netmaker/logic/acls/common.go

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package acls
import (
"encoding/json"
"github.com/gravitl/netmaker/database"
)
// == type functions ==
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// ACL.Allow - allows access by ID in memory
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func (acl ACL) Allow(ID AclID) {
acl[ID] = Allowed
}
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// ACL.DisallowNode - disallows access by ID in memory
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func (acl ACL) Disallow(ID AclID) {
acl[ID] = NotAllowed
}
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// ACL.Remove - removes a node from a ACL in memory
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func (acl ACL) Remove(ID AclID) {
delete(acl, ID)
}
// ACL.Update - updates a ACL in DB
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func (acl ACL) Save(containerID ContainerID, ID AclID) (ACL, error) {
return upsertACL(containerID, ID, acl)
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}
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// ACL.IsAllowed - sees if ID is allowed in referring ACL
func (acl ACL) IsAllowed(ID AclID) bool {
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return acl[ID] == Allowed
}
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// ACLContainer.IsAllowed - returns if the current ACL container contains allowed ACLs between two IDs
func (aclContainer ACLContainer) IsAllowed(ID1, ID2 AclID) bool {
return aclContainer[ID1].IsAllowed(ID2) && aclContainer[ID2].IsAllowed(ID1)
}
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// ACLContainer.UpdateACL - saves the state of a ACL in the ACLContainer in memory
func (aclContainer ACLContainer) UpdateACL(ID AclID, acl ACL) ACLContainer {
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aclContainer[ID] = acl
return aclContainer
}
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// ACLContainer.RemoveACL - removes the state of a ACL in the ACLContainer in memory
func (aclContainer ACLContainer) RemoveACL(ID AclID) ACLContainer {
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delete(aclContainer, ID)
return aclContainer
}
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// ACLContainer.ChangeAccess - changes the relationship between two nodes in memory
func (networkACL ACLContainer) ChangeAccess(ID1, ID2 AclID, value byte) {
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networkACL[ID1][ID2] = value
networkACL[ID2][ID1] = value
}
// ACLContainer.Save - saves the state of a ACLContainer to the db
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func (aclContainer ACLContainer) Save(containerID ContainerID) (ACLContainer, error) {
return upsertACLContainer(containerID, aclContainer)
}
// ACLContainer.New - saves the state of a ACLContainer to the db
func (aclContainer ACLContainer) New(containerID ContainerID) (ACLContainer, error) {
return upsertACLContainer(containerID, nil)
}
// ACLContainer.Get - saves the state of a ACLContainer to the db
func (aclContainer ACLContainer) Get(containerID ContainerID) (ACLContainer, error) {
return fetchACLContainer(containerID)
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}
// == private ==
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// fetchACLContainer - fetches all current rules in given ACL container
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func fetchACLContainer(containerID ContainerID) (ACLContainer, error) {
aclJson, err := fetchACLContainerJson(ContainerID(containerID))
if err != nil {
return nil, err
}
var currentNetworkACL ACLContainer
if err := json.Unmarshal([]byte(aclJson), &currentNetworkACL); err != nil {
return nil, err
}
return currentNetworkACL, nil
}
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// fetchACLContainerJson - fetch the current ACL of given container except in json string
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func fetchACLContainerJson(containerID ContainerID) (ACLJson, error) {
currentACLs, err := database.FetchRecord(database.NODE_ACLS_TABLE_NAME, string(containerID))
if err != nil {
return ACLJson(""), err
}
return ACLJson(currentACLs), nil
}
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// upsertACL - applies a ACL to the db, overwrites or creates
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func upsertACL(containerID ContainerID, ID AclID, acl ACL) (ACL, error) {
currentNetACL, err := fetchACLContainer(containerID)
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if err != nil {
return acl, err
}
currentNetACL[ID] = acl
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_, err = upsertACLContainer(containerID, currentNetACL)
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return acl, err
}
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// upsertACLContainer - Inserts or updates a network ACL given the json string of the ACL and the container ID
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// if nil, create it
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func upsertACLContainer(containerID ContainerID, aclContainer ACLContainer) (ACLContainer, error) {
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if aclContainer == nil {
aclContainer = make(ACLContainer)
}
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return aclContainer, database.Insert(string(containerID), string(convertNetworkACLtoACLJson(aclContainer)), database.NODE_ACLS_TABLE_NAME)
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}
func convertNetworkACLtoACLJson(networkACL ACLContainer) ACLJson {
data, err := json.Marshal(networkACL)
if err != nil {
return ""
}
return ACLJson(data)
}