheel event
|
||
* });
|
||
* removeWheelListener(domElement, function);
|
||
*/
|
||
// by default we shortcut to 'addEventListener':
|
||
|
||
module.exports = addWheelListener;
|
||
|
||
// But also expose "advanced" api with unsubscribe:
|
||
module.exports.addWheelListener = addWheelListener;
|
||
module.exports.removeWheelListener = removeWheelListener;
|
||
|
||
|
||
var prefix = "", _addEventListener, _removeEventListener, support;
|
||
|
||
detectEventModel(typeof window !== 'undefined' && window,
|
||
typeof document !== 'undefined' && document);
|
||
|
||
function addWheelListener( elem, callback, useCapture ) {
|
||
_addWheelListener( elem, support, callback, useCapture );
|
||
|
||
// handle MozMousePixelScroll in older Firefox
|
||
if( support == "DOMMouseScroll" ) {
|
||
_addWheelListener( elem, "MozMousePixelScroll", callback, useCapture );
|
||
}
|
||
}
|
||
|
||
function removeWheelListener( elem, callback, useCapture ) {
|
||
_removeWheelListener( elem, support, callback, useCapture );
|
||
|
||
// handle MozMousePixelScroll in older Firefox
|
||
if( support == "DOMMouseScroll" ) {
|
||
_removeWheelListener( elem, "MozMousePixelScroll", callback, useCapture );
|
||
}
|
||
}
|
||
|
||
// TODO: in theory this anonymous function may result in incorrect
|
||
// unsubscription in some browsers. But in practice, I don't think we should
|
||
// worry too much about it (those browsers are on the way out)
|
||
function _addWheelListener( elem, eventName, callback, useCapture ) {
|
||
elem[ _addEventListener ]( prefix + eventName, support == "wheel" ? callback : function(originalEvent ) {
|
||
!originalEvent && ( originalEvent = window.event );
|
||
|
||
// create a normalized event object
|
||
var event = {
|
||
// keep a ref to the original event object
|
||
originalEvent: originalEvent,
|
||
target: originalEvent.target || originalEvent.srcElement,
|
||
type: "wheel",
|
||
deltaMode: originalEvent.type == "MozMousePixelScroll" ? 0 : 1,
|
||
deltaX: 0,
|
||
deltaY: 0,
|
||
deltaZ: 0,
|
||
clientX: originalEvent.clientX,
|
||
clientY: originalEvent.clientY,
|
||
preventDefault: function() {
|
||
originalEvent.preventDefault ?
|
||
originalEvent.preventDefault() :
|
||
originalEvent.returnValue = false;
|
||
},
|
||
stopPropagation: function() {
|
||
if(originalEvent.stopPropagation)
|
||
originalEvent.stopPropagation();
|
||
},
|
||
stopImmediatePropagation: function() {
|
||
if(originalEvent.stopImmediatePropagation)
|
||
originalEvent.stopImmediatePropagation();
|
||
}
|
||
};
|
||
|
||
// calculate deltaY (and deltaX) according to the event
|
||
if ( support == "mousewheel" ) {
|
||
event.deltaY = - 1/40 * originalEvent.wheelDelta;
|
||
// Webkit also support wheelDeltaX
|
||
originalEvent.wheelDeltaX && ( event.deltaX = - 1/40 * originalEvent.wheelDeltaX );
|
||
} else {
|
||
event.deltaY = originalEvent.detail;
|
||
}
|
||
|
||
// it's time to fire the callback
|
||
return callback( event );
|
||
|
||
}, {
|
||
capture: useCapture || false ,
|
||
passive: false
|
||
});
|
||
}
|
||
|
||
function _removeWheelListener( elem, eventName, callback, useCapture ) {
|
||
elem[ _removeEventListener ]( prefix + eventName, callback, useCapture || false );
|
||
}
|
||
|
||
function detectEventModel(window, document) {
|
||
if ( window && window.addEventListener ) {
|
||
_addEventListener = "addEventListener";
|
||
_removeEventListener = "removeEventListener";
|
||
} else {
|
||
_addEventListener = "attachEvent";
|
||
_removeEventListener = "detachEvent";
|
||
prefix = "on";
|
||
}
|
||
|
||
if (document) {
|
||
// detect available wheel event
|
||
support = "onwheel" in document.createElement("div") ? "wheel" : // Modern browsers support "wheel"
|
||
document.onmousewheel !== undefined ? "mousewheel" : // Webkit and IE support at least "mousewheel"
|
||
"DOMMouseScroll"; // let's assume that remaining browsers are older Firefox
|
||
} else {
|
||
support = "wheel";
|
||
}
|
||
}
|
||
|
||
},{}]},{},[1])(1)
|
||
});
|