netmaker/logic/acls/node-acls/modify.go

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package nodeacls
import (
"github.com/gravitl/netmaker/database"
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"github.com/gravitl/netmaker/logic/acls"
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)
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// CreateNodeACL - inserts or updates a node ACL on given network and adds to state
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func CreateNodeACL(networkID NetworkID, nodeID NodeID, defaultVal byte) (acls.ACL, error) {
if defaultVal != acls.NotAllowed && defaultVal != acls.Allowed {
defaultVal = acls.NotAllowed
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}
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var currentNetworkACL, err = FetchAllACLs(networkID)
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if err != nil {
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if database.IsEmptyRecord(err) {
currentNetworkACL, err = currentNetworkACL.New(acls.ContainerID(networkID))
if err != nil {
return nil, err
}
} else {
return nil, err
}
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}
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var newNodeACL = make(acls.ACL)
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for existingNodeID := range currentNetworkACL {
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currentNetworkACL[existingNodeID][acls.AclID(nodeID)] = defaultVal // set the old nodes to default value for new node
newNodeACL[existingNodeID] = defaultVal // set the old nodes in new node ACL to default value
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}
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currentNetworkACL[acls.AclID(nodeID)] = newNodeACL // append the new node's ACL
retNetworkACL, err := currentNetworkACL.Save(acls.ContainerID(networkID)) // insert into db
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if err != nil {
return nil, err
}
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return retNetworkACL[acls.AclID(nodeID)], nil
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}
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// ChangeNodesAccess - changes relationship between two individual nodes in given network in memory
func ChangeNodesAccess(networkID NetworkID, node1, node2 NodeID, value byte) (acls.ACLContainer, error) {
var currentNetworkACL, err = FetchAllACLs(networkID)
if err != nil {
return nil, err
}
currentNetworkACL.ChangeAccess(acls.AclID(node1), acls.AclID(node2), value)
return currentNetworkACL, nil
}
// UpdateNodeACL - updates a node's ACL in state
func UpdateNodeACL(networkID NetworkID, nodeID NodeID, acl acls.ACL) (acls.ACL, error) {
var currentNetworkACL, err = FetchAllACLs(networkID)
if err != nil {
return nil, err
}
currentNetworkACL[acls.AclID(nodeID)] = acl
return currentNetworkACL[acls.AclID(nodeID)].Save(acls.ContainerID(networkID), acls.AclID(nodeID))
}
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// RemoveNodeACL - removes a specific Node's ACL, returns the NetworkACL and error
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func RemoveNodeACL(networkID NetworkID, nodeID NodeID) (acls.ACLContainer, error) {
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var currentNetworkACL, err = FetchAllACLs(networkID)
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if err != nil {
return nil, err
}
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for currentNodeID := range currentNetworkACL {
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if NodeID(currentNodeID) != nodeID {
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currentNetworkACL[currentNodeID].Remove(acls.AclID(nodeID))
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}
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}
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delete(currentNetworkACL, acls.AclID(nodeID))
return currentNetworkACL.Save(acls.ContainerID(networkID))
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}